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Ryu Dubos
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Posted - 2005.03.09 10:47:00 -
[1]
i have now been pirating for about a month, i was completely new to it then and am still enjoying the "heart beating in my throat" feeling of attacking a players ship... but i've been annoying people.... i know it, i get hate mails, hate convo's and just plain abuse sometimes but, my bounty sucks. Now i dont know others opinions on this, but i like my bounty.... its a mark of how well i am doing what i do, so is this why people dont put them on? or is it just that i am annoying the wrong people? do other pirates like having bounties here or am i just a freak? opinions plz :)
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Jakk Graiseach
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Posted - 2005.03.09 10:53:00 -
[2]
Too easy for pods to get away and the bounty only gets paid on a podding.
Hence, most people don't even bother placing a bounty any more... -- ** All accounts cancelled - have fun guys ** |

Scorpyn
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Posted - 2005.03.09 11:09:00 -
[3]
I currently have 15k bounty. 10k was put there by a friend back before I joined CA, and 5k was put there when I wasn't even a pirate (when I was in FU).
I've gotten like 5 hatemails in my whole EVE career (and one of them was a joke), others seem to be getting them all the time.
Having a bounty would be nice, but it's difficult to get one. I suppose ppl aren't very likely to put bounties on their enemy when it's so easy to claim the bounty for yourself.
I suppose it would be easier to get a bounty if there was a way to tell what implants someone had, for example by an agent doing some hacking for you. That way you could make sure that you didn't add more to the bounty than the value of their implants.
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Marconious
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Posted - 2005.03.09 11:33:00 -
[4]
Ryu me old mate
1. wheres my sig still waiting for it 
2. You will have a bigger bounty after DT 
u's a nasty nasty evil pirate person.. Bad Bad man
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Ryu Dubos
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Posted - 2005.03.09 11:40:00 -
[5]
Originally by: Marconious Ryu me old mate
1. wheres my sig still waiting for it 
2. You will have a bigger bounty after DT 
u's a nasty nasty evil pirate person.. Bad Bad man
k...
1. Working on everyones as we speak
2. i like my bounty as it is, tho i wish there was a way to tell who gave it to me...
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V2GBR
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Posted - 2005.03.09 11:56:00 -
[6]
LOL Ryu, get a bounty so i can wup yeh ass and claim it :) ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Kaleeb
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Posted - 2005.03.09 12:25:00 -
[7]
Ryu time for you to rejoin us i think 
as for bounties ccp needs to work out a system so that pirates mates cant claim them and split it. I`m still waiting on my first hate mail :) but then i`m not half as bad as ryu
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Baconjoe
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Posted - 2005.03.09 12:39:00 -
[8]
Fact is very few peoples bounties are genuine. I would suggest most of the people on the "most wanted" list are all fake.
Sad but true, of course they will all deny this
We are cursed men
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Ryu Dubos
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Posted - 2005.03.09 12:41:00 -
[9]
Jeebus, i make a small post and half of shadow squad jump on my ass O.o
anyways, u guys like having bounties or not?
i agree with the splitting it with mates thang, but like i said, i like my bounty, and unless it ever hit the billions i dont see the point for a few measly mil.
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Ryu Dubos
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Posted - 2005.03.09 12:43:00 -
[10]
Originally by: Baconjoe Fact is very few peoples bounties are genuine. I would suggest most of the people on the "most wanted" list are all fake.
Sad but true, of course they will all deny this
as in they put the bounties on themselves? i can see why... kinda makes you look ebil.... but then if anyone ever did get the better of me i sure as hell aint gonna pay them a bs in isk for the privilige....
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Wokka
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Posted - 2005.03.09 12:58:00 -
[11]
kal u got to stop using marma's bio make your own up, i think a bounty is a great idea it shows how good a pirate u realy are
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Wokka
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Posted - 2005.03.09 13:01:00 -
[12]
also just wanna say kick some xetic ass i know u been doing that allready so keep up the good work shadow squadron
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Scerenity
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Posted - 2005.03.09 13:40:00 -
[13]
Basically I think it's because; if you're going to get podded, people will do it whether you have a bounty or not .
