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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 13:57:00 -
          [1] 
          
           
          Edited by: Kaylona Tso on 10/03/2005 15:03:49 Revised :
  Maybe a third ship bonus would be in order to round out some problems we have with BS fighting.
  Scorpion gets 5% powergrid saved for hybrids -------------------------------------------- 4 x 425mm Is = 8800 4 x 425mm IIs = 9241.6
  cap use on hybrids keep ewar honest and still leaves enuff room for other items like MWD, Shield booster, Shield extenders, etc --------------------------------------------
  Raven gets 7% powergrid saved for hybrids -------------------------------------------- 4 x 425mm Is = 7150 4 x 425mm IIs = 7508.8
  cap use on hybrids keep shield tanking honest for rails. and leaves room for BS sized launchers, Shield equipment, MWD, etc. --------------------------------------------
  Megathron gets 4% MWD bonus -------------------------------------------- I don't even have to explain this --------------------------------------------
  Dominix gets 5% drone damage bonus -------------------------------------------- No need for this to be explained. --------------------------------------------
  Typhoon gets 5% damage for Explosive missiles -------------------------------------------- This makes the harsh hi slot config less of a hassel. It will also specialize minnies to use  a certain kind of missile just like em/therm and kin/therm do for amarr and gallente, repsectively. ---------------------------------------------
  Tempest gets 5% increase to max targetting range --------------------------------------------- Quite frankly this should be added to teh ship stats but by making this a bonus it gives a brather to younger minnie pilots and at the same time gives meaning to having 1400mm guns. It gives back  shield tanking a slot that might/would be used for a sensor booster and at the same time doesn't encourage instalock setups as much. ----------------------------------------------
  armageddon gets 3% increase to scan resolution ---------------------------------------------- This ship is built for quick damage dealing so why not give it a bonus that will fill this role. It also stimulates leadership training skills for fleet to get the advantage in targeting locks. -----------------------------------------------
  apoc gets 5% bonus to Beam Damage ----------------------------------------------- Get this back to being the royal navy defender? This will allow it to be a damage dealer using the best of the best from the amarrian fleet. It also will encourage less tank setups using pulses. ----------------------------------------------- -----
 
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          mahhy 
           
          
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        Posted - 2005.03.10 14:01:00 -
          [2] 
          
           
          Edited by: mahhy on 10/03/2005 14:02:13 Edited by: mahhy on 10/03/2005 14:01:09 And the Arma and Apoc?
  nm: edited the post JUST as replied  
 
   Quote: armageddon gets 5% damage increase to thermal damage w/ lasers apoc gets 5% damage increase to em w/ lasers
 
 
  Perhaps the other way around? I would geuss that Thermal is the more damaging type overall (guess!) so give that to the Apoc?
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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 14:03:00 -
          [3] 
          
           
          Edited by: Kaylona Tso on 10/03/2005 15:35:04 kill this post plz :D -----
 
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          Juan Andalusian 
           
          
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        Posted - 2005.03.10 14:04:00 -
          [4] 
          
           
            Quote: Megathron gets 5% MWD bonus Dominix gets 5% agaility bonus
 
 
 
     
 
  **Pain is meant to be felt** | 
      
      
      
          
          Muad 'dib 
           
          
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        Posted - 2005.03.10 14:04:00 -
          [5] 
          
           
          GREAT IDEA! (Signed)
  A big ass BS must have more technology in than a frig, but they have the same amount of bonuses.
  Not sure about the extra bonuses that you have detailed, but its still a good idea   (tempest one looks bang on!!)
  Muad 'dib -=-=-=-=-=-=-=-=-=-=-
   /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You | 
      
      
      
          
          Gary Goat 
           
          
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        Posted - 2005.03.10 14:07:00 -
          [6] 
          
           
          Another damage mod for the geddon might not be such a good idea but overall i would love to see this. It would give each battleship a more specialised role. If you wanna snipe use a tempest or close range with the mega. Mabey the geddon could have some sort of cap or tracking bonus.
 
