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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
2001
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Posted - 2012.11.21 00:11:00 -
[91] - Quote
Darth Gustav wrote:Lin was right then, apparently, and I'll admit that my presumption was speculatively wrong (as even Stillman mentions the trend isn't big enough to be more than speculation).
Strangely, bot-friendly game design appears to have slightly reduced the number of bots caught in high-sec.
I've got to admit I didn't see this coming. I stand corrected.
I think I have said to you some days ago what now is stated by numbers.
The big cargo hold is all what real miners always wanted (since mining is so boring, then make it easy to AFK it).
Big cargo = no need for a bot to empty the ship for you, 1 manual unload per hour allows lots of AFKing without automated programs.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1802
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Posted - 2012.11.21 00:16:00 -
[92] - Quote
Vaerah Vahrokha wrote:Darth Gustav wrote:Lin was right then, apparently, and I'll admit that my presumption was speculatively wrong (as even Stillman mentions the trend isn't big enough to be more than speculation).
Strangely, bot-friendly game design appears to have slightly reduced the number of bots caught in high-sec.
I've got to admit I didn't see this coming. I stand corrected.
I think I have said to you some days ago what now is stated by numbers. The big cargo hold is all what real miners always wanted (since mining is so boring, then make it easy to AFK it). Big cargo = no need for a bot to empty the ship for you, 1 manual unload per hour allows lots of AFKing without automated programs. I operated under the impression prior to Stillman's comment, that because AFK mining only required one input per hour it would favor botting because bot activity would not be distinguishable from normal gameplay due to infrequent inputs.
I suppose it's possible that I'm more right about that than I realized and that the speculatively lowering trend is due to decreasing ease-of-detection. But I sincerely doubt that, so I'm taking Stillman at his word.
They're catching marginally less botters than they used to catch in high-sec post-barge buff.
Enjoy your "I told you so's," I guess, if that's what you need to do.
This changes nothing about my opinion of the barge buffs and their negative impact on Eve's economy. Those points remain clearly valid. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
La Nariz
GoonWaffe Goonswarm Federation
254
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Posted - 2012.11.21 00:31:00 -
[93] - Quote
Darth Gustav wrote:Vaerah Vahrokha wrote:Darth Gustav wrote:Lin was right then, apparently, and I'll admit that my presumption was speculatively wrong (as even Stillman mentions the trend isn't big enough to be more than speculation).
Strangely, bot-friendly game design appears to have slightly reduced the number of bots caught in high-sec.
I've got to admit I didn't see this coming. I stand corrected.
I think I have said to you some days ago what now is stated by numbers. The big cargo hold is all what real miners always wanted (since mining is so boring, then make it easy to AFK it). Big cargo = no need for a bot to empty the ship for you, 1 manual unload per hour allows lots of AFKing without automated programs. I operated under the impression prior to Stillman's comment, that because AFK mining only required one input per hour it would favor botting because bot activity would not be distinguishable from normal gameplay due to infrequent inputs. I suppose it's possible that I'm more right about that than I realized and that the speculatively lowering trend is due to decreasing ease-of-detection. But I sincerely doubt that, so I'm taking Stillman at his word. They're catching marginally less botters than they used to catch in high-sec post-barge buff. Enjoy your "I told you so's," I guess, if that's what you need to do. This changes nothing about my opinion of the barge buffs and their negative impact on Eve's economy. Those points remain clearly valid.
Or in other words revert the barge EHP buffs to the Hulk and Mackinaw instead of waiting until some horrible economic disaster occurs to do something. npc alts aren't people |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2096
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Posted - 2012.11.21 03:46:00 -
[94] - Quote
Darth Gustav wrote:I operated under the impression prior to Stillman's comment, that because AFK mining only required one input per hour it would favor botting because bot activity would not be distinguishable from normal gameplay due to infrequent inputs.
Bots are used to automate repetitive, mechanical activities. AFK mining doesn't involve repetitive, mechanical activities. AFK mining in a mackinaw is within the capacity of a human operating their mining ship on a laptop to the side of their work computer, without feeling too guilty about shirking work.
Mackinaws have degraded mining to the level that you don't need a bot to do it for you.
Darth Gustav wrote:This changes nothing about my opinion of the barge buffs and their negative impact on Eve's economy. Those points remain clearly valid.
