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3rdD Dave
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Posted - 2005.03.15 13:22:00 -
[1]
Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
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Darken Two
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Posted - 2005.03.15 13:24:00 -
[2]
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Translation: I want CCP to nerf the game so I wont get killed by ebil piwates. Help meh ppl.
Why dont you just DIE DIE DIE !!!!
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3rdD Dave
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Posted - 2005.03.15 13:36:00 -
[3]
lol.. take it easy just an idea. I was reading a the thread on pirates VS pirate hunting and the someone said why bother, theyre insured. 
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Liu Kaskakka
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Posted - 2005.03.15 13:40:00 -
[4]
Lets make the game more interesting by reducing skill training time when undocked in <0.5. Would make the game more interesting, risk vs reward. Agreed?
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Rod Blaine
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Posted - 2005.03.15 13:40:00 -
[5]
ah yes, but that goes two ways.
As a fighter (not pirate tho, but in say corp v corp war), you get the same issue. Your enemy is insured, the level of damage you do is limited to his modules.
it's simply a given that you won't do more damage then the total worth of the ship -75 mill + worth of mods.
Wether it's worth doing depends on how hard it is.
So dont make the penalty bigger, make it easier to track them. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

SlaneeshZ
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Posted - 2005.03.15 13:43:00 -
[6]
LOL, speak about your character being too distracted with the barmaidens or your ordered escort service while being asleep IRL. ---- A true player does feel no need to remind himself or fellow players that it is just a game. |

3rdD Dave
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Posted - 2005.03.15 13:45:00 -
[7]
point im making is, its easy for pirates to (w)Gank at gates and kill defenseless haulers with out risk, so why do ppl like miners haulers ahve to have all the risk when travelling.
Im sure many pirates would re-consider their antics if they suddenly learned they had no insurance and lower skill points when they wake up at the clone center. Im not saying kill that off but make it more risky fot them. I mean , pirates getting insurance is stupid anyways. THey friggin pirates for crying out loud, law breakers etc..
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Liu Kaskakka
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Posted - 2005.03.15 13:53:00 -
[8]
So, you are just going boo-hoo-hoo because ebil piewats gankz0red you.
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Falbala
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Posted - 2005.03.15 13:55:00 -
[9]
Yes but there are people who kill pirates in high security and get a low security status, and also there are pirates who stay in 0.0 or hunt a lot of npc and have a high security status.
Piracy is part of the game, the problem is more with gates and warp travel because you can't run away and be chased so it makes piracy static and often boring.
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Rod Blaine
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Posted - 2005.03.15 13:56:00 -
[10]
Originally by: 3rdD Dave point im making is, its easy for pirates to (w)Gank at gates and kill defenseless haulers with out risk, so why do ppl like miners haulers ahve to have all the risk when travelling.
Im sure many pirates would re-consider their antics if they suddenly learned they had no insurance and lower skill points when they wake up at the clone center. Im not saying kill that off but make it more risky fot them. I mean , pirates getting insurance is stupid anyways. THey friggin pirates for crying out loud, law breakers etc..
It's called balancing a competitive game.
Piracy or gankage at gates is quite easy yes. Hauling **** thru 0.2 is also quite easy.
If it werent for piracy, hauling thru 0.2 would be something you can do afk. All it would change is shifting the edge of 'safe' space from 0.4-0.5 to 0.0.
Piracy isnt too easy. Haulers are too lazy when entering low sec space. Or too stupid or something. I know I hauled thru 8 jumps of continuous low sec in a friggin badger yesterday and couild have done it afk.
Risk is continously being overrated in this game. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

mahhy
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Posted - 2005.03.15 13:59:00 -
[11]
Originally by: 3rdD Dave point im making is, its easy for pirates to (w)Gank at gates and kill defenseless haulers with out risk, so why do ppl like miners haulers ahve to have all the risk when travelling.
There is no risk /me waves hand.
Seriously, the risk is there yes, but it should be mitigated by player actions, not by in game mechanics forced upon people.
The hauler in your scenario can do any one of the following:
- read the map - use a corp mate to scout in a fast frig - use one of the new indys set for speed and/or damage tanking - fly with an escort (scouts in particular!)
And I'm probably missing a few dozen.
We don't need arbitrary game mechanics to protect players, we need players to protect players.
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Liu Kaskakka
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Posted - 2005.03.15 14:08:00 -
[12]
By the way, to everyone who thinks that low sec piracy/random ganking is too easy, go try it yourself. Sure you can gank some non-insta-haulers at gates but the odds for you to get any good lewt from the said haulers are slim at best. Thanks to instas etc, people have to resort to snipers, which benefits noone. And thanks to local, when you enter a system youve got about 30 secs to find a victim before everyone worth a ransom is either docked, logged or out of the system.
Add the fact that when you're <-5, everyone can shoot you everywhere, I would hardly call "piracy" risk-free.
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V2GBR
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Posted - 2005.03.15 14:57:00 -
[13]
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Piracy is hard enough already. ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |

teddy demontreal
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Posted - 2005.03.15 15:10:00 -
[14]
not a bad idea
but should be restricted only to people killed by concord
after all you will probably never get money from insuring company if you crash your car during a hold up 
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Fendor Atar
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Posted - 2005.03.15 15:20:00 -
[15]
dont fix whats not broken.. im no rat but this idea is kinda crap... sry
and its not risky if u know what ure doing hell i hauled stuff into curse ffs... i only got caught 1 time 
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Attrezzo Pox
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Posted - 2005.03.15 15:40:00 -
[16]
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
risk reward... sure it would make it interesting. As in unbalanced and wacky to even attempt. People will still pirate they'll just work their sec status up and then when they wanna kill some nubs they go trash some empire system until they're right at the line and go sec train to do it all over again. Secondly, there currently is not vast reward for pirating. Currently it's probably the least profitable thing to do in eve. You can get rich quick if you're lucky and you know where to look but finds like that don't come everyday. So right now people do it because #1 it's fun and #2 out of bordom or grandfather clause. (as in they alwayspirated so they'll pirate now). And finally there's no such thing as pirate hunters. I know a few corps are still around that DID pirate hunt but largely now they're just friends or enemies to whoever. Just like any other corp/alliance. |