 
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          mahhy 
           
          
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        Posted - 2005.03.10 14:08:00 -
          [7] 
          
           
            Originally by: Kaylona Tso
  armageddon gets 5% damage increase to thermal damage w/ lasers
 
 
  On second thought, much as I love my Amarr BS, I really don't think the Arma needs another damage bonus, even if it is limited to a specific type of damage from a specific turret.
  How about a CPU or grid bonus? Or something to do with Armor Tanking?
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          Kaylana Syi 
           
          
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        Posted - 2005.03.10 14:16:00 -
          [8] 
          
           
            Originally by: mahhy
   Originally by: Kaylona Tso
  armageddon gets 5% damage increase to thermal damage w/ lasers
 
 
  On second thought, much as I love my Amarr BS, I really don't think the Arma needs another damage bonus, even if it is limited to a specific type of damage from a specific turret.
  How about a CPU or grid bonus? Or something to do with Armor Tanking?
 
 
  Actually... how about a 3% boost to scan resolution? It is a gankship right?  -------------------- The Nest 
 
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          Plague Black 
           
          
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        Posted - 2005.03.10 14:30:00 -
          [9] 
          
           
          How about only 1 bonus? Everyone wants a BS anyway, why fuel the hype any more?
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          Lallante 
           
          
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        Posted - 2005.03.10 14:32:00 -
          [10] 
          
           
          The apoc bonus sucks.
  Lasers Falloff is minor and irrelevant.
  Give the Apoc a dmg bonus.
 
  Lall - THE Vocal Minority - ShinRa
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          Dust Puppy 
           
          
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        Posted - 2005.03.10 14:35:00 -
          [11] 
          
           
          Tbh I think it's much easier to balance the ships whith many bonuses so I'm all for it  
  Except Dominix 5% agility bonus, feels pretty weak tbh   __________ Capacitor research | 
      
      
      
          
          Toran Mehtar 
           
          
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        Posted - 2005.03.10 14:42:00 -
          [12] 
          
           
          So, if we give these ships 3 bonuses, will we then see tech 2 BS's with 6 bonuses + improved resistances ?
  We don't need extra bonuses for tech 1 ships. Atm all the bs's have there strengths and weaknesses, so leave them as they are.
 
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          Bad'Boy 
           
          
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        Posted - 2005.03.10 14:48:00 -
          [13] 
          
           
          bah..Ic you dont like caldari BS's...thats *** bonuses..
 
 
 
  B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
 
  "Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
 
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          mahhy 
           
          
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        Posted - 2005.03.10 14:48:00 -
          [14] 
          
           
            Originally by: Kaylona Tso Megathron gets 5% MWD bonus Dominix gets 5% agaility bonus apoc gets 5% bonus to falloff for largelasers
 
 
  These 3 I'd change.
  - Mega - 4% MWD Bonus. At level 5 you still have a SMALL penalty by fitting an MWD. - Domi - 5% drone damage bonus. (maybe 3%?) - Apoc - 3% Large Beam damage. Not Pulse.
 
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          Bad'Boy 
           
          
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        Posted - 2005.03.10 14:51:00 -
          [15] 
          
           
          APOC -5% uglyness
 
 
  B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
 
  "Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
 
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          Kaylana Syi 
           
          
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        Posted - 2005.03.10 15:02:00 -
          [16] 
          
           
            Originally by: Bad'Boy bah..Ic you dont like caldari BS's...thats *** bonuses..
 
 
 
  I do like Cald. BS, but tbh why whould it get any other bonus other than to move them away from missiles only configs. They already tank better than ever ship in the game and missiles, even after changes, will be good. -------------------- The Nest 
 
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          mahhy 
           
          
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        Posted - 2005.03.10 15:04:00 -
          [17] 
          
           
            Originally by: Bad'Boy APOC -5% uglyness
 
 
  Sure you don't need that bonus applied to yourself there Bad?  
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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 15:07:00 -
          [18] 
          
           
          New revisions out... I been up for about 24 hours... so your suggestions have been very good and much better than my own for ships I don't really care about. 
  Added drone damage to domi - why didn't i think of that.
  Added beam/tach damage to apoc - that is actually great idea
  4% MWD bonus to Megathron - since upcoming ammo changes might bring cap use on hybrids back in line... but if RoF geddon bonus isn't changed then the blasterthron needs a reason to exist. -----
 
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          Arud 
           
          
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        Posted - 2005.03.10 15:10:00 -
          [19] 
          
           
          looks very promising, like the idea of giving the apoc a beam bonus
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          Bad'Boy 
           
          
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        Posted - 2005.03.10 15:13:00 -
          [20] 
          
           
            Originally by: mahhy
   Originally by: Bad'Boy APOC -5% uglyness
 
 
  Sure you don't need that bonus applied to yourself there Bad?  
 