------ Scerenity Selling Me! |

Daiken
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Posted - 2005.03.09 14:44:00 -
[14]
Most of all people with high bountys put it on their head themself...
Like this crafter guy with 1.000.000.000 isk? Never been in a pirate corp...
Or so many people I know who got killed with 20 mio bounty.. 1 day later they have it again... exaclty 20 mio... weird..
---------------------
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Vicarrah
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Posted - 2005.03.09 16:21:00 -
[15]
Daiken, thats wierd..... I've had the same problem, waaaay back when, someone gave me a 5k (yes... 5 lousy k) bounty.
I got podded by pyr8 a while back, and lo and behold... the damn 5k bounty was back the next time I looked at it. I just wish we could find out who placed a bounty.. that'd stop all the lamers who place bounty on their own heads.
Vicarrah Tahiri Protector |

Corvus Dove
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Posted - 2005.03.09 16:42:00 -
[16]
The system was really designed for the carebears, they just neglect to use it.
They get ganked, they should use their 6 hours a day of mining to cover a bounty to get revenge and possibly their stuff back. Instead, they come to the forums and scream "griefer" and petition CCP into oblivion trying to get pirate accounts deleted.
They should use a matching system, like a 401k, on the bounties. 25mil to pod Tank CEO isn't gonna cut it for the 300mil in ships and equipment I'd have to risk in the attempt. If a player put in 25mil and the game added another 25mil for a total of 50, you'd see the bounty system used a bit more. "You Griefer!!!" = "You Doodyhead!!!" |

M'Ar Duk
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Posted - 2005.03.09 17:32:00 -
[17]
Originally by: Corvus Dove The system was really designed for the carebears, they just neglect to use it.
They get ganked, they should use their 6 hours a day of mining to cover a bounty to get revenge and possibly their stuff back. Instead, they come to the forums and scream "griefer" and petition CCP into oblivion trying to get pirate accounts deleted.
They should use a matching system, like a 401k, on the bounties. 25mil to pod Tank CEO isn't gonna cut it for the 300mil in ships and equipment I'd have to risk in the attempt. If a player put in 25mil and the game added another 25mil for a total of 50, you'd see the bounty system used a bit more.
The problem is that if a high-bounty pirate has no implants, then there's no reason why he shouldn't let a fellow corpmate or an alt in a n00b corp pod him and collect, is there? Provided, ofc, that the bounty exceeds clone-vat fees.
So the matching system ultimately would be easily exploited to provide double the money to said ebil p1e-rat, would it not?
imo don't waste your money and time putting bounties on pirates, waste your money and time shooting at them.
-------------------- [20:08:23] CapNMurphi > Who the hell is M'Ar Duk? [20:08:59] StormyWaters2021 > The sun god, who dwells inside me. [20:09:27] CapNMurphi > In front or in back? |

AlphA13
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Posted - 2005.03.09 17:50:00 -
[18]
some ppl are proud on their bounty and won¦t selfpod , well when I had no imps , I had like 1271637 on my head .. there is no no reason to pod urself for that it¦s more like a tag u collect by the time u play..
anyway u r right in these days none will bounty u unless u corp thieve ( well they¦ll hire prolly mercs and don¦t even bother to bounty u)
it¦s would be cooler if u get for every pvp kill like 5k on ur head , then we would see more bounty and more fun .. imho In two days tomorrow will be yesterday |

Thomas Torquemada
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Posted - 2005.03.09 18:09:00 -
[19]
You just have to annoy that 1 special customer, most dont bother placing bounty's, however if you just mnaged to toast some miner/producer in his expensive hauler kitted with expensive gear, carrying all his worldly goods then manage to also pod him with his rack of implants, that tends to annoy some.
Having a large bounty might look good, but if your a full on pirate its an annoying temptation for other players to want you dead and collect it, if anything it makes some pirates paranoid, i know i dispise the bounty on me, id prefer to be mr incognito.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Hygelac
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Posted - 2005.03.09 18:12:00 -
[20]
The main reason is that bounties just don't work. A carebear isn't going to put 100m ISK on someone's head when that someone just needs to use an alt to pod him to get the ISK. It's like paying the pirate.