Avon
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Posted - 2005.03.15 15:52:00 -
[17]
Originally by: 3rdD Dave point im making is, its easy for pirates to (w)Gank at gates and kill defenseless haulers with out risk, so why do ppl like miners haulers ahve to have all the risk when travelling.
Im sure many pirates would re-consider their antics if they suddenly learned they had no insurance and lower skill points when they wake up at the clone center. Im not saying kill that off but make it more risky fot them. I mean , pirates getting insurance is stupid anyways. THey friggin pirates for crying out loud, law breakers etc..
Sorry, I am getting confused. You are saying that pirates are taking no risk, AND that penalties for them getting killed should be higher?
If there is no risk, then increasing the penalties will do nothing (ie: if there is no risk they will never die, thus harsher penalties are no deterent) It there is a risk, your arguement is based on an untruth, and so is meaningless.
Please clarify. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

3rdD Dave
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Posted - 2005.03.15 16:30:00 -
[18]
Edited by: 3rdD Dave on 15/03/2005 16:31:05 No what im saying is, in another thread ( pirates Vs Pirate Hunters ) someone mentioned whats the point of hunting them as theyre insured etc. Think about it, there is no point as theres no real consequence ie: they player pirate being killed doesnt really lose that much IN comparison to a miner,hauler.
Im only suggesting that pirates when they reach a certain security spec lose the rights to insurance and/ OR lose skills points when killed.
Cant help feeling the only ppl who will cry and be hostile about this suggestion is the player pirates who are having their cakes and eatting it. Reaping the rewards of other ppls hard work ( miners, haulers ) and having no REAL risk themselves to lose, ie: ship paid for, wake up with same skill points refitt ship and your off..
What would you loss in ISK and capitial be compared to others who arent pirates?
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Scorpyn
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Posted - 2005.03.15 16:36:00 -
[19]
You seem to be assuming that pirates are a lot richer than they are. You also seem to be assuming that attacking people at gates is virtually risk free.
You're wrong.
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Mongo Peck
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Posted - 2005.03.15 16:37:00 -
[20]
Make insurance like real life .. the more you claim then the more you pay ...... dropping down slowly after a period of time without claiming.
Maybe then people would want to keep their ships.
My view only ... agree, disagree or move on 
Mongo speaks !!
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Jim Steele
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Posted - 2005.03.15 16:49:00 -
[21]
Originally by: Mongo Peck Maybe then people would want to keep their ships.
i would like "randsom" to be added to the commmunication window so that terms could be negotiated and if either side broke the terms the randsom would be refunded.
Quite often i have heard of people paying randsoms only to get a good podding as this is a PvP game you'd have thought it would support some formal surrender option.
Death to the Galante |

Terminius Est
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Posted - 2005.03.15 16:56:00 -
[22]
Anything to curb the ebil piwates who gank people weaker than they are is a good thing.
No need to coddle cowards.
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Avon
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Posted - 2005.03.15 16:59:00 -
[23]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:31:05 No what im saying is, in another thread ( pirates Vs Pirate Hunters ) someone mentioned whats the point of hunting them as theyre insured etc. Think about it, there is no point as theres no real consequence ie: they player pirate being killed doesnt really lose that much IN comparison to a miner,hauler.
Im only suggesting that pirates when they reach a certain security spec lose the rights to insurance and/ OR lose skills points when killed.
Cant help feeling the only ppl who will cry and be hostile about this suggestion is the player pirates who are having their cakes and eatting it. Reaping the rewards of other ppls hard work ( miners, haulers ) and having no REAL risk themselves to lose, ie: ship paid for, wake up with same skill points refitt ship and your off..
What would you loss in ISK and capitial be compared to others who arent pirates?
Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
After all, it works the same both ways. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Jakk Graiseach
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Posted - 2005.03.15 17:06:00 -
[24]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Nope - no need to be harder on the 'rats.
Other than making the bounty system more 'collectable', I think the sec status system is fine... -- ** All accounts cancelled - have fun guys ** |

Jasmine Constantine
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Posted - 2005.03.15 17:32:00 -
[25]
Remove all insurance from 0.0 period. What kind of idiot insurance company insures combat ships in the wild and lawless frontier. Stage a "lloyds of london" style crash where pend goes belly up and annouce that the interim imperial insurance agencies won't take the risk on insuring ships for 0.0.
Losing Battleships in 0.0 should hurt pirates and pirate hunters and alliances and make the wars actually matter.
Star Fraction
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Rod Blaine
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Posted - 2005.03.15 17:42:00 -
[26]
That will only result in wars moving from 0.0 to empire Jasmine.
Insurance should stay the same for every sec rating. The onyl scaling i could see implemented without reducing the worth of 0.0 space even more is increasing insurance premium according to claims. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Bobbeh
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Posted - 2005.03.15 17:50:00 -
[27]
Originally by: Jakk Graiseach
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Nope - no need to be harder on the 'rats.
Other than making the bounty system more 'collectable', I think the sec status system is fine...
The security status system is anything but fine and that is shown by the distinct lack of any true pirates or bounty hunters.
In my opinion, 0.1-0.4 is the most screwed up thing in EVE (perhaps Lvl4's are worse). People do not seem to understand that increasing sentry gun range/ uberness actually encourages ganking.
Before we had them, yes we had gankage but we also had pirating. Now, we are left with the gankage and have no pirates.
CCP need to change this system and in my opinion it is more necessary than making everyone move to 0.0 space. They should do this move more gradually, first moving down to 0.1-0.4 then going to 0.0. Putting Level 4 agents into low security space is probably the greatest thing CCP will have done to encourage exodus.
Infact, because people have had these missions in high security space and have realized how very profitable they are, they are more likely to move into in-secure space.
I sincerely believe that the original is along the right lines. Completely removing insurance from pirates is the wrong way to go though.
This is what i have proposed before and will re-propose in a thread i will be making soon:
At the moment any pirating that goes on in such systems is just gankage. CCP need to promote proper pirating. I want to suggest a reason why pirates might want to stop blowing people up. They should make it so that aggression does not give a security hit at all. They would, of course, be fired upon at stations and stargates. Perhaps along with this, increase the security hit for blowing someone up.
Introduce a ransom feature. It could be very simple; the gang leader can be the only one to open up such a window. If this gang leader clicks ransom whilst the target is being fired upon then a ransom will take place. Once the target has reached destruction point it enters a ransom state. The ship cannot jump or activate any modules. It could be a simple trade window with the following buttons: Accept, Offer and Decline. The pirate starts out by offering a ransom fee, which the target can accept. If they accept they become invulnerable, they cannot use any of their modules but neither can anyone use any on them and they are also free to warp off/jump. This could be for a set amount of time (5 minutes or something). If they click offer, they type in an amount of ISK and it appears on the pirates screen, at which point he can click accept/offer/decline. If either press decline, then the ship is blown up. If the pirate has clicked decline then he gets the normal security hit. If the target clicks decline, then the pirate suffers a much lesser security hit, being awarded for trying to solve the conflict without destruction.
Criminal flagging should be increased against players. Bounty hunters not only have the trouble of finding a target but there is a good chance he will not longer be criminally flagged. A criminally flagged target should remain flagged to players for 24 hours.
Bounty hunters cannot really make a living. I want to suggest that if they blow up a ship that is either criminally flagged or belongs to an outlaw then some of the insurance money that would normally go to the pirate be re-directed into the bounty hunters wallet. I suggest 20% of insurance if they are criminally flagged but not an outlaw and 40% if they are an outlaw.
Bounty hunters have no real way of finding any pirates. There should be a map that displays criminally flagged and outlaws if they are in empire. This could cost ISK, perhaps 1million for a 5-minute viewing.
Make sentry gunÆs more uber. They should stop ships sniping anything that comes through. Sentry guns should just be as they are now, with a range of the grid. However, the sentry gun operators should be able to be bribed. They could accept for rare items in exchange for the sentry gun being ôbroken downö. A Caldari operator could ask for gallente women for example. This bribing should not work all the time, and if it does not work there should not be a bribe option for another 24 hours. As security status goes down, the chance of a bribe increases. As the offer is increased, the chance to bribe should increase. A typical 20 million ISK bribe in a 0.4 system should have maybe a 60% chance of success. ôBrokenö sentry guns should be viewable on the map.
continued below Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Bobbeh
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Posted - 2005.03.15 17:50:00 -
[28]
These are my suggestions in one go:
Remove security hit for aggression, perhaps increase security hit for destruction.
Introduce a new ransom feature.
Criminal flagging increased for players.
Insurance re-direction when bounty hunters destroy criminals.
Map service that shows criminally flagged/ outlaws.
Sentry gun range should be increased.
Sentry guns should be able to be bribed.
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Garnet Strife
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Posted - 2005.03.15 17:59:00 -
[29]
Ransom feature would be great...
I WANT A SIG! |

