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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Jaggins
Ixion Defence Systems Tactical Narcotics Team
0
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Posted - 2011.09.30 22:20:00 -
[61] - Quote
Does this mean I can't blame my stupid mistakes that get me killed on lag anymore?
Good job, and I also agree about trying to avoid the UI slowdown if possible. |

Vincent Athena
V.I.C.E.
49
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Posted - 2011.09.30 22:20:00 -
[62] - Quote
CCP Veritas wrote:Vincent Athena wrote:CCP Veritas: any possibility of getting a number for the little TiDi level indicator, otherwise known as Gamma? Starting at 100% and dropping as things slow? Also the stuttering is sort of annoying. And if Gamma got down to 10% or 5%, the slowing of the UI panning or typing would be a major annoyance. There is a tooltip when hovered over on the latest internal build. I still think you're the only one calling it Gamma though  .
Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
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CCP Veritas
C C P C C P Alliance
87

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Posted - 2011.09.30 22:42:00 -
[63] - Quote
Vincent Athena wrote:Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority.
Hey, you get your facts right out of here. CCP Veritas - Senior Programmer - EVE Software |
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GeeShizzle MacCloud
3
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Posted - 2011.09.30 22:45:00 -
[64] - Quote
hehe! =) |

Lady Zarrina
Republic Military School Minmatar Republic
12
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Posted - 2011.09.30 22:52:00 -
[65] - Quote
Sounds cool. To be a total **** about it though, the server is slow so now we have a meter to tell us it is slow?
I know I know, it is way more than that, and that is not what you are doing, but ... perhaps a video showing us two identical setups. One with time dilation and one without. Then this would plainly show us how awesome this is. Allocate resources to FiS |

Sanyo Santiago
Small Town Hitmen
0
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Posted - 2011.09.30 23:13:00 -
[66] - Quote
Is time dilated server-wide or on a system-by-system basis? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
52
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Posted - 2011.09.30 23:29:00 -
[67] - Quote
CCP Veritas wrote:bldyannoyed wrote:Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look like its lagged to hell?
I dunno about you but stuttery cameras and stuff are just going to irritate the hell out o fme. The advancement of time changes rarely enough that I really wouldn't call it stuttery. The goal was to convey that time is, in fact, slowed. There's no point in pretending its not. Is there any reason why the user interface performance can't be divorced from the time dilatation effect? I can just see the shitstorm if TD goes live in this state... |

Vincent Athena
V.I.C.E.
49
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Posted - 2011.09.30 23:39:00 -
[68] - Quote
Sanyo Santiago wrote:Is time dilated server-wide or on a system-by-system basis?
Node-by-node basis. Most nodes run several solar systems that are close to each other and all on that node would get slowed. But if you requested a reinforced node for a big fight you will get just one solar system on that node, and when it goes into TiDi, just one solar system will be affected. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Vincent Athena
V.I.C.E.
49
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Posted - 2011.09.30 23:40:00 -
[69] - Quote
CCP Veritas wrote:Vincent Athena wrote:Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority. Hey, you get your facts right out of here.
Never! Get an umbrella, because its raining cold had facts. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
7
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Posted - 2011.09.30 23:52:00 -
[70] - Quote
Have you tested specific situations under time dilation yet, such as bombing runs, logistics module and so on so forth, or have you kept testing to seeing if time is actually slowed down to allow proper gun cycling, leaving the rest to the SiSi mass tests?
While it's really cool to see that things seem to be working as previously advertised, I can't wait to see/feel/hear about TD's effects on other common fleet mechanics that are currently more than a little wonky in current heavy lag. |

GeeShizzle MacCloud
3
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Posted - 2011.10.01 00:27:00 -
[71] - Quote
not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw!
http://youtu.be/qgXp0S0-wPA |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
33
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Posted - 2011.10.01 01:18:00 -
[72] - Quote
it looks good, but honestly wish there were more signs that it was slowing down so it doesnt just look like u're pc running slow maybe motion blur on camera swing or something....
only other thing that bugs me is ... its stuttering its not a smooth dilation theres visible skips in the rockets which feels patchy |

Faith Sunstrider
Manufact Co.
0
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Posted - 2011.10.01 02:02:00 -
[73] - Quote
I'm indifferent about time dilatation: I'm not going to join a large battle anyway.. But I'm really happy to see that someone in CCP is hearing the player's feedback. Good job Veritas! |