No argument from me on this issue. In fact, I agree wholeheartedly. Day 0 advice for new players: Day 0 Advice for New Players |
Vaerah Vahrokha
Vahrokh Consulting
2001
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Posted - 2012.11.21 10:10:00 -
[95] - Quote
Darth Gustav wrote:Enjoy your "I told you so's," I guess, if that's what you need to do.
This changes nothing about my opinion of the barge buffs and their negative impact on Eve's economy. Those points remain clearly valid.
I don't exactly enjoy being right, I try figure out why other people did not think I was right.
I think a big part of people disagreeing with me is that they talk without prior having extensive experience in what they discuss.
As trader with some research alts, I found out I can pad the pockets if I put both the trading alts (remote trading trained) and the (otherwise unused) research alts onto mining. So I know what really affects miners and I also listen all day long what they tell each other.
Also, despite I have been heavily and negatively impacted by the mining buffs, I am not sure it had a negative impact on EvE's economy. The ISK inflation imo has worse effects by far and the drone regions should be deprived of perma bottable ISK faucets. CCP could have just risen minerals requirement on every built item so they'd made minerals less depressed (back at the time of course) while not introducing the next, unchecked, bottable ISK faucet. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
SaKoil
Brutor Tribe Minmatar Republic
2
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Posted - 2012.11.21 12:08:00 -
[96] - Quote
I am bad with maths. Does the data show anything else that CCP catches even less bots now after the changes that make bots indistinguishable from bot-aspirant AFK miners? |
Hazen Koraka
HK Enterprises
66
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Posted - 2012.11.21 13:23:00 -
[97] - Quote
SaKoil wrote:I am bad with maths. Does the data show anything else that CCP catches even less bots now after the changes that make bots indistinguishable from bot-aspirant AFK miners?
http://en.wikipedia.org/wiki/Y%3Dmx%2Bc
What screegs posted was the equation for a linear graph.
High-sec: y1 = -0.0011x + 0.773 0.0: y2 = 0.0008x + 0.1651
The y is the vertical part of the graph, the x the horizontal part of the graph.
The numbers above -0.0011 and 0.0008 are the gradient (i.e. the steepness) of the graph.
Anything positive shows the graph is increasing gradient (i.e. the line is increasing in y as x increases). Anything negative shows a decreasing gradient.
tldr; What these numbers show, is that in Hisec, the number of botters has decreased slightly, and increased in null.
I'm not sure what the graphs represent exactly (I think the y part is number of bots, x is time?), but that's my take on it.
Edit: Less in highsec, i.e. less being caught, as that was the context, more being caught in null. |
SaKoil
Brutor Tribe Minmatar Republic
2
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Posted - 2012.11.21 17:33:00 -
[98] - Quote
Hazen Koraka wrote:SaKoil wrote:I am bad with maths. Does the data show anything else that CCP catches even less bots now after the changes that make bots indistinguishable from bot-aspirant AFK miners? http://en.wikipedia.org/wiki/Y%3Dmx%2BcWhat screegs posted was the equation for a linear graph. High-sec: y1 = -0.0011x + 0.773 0.0: y2 = 0.0008x + 0.1651 The y is the vertical part of the graph, the x the horizontal part of the graph. The numbers above -0.0011 and 0.0008 are the gradient (i.e. the steepness) of the graph. Anything positive shows the graph is increasing gradient (i.e. the line is increasing in y as x increases). Anything negative shows a decreasing gradient. tldr; What these numbers show, is that in Hisec, the number of botters has decreased slightly, and increased in null. I'm not sure what the graphs represent exactly (I think the y part is number of bots, x is time?), but that's my take on it. Edit: Less in highsec, i.e. less being caught, as that was the context, more being caught in null.
Yeah, so CCP catches less bots in high-sec now as the average bot-aspirant AFK miner is indistinguishable from a bot?