Avon
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Posted - 2005.03.15 18:45:00 -
[30]
Edited by: Avon on 15/03/2005 18:46:08 Truth of the matter is this: Criminal flagging killed 'piracy' and increased ganking. Argue it any colour you like, that is the truth.
If you want piracy to come back and gankage to decrease you need to do the following: Get rid of NPC responses to flagged players (other players have to do the work). Sentries still respond to agressive acts they see, BUT, Non damaging actions stop being agressive (although still flag you) - ie: webs, scramblers, etc.
Then 'pirates' can hold up ships, and actually ransom them. Holding people up will flag the pirate to player retaliation. If they open fire on the ship then sentries will aggro.
Problem is, carebears would rather be ganked than give an inch to pirates ... even if it means they come off worse. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Demarcus
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Posted - 2005.03.15 18:49:00 -
[31]
Originally by: Darken Two
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Translation: I want CCP to nerf the game so I wont get killed by ebil piwates. Help meh ppl.
That is exactly what it sounds like to me. Cough carebear cough. ------------------------------------- You are all worthless, and weak.
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Demarcus
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Posted - 2005.03.15 18:52:00 -
[32]
Originally by: Jasmine Constantine
Remove all insurance from 0.0 period. What kind of idiot insurance company insures combat ships in the wild and lawless frontier. Stage a "lloyds of london" style crash where pend goes belly up and annouce that the interim imperial insurance agencies won't take the risk on insuring ships for 0.0.
Losing Battleships in 0.0 should hurt pirates and pirate hunters and alliances and make the wars actually matter.
Dont know about anyone else but when I bought a Badger 2 way out in 0.0 FIX space there wasn't a place to insure it without taking it through the choke points, which is much more dangerous than regular 0.0, so its the same thing. ------------------------------------- You are all worthless, and weak.
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Soren
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Posted - 2005.03.15 19:00:00 -
[33]
Originally by: Jasmine Constantine
Remove all insurance from 0.0 period. What kind of idiot insurance company insures combat ships in the wild and lawless frontier. Stage a "lloyds of london" style crash where pend goes belly up and annouce that the interim imperial insurance agencies won't take the risk on insuring ships for 0.0.
Losing Battleships in 0.0 should hurt pirates and pirate hunters and alliances and make the wars actually matter.
Everyone would move to empire considering you can already make more isk in a 0.9 then even a -1.0(0.0). _________________________________________________________
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Lifewire
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Posted - 2005.03.15 19:17:00 -
[34]
The aggressor should loose insurance. Would an insurance pay if Concord knows the guy iniciated the combat??? Come on guys - you know insurances from RL - they wouldnt pay 
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Dionysus Davinci
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Posted - 2005.03.15 19:21:00 -
[35]
Edited by: Dionysus Davinci on 15/03/2005 19:21:54
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
I'll agree if pirate actually gets very profitable. Till then GTFO.
PS 
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Shamis Orzoz
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Posted - 2005.03.15 19:24:00 -
[36]
Originally by: Mongo Peck Make insurance like real life .. the more you claim then the more you pay ...... dropping down slowly after a period of time without claiming.
Maybe then people would want to keep their ships.
My view only ... agree, disagree or move on 
I agree 100%
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The Enslaver
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Posted - 2005.03.15 19:31:00 -
[37]
My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Crias Taylor
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Posted - 2005.03.15 20:24:00 -
[38]
Edited by: Crias Taylor on 15/03/2005 20:23:54
Originally by: The Enslaver
40% insurance removed.
Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. 
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The Enslaver
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Posted - 2005.03.15 20:28:00 -
[39]
Originally by: Crias Taylor Edited by: Crias Taylor on 15/03/2005 20:23:54
Originally by: The Enslaver
40% insurance removed.
Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. 
Correct; it will teach them this game isn't an easy one. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Rod Blaine
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Posted - 2005.03.15 20:36:00 -
[40]
Edited by: Rod Blaine on 15/03/2005 20:39:19 Edited by: Rod Blaine on 15/03/2005 20:37:22
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Hmm, too simple, altho close to what i'd like to see.
The problem: lose two frigs to tackling fights early on in the period and your BS wont get insured.
Second problem: up front insurance, corp insurance. You pay, but I'm gonna assume you'd want someone that forfeited his insurance right by dying 3 times to lose the payout. that would be an issue.
problem 3: people that lose ships versus npc's shouldnt get penlised imo. Nor should people that did not agress (people that get ganked in gatecamps for example).
Solution:
Only count insured ships, not all. (simply dont insure frigs and cruisers if you plan on flying an insured BS in the next month. (40% base owuld need to remain tho as to not to penalise flying cruisers too much) Only count ships lost with player involvement. Only count ships lost when weapons were fitted.
and:
Count ships lost while character is not online anymore as fourth ships if they comply to above. So no insurance for loggers.
Sound better? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Nafri
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Posted - 2005.03.15 20:48:00 -
[41]
õhh no? maybe he just owned me 200mio isk and I want payback  Wanna fly with me?
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Larno
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Posted - 2005.03.15 21:04:00 -
[42]
I haven't read this thread, but I can say that although I hate pirates I don't think they should be disadvantaged compared to other players. Not being able to enter high sec space is a fair enough sacrifice, no need for insurance penalties aswell.
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3rdD Dave
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Posted - 2005.03.15 21:08:00 -
[43]
AVON
Quote: Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Err the obvious. maybe an entire cargo of millions?? Like one of my corp members lost 20 million ISK in trade not forgettting ship and fittings which push it up further. Im pretty sure theres others who have lost much much more in time, ISK, trade and equipment plus got podded.
Hardly equal losses imo.
I read many threads on here why ppl dont move to lower security space and the same bloody topic pops up all the time. Pirates and ganking. Its safer in empire space. if pirates want to be pirates, great then , they operate outside Eve `laws` so they shouldnt get insurance.
Doing this might increase the amount of ppl who travel to lower sec space as it would make priating risker in terms of loss of capital if the attack went wrong.
Crias Taylor
Quote: Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. Cool
Interesting use of word, `noobies`.I suppose you woke up one morning and became instantly elite upon install of Eve. You seem to forget your roots mate. Everyone was noobs at one stage. Try not forget that.
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Jim Raynor
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Posted - 2005.03.15 21:26:00 -
[44]
EVE STILL HAS PIRATES? LOL ------
ROBBLE ROBBLE |

