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Eizel
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Posted - 2006.01.04 03:56:00 -
[121]
Edited by: Eizel on 04/01/2006 03:56:47 I'm pretty new to Eve but So my setup is a bit limited by what my skills allow. But it's getting better. If anyone has any comments on my setup, it would be highly apreciated. For now I only use it for missions, I'm currently doing level 2 missions which is extremly easy. I expect more resistance at level 3.
Hi: 2x XR-3200 Heavy Missile Bay (Thunderbolt) 1x XR-3200 Heavy Missile Bay (Scourge) 2x Advanced 'Limos' Heavy Missile Bay I (Scourge)
Med: 10MN Afterburner I Medium C5-L Emergency Shield Overload I Large Azeotropic Ward Salubrity I Viscoelastic EM Ward Salubrity I Additional Thermal Barrier Emitter I
Low: Power Diagnostic System I Mark I Generator Refitting: Reaction Control
Drone: Vespa I
This gives my shield 3346 HP with added bonus to EM and Thermal, I havn't had it more than 1/3 damaged yet. And I'ts rare for any foes to get close enough for them to shoot at me. Even when jumping very close to a group in deadspace, I can boost away or kill them fast enough. I used to have some trouble hitting drones with heavy, but I don't really have a problem now. Think it mostly have to do with my skills (like Guided Missile Precision). I used to have an assault launcher, but I used it so rarely that I changed it for another heavy. I want to add a target painter instead of the thermal shield booster and a ballistic control thing instead of the reaction control but I need more CPU power at the moment, so waiting for my skills to catch up.
Hope anyone will comment on my setup. |

Rimme Ettakar
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Posted - 2006.01.07 02:54:00 -
[122]
Edited by: Rimme Ettakar on 07/01/2006 02:56:11 Edited by: Rimme Ettakar on 07/01/2006 02:54:21
Originally by: Eizel Edited by: Eizel on 04/01/2006 03:56:47 Hi: 2x XR-3200 Heavy Missile Bay (Thunderbolt) 1x XR-3200 Heavy Missile Bay (Scourge) 2x Advanced 'Limos' Heavy Missile Bay I (Scourge)
Med: 10MN Afterburner I Medium C5-L Emergency Shield Overload I Large Azeotropic Ward Salubrity I Viscoelastic EM Ward Salubrity I Additional Thermal Barrier Emitter I
Low: Power Diagnostic System I Mark I Generator Refitting: Reaction Control
Drone: Vespa I I want to add a target painter instead of the thermal shield booster and a ballistic control thing instead of the reaction control but I need more CPU power at the moment, so waiting for my skills to catch up.
Hope anyone will comment on my setup.
Lvl 3 will be difficult in a Caracal (thin tin can). Personally I'd load all the missile bays with Scourge to take advantage of the caracal's kinetic missile bonus. In mids, i recommend medium booster II and large shield extender II. 2 slots for NPC specific hardeners (you'll learn ... use your notepad) - using heavies, drop your AB for a target painter, this makes a huge difference. If you can afford it, get PWNAGE *grin*. In low, get a PDU II or RCU II (depending on your PG requirements), and try to fit ballistic control.
No idea on drones, I try to make them NPC specific, but I end up never remembering to change 'em.
RE
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MWEI
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Posted - 2006.01.07 04:50:00 -
[123]
I have had some luck with the following setup doing 1v1 with my corp mates
high: 5x heavys in high med: 1x med shield booster, 1x 10mn AB, 2x passive resist amp, 1x tracking disruptor low: pdu + bcu, 2 pdu works too.
The important part is to keep at range, with the pathedic shield and resist you cant take much damage, the trick is to orbit at maxium missile range, turn on tracking disruptor and AB, most turret based ship cant hit you at all even without the tracking disruptor (heavy missiles have very good range). Your AB should keep you at range incase he closes in, and while he does you can shoot him down.
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Chiron Typhon
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Posted - 2006.01.07 06:00:00 -
[124]
Hi: 5 Limos Heavies (Arb's are just too expensive to replace)
Med: Med Shield Booster, Target Painter, AB, Cap Booster and a Hardener
Low: BCS, PDU
A Webber is fine for PVP but just unnecessary vs casual NPCs.
Personally I think Assaults are over-rated against NPCs (PVP is a different matter). If you're just doing missions then with a painter and the right missile skills heavies do pretty much the same damage as lights versus regular frigates and you can blow most of them out of space at 60km+, long before they ever close.
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Ezrebeth
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Posted - 2006.01.16 18:02:00 -
[125]
Newb question, What is a BCS and PDU?
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Jenny Spitfire
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Posted - 2006.01.16 18:37:00 -
[126]
Originally by: Ezrebeth Newb question, What is a BCS and PDU?
BCU - Ballistic Control Unit PDU - Power Diagnostic Unit
S - System ----------------
RecruitMe@NOINT! |

