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Raiko Osburn
Nova Prospekt Initiative LEGION.
2
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Posted - 2012.10.01 18:13:00 -
[1] - Quote
All online multiplayer games I have ever played have AFK indicator, so why not EVE?
*I don't want to start another threat about cloaky AFKers in null. No, this is not about being cloaky and AFK. This is about being AFK in general*
Tactical advantage of being AFK without others knowing it is quite powerfull tool. You can greatly affect gameplay of others and you don't have to play at all. So is it valid tactics? Is it ok, that EVE life and real life are so connected? Not everyone can have his computer online whole day. Not everyone will do it even if they could for many reason starting with energy consumption and ending with greener planet 
So what do you think? Do we need AFK indicator? Imagine you could tell if someone is AFK or not. How much would this feature change your EVE experience? |

Othran
Brutor Tribe Minmatar Republic
231
|
Posted - 2012.10.01 18:41:00 -
[2] - Quote
No, its a crap idea which has been suggested by dozens, if not hundreds of people like you - people who are scared of a player who is not even playing the game.
 |

Unsuccessful At Everything
Federal Navy Academy Gallente Federation
23
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Posted - 2012.10.01 18:46:00 -
[3] - Quote
[quote=Raiko Osburn]
*I don't want to start another threat about cloaky AFKers in null. No, this is not about being cloaky and AFK. This is about being AFK in general*
quote]
Hmmm, somehow, I dont quite believe you. |

lanyaie
547
|
Posted - 2012.10.01 18:58:00 -
[4] - Quote
Yes let's turn eve into wow because that's what we have been avoiding right also do not EVER EVER EVER compare eve to any other games. What game lets you scam? Grief? Kill others without them agreeing to it? etc.
Eve is not like any other game you've ever played alright? Hay |

Raiko Osburn
Malevolent Intentions Ineluctable.
2
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Posted - 2012.10.01 19:15:00 -
[5] - Quote
I am not affraid of AFK cloakers. I fly ships, I can afford to loose. I realy think about being AFK in game and what effects it has on players. |

Bad Messenger
Nasranite Watch
259
|
Posted - 2012.10.01 19:40:00 -
[6] - Quote
It is valid tactic to fool spies to stay online 23/7 and stay on channel in Team speak also, then no one can really tell if you are active or not.
Even if you are carebear who flies expensively fitted ship can stay 24/7 online and prevent easy suicide ganking. Usually pro gankkers keep those in a watch list.
So it is not only hunters and griefers who benefits about it, everyone can find it handy on certain situations. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
226
|
Posted - 2012.10.01 20:29:00 -
[7] - Quote
Can it be manually activated? I would love to /afk and then kill unsuspecting people. |

Atley Tramming
Gungnirs' Point I Know Right
0
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Posted - 2012.10.01 22:13:00 -
[8] - Quote
It might be nice for corp mates if there was an AFK indicator, but other than that, I don't see much of a reason to add one publicly. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
798
|
Posted - 2012.10.01 22:31:00 -
[9] - Quote
yes its' a good idea you go "afk" after 20 minutes of not touching anything, but also you can set "afk" yourself, and the only way to get rid of it is to turn it off or relog. so when you log in if you want you can set yourself afk and play as normally just because you can. |

Raiko Osburn
Malevolent Intentions Ineluctable.
2
|
Posted - 2012.10.01 23:10:00 -
[10] - Quote
Guys, use your imaginatin. Ofc. manualy setting up AFK and being able to move or do anything else is stupid. My idea was something like this:
You can get AFK status when - - You are AFK for 30 min - instant AFK flag cast - You type AFK manualy - it will take 30s to set flag
Whle AFK, you will have new mark on your portrait in local or somehow changed name ... whatever, but it has to be visible to other players.
You will loose AFK status when - - You try make any ingame action
When you make move while AFK flag is on, you loose AFK mark (players see you no longer AFK) and you are on 30s cooldown (something like undock from station timer) during which you can't move or do anything else. Unless you are no longer AFK cause someone bumped you or something.
This way players can see you are AFK and can take proper action/reaction.
|

