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GBBUTT
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Posted - 2005.03.11 02:57:00 -
[1]
I was looking in the ships set up sticky but couldnt find one.
Ive been messing arround with Caracal lately because of the sheer damage it can deal out with heavies and im only a noob. So far ive come up with two setups, a tackler and a NPC setup.
Tackler
High 4 Heavy standard 1 Med NOS
Mid 1 10MN Tech2 Ab 1 25km WCS 1 Med Webbifier 1 Cap recharger
Low 1 Med Armour rep 1 400mm Tungsten
Now im just a noob but i did manage to get a stabber kill with this setup on my own. I would of made it back to station to repair if his mates hadnt blobed me.
NPC
High 5 Named Heavie launchers (2 EM, 2 Explosive, 1 Widow)
Mid 1 10MN T2 Ab 1 Race specific shield hardeners 1 Multi Shield hardener Named 1 Med Shield booster
low 1 Co proc 1 RCU
Now aslong as i dont go under 0.2 space ive had no problems killing the rats, havent done any missions yet. 0.1 space has given me a run for its money but im still a n00b.
Has anyone got better setups?
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Voltron
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Posted - 2005.03.11 03:00:00 -
[2]
i used to hunt in 0.0 with this setup......mind you they were all blood's and i would pick my battles.
Hi 5 heavys
med 10mn mwd cap recharge cap battery shield boost med
lo i honestly don't remember what i had here, try pdu's or maybe some ballistic controls.
I would warp in at 60km and stay at my max missile range using my mwd sparingly, i would also always stay aligned to a warpable object in case things got rough
Volt
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Justin Cody
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Posted - 2005.03.20 15:25:00 -
[3]
Here's my current gank setup...of course the trick is to always pick your battles. :)
HIGH 2 Limos Heavy 1 Malkuth heavy 2 standard heavy
MED 10MN tech II AB Prototype Sensor Booster J5b Pased Prototype warp inhibitor tech II med shield booster
LOW Ballistic Control Medium armor repairer (for after the battle) (leave offline if necessary)
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Marcus Alkhaar
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Posted - 2005.03.21 13:16:00 -
[4]
OMG!
Lvl 3 mission setup:
High: 5x Heavy Missile Launcher (Arbalest ofcourse)
Mid: 10MN AB II Medium Shield Booster II (Maybe I should get a Larg, but it works out for me) Kin Hardener (named) Thermal Hardener (named)
Low: 2x Cap relay (I know, I know, lesser shield boost... but it makes your shield booster last for a bit longer :D, If you got some good CPU skills get 2 Pxower Diagnostic System)
Could do any lvl 3 mission.... EM/Thermal for Silence of the Informant... freaking drones with lasers hit me HARD
Guristas Extravaganza... have not tried it with my Caracal... I will probaly be able to make it... but who want to use like 3 hours on that mission if you could ask someone for help and do it in 1 hour....
Besides, if you make enough lvl 3 missions you may be able to get a Faction Caracal 6 / 5 / 4 setup, I really want to test it someday
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Honking Walrus
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Posted - 2005.03.30 08:57:00 -
[5]
Hey Guys, Noob question here. How can you get 5 launchers on a cara when there are only 3 launcher hardports and 2 turret ports? Food gunky ex-smoking vodka drinking magic playing halo loving forever dying eve flying xbox ruling super hauling n00b! |

fras
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Posted - 2005.03.30 09:05:00 -
[6]
Originally by: Honking Walrus Hey Guys, Noob question here. How can you get 5 launchers on a cara when there are only 3 launcher hardports and 2 turret ports?
It has 5 launcher, 2 turret & 5 high slots. So any mix within those boundries works ok.
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TDA Shadow
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Posted - 2005.03.30 09:12:00 -
[7]
Originally by: Honking Walrus Hey Guys, Noob question here. How can you get 5 launchers on a cara when there are only 3 launcher hardports and 2 turret ports?
Just use ducktape and tape two launchers onto one mountpoint. easy :)
___________________________________________________ It ain't the fall that kills you, it's the sudden stop at the end. |

Honking Walrus
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Posted - 2005.03.30 09:47:00 -
[8]
Quote: Just use ducktape and tape two launchers onto one mountpoint. easy :)
Just as I though, however I seem to be lacking the lvl 5 ducktape skill and the lvl 4 bodget skills lol.
Thanks for the answer so quickly, I should really look at specs more closely.
Honking Walrus Food gunky ex-smoking vodka drinking magic playing halo loving forever dying eve flying xbox ruling super hauling n00b! |

Spuki
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Posted - 2005.03.30 10:09:00 -
[9]
I used
High: 5x Malkuth Heavy Missile Launchers
Med: 1x 10mn MWD 1x Large Clarity Ward Shield Booster 1x Kin Hardener 1x Tm Hardener
Low: 1x Ballistic Control 1x Coprozessor
Of course this doesnt work for deadspace, but thats what my raven is for.
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Jarmon Karlentis
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Posted - 2005.03.30 12:40:00 -
[10]
5x Arbalest Heavy Launchers 1x10mn MWD, 1xMed Shield Booster, 1xThermal hardener, 1x Passive Kinetic Hardener 1xPowerDiagnostic2, 1xBCU
Works fine for me ratting in 0.0, I have taken spawns of 5 or more cruiser rats without taking armour damage, just keep my distance, not tried it PvP though, too yellow.
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Rexthor Hammerfists
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Posted - 2005.03.30 14:57:00 -
[11]
some of u guys must b stupid rich, the cara is damn fragile and a throwaway ship - fit it like u want, but dont fit named or t2 things on it.
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Jarmon Karlentis
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Posted - 2005.03.30 15:03:00 -
[12]
Originally by: Rexthor Hammerfists some of u guys must b stupid rich, the cara is damn fragile and a throwaway ship - fit it like u want, but dont fit named or t2 things on it.
Yes the Caracal is fragile, and should be treated as such, but no reason not to fit decent fittings to it to get the best performance, same as I use decent equipment on my Moa.
Like I said in my previous post, I regularly hit cruiser spawns of 5 or more, yes it takes time, yes I have to be careful, but it's a hell of a lot more fun than just sitting there in a raven and doing the same.
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Justin Cody
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Posted - 2005.03.30 20:30:00 -
[13]
Yeah you should fit what you want, but never more than you can afford to lose. If you can't kit it out again within 24 hours of losing it, then you probably shouldn't own it to begin with. But thats just my opinion, though I am not referring to super rare faction loot. ========================
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Aram Gishno
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Posted - 2005.03.30 20:56:00 -
[14]
any setup that allows for speed (you don't want to get too close to those pesky cruiser rats) and lot's of missiles does fine, do remember that range is life, and thus cap is life.
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DJTheBaron
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Posted - 2005.03.30 21:06:00 -
[15]
i have an intresting lv3 mission setup, i have been able to complete eveyr single lv3 mission in a mere carcal pre and post shiva
5 launchers, t2 10mn ab, cap battery, 2 cap rechargers, medium t2 arm rep and small t2 arm rep
granted you have veyr low armour to begin with and get worried during eveyr fight but the nstural resiatances and infinie tank + ab = win if used tactfully __________________________________________________
Scum, your all scum. |

Famine Aligher'ri
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Posted - 2005.03.30 21:13:00 -
[16]
For the love of god quit using your med slots for usless crap for npc hunting. If you're hunting for cruisers in 0.1-0.4 space LEAVE A SPOT OPEN FOR A WEBBER.
You leave your whole defense with a crippling weakness due to not being able to protect yourself from orbiting frigates who out velocity your heavy missiles.
So take the advice, decide on what you can do without for your NPC setups and put a webber on board. If I gank another Caracal without a webber i'm going to puke.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Kaylona Tso
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Posted - 2005.03.31 00:04:00 -
[17]
Originally by: Rexthor Hammerfists some of u guys must b stupid rich, the cara is damn fragile and a throwaway ship - fit it like u want, but dont fit named or t2 things on it.
??? caracal pwnz j00 w/ tech3h t00! -----
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DJTheBaron
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Posted - 2005.03.31 02:14:00 -
[18]
well i ahve cruiser 5, and move away fomr frigs with a t2 ab, when when webbed i can kill all frigs using missiles or light drones __________________________________________________
Scum, your all scum. |

Justin Cody
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Posted - 2005.04.03 05:10:00 -
[19]
The caracal is one of the best tech I cruisers in existance when used correctly. The only problem it can have is with capacitor capacity. But with maxed out cap skills a person should be fine in most engagements. I find that the ability to do all types of damage and select the best payload is extremely helpful. A good thing to use to supplement it itbomb when swarmed by a rax's drones. ================
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Cecil Montague
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Posted - 2005.04.03 09:19:00 -
[20]
Apart from a shield booster everything on a caracal should do one of two things. Make you go faster or make your opponent go slower. If you can't keep a target at least 45km away then run for it. Do that and you can take any npc within empire space.
Caracals have trouble with PvP though as range fighting with missiles against someone who know's their stuff is hard. But trying to get close against another cruiser in a caracal is almost always suicide because it's made of wood and canvas.
"There is no such thing as an effective segment of totality." - Bruce Lee |