Maivane
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Posted - 2006.01.18 15:30:00 -
[127]
Sorry but I just don't see how some of you fit all of the items in that you are refering to. I keep running out of CPU and power. Am I missing something ... we are talking about the tech level 1 Caracal right?
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Zecht
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Posted - 2006.01.18 17:53:00 -
[128]
They might have trained some skills that are allowing them to fit some extra mods.
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Spuki
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Posted - 2006.01.18 18:01:00 -
[129]
Originally by: Maivane Sorry but I just don't see how some of you fit all of the items in that you are refering to. I keep running out of CPU and power. Am I missing something ... we are talking about the tech level 1 Caracal right?
Have a look at the skills: - Engineering - Electronics - Weapon Upgrades - Advanced Weapon Upgrades
There may be other skills which reduce the cpu usuage of certain modules even further, but i think these 4 are the main skills to reduce fitting requirements.
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Maivane
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Posted - 2006.01.18 19:06:00 -
[130]
Ok, I will. Thanks for the information, I really appreciate it.
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spidster
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Posted - 2006.01.18 21:05:00 -
[131]
my BC destroyer
highs: 4x limos heavy launchers, 1x 280mm howitzer 1
meds: 1x named em hardener, 1x named thermal hardener, 1x named kinetic hardener, 1 large shield extender
lows: 1x ballistic unit thingy, 1x cpr or anything u want
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Drudenhaus
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Posted - 2006.01.19 03:11:00 -
[132]
Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
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Jenny Spitfire
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Posted - 2006.01.19 03:12:00 -
[133]
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders. ----------------
RecruitMe@NOINT! |

Drudenhaus
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Posted - 2006.01.19 03:15:00 -
[134]
Originally by: Jenny Spitfire
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders.
True, but nobody uses them as a defense mechanism?
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Jenny Spitfire
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Posted - 2006.01.19 03:18:00 -
[135]
Edited by: Jenny Spitfire on 19/01/2006 03:18:14
Originally by: Drudenhaus
Originally by: Jenny Spitfire
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders.
True, but nobody uses them as a defense mechanism?
Shields for defense. Launchers to kill. Besides, you do need all the DPS you can. Put it this way, mid-slots for defense, high slots for killing.
BTW, been there, done that. Doesnt work. ----------------
RecruitMe@NOINT! |

Filan
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Posted - 2006.01.19 03:20:00 -
[136]
High 5x Heavy Launcher 1
Medium 1 Small shield booster, 1 sensor booster I, painter, medium extender, webifier
Low BCS 1 x2
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minnmirman
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Posted - 2006.01.19 19:27:00 -
[137]
Edited by: minnmirman on 19/01/2006 19:28:50 What i have now==
5x named heavies--Scourger ammo to take advantage of bonus 1x med shield boost II--cheap easy to train for and works wonders 2x passive hardeners---npc specific 1x med shield ext---adds 720 1x AB 2x PDUs
I want to fiddle with it a bit and see if i can get a lg extendor on there, than take off one hardener for a painter. Maybe even switch out a pdu for a bcu? Also maybe switch out AB for mwd??
*edit new ideas
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Nicose
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Posted - 2006.01.20 09:27:00 -
[138]
i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
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Spuki
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Posted - 2006.01.20 10:17:00 -
[139]
Originally by: Nicose i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
I really wonder what kind of players you kill with that fitting. Ceptor pilots will orbit with 5km/s at 17km and laught at you, cruiser pilots will just mwd, ab or slowly move out of your scrambler range. AFs will stay at 19km, tanking your "high damage TII kinetic heavy missiles" and slowly break your tank.
What i try to say? The strength of a caracal isnt uber-damage or an uber-tank. Its the 5 midslots which can be used for ew and the possiblity to fit the new frig killer weapon nr. 1: assault launcher t2
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Gladius Bear
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Posted - 2006.01.23 11:34:00 -
[140]
Originally by: Spuki
Originally by: Nicose i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
I really wonder what kind of players you kill with that fitting. Ceptor pilots will orbit with 5km/s at 17km and laught at you, cruiser pilots will just mwd, ab or slowly move out of your scrambler range. AFs will stay at 19km, tanking your "high damage TII kinetic heavy missiles" and slowly break your tank.
What i try to say? The strength of a caracal isnt uber-damage or an uber-tank. Its the 5 midslots which can be used for ew and the possiblity to fit the new frig killer weapon nr. 1: assault launcher t2
It works..
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PrimalManiac
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Posted - 2006.01.23 13:55:00 -
[141]
Looked through the post but did not see it:
PVP setup
5 assult launchers
1 signal booster 1 20k scram 3 multispecs (or race spec if you know what your fighting against)
1 med rep 1 800mm plate
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xh'dualityx
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Posted - 2006.01.30 05:46:00 -
[142]
ok guy's my setup for doing a 1 on 1 pvp fight is :
high: 4 named heaviy's (em all the way) 1 med nos
med: med t2 shield booster 2 jammer's (depending against wich ship ur going up against) 1 webber 1 warp scrambler
low: pds t2
I killed inty's, af's and any kind of cruieser's or normal frig's np
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Tremex
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Posted - 2006.02.08 20:46:00 -
[143]
Well, since I only do level 2 missions in my caracal, I use this extremely simple setup:
5x Heavy Launchers (Scourges) 4x Shield Extender + 1x Target Painter 2x Ballistic control
No NPC ever took my shields more then halfway down... I have Caldari Cruiser 5, and some other good skills. I have 340% of a regular caracals shield and 130% of a ferox shield with this setup. It's a walk in the park for level 2 missions...
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Erris Veloce
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Posted - 2006.02.08 21:14:00 -
[144]
5x best heavies you can afford (a givin) with scourges of course
1x large ext II 1x med ext II 1x AB 2x resistance amps of desired resist
1x bcs 1x pdu
just over 5k shield, nice resists, speed, and dps. with ab you can keep the distance.
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Cosmic Castaway
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Posted - 2006.02.12 15:24:00 -
[145]
Okay, this may also be a noobish question, but I tried to figure it out on my own and couldn't get it for the life of me. I've seen a lot of set ups on this board that say 5 heavy launchers and a mwd, and I just can't figure out how to get enough power grid for this, can anyone enlighten me please?
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Jon Hawkes
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Posted - 2006.02.12 15:47:00 -
[146]
Originally by: Cosmic Castaway Okay, this may also be a noobish question, but I tried to figure it out on my own and couldn't get it for the life of me. I've seen a lot of set ups on this board that say 5 heavy launchers and a mwd, and I just can't figure out how to get enough power grid for this, can anyone enlighten me please?
Engineering to level 5 should do the trick. Also, try using the Quickfit tool if you want to experiment with setups.
~Free production, refining and POS resouces site~ |