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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1803
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Posted - 2012.11.21 18:50:00 -
[99] - Quote
SaKoil wrote:Hazen Koraka wrote:SaKoil wrote:I am bad with maths. Does the data show anything else that CCP catches even less bots now after the changes that make bots indistinguishable from bot-aspirant AFK miners? http://en.wikipedia.org/wiki/Y%3Dmx%2BcWhat screegs posted was the equation for a linear graph. High-sec: y1 = -0.0011x + 0.773 0.0: y2 = 0.0008x + 0.1651 The y is the vertical part of the graph, the x the horizontal part of the graph. The numbers above -0.0011 and 0.0008 are the gradient (i.e. the steepness) of the graph. Anything positive shows the graph is increasing gradient (i.e. the line is increasing in y as x increases). Anything negative shows a decreasing gradient. tldr; What these numbers show, is that in Hisec, the number of botters has decreased slightly, and increased in null. I'm not sure what the graphs represent exactly (I think the y part is number of bots, x is time?), but that's my take on it. Edit: Less in highsec, i.e. less being caught, as that was the context, more being caught in null. Yeah, so CCP catches less bots in high-sec now as the average bot-aspirant AFK miner is indistinguishable from a bot? Humans don't provide inputs precisely on-schedule down to the millisecond once per hour like a mining bot would.
I think the issue is what's already been posted above: Mining requires so little effort now that bots are no longer required to do the job for hours on-end without going insane. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
SaKoil
Brutor Tribe Minmatar Republic
3
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Posted - 2012.11.21 19:22:00 -
[100] - Quote
Darth Gustav wrote:SaKoil wrote:
Yeah, so CCP catches less bots in high-sec now as the average bot-aspirant AFK miner is indistinguishable from a bot?
Humans don't provide inputs precisely on-schedule down to the millisecond once per hour like a mining bot would. I think the issue is what's already been posted above: Mining requires so little effort now that bots are no longer required to do the job for hours on-end without going insane. I think even the worst-written bot will include some kind of random wait between actions.
So the conclusion here is that mining bots and bot-aspirant miners have truly merged into one faceless mass of non-players. It is very sad to see that CCP caters to this non-playing non-person crowd, even if by accident. This is what you get when you listen to miners about their "needs".
At least the real bots rarely post on the forums for more buffs for their nigh-invulnerability.
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CCP Stillman
C C P C C P Alliance
389
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Posted - 2012.11.22 10:51:00 -
[101] - Quote
I'm finding this discussion very interesting indeed.
But from my perspective alone, it makes no sense to design things around the fact it could be botted. Because *everything* can be botted. That's something we can't change.
As to the lines from earlier, they're just macro trends. They give you an idea of the overall trend, but don't read too much into it beyond that. Just a random dude in Team Security. |
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CCP Stillman
C C P C C P Alliance
389
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Posted - 2012.11.22 10:54:00 -
[102] - Quote
Hazen Koraka wrote:SaKoil wrote:I am bad with maths. Does the data show anything else that CCP catches even less bots now after the changes that make bots indistinguishable from bot-aspirant AFK miners? http://en.wikipedia.org/wiki/Y%3Dmx%2BcWhat screegs posted was the equation for a linear graph. High-sec: y1 = -0.0011x + 0.773 0.0: y2 = 0.0008x + 0.1651 The y is the vertical part of the graph, the x the horizontal part of the graph. The numbers above -0.0011 and 0.0008 are the gradient (i.e. the steepness) of the graph. Anything positive shows the graph is increasing gradient (i.e. the line is increasing in y as x increases). Anything negative shows a decreasing gradient. tldr; What these numbers show, is that in Hisec, the number of botters has decreased slightly, and increased in null. I'm not sure what the graphs represent exactly (I think the y part is number of bots, x is time?), but that's my take on it. Edit: Less in highsec, i.e. less being caught, as that was the context, more being caught in null. Besides that it was me and not Sreegs that posted it, I'll also point out that the constant(b) is a percentage value. Just a random dude in Team Security. |
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Thomas Gallant
Choke-Hold
13
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Posted - 2012.11.22 11:47:00 -
[103] - Quote
I think the idea that high sec mining ganking is a deterant to botting is partly based the idea that if you bot mining you are more likely to get ganked. While I don't believe this is true in as far as if a miner is targeted, it may be true with being able to survive an attempted gank. It'd be interesting to see the numbers of failed ganks from attentive miners verses botters.
The idea that ganking is a deterant to bot mining seems to be only as it's a deterant to all mining, as (to me) it doesn't seem that those to mine actively would be more willing to take a risk than those that bot.
