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Demarcus
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Posted - 2005.03.15 18:49:00 -
[31]
Originally by: Darken Two
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Translation: I want CCP to nerf the game so I wont get killed by ebil piwates. Help meh ppl.
That is exactly what it sounds like to me. Cough carebear cough. ------------------------------------- You are all worthless, and weak.
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Demarcus
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Posted - 2005.03.15 18:52:00 -
[32]
Originally by: Jasmine Constantine
Remove all insurance from 0.0 period. What kind of idiot insurance company insures combat ships in the wild and lawless frontier. Stage a "lloyds of london" style crash where pend goes belly up and annouce that the interim imperial insurance agencies won't take the risk on insuring ships for 0.0.
Losing Battleships in 0.0 should hurt pirates and pirate hunters and alliances and make the wars actually matter.
Dont know about anyone else but when I bought a Badger 2 way out in 0.0 FIX space there wasn't a place to insure it without taking it through the choke points, which is much more dangerous than regular 0.0, so its the same thing. ------------------------------------- You are all worthless, and weak.
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Soren
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Posted - 2005.03.15 19:00:00 -
[33]
Originally by: Jasmine Constantine
Remove all insurance from 0.0 period. What kind of idiot insurance company insures combat ships in the wild and lawless frontier. Stage a "lloyds of london" style crash where pend goes belly up and annouce that the interim imperial insurance agencies won't take the risk on insuring ships for 0.0.
Losing Battleships in 0.0 should hurt pirates and pirate hunters and alliances and make the wars actually matter.
Everyone would move to empire considering you can already make more isk in a 0.9 then even a -1.0(0.0). _________________________________________________________
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Lifewire
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Posted - 2005.03.15 19:17:00 -
[34]
The aggressor should loose insurance. Would an insurance pay if Concord knows the guy iniciated the combat??? Come on guys - you know insurances from RL - they wouldnt pay 
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Dionysus Davinci
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Posted - 2005.03.15 19:21:00 -
[35]
Edited by: Dionysus Davinci on 15/03/2005 19:21:54
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
I'll agree if pirate actually gets very profitable. Till then GTFO.
PS 
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Shamis Orzoz
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Posted - 2005.03.15 19:24:00 -
[36]
Originally by: Mongo Peck Make insurance like real life .. the more you claim then the more you pay ...... dropping down slowly after a period of time without claiming.
Maybe then people would want to keep their ships.
My view only ... agree, disagree or move on 
I agree 100%
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The Enslaver
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Posted - 2005.03.15 19:31:00 -
[37]
My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Crias Taylor
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Posted - 2005.03.15 20:24:00 -
[38]
Edited by: Crias Taylor on 15/03/2005 20:23:54
Originally by: The Enslaver
40% insurance removed.
Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. 
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The Enslaver
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Posted - 2005.03.15 20:28:00 -
[39]
Originally by: Crias Taylor Edited by: Crias Taylor on 15/03/2005 20:23:54
Originally by: The Enslaver
40% insurance removed.
Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. 
Correct; it will teach them this game isn't an easy one. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Rod Blaine
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Posted - 2005.03.15 20:36:00 -
[40]
Edited by: Rod Blaine on 15/03/2005 20:39:19 Edited by: Rod Blaine on 15/03/2005 20:37:22
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Hmm, too simple, altho close to what i'd like to see.
The problem: lose two frigs to tackling fights early on in the period and your BS wont get insured.
Second problem: up front insurance, corp insurance. You pay, but I'm gonna assume you'd want someone that forfeited his insurance right by dying 3 times to lose the payout. that would be an issue.
problem 3: people that lose ships versus npc's shouldnt get penlised imo. Nor should people that did not agress (people that get ganked in gatecamps for example).
Solution:
Only count insured ships, not all. (simply dont insure frigs and cruisers if you plan on flying an insured BS in the next month. (40% base owuld need to remain tho as to not to penalise flying cruisers too much) Only count ships lost with player involvement. Only count ships lost when weapons were fitted.
and:
Count ships lost while character is not online anymore as fourth ships if they comply to above. So no insurance for loggers.
Sound better? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Nafri
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Posted - 2005.03.15 20:48:00 -
[41]
õhh no? maybe he just owned me 200mio isk and I want payback  Wanna fly with me?
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Larno
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Posted - 2005.03.15 21:04:00 -
[42]
I haven't read this thread, but I can say that although I hate pirates I don't think they should be disadvantaged compared to other players. Not being able to enter high sec space is a fair enough sacrifice, no need for insurance penalties aswell.
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3rdD Dave
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Posted - 2005.03.15 21:08:00 -
[43]
AVON
Quote: Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Err the obvious. maybe an entire cargo of millions?? Like one of my corp members lost 20 million ISK in trade not forgettting ship and fittings which push it up further. Im pretty sure theres others who have lost much much more in time, ISK, trade and equipment plus got podded.
Hardly equal losses imo.
I read many threads on here why ppl dont move to lower security space and the same bloody topic pops up all the time. Pirates and ganking. Its safer in empire space. if pirates want to be pirates, great then , they operate outside Eve `laws` so they shouldnt get insurance.
Doing this might increase the amount of ppl who travel to lower sec space as it would make priating risker in terms of loss of capital if the attack went wrong.
Crias Taylor
Quote: Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. Cool
Interesting use of word, `noobies`.I suppose you woke up one morning and became instantly elite upon install of Eve. You seem to forget your roots mate. Everyone was noobs at one stage. Try not forget that.
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Jim Raynor
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Posted - 2005.03.15 21:26:00 -
[44]
EVE STILL HAS PIRATES? LOL ------
ROBBLE ROBBLE |

