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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Cunane Jeran
10
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Posted - 2011.09.30 22:57:00 -
[31] - Quote
They look fantastic! Little tweaks on the timing etc and they'd look sleek as hell.
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Deyionu
The Maverick Navy Against ALL Authorities
0
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Posted - 2011.09.30 23:15:00 -
[32] - Quote
The jump out effect is pretty good (can't beat the old effect but is a HUGE leap from the current bs we got now). Just need to fix the orientation of the light to make sure it comes from the front side and not some random direction.
The jump in just looks stupid and the light flash is way over done and not needed. I would rather see the lighting cone/storm the "main" effect then the red light. Just make the storm the size of the red flash and more intense (thicker lighting). Then change the red light to be roughly the size of the ship. |

Grimpak
Midnight Elites Echelon Rising
57
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Posted - 2011.09.30 23:20:00 -
[33] - Quote
it's decent. a good improvement over the current one, but still behind the old one.
now they only need to time it a bit better, and make covert cynos different. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

McFly
Peanut Factory Good Sax
16
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Posted - 2011.09.30 23:24:00 -
[34] - Quote
Call me crazy but I think the red offshoot is the ship itself firing off to the destination. The systems I used in the video (if the default landing point orientation is a compass for direction) appear to be factored in the direction it shoots off. |

Noxides
APEX ARDENT COALITION NEM3SIS.
0
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Posted - 2011.10.01 00:05:00 -
[35] - Quote
Better video of the cyno affect. http://www.youtube.com/watch?v=9GO_LuTTXHo&feature=player_detailpage#t=70s |

Kern Hotha
5
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Posted - 2011.10.01 00:54:00 -
[36] - Quote
They look pretty good but the jump in flash seems a bit excessive. It looks like the ships are exploding. |

ShahFluffers
Ice Fire Warriors
48
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Posted - 2011.10.01 01:05:00 -
[37] - Quote
Well... it certainly "announces" the arrival of a capital... but I like the old "cone effect" better.
Still... a big step up from the "blorp" effect we have now so get gets a +1 from me. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Bloodpetal
Mimidae Risk Solutions
44
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Posted - 2011.10.01 01:09:00 -
[38] - Quote
It's definitely awesome. :)
Out does the old effect incredibly well. :) CCP Out did themselves. NOSTRO AURUM NON EST AURUM VULGI |

DarkAegix
Acetech Systems
56
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Posted - 2011.10.01 01:10:00 -
[39] - Quote
Shiny, so shiny. They just need the timing right and it'll be perfect. |

Steph Wing
The Graduates Morsus Mihi
48
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Posted - 2011.10.01 01:11:00 -
[40] - Quote
Hey, not bad.
Needs some work obviously, but this is a good start CCP. |
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J Kunjeh
78
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Posted - 2011.10.01 05:24:00 -
[41] - Quote
Wow, seriously good work here CCP.  "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Alpheias
Euphoria Released HYDRA RELOADED
72
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Posted - 2011.10.01 08:06:00 -
[42] - Quote
I like it. It is not the old effect but it will do.
As for the jump in, I'd like the appearance of a jump in to be similar to a wormhole for the whole impression that you are looking into a different star system.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Aldarica
Spinal Discipline
0
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Posted - 2011.10.01 08:18:00 -
[43] - Quote
Timing is definitely a bit off and they could use more lightning IMO, but overall it's pretty good.
Old cyno still looks better, though. |

okst666
Not Solitude Again Chained Reactions
7
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Posted - 2011.10.01 09:36:00 -
[44] - Quote
It would be awesome if they add that godrays effect (like in the incursions) for the moment of that big flash. [X] < Nail here for new monitor |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
10
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Posted - 2011.10.01 10:54:00 -
[45] - Quote
Large Collidable Object wrote:It's ok - the old one looked a tad weird at times in mass-jumps (particulary the cones orientation).
The only thing I'd like to see improved is the order at which things take place - right now it's:
ship appears -> flash
where it should be
flash -> ship appears
So the ship becomes visible after the maximum amplitude of the flash starts to fade...
well according to what physical law you assuming your timing is right one ?
I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.
Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..
Just curious how it would look for the covops pilot to open cyno for titan bridge with 700+ BS and support fleet.. well i know its old school but one can hope that battleships become the main firepower. |

Tenchi Sal
DeathStar Systems
10
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Posted - 2011.10.01 11:40:00 -
[46] - Quote
looks nice. timing with the ship and effect is off though. |

Murixo
Savvy Gents.
1
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Posted - 2011.10.01 11:48:00 -
[47] - Quote
Not bad, but when you've got a PL-sized super fleet jumping around you're gonna start frying gfx cards. |