 
 
    
 
 
  B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
 
  "Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
 
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          Blind Man 
           
          
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        Posted - 2005.03.10 15:28:00 -
          [21] 
          
           
          Raven should get 5% to knetic missle damage instad of less PG for hybrids      (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. | 
      
      
      
          
          Kaylana Syi 
           
          
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        Posted - 2005.03.10 15:28:00 -
          [22] 
          
           
            Originally by: Plague Black How about only 1 bonus? Everyone wants a BS anyway, why fuel the hype any more?
 
 
  Getting a BS doesn't mean you can fly it better. BSs by name alone, will always attract unwise decisions to fly it. These bonuses would specialize the ships even more. People will always use mods to get around weeknesses but instead of nerfing lets just enhance. Medium Guns just don't suck. None of them. The only problem we find in EVE is that Large ones are grossly unbalanced.
  Example :
  We know Tempest is the ultimate long range ship. Its its only real purpose since its the only minmatar ship to use 1400s effectively. Why, however, should we use 1400s with no tank or a pathetic shield tank, when we can armor tank with dual 650s and do a decent job at it. A longer targeting bonus says to the pilot... use me use me! We know the 1200mm is the typhoons best friend not the Tempests. This bonus is giving the ship the ability to use the gun the way it was meant. The fact most people need a tracking comp or two on the pest means that you have an increase in optimum. Thus, longer range ammo will go well outside your locking distance. Sound right to you? Should the limitations of the ship actually negate certain ammo in the game?
  What about the Raven pilot who is tired of speneding money on missiles that never hit before the target warps out? Rails are Caldari's children. Ranged weapons to be exact. But the power grid is pathetic for rails. With no damage or tracking bonus you are sacrificing a lot to have hybrids on the ship. Killing the entire pgrid for 4 guns is not right. Giving the ship enough pgrid is just like saying "please use projectiles on me and supersize your tanking abilities at the same time please!" Adding a 3rd bonus for hybrids and hybrids only makes complete sense. You get an instant damage gun and you leave room for cruise lauchers and/or siege with power grid enhancements... just like the pilot who has to fit a cpu to cram neutrons or ions into a mega or 6 1400s into a tempest.
  Get my drift. Lets stop calling for over balance and get on the specialization kick. BSs are flawed because 1) there are less of them 2) there is a big diversity gap that doesn't appear in cruisers/frigs 3) their guns are on the top of the food chain and need roles more thank small/mediums do. -------------------- The Nest 
 
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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 15:33:00 -
          [23] 
          
           
          Edited by: Kaylona Tso on 10/03/2005 15:39:23
   Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids     
 
 
  I disagree. Caldari need Hybrids more than it needs a new missile bonus. They do have turret slots u know  It also pushes Caldari Pilots into GUNNERY SKILL TRAINING.
  Edit : think in the terms of Minmatar having to train missile skills... then it all makes perfect sense unless you just want the easy out so you can put training effort into mining barges  -----
 
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          Bad'Boy 
           
          
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        Posted - 2005.03.10 15:46:00 -
          [24] 
          
           
            Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids     
 
 
  NO! it needs 5%damage to all missiles, not ONLY Kinetic!
 
 
  B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
 
  "Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
 
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          Omatje 
           
          
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        Posted - 2005.03.10 15:58:00 -
          [25] 
          
           
          Edited by: Omatje on 10/03/2005 15:58:39 Sry but i will pas for that bonus on my Tempest because it will mean a longer locking time.
  There are lots of good bonusses of which some are currently already applied to other ships and which are much more usefull for the Tempest.
  - tracking bonus (wishfull thinking) - cap bonus (faster recharge or increased capacity) - opt bonus - falloff bonus - MWD cap bonus
  Well there are a lot more of these, but pse don't touch the locking time of Minnie ships 
  Why dont we all f1f2f3 eachother? | 
      
      
      
          
          Jernau Gurgeh 
           
          
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        Posted - 2005.03.10 15:59:00 -
          [26] 
          
           
          Give battleships a third bonus?
  Very bad idea in my opinion.
  They're all powerful enough already when you compare them to other classes of ships, ie cruisers. 
  Any problems with balance are between the different types of BS, and making all of them better would not only not make the Megathron able to compete with a Tempest, but it would also make balancing things in the future even more difficult than it already is.
 