As such, if ganking had a noticable effect on who mines, and the added tank and other improvements to mining barges and exhemers would increase all mining across the board, not merely botters.
TL;DR: I'd think that ganking would effect all mining, bot or not, more or less equally. |
Melvin Coulter
Cobalt Conspiracy Incorporated
40
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Posted - 2012.11.22 14:45:00 -
[104] - Quote
People find ways to brake rules.
I believe that is how half of the earths population has came about Mining without a perimit,till the day I die |
SaKoil
Brutor Tribe Minmatar Republic
3
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Posted - 2012.11.22 15:11:00 -
[105] - Quote
CCP Stillman wrote:I'm finding this discussion very interesting indeed. But from my perspective alone, it makes no sense to design things around the fact it could be botted. Because *everything* can be botted. That's something we can't change. As to the lines from earlier, they're just macro trends. They give you an idea of the overall trend, but don't read too much into it beyond that.
One possible, if not probable, scenario why this trend is happening after recent changes is: In high sec, mining bots and bot-aspirant AFK miners both exhibit the exact same playing patterns. These invulnerable non-players will sit in the belt, afk and empty their bays when they are full. Repeat forever. It is almost impossible to distinguish between these groups as the most rudimentary bots probably avoid mining 23/7 not to be too obvious, and at the same time the most foaming-from-mouth fanatic AFKbear will mine for longer than the average bot. From the outside it looks like some horrible Singularity event where you cannot tell where the human ends and the bot begins.
In null, the mining bots will still have to defend themselves from possible threats and have shown that they are pretty good at warping to safety at the first sign of trouble. This uncanny 0 sec reaction time is easy to detect, especially in hivemind situations where several of the bots warp off at the same time, if it happens a few times in a row.
What you have created with the increased ore bays and lower risk of ganking is a perfect camouflage for all the mining bots to do their economical damage while encouraging a group of people to think that they are entitled to profits by AFKing all day.
Indeed it does not make sense to design things around the fact an activity could be botted. It makes sense that the activity is designed not to BE botting, or close enough that no-one can tell the difference. |
Malcanis
Vanishing Point. The Initiative.
5196
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Posted - 2012.11.22 15:17:00 -
[106] - Quote
CCP Stillman wrote:I'm finding this discussion very interesting indeed. But from my perspective alone, it makes no sense to design things around the fact it could be botted. Because *everything* can be botted. That's something we can't change. As to the lines from earlier, they're just macro trends. They give you an idea of the overall trend, but don't read too much into it beyond that.
I'd counter that by saying that, as a rough rule of thumb, the more exciting and interesting a given gameplay mechanic is, the harder it is to bot it effectively and the less incentive. Making mechanics utterly predictable and repetitive (eg: mining, anomalies, missions) not only makes botting very easy, it provides a very strong incentive to do it in the first place. The more intelligence, intuition, decision making and pattern recognition required to accomplish a gameplay task, the better. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1817
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Posted - 2012.11.22 16:01:00 -
[107] - Quote
Malcanis wrote:CCP Stillman wrote:I'm finding this discussion very interesting indeed. But from my perspective alone, it makes no sense to design things around the fact it could be botted. Because *everything* can be botted. That's something we can't change. As to the lines from earlier, they're just macro trends. They give you an idea of the overall trend, but don't read too much into it beyond that. I'd counter that by saying that, as a rough rule of thumb, the more exciting and interesting a given gameplay mechanic is, the harder it is to bot it effectively and the less incentive. Making mechanics utterly predictable and repetitive (eg: mining, anomalies, missions) not only makes botting very easy, it provides a very strong incentive to do it in the first place. The more intelligence, intuition, decision making and pattern recognition required to accomplish a gameplay task, the better. High-sec miners have made it quite clear that "excitement" for them can't come in the form of ship risk.
Failing that, I'm unsure what could be interesting or exciting about mining if we're being honest.
Which brings us to AFK bot aspiration and the current economic dilemma:
High-sec ice mining is getting less valuable every day so that eventually not all of the ice miners who subsist on PLEX to remain subbed will be able to do so, as they will be competing for PLEX purchases with individuals who earn ISK from a faucet directly at a fixed rate.
I guess it might be considered exciting to watch your buying power slowly evaporate. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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