Crias Taylor
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Posted - 2005.03.15 21:27:00 -
[45]
Originally by: 3rdD Dave AVON Crias Taylor
Quote: Yes, let's remove something that was added because n00bies where going lol broke when they purchased their first cruiser and lost it. This will improve the game. Cool
Interesting use of word, `noobies`.I suppose you woke up one morning and became instantly elite upon install of Eve. You seem to forget your roots mate. Everyone was noobs at one stage. Try not forget that.
You do reliaze that 40% only benifits n00bs. Anyone flying a BS insures it for 100% (lol I still lose 100 million plus in mods) if they have a brain. If anything I am arguing against said changes for the younger players who this would hurt.
Also, Insurance shouldn't be removed from pirates unless your going to give them back their slow increase of security and making pirating more profitable then it is.
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Sally
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Posted - 2005.03.15 21:35:00 -
[46]
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Ya, lets force ppls pay more for they loses. Even less PvP. Great suggestion. Why not to play SimCity then? -- Stories: #1 --
|

Istvaan Shogaatsu
|
Posted - 2005.03.15 21:37:00 -
[47]
I propose a gun whose effectiveness is based on how many mining lasers the target ship mounts. A carebear struck with this gun has a 10% chance per miner equipped to have his account cancelled, and his funds siphoned into the wallet of the pirate attacking him.
I feel this, combined with your equally irrational "pirates get no insurance" demand, would reach a new era of equilibrium in the world of Eve. Pirates would have no insurance, and carebears would not exist. I can see the rainbows already!
|

The Enslaver
|
Posted - 2005.03.15 21:39:00 -
[48]
Originally by: Sally
Originally by: The Enslaver My opinion? Insurance is a *BAD* thing. Insurance should be changed to charge FAR higher to those who have claimed insurance in the last 30 days.
My proposal:
40% insurance removed.
Ships Lost in last 30 Days - Result 1 - Increase of insurance cost by 25% 2 - Increase of insurance cost by 50% 3 - Refuse insurance.
Should work quite well, makes insurance viable, yet not something that keeps people from losing anything upon death.
Ya, lets force ppls pay more for they loses. Even less PvP. Great suggestion. Why not to play SimCity then?
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point? --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Dionysus Davinci
|
Posted - 2005.03.15 21:47:00 -
[49]
Edited by: Dionysus Davinci on 15/03/2005 21:47:29
Originally by: The Enslaver
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point?
Cargo and mods are not covered by said insurance and really. Neither is the ship fully. Your goal has been already reached. Let us not bankrupt the player base.
|

Colthor
|
Posted - 2005.03.15 21:49:00 -
[50]
Originally by: Avon
Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Cargo. That's the killer, and the thing that Pirates won't have much of. Nobody cares if they lose an indie. Nobody cares if they lose an indie's cargo expanders - because after the first time (ahem... ) they realise that CE1s really are good enough for anything <0.5.
Cargo can cost a fortune to lose. And was very easy to lose before the T2 indies - that's what happens when you fly a glass box with no engines. IRL there would be cargo insurance (bet I'd be lynched for even suggesting it, wouldn't I? ), but hey...
Would removing insurance for pirates make your indie more durable, or your cargo cheaper to lose? No it wouldn't. You have to learn to use the map... It's really not that hard.
Oh, and 3rdD Dave: Irony isn't just like a metal, you know... -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

The Enslaver
|
Posted - 2005.03.15 21:52:00 -
[51]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 15/03/2005 21:47:29
Originally by: The Enslaver
I'm a PVPer; and I WANT my targets to feel it when they lose something. If they don't, then whats the point?
Cargo and mods are not covered by said insurance and really. Neither is the ship fully. Your goal has been already reached. Let us not bankrupt the player base.
You are incorrect, considering the vast majority of times in PVP, people don't have expensive gear or valuables in their cargo. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Kayosoni
|
Posted - 2005.03.15 21:57:00 -
[52]
Insurance shouldn't be in the game at all tbh. -----------------------------------
Currently Playing Lineage 2 - Erica Server |