  There are 10 sorts of people in the world - those who understand binary, and those who do not. | 
      
      
      
          
          Kaylona Tso 
           
          
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        Posted - 2005.03.10 15:59:00 -
          [27] 
          
           
            Originally by: Bad'Boy
   Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids     
 
 
  NO! it needs 5%damage to all missiles, not ONLY Kinetic!
 
 
  So they can nerf missiles into total oblivion? No thanks give people an opt out like minmatar have from proj w/ missiles. They used to be hyrbrid boats... but your probably not old enuff to remember that. Back when Hybrids were broke and NOONE flew Ravens at all. Hybrids are ok and are far from broke. And with this bonus there is room for enhancements on both the raven and scorp to make them better. Us Phoon and Pest users have been doing this since the beginning... why do Caldari have a hard time undestanding this. -----
 
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          Bad'Boy 
           
          
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        Posted - 2005.03.10 16:10:00 -
          [28] 
          
           
            Originally by: Kaylona Tso
   Originally by: Bad'Boy
   Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids     
 
 
  NO! it needs 5%damage to all missiles, not ONLY Kinetic!
 
 
  So they can nerf missiles into total oblivion? No thanks give people an opt out like minmatar have from proj w/ missiles. They used to be hyrbrid boats... but your probably not old enuff to remember that. Back when Hybrids were broke and NOONE flew Ravens at all. Hybrids are ok and are far from broke. And with this bonus there is room for enhancements on both the raven and scorp to make them better. Us Phoon and Pest users have been doing this since the beginning... why do Caldari have a hard time undestanding this.
 
 
  I dont want Hybrids....I WANT misSiles, if I wanted Hybrids I could just fly mega....I Like missiles....screw hybrids....
 
 
  B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
 
  "Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
 
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          mahhy 
           
          
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        Posted - 2005.03.10 16:10:00 -
          [29] 
          
           
            Originally by: Omatje Edited by: Omatje on 10/03/2005 15:58:39 Sry but i will pas for that bonus on my Tempest because it will mean a longer locking time.
 
 
  What does increased locking range have to do with increased locking time?
  Nothing btw.
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          Shocky 
           
          
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        Posted - 2005.03.10 16:24:00 -
          [30] 
          
           
          Edited by: Shocky on 10/03/2005 16:24:14 How about the tempest gets a 5% tracking bonus for large projectiles? would be allot more useful.
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          Korvaal 
           
          
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        Posted - 2005.03.10 16:42:00 -
          [31] 
          
           
            Originally by: Shocky Edited by: Shocky on 10/03/2005 16:24:14 How about the tempest gets a 5% tracking bonus for large projectiles? would be allot more useful.
 
 
  Signed   ...indeed this really would be an excellent and very useful bonus, weather you set the Tempest up with 1400s or autocannons.
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          Frankinator 
           
          
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        Posted - 2005.03.10 17:30:00 -
          [32] 
          
           
          Axel says, Megathron pilots are both railgun users and blaster users, with a MWD bonus you forcing all megathron pilots to a blastersetup to benefit all the 3 bonusses. So this change is not going to happen. It is stupid and single minded to think that megathrons are blaster boats only, and that definatly not the case.
  Give the ship a third bonus that would benefit both parties. Like a cap bonus ( 5% or something per lvl ) yay. both railgunners and blasters are happy.
  /me anti stupid mwd bonus for megathorn. The third bonus to BS hmmz.. not sure if i will support it or not.
  Axel, Teddybears Corp
 
 
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          Zyrla Bladestorm 
           
          
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        Posted - 2005.03.10 17:36:00 -
          [33] 
          
           
            Originally by: mahhy
   Originally by: Omatje Edited by: Omatje on 10/03/2005 15:58:39 Sry but i will pas for that bonus on my Tempest because it will mean a longer locking time.
 