Kossaw
H A V O C Cascade Imminent
2
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Posted - 2011.10.01 02:28:00 -
[74] - Quote
GeeShizzle MacCloud wrote:not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw! http://youtu.be/qgXp0S0-wPA
Oh wow. Nice demo there. It clearly shows how the camera movement and graphic effects are dependent only on the client performance, while the server is now able to gracefully control the lag generated by the number of objects. I'm really looking forward to seeing how this works in action on TQ.
Veritas, please don't stop this tomfoolery. You're dealing with lag, making Eve look good and making people happy. This is not what we expect from CCP. Thanks man.
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Wolfcan
EVE University Ivy League
3
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Posted - 2011.10.01 02:48:00 -
[75] - Quote
Dorian Wylde wrote:It's not there to defeat lag, it's there to make everyone lag equally rather than having a few people with nothing and a few who can't do a thing.
Ui lag is part of lag. There's nothing that can be done about it.
Rubbish, module lag and targeting lag are absolutely crucial for this to work. But the panning of the camera is 100% client side and SHOULDN"T be juttery.
BTW, CCP, good work. If these small problems can be ironed out, it'll be an incredibly popular addition to the game. |

Fallicious
Felherrnhalle
0
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Posted - 2011.10.01 02:59:00 -
[76] - Quote
Wow, instead of just being laggy, we now have a color indicator to tell us what we can already tell by the actions onscreen... Why fix major game issues when you can pull people's attention from those issues with a little sleight of hand. Hurray? |

GeeShizzle MacCloud
3
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Posted - 2011.10.01 03:05:00 -
[77] - Quote
Fallicious wrote:Wow, instead of just being laggy, we now have a color indicator to tell us what we can already tell by the actions onscreen... Why fix major game issues when you can pull people's attention from those issues with a little sleight of hand. Hurray?
STFU, if u wanna hate then go hate in ur own corp forum, ur just proving to everyone that ur a complete moron! |

Andrea Griffin
16
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Posted - 2011.10.01 03:11:00 -
[78] - Quote
What surprised me the most about this video is how hot Veritas is. : > It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Dex Tera
The Dex Initiative
8
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Posted - 2011.10.01 03:17:00 -
[79] - Quote
Ccp tbh this looks like the bigges load of crap ever all i see is lag and a little lag counter I will say it was clever to call lag time dilation that way u can divert ur resources to a me monacel it's sad that they cant fix it so they just lie to us and say the lag is a new game mecanic it's a. Sad day in new Eden ppl |

GeeShizzle MacCloud
3
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Posted - 2011.10.01 03:33:00 -
[80] - Quote
sad to see haters hate... well i guess people like dex have to do something when frustrated that their square peg isnt going in the round hole. |

Forum Bug
Royal Amarr Institute Amarr Empire
1
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Posted - 2011.10.01 03:38:00 -
[81] - Quote
Will this only be utilised in large fleet battles, or are some other forces at work that states when servers gets lagged out by x (say Jita) this mechanic is initiated? I am also guessing things like putting stuff on the markets are affected? I am also keen to understand a little more about how Aggression timer is affected as that lasts for a very short period and has the possibility to be exploited ? Such as would it ever be possible in a lagged out system to initiate aggression and then jump before concord reacts, just out of interest is concord affected by time dilation ?
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Trikill
Nasgul Collective Cascade Imminent
0
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Posted - 2011.10.01 03:54:00 -
[82] - Quote
GeeShizzle MacCloud wrote:sad to see haters hate... well i guess people like dex have to do something when frustrated that their square peg isnt going in the round hole.
Ha ha, exactly! People who are thinking this is just a lag meter seem like they are missing a very important part of their brains.
Time dilation seems like a very creative way to mitigate lag issues like de-sync or delayed module response... good thinking CCP :) |

Bloodpetal
Mimidae Risk Solutions
44
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Posted - 2011.10.01 04:20:00 -
[83] - Quote
As long as we have time dilation, can we go into slow motion travel through the fight on a camera - seeing bodies get sucked out into vacuum through your ship in slow motion and various embellishments which would make people go - OMG.
You know you want it  NOSTRO AURUM NON EST AURUM VULGI |