Avon
|
Posted - 2005.03.16 00:39:00 -
[53]
Edited by: Avon on 16/03/2005 00:39:04
Originally by: 3rdD Dave AVON
Quote: Um, if insurance is so great and clone costs so low, what exactly do the victims lose by being pirated?
Err the obvious. maybe an entire cargo of millions?? Like one of my corp members lost 20 million ISK in trade not forgettting ship and fittings which push it up further. Im pretty sure theres others who have lost much much more in time, ISK, trade and equipment plus got podded.
Hardly equal losses imo.
Oh pleeeease 
I have an alt who hauls stuff around in an 90+mil isk indy (expanders), + say 70mil in cargo. If I lost that (which I have), well shame. It would still be a smaller loss than just the hi-slots of one of my battleships.
Hell, I have single modules which cost more than that.
They aren't covered by insurance either.
Get a grip and stop blubbering.
If you want ganking to stop, address the issues which have brought it about. Fix piracy, nerfing pirates doesn't work ... it just gets them ****ed .. and that is bad for you. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Tairos Hakonnus
|
Posted - 2005.03.16 00:44:00 -
[54]
I'm way too high to be bothered with coming up with my own post so I've copied and pasted someone else's instead. It's probably the best idea in the history of Eve.
Originally by: Istvaan Shogaatsu I propose a gun whose effectiveness is based on how many mining lasers the target ship mounts. A carebear struck with this gun has a 10% chance per miner equipped to have his account cancelled, and his funds siphoned into the wallet of the pirate attacking him.
I feel this, combined with your equally irrational "pirates get no insurance" demand, would reach a new era of equilibrium in the world of Eve. Pirates would have no insurance, and carebears would not exist. I can see the rainbows already!
----------------------------
http://spla.sh/bp/bp_files/main.htm |

Noriath
|
Posted - 2005.03.16 01:00:00 -
[55]
Edited by: Noriath on 16/03/2005 01:05:16 I think it's ridiculous that Pirates have absoloutly no real consequences to their actions.
Low security standing doesn't mean jack since you can just have an alt go into empire for you if you ever have to...
Basicly Pirates get all the rewards and non of the risk. Can a hauler pilot insure 50mil of goods? Nope, those are gone, but if someone blows up the pirate - oops, didn't really hurt him.
Pirates are the worst whiny suckers anyways, if there was acctually any risk of being captured and brought to justice and some serious consequences to a life of lawlessness half of the Pirates wouldn't even exist because they simply don't have the balls to face any consequences to their actions. They call other people carebears, but they are the real carebears. Afterall, nobody ever said they don't Pirates to be able to atack them, I for one just want to be atacked by a real hardass pirate who isn't afraid of facing terrible punishment if caught, and not by some snotty sucker who wouldn't be a pirate if it was acctually a dangerous life to live...
|

Ticondrius
|
Posted - 2005.03.16 01:03:00 -
[56]
Edited by: Ticondrius on 16/03/2005 01:04:15 Here's my larger solution to the problem, which does not penalize pirates specifically. In fact, it would reward them if they manage to avoid destruction. Only idiots would lose out, for awhile. Real loss is a teacher no one can ignore, or fail to learn from.
Insurance Debate
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Falbala
|
Posted - 2005.03.16 01:25:00 -
[57]
Something like this: you have Caldari insurance and Gallente Insurance (or more but lets say 2 to keep it simple)). When you destroy a Caldari insured ship you lose faction with Caldari insurance and you pay more, on the other hand the Gallente insurance would be happy and ask for a little less.
|

Skelator
|
Posted - 2005.03.16 01:26:00 -
[58]
Originally by: Darken Two
Originally by: 3rdD Dave If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Translation: I want CCP to nerf the game so I wont get killed by ebil piwates. Help meh ppl.
Ya know I personally dislike pirates. But everyone and I mean EVERYONE should have a right to roleplay the character of their choice.
Punishing pirates is the WRONG thing to do as they have been punished enough.
Hell they pay their 15 bucks a month just like you do buddy.
If you want a "Barney / Bigbird everyones happy game" your playing the wrong game.
Just My 2@
They have us Surrounded again.. the Poor Bastards |

Paw Sandberg
|
Posted - 2005.03.16 02:52:00 -
[59]
to Lazy to read the whole post (have seen these before anyway)
to make Pirates (ppl with negative sec rating) have no insurance and lower clones avaible is a dumb Idear honestly
better to make all insurance invalid in corp wars (ppl would still get the default 40% as I doubt that will ever be taken away) this will allow us to make a impact when we attack enemy's
as to the Pirates now that we have our space let any non soverign member (aliance that claims the system using a POS) lose sec status if they make agresion
this would make it mean something to be a pirate (non access to empire space, being able to get killed (after you reach -5.0) with no penalty's to the pirate hunter etc etc)
alot of aliance ppl are aginst this though because they want the right to kill anyone they want in any space they claim as theirs (even if they are not the sovereign nation over that system) but with the new Med and small CT coming out next patch any aliance should be able to replace their Big bulky CT with smaller ones that will not take so much fuel to run and thereby claim more system's with the samme amount of fuel
although completely reworking the insurance system would be nice just penalty's for the Pirate's are wrong sorry pure and simple
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

ALTNAME
|
Posted - 2005.03.16 03:52:00 -
[60]
This game is run by pirates(ccp), they are constantly cuddling, and will in about 2 months make this game nothing but pirate and alliance warfare, as small corps and individuals will no longer be able to play.
|

Miner's Bane
|
Posted - 2005.03.16 03:56:00 -
[61]
Originally by: ALTNAME This game is run by pirates(ccp), they are constantly cuddling, and will in about 2 months make this game nothing but pirate and alliance warfare, as small corps and individuals will no longer be able to play.
I sincerely hope this was sarcasm, or you are one stupid bastard.
Let me pull out the death star of counterpoints to this argument:
LEVEL 4 MISSIONS IN 1.0 SPACE.
I'd say that perhaps if you whine enough you can get more stuff moved to empire, but lets be honest with ourselves - CCP has already moved 90% of the game content to 1.0 systems, and the other 10% is player-driven. So theres really nothing else you can whine for. ------------------------------------------------------------------
|