The bounty system needs a serious reform. Seeing a list of people who contributed towards the bounty would be a nice start, but the key issue is making sure that the isk never finds it's way back to the person whose head it rested upon. That's the tricky thing, I doubt it's possible to flag ISK as coming from a specific source, which is what you'd need to do.
One idea would be to make the fee payable on approval from the guy who placed the bounty. I.e. you have to bring a corpse of the ebil pirate to every person who placed the bounty to claim the reward. That would help weed out some of the problems, but not many at all.
A different idea would be to make bounty actually have some sort of in game effect, such as enabling licensed bounty hunters to attack you in 0.5, 0.6 -> 1.0 depending upon the size of the bounty placed. The region authority could take a % of the fee for turning a blind eye to someone being podded in 'secure' space, after all ... the man was a criminal right?
In fact, why not make sec status useful, only people with positive CONCORD standings can register as bounty hunters? Right now there is no advantage to raising your sec status, well none that I can see.
Hell if having a 200m bounty on my head meant that bounty hunters could attack me in 1.0 space when I was least expecting it, I seriously doubt I'd put any money on my head!
Might also start up a 'proper' bounty hunting proffession.
Tbh I've heard loads of great ideas about bounties but what with the EW/Lasers/Missiles/T2 Ammo/T2 Indys/Dreadnaughts/Jumpdrives I suspect that this will remain as always, rock bottom of the list.
Hmm sorry, went off on one there :D
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Judas Jones
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Posted - 2005.03.09 19:08:00 -
[21]
Actually, I put a couple of mil on a pirate's head that destroyed my hauler whilst he was in his Battle Cruiser, Must ofput at least 3-4 mil on. 2 weeks later, me and a corp mate arranged a little party for said pirate, so, in exchange I lost a hauler and he lost a Battle Cruiser but gained a bounty, and you say the system does not work :)Didn't pod him though for the bounty, hell I even gave him back the stuff I got off his 'wreckage', I'll walk with honour even if some walk in ****e.
  
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Masta Killa
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Posted - 2005.03.09 20:10:00 -
[22]
Edited by: Masta Killa on 09/03/2005 20:10:24 I just thank god that after the time I went killing enemies (yes celes, -enemies-) in 0.1 - 0.4 space for mean kills and got this bounty I went to stain and npc hunted my ass off 
Accuse me all you want (botox? celes? no one else? ) of you know what but I always know the truth. 
-edit, spelling --------------------------------------
We are The Collective. Resistance is futile. |

Xlander
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Posted - 2005.03.09 22:37:00 -
[23]
I think you must just be annoying the poor players. In a short time my bounty went to over 1.2 Million. And a lot of my corp mates are even higher than that.
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Ryu Dubos
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Posted - 2005.03.09 22:58:00 -
[24]
well i spose comparably my bounty is reasonable then, i'm up to about 6.6mil, i just see loadsa people with much higher bounties around, and for a -9.1 sec pirate who makes at least 3-4 kills a day i'd like to think i was doing a bit better than that.
but hey, life goes on.
i dont think there are any fundamental flaws in the bounty systema apart from the old "getting a mate to pod you" trick. But like i said, for the majority of decent pirate players such as myself, its a mark of our skill, and as such i aint gonna give it up without a decent fight :)
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Kyle Caldrel
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Posted - 2005.03.09 23:24:00 -
[25]
Edited by: Kyle Caldrel on 09/03/2005 23:24:11 ITs a reward to those who best us... 
