| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ryu Dubos
|
Posted - 2005.03.10 09:27:00 -
[31]
Originally by: ParMizaN 1. bounties are more practical after the uber insane implant price rise 2. you have to find the right person to annoy 3. be evil ... real evil.. and i dont just mean IG stuff like blowing up ships .. i mean lie, cheat .. whatever you want. if your a pirate you play it.(within the rules ofc)
ok, so if i say i got a full set of implants (true), i annoy everyone i come accross (true) and that i figure i'm prob about as evil as i can be... podding after they pay ransom, pretending to be freindly, ganging, killing big corps n00b members etc (all true) i figure i'm on my way then :)
|

V2GBR
|
Posted - 2005.03.10 10:24:00 -
[32]
Do not pod after they pay you will kill our trade. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Scorpyn
|
Posted - 2005.03.10 11:22:00 -
[33]
Originally by: Amicus One proposal to jump-start bounties that has been supported by pirates and carebears alike is to limit the amount of the payout on a killed target to the value of the possessions destroyed during the kill (i.e., ship, implants, modules, cargo). That way the target never has any reason to collect his own bounty, because he has to lose as much isk as he gains from collection. Without the potential for bounty fraud, you will see bounties skyrocket. Some of the Devs appeared receptive to reform along this line. See discussions at Bounty Reform - Chapt 3: Solutions and Bounty Reform - Consensus?.
Some interesting ideas... but there are some flaws :
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill... 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone. 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
|

Bible Dave
|
Posted - 2005.03.10 11:39:00 -
[34]
Getting your bounty improved is just the luck of the draw.
Iv been killing people for months and my bounty has not increased one bit .. A fellow corp mate just turned from being a carebear into a pirate 2 weeks ago and has only killed a handfull pf people and has 20+million isk on his head allread. He's only killed a few haulers!.
No one in my corp has ever put a bounty on there own head or had a friend shoot them to claim there bounty as far as im aware. That would just be sad!.
I think one of the main reasons people dont put bountys on any more is that there arent any bounty hunting corporations any more because its so hard to pod anyone who has a clue what they are doing.
www.dav3r.co.uk << my home page |

Ja'kar
|
Posted - 2005.03.10 11:56:00 -
[35]
Edited by: Ja''kar on 10/03/2005 11:56:45 A different idea would be to make bounty actually have some sort of in game effect, such as enabling licensed bounty hunters to attack you in 0.5, 0.6 -> 1.0 depending upon the size of the bounty placed. The region authority could take a % of the fee for turning a blind eye to someone being podded in 'secure' space, after all ... the man was a criminal right?
Get's my vote- I like the idea of licensed bounty hunters- with a list of how much isk each bounty hunter as gained off kills etc...
JAK
|

Discodude
|
Posted - 2005.03.10 15:27:00 -
[36]
Bountys are deff hard to come by..
1) if your pirating in 0.0 it nearly impossable to get a bounty because everyone out there expects combat. so empire is best bet for a bounty.
2) you gott hit ppl in a hay that uber ****es them off. ex. podding them, ******* up a corp mining op. I once hit a npc corp mining op (were noob characters in the npc corp who actually somehow organized a small op) I killed 2 crusers and 3 destroyers and a shuttle they were so ticked off I got 5.5 mill bounty from that 1 mining op, and that was a larges ammount i've ever gotten on my bounty at 1 time so it's not like your gonna all of a suddon get a 20 mill bounty from 1 kill..you'll need many many many kills befor you see results.
Basically killing the frig wont motivate them enough. Then you just gott be more like a pest so hit them again again and again, every time there mining in a system or whatever they do in low sec systems. Eventually then get so rediclously annoyed of just being bothered (even if they don't always loose there ship. every time you enter the system there forced to hide. waisting there time etc.) so they may put a bounty on you just to know that it may help get you killed and maybe take you off there back.
So contunally patroll a certain area of space.
Personally I believe 99% of pirates with a bounty over 30 mill have a 90% phony bounty.
-----------------------------------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his" General George Patton Jr. |