Ante
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Posted - 2005.04.04 00:59:00 -
[21]
Edited by: Ante on 04/04/2005 01:02:12 Caracal is one of my fav ships 
High
5 malkuth
Mid
Large Shield Booster II Med Shield Extender II Cap recharger II Cap recharger II
Low
Cap power relay (named or otherwise) Ballistic mod
I use this setup w/scourge since the caracal only gives bonus' with kinetic damage missiles. EDIT: Gives me 1919 shield hp. Use this for NPC have no idea how it would go in PVP.
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Fjellu
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Posted - 2005.04.04 07:47:00 -
[22]
I have only done missions while I still used a Caracal. Here is my setup from bach when:
5X Arbalest heavy launcher
Domination 10 MN MWD or Domination 10 MN Afterburner Large Dread Guristas Shield Booster Cap recharger II Eutetic I Capacitor Charge Array
Dread Guristas Ballistic Control System Domination Ballistic Control System _________________________________________________
This gives nice speed, awesome shield boost and damage and decent cap recharge
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HoIIy Smoke
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Posted - 2005.04.07 15:22:00 -
[23]
Found this setup to be very usefull.....am still getting my skills up so have used named for now in some places where tech 2 would be better.
high : 5 X limos med : Named AB, Tech 2 Lrg Shield Ext, Named Webber, Named Med shield booster Low : Overdrive (for now) and Named Cpu(for now) once cpu skills slightly higher will change cpu for Pwr Diag system. or ballistic control.
This setup really works for me and soaks up loads of dmg....and can get those pesky fast frigs/drones.
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Aegis Osiris
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Posted - 2005.04.07 16:11:00 -
[24]
I've used this setup to good effect. Note, you'll want to have a supply depot nearby.
Hi: 5 x heavy launcher (named, whatever)
Mid: Medium shield booster 2 2 shield hardners (by NPC type) Medium cap booster (named) with 800 charges (can fit 1)
Low: PDU Ballistic Control
The 800's, while they do eat up cargo space, essentially recharge nearly your whole cap. So long as they last, you can run the shield booster on auto. I've survived NPC BS's while being in their optimal range. Survived ok in PvP tests as well. Not fast, but good damage and survivability.
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The Breezy
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Posted - 2005.04.09 18:46:00 -
[25]
this is what i use. you dont have to be rich and its not so bad of a setup if your dont have like 11 mil skills.
high: 5x heavy launchers ( i use thunderbolt, havok, widowmaker, and 2 scourge) even tho you get a 10% bonus for scourge i tend not to use all 5 as scourge missiles. usually only pros know what they are going to be fighting against and so this is basically just a ballanced setup for any fight
med: 10mn afterburner medium shield booster 2x cap rechargers
low: power diagnostics system capacitor flux coil
if you want to exchange anything for anything do whatever. this setup uses mostly all of my cpu and about half my power. it gives my cap a max of 835 with a recharge rate of only 150 seconds. i like this alot since i can run my 10mn afterburner and my shield booster constantly for quite some time without worry.
i hope this helps alot of people out. 
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upsideup
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Posted - 2005.04.09 19:34:00 -
[26]
Originally by: Fjellu I have only done missions while I still used a Caracal. Here is my setup from bach when:
5X Arbalest heavy launcher
Domination 10 MN MWD or Domination 10 MN Afterburner Large Dread Guristas Shield Booster Cap recharger II Eutetic I Capacitor Charge Array
Dread Guristas Ballistic Control System Domination Ballistic Control System _________________________________________________
This gives nice speed, awesome shield boost and damage and decent cap recharge
Got Billions?
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Alyaria
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Posted - 2005.04.18 20:29:00 -
[27]
Does anyone have a good PvP setup for the caracel. We just got war dec on us - and I dont have the skills to fly a ferox yet. Thanks.
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marioman
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Posted - 2005.04.19 00:00:00 -
[28]
For NPCs on lvl 3 missions i used to use: Non-DS 5x Arb heavies 1 Y-T8 10mn MWD 1 Med Ohm Cap battery, 2 cap rechargers 1 cap relay, 1 BCS
DS 5x arbs 1 10mn AB II, or Y-S8 if u cant use tech 2 1 med shield booster II 1 shield boost amp 1 cap recharger 1 nano, 1 BCS
As for the guy who commented on the Navy Caracal, it flat out kills lvl 3s for deadspace i get 3480 shields :D oh and its faster than a Cerberus, over 1800m/s with 10mn MWD II, and over 700m/s with 10mn AB II
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Alexi Borizkova
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Posted - 2005.04.19 00:35:00 -
[29]
It's interestign to see some of these setups, I thought I was one of the only people that used a capacitor power relay with a shield tanking setup.
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Will Basthard
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Posted - 2005.04.19 02:10:00 -
[30]
5 Malkuth Heavy
1 10MN II, Alumn Sensor booster, Med SB II, SB amp
2 Ballistics
scourge missiles
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CaldariCitizen 9735
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Posted - 2005.04.22 17:41:00 -
[31]
For my NPC hunting I stay at max missile range.. 4x heavy launchers (named or not) 1x Assault launcher (named or not)*to use with light missiles / defenders if you need to works wonders on those pesky speed drones. Med: Sheild booster (your choice) 10MN AB (I don't use MWD due to the penalties..) Cap charger / booster Multispec sheild hardner or other mod of choice Low: Med armour repairer (named or not but CRITICAL cause you're made of tissue and spit) Nanofibre Hull Mod (boosts the speed a fair bit and if you get into structure on a mission you're pretty much dead anyhoo
The Caracal is an awsome mission boat and can easily kite a frig swarm and 4 cruiser spawn in about 15 - 20 mins. Cloune d'Que!! zhey iss all ze Cloune d'que!! |

Entreri Finwe
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Posted - 2005.04.22 18:33:00 -
[32]
PvP:
5x Heavy Launchers
1x MWD 1x Warp Scram 1x Webber 1x Medium Sheild Booster
1x Cap recharge module of choice
Use MWD to keep range and die vs. anything that can't be webbed... I have killed two interceptors (two seperate 1vs1's) and won both (I was attacked both times)... --- Auir Sacra Fames "The cursed hunger for gold" |

Silver Night
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Posted - 2005.04.22 19:26:00 -
[33]
NPC setup (have doen 4/10s): 5x standard launchers 1x web, 1x 10mn AB II, 1x med shield boost 2, whatever else you would like.
Just hang out at extreme range, works like a charm. ------------------ Silver Night Director - Production and Science (\_/)This is Bunny. Copy Bunny into your signature (O.o)to help him on his way to World Domination. (> <) |

Stas Blade
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Posted - 2005.04.28 20:11:00 -
[34]
As far as PvP goes... I really want to put a webber on my Caracel, which otherwise is similar to others discussed here. My only problem is that all webbers I've seen have a range of 10km, which means that frigates (which are the main target of webbers) will be able to stay out of my webber's range and I would not be able to catch them due to their speed and while they can still attack me I cannot do much if their speed is faster than my missiles. Is there any way around that? Thanks in advance.
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Mysterious Stranger
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Posted - 2005.04.29 16:51:00 -
[35]
Originally by: TDA Shadow Just use ducktape and tape two launchers onto one mountpoint. easy :)
If you use the new clear stuff they just made it's less noticeable in space :) ------------------------------------------- "The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who |

CrowBar2
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Posted - 2005.05.23 09:11:00 -
[36]
5x Advanced Limos Heavy Launcher's 4x Signal Booster's 2x Ballistic Control Mod's
this setup is what i use for anti-frigate support for a BS in 0.0
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Flash Landsraad
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Posted - 2005.05.23 10:13:00 -
[37]
Edited by: Flash Landsraad on 23/05/2005 10:14:21 HI:
5 XR-3200 heavy missile bays (All scourge missiles)
Med:
10MN T2 AB or Medium T2 shield booster Thermal Digitron Crystalisation Barrier 'Annointed' EM Ward f-B10 Nominal Cap Recharger or Cap Recharger T2
Low:
2 Ballistic Control Systems (named if you can afford it)
Its quite an expensive setup for a cruiser but it works nicely for NPC'ing and for riping apart frigates and some other cruisers providing you can stay alive long enough to actually get anywhere (caracals have really weak shields I find which is crap for a caldari ship ) ________________________________________________ Stop Whining!!!
Level Superiority |

H0ot
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Posted - 2005.05.23 11:34:00 -
[38]
I do all L3's in a Caracal, including Angel/Gurista Extravaganza. Just orbit at 50km range and fire away. Always take down frigates first, especially the 70k+ bounty types as they MWD/webify.
Setup is pretty straight forward -
5x 'Malkuth' Heavy
1x Medium Shield Booster II 1x 10mn Afterburner II 2x Hardeners of choice (Usually Kenetic/Term unless AE)
1x PDU II 1x BCU
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Draconis
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Posted - 2005.05.23 17:54:00 -
[39]
Edited by: Draconis on 23/05/2005 17:55:01 I use for PvE: LII Missions
5x Heavy Launchers 1x Medium Shield Booster II 1x 10MN AB II 2x Hardeners 2x Ballistic Control I's
For L3 Missions take off a Ballistic Control, slap on a CPU 1or2 and swap the Medium shield booster for a Large.
For PvP I take off the Shield hardeners and replace for a Warp Disruptor and Webifier. And sometimes swap a low for an armour repairer.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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Kasika
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Posted - 2005.05.23 19:43:00 -
[40]
Ive used my caracal for PVE since... well.. as soon as i could fly one!
It's a truely awesome cruiser. Cheap to replace, no-brainer to fit and a no-brainer to "use"!
I use: 5xArbalest heavies W/ scourge
1xNamed Med shield booster 1xNamed Med Cap Battery 1xCap recharger I 1xShield Hardener
1xBallistic control The last Low slot i can swap out for anything from a WCS to a cap power relay. I like to call it my "wild" slot :p ----------------------------------- My IBIS is knowed as "The ultimate power in the universe".
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zoturi
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Posted - 2005.05.28 08:17:00 -
[41]
Caracal is one of my fav ships
High
5 malkuth
Mid
Large Shield Booster II Med Shield Extender II Cap recharger II Cap recharger II
Low
Cap power relay (named or otherwise) Ballistic mod
I use this setup w/scourge since the caracal only gives bonus' with kinetic damage missiles. EDIT: Gives me 1919 shield hp. Use this for NPC have no idea how it would go in PVP.
Good setup but the cpu usage is HIGH.
Maybe I should train skills up. I only have 345/345 cpu. What cpu skills you have and what lvl they are?
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Ricky Baby
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Posted - 2005.06.12 13:42:00 -
[42]
at the moment i got
HI 4x stander heavy 1' (3 havox 1 thunderbolt) 1x standerd rocket full of defenders
MED 1x 10MN AB 1x Medium shield booster 1x large shield hardener (2000 shield :P) 1x ship scanner (no cpu left for much else)
LO 2x CO-proccesors
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Azrael Maxim
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Posted - 2005.07.07 14:34:00 -
[43]
Post cold war Caracal setup of mine is:
5 heavies (arbs)
1 painter (best named), 1 afterburner (tech II), 1 large shield booster (tech II), 1 cap charger (tech II)
1 ballistic control, 1 pdu (tech II)
I use it as a mission runner and works quite well :)
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Zyre
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Posted - 2005.07.10 19:12:00 -
[44]
What setups works good on a Caracel now after the Cold War patch?
P.S Im a EVE noob.
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ELECTR0FREAK
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Posted - 2005.07.11 01:22:00 -
[45]
Originally by: Azrael Maxim Post cold war Caracal setup of mine is:
5 heavies (arbs)
1 painter (best named), 1 afterburner (tech II), 1 large shield booster (tech II), 1 cap charger (tech II)
1 ballistic control, 1 pdu (tech II)
I use it as a mission runner and works quite well :)
Damn dude, just get a Cerb.
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Ava Gaborstein
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Posted - 2005.07.11 22:00:00 -
[46]
You have to switch your setups a bit depending on the mission:
Drone Missions: 3x Arbalest Rocket Launcher w/ Thorns 2x Malkuth Standard Launcher w/Bloodclaws
1x 10mn Afterburner II 1x Medium Shield Recharger 2x Cap Recharger
2x Ballistics
Frigate/Cruisers
3x Limos Heavy Launchers w/ Scourge 2x Malkuth Standard Launchers w/Blooclaw
1x 10mn Afterburner II 1x Web 1x Med Shield Rep. 1x Cap Recharger
2x Ballistics
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Chrysantheum
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Posted - 2005.07.11 23:35:00 -
[47]
PVP Hi: 5 Heavy launchers Med: 3 Multispecs, 1 20km disruptor (can be changed for something else if not needed) Lo: 2 CPR |