Crias Taylor
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Posted - 2005.03.15 21:27:00 -
[45]
Originally by: 3rdD Dave AVON Crias Taylor
Quote: Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. Cool
Interesting use of word, `noobies`.I suppose you woke up one morning and became instantly elite upon install of Eve. You seem to forget your roots mate. Everyone was noobs at one stage. Try not forget that.
You do reliaze that 40% only benifits n00bs. Anyone flying a BS insures it for 100% (lol I still lose 100 million plus in mods) if they have a brain. If anything I am arguing against said changes for the younger players who this would hurt.
Also, Insurance shouldn't be removed from pirates unless your going to give them back their slow increase of security and making pirating more profitable then it is.
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Sally
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Posted - 2005.03.15 21:35:00 -
[46]
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Ya, lets force ppls pay more for they loses. Even less PvP. Great suggestion. Why not to play SimCity then? -- Stories: #1 --
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Istvaan Shogaatsu
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Posted - 2005.03.15 21:37:00 -
[47]
I propose a gun whose effectiveness is based on how many mining lasers the target ship mounts. A carebear struck with this gun has a 10% chance per miner equipped to have his account cancelled, and his funds siphoned into the wallet of the pirate attacking him.
I feel this, combined with your equally irrational "pirates get no insurance" demand, would reach a new era of equilibrium in the world of Eve. Pirates would have no insurance, and carebears would not exist. I can see the rainbows already!
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The Enslaver
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Posted - 2005.03.15 21:39:00 -
[48]
Originally by: Sally
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Ya, lets force ppls pay more for they loses. Even less PvP. Great suggestion. Why not to play SimCity then?
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point? --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Dionysus Davinci
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Posted - 2005.03.15 21:47:00 -
[49]
Edited by: Dionysus Davinci on 15/03/2005 21:47:29
Originally by: The Enslaver
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point?
Cargo and mods are not covered by said insurance and really. Neither is the ship fully. Your goal has been already reached. Let us not bankrupt the player base.
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Colthor
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Posted - 2005.03.15 21:49:00 -
[50]
Originally by: Avon
Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Cargo. That's the killer, and the thing that Pirates won't have much of. Nobody cares if they lose an indie. Nobody cares if they lose an indie's cargo expanders - because after the first time (ahem... ) they realise that CE1s really are good enough for anything <0.5.
Cargo can cost a fortune to lose. And was very easy to lose before the T2 indies - that's what happens when you fly a glass box with no engines. IRL there would be cargo insurance (bet I'd be lynched for even suggesting it, wouldn't I? ), but hey...
Would removing insurance for pirates make your indie more durable, or your cargo cheaper to lose? No it wouldn't. You have to learn to use the map... It's really not that hard.
Oh, and 3rdD Dave: Irony isn't just like a metal, you know... -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

The Enslaver
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Posted - 2005.03.15 21:52:00 -
[51]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 15/03/2005 21:47:29
Originally by: The Enslaver
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point?
Cargo and mods are not covered by said insurance and really. Neither is the ship fully. Your goal has been already reached. Let us not bankrupt the player base.
You are incorrect, considering the vast majority of times in PVP, people don't have expensive gear or valuables in their cargo. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Kayosoni
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Posted - 2005.03.15 21:57:00 -
[52]
Insurance shouldn't be in the game at all tbh. -----------------------------------
Currently Playing Lineage 2 - Erica Server |