Lorth
|
Posted - 2005.03.16 05:07:00 -
[62]
Originally by: Miner's Bane
Originally by: ALTNAME This game is run by pirates(ccp), they are constantly cuddling, and will in about 2 months make this game nothing but pirate and alliance warfare, as small corps and individuals will no longer be able to play.
I sincerely hope this was sarcasm, or you are one stupid bastard.
Let me pull out the death star of counterpoints to this argument:
LEVEL 4 MISSIONS IN 1.0 SPACE.
I'd say that perhaps if you whine enough you can get more stuff moved to empire, but lets be honest with ourselves - CCP has already moved 90% of the game content to 1.0 systems, and the other 10% is player-driven. So theres really nothing else you can whine for.
It wasn't sarcasm, and no matter how much you point out the flaws in his argument he'll continue to post incoherant rants. Do it enought and he'll resort to personal insualts, such is the ways of a carebear scorned, you have been warned.
|

Iaukea Asarnil
|
Posted - 2005.03.16 05:39:00 -
[63]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Ignoring the usual ranting and insults whenever anyone suggests making things more difficult for pirates, I see what you're saying and it even makes sense from an RP point of view (what kind of sane insurance company insures habitual criminals very likely to repeatedly die?) but it's just not practical. Firstly, alliance players still get insurance, despite often behaving in a similar manner (and I'm IN an alliance); secondly, it makes the risks TOO steep. Penalties for losing a fight should be painful but not crippling. From an RP point of view, it might be a good idea to establish a seperate company for insuring pirates (the Bandit's Guild or something) since it makes no sense for it to even be legal to insure a habitual criminal but that's really just window-dressing.
I can think of some changes that would improve piracy though: The introduction of a proper ransom facility: complete with coding in that paying the ransom grants you immunity from being shot up (wildly OOC yes but unlikely to work otherwise. Pirates are habitual criminals, why should we trust you to let us go even if we do pay the ransom?). If pirates are willing to use the system instead of ganking and ask reasonable amounts (if you ask 5mil for an empty hauler, the victim will tell you to blow, ask 1/4mil and they'll probably pay), that could help.
The introduction of some kind of underground gossip function: The idea is that even criminals form some kind of community and communities talk. So someone gets the information that hauler company X is moving a couple haulers full of zydrine through system Y on Monday. They don't have the resources to take on the doubtless hefty escort but they can then share that info with others, maybe even sell it to them. Also allows for pirates to be hired as industrial espionage/sabotage (that guys killing my inty selling business, here's 100mil to go and keep him busy for a while)
Introduce distinct and entirely seperate pirate agents and missions: Similar to the above, some more senior crook offers you the chance to do a job for him. Rewards in the same way as Empire agents (although rather more cuthroat and untrustworthy, these ARE pirates after all).
The elimination of logging in combat: This has to be the most abused exploit in the game and partly responsible for the rise of gate-ganking.
Having to deal with occasional CONCORD sweeps of the 0.0 areas around Empire: Purely from an RP point of view and may not work since it's literally occured to me as I've been typing.
Make the map for 0.0 far less reliable: The Empire map should be reliable, that's a mostly safe and heavily travelled area, out on the wild frontier where virtually anything can happen, the map should be vastly less reliable, information should be vague, old or incomplete. _____________________________________________ The most pessimistic sod in Eve, and proud of it
The end of the universe....coming SOON[tm] Beware of geeks bearing gifs |

soap man
|
Posted - 2005.03.16 09:48:00 -
[64]
bad idea. pirating is already a non profit proffession and needs some love.
|

wayz
|
Posted - 2005.03.16 09:55:00 -
[65]
Edited by: wayz on 16/03/2005 09:56:58
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Actually funnily enough I do agree with this guy to an extent. I mean it does seem pretty strange to me that players with uber low sec cant go into empire yet they can still buy insurance. Pirates dont need insurance, pirate corfps should take care of that.
They did something similar in ultima online and I think it made teh game more interesting tbh.
but heres the big however......
open up 0.0 more, get more people in there, kill the choke points, make pirating a challenge with more potential rewards instead of a perpetual one system gate camp.
The whole pvp system needs work to make it more viable again.
oh actually come to think of it heres a sweet idea!
to counter the cripple a bit, make agents that only players with a sick low sec can use that give out nicer rewards like pirate faction ships ect. Make losing a fight hurt like hell but give a good reason to wanna be a pirate Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

Avon
|
Posted - 2005.03.16 10:11:00 -
[66]
Originally by: wayz
I mean it does seem pretty strange to me that players with uber low sec cant go into empire yet they can still buy insurance. Pirates dont need insurance, pirate corfps should take care of that.
NEWSFLASH!!!
Every player can go into Empire. 0.1 -> 0.4 is still Empire.
 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

3rdD Dave
|
Posted - 2005.03.16 10:35:00 -
[67]
Edited by: 3rdD Dave on 16/03/2005 10:36:04
Originally by: Noriath Edited by: Noriath on 16/03/2005 01:05:16 I think it's ridiculous that Pirates have absoloutly no real consequences to their actions.
Low security standing doesn't mean jack since you can just have an alt go into empire for you if you ever have to...
Basicly Pirates get all the rewards and non of the risk. Can a hauler pilot insure 50mil of goods? Nope, those are gone, but if someone blows up the pirate - oops, didn't really hurt him.
Pirates are the worst whiny suckers anyways, if there was acctually any risk of being captured and brought to justice and some serious consequences to a life of lawlessness half of the Pirates wouldn't even exist because they simply don't have the balls to face any consequences to their actions. They call other people carebears, but they are the real carebears. Afterall, nobody ever said they don't Pirates to be able to atack them, I for one just want to be atacked by a real hardass pirate who isn't afraid of facing terrible punishment if caught, and not by some snotty sucker who wouldn't be a pirate if it was acctually a dangerous life to live...
My sentiments exactly.. miners mayber carebears,( what ever the **** that is ) but Pirates are the real whingers here. Afraid to take any of the real risk in EVE. If there so good at PVP then losing insurance wouldnt bother them. I guess Pirates are Carebears by-proxy.
Quote: Actually funnily enough I do agree with this guy to an extent. I mean it does seem pretty strange to me that players with uber low sec cant go into empire yet they can still buy insurance. Pirates dont need insurance, pirate corfps should take care of that.
They did something similar in ultima online and I think it made teh game more interesting tbh.
but heres the big however......
open up 0.0 more, get more people in there, kill the choke points, make pirating a challenge with more potential rewards instead of a perpetual one system gate camp.
The whole pvp system needs work to make it more viable again.
oh actually come to think of it heres a sweet idea!
to counter the cripple a bit, make agents that only players with a sick low sec can use that give out nicer rewards like pirate faction ships ect. Make losing a fight hurt like hell but give a good reason to wanna be a pirate Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :)
Exactly. Lawbreakers getting insurance is just stupid.
|