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Roy Focker
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Posted - 2005.03.09 23:41:00 -
[26]
Originally by: Ryu Dubos well i spose comparably my bounty is reasonable then, i'm up to about 6.6mil, i just see loadsa people with much higher bounties around, and for a -9.1 sec pirate who makes at least 3-4 kills a day i'd like to think i was doing a bit better than that.
but hey, life goes on.
i dont think there are any fundamental flaws in the bounty systema apart from the old "getting a mate to pod you" trick. But like i said, for the majority of decent pirate players such as myself, its a mark of our skill, and as such i aint gonna give it up without a decent fight :)
Sorry to go off-topic. I would like to talk to you about making a sig for me. I will contact you ingame. -------------------------------------------------- -------------------------------------------------- I am not paying $15 a month to play a immature a-hole. |

Amicus
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Posted - 2005.03.10 01:28:00 -
[27]
One proposal to jump-start bounties that has been supported by pirates and carebears alike is to limit the amount of the payout on a killed target to the value of the possessions destroyed during the kill (i.e., ship, implants, modules, cargo). That way the target never has any reason to collect his own bounty, because he has to lose as much isk as he gains from collection. Without the potential for bounty fraud, you will see bounties skyrocket. Some of the Devs appeared receptive to reform along this line. See discussions at Bounty Reform - Chapt 3: Solutions and Bounty Reform - Consensus?.
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Malken
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Posted - 2005.03.10 01:35:00 -
[28]
Originally by: Masta Killa Edited by: Masta Killa on 09/03/2005 20:10:24 I just thank god that after the time I went killing enemies (yes celes, -enemies-) in 0.1 - 0.4 space for mean kills and got this bounty I went to stain and npc hunted my ass off 
Accuse me all you want (botox? celes? no one else? ) of you know what but I always know the truth. 
-edit, spelling
how about i just dispel your lie right away?
Masta Killa's participation
now that shows exactly what you ahve taken part in against celest. 2 entrys are for one 2 on 2 fight in Solar System: SV5-8N, thats no .1-.4 system. second entry is for when your raven got smoked in Keberz, sorry no sec hit there either as we had a empire war then. so who were you shooting in .1-.4 again?, not celes as ive proven otherwise could it have something to do with the threads about you pirating?
if you are going to lie about things then pls lie about something we cannot verify 100% then as your post was just full of lies, again....
have a nice day and dont burst a vein again due to being pwnd both ingame and on the forums....again....
Originally by: Graelyn
"We're at war with you, and you FIRED on us! I am so telling CONCORD!"
Quote: [18:46:36] Weebear > WTS Electric Golf Cart, 1 careful owner. Phone Rome 555 6567
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Ryu Dubos
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Posted - 2005.03.10 02:37:00 -
[29]
Originally by: Amicus One proposal to jump-start bounties that has been supported by pirates and carebears alike is to limit the amount of the payout on a killed target to the value of the possessions destroyed during the kill (i.e., ship, implants, modules, cargo). That way the target never has any reason to collect his own bounty, because he has to lose as much isk as he gains from collection. Without the potential for bounty fraud, you will see bounties skyrocket. Some of the Devs appeared receptive to reform along this line. See discussions at Bounty Reform - Chapt 3: Solutions and Bounty Reform - Consensus?.
now thats a damn fine idea, only drawback is if i get taken down in a shuttle with no implants, guy who killed me only gets 5-7k :) (not that he would deserve more doing such a dispicable act).
make it happen game makery people, and quick!