Calian
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Posted - 2005.07.12 00:47:00 -
[48]
5 Arbalest Heavy 1 Gistii Small Booster, 3 Active Hardeners(em, therm, kin) 2 BCU
Highest damage potential, and HAC-like resists. Requires electronics and weapon upgrades to level 5 though... and about 100mil.
------------------------- I hate everyone, except you. |

Infineon
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Posted - 2005.07.20 17:17:00 -
[49]
I love all my caraclsàmany people donÆt understand how good of ship it is and the advantages it has, they are also very cheap to replace.
Many sayàöOh itÆs fragileö, ôI cant do good tankö, ôIts underpoweredöà.wtf
1.lol, 5 heavyÆs deal decent damage at any range! There is no need to go at optimal like many cruiser struggle with.
2.ôWhat about defenses?, I cant come up with decent tank..ö well if you cant, than maybe you need to think of other alternativesà.like jammers, fit 3 racials on your bird and you can paralyze almost any cruiser. Just make shore you switch them depending on opponents shipàworks grate for rat hunting.
3.At this point you are pretty much set, just fit 2 x CPR, for low slots. That will stabiles your cap at about 50% while running all 3 jammers.
à.and as for that 4th med slot, lol, go wildà I like med shield booster
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Arctura
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Posted - 2005.08.08 15:47:00 -
[50]
Originally by: Ava Gaborstein You have to switch your setups a bit depending on the mission:
Drone Missions: 3x Arbalest Rocket Launcher w/ Thorns 2x Malkuth Standard Launcher w/Bloodclaws
1x 10mn Afterburner II 1x Medium Shield Recharger 2x Cap Recharger
2x Ballistics
Frigate/Cruisers
3x Limos Heavy Launchers w/ Scourge 2x Malkuth Standard Launchers w/Blooclaw
1x 10mn Afterburner II 1x Web 1x Med Shield Rep. 1x Cap Recharger
2x Ballistics
I found that lvl2 drone missions dont even require a different setup, a basic heavy launcher setup destroys the drone silo in 1 volley :D -> warp -> blast a volley -> warp out, done.
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Berg1972
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Posted - 2005.08.09 13:51:00 -
[51]
Hi: 3 Heavy luncher 2 Assult Luncher
Med: 1 MDW 1 Stasi 1 Warp 1 Target Painter
Low: 2 CPU Kill podd is fun =) |

Kyozoku
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Posted - 2005.08.09 14:33:00 -
[52]
Originally by: Chrysantheum PVP Hi: 5 Heavy launchers Med: 3 Multispecs, 1 20km disruptor (can be changed for something else if not needed) Lo: 2 CPR
I use this exact setup and it works pretty well. I rarely fail jams on anything smaller than a bship.
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xOm3gAx
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Posted - 2005.08.09 19:10:00 -
[53]
4x Heavy 1x rocket w/ defenders
mids
1x 10mn mwd 1x WCS/Webber 2x cap chargers 2s
lows
2x bcu
drone bay - 2x med drones for confusion tactics =)
Adjust the setup to work how u need it... ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you
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Max DeathWish
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Posted - 2005.08.15 22:53:00 -
[54]
I'm surprised I haven't seen a "platacel" setup posted in here... a Caracel *can* be pretty rugged, if you can live without Heavies.
HI --- 5x named Standard Missile Launcher
MID --- 10MN Afterburner II 2x Capacitor Recharger Racial ECM or 3rd Cap Recharger
LO --- 1600mm Armor Plating (named if you can swing it) named Medium Armor Repairer
This setup requires Engineering lvl5 and Hull Upgrades lvl3 as well as Afterburner lvl4 for the tII AB. It's well worth every bit of it - I cleared a 4/10 Guristas complex with ease. A single volley of standards (I use a EM-kinetic-kinetic-explosive-kinetic salvo) will pop most frig rats instantly... clear the frigs quickly and the cruisers are sitting ducks after that.
Yessir, love me platacel - it's the only over-plated cruiser whose ship skill bonuses still apply to the undersize weapons. Can't beat that!
Max DeathWish.
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Layrex
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Posted - 2005.08.15 22:59:00 -
[55]
For popping frigs I use:
5x Named Assaults w/ Bloodclaws
1x Named Med SB 1x Large named Shield Extender 2x Sensor Booster
2x BCS ------------------------------
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elFarto
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Posted - 2005.08.16 10:03:00 -
[56]
Originally by: Layrex For popping frigs I use:
5x Named Assaults w/ Bloodclaws
1x Named Med SB 1x Large named Shield Extender 2x Sensor Booster
2x BCS
Mine is the same but with 2 cap rechargers instead of the sensor boosters.
Regards elFarto
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Cassie Nova
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Posted - 2005.08.18 01:59:00 -
[57]
Has anyone experimented with a hybrid turret/missle mix on this ship? I wondered at the viability of using 1 or 2 small (maybe medium?) railguns (or med. blasters) as close defense weapon(s) rather than relying on drones or FoF missles. From what I've read, you never want to let anything get that close, but I seem to come out of deadspace accelerators smack in the middle of the hostiles and would like something to smack 'em with. If these seem like dumb questions I can only offer this: I have finally gotten my Cruiser skill high enough to fly it.
|

Gabby05
|
Posted - 2005.08.27 08:23:00 -
[58]
You could use a blaster, but people seem to be doin just fine fitting painters etc in the mids and have no probs at all.
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errorist
|
Posted - 2005.09.11 14:12:00 -
[59]
i have this fitt for my caracel
hi 3xheavy launchers(named) 1xmed smartbomb(named)
med 1xmed shield booster(named) 1x em hardener 1x therm hardener 1xmed shield extender
low 2x cpu upgrades
this is my deadspace setup and works fine
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Justice Bringer
|
Posted - 2005.09.11 15:11:00 -
[60]
Originally by: errorist i have this fitt for my caracel
hi 3xheavy launchers(named) 1xmed smartbomb(named)
med 1xmed shield booster(named) 1x em hardener 1x therm hardener 1xmed shield extender
low 2x cpu upgrades
this is my deadspace setup and works fine
Not sure how long you've been playing EVE, but yours like some of the other setups I've seen have left me scratching my head.
Caracal has 5 high slots so why not fill all 5 of them. Some people have even used shield boosters and armour reps in the same setup... 
Well with my skills, including the new missile skills mostly at lvl 3, i've gone for the following:
High: 5 x Limos Med: AB II, Med Shield Booster II, Anointed EM Ward, Target Painter Low: 2 x BCU Drones: 4 x Acolytes
I can hit the NPC rats at 65km which is further than i can with a lot of my turret ships, even my Ferox and Moa unless i use sensor boosters etc.
The reason i bought this ship was just to play around with it to see if I would like a Cerberus. Well with a 6,5,4 layout, I can definitely say that I'd like a Cerberus, but my Ishtar comes first.
  
Verdit on Caracal - Very good cruiser and it does maximum damage at all its range. Just keep distance from rats, switch on booster as needed, and let rip. Job done.

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Timmyu
|
Posted - 2005.09.11 15:28:00 -
[61]
High 5 Rocket launcher II
Mid 1 10NM MWD 2 X5 Proto webber 1 Warp scrambler
Low 1600mm tungsten Ballistic controlls
Hello mr friggy/ceptor |

Ryles
|
Posted - 2005.09.12 09:12:00 -
[62]
Q: If IÆm trying to kill just tech 1 and 2 frigates, would you use X5 heavies or X5 assault launchers?

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wierchas noobhunter
|
Posted - 2005.09.12 09:51:00 -
[63]
pve setup hight :5xassault med:ab, sb, 2xpasive or active hardeners on rat tipe 2xbalistic
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wierchas noobhunter
|
Posted - 2005.09.12 09:54:00 -
[64]
Originally by: Ryles Q: If IÆm trying to kill just tech 1 and 2 frigates, would you use X5 heavies or X5 assault launchers?

assault much better
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Sinistro
|
Posted - 2005.09.12 12:21:00 -
[65]
5 named launcher t2 10 ab, t2 med shield booster, tr2 sensor booster, and cap recharger ( can swap this for a hardener in if needed) 2 nanofiber internal structure I
I use it as speed rigged long distance 682m/s, 110km lock and 102km range on heavies.
Fly this setup for over 1 year, did not lose it yet :) and do still sometimes lvl 3 missions in it and sometime 3/10 and 4/10 complexes.
Get on range as fast as you can works good against npc's
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Justice Bringer
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Posted - 2005.09.12 12:36:00 -
[66]
Originally by: wierchas noobhunter
Originally by: Ryles Q: If IÆm trying to kill just tech 1 and 2 frigates, would you use X5 heavies or X5 assault launchers?

assault much better
Well I did Angel Extravaganza lvl 3 yesterday and i used all heavies from 65km. I have a max velocity of 562m/s so i kept distance and they poped long before they even got to 35km. Even the two spider drones at the last stage didn't last to a barrage of heavies and 4 light drones.
I think heavies also go further than lights, but can't remember...
Justice 
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Calian
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Posted - 2005.09.12 14:49:00 -
[67]
Originally by: Justice Bringer
Originally by: wierchas noobhunter
Originally by: Ryles Q: If IÆm trying to kill just tech 1 and 2 frigates, would you use X5 heavies or X5 assault launchers?

assault much better
Well I did Angel Extravaganza lvl 3 yesterday and i used all heavies from 65km. I have a max velocity of 562m/s so i kept distance and they poped long before they even got to 35km. Even the two spider drones at the last stage didn't last to a barrage of heavies and 4 light drones.
I think heavies also go further than lights, but can't remember...
Justice 
Assault launchers are undisputibly better than heavies at killing frigates, and that's what he asked, not IF you could kill frigates with heavies, because you can, but not half as well as assaults.
------------------------- I hate everyone, except you. |