Typherin laidai
|
Posted - 2005.03.16 10:46:00 -
[68]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
So pirating has no risks eh  
get a clue
Typherin
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Noriath
|
Posted - 2005.03.16 11:50:00 -
[69]
Hey let's face it, pirates in Eve are whiny bastards mostly, they can't take to lose once in a while and as soon as someone says there should be harsher penulties for breaking the law they go on the barricades and complain.
If being a Pirate would acctually mean living dangerously outside of the law I would have a lot more respect for pirates. But it doesn't. Alts can do everything you ever have to go into empire space for, and if a Pirate dies he can just cash in insurance and be back in about an hour at a loss of maybe 30-40 mil depending on how expensive his equipment was... Plus it's not even like Pirates die a lot, since they don't pick fights they can possibly lose...
|

ollobrains
|
Posted - 2005.03.16 11:55:00 -
[70]
Allowing them access to insurance payout simply raises demand for ships within the market which is good otherwise there would be a glut of battleship and assult and specialised cruisers and frigates and the market wuodl go down in a spin with battleships being cheaper than shuttles
|

Rod Blaine
|
Posted - 2005.03.16 12:13:00 -
[71]
Edited by: Rod Blaine on 16/03/2005 12:13:13
Originally by: ollobrains Allowing them access to insurance payout simply raises demand for ships within the market which is good otherwise there would be a glut of battleship and assult and specialised cruisers and frigates and the market wuodl go down in a spin with battleships being cheaper than shuttles
yeah, right.
Ollo, after reading your last spread of postings in various threads on various issues and not being able to make much sense of them other then getting the faint idea they simply don't make any by design, I respectfully suggest you refrain from offering solutions to problems that are: 1. not being discussed in the thread 2. are imaginary 3. aren issues were you lack any knowledge yet.
Not that I don't like your obvious interest in game mechanic and balance issues, I do. But I personally think that offering an opinion bring some responsibility of acutally putting some knowledge and thought into them.
Discussions are generally not served by distractions from the subject, or beelines towards impossible/incorrect solutions or problems.
I'd advise you to read these threads, look up old information about the subjects and ask around ingame alot. In some time your grasp of the subjects will have improved so that people start looking to your posts as worthwhile tor ead because of the thought put into them rather then becaus of entertainment value derived from cluelessnes.
Not that I'm saying I know everything or that my opinion is by default the right one, but I do try and assure I offer something worth reading and thinking about.
Good luck, sincerely. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Typherin laidai
|
Posted - 2005.03.16 12:43:00 -
[72]
Originally by: Noriath Hey let's face it, pirates in Eve are whiny bastards mostly, they can't take to lose once in a while and as soon as someone says there should be harsher penulties for breaking the law they go on the barricades and complain.
If being a Pirate would acctually mean living dangerously outside of the law I would have a lot more respect for pirates. But it doesn't. Alts can do everything you ever have to go into empire space for, and if a Pirate dies he can just cash in insurance and be back in about an hour at a loss of maybe 30-40 mil depending on how expensive his equipment was... Plus it's not even like Pirates die a lot, since they don't pick fights they can possibly lose...
You cant shove all pie-rats into one group ... the same could be said about being cowardly in all areas of the games players. im fairly new to the whole pirating scene ... but so far all the kills ive made have been solo. and ive engaged most people that want to fight... Havent allways won but meh **** happens ... how is that cowardly ?
And yes ive attacked haulers and ships that didn't stand a chance.. O well. thats a risk you take in low sec space.
your comments are retarded. get a clue
Typherin
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Noriath
|
Posted - 2005.03.16 12:45:00 -
[73]
Well, would you still be a Pirate if getting cought would have harsh penulties atatched to it?
If you can answer yes to that, my hat off to you, you are a real pirate.
If you have to say no though, you're not a pirate, you're just a stupid puke.
|

Typherin laidai
|
Posted - 2005.03.16 12:51:00 -
[74]
Originally by: Noriath Well, would you still be a Pirate if getting cought would have harsh penulties atatched to it?
If you can answer yes to that, my hat off to you, you are a real pirate.
If you have to say no though, you're not a pirate, you're just a stupid puke.
WTF do you mean getting caught lol?
You can get killed... if thats what you mean. and yes. I would still do it ?
lol sorry but your comment makes NO sense... technicly ive been caught every time if you ask the person I killed ??? well they saw me do it lol.
Typherin
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

meowcat
|
Posted - 2005.03.16 13:16:00 -
[75]
remove insurance completely, for everyone.
make battleships the expensive luxury they were intended to be, and get people back in cruisers
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Scorpyn
|
Posted - 2005.03.16 13:37:00 -
[76]
Originally by: meowcat remove insurance completely, for everyone.
make battleships the expensive luxury they were intended to be, and get people back in cruisers
Actually I'd say the new tech II ships and modules are the current luxuries.
|

Typherin laidai
|
Posted - 2005.03.16 13:48:00 -
[77]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 16/03/2005 13:19:13
Originally by: Noriath Well, would you still be a Pirate if getting cought would have harsh penulties atatched to it?
If you can answer yes to that, my hat off to you, you are a real pirate.
If you have to say no though, you're not a pirate, you're just a stupid puke.
Typherin laidai
Gawd your stuupid. 
He means if the game was changed and pirates did lose rights to insurance would you still be a pirate??
If so, then hes taking his hat off to you and saying your a real pirate.
Id rather be a real pirate then a plastic one.