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ParMizaN
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Posted - 2005.03.10 08:33:00 -
[30]
1. bounties are more practical after the uber insane implant price rise 2. you have to find the right person to annoy 3. be evil ... real evil.. and i dont just mean IG stuff like blowing up ships .. i mean lie, cheat .. whatever you want. if your a pirate you play it.(within the rules ofc) 4. luck (or lack of it) Despite what people say *some* people DO add bounties.. the stupidly rich ones etc.. some people may hate you but find there's no other way to get back at you. there are downsides to having a bounty ofc... its basically a big red KILL ME sign .. and a flashing arrow pointing at your ship saying primary target ------------------
Run and fall or stand in line, in the end what's your's is mine |

Ryu Dubos
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Posted - 2005.03.10 09:27:00 -
[31]
Originally by: ParMizaN 1. bounties are more practical after the uber insane implant price rise 2. you have to find the right person to annoy 3. be evil ... real evil.. and i dont just mean IG stuff like blowing up ships .. i mean lie, cheat .. whatever you want. if your a pirate you play it.(within the rules ofc)
ok, so if i say i got a full set of implants (true), i annoy everyone i come accross (true) and that i figure i'm prob about as evil as i can be... podding after they pay ransom, pretending to be freindly, ganging, killing big corps n00b members etc (all true) i figure i'm on my way then :)
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V2GBR
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Posted - 2005.03.10 10:24:00 -
[32]
Do not pod after they pay you will kill our trade. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Scorpyn
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Posted - 2005.03.10 11:22:00 -
[33]
Originally by: Amicus One proposal to jump-start bounties that has been supported by pirates and carebears alike is to limit the amount of the payout on a killed target to the value of the possessions destroyed during the kill (i.e., ship, implants, modules, cargo). That way the target never has any reason to collect his own bounty, because he has to lose as much isk as he gains from collection. Without the potential for bounty fraud, you will see bounties skyrocket. Some of the Devs appeared receptive to reform along this line. See discussions at Bounty Reform - Chapt 3: Solutions and Bounty Reform - Consensus?.
Some interesting ideas... but there are some flaws :
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill... 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone. 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
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Bible Dave
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Posted - 2005.03.10 11:39:00 -
[34]
Getting your bounty improved is just the luck of the draw.
Iv been killing people for months and my bounty has not increased one bit .. A fellow corp mate just turned from being a carebear into a pirate 2 weeks ago and has only killed a handfull pf people and has 20+million isk on his head allread. He's only killed a few haulers!.
No one in my corp has ever put a bounty on there own head or had a friend shoot them to claim there bounty as far as im aware. That would just be sad!.
I think one of the main reasons people dont put bountys on any more is that there arent any bounty hunting corporations any more because its so hard to pod anyone who has a clue what they are doing.
www.dav3r.co.uk << my home page |

Ja'kar
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Posted - 2005.03.10 11:56:00 -
[35]
Edited by: Ja''kar on 10/03/2005 11:56:45 A different idea would be to make bounty actually have some sort of in game effect, such as enabling licensed bounty hunters to attack you in 0.5, 0.6 -> 1.0 depending upon the size of the bounty placed. The region authority could take a % of the fee for turning a blind eye to someone being podded in 'secure' space, after all ... the man was a criminal right?
Get's my vote- I like the idea of licensed bounty hunters- with a list of how much isk each bounty hunter as gained off kills etc...
JAK
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Discodude
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Posted - 2005.03.10 15:27:00 -
[36]
Bountys are deff hard to come by..
1) if your pirating in 0.0 it nearly impossable to get a bounty because everyone out there expects combat. so empire is best bet for a bounty.
2) you gott hit ppl in a hay that uber ****es them off. ex. podding them, ******* up a corp mining op. I once hit a npc corp mining op (were noob characters in the npc corp who actually somehow organized a small op) I killed 2 crusers and 3 destroyers and a shuttle they were so ticked off I got 5.5 mill bounty from that 1 mining op, and that was a larges ammount i've ever gotten on my bounty at 1 time so it's not like your gonna all of a suddon get a 20 mill bounty from 1 kill..you'll need many many many kills befor you see results.
Basically killing the frig wont motivate them enough. Then you just gott be more like a pest so hit them again again and again, every time there mining in a system or whatever they do in low sec systems. Eventually then get so rediclously annoyed of just being bothered (even if they don't always loose there ship. every time you enter the system there forced to hide. waisting there time etc.) so they may put a bounty on you just to know that it may help get you killed and maybe take you off there back.
So contunally patroll a certain area of space.
Personally I believe 99% of pirates with a bounty over 30 mill have a 90% phony bounty.
-----------------------------------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his" General George Patton Jr. |

Amicus
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Posted - 2005.03.10 17:13:00 -
[37]
Hey Scorpyn, thanks for input.
Originally by: Scorpyn
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill...
Yep that is the idea. Not sure what your objection is to the idea of getting payouts on shipkills as well as podkills. Originally by: Scorpyn 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone.