Rengerel en Distel
Amarr Science and Industry
437
|
Posted - 2012.10.02 02:36:00 -
[11] - Quote
Raiko Osburn wrote:Guys, use your imaginatin. Ofc. manualy setting up AFK and being able to move or do anything else is stupid. My idea was something like this:
You can get AFK status when - - You are AFK for 30 min - instant AFK flag cast - You type AFK manualy - it will take 30s to set flag
Whle AFK, you will have new mark on your portrait in local or somehow changed name ... whatever, but it has to be visible to other players.
You will loose AFK status when - - You try make any ingame action
When you make move while AFK flag is on, you loose AFK mark (players see you no longer AFK) and you are on 30s cooldown (something like undock from station timer) during which you can't move or do anything else. Unless you are no longer AFK cause someone bumped you or something.
This way players can see you are AFK and can take proper action/reaction.
Everyone knows exactly what you mean, and have all said no, they don't think that's a good idea. Local and show info already give out more information than they should, an afk indicator on top of that would be too much.
|

Meditril
T.R.I.A.D Ushra'Khan
130
|
Posted - 2012.10.02 10:41:00 -
[12] - Quote
Raiko Osburn wrote:All online multiplayer games I have ever played have AFK indicator, so why not EVE? *I don't want to start another threat about cloaky AFKers in null. No, this is not about being cloaky and AFK. This is about being AFK in general*Tactical advantage of being AFK without others knowing it is quite powerfull tool. You can greatly affect gameplay of others and you don't have to play at all. So is it valid tactics? Is it ok, that EVE life and real life are so connected? Not everyone can have his computer online all day. Not everyone will do it even if they could for many reason starting with energy consumption and ending with greener planet  So what do you think? Do we need AFK indicator? Imagine you could tell if someone is AFK or not. How much would this feature change your EVE experience?
The answer is: NO
If you introduce an AFK indicator people will just misuse it and wait at a good strategic place so long until they are shown AFK... and then I see millions of tears running from noobs saying: He was AFK so why was he able to kill me so fast? |

Cannibal Kane
Umkhonto We Sizwe
575
|
Posted - 2012.10.02 11:20:00 -
[13] - Quote
Meditril wrote:Raiko Osburn wrote:All online multiplayer games I have ever played have AFK indicator, so why not EVE? *I don't want to start another threat about cloaky AFKers in null. No, this is not about being cloaky and AFK. This is about being AFK in general*Tactical advantage of being AFK without others knowing it is quite powerfull tool. You can greatly affect gameplay of others and you don't have to play at all. So is it valid tactics? Is it ok, that EVE life and real life are so connected? Not everyone can have his computer online all day. Not everyone will do it even if they could for many reason starting with energy consumption and ending with greener planet  So what do you think? Do we need AFK indicator? Imagine you could tell if someone is AFK or not. How much would this feature change your EVE experience? The answer is: NO If you introduce an AFK indicator people will just misuse it and wait at a good strategic place so long until they are shown AFK... and then I see millions of tears running from noobs saying: He was AFK so why was he able to kill me so fast?
haha.. that right there.
Now people won't need to logoff ski anymore for cheap kills if that was implemented.
I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |

Mai Khumm
Omen Industries -Entropy-
269
|
Posted - 2012.10.02 11:39:00 -
[14] - Quote
No, just no... "Being drunk is a good disguise. I drink so I can talk to a**holes. This includes me." |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 12:05:00 -
[15] - Quote
So last night I was in a nul system, watching a group clean up old pos structures. I sat very still, waiting patiently till the lone hookbill became bored and left. During that time I was at my computer, talking to my bombing partner over xbox live, but putting in no input.
Waited a good 45 minutes to an hour. Hookbill left, we dropped cloak, bombed and torped 2 cruisers and ran when the hookbill returned to system.
How would an afk indicator change any part of that? At best, it would have shown me going afk, prompting my targets to relax more. At worst, had no impact because even though I enter no input, doesn't mean I'm not already lined up, ready to go the moment I need to. This is not a well thought out idea as it would add nothing of value, while wasting coding resources for am unneeded function. |