Decus Daga
DOCS RUFF RIDERS Black Thorne Alliance
1
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Posted - 2011.10.01 11:49:00 -
[48] - Quote
Yay! Love it :D
Edit:
Go CCP Loving it! |

Shade Millith
Macabre Votum Morsus Mihi
1
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Posted - 2011.10.01 11:58:00 -
[49] - Quote
My honest opinion.
Far better than the place holder, with a good 'oomph' behind it, but still doesn't hold a candle to the old one's style.
The cone of lightning was f'ing sweet.
To be better, I'd suggest doing the reverse of the jump out animation, having a beam of light fly in towards the ship. |

Large Collidable Object
morons.
285
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Posted - 2011.10.01 12:10:00 -
[50] - Quote
Jaroslav Unwanted wrote:
well according to what physical law you assuming your timing is right one ?
I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.
Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..
The jumpdrive opens a spacial rift the ship then jumps through - assuming the light and flashes represent that spacial rift, it would make sense to jump when the rift is at its maximum. It should also be accompanied by a loud 'Swoosh' sound, because we all know that's how rifts sound (due to the doppler effect).
regards
Large Collidable Object, CCP Physics Consultant morons-áare recruiting. We're good at breeding! |
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CCP Manifest
C C P C C P Alliance
112

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Posted - 2011.10.01 12:16:00 -
[51] - Quote
It's my understanding that these aren't quite final...hence them being on SiSi. ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Zey Nadar
Aliastra Gallente Federation
7
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Posted - 2011.10.01 12:24:00 -
[52] - Quote
The new effects are pretty good, not half as bad as I was expecting from the comments. Is there sound? I remember I miss the BOOM sound effect most from the old jump animation. |

Daemon Angel
TEDDYBEARS. Aesir Empire
0
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Posted - 2011.10.01 12:43:00 -
[53] - Quote
Better then the current ones, but still freaking horrible compared to the old ones |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
79
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Posted - 2011.10.01 12:52:00 -
[54] - Quote
Better than what we have now, but could use more blue lightning and the animation of the ship appearing needs work. It appears to quickly, and I feel it is at the wrong time in the sequence. |

Cypermethren
Celtic Cartage And Hauling
15
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Posted - 2011.10.01 13:34:00 -
[55] - Quote
The ships appearing before the light is an easy fix... probably caused in part by server and client lag.
What's the bet that CCP wont spend 30 seconds to impliment a delay on the actual ship appearing to allow for the flash to happen first? |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
17
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Posted - 2011.10.01 13:50:00 -
[56] - Quote
Hell yeah new cyno owns |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
12
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Posted - 2011.10.01 14:12:00 -
[57] - Quote
bring on the new particle system that was promised in 2007. That nos effect they demo'd at the fanfest was awesome and much more up with the latest graphics available in games.
These all look like DX7/8 effects with a single dx10 effect over the top (the bubble effect), although not terrible i guess.
 CSM 4 Alt2, CSM5 Alt1 / Rage Quit, CSM6 Fail Candidate Hasbeen Ragequitting Creator of New Edens Largest Non-Profit Events
derp. |

DarkAegix
Acetech Systems
57
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Posted - 2011.10.01 14:29:00 -
[58] - Quote
Cypermethren wrote:The ships appearing before the light is an easy fix... probably caused in part by server and client lag.
What's the bet that CCP wont spend 30 seconds to impliment a delay on the actual ship appearing to allow for the flash to happen first? There's an even easier/lazier fix which doesn't involve messing with player positions, session timers, jumping delays, etc.
Simply add a huge, obscuring flash at the moment the ship appears. Implosion-charing-effect/explosion-blinding-flash/whatever. As long as it starts large enough to hide the ship then all's good .
I hope that the issue is addressed one way or another, though. |

ArmyOfMe
TEDDYBEARS. Aesir Empire
2
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Posted - 2011.10.01 15:13:00 -
[59] - Quote
The people saying that the new jump effects rock cant have seen the old ones |

Komen
Capital Enrichment Services
6
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Posted - 2011.10.01 16:59:00 -
[60] - Quote
CCP Manifest wrote:It's my understanding that these aren't quite final...hence them being on SiSi.
It's my understanding that the old Cyno effect, in which a VORTEX OF LIGHTNING APPEARED AND THE SHIP WAS THROWN FROM IT, was awesome.
This new thing, even when they get the timing down, can in no way surpass that sort of epicness. Why you can't tell your effects artist to just recreate 'That old one, but updated' is beyond me. That's what the players want. Do you learn NOTHING? Do you not LISTEN? Do you not understand that bringing back a much-requested feature, much as you have done with hangar view, would give you a lot of credit with us?
Criticism of the new effect itself: It's really pretty good. Just not as good as swirling lightning from which demi-gods pop forth. |
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