GeeShizzle MacCloud
3
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Posted - 2011.10.01 04:30:00 -
[84] - Quote
Forum Bug wrote:Will this only be utilised in large fleet battles, or are some other forces at work that states when servers gets lagged out by x (say Jita) this mechanic is initiated? I am also guessing things like putting stuff on the markets are affected? I am also keen to understand a little more about how Aggression timer is affected as that lasts for a very short period and has the possibility to be exploited ? Such as would it ever be possible in a lagged out system to initiate aggression and then jump before concord reacts, just out of interest is concord affected by time dilation ?
afaik, and this was talked about at great length on the old forums, it will only appear when the amount of calls to the 'space/combat simulating' engine of eve gets too much for it to process immediately. Im still not tooo sure how it will cope with a big fleet jumping into a system thats already dilated, but thats for a mass test to trial out.
markets shouldnt be affected.
the aggression timers i believe will be dynamically lengthened depending on the severity of the time dilation. this works because all areas of pvp (or navigation/combat) get affected to the same degree. So activating that aggression and getting out of system will take longer than normal. And respectively, concord will probably react as swiftly as it does now but in slow motion, same as you.
TBH i think its best to describe TiDi's effects on things as 'True' timescale effects, and 'simulated' timescale effects.
ie. true DPS is the real DPS ur ship is doing in a dilated system based on a RL second of time, and 'simulated DPS' is the 'on-paper' or eft dps you more commonly use and remember from things like Eve Fitting Tool.
(i used DPS here cause most people will know what it is, and also because it has a now changable part... the 'S' for second) |

Swayzz
ROC Deep Space
0
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Posted - 2011.10.01 07:57:00 -
[85] - Quote
so ccp could never get rid of lag ...they have tried for 3 yrs ... and now one of the highly paid monkys has said lets put a little clock on lag and call it time dilation.... and all the little boy's and girls are happy ......
could we not spend some money on eve instead of the crappy console games your making and actullay fix it ? more servers = less load= less lag .. |

Will DestroyYou
Republic University Minmatar Republic
0
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Posted - 2011.10.01 08:16:00 -
[86] - Quote
Concerns: 1. This does not fix the underlying problem; all it is will do is make people bring even more numbers.. and then we will end up back where we started (I give it less then a month). 2. Dilation for players is different to lag, HOW???
The only permanent fix is to: 1. Make alliances split up their forces. 2. Force alliances to stay smaller. 3. End huge NAPfests. 4. Make the blobber pay for it with lag. We are all aware of the game's limitations - Exploting server lag is cheating and should be handled as such.
Thanks for trying, but this was just a bad idea from the start. |

Tusko Hopkins
HUN Corp. HUN Reloaded
0
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Posted - 2011.10.01 09:04:00 -
[87] - Quote
CCP Veritas, nice blog but it would have been a great if you had activated those missiles on your drake, with and without time dilation. Ultimately, what we want to see there is better client responsiveness in large scale battles.
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ThisIsntMyMain
Republic University Minmatar Republic
16
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Posted - 2011.10.01 09:10:00 -
[88] - Quote
Will DestroyYou wrote:Concerns: 2. Dilation for players is different to lag, HOW???
Lag = UNCONTROLLED degradation of the server, missed requests ie the enemy guns fire and yours don't, modules stick, free cap for active hardeners, you dying on a blackscreen and never loading grid.
TiDi = Everyone gets a FAIR SHARE of the server time. All requests are serviced - ie your guns fire at the same rate as everyone else, modules cycle slowly at the same rate as everyone else, no free cap for your active modules, slow loading into system but no dying on a black screen and waking in station.
I.e. its completely different.
No it doesnt "remove" lag but it does give us the best "fix" that you can expect.
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ThisIsntMyMain
Republic University Minmatar Republic
16
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Posted - 2011.10.01 09:16:00 -
[89] - Quote
Tusko Hopkins wrote:CCP Veritas, nice blog but it would have been a great if you had activated those missiles on your drake, with and without time dilation. Ultimately, what we want to see there is better client responsiveness in large scale battles.
See this post -> https://forums.eveonline.com/default.aspx?g=posts&m=123446#post123446
The Client is 100% responsive even when the Server is completely stopped. - Of course you cant actually shoot anything because the server is paused, but neither can anyone else.
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CCP Veritas
C C P C C P Alliance
90

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Posted - 2011.10.01 09:37:00 -
[90] - Quote
GeeShizzle MacCloud wrote:not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw! http://youtu.be/qgXp0S0-wPA I enjoy it enough to quote it up again so more people see it ;) CCP Veritas - Senior Programmer - EVE Software |
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