Raiko Osburn
Malevolent Intentions Ineluctable.
2
|
Posted - 2012.10.02 13:34:00 -
[16] - Quote
Lady Ayeipsia wrote:So last night I was in a nul system, watching a group clean up old pos structures. I sat very still, waiting patiently till the lone hookbill became bored and left. During that time I was at my computer, talking to my bombing partner over xbox live, but putting in no input.
Waited a good 45 minutes to an hour. Hookbill left, we dropped cloak, bombed and torped 2 cruisers and ran when the hookbill returned to system.
How would an afk indicator change any part of that? At best, it would have shown me going afk, prompting my targets to relax more. At worst, had no impact because even though I enter no input, doesn't mean I'm not already lined up, ready to go the moment I need to. This is not a well thought out idea as it would add nothing of value, while wasting coding resources for am unneeded function.
Well, if you go AFK, players would see it. And when you get back, players would see it too and it gives them chance to act accordingly. So you have no effect on game while you are not playing. And thats the major point I am talking about. Players should not affect PvP game life when not playing.
When you log off in space and than log back, your ship is in warp and you have to wait till it lands. I want same mechanics for being AFK. |

Erinn Sylvanus
NovaTech Universal Freemen Alliance
11
|
Posted - 2012.10.02 14:49:00 -
[17] - Quote
I'd love to see a MANUALLY operated AFK flag. So that if I dock up and go off to eat dinner without logging off, I can set myself as AFK so that my corp/alliance mates know that.
I do NOT think that an automatic AFK flag should be implemented (unless you can turn it off in settings). |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 14:59:00 -
[18] - Quote
Raiko Osburn wrote:Lady Ayeipsia wrote:So last night I was in a nul system, watching a group clean up old pos structures. I sat very still, waiting patiently till the lone hookbill became bored and left. During that time I was at my computer, talking to my bombing partner over xbox live, but putting in no input.
Waited a good 45 minutes to an hour. Hookbill left, we dropped cloak, bombed and torped 2 cruisers and ran when the hookbill returned to system.
How would an afk indicator change any part of that? At best, it would have shown me going afk, prompting my targets to relax more. At worst, had no impact because even though I enter no input, doesn't mean I'm not already lined up, ready to go the moment I need to. This is not a well thought out idea as it would add nothing of value, while wasting coding resources for am unneeded function. Well, if you go AFK, players would see it. And when you get back, players would see it too and it gives them chance to act accordingly. So you have no effect on game while you are not playing. And thats the major point I am talking about. Players should not affect PvP game life when not playing. When you log off in space and than log back, your ship is in warp and you have to wait till it lands. I want same mechanics for being AFK.
Again, think about the example I am giving. I was literally 17 km from an enemy moros and 35 from some enemy cruisers for an hour before I decided to strike. I was cloaked. I was not touching my keyboard in any way, shape, or form. For comms with my fleet (anorher bomber doing the same as me), we were using xbox live so no need to touch the computer there either. So basically, for one hour (could have been longer if the hookbill had not left), to my computer, i was afk. I was not really, but the computer can't see that, it can only tell thst for an hour there was no input.
How would your afk system work with this example?
Would, like other mmos, I have to enter /afk to enter this mode? If so, why would anyone volunteer to do this? Would the eve client determine after x minutes of no input, I should be declared afk? Why are you forcing me to make input that could potentially endanger myself just so you can feel safer? Seems like a one-sided affair then. Plus if I am patiently waiting, why must I make some input?
And mind you, the enemy saw when I returned to my keyboard because the first input I did was drop cloak, align, bomb, lock target. So they saw me show up on their overview the moment I returned.
Honestly, you seem to just want a method of risk reduction without any comprises to the hunting cloaked pilot. How do you balance your suggestion, or is it simply that you want an easier eve while making it harder for others to kill your ship? See, this is the heart of the issue people have with your idea. It hinders the ability to hunt targets without offering anything back. And if you just want a safer eve, go play a different game as that is not what eve is about. |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 15:00:00 -
[19] - Quote
Erinn Sylvanus wrote:I'd love to see a MANUALLY operated AFK flag. So that if I dock up and go off to eat dinner without logging off, I can set myself as AFK so that my corp/alliance mates know that.
I do NOT think that an automatic AFK flag should be implemented (unless you can turn it off in settings).
Manual afk flag, I'm fine with too. Automatic, never. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
227
|
Posted - 2012.10.02 15:02:00 -
[20] - Quote
Raiko Osburn wrote:Guys, use your imaginatin. Ofc. manualy setting up AFK and being able to move or do anything else is stupid. My idea was something like this:
You can get AFK status when - - You are AFK for 30 min - instant AFK flag cast - You type AFK manualy - it will take 30s to set flag
Whle AFK, you will have new mark on your portrait in local or somehow changed name ... whatever, but it has to be visible to other players.
You will loose AFK status when - - You try make any ingame action
When you make move while AFK flag is on, you loose AFK mark (players see you no longer AFK) and you are on 30s cooldown (something like undock from station timer) during which you can't move or do anything else. Unless you are no longer AFK cause someone bumped you or something.
This way players can see you are AFK and can take proper action/reaction.
So, if I set my ship to orbit something, it is technically performing an in-game action. I can then walk away and never have the 30min AFK timer hit me?
Or, would it still hit, and I'd be AFK orbiting.
Same applies with mining! If I am punching an ice-rock for more than 30min, how does the game know I'm afk-not-performing-action vs actually doing so, and does that avoid the flag?
|