Amicus
|
Posted - 2005.03.10 17:13:00 -
[37]
Hey Scorpyn, thanks for input.
Originally by: Scorpyn
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill...
Yep that is the idea. Not sure what your objection is to the idea of getting payouts on shipkills as well as podkills. Originally by: Scorpyn 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone.
The system includes a bonus if skill points are destroyed, at 100 isk per skill point. Thus, if 1 million skill points are destroyed the payout limit is increased to 100 million isk. Originally by: Scorpyn 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
There aren't really that many bounties over 4 million either currently just for that reason. This system will increase the bounties. If not all payouts will be over 4 million, there will still be more high payouts than there are today. There will also be the possibility of opportunity kills with great payoffs when the target is traveling in a shuttle with implants or without a decent clone. This system does not preclude people from contracting privately for killing just a pod at any price. For people who do not have connections with a reliable hit man, the system allows them to place a bounty with the assurance that the target is not pocketing the money.
|

Cmdr Patrick
|
Posted - 2005.03.10 18:16:00 -
[38]
Edited by: Cmdr Patrick on 10/03/2005 18:16:53
Originally by: ParMizaN 1. bounties are more practical after the uber insane implant price rise 2. you have to find the right person to annoy 3. be evil ... real evil.. and i dont just mean IG stuff like blowing up ships .. i mean lie, cheat .. whatever you want. if your a pirate you play it.(within the rules ofc) 4. luck (or lack of it) Despite what people say *some* people DO add bounties.. the stupidly rich ones etc.. some people may hate you but find there's no other way to get back at you. there are downsides to having a bounty ofc... its basically a big red KILL ME sign .. and a flashing arrow pointing at your ship saying primary target
2.Bang on imo, my mate shot at a hualer and the dood sent him a hate mailalong the lines of "burn in hell you piece of s**t" and put 20mill on his head, whch sas soon liberated from him
|

Scorpyn
|
Posted - 2005.03.10 19:35:00 -
[39]
Originally by: Amicus Hey Scorpyn, thanks for input.
Originally by: Scorpyn
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill...
Yep that is the idea. Not sure what your objection is to the idea of getting payouts on shipkills as well as podkills.
No objections really... other than that it should be a lot less for killing the ship, since a shipkill will (most of the time) hurt a lot less than a podkill, even if it was a battleship.
Originally by: Amicus
Originally by: Scorpyn 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone.
The system includes a bonus if skill points are destroyed, at 100 isk per skill point. Thus, if 1 million skill points are destroyed the payout limit is increased to 100 million isk.
Ok I must have missed that one. Dunno how many skillpoints you'll lose though, 1M seems a bit too much to be realistic... never been podded without a clone though.
Originally by: Amicus
Originally by: Scorpyn 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
There aren't really that many bounties over 4 million either currently just for that reason. This system will increase the bounties. If not all payouts will be over 4 million, there will still be more high payouts than there are today. There will also be the possibility of opportunity kills with great payoffs when the target is traveling in a shuttle with implants or without a decent clone. This system does not preclude people from contracting privately for killing just a pod at any price. For people who do not have connections with a reliable hit man, the system allows them to place a bounty with the assurance that the target is not pocketing the money.
Yup making it impossible to gain anything by killing yourself is the only way to make sure that the bounty system isn't abused. The only problem I see is that you might be very disappointed if you podkill someone with a 100M bounty and you only get 4M out of it.
Another thing you mentioned was the ability to go to prison or do community work to get rid of the bounty. Going to prison seems a bit weird, it'd basically be don't play for a while - doesn't seem like a very good solution to me. Community work - in the form of agent missions I assume - could work though. Whatever method that is chosen, I suggest that the person has a sec status that's good enough to make it impossible to place more bounty on someone to make it possible to make a bounty go away. Or maybe a podkill when you have a high sec status will give the standard payout and the rest will be lost?
|