Edison Frisk
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Posted - 2005.09.14 15:34:00 -
[68]
Originally by: Timmyu High 5 Rocket launcher II
Mid 1 10NM MWD 2 X5 Proto webber 1 Warp scrambler
Low 1600mm tungsten Ballistic controlls
Hello mr friggy/ceptor
I didnt think I was a noob until I tried to fit this, with engineering skills maxed out I could only fit the assaults and the 1600mm plate maxing out my P/G. I couldn't fit any mid slot mods and the ballistic control. Did you just make that set up up cos it looked good on paper or have you actually got it fitted?? 
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Acute
|
Posted - 2005.09.15 11:41:00 -
[69]
I've taken down an Extinguisher with this setup, and 6x cruisers, works great, choose your battles and stay away from warp scrambling rats. :}
High 5 Heavy Limos
Mid 1 Clarity ward shield booster 2 Ballistic shield hardeners 1 Thermal hardener, named
Low 1 Ballistic 1 Co processor
Great for ratting guristas, just change Hardeners as per rat types, have fun.
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Raiju X
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Posted - 2005.09.15 21:08:00 -
[70]
Originally by: Entreri Finwe PvP:
5x Heavy Launchers
1x MWD 1x Warp Scram 1x Webber 1x Medium Sheild Booster
1x Cap recharge module of choice
Use MWD to keep range and die vs. anything that can't be webbed... I have killed two interceptors (two seperate 1vs1's) and won both (I was attacked both times)...
how or what is the Cap recharge module of choice? that's 5 medium slots isn't it?
I am trying to get this set up working for PvP and Kill missions.
I had to put in 2 co processors just to get most of it to work. But still not sure how to get my capacitor recharge to work.
Thank you!
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Tio 10
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Posted - 2005.09.22 19:54:00 -
[71]
Is there any good pvp setups for the caracal¦s or are they useless after the patch?
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xenorx
|
Posted - 2005.09.23 18:02:00 -
[72]
Originally by: Tio 10 Is there any good pvp setups for the caracal¦s or are they useless after the patch?
H: 5 assault launchers M: 20km disrupter, web, target painter, tracking disrupter L: 1600mm plate, small armor rep
Use best named or T2 if you want best results. Its cheap and will flat tear up an intercepter/AF.
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Jenny Spitfire
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Posted - 2005.09.28 08:16:00 -
[73]
Edited by: Jenny Spitfire on 28/09/2005 08:23:29
Originally by: Tio 10 Is there any good pvp setups for the caracal¦s or are they useless after the patch?
PvP Mid-range (100km) fleet support vs frigates/cruisers: H: 5 heavy launchers M: tango, sensor booster, 2 caps L: 400mm plate, med armor rep
for tango, either use 20km disruptor or 10mn AB/MWD of your choice.
Just a note, this setup is also good for running level 3 agents even with 8 vs 1.
♥♥♥♥♥
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Brain Kill
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Posted - 2005.10.02 11:10:00 -
[74]
If your trying to beat anything smaller than you use assults, if your trying to take something biggI hit more If I stop, shoot one ship once then get them all facing me. This way they're less likely to dodge my missiles as long as they don't get within thier orbiting range. |

mavskji
|
Posted - 2005.10.02 13:00:00 -
[75]
Support ur friends 
5x heavies 1x AB 3x target painters 2x ballistic controls
Not a setup for people afraid to die - take one for the team.
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Raaz Satik
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Posted - 2005.10.02 15:27:00 -
[76]
Originally by: Justice Bringer Well with my skills, including the new missile skills mostly at lvl 3, i've gone for the following:
High: 5 x Limos Med: AB II, Med Shield Booster II, Anointed EM Ward, Target Painter Low: 2 x BCU Drones: 4 x Acolytes
I can hit the NPC rats at 65km which is further than i can with a lot of my turret ships, even my Ferox and Moa unless i use sensor boosters etc.
cut..
Verdict on Caracal - Very good cruiser and it does maximum damage at all its range. Just keep distance from rats, switch on booster as needed, and let rip. Job done.
I have all the new skills at Level 4 but have recently put my beloved Caracal in storage cause I find Heavies can't hit anything. It worked well with 5 Assault Launchers and a Web but getting close enough to use the Web sort of defeats the point in my opinion. How well does the Target Painter work? That may be the way to go.
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Timmyu
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Posted - 2005.10.03 05:18:00 -
[77]
Originally by: Edison Frisk
Originally by: Timmyu High 5 Rocket launcher II
Mid 1 10NM MWD 2 X5 Proto webber 1 Warp scrambler
Low 1600mm tungsten Ballistic controlls
Hello mr friggy/ceptor
I didnt think I was a noob until I tried to fit this, with engineering skills maxed out I could only fit the assaults and the 1600mm plate maxing out my P/G. I couldn't fit any mid slot mods and the ballistic control. Did you just make that set up up cos it looked good on paper or have you actually got it fitted?? 
It was only a joke setup but it all fits:
5 RL 2s = 4pg x 5 = 20PG MWd = 150PG 2 web = 2PG 1 scram = 1PG 1600mm = 500pg ballistic = 1PG
total = 674
base PG of the caracal is 600 X 1.25 =750
Again, this was just only a joke setup ;)
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Zakgram
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Posted - 2005.10.04 11:39:00 -
[78]
Originally by: Timmyu High 5 Rocket launcher II
Mid 1 10NM MWD 2 X5 Proto webber 1 Warp scrambler
Low 1600mm tungsten Ballistic controlls
Hello mr friggy/ceptor
Press the lock button, wait 10 secs, oh where did the inty/frig go to?
Surely a bunch of sensor boosters would help you get the lock in time - but then this is probably the wrong ship for fast locking?
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Shiraz Merlot
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Posted - 2005.10.09 11:21:00 -
[79]
Heavy missile users expecting frigs should carry a painter. I just went out for some belt rats to confirm this... meet my logs:
painted (two targets): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage.
unpainted (one target): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 53.3 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 53.8 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 61.8 damage.
painted again (two more targets): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 198.7 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage.
unpainted: (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 51.4 damage. (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 52.5 damage.
painted: (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 152.2 damage. (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 190.7 damage.
You get the idea :)
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Javier Sidle
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Posted - 2005.10.23 10:43:00 -
[80]
Originally by: Shiraz Merlot Heavy missile users expecting frigs should carry a painter. I just went out for some belt rats to confirm this... meet my logs:
*edit*
You get the idea :)
Shiraz,
What was your ship setup?
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Morgawer
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Posted - 2005.11.01 09:54:00 -
[81]
I would like to know too. Just got my Caracal and dont want to loose it just yet.... |

Bottled Brain
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Posted - 2005.11.01 14:43:00 -
[82]
Originally by: Shiraz Merlot Heavy missile users expecting frigs should carry a painter. I just went out for some belt rats to confirm this... meet my logs: ...
That¦s the effect of the npc¦s mwd increasing their sig radius. Take a look at the Missile Damage formula and you will see the painter does exactly what the description says, increasing the damage by 25%. But if the sig radius difference is big, the difference of one painter is too small to give an significant improvement.
One painter is good for torps to shoot bc, for cms to shoot cruisers and for heavies to shoot destroyers and for light missiles to shoot assault frigs and interceptors (the last one is really sad). When the sig radius difference is bigger you need multiple painters to see an effect.
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The Wizz117
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Posted - 2005.11.01 17:20:00 -
[83]
Originally by: Shiraz Merlot Heavy missile users expecting frigs should carry a painter. I just went out for some belt rats to confirm this... meet my logs:
painted (two targets): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage.
unpainted (one target): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 53.3 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 53.8 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 61.8 damage.
painted again (two more targets): (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 198.7 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 145.1 damage. (combat) Your Scourge Heavy Missile I hits Guristas Infiltrator, doing 201.4 damage.
unpainted: (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 51.4 damage. (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 52.5 damage.
painted: (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 152.2 damage. (combat) Your Scourge Heavy Missile I hits Guristas Destructor, doing 190.7 damage.
You get the idea :)
this can't pre right target painters dont increase damage that much! never!
i wish it would, then all my problems would be solved.
ccp once said that target painters are designed for turret users and not for missiles
i tested tp and they aint effecting it at all when i tested them 
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Kilo Paskaa
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Posted - 2005.11.01 17:36:00 -
[84]
Here is how i use my cally.
4x Hv launchers (named if you really want) 10mn Mwd Sensor booster Medium cap battery Cap recharger
To lows what ever you want (ballistic control system for example)
Whole purpose of this ship is to snipe from 80km and when someone comes near use mwd to run or warp away. Used this to blast rats and some cruisers (maller and thorax).
Requires some skills before can fit all that stuff. And if someone decides to run laugh at him .
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Great Artista
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Posted - 2005.11.02 07:19:00 -
[85]
Edited by: Great Artista on 02/11/2005 07:20:05 Hmm, Kilo has a nice setup...
I find most interestin that 1600mm setup.. I was just wondering if that was done before Cold War? So does it still work...?
I need something that is able to tank 4/10 complexes (alone if possible, but i wouldnt go to 4/10 whitout buddy)
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Hugh Ruka
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Posted - 2005.11.02 08:08:00 -
[86]
My current NPC setup (guristas/sansha):
HI: 3x assault launcher, 2x malkuth heavy MI: 10mn AB II, large shield extender, thermal amp, med shiled booster LO: 2x PDS
Has 3.2k shields with my skills, 40km range on light missiles. I mostly use the AB always on and keep range at 40km, wasting anything that comes into range.
I actualy do not need the booster, so maybe I change it and the amp for therm/kin hardeners. ------------------------------
If stupidity could bloom, these forums would be all flowers ... |

Hugh Ruka
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Posted - 2005.11.11 16:26:00 -
[87]
I advanced to level 3 missions, this is my Caracal setup:
HI: 4x arbalest assault launcher, 1 advanced limos assault launcher (I did not get an arbie for reasonable price) MED: 10MN AB II, large shield extender II, hardener, med shield booster LO: PDS I, Shield power relay
I can do an Angel Extravaganza in about 2 hours. I have crap missile skills, it will only get better :-) I did not get the Black Market Hub or Spy Stash missions which I heard are the hardest. I have most problems with Duo of Death, takes 3 warp outs (sentries).
------------------------------ Removed due to offensive content - Laqum |