 
  What does increased locking range have to do with increased locking time?
  Nothing btw.
 
 
  The explanation given for that bonus would be that the ship could use one less sensor booster, I think Omatje's point was that they'd still use a sensor booster anyway. . ----- Apologys for any rambling that may have just occurred.
 
 
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          Alowishus 
           
          
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        Posted - 2005.03.10 18:12:00 -
          [34] 
          
           
          All ships should have more bonuses if you ask me. There should be more insentive to fit a traditional setup for your races ship. CCP seemed to be working toward that for awhile, now they seem to be working back towards Apocs with 1400mm like the old days.
  Raven 4TW! Rank(1) SP: 243745/256000  | 
      
      
      
          
          Jim Raynor 
           
          
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        Posted - 2005.03.10 18:45:00 -
          [35] 
          
           
          we dont need anymore bonuses for bships. ------
  ROBBLE ROBBLE | 
      
      
      
          
          Marcus Alkhaar 
           
          
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        Posted - 2005.03.10 19:25:00 -
          [36] 
          
           
          ok, now you stop this none-sense of laying EVE! 
  WE HAVE BS WITH 3 BONUSES! they are called FACTION Battleships. for exsample 
 
  Faction Megathron
  Hi: 8 Md: 5 Lo: 7 Vindicator Faction Ships + Battleships  Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
  Special Ability: 25% bonus to Large Hybrid Turret damage
  Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level
 
   wow, did you just see that   3x Bonus!
 
  and yet a gankeship   Faction Armageddon 
  Hi: 8 Md: 3 Lo: 8
  Bhaalgorn Faction Ships + Battleships  Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Based on an Armageddon blueprint, precious few exact details are to be had about the designÆs origin. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, itÆs time to make yourself scarce.
  Special Ability: 50% reduction in Large Energy Turret capacitor use
  Amarr Battleship Skill Bonus: 10% bonus to Energy Vampire drain amount per level Minmatar Battleship Skill Bonus: 10% bonus to Stasis Webifier activation range per level 
 
  1 more +3 bonus Battleship
  Faction Scorpion
  Hi: 8 Md: 6 Lo: 6
  Rattlesnake Faction Ships + Battleships  In the time-honored tradition of pirates everywhere, Korako æRabbitÆ Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the ScorpionÆs own origins is, in fact, an indication of its having been designed by Kosakami all along.
  Special Ability: 50% bonus to Cruise Missile and Torpedo velocity
  Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level Gallente Battleship Skill Bonus: 10% bonus to Large Hybrid Turret optimal range per level 
 
  oh, there are more Faction BS  and yes, they got nice slots and some Reworked PG/CPU   as this!
 
  Apocalypse Navy Issue
  Hi: 8 Md: 4 Lo: 8
  Faction Ships + Battleships 
  The EmpireÆs inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue ApocalypseÆs armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari PrimeÆs best. Fearsome by reputation, this is the flagship vessel of the Imperial NavyÆs elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. 
  Special Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level 
  22500 PG 550 CPU 7000 Armor 20 Ladar
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          Selim 
           
          
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        Posted - 2005.03.10 19:55:00 -
          [37] 
          
           
          Yes, lets add another bonus and add 3 more years of balancing!
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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 23:35:00 -
          [38] 
          
           
            Originally by: Bad'Boy
   Originally by: Kaylona Tso
   Originally by: Bad'Boy
   Originally by: Blind Man Raven should get 5% to knetic missle damage instad of less PG for hybrids     
 
 
  NO! it needs 5%damage to all missiles, not ONLY Kinetic!
 
 
  So they can nerf missiles into total oblivion? No thanks give people an opt out like minmatar have from proj w/ missiles. They used to be hyrbrid boats... but your probably not old enuff to remember that. Back when Hybrids were broke and NOONE flew Ravens at all. Hybrids are ok and are far from broke. And with this bonus there is room for enhancements on both the raven and scorp to make them better. Us Phoon and Pest users have been doing this since the beginning... why do Caldari have a hard time undestanding this.
 
 
  I dont want Hybrids....I WANT misSiles, if I wanted Hybrids I could just fly mega....I Like missiles....screw hybrids....
 
