Bart Starr wrote:What I don't understand is this:
Why is it illegal to board a new ship for 60 seconds with a weapons timer?
Suppose a ninja in a frigate is attacked by a mission runner.
Ninja is able to survive the new NPC AI - and no outside help arrives for the mission runner.
Ninja is capable of holding the mission runner - but not breaking the tank. (a common situation)
Boarding a new ship (with more DPS) is key to breaking the mission runner.
What happens to the bait ship is largely unimportant.
Lets go pre-Orca oldschool:
Suppose an alt brings a Typhoon to the mission space, and ejects.
Under CW 2.0, the ninja is not allowed to board the Typhoon.
Why is this?
Even in the context of Crimewatch, this restriction makes no sense.
-Ninja's bait ship isn't leaving the field of battle or evading the consequences of combat. (locked = not scoopable)
-His Typhoon clearly isn't going anywhere until the battle is over.
-There is no 'hiding and escaping' going on, just bringing more firepower to the table to kill the carebear.
Its a simple matter of the carebear starting a fight that didn't end up being the fight intended.
Yet, for some reason - its now illegal.
I see a lot of smokescreens about T3's and 'evading consequences with Orcas.'
But none of this justifies arbitrarily preventing a player from boarding a new ship for 60 seconds.
But it seems that this is really about completely defanging ninjas (those who bait mission runners into shooting.)
Because forcing a ninja to turn off his guns for 60 seconds before being allowed to bring more DPS to the fight - well, the mission runner is going to dock up.
Is this really about providing consequences for 'criminals'? Or really - just coddling carebears?
It's about removing a whole bunch of really lame asshatery folks have been using to exploit the current system. In high-sec in particular, games like you are talking about are penalized in two obvious ways:
1. Your prey will be better able to evaluate the threat. If you arrived in a Rifter that's what you will have to stay in.
2. It will now be possible for mission runners in high sec mission-hubs to have anti-ninja protection on stand-by. White Hat corporations will be able to set up shop in mission hubs offering protection (for a fee of course) to mission runners. If you flag suspect on one of their protected corps, they will then be able to warp in and kill you.
You will be able to recieve remote assistance from anyone you like as well, but anyone providing that assistance will inherit your suspect tag.