The system includes a bonus if skill points are destroyed, at 100 isk per skill point. Thus, if 1 million skill points are destroyed the payout limit is increased to 100 million isk. Originally by: Scorpyn 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
There aren't really that many bounties over 4 million either currently just for that reason. This system will increase the bounties. If not all payouts will be over 4 million, there will still be more high payouts than there are today. There will also be the possibility of opportunity kills with great payoffs when the target is traveling in a shuttle with implants or without a decent clone. This system does not preclude people from contracting privately for killing just a pod at any price. For people who do not have connections with a reliable hit man, the system allows them to place a bounty with the assurance that the target is not pocketing the money.
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Cmdr Patrick
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Posted - 2005.03.10 18:16:00 -
[38]
Edited by: Cmdr Patrick on 10/03/2005 18:16:53
Originally by: ParMizaN 1. bounties are more practical after the uber insane implant price rise 2. you have to find the right person to annoy 3. be evil ... real evil.. and i dont just mean IG stuff like blowing up ships .. i mean lie, cheat .. whatever you want. if your a pirate you play it.(within the rules ofc) 4. luck (or lack of it) Despite what people say *some* people DO add bounties.. the stupidly rich ones etc.. some people may hate you but find there's no other way to get back at you. there are downsides to having a bounty ofc... its basically a big red KILL ME sign .. and a flashing arrow pointing at your ship saying primary target
2.Bang on imo, my mate shot at a hualer and the dood sent him a hate mailalong the lines of "burn in hell you piece of s**t" and put 20mill on his head, whch sas soon liberated from him
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Scorpyn
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Posted - 2005.03.10 19:35:00 -
[39]
Originally by: Amicus Hey Scorpyn, thanks for input.
Originally by: Scorpyn
1. Calculating the shipkill into the podkill isn't really doable, unless you change the whole bounty system so that you get a part of the bounty for a shipkill. I'm not sure I'd like a system where you'd get a money payout on a shipkill...
Yep that is the idea. Not sure what your objection is to the idea of getting payouts on shipkills as well as podkills.
No objections really... other than that it should be a lot less for killing the ship, since a shipkill will (most of the time) hurt a lot less than a podkill, even if it was a battleship.
Originally by: Amicus
Originally by: Scorpyn 2. If the target has no clone (and no implants) the payout will be extremely small, but it will hurt the target a lot more than if he had a clone.
The system includes a bonus if skill points are destroyed, at 100 isk per skill point. Thus, if 1 million skill points are destroyed the payout limit is increased to 100 million isk.
Ok I must have missed that one. Dunno how many skillpoints you'll lose though, 1M seems a bit too much to be realistic... never been podded without a clone though.
Originally by: Amicus
Originally by: Scorpyn 3. There aren't really that many that have the clones that cost more than 4M. If that person doesn't have implants, your kill will be for nothing (almost).
There aren't really that many bounties over 4 million either currently just for that reason. This system will increase the bounties. If not all payouts will be over 4 million, there will still be more high payouts than there are today. There will also be the possibility of opportunity kills with great payoffs when the target is traveling in a shuttle with implants or without a decent clone. This system does not preclude people from contracting privately for killing just a pod at any price. For people who do not have connections with a reliable hit man, the system allows them to place a bounty with the assurance that the target is not pocketing the money.
Yup making it impossible to gain anything by killing yourself is the only way to make sure that the bounty system isn't abused. The only problem I see is that you might be very disappointed if you podkill someone with a 100M bounty and you only get 4M out of it.
Another thing you mentioned was the ability to go to prison or do community work to get rid of the bounty. Going to prison seems a bit weird, it'd basically be don't play for a while - doesn't seem like a very good solution to me. Community work - in the form of agent missions I assume - could work though. Whatever method that is chosen, I suggest that the person has a sec status that's good enough to make it impossible to place more bounty on someone to make it possible to make a bounty go away. Or maybe a podkill when you have a high sec status will give the standard payout and the rest will be lost?