Cade Morrigan
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Posted - 2006.02.12 18:28:00 -
[147]
Edited by: Cade Morrigan on 12/02/2006 18:32:22 5xMalkuth Heavy with Scourge
1x AB 1x Medium Shield Booster II 1x Sensor Booster 1x Shield Hardener 1x Shield Boost Amp or another Hardener or a Cap Recharger depending on your needs.
2x Ballistic Control
This thing simply slaughters L3 NPCs. For any mission without an acceleration gate you can drop a bookmark and warp back in at 100km. Some NPC rats can fire heavies out over 70km, you can out range them with this setup. Use the sensor booster to lock and slay from 85k+, it's just evil. For missions with acceleration gates, you might have to warp out once or twice because they often start you off very close to the enemy. Those are the missions where I typically have two shield hardeners in place or a shield hardener and a shield boost amp.
Technological Secrets L3 is a breeze, Spy Stash is the hardest and I will likely not do that one again with the Caracal. Haven't had a Guristas Extravaganza since RMR came out (wtf?) so I've not had a chance to try that.
I can see where it would be tempting to put on a MWD to get that separation quickly, esp for missions with acceleration gates, but that puts a serious crimp in the rest of the setup so I never use one.
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IHaveTenFingers
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Posted - 2006.05.02 15:59:00 -
[148]
This setup is great. especially with cruiser 4-5
Highslots: 5x Malkuth Heavy Missile Launchers
Medslots: 1x 10MN burner I or II 1x Medium clarity ward booster 1x Sensor Booster 1x Medium Sheild Extender 1x Shield Boost Amplifier
Lowslots 1x Overdrive Injector System I (or similar, nanofiber structure is not reccomended) 1x Ballistic control of some sort
Skills: Cruiser lv 4 Energy Managment 3 Energy grid upgrades level 3 Energy Systems Operation Level 3 Engineering level 4 Electronics level 4 weapon upgrades level 2 Heavy Missiles level 3 missile launcher operation level 5 all missile skills at 3 |

Idara
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Posted - 2006.05.02 16:58:00 -
[149]
Didn't read the whole thread, but been working with the following setup for L2's, and it's damn easy...
5x 'Arbalest' Assaults with Bloodclaws and Sabretooths for drones 1x 10mn AB 3x Large Shield Extender II's 1x Invuln Field 2x PDU's
Gives me 9400 shields and you barely have to pay attention during the missions.
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tuade
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Posted - 2006.05.03 11:59:00 -
[150]
I was using Assault launchers til yesterday when I got my Heavy Missile skill trained now im using 2 Heavy and 3 Assault. My question was should I switch over to 5 Heavy launchers. Im relatively new to this game been playing it like 3 weeks. Atm all im doing is missions mainly and tried one DED2 complex. Im tryin to train up to Battleship atm but I know it will be a while before i can afford one.
Also im using Warp Drive stabilizer and a Tracking system in my low power slot should I switch them out for something else?
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