By no means does his comment mension insurance in any way or form. A statement of "Getting Caught" could mean absolutely anything .... And if he was talking about insurance how does 'Getting Caught' have anything to do with it ffs.
Its just a dumb comment with no relevance to the topic.
Arrr Ive been caught pirating ... OH NOES !
Typherin
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

Falbala
|
Posted - 2005.03.16 14:09:00 -
[78]
Edited by: Falbala on 16/03/2005 14:38:53
Originally by: ALTNAME This game is run by pirates(ccp), they are constantly cuddling, and will in about 2 months make this game nothing but pirate and alliance warfare, as small corps and individuals will no longer be able to play.
You make the same mistake than the others who think this game is run by carebears. I explain why here: Linkage.
|

Dante Alighieri
|
Posted - 2005.03.16 15:26:00 -
[79]
Originally by: 3rdD Dave Edited by: 3rdD Dave on 15/03/2005 16:32:07 If you decide to become a pirate and lower you sec rating you forfeit your insurance and / or reduce your clones skills?
Would make risk / reward more interesting at least for pirates and ppl hunting them.
Sounds like a good idea to me... bloody pirates. 
|

Noriath
|
Posted - 2005.03.16 15:44:00 -
[80]
Getting caught means, getting blown up and/or podded while having a low security rating.
Maybe lose some insurance on your ships...
Possibly have your clones cost more...
Would you still be a pirate if that was the case?
Only people who would be pirates anyways are really pirates at heart.
|

3rdD Dave
|
Posted - 2005.03.16 16:46:00 -
[81]
Edited by: 3rdD Dave on 16/03/2005 16:46:26
Originally by: Noriath Getting caught means, getting blown up and/or podded while having a low security rating.
Maybe lose some insurance on your ships...
Possibly have your clones cost more...
Would you still be a pirate if that was the case?
Only people who would be pirates anyways are really pirates at heart.
Yeah Noriath.. real pirates..not the carebear-pirates that are too afriad to lose their insurance or pay more for clones..
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Hella May
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Posted - 2005.03.16 16:46:00 -
[82]
Why is it always the pirates that keep going on about risk vs reward?
Its ironic in a way when it is they that create the risk and take all the reward....
It would be 'interesting' to see how many people would stop being a pirate if say the risk of being podded by a hauler/miner was greater than it is at present.
Just a point
Let's get this straight, if a girl has to be "rescued" 10 times a week from a brothel shes not a damsel but a prostitute.
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Aelius
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Posted - 2005.03.16 16:50:00 -
[83]
If Pirates should lose insurance you also should lose IJBM's  Selling Raven BPC ME20 3M at Yulai 1st Station |

ZeeWolf
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Posted - 2005.03.16 19:01:00 -
[84]
But there could be things like Pirates Insurance companies.. created especially for pirates. You have diamond and thats "created especially for women", and they're just as bad as pirates with the number of claims they make to insurance companies.
on another note, nerfing insurance for pirates is job discrimination 
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3rdD Dave
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Posted - 2005.03.16 19:43:00 -
[85]
LMAO.
so if pirates complain about having no-one to kill, why dont they kill each other or would that be too big a risk?
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Dionysus Davinci
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Posted - 2005.03.16 22:16:00 -
[86]
Originally by: 3rdD Dave LMAO.
so if pirates complain about having no-one to kill, why dont they kill each other or would that be too big a risk?
No to little reward. What am I going to get? I don't think I am going to get very lucky with a pirate carrying a BPO.
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Watson
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Posted - 2005.03.16 22:30:00 -
[87]
Originally by: Hella May Its ironic in a way when it is [pirates] that create the risk and take all the reward....
Hehe... that's kind of funny.
I don't think insurance really needs to be changed that much... I think it's sufficiently painful as it is to lose a ship.
I kind of liked the idea that someone posted earlier in this thread about skill training being slightly faster when one is undocked in low-sec space... But then, I like the idea of giving people incentives to do a thing a certain way rather than nerfing everything else. |

McBane
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Posted - 2005.03.16 22:59:00 -
[88]
Personally I think the whole insurance system needs a bit of an overhaul. Insurance payouts should by factored (disproportionably so that it does not zero out) by the security level of the system you lose your ship in û to take account of the increased risk. I also think the cost of insurance should go up the more ships you lose, eventually you basically become effectively uninsurable û kinda like a no claims discount, just starting out with the full bonus and using months instead of years.
I just think that insurance takes away a lot of risk from the game, but I do acknowledge that it is required to cover noobs getting acquainted to the game û thus the above system would work perfectly. 
On the other hand though, it may just discourage yet more players from venturing into high risk space. 
With regards to piracy however, it really does need to be made æhardÆ to pirate, not because piracy is too profitable û it rarely is that at all û but because if it is too easy, lots of people will do it and too many people will get ganked. Recovering from a pirate attack takes time and money (the two most precious commodities in Eve) û and is a serious disruption and æspoilerÆ for many players. If the chances of getting killed by a pirate is too high travel becomes totally unprofitable and nobody will want to risk running into them and thus the game will fall apart - with everyone living in empire.
The gate gankers û often the very people moaning about the lack of people to be ganked are one of the reasons many choose not to bother with 0.0. Gate ganking requires no skill, no risk and is the lamest form of piracy. That said, I canÆt see an easy solution to that. 
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Iaukea Asarnil
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Posted - 2005.03.17 02:00:00 -
[89]
Originally by: ZeeWolf But there could be things like Pirates Insurance companies.. created especially for pirates. You have diamond and thats "created especially for women", and they're just as bad as pirates with the number of claims they make to insurance companies.
on another note, nerfing insurance for pirates is job discrimination 
I've been make-believing that pirate insurance was provided by the Bandit's Guild for a while. Ok, it's purely cosmetic but it makes far more sense.
I think what most of us non-pvpers would like to see more of a division between pirates and teh rest of us. That doesn't necessarily mean cutting off pirates from the various other aspects of teh game (agenting and so on), it just means puttign a pirate-centric spin on them. _____________________________________________ The most pessimistic sod in Eve, and proud of it
The end of the universe....coming SOON[tm] Beware of geeks bearing gifs |

Noriath
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Posted - 2005.03.17 02:07:00 -
[90]
Edited by: Noriath on 17/03/2005 02:08:28 Edited by: Noriath on 17/03/2005 02:07:20
Originally by: Aelius If Pirates should lose insurance you also should lose IJBM's 
Deal, IJBMs suck anyways.
... In fact they should be removed wether Pirates run more risk or not.
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Iaukea Asarnil
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Posted - 2005.03.17 02:15:00 -
[91]
Originally by: Noriath Edited by: Noriath on 17/03/2005 02:08:28 Edited by: Noriath on 17/03/2005 02:07:20
Originally by: Aelius If Pirates should lose insurance you also should lose IJBM's 
Deal, IJBMs suck anyways.
... In fact they should be removed wether Pirates run more risk or not.
Remove instas and there goes most of the non-pvpers, there goes most of CCP's revenue, there goes the game.
Fashionable as it is to want to force non-pvp players to become gank-bait, it ain't gonna happen if CCP are sane. _____________________________________________ The most pessimistic sod in Eve, and proud of it
The end of the universe....coming SOON[tm] Beware of geeks bearing gifs |
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