Gaelron
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Posted - 2005.11.11 17:10:00 -
[88]
Originally by: Fjellu I have only done missions while I still used a Caracal. Here is my setup from bach when:
5X Arbalest heavy launcher
Domination 10 MN MWD or Domination 10 MN Afterburner Large Dread Guristas Shield Booster Cap recharger II Eutetic I Capacitor Charge Array
Dread Guristas Ballistic Control System Domination Ballistic Control System _________________________________________________
This gives nice speed, awesome shield boost and damage and decent cap recharge
This is also a 300m ship!!!! I would bring 2 ravens with t2 for this.
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Dead Prophet
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Posted - 2005.11.20 00:56:00 -
[89]
Edited by: Dead Prophet on 20/11/2005 00:57:49 Edited by: Dead Prophet on 20/11/2005 00:56:22 just a newbie really, but here is my 0.0 npc setup. I've been using it for weeks now, and its 100% safe against 0.0 rats as long as you are careful not to take on more than you can chew, and know when you run. The biggest rats i kill are 1mil, although i don't take on anything with longer range than me :) Mainly you should engage frigs & cruisers, with the occasional small BS.
hi: 5 x heavies
med: 1 x med shield booster 2, 1 x named 10mn MWD, 2 x named cap chargers
low: 1x good overdrive & 1 x named signal amp.
yes i know the mods cost a lot more than the ship itself, but if you look after it, it looks after you. (you get most of the good mods as loot anyway after a week or so)
Just remember that you are 100% specialist, engage at long range and use the MWD to stay there, you shouldn't take any hits.
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kashkaisha
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Posted - 2005.11.21 16:03:00 -
[90]
my pvp gate camping and friend support is:
1 small remote armor repair (1 small remote hull repair (i think its exist but im not sure...i think i ave seen one long time ago but...who knows ^^) if you can find one...i personaly dont :() 1 whatever turret you can find (just to b on the kill mail ) 1 med nosf 1 small or med energy neutralyser
med slot
1) 4 multi spectral jammer + a sensor booster 2) 5 multi spectral jammer 3) if you can fit multi named or tech 2 its great cause you can jam freakin galente ship  low slot
warp core stab 4tw
++ kash
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Justice Bringer
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Posted - 2005.11.21 16:21:00 -
[91]
Originally by: kashkaisha my pvp gate camping and friend support is:
1 small remote armor repair (1 small remote hull repair (i think its exist but im not sure...i think i ave seen one long time ago but...who knows ^^) if you can find one...i personaly dont :() 1 whatever turret you can find (just to b on the kill mail ) 1 med nosf 1 small or med energy neutralyser
med slot
1) 4 multi spectral jammer + a sensor booster 2) 5 multi spectral jammer 3) if you can fit multi named or tech 2 its great cause you can jam freakin galente ship  low slot
warp core stab 4tw
++ kash
Dude, how do you fit 5 items into a ship that currently only has 4 med slots????    
Justice 
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kashkaisha
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Posted - 2005.11.22 03:49:00 -
[92]
yea...hum your right lol
4 multi spectral jammer or 4 dawpner ( i avent try dawnp yet but i will soon )
Most of the ppl, anyway, doesnt expect to b jam by a caracal so its fun for that.
and you can also fit some remote sensor booster to boost frig lock :)
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Kythoma
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Posted - 2005.11.22 08:26:00 -
[93]
i use :
high 3x heavy II, 2x arby
med y-s8 ab, med sb II, named kin/em hardener, sigbooster II
low bcs II, pds II
nice RoF & range 
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Simon Illian
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Posted - 2005.11.22 09:13:00 -
[94]
Post RMR : high 5 heavy (named) Med : 1 Large C-5L, 1 EM Tech II, 1 Invul. Tech II, 1 warp scramble, 1 medium cap injector low : 2 fitting mod (re. my skill)
and you get a pretty funny little ship ;D
[Eve Tool for the mass] |

IT Yassir
|
Posted - 2005.11.22 12:01:00 -
[95]
Edited by: IT Yassir on 22/11/2005 12:04:36 Edited by: IT Yassir on 22/11/2005 12:04:18 Go with rockets for frigs. 
|

Graalum
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Posted - 2005.11.27 20:56:00 -
[96]
setup 1
high: 3 limos heavies, 2 limos assault
med: 1 Small sheild booster II, 2 passive hardeners, 1 large named sheild
low: 2 power diagnostic
gives me with skills about 3400 shields and 1050 cap, i can run the booster almost indefinately. I've tanked t2 frigs with drones for quite a while without losing shields, and can handle cruiser setup thats been thrown at me. With better skills I could fit a Large shield II which would give me about 400-500 more shield. I've also thought about this setup, but never tried it.
high: 5 limos assault
med: 3 shield power relay II, Large shield extender II
low: 2 power diagnostic I or power diagnostic I balistic of some sort.
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Berak FalCheran
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Posted - 2005.12.07 10:05:00 -
[97]
Edited by: Berak FalCheran on 07/12/2005 10:05:19 So my newbie alt has started to fly Caldari cruisers.
I've found the following setup great for missions:
High: 5x assault launchers
Mid: 1x 10mn ab 1x medium shield booster 1x cap recharger 1x large shield extender
Low: 2x PDU
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
|

Hugh Ruka
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Posted - 2005.12.07 11:25:00 -
[98]
Originally by: Graalum setup 1
high: 3 limos heavies, 2 limos assault
med: 1 Small sheild booster II, 2 passive hardeners, 1 large named sheild
low: 2 power diagnostic
gives me with skills about 3400 shields and 1050 cap, i can run the booster almost indefinately. I've tanked t2 frigs with drones for quite a while without losing shields, and can handle cruiser setup thats been thrown at me. With better skills I could fit a Large shield II which would give me about 400-500 more shield. I've also thought about this setup, but never tried it.
high: 5 limos assault
med: 3 shield power relay II, Large shield extender II
low: 2 power diagnostic I or power diagnostic I balistic of some sort.
lol ... how do you put shield power relays into med slots ? afaik they are low slot mods. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Ralus
|
Posted - 2005.12.07 11:54:00 -
[99]
Edited by: Ralus on 07/12/2005 11:53:43
The caracal is a great npc ship, but in pvp if you let anything get close to it it tends to melt
|

Viscount Hood
|
Posted - 2005.12.15 13:52:00 -
[100]
This is my NPC setup.
H: 4 Heavy launchers with either Scorage, Widow, Thunderbolt or havoc. H: 1 Assault launcher with either bloodclaws or defenders. M: Shield Booster II M: Kinetic Shield hardner M: Ballistic shield hardner M: 10mn AB L: BCU or PDU or co processor L: PDU
This setup is ok for noobs or those with basic missile skills (like me) down to 0.1 sec (especially if your cash poor). use the AB to keep your distance - 30km is prefered and they can hardly touch you. 0.0 you have to be real careful. The different missiles give you a variety of choices, and the defenders are useful for low sec whilst you are getting in range. Then you can swap with light missiles for fast firing damage or if there are pesky frigates around combine these with your drones. This leaves your heavies available on the larger targets.
If your getting armour damage, its really time to think about leaving.
If you want to prep for possible pvp then keep PDU's in bottom and take out 1 or 2 of the hardners and stick in ECM e.g. webber, scrambler, senser dampner. But generally not the scrambler because sometimes you want your foe to leave...because the caracal goes pop quickly in sticky situations.
With the extra slot coming there are all sorts of other possibilities.
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Vanye Inovske
|
Posted - 2005.12.15 16:56:00 -
[101]
Originally by: Berak FalCheran Edited by: Berak FalCheran on 07/12/2005 10:05:19 So my newbie alt has started to fly Caldari cruisers.
I've found the following setup great for missions:
High: 5x assault launchers
Mid: 1x 10mn ab 1x medium shield booster 1x cap recharger 1x large shield extender
Low: 2x PDU
This setup will sleepwalk through any lvl 2 mission. Those assaults really chew up frigs. However, you'll get through missions even faster if you swap the PDUs for BCUs in the lows. You have way more tank than you need in a lvl 2 here, so losing a bit for increased damage is the way to go imho.
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Kilo Paskaa
|
Posted - 2005.12.15 17:35:00 -
[102]
My "enemies dont want to engage me" setup
5x Heavy launcher
10mn ab 2x Sensorbooster 1 cap recharger 1
2x ballistic control system.
No-one wants to stay in the same belt with me . Keep at range 80km and fire away.
|

Charlie3
|
Posted - 2005.12.16 19:19:00 -
[103]
First to post my RMR setup I guess.
I tend to rat hunt most so this is not a PvP setup...
Five regular heavy launchers. Pre RMR I had to use those Malkuth launchers to fit the other stuff but the Caracal changes they did are VERY nice IMHO.
Mid slots are 10AB2, Medium Shield Booster, two medium shield extenders and a cap recharger.
Down low I have an overdrive and a stabber.
Sometimes I use a sensor boosters to boost my missle range. I had very little time to experiment last night (1st night of RMR) so I'm still experimenting.
Gonna see if I can get a large extender instead of the two mediums and maybe try to fit a hardener in also.
New caracal changes rock!
_______________________ WWII Online convert! OT Mongers Corporation |

Karlponken
|
Posted - 2005.12.20 13:27:00 -
[104]
Just got my Caracal, but I can't really understand one thing, the caracal got 530 powergrid output and 5 of those heavy missile launchers is 5 x 100 MW = 500 MW powergrid output.
How am I supposed to fit anything else?
Sorry for this n00b question :D
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Kilo Paskaa
|
Posted - 2005.12.20 13:30:00 -
[105]
Originally by: Karlponken Just got my Caracal, but I can't really understand one thing, the caracal got 530 powergrid output and 5 of those heavy missile launchers is 5 x 100 MW = 500 MW powergrid output.
How am I supposed to fit anything else?
Sorry for this n00b question :D
Get engineer skill to lvl5 (25% to powergrid) or fit lots of ewar thingys.
--------
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Karlponken
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Posted - 2005.12.20 13:40:00 -
[106]
Originally by: Kilo Paskaa
Originally by: Karlponken Just got my Caracal, but I can't really understand one thing, the caracal got 530 powergrid output and 5 of those heavy missile launchers is 5 x 100 MW = 500 MW powergrid output.
How am I supposed to fit anything else?
Sorry for this n00b question :D
Get engineer skill to lvl5 (25% to powergrid) or fit lots of ewar thingys.
Ahh, thx alot for the info m8 =)
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Flax Volcanus
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Posted - 2005.12.20 16:15:00 -
[107]
Originally by: Karlponken Just got my Caracal, but I can't really understand one thing, the caracal got 530 powergrid output and 5 of those heavy missile launchers is 5 x 100 MW = 500 MW powergrid output.
How am I supposed to fit anything else?
Sorry for this n00b question :D
I had 5x Malkuth heavies, and now the fifth won't come online because it takes too much power. I even put a MAPC on, and it's still short. WTF? I have Eng 5, so that won't help. Rest of my setup is the same as before -- except that the Painter 2 had to come off because it now needs one more skill level to use.
This blows. 
|