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Pyr8
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Posted - 2005.03.11 00:03:00 -
[40]
I love having a bounty... i feel naked without it.
I can honestly say most of my bounty is legit bar a couple of million friends have added for the amusment.
10mill of it came from a guy I podded. In a convo later he said he would pay me 5mill if i let him travel peacefully or put a 10mill bounty on my head if I attacked him again.. I said "Put 10mill on my bounty and i will leave u alone!" LOL, so he did!
Bounties should be taken more seriously ingame imo, its nice to get a bit of extra cash for a pod kill
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Shamis Orzoz
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Posted - 2005.03.11 00:52:00 -
[41]
Nearly all large bounties are self created.
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Amicus
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Posted - 2005.03.11 03:11:00 -
[42]
Scorpyn, Originally by: Scorpyn [Bounty payout] should be a lot less for killing the ship, since a shipkill will (most of the time) hurt a lot less than a podkill, even if it was a battleship.
Once you deduct the insurance payment and assuming the target has implants, a valuable clone, or no clone and lots of skill points, then the payout for the clone may be more than for the ship. But the hunter should get credit for whatever he destroys at something approaching its market value.
Originally by: Scorpyn Ok I must have missed that one. Dunno how many skillpoints you'll lose though, 1M seems a bit too much to be realistic... never been podded without a clone though.
Yeah the reimbursement rate for skill points might have to be upped. The 100 isk/per skill point rate was assuming that the target could lose every point not covered by a basic/free clone which can easily be many million after a few months of play. However, I now understand that it is really only a percentage chance of losing points that are not covered by the basic clone; so even the uncovered target is unlikely to lose that many points. If the target loses even just a week or two of skill points that should be worth quite a lot of isk. Look at how much people will pay for implants, which gives them only incremental bonuses to skill earning.
Originally by: Scorpyn The only problem I see is that you might be very disappointed if you podkill someone with a 100M bounty and you only get 4M out of it.
Well if you are limiting your bounty hunting to ambushing noob pirates in shuttles, you got to keep your expectations low. The harder they are to kill, the more isk you are likely to get.
Originally by: Scorpyn Going to prison seems a bit weird, it'd basically be don't play for a while - doesn't seem like a very good solution to me.
Yep the prison option is a touchy one, not sure about that option. The suggestions along those lines included possible ôprison coloniesö, a system or sector to which the target would be restricted until he earned his way out by doing time or some labor (e.g., Escape from New York).
Originally by: Scorpyn Whatever method that is chosen, I suggest that the person has a sec status that's good enough to make it impossible to place more bounty on someone to make it possible to make a bounty go away.
Yeah, there is room for lots of ideas along those lines. Mission running, perhaps for Concord agents, is a good option for ôpublic serviceö to eliminate a bounty. I suggested that a target who can ôkeep their noses cleanö and get their security status in the positive zone for a time could be allowed to eliminate their bounty. Another idea is to suspend the bounty on a target who gets his security status over a certain level (e.g., 0.0). However, as soon as the status fell below that level again the bounty could be reinstated. It would be interesting to allow a target to pay NPC lawyers to assist in eliminating a bounty (with the amount of time it takes being dependent on the amount paid and the security status of the target). Bounty Max: Some suggested that it might be necessary to put limits on how high an individualÆs bounty could go by linking the maximum bounty on a target to the number of ôebil deedsö (i.e., acts of aggression in Empire space) the target has committed. However, I would like to see how the system works with bounty payout linked to damage to the target first, before considering any limit on the maximum bounties. I doubt that griefers will be able to abuse the system much to overly harass honorable pirates or political enemiesùmost of whom are likely to take pride in a high bounty. I do think it would be reasonable to limit initial placing of bounties to targets with a security status of under û5.