Avon
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Posted - 2005.03.16 00:39:00 -
[53]
Edited by: Avon on 16/03/2005 00:39:04
Originally by: 3rdD Dave AVON
Quote: Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Err the obvious. maybe an entire cargo of millions?? Like one of my corp members lost 20 million ISK in trade not forgettting ship and fittings which push it up further. Im pretty sure theres others who have lost much much more in time, ISK, trade and equipment plus got podded.
Hardly equal losses imo.
Oh pleeeease 
I have an alt who hauls stuff around in an 90+mil isk indy (expanders), + say 70mil in cargo. If I lost that (which I have), well shame. It would still be a smaller loss than just the hi-slots of one of my battleships.
Hell, I have single modules which cost more than that.
They aren't covered by insurance either.
Get a grip and stop blubbering.
If you want ganking to stop, address the issues which have brought it about. Fix piracy, nerfing pirates doesn't work ... it just gets them ****ed .. and that is bad for you. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Tairos Hakonnus
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Posted - 2005.03.16 00:44:00 -
[54]
I'm way too high to be bothered with coming up with my own post so I've copied and pasted someone else's instead. It's probably the best idea in the history of Eve.
Originally by: Istvaan Shogaatsu I propose a gun whose effectiveness is based on how many mining lasers the target ship mounts. A carebear struck with this gun has a 10% chance per miner equipped to have his account cancelled, and his funds siphoned into the wallet of the pirate attacking him.
I feel this, combined with your equally irrational "pirates get no insurance" demand, would reach a new era of equilibrium in the world of Eve. Pirates would have no insurance, and carebears would not exist. I can see the rainbows already!
----------------------------
http://spla.sh/bp/bp_files/main.htm |

Noriath
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Posted - 2005.03.16 01:00:00 -
[55]
Edited by: Noriath on 16/03/2005 01:05:16 I think it's ridiculous that Pirates have absoloutly no real consequences to their actions.
Low security standing doesn't mean jack since you can just have an alt go into empire for you if you ever have to...
Basicly Pirates get all the rewards and non of the risk. Can a hauler pilot insure 50mil of goods? Nope, those are gone, but if someone blows up the pirate - oops, didn't really hurt him.
Pirates are the worst whiny suckers anyways, if there was acctually any risk of being captured and brought to justice and some serious consequences to a life of lawlessness half of the Pirates wouldn't even exist because they simply don't have the balls to face any consequences to their actions. They call other people carebears, but they are the real carebears. Afterall, nobody ever said they don't Pirates to be able to atack them, I for one just want to be atacked by a real hardass pirate who isn't afraid of facing terrible punishment if caught, and not by some snotty sucker who wouldn't be a pirate if it was acctually a dangerous life to live...
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Ticondrius
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Posted - 2005.03.16 01:03:00 -
[56]
Edited by: Ticondrius on 16/03/2005 01:04:15 Here's my larger solution to the problem, which does not penalize pirates specifically. In fact, it would reward them if they manage to avoid destruction. Only idiots would lose out, for awhile. Real loss is a teacher no one can ignore, or fail to learn from.
Insurance Debate
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Falbala
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Posted - 2005.03.16 01:25:00 -
[57]
Something like this: you have Caldari insurance and Gallente Insurance (or more but lets say 2 to keep it simple)). When you destroy a Caldari insured ship you lose faction with Caldari insurance and you pay more, on the other hand the Gallente insurance would be happy and ask for a little less.
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Skelator
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Posted - 2005.03.16 01:26:00 -
[58]
Originally by: Darken Two
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Translation: I want CCP to nerf the game so I wont get killed by ebil piwates. Help meh ppl.
Ya know I personally dislike pirates. But everyone and I mean EVERYONE should have a right to roleplay the character of their choice.
Punishing pirates is the WRONG thing to do as they have been punished enough.
Hell they pay their 15 bucks a month just like you do buddy.
If you want a "Barney / Bigbird everyones happy game" your playing the wrong game.
Just My 2@
They have us Surrounded again.. the Poor Bastards |

Paw Sandberg
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Posted - 2005.03.16 02:52:00 -
[59]
to Lazy to read the whole post (have seen these before anyway)
to make Pirates (ppl with negative sec rating) have no insurance and lower clones avaible is a dumb Idear honestly
better to make all insurance invalid in corp wars (ppl would still get the default 40% as I doubt that will ever be taken away) this will allow us to make a impact when we attack enemy's
as to the Pirates now that we have our space let any non soverign member (aliance that claims the system using a POS) lose sec status if they make agresion
this would make it mean something to be a pirate (non access to empire space, being able to get killed (after you reach -5.0) with no penalty's to the pirate hunter etc etc)
alot of aliance ppl are aginst this though because they want the right to kill anyone they want in any space they claim as theirs (even if they are not the sovereign nation over that system) but with the new Med and small CT coming out next patch any aliance should be able to replace their Big bulky CT with smaller ones that will not take so much fuel to run and thereby claim more system's with the samme amount of fuel
although completely reworking the insurance system would be nice just penalty's for the Pirate's are wrong sorry pure and simple
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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ALTNAME
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Posted - 2005.03.16 03:52:00 -
[60]
This game is run by pirates(ccp), they are constantly cuddling, and will in about 2 months make this game nothing but pirate and alliance warfare, as small corps and individuals will no longer be able to play.
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