BetaZ
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Posted - 2005.12.20 16:40:00 -
[108]
in a group thiis is a nice little set up:
Highs: x4 Malkuth assult launchers x1 Med Nos
Med: x1 Webby x2 warp scrambler ( 2 strength ) x1 Sensor Dampener
Lows: x2 warp stabs --variation-- x1 Co proc x1 RCU.
I use this worknig with 2 thorax's (in RMR) It works well in the group. But it fails on 1v1.
BZ
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Cade Morrigan
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Posted - 2005.12.20 20:43:00 -
[109]
Originally by: Flax Volcanus
I had 5x Malkuth heavies, and now the fifth won't come online because it takes too much power. I even put a MAPC on, and it's still short. WTF? I have Eng 5, so that won't help. Rest of my setup is the same as before -- except that the Painter 2 had to come off because it now needs one more skill level to use.
Why are you using an MAPC on a ship with over 100 grid? MAPC is a flat +10 grid points while a PDU is +5% and a RCU is +10%. With 500grid that's an added 25 or 50 grid, much better than just the 10 points from a MAPC.
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Skidd Chung
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Posted - 2005.12.20 21:32:00 -
[110]
Edited by: Skidd Chung on 20/12/2005 21:37:29
Originally by: BetaZ in a group thiis is a nice little set up:
Med: x1 Webby x2 warp scrambler ( 2 strength ) x1 Sensor Dampener
I use this worknig with 2 thorax's (in RMR) It works well in the group. But it fails on 1v1.
BZ
Caracal has 5 mid slots. You're missing 1 in the mids.
I'm currently using Highs: 5x Malkuth heavy launchers
Mids: Web scrambler med cap booster med shield booster 10MN AB
Lows: BCU PDU
Makes great for an affordable ship. Cap booster is for continually shield boosting underfire. Med cap booster can hold 4 200 cap charges. PDU is for fitting all those in. This is with advance weapons upgrade lvl 3. ---------------------------------------------
War does not determine who is right, only who is left. - Russell Bertrand -
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Morphee
|
Posted - 2005.12.22 19:32:00 -
[111]
sry for the noob question, but can a Caracal (all cruiser actually) go in complex ? I currently have a kestrel and succubus and wanted to upgrade to Caracal but i love complex and i didn't find info if they can go in there
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BetaZ
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Posted - 2005.12.22 21:01:00 -
[112]
Edited by: BetaZ on 22/12/2005 21:03:50
Originally by: Skidd Chung
Caracal has 5 mid slots. You're missing 1 in the mids.
Yes, being in a group the mods needed for pvp are shared. And the 5th slot is useless unless i want to overkill on warp scramblers
lol
But i see your concern
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Ashareth
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Posted - 2005.12.24 14:53:00 -
[113]
I guess with the RMR changes(aka more grid, less fitting requirement for extenders and invul field, one more medslot) those setups have been updated.
I'm curious to know how you fit it now....;)
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Mimiru
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Posted - 2005.12.24 17:15:00 -
[114]
Quote: Yes, being in a group the mods needed for pvp are shared. And the 5th slot is useless unless i want to overkill on warp scramblers
Trust me, you can never have too many scramblers. You could also use it for someother type of EW, maybe a jammer or tracking disruptor.
I want mim and I want it now |

Takahashi Clutch
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Posted - 2005.12.29 20:34:00 -
[115]
Edited by: Takahashi Clutch on 29/12/2005 20:34:39 NPC setup
High: (3) Limos Assault (2) Limos Heavy In .3 or lower space, I will put (5) Limos Heavy on
Mid: Y-s8 Hydrocarbon I AB Small converse I deflection catalyzer Rat type shield hardener I (2) Large Shield Extender I
For Low slots, I use these configs 1. In low sec space, I use warp core stab and a PDS 2. Running lv2 missions, 2 PDS or 1 PDS and 1 BCU
Level 2 missions are a breeze and the Gurista's scout outpost (4/10), located in Erila, isn't too bad if I don't get over my head, just gotta take it slow with that one.
Haven't messed around with pvp too much as I'm still trying to build a bankroll for it. Though, I have had to defend myself during a few incidents.
Once I raise a few more skills I'll be looking to add MWD and replace the AB
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Takahashi Clutch
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Posted - 2005.12.30 18:52:00 -
[116]
NPC setup *changed it around a little*
High: (2) Limos Assault (3) Limos Heavy
Mid: Y-s8 Hydrocarbon I AB Cap recharger I (2) Rat type shield hardener I Large Shield Extender I
For Low slots, I use these configs 1. In low sec space, I use warp core stab and a PDS 2. .5 and higher, 1 PDS and 1 BCU
*updated* I recently situated myself near Metropolis area to play around in the low sec areas around there. The setup is pretty good vs Angels and I have no real problems with the frigs, cruisers and occasional BC that I run into.
Haven't bothered with pvp, as I'm still trying to build up my bankroll. When I see a low sec status player in local, I leave and try to find another empty low sec area.
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Jenny Spitfire
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Posted - 2005.12.31 05:55:00 -
[117]
Edited by: Jenny Spitfire on 31/12/2005 06:02:36
PvP Anti-Frig:
High: 3 Assault launchers, 2 Med NOS or 3 named rocket launchers, 2 Med NOS
Mid: 10mn MWD, 1 large shield extender, med. shield booster, 20km scrambler, web/EM shield hardener/tracking disruptor
Low: 2 BCUs or 1 BCU and 800mm plate
Dont laugh, this is guaranteed to fry frigates/AFs.
I call this setup as "The Rocket Jenny".  ----------------
RecruitMe@NOINT! |

Jenny Spitfire
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Posted - 2005.12.31 06:04:00 -
[118]
Originally by: Morphee sry for the noob question, but can a Caracal (all cruiser actually) go in complex ? I currently have a kestrel and succubus and wanted to upgrade to Caracal but i love complex and i didn't find info if they can go in there
Yes, 4/10 complex and above if I am not mistaken. ----------------
RecruitMe@NOINT! |

Shinnen
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Posted - 2005.12.31 09:23:00 -
[119]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 31/12/2005 06:02:36
PvP Anti-Frig:
High: 3 Assault launchers, 2 Med NOS or 3 named rocket launchers, 2 Med NOS
Mid: 10mn MWD, 1 large shield extender, med. shield booster, 20km scrambler, web/EM shield hardener/tracking disruptor
Low: 2 BCUs or 1 BCU and 800mm plate
Dont laugh, this is guaranteed to fry frigates/AFs.
I call this setup as "The Rocket Jenny". 
Rocket Jenny:
We were talking about this setup in game...
Seems that 3 assault launchers wont kill an assault frigate, ceptors will die to 2 nos, but you need a webber, and normal frigs will just die anyway .
Assault frigs will have a problem with the two nos, 5 assault launchers just wont cut it - their DPS is quite low.
The idea is to use the MWD to get very close, preferably on top of the assault frigate, launch your light drones, and start to pound him with all you got. Unless he manages to escape your webber and disruptor (he shouldnt due to MWD) or starts to hit shots (only if he's fitted blasters AC's or if he's using missiles - most assault frigs will go for the longer range option).
Rockets to kill the assault frig may be a good option too, their short range might initially cause problems but as soon as he's nossed and webbed and scrambled, he's not going anywhere and the high DPS of rockets should take care of him  ---
INFOD |

kebab v2
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Posted - 2005.12.31 11:55:00 -
[120]
5 heavys web, warp dis, target painter, sensor booster, large sheild extender 2 bcu
3.5k sheild and hard hitting missles at 50km, frigs and ceptors wont last long if they get into web range.
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Eizel
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Posted - 2006.01.04 03:56:00 -
[121]
Edited by: Eizel on 04/01/2006 03:56:47 I'm pretty new to Eve but So my setup is a bit limited by what my skills allow. But it's getting better. If anyone has any comments on my setup, it would be highly apreciated. For now I only use it for missions, I'm currently doing level 2 missions which is extremly easy. I expect more resistance at level 3.
Hi: 2x XR-3200 Heavy Missile Bay (Thunderbolt) 1x XR-3200 Heavy Missile Bay (Scourge) 2x Advanced 'Limos' Heavy Missile Bay I (Scourge)
Med: 10MN Afterburner I Medium C5-L Emergency Shield Overload I Large Azeotropic Ward Salubrity I Viscoelastic EM Ward Salubrity I Additional Thermal Barrier Emitter I
Low: Power Diagnostic System I Mark I Generator Refitting: Reaction Control
Drone: Vespa I
This gives my shield 3346 HP with added bonus to EM and Thermal, I havn't had it more than 1/3 damaged yet. And I'ts rare for any foes to get close enough for them to shoot at me. Even when jumping very close to a group in deadspace, I can boost away or kill them fast enough. I used to have some trouble hitting drones with heavy, but I don't really have a problem now. Think it mostly have to do with my skills (like Guided Missile Precision). I used to have an assault launcher, but I used it so rarely that I changed it for another heavy. I want to add a target painter instead of the thermal shield booster and a ballistic control thing instead of the reaction control but I need more CPU power at the moment, so waiting for my skills to catch up.
Hope anyone will comment on my setup. |

Rimme Ettakar
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Posted - 2006.01.07 02:54:00 -
[122]
Edited by: Rimme Ettakar on 07/01/2006 02:56:11 Edited by: Rimme Ettakar on 07/01/2006 02:54:21
Originally by: Eizel Edited by: Eizel on 04/01/2006 03:56:47 Hi: 2x XR-3200 Heavy Missile Bay (Thunderbolt) 1x XR-3200 Heavy Missile Bay (Scourge) 2x Advanced 'Limos' Heavy Missile Bay I (Scourge)
Med: 10MN Afterburner I Medium C5-L Emergency Shield Overload I Large Azeotropic Ward Salubrity I Viscoelastic EM Ward Salubrity I Additional Thermal Barrier Emitter I
Low: Power Diagnostic System I Mark I Generator Refitting: Reaction Control
Drone: Vespa I I want to add a target painter instead of the thermal shield booster and a ballistic control thing instead of the reaction control but I need more CPU power at the moment, so waiting for my skills to catch up.
Hope anyone will comment on my setup.
Lvl 3 will be difficult in a Caracal (thin tin can). Personally I'd load all the missile bays with Scourge to take advantage of the caracal's kinetic missile bonus. In mids, i recommend medium booster II and large shield extender II. 2 slots for NPC specific hardeners (you'll learn ... use your notepad) - using heavies, drop your AB for a target painter, this makes a huge difference. If you can afford it, get PWNAGE *grin*. In low, get a PDU II or RCU II (depending on your PG requirements), and try to fit ballistic control.
No idea on drones, I try to make them NPC specific, but I end up never remembering to change 'em.
RE
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MWEI
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Posted - 2006.01.07 04:50:00 -
[123]
I have had some luck with the following setup doing 1v1 with my corp mates
high: 5x heavys in high med: 1x med shield booster, 1x 10mn AB, 2x passive resist amp, 1x tracking disruptor low: pdu + bcu, 2 pdu works too.
The important part is to keep at range, with the pathedic shield and resist you cant take much damage, the trick is to orbit at maxium missile range, turn on tracking disruptor and AB, most turret based ship cant hit you at all even without the tracking disruptor (heavy missiles have very good range). Your AB should keep you at range incase he closes in, and while he does you can shoot him down.
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Chiron Typhon
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Posted - 2006.01.07 06:00:00 -
[124]
Hi: 5 Limos Heavies (Arb's are just too expensive to replace)
Med: Med Shield Booster, Target Painter, AB, Cap Booster and a Hardener
Low: BCS, PDU
A Webber is fine for PVP but just unnecessary vs casual NPCs.
Personally I think Assaults are over-rated against NPCs (PVP is a different matter). If you're just doing missions then with a painter and the right missile skills heavies do pretty much the same damage as lights versus regular frigates and you can blow most of them out of space at 60km+, long before they ever close.
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Ezrebeth
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Posted - 2006.01.16 18:02:00 -
[125]
Newb question, What is a BCS and PDU?
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Jenny Spitfire
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Posted - 2006.01.16 18:37:00 -
[126]
Originally by: Ezrebeth Newb question, What is a BCS and PDU?
BCU - Ballistic Control Unit PDU - Power Diagnostic Unit
S - System ----------------
RecruitMe@NOINT! |