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Magic Trev
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Posted - 2005.03.12 01:45:00 -
[43]
Me, i have a nice ickle 2,111,111 ISK bounty and it made me feel proud, wasnt self added (well i believe 111,111 was added to make it look uber by a friend) but 2 mil was just from ransoming miners and sometimes if you irritate the right person they think that adding a bounty will make you feel bad about what you done and regret it... tbh bounties j ust seem like ego boosters  
-Trev- XxX ------------------
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Thomas Torquemada
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Posted - 2005.03.13 19:59:00 -
[44]
I have a full rack of hardwire implants to improve my average skills, and i have average attribute implants, id rather not get podded myself just yet, my current bounty doesnt warrant wanting me to ice myself for my bounty, im sure it's the same for others.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Kinsy
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Posted - 2005.03.14 00:45:00 -
[45]
Originally by: Kaleeb I`m still waiting on my first hate mail :)
Quote: 2005.01.17 12:27:00 I`m dreadfully sorry to here about your recent ship loss, we at shadow squadron do hope you enjoyed the service we offered, i`d like to take the this time to inform you that for an extra 5mil isk we can pod you next time to make it easier for you to get home, pls dont hesitate to call if you need us again. yours faithfully kaleeb
Thought about it at the time...:P
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V2GBR
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Posted - 2005.03.14 09:15:00 -
[46]
Bad Kaleeb :)
Lo kinsy btw ;) ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

Zeraph Dregamon
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Posted - 2005.03.14 13:35:00 -
[47]
I recently got my first bounty, it was 10k isk after pirating some agent runners in a 0.4 sec system.
Then another guy from there gave me a 666666 isk one for the same reason 
I was so happy, finally finally finally a bounty   
GH-SC
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Lutien
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Posted - 2005.03.18 02:45:00 -
[48]
Point is if you take out a pirate, he will alway's escape with his pod. unless he is surounded with bs with smart bombs, in that case the pirate alway's log's off. It's better to put bounty's on the ship of the pirate, the ships with bounty's can not be insured any more and can not be sold on the market, this will make bounty hunting a profesion again.
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Haematite
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Posted - 2005.03.18 09:46:00 -
[49]
Im not a Pirate, but my 1st hate mail come from a Pirate who I podded for 500k. 
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magickangaroo
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Posted - 2005.03.18 10:25:00 -
[50]
Originally by: Ryu Dubos i have now been pirating for about a month, i was completely new to it then and am still enjoying the "heart beating in my throat" feeling of attacking a players ship...
lol i remember when we were those players getting attacked and the pair of us went predictably ape **** lols :D
ur making siggys? if u can msm me a decent one ill help with ur bounty :D and i may come and claim it toooo
muwhahhahahahhahahahahhahhahhahahahhahahha
ahhahhahahhah
ahahhhha ha ha
ooh yes your gonna have to share with me some of the hate mails :) gj getting back in with foe also :D
mgk
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Ryu Dubos
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Posted - 2005.03.18 16:00:00 -
[51]
Edited by: Ryu Dubos on 18/03/2005 16:00:35
Originally by: magickangaroo
lol i remember when we were those players getting attacked and the pair of us went predictably ape **** lols :D
ur making siggys? if u can msm me a decent one ill help with ur bounty :D and i may come and claim it toooo
muwhahhahahahhahahahahhahhahhahahahhahahha
ahhahhahahhah
ahahhhha ha ha
ooh yes your gonna have to share with me some of the hate mails :) gj getting back in with foe also :D
mgk
lol, the good old days, getting killed by pus sycat in our n00b ospreys, vowing 1 day to get even.....
mh u know what they say... if u cant beat em....
and u gonna come and get my bounty?? me coming to u soon :p (provided the foe/pa relationship can hold up for that lil bit longer...)
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Crowley
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Posted - 2005.03.18 16:41:00 -
[52]
Originally by: Daiken Most of all people with high bountys put it on their head themself...
Like this crafter guy with 1.000.000.000 isk? Never been in a pirate corp...
Or so many people I know who got killed with 20 mio bounty.. 1 day later they have it again... exaclty 20 mio... weird..
Crafter? Never been in a pirate corp? Shows what you know.
He never had a 1,000,000,000isk bounty tho.
Either way bountys dont work it was possible to pod someone with an SB and not get the bounty. Something like that could of happened to the "so many" people you know.
ttfn
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