 
  Then you play EVE like a nub and you don't care for balance or backstory. -----
 
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          Kaylona Tso 
           
          
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        Posted - 2005.03.10 23:55:00 -
          [39] 
          
           
            Originally by: Selim Yes, lets add another bonus and add 3 more years of balancing!
 
 
  Some points have been made about unbalancing things with 3 bonuses. I think that Battleships are hard to balance AND their guns because of the tracking system forces you into a on off setup. 
  Scorpions and Ravens need a long range option and I doubt missiles will EVER be that option. Long range tempests can own tacklers up close then warp out. Its a fact of life.
  Typhoons need a third bonus that will aplly to its 4 missile slots. I really can't think of another bonus that would be better for it.
  Tempests users need long range. If people want faster locks for it to be a gank ship then they have to use sensor boosters. By using sensor boosters you loose shield boosting capability and you open yourself up to Apoc Beam rapage... I think that is balance game and story wise.
  MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
  Dominix could stand a boost in damage to drones to make it a viable primary PvP weapon. Easily countered by smartbombs so this isn't really an unballanced option.
  Geddon will continue to be a gankship and it will also have an edge in NPC hunting. It will also be upped for good gangs that have leadership skills at 4 or 5.
  Apocs get a freaking damage bonus that won't make megapulses even better while tanking. partial tank setups will work w/ beam and tachs just not as long. It really makes sense.
  People that don't think BSs need a 3rd bonus must ask themseves why? Do we need MORE module balancing? Hell NO. If everything works at the frig/cruiser level... then why should it be balance at the BS level. Make the BSs better by giving them something to round them off against each other. Give faction BSs a fourth bonus if you think they need it, which they do imho to justify the time and isk sink to get one. Faction BSs need to be ultra specialized. When tech 2 BSs come into the game give them only 1 extra bonus... to make it 4 bonuses like Faction THEN add the resistances and slot loadout accordingly.
  IE, if scorpions IIs become 5/4 turrets to missile on a 6 slot high system... then the original bonuses to hybrids makes even more sense and a 3rd bonus can be used for optimal range OR damage.
  Anyways my bunuses would clean a lot of things up AND add the ability to specialize ships in the future w/ tech 2 even more pushing you deeper into skill training for a purpose. It makes BSs that much better. I would actually like people to state WHY a 3rd bonus wouldn't be feesible, not just "it won't work kthx" or maybe a DEV comment on how this would affect EVE that we don't know about. -----
 
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          Odin Tahmorrex 
           
          
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        Posted - 2005.03.11 00:03:00 -
          [40] 
          
           
          Edited by: Odin Tahmorrex on 11/03/2005 00:03:39 I agree with the beam bonus to the Apoc- as all the RP stories always talk about the mighty Amarr Fleet's Tachyon Beams on their Apocs- but currently, there's no real reason to use them inside 60km- so maybe rather than damage- tracking? Some may argue that a beam of that caliber is meant to be used outside that range anyway- but I go by the principle that a weapon should work within the range of it's ammo- MF crystals cutting optimal in half.  On the other hand, the pure damage bonus may very well offset the range factor, so either would be welcome½§+¡21! | 
      
      
      
          
          Marcus Alkhaar 
           
          
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        Posted - 2005.03.11 07:40:00 -
          [41] 
          
           
          Vindicator Faction Ships + Battleships  Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
  Special Ability: 25% bonus to Large Hybrid Turret damage
  Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level Minmatar Battleship Skill Bonus: -10% reduction in MicroWarpdrive capacitor penalty per level 
  Thats a Evil Bastard!
 
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          Axel 
           
          
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        Posted - 2005.03.11 16:19:00 -
          [42] 
          
           
          Edited by: Axel on 11/03/2005 16:22:27
   Originally by: Kaylona Tso
 
  MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
 
 
 
 
  Right, with what grid ? I donÆt want to fit rcuÆs or pduÆs neither sacrifice one of my med slots to a mwd. with 7 railguns means no tanking for me in my sniping setup. No grid left at all. Now u say megathron snipers can use a mwd to make distance ? on what grid ? on what cap ? what ? injector ? ooh thatÆs even more grid req.
  All snipers have bookmarks and warp-in points or wingmanÆs to warp to. In fleet battles, theres plenty of "setup" time to manouver to your best position before battle.  
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          PASTOR TROY 
           
          
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        Posted - 2005.03.11 17:33:00 -
          [43] 
          
           
            Originally by: Marcus Alkhaar Vindicator Faction Ships + Battleships  Basing their design on the Federation NavyÆs much-vaunted Megathron, the Guardian AngelsÆ engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
  Special Ability: 25% bonus to Large Hybrid Turret damage
  Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret tracking speed per level Minmatar Battleship Skill Bonus: -10% reduction in MicroWarpdrive capacitor penalty per level 
  Thats a Evil Bastard!
 