Maivane
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Posted - 2006.01.18 15:30:00 -
[127]
Sorry but I just don't see how some of you fit all of the items in that you are refering to. I keep running out of CPU and power. Am I missing something ... we are talking about the tech level 1 Caracal right?
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Zecht
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Posted - 2006.01.18 17:53:00 -
[128]
They might have trained some skills that are allowing them to fit some extra mods.
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Spuki
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Posted - 2006.01.18 18:01:00 -
[129]
Originally by: Maivane Sorry but I just don't see how some of you fit all of the items in that you are refering to. I keep running out of CPU and power. Am I missing something ... we are talking about the tech level 1 Caracal right?
Have a look at the skills: - Engineering - Electronics - Weapon Upgrades - Advanced Weapon Upgrades
There may be other skills which reduce the cpu usuage of certain modules even further, but i think these 4 are the main skills to reduce fitting requirements.
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Maivane
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Posted - 2006.01.18 19:06:00 -
[130]
Ok, I will. Thanks for the information, I really appreciate it.
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spidster
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Posted - 2006.01.18 21:05:00 -
[131]
my BC destroyer
highs: 4x limos heavy launchers, 1x 280mm howitzer 1
meds: 1x named em hardener, 1x named thermal hardener, 1x named kinetic hardener, 1 large shield extender
lows: 1x ballistic unit thingy, 1x cpr or anything u want
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Drudenhaus
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Posted - 2006.01.19 03:11:00 -
[132]
Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
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Jenny Spitfire
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Posted - 2006.01.19 03:12:00 -
[133]
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders. ----------------
RecruitMe@NOINT! |

Drudenhaus
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Posted - 2006.01.19 03:15:00 -
[134]
Originally by: Jenny Spitfire
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders.
True, but nobody uses them as a defense mechanism?
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Jenny Spitfire
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Posted - 2006.01.19 03:18:00 -
[135]
Edited by: Jenny Spitfire on 19/01/2006 03:18:14
Originally by: Drudenhaus
Originally by: Jenny Spitfire
Originally by: Drudenhaus Anybody think using Defender missiles in a rocket turret would be useful on a Caracal?
No, you spam missiles on Caracals not defenders.
True, but nobody uses them as a defense mechanism?
Shields for defense. Launchers to kill. Besides, you do need all the DPS you can. Put it this way, mid-slots for defense, high slots for killing.
BTW, been there, done that. Doesnt work. ----------------
RecruitMe@NOINT! |

Filan
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Posted - 2006.01.19 03:20:00 -
[136]
High 5x Heavy Launcher 1
Medium 1 Small shield booster, 1 sensor booster I, painter, medium extender, webifier
Low BCS 1 x2
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minnmirman
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Posted - 2006.01.19 19:27:00 -
[137]
Edited by: minnmirman on 19/01/2006 19:28:50 What i have now==
5x named heavies--Scourger ammo to take advantage of bonus 1x med shield boost II--cheap easy to train for and works wonders 2x passive hardeners---npc specific 1x med shield ext---adds 720 1x AB 2x PDUs
I want to fiddle with it a bit and see if i can get a lg extendor on there, than take off one hardener for a painter. Maybe even switch out a pdu for a bcu? Also maybe switch out AB for mwd??
*edit new ideas
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Nicose
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Posted - 2006.01.20 09:27:00 -
[138]
i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
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Spuki
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Posted - 2006.01.20 10:17:00 -
[139]
Originally by: Nicose i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
I really wonder what kind of players you kill with that fitting. Ceptor pilots will orbit with 5km/s at 17km and laught at you, cruiser pilots will just mwd, ab or slowly move out of your scrambler range. AFs will stay at 19km, tanking your "high damage TII kinetic heavy missiles" and slowly break your tank.
What i try to say? The strength of a caracal isnt uber-damage or an uber-tank. Its the 5 midslots which can be used for ew and the possiblity to fit the new frig killer weapon nr. 1: assault launcher t2
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Gladius Bear
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Posted - 2006.01.23 11:34:00 -
[140]
Originally by: Spuki
Originally by: Nicose i dont know if any of you guys have tried this but is effective in PvP against other cruisers, will destroy intys, and frigs and can't see it being a problem against rats:
Hi-TII heavy missile launchers x4 -Named med NOS
Med- Med TII sheild booster - TII Passive EM plate - TII Invunerability field - TII sheild boost amplifier - 20km scrammer
Low- PDU II - BCU
I use the high damage TII kinetic heavy missiles, to get the ship dmg bonus. I know the set up is a bit pricey, and n00bs cant use it because they probably dont have the skills high enough yet, but damn its a nice set-up.
I really wonder what kind of players you kill with that fitting. Ceptor pilots will orbit with 5km/s at 17km and laught at you, cruiser pilots will just mwd, ab or slowly move out of your scrambler range. AFs will stay at 19km, tanking your "high damage TII kinetic heavy missiles" and slowly break your tank.
What i try to say? The strength of a caracal isnt uber-damage or an uber-tank. Its the 5 midslots which can be used for ew and the possiblity to fit the new frig killer weapon nr. 1: assault launcher t2
It works..
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PrimalManiac
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Posted - 2006.01.23 13:55:00 -
[141]
Looked through the post but did not see it:
PVP setup
5 assult launchers
1 signal booster 1 20k scram 3 multispecs (or race spec if you know what your fighting against)
1 med rep 1 800mm plate
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xh'dualityx
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Posted - 2006.01.30 05:46:00 -
[142]
ok guy's my setup for doing a 1 on 1 pvp fight is :
high: 4 named heaviy's (em all the way) 1 med nos
med: med t2 shield booster 2 jammer's (depending against wich ship ur going up against) 1 webber 1 warp scrambler
low: pds t2
I killed inty's, af's and any kind of cruieser's or normal frig's np
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Tremex
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Posted - 2006.02.08 20:46:00 -
[143]
Well, since I only do level 2 missions in my caracal, I use this extremely simple setup:
5x Heavy Launchers (Scourges) 4x Shield Extender + 1x Target Painter 2x Ballistic control
No NPC ever took my shields more then halfway down... I have Caldari Cruiser 5, and some other good skills. I have 340% of a regular caracals shield and 130% of a ferox shield with this setup. It's a walk in the park for level 2 missions...
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Erris Veloce
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Posted - 2006.02.08 21:14:00 -
[144]
5x best heavies you can afford (a givin) with scourges of course
1x large ext II 1x med ext II 1x AB 2x resistance amps of desired resist
1x bcs 1x pdu
just over 5k shield, nice resists, speed, and dps. with ab you can keep the distance.
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Cosmic Castaway
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Posted - 2006.02.12 15:24:00 -
[145]
Okay, this may also be a noobish question, but I tried to figure it out on my own and couldn't get it for the life of me. I've seen a lot of set ups on this board that say 5 heavy launchers and a mwd, and I just can't figure out how to get enough power grid for this, can anyone enlighten me please?
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Jon Hawkes
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Posted - 2006.02.12 15:47:00 -
[146]
Originally by: Cosmic Castaway Okay, this may also be a noobish question, but I tried to figure it out on my own and couldn't get it for the life of me. I've seen a lot of set ups on this board that say 5 heavy launchers and a mwd, and I just can't figure out how to get enough power grid for this, can anyone enlighten me please?
Engineering to level 5 should do the trick. Also, try using the Quickfit tool if you want to experiment with setups.
~Free production, refining and POS resouces site~ |

Cade Morrigan
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Posted - 2006.02.12 18:28:00 -
[147]
Edited by: Cade Morrigan on 12/02/2006 18:32:22 5xMalkuth Heavy with Scourge
1x AB 1x Medium Shield Booster II 1x Sensor Booster 1x Shield Hardener 1x Shield Boost Amp or another Hardener or a Cap Recharger depending on your needs.
2x Ballistic Control
This thing simply slaughters L3 NPCs. For any mission without an acceleration gate you can drop a bookmark and warp back in at 100km. Some NPC rats can fire heavies out over 70km, you can out range them with this setup. Use the sensor booster to lock and slay from 85k+, it's just evil. For missions with acceleration gates, you might have to warp out once or twice because they often start you off very close to the enemy. Those are the missions where I typically have two shield hardeners in place or a shield hardener and a shield boost amp.
Technological Secrets L3 is a breeze, Spy Stash is the hardest and I will likely not do that one again with the Caracal. Haven't had a Guristas Extravaganza since RMR came out (wtf?) so I've not had a chance to try that.
I can see where it would be tempting to put on a MWD to get that separation quickly, esp for missions with acceleration gates, but that puts a serious crimp in the rest of the setup so I never use one.
|

IHaveTenFingers
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Posted - 2006.05.02 15:59:00 -
[148]
This setup is great. especially with cruiser 4-5
Highslots: 5x Malkuth Heavy Missile Launchers
Medslots: 1x 10MN burner I or II 1x Medium clarity ward booster 1x Sensor Booster 1x Medium Sheild Extender 1x Shield Boost Amplifier
Lowslots 1x Overdrive Injector System I (or similar, nanofiber structure is not reccomended) 1x Ballistic control of some sort
Skills: Cruiser lv 4 Energy Managment 3 Energy grid upgrades level 3 Energy Systems Operation Level 3 Engineering level 4 Electronics level 4 weapon upgrades level 2 Heavy Missiles level 3 missile launcher operation level 5 all missile skills at 3 |