shar'ra matcevsovski
white knightess
165
|
Posted - 2012.10.02 15:34:00 -
[21] - Quote
CorInaXeraL wrote: So, if I set my ship to orbit something, it is technically performing an in-game action.
well, yea the in-game ship is performing an in-game action with no player interaction at all, but im sure thats what a afk indicator would see as beeing "active"
it`s pretty much like ganking, it doesnt damage the victims too much, it has just become a almost idiot-proof thing to block a system with a cloaky (technicly) or gank a freighter, as there are no ingame mechanics to counter both effectifly. Boost T2 BPO`s! |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
228
|
Posted - 2012.10.02 16:01:00 -
[22] - Quote
shar'ra matcevsovski wrote:CorInaXeraL wrote: So, if I set my ship to orbit something, it is technically performing an in-game action.
well, yea the in-game ship is performing an in-game action with no player interaction at all, but im sure thats what a afk indicator would see as beeing "active"  it`s pretty much like ganking, it doesnt damage the victims too much, it has just become a almost idiot-proof thing to block a system with a cloaky (technicly) or gank a freighter, as there are no ingame mechanics to counter both effectifly.
So, I can stealth-orbit something, get my AFK flag but not be AFK and ninjagank things that come near me, waiting only to reflag for AFKness after I stealth back up?
I see no way in which this can be abused.
|

Raiko Osburn
Malevolent Intentions Ineluctable.
2
|
Posted - 2012.10.02 16:35:00 -
[23] - Quote
No guys. In-game player action can be detected simply as any player made request sent to EVE servers. Loading market, hitting orbitting button, changing direction ... simply everything you need server to respond to.
So orbiting is not players in-game action, but hitting orbiting button is. |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 16:38:00 -
[24] - Quote
CorInaXeraL wrote:shar'ra matcevsovski wrote:CorInaXeraL wrote: So, if I set my ship to orbit something, it is technically performing an in-game action.
well, yea the in-game ship is performing an in-game action with no player interaction at all, but im sure thats what a afk indicator would see as beeing "active"  it`s pretty much like ganking, it doesnt damage the victims too much, it has just become a almost idiot-proof thing to block a system with a cloaky (technicly) or gank a freighter, as there are no ingame mechanics to counter both effectifly. So, I can stealth-orbit something, get my AFK flag but not be AFK and ninjagank things that come near me, waiting only to reflag for AFKness after I stealth back up? I see no way in which this can be abused.
But remember, the op wants you to have a 30 second period where you cannot do anything once you return to your keyboard. So basically, you have to either type in a random chat every 30 minutes. Why do I see an increase in sales of the toy bird homer Simpson used in the episode where he gained weight to work at home. |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 16:41:00 -
[25] - Quote
Raiko Osburn wrote:No guys. In-game player action can be detected simply as any player made request sent to EVE servers. Loading market, hitting orbitting button, changing direction ... simply everything you need server to respond to.
So orbiting is not players in-game action, but hitting orbiting button is.
Again, why must I poll the server every 30 minutes to avoid your afk state when stalking someone? Seems like a stealth nerf attempt for afk cloakers that actually hinders people who may be cloaked but not afk. |

shar'ra matcevsovski
white knightess
165
|
Posted - 2012.10.02 16:45:00 -
[26] - Quote
CorInaXeraL wrote: So, I can stealth-orbit something, get my AFK flag but not be AFK and ninjagank things that come near me, waiting only to reflag for AFKness after I stealth back up?
I see no way in which this can be abused.
I dont know why your so much into orbting, it hasj ust nothing to do with this... u can just be afk cloaked orbtiting nothing, same deal.
Allthough, I have to say i dont like this proposal either, a cycle timer for covert ops cloaks (say 60 minutes) but with no deactivation delay would be a better solution, couse it would just hit the afkers, not certain ship classes as such.
Boost T2 BPO`s! |