Pyr8
|
Posted - 2005.03.11 00:03:00 -
[40]
I love having a bounty... i feel naked without it.
I can honestly say most of my bounty is legit bar a couple of million friends have added for the amusment.
10mill of it came from a guy I podded. In a convo later he said he would pay me 5mill if i let him travel peacefully or put a 10mill bounty on my head if I attacked him again.. I said "Put 10mill on my bounty and i will leave u alone!" LOL, so he did!
Bounties should be taken more seriously ingame imo, its nice to get a bit of extra cash for a pod kill
|

Shamis Orzoz
|
Posted - 2005.03.11 00:52:00 -
[41]
Nearly all large bounties are self created.
|

Amicus
|
Posted - 2005.03.11 03:11:00 -
[42]
Scorpyn, Originally by: Scorpyn [Bounty payout] should be a lot less for killing the ship, since a shipkill will (most of the time) hurt a lot less than a podkill, even if it was a battleship.
Once you deduct the insurance payment and assuming the target has implants, a valuable clone, or no clone and lots of skill points, then the payout for the clone may be more than for the ship. But the hunter should get credit for whatever he destroys at something approaching its market value.
Originally by: Scorpyn Ok I must have missed that one. Dunno how many skillpoints you'll lose though, 1M seems a bit too much to be realistic... never been podded without a clone though.
Yeah the reimbursement rate for skill points might have to be upped. The 100 isk/per skill point rate was assuming that the target could lose every point not covered by a basic/free clone which can easily be many million after a few months of play. However, I now understand that it is really only a percentage chance of losing points that are not covered by the basic clone; so even the uncovered target is unlikely to lose that many points. If the target loses even just a week or two of skill points that should be worth quite a lot of isk. Look at how much people will pay for implants, which gives them only incremental bonuses to skill earning.
Originally by: Scorpyn The only problem I see is that you might be very disappointed if you podkill someone with a 100M bounty and you only get 4M out of it.
Well if you are limiting your bounty hunting to ambushing noob pirates in shuttles, you got to keep your expectations low. The harder they are to kill, the more isk you are likely to get.
Originally by: Scorpyn Going to prison seems a bit weird, it'd basically be don't play for a while - doesn't seem like a very good solution to me.
Yep the prison option is a touchy one, not sure about that option. The suggestions along those lines included possible ôprison coloniesö, a system or sector to which the target would be restricted until he earned his way out by doing time or some labor (e.g., Escape from New York).
Originally by: Scorpyn Whatever method that is chosen, I suggest that the person has a sec status that's good enough to make it impossible to place more bounty on someone to make it possible to make a bounty go away.
Yeah, there is room for lots of ideas along those lines. Mission running, perhaps for Concord agents, is a good option for ôpublic serviceö to eliminate a bounty. I suggested that a target who can ôkeep their noses cleanö and get their security status in the positive zone for a time could be allowed to eliminate their bounty. Another idea is to suspend the bounty on a target who gets his security status over a certain level (e.g., 0.0). However, as soon as the status fell below that level again the bounty could be reinstated. It would be interesting to allow a target to pay NPC lawyers to assist in eliminating a bounty (with the amount of time it takes being dependent on the amount paid and the security status of the target). Bounty Max: Some suggested that it might be necessary to put limits on how high an individualÆs bounty could go by linking the maximum bounty on a target to the number of ôebil deedsö (i.e., acts of aggression in Empire space) the target has committed. However, I would like to see how the system works with bounty payout linked to damage to the target first, before considering any limit on the maximum bounties. I doubt that griefers will be able to abuse the system much to overly harass honorable pirates or political enemiesùmost of whom are likely to take pride in a high bounty. I do think it would be reasonable to limit initial placing of bounties to targets with a security status of under û5.
|

Magic Trev
|
Posted - 2005.03.12 01:45:00 -
[43]
Me, i have a nice ickle 2,111,111 ISK bounty and it made me feel proud, wasnt self added (well i believe 111,111 was added to make it look uber by a friend) but 2 mil was just from ransoming miners and sometimes if you irritate the right person they think that adding a bounty will make you feel bad about what you done and regret it... tbh bounties j ust seem like ego boosters  
-Trev- XxX ------------------
|