Idara
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Posted - 2006.05.02 16:58:00 -
[149]
Didn't read the whole thread, but been working with the following setup for L2's, and it's damn easy...
5x 'Arbalest' Assaults with Bloodclaws and Sabretooths for drones 1x 10mn AB 3x Large Shield Extender II's 1x Invuln Field 2x PDU's
Gives me 9400 shields and you barely have to pay attention during the missions.
|

tuade
|
Posted - 2006.05.03 11:59:00 -
[150]
I was using Assault launchers til yesterday when I got my Heavy Missile skill trained now im using 2 Heavy and 3 Assault. My question was should I switch over to 5 Heavy launchers. Im relatively new to this game been playing it like 3 weeks. Atm all im doing is missions mainly and tried one DED2 complex. Im tryin to train up to Battleship atm but I know it will be a while before i can afford one.
Also im using Warp Drive stabilizer and a Tracking system in my low power slot should I switch them out for something else?
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Tidus787
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Posted - 2006.06.11 16:29:00 -
[151]
I use 5 Heavys but only proable is after useing 5 heavys not enough power grid left to get a good shild set up lol
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Waenn Ironstaff
|
Posted - 2006.06.11 17:19:00 -
[152]
Originally by: tuade I was using Assault launchers til yesterday when I got my Heavy Missile skill trained now im using 2 Heavy and 3 Assault. My question was should I switch over to 5 Heavy launchers. Im relatively new to this game been playing it like 3 weeks. Atm all im doing is missions mainly and tried one DED2 complex. Im tryin to train up to Battleship atm but I know it will be a while before i can afford one.
Also im using Warp Drive stabilizer and a Tracking system in my low power slot should I switch them out for something else?
Use a WCS if you're in low sec and unsure of the surroundings. Also use either assault launchers or Heavy. Do not mix-match the weaponry. And ditch that tracking system for missiles do not require tracking.
I suggest you read the missiles and guns guide provided on the website.
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STHIRE7
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Posted - 2006.06.12 12:16:00 -
[153]
Ok.Let's see..so many pilots use AB - is it so needed? With heavy launchers Caracal seems not a close combat ship :) Then why dont change AB to something more effective? How about: 2 hardeners (2 invuls or invul +EM.And with 4-5 lvl EM compensation active can replace to t2 passive without quality loss), med SB, med capbooster (75 pts charges in it approximately), and 'AB slot' :) I think very usable to fit here painter,webber..or large extender. With any engeneering skills you cant use med SB infinitely (named costs too much), and capbooster can increase your lifetime. I'll read any suggestions with pleasure :) Caracal is cheap ship, but have power to hit hard :)
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Kery Nysell
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Posted - 2006.06.12 12:20:00 -
[154]
The Caracal is quite frail, even with hardeners and extenders, so it's best defense is to keep as far as possible from its targets ... and for that, since it's slow too, you need an Afterburner ...
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Tel Bakhara
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Posted - 2006.06.13 09:32:00 -
[155]
Originally by: STHIRE7 Ok.Let's see..so many pilots use AB - is it so needed? With heavy launchers Caracal seems not a close combat ship :) Then why dont change AB to something more effective? Quote:
Actually I fit 100MN AB on my Caracal. :P
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Sir Juri
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Posted - 2006.06.13 11:26:00 -
[156]
Originally by: Kery Nysell The Caracal is quite frail, even with hardeners and extenders, so it's best defense is to keep as far as possible from its targets ... and for that, since it's slow too, you need an Afterburner ...
your so wrong. A cara can be very very tanked. And you can skip AB tbh.
damn need to make a new sig... |

Kery Nysell
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Posted - 2006.06.13 12:50:00 -
[157]
Edited by: Kery Nysell on 13/06/2006 12:51:32
Originally by: Sir Juri
Originally by: Kery Nysell The Caracal is quite frail, even with hardeners and extenders, so it's best defense is to keep as far as possible from its targets ... and for that, since it's slow too, you need an Afterburner ...
your so wrong. A cara can be very very tanked. And you can skip AB tbh.
Then enlighten me, O Wise One !
But seriously, 1250 base shield HPs and 5 med slots with tech 1 resistances isn't a really strong base for a tank ...
With 3 Large Extender IIs, Shield Management 5 and a +3% shield HP implant I can get about 9600 shield HPs on my Caracal; the last 2 slots are used for hardeners, either a couple of Invuln IIs or a pair of rat-specific hardeners, that will raise it's resistances between 50% and 60% ...
With Shield Operation 5, the base shield recharge rate of 1000 secs drops to 750 secs, so if my math is right, that means I could absorb roughly 30 points of damage per second, at the "peak" recharge rate when my shield is down to 33% ... from my point of view, after flying on a Ferox, a Raven and a Harpy, that's "quite frail" ... plus, when your shield is gone (no booster), you'll have all of 844 armor HPs (+ your Hull Upgrades skills, oh my, max 1055), non-hardened, to keep your ship alive while you frantically try to warp out ...
I prefer an active shield-tanking setup with 2 hardeners, med shield booster II, shield boost amp and an AB, but that's just me, and I still find it quite frail, while it gives me a calculated boost rate of 39 shield points per second (better than the regen of the Extended setup, but uses cap).
My maths may be totally wrong, but if so, please tell me the right values with no flames ...
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Vishnupriya Sarasvati
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Posted - 2006.06.13 13:28:00 -
[158]
Kery, you can theorycraft all you want, but in practice.. the Caracal is a fine tank for level 2 missions. You forget that you can warp in at range save for Deadspace missions (most of which, in level 2s, put you at a good distance from enemies regardless) and start killing targets before they even have a chance to fire at you.
But with hardeners in level 2s, with 9000 shield HP, it'll take so long for things to kill you that you'll have evened out the damage by killing many, many targets.
Let's not forget that docking in a station replenishes your shields, unlike us Amarrian armor tankers.
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Hugh Ruka
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Posted - 2006.06.13 14:09:00 -
[159]
Edited by: Hugh Ruka on 13/06/2006 14:09:03
Originally by: Kery Nysell Edited by: Kery Nysell on 13/06/2006 12:51:32
Originally by: Sir Juri
Originally by: Kery Nysell The Caracal is quite frail, even with hardeners and extenders, so it's best defense is to keep as far as possible from its targets ... and for that, since it's slow too, you need an Afterburner ...
your so wrong. A cara can be very very tanked. And you can skip AB tbh.
Then enlighten me, O Wise One !
But seriously, 1250 base shield HPs and 5 med slots with tech 1 resistances isn't a really strong base for a tank ...
With 3 Large Extender IIs, Shield Management 5 and a +3% shield HP implant I can get about 9600 shield HPs on my Caracal; the last 2 slots are used for hardeners, either a couple of Invuln IIs or a pair of rat-specific hardeners, that will raise it's resistances between 50% and 60% ...
With Shield Operation 5, the base shield recharge rate of 1000 secs drops to 750 secs, so if my math is right, that means I could absorb roughly 30 points of damage per second, at the "peak" recharge rate when my shield is down to 33% ... from my point of view, after flying on a Ferox, a Raven and a Harpy, that's "quite frail" ... plus, when your shield is gone (no booster), you'll have all of 844 armor HPs (+ your Hull Upgrades skills, oh my, max 1055), non-hardened, to keep your ship alive while you frantically try to warp out ...
I prefer an active shield-tanking setup with 2 hardeners, med shield booster II, shield boost amp and an AB, but that's just me, and I still find it quite frail, while it gives me a calculated boost rate of 39 shield points per second (better than the regen of the Extended setup, but uses cap).
My maths may be totally wrong, but if so, please tell me the right values with no flames ...
and then you hit a nosing ship and wish you were passive tanking.
with the caracal capacitor, you medium t2 booster runs out in a few cycles (with hardeners running). you cannot use the ab as it eats even more cap (you do not need it for missiles anyway).
even with one t2 extender I was tanking a rupture and blackbird quite nice (including drones) until I my client crashed. the tank kept at 28% for about a minute. with one more extender or 2 shield power relays in low, they would never break it until my cap runs out, which is significantly longer than your booster.
but that is just a matter of opinion. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Kery Nysell
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Posted - 2006.06.13 14:16:00 -
[160]
Geeze ...
I never said that the Caracal was a bad tanker, or a wet paper bag ... I've said that there are better tankers out there, and that I (meaning me alone, my humble opinion) find the Caracal rather frail ...
Of course in lvl 2 mission a Shield-Extended Caracal won't take any risks, those missions are mostly frigates, and that won't put the tank to the test ... try a few lvl 3 missions, full of cruisers, and then tell me if your tank made it through ... it's doable, but harder, and there you can see why a Caracal is "quite frail" ...
For the record, I got so bored of doing lvl 2 missions in my Caracal that I "downgraded" to a Rocket-Condor to have a bit of challenge ... and I still find some too easy !
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Kery Nysell
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Posted - 2006.06.13 14:24:00 -
[161]
Originally by: Hugh Ruka
and then you hit a nosing ship and wish you were passive tanking.
with the caracal capacitor, you medium t2 booster runs out in a few cycles (with hardeners running). you cannot use the ab as it eats even more cap (you do not need it for missiles anyway).
even with one t2 extender I was tanking a rupture and blackbird quite nice (including drones) until I my client crashed. the tank kept at 28% for about a minute. with one more extender or 2 shield power relays in low, they would never break it until my cap runs out, which is significantly longer than your booster.
but that is just a matter of opinion.
You'll note that after typing my passive setup, I typed that I prefer an active one ... doesn't mean I'm unable to use a passive ... and since I avoid the PvP side of eVe like the plague it is, I doubt I'll encounter a nossing ship in a mission ...
By the way, I can run my AB and hardeners non-stop without problems (with Fuel Conservation at 4), and a few cycles of my booster are just what I need to have enough time to kill the heavy-hitters ... after that, I don't need the booster until the next wave or the next mission, so my cap can resplenish itself ...
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Hugh Ruka
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Posted - 2006.06.13 14:37:00 -
[162]
Originally by: Kery Nysell
Originally by: Hugh Ruka
and then you hit a nosing ship and wish you were passive tanking.
with the caracal capacitor, you medium t2 booster runs out in a few cycles (with hardeners running). you cannot use the ab as it eats even more cap (you do not need it for missiles anyway).
even with one t2 extender I was tanking a rupture and blackbird quite nice (including drones) until I my client crashed. the tank kept at 28% for about a minute. with one more extender or 2 shield power relays in low, they would never break it until my cap runs out, which is significantly longer than your booster.
but that is just a matter of opinion.
You'll note that after typing my passive setup, I typed that I prefer an active one ... doesn't mean I'm unable to use a passive ... and since I avoid the PvP side of eVe like the plague it is, I doubt I'll encounter a nossing ship in a mission ...
By the way, I can run my AB and hardeners non-stop without problems (with Fuel Conservation at 4), and a few cycles of my booster are just what I need to have enough time to kill the heavy-hitters ... after that, I don't need the booster until the next wave or the next mission, so my cap can resplenish itself ...
about the l3 missions ... I did all of them way back when shield extenders used more power thant they do now ... only two I had to run were Duo of Death and Black Market Hub .... and that was a problem with the sentries doing all types of damage, not the cruisers ... ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Sir Juri
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Posted - 2006.06.13 14:38:00 -
[163]
you say tank as in repping, I also use the word "tank" as in having a buffer. If you can "tank" long enough to kill anything that shoots you then it has a good tank. Thats the way I see things anyway.
Heck I tank sentries in this thing killin everything from haulers to destroyers to frigates/shuttles and so on. Picked a brutix dooin this last night, all tho I died in the process.
damn need to make a new sig... |

lewy313
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Posted - 2006.12.04 18:15:00 -
[164]
hey there this is my caracal setup 
 for damage x3 heavy missiles (thermal and em dmg) x2 light missiles (thermal)
x1 medium cap booster (400 cap boost carge) x1 active em resist x1 invun field x1 t2 medium shield booster x1 scrambler
x2 bcu's this setup works very well i took down a rupture with this setup  
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Ummonn
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Posted - 2007.10.24 07:37:00 -
[165]
My setup for caracal : Hight: 4 x Heavy launchers Med: 2 x Large shield extender 1 x small cap recharger 1 x Shield hardener (have choice) 1 x Medium shield booster II Low: 2 x Power diagnostic system
7000 shield hp ^^
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