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 16:53:00 -
[27] - Quote
shar'ra matcevsovski wrote:CorInaXeraL wrote: So, I can stealth-orbit something, get my AFK flag but not be AFK and ninjagank things that come near me, waiting only to reflag for AFKness after I stealth back up?
I see no way in which this can be abused.
I dont know why your so much into orbting, it hasj ust nothing to do with this... u can just be afk cloaked orbtiting nothing, same deal. Allthough, I have to say i dont like this proposal either, a cycle timer for covert ops cloaks (say 60 minutes) but with no deactivation delay would be a better solution, couse it would just hit the afkers, not certain ship classes as such.
Ah, but according to the op, this isn't about afk cloakers. I could be camping a war target in a station or gate camping a rarely used enterence to nul sec. If I do not poll the server every 30 minutes, I would risk being flagged afk. Given that many corps use a 3rd party voice system, even talking would not cause a server poll. You would have to chat in a window, open market, or something less than every 30 minutes or risk entering the afk state, a state which has a cooldown of 30 seconds before you can act.
Seems like forcing people to play your way. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
228
|
Posted - 2012.10.02 19:32:00 -
[28] - Quote
Lady Ayeipsia wrote:shar'ra matcevsovski wrote:CorInaXeraL wrote: So, I can stealth-orbit something, get my AFK flag but not be AFK and ninjagank things that come near me, waiting only to reflag for AFKness after I stealth back up?
I see no way in which this can be abused.
I dont know why your so much into orbting, it hasj ust nothing to do with this... u can just be afk cloaked orbtiting nothing, same deal. Allthough, I have to say i dont like this proposal either, a cycle timer for covert ops cloaks (say 60 minutes) but with no deactivation delay would be a better solution, couse it would just hit the afkers, not certain ship classes as such. Ah, but according to the op, this isn't about afk cloakers. I could be camping a war target in a station or gate camping a rarely used enterence to nul sec. If I do not poll the server every 30 minutes, I would risk being flagged afk. Given that many corps use a 3rd party voice system, even talking would not cause a server poll. You would have to chat in a window, open market, or something less than every 30 minutes or risk entering the afk state, a state which has a cooldown of 30 seconds before you can act. Seems like forcing people to play your way. Also, an hour is not enough time. A bomber can easily wait an hour watching a jump bridge, unmoving, while waiting for a good target. 2-3 hours minimum wait period is needed.
Doesn't have to be about cloaks. Mining an ice belt in a Mackinaw? Some of the FW folk might not approve of this either, but for their own silly reasons.
At its core, though, something like this forces something onto the playerbase that is not needed. What problem is having an AFK indicator solving, truly? It seems like there are no /real/ problems in-game that would be fixed by an AFK flag. You state going AFK without others knowing as being a powerful tool? Well, how much more powerful is it to know, without a doubt, that your enemy that's been stalking your trade lanes or belts is not there? Doesn't that defeat the whole purpose of that form of psychological warfare?
30 seconds to do anything is also a bit harsh. But I won't get into how many petitions will spring up from "I was belt-mining and the AFK hit and then I went BOOM because it took 30seconds to warp the F*$# out!"
|

Lady Ayeipsia
Red Federation RvB - RED Federation
354
|
Posted - 2012.10.02 19:39:00 -
[29] - Quote
My guess, the op and supporters will argue that the act of mining will poll the server in a manner that does not indicate afk. After all, an ice roid does technically have a finite amount of ice and mining does change that amount forcing a communication with the server.
Still, I think the point about usefulness of this function is dead on. The function.serves limited vamue and actually hinders pvp and the psychological side of combat. People should have ti worry if that neutral in local is present or not. Choosing to go out in such a situation is a risk, which they should have to take. The risk shouldn't be eliminated to make people's pve actions easier. |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.04 20:33:00 -
[30] - Quote
Seems fairly contrite to do if you want afk statuses WoW and other major MMO ---------------------------> |
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