 
 
  Good Lord..  With large blaster specialization to lvl 4, and BS level5 gallente and 4 mimitar, that would.. Good Lord. 
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          Cracken 
           
          
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        Posted - 2005.03.11 21:59:00 -
          [44] 
          
           
          Edited by: *****en on 11/03/2005 22:00:51 You want 3 bonuses get a pirate faction ship.
  Can a mod plz lock this for utter, rampant, stupidity.
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          Kaylona Tso 
           
          
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        Posted - 2005.03.14 07:37:00 -
          [45] 
          
           
            Originally by: *****en Edited by: *****en on 11/03/2005 22:00:51 You want 3 bonuses get a pirate faction ship.
  Can a mod plz lock this for utter, rampant, stupidity.
 
 
  nice constructive post...  
  Battleships need to be balanced with eachother because the flavor of the month crap is getting quite old. BS prices will be going up soon... to 200mil+ so why not justify the cost and balance at the same time? -----
 
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          Kaylona Tso 
           
          
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        Posted - 2005.03.14 07:39:00 -
          [46] 
          
           
            Originally by: Axel Edited by: Axel on 11/03/2005 16:22:27
   Originally by: Kaylona Tso
 
  MWD bonus gives long range Rail users the ability TO MAKE RANGE just as it gives the blaster boat the ability to close on targets.
 
 
 
 
  Right, with what grid ? I donÆt want to fit rcuÆs or pduÆs neither sacrifice one of my med slots to a mwd. with 7 railguns means no tanking for me in my sniping setup. No grid left at all. Now u say megathron snipers can use a mwd to make distance ? on what grid ? on what cap ? what ? injector ? ooh thatÆs even more grid req.
  All snipers have bookmarks and warp-in points or wingmanÆs to warp to. In fleet battles, theres plenty of "setup" time to manouver to your best position before battle.
 
 
  sorry but your cries fall on deaf ears. Tempest pilots need RCUs ( named and t1 ) and RCU IIs ( t2 ) to just fit our guns and they have little to no defenses and thats BEFORE an MWD. Now you want your railathon to be totally insanely outbalaced in comparison to a Tempest at long range? Wow thanks for your consideration to OTHER players you ( insert dirty name calling here ). -----
 
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          Axel 
           
          
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        Posted - 2005.03.14 07:57:00 -
          [47] 
          
           
          Edited by: Axel on 14/03/2005 08:00:12
   Originally by: Kaylona Tso
 
  sorry but your cries fall on deaf ears. Tempest pilots need RCUs ( named and t1 ) and RCU IIs ( t2 ) to just fit our guns and they have little to no defenses and thats BEFORE an MWD. Now you want your railathon to be totally insanely outbalaced in comparison to a Tempest at long range? Wow thanks for your consideration to OTHER players you ( insert dirty name calling here ).
 
 
  So you think a "mwd" bonus would help ?, to fit 7 tech2 425 rails, i need a pdu(2) aswell, rest are dmg mods. My med slots are for tracking and sensorboosting. Theres no grid left over. If I want my rail/snipe thron to benefit from the mwd bonus, i need to drop some modules in low to make grid, and drop a module in the medium slots for the mwd. Or drop a gun. All are lowering my DPS. Instead of a "mwd" bonus why not a cap bonus?. So both non-mwd and mwd setups benefit from it. 
  I don't want my tron to be a tempest, and i'm still not support 3 bonusses for BS
  Oh btw, if you check this thread, http://oldforums.eveonline.com/?a=topic&threadID=158263 , you can see the thron is pretty good in rail setup, if you want more benifit from a 3rd bonus then a cap bonus would be best, so you can shoot that cap hungry rails longer. But that's just in my oppinion.
 
   
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