Thomas Torquemada
|
Posted - 2005.03.13 19:59:00 -
[44]
I have a full rack of hardwire implants to improve my average skills, and i have average attribute implants, id rather not get podded myself just yet, my current bounty doesnt warrant wanting me to ice myself for my bounty, im sure it's the same for others.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Kinsy
|
Posted - 2005.03.14 00:45:00 -
[45]
Originally by: Kaleeb I`m still waiting on my first hate mail :)
Quote: 2005.01.17 12:27:00 I`m dreadfully sorry to here about your recent ship loss, we at shadow squadron do hope you enjoyed the service we offered, i`d like to take the this time to inform you that for an extra 5mil isk we can pod you next time to make it easier for you to get home, pls dont hesitate to call if you need us again. yours faithfully kaleeb
Thought about it at the time...:P
|

V2GBR
|
Posted - 2005.03.14 09:15:00 -
[46]
Bad Kaleeb :)
Lo kinsy btw ;) ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Zeraph Dregamon
|
Posted - 2005.03.14 13:35:00 -
[47]
I recently got my first bounty, it was 10k isk after pirating some agent runners in a 0.4 sec system.
Then another guy from there gave me a 666666 isk one for the same reason 
I was so happy, finally finally finally a bounty   
GH-SC
|

Lutien
|
Posted - 2005.03.18 02:45:00 -
[48]
Point is if you take out a pirate, he will alway's escape with his pod. unless he is surounded with bs with smart bombs, in that case the pirate alway's log's off. It's better to put bounty's on the ship of the pirate, the ships with bounty's can not be insured any more and can not be sold on the market, this will make bounty hunting a profesion again.
|

Haematite
|
Posted - 2005.03.18 09:46:00 -
[49]
Im not a Pirate, but my 1st hate mail come from a Pirate who I podded for 500k. 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |

magickangaroo
|
Posted - 2005.03.18 10:25:00 -
[50]
Originally by: Ryu Dubos i have now been pirating for about a month, i was completely new to it then and am still enjoying the "heart beating in my throat" feeling of attacking a players ship...
lol i remember when we were those players getting attacked and the pair of us went predictably ape **** lols :D
ur making siggys? if u can msm me a decent one ill help with ur bounty :D and i may come and claim it toooo
muwhahhahahahhahahahahhahhahhahahahhahahha
ahhahhahahhah
ahahhhha ha ha
ooh yes your gonna have to share with me some of the hate mails :) gj getting back in with foe also :D
mgk
|

Ryu Dubos
|
Posted - 2005.03.18 16:00:00 -
[51]
Edited by: Ryu Dubos on 18/03/2005 16:00:35
Originally by: magickangaroo
lol i remember when we were those players getting attacked and the pair of us went predictably ape **** lols :D
ur making siggys? if u can msm me a decent one ill help with ur bounty :D and i may come and claim it toooo
muwhahhahahahhahahahahhahhahhahahahhahahha
ahhahhahahhah
ahahhhha ha ha
ooh yes your gonna have to share with me some of the hate mails :) gj getting back in with foe also :D
mgk
lol, the good old days, getting killed by pus sycat in our n00b ospreys, vowing 1 day to get even.....
mh u know what they say... if u cant beat em....
and u gonna come and get my bounty?? me coming to u soon :p (provided the foe/pa relationship can hold up for that lil bit longer...)
|

Crowley
|
Posted - 2005.03.18 16:41:00 -
[52]
Originally by: Daiken Most of all people with high bountys put it on their head themself...
Like this crafter guy with 1.000.000.000 isk? Never been in a pirate corp...
Or so many people I know who got killed with 20 mio bounty.. 1 day later they have it again... exaclty 20 mio... weird..
Crafter? Never been in a pirate corp? Shows what you know.
He never had a 1,000,000,000isk bounty tho.
Either way bountys dont work it was possible to pod someone with an SB and not get the bounty. Something like that could of happened to the "so many" people you know.
ttfn
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |