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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
10
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Posted - 2011.10.01 17:13:00 -
[61] - Quote
Large Collidable Object wrote:Jaroslav Unwanted wrote:
well according to what physical law you assuming your timing is right one ?
I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.
Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..
The jumpdrive opens a spacial rift the ship then jumps through - assuming the light and flashes represent that spacial rift, it would make sense to jump when the rift is at its maximum. It should also be accompanied by a loud 'Swoosh' sound, because we all know that's how rifts sound (due to the doppler effect). regards Large Collidable Object, CCP Physics Consultant
Thanks for clarification
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Vak'ran
TUIG Inc.
50
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Posted - 2011.10.01 17:43:00 -
[62] - Quote
its got the 'boom - awesome now in system', it lacks the old 'bzzzt-boom spacetime has been ****** with' from the old one tho...
edit: the OLD old one, not the 'pop - hi guys' thing we've had recently Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008. |
Rubix Khamsi
Royal Amarr Institute Amarr Empire
1
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Posted - 2011.10.01 17:48:00 -
[63] - Quote
tbh I think they look nice but they occur TOO FAST, slow them down a bit |
Zendoren
Aktaeon Industries The Black Armada
11
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Posted - 2011.10.01 17:51:00 -
[64] - Quote
Just an idea,
Would be cool if the color of the Jump in flash could be dependent on the Fuel that the ship uses.
ex. Hydrogen = Blue Flash, Oxygen = Yellow, nitrogen = inert (Pick a color??), HELIUM = Pink (ROFL!) |
Darth Sith
Genbuku. Nulli Secunda
4
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Posted - 2011.10.01 18:08:00 -
[65] - Quote
i think it is an improvement but there is a lot of room for tuning :)
i will reserve final judgment until the final version but i have 2 pieces of feedback
1. please please have an awesome sound effect .. along the lines of someone ripping open your skull with a loud bang while you have a hangover..
2. please rethink the little fly away animation on the jump out ... bit on the cheesy side and unnesessary as your ship isn't really flying anywhere anyways. crank up the lightning effect that is there already and i would be giggly happy
other then that .. thankyou for finally taking the time to bring luv to the capital effects for the old vets like me :)
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Mag's
the united Negative Ten.
19
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Posted - 2011.10.01 18:14:00 -
[66] - Quote
CCP Manifest wrote:It's my understanding that these aren't quite final...hence them being on SiSi. Well considering they've taken years and are not as good as the old effect, I don't hold out much hope for any type of change.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Darth Sith
Genbuku. Nulli Secunda
4
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Posted - 2011.10.01 18:15:00 -
[67] - Quote
Jaroslav Unwanted wrote:Large Collidable Object wrote:Jaroslav Unwanted wrote:
well according to what physical law you assuming your timing is right one ?
I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.
Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..
The jumpdrive opens a spacial rift the ship then jumps through - assuming the light and flashes represent that spacial rift, it would make sense to jump when the rift is at its maximum. It should also be accompanied by a loud 'Swoosh' sound, because we all know that's how rifts sound (due to the doppler effect). regards Large Collidable Object, CCP Physics Consultant Thanks for clarification
wtf u mean rifts 'swoosh' cause of the doppler effect. last time i checked there was no sound in space other then maybe the hot air comming from the 'ccp physics consultant'. The only shift thst takes place due to doppler effects is in the light spectrum and ththat don't make noise :)
MAybe the physicist, the economist and the zulu went to the same school... wait that sounds like the beginning of a joke ...
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Amsterdam Conversations
Cheesecake Starshine
14
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Posted - 2011.10.01 18:48:00 -
[68] - Quote
CCP Manifest wrote:It's my understanding that these aren't quite final...hence them being on SiSi. One thing I learned from SiSi is that once it's on there, it's in the game no matter how broken it is.
The new cyno beacon is great, I always found the looks of it awesome, but not enough worked out - now it looks great.
The new jump effect - sorry, no. Why can we not just have the old one back?
This one is basically a plasma smartbomb with a small and fast AOE doomsday effect. Plus, omg, take the ******* WH jump effect out. Why ever was it made a non-WH exclusive jump animation?
Why not the old giant blue/white cone, updated, just without moving half a circle? T
he ship model decloak is terribly wrong in time. |
BeanBagKing
Terra Incognita Intrepid Crossing
6
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Posted - 2011.10.01 19:08:00 -
[69] - Quote
Midge Mo'yb wrote:it better make a pimp sound :( The game has sound? |
Large Collidable Object
morons.
286
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Posted - 2011.10.01 19:24:00 -
[70] - Quote
Darth Sith wrote:Jaroslav Unwanted wrote:Large Collidable Object wrote:
The jumpdrive opens a spacial rift the ship then jumps through - assuming the light and flashes represent that spacial rift, it would make sense to jump when the rift is at its maximum. It should also be accompanied by a loud 'Swoosh' sound, because we all know that's how rifts sound (due to the doppler effect).
regards
Large Collidable Object, CCP Physics Consultant
Thanks for clarification wtf u mean rifts 'swoosh' cause of the doppler effect. last time i checked there was no sound in space other then maybe the hot air comming from the 'ccp physics consultant'. The only shift thst takes place due to doppler effects is in the light spectrum and ththat don't make noise :) MAybe the physicist, the economist and the zulu went to the same school... wait that sounds like the beginning of a joke ...
*sigh* It's for the same reason lasers go 'pewpew' and eve ships fly in liquid space - common sci-fi trivia.
In the case of the cyno effect it's common sense dramaturgy - any third-class David Copperfield-wannabe will make the bunny appear after the flash - not just throw a flashbomb on a bunny that unspectaculary crawled on stage through a hidden door a few seconds before.
That and E=mc-¦ of course... morons-áare recruiting. We're good at breeding! |
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Crazy KSK
Tsunami Cartel Dark Solar Empire
5
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Posted - 2011.10.06 02:46:00 -
[71] - Quote
ye olde effect was still better |
Gwenywell Shumuku
22
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Posted - 2011.10.06 04:43:00 -
[72] - Quote
needs some RIFT-effect
RIFT |
Sir Substance
Tactical Knightmare
36
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Posted - 2011.10.06 04:59:00 -
[73] - Quote
Zendoren wrote:Just an idea,
Would be cool if the color of the Jump in flash could be dependent on the Fuel that the ship uses.
ex. Hydrogen = Blue Flash, Oxygen = Yellow, nitrogen = inert (Pick a color??), HELIUM = Pink (ROFL!)
nitrogen should be a fabulous rainbow. |
Tear Miner
Republic University Minmatar Republic
0
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Posted - 2011.10.06 05:15:00 -
[74] - Quote
Mmmmm, delicious tears are mine.
I am fully stocked for the winter on tears. I need to start selling my excess stock in Jita. |
Zaxix
Black Frog Logistics Red-Frog
0
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Posted - 2011.10.06 14:55:00 -
[75] - Quote
I had never seen the old effect before. That is so incredibly freaking cool! I mean total awesomeness. Why the hell did they remove such extreme awesomeness? I mean the sheer scope of its awesomeness is beyond any other effect in the game.
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Sajeera
Pator Tech School Minmatar Republic
0
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Posted - 2011.10.06 15:15:00 -
[76] - Quote
After CCP announced almost an year ago that they hired some super special guys to work exactly on the cyno and jump effects, to see this result after so much time is kinda disturbing.
Yes its better then the current ones but no match for the old one. To see a ship coming through the vortex of lightnings was an amazing experience and was giving you the impression of travel, it was really looking like this ship just crossed an ocean of stars to appear infront of you.
This now is kinda "meh" and even though i realize its a test stuff, simply improving it will not do, IMO It needs to be completely redone. |
Ana Vyr
70
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Posted - 2011.10.06 16:39:00 -
[77] - Quote
The old effect is just hands down way better than anything since, including this new attempt. Why is CCP being so stubborn about bringing the old effect back? |
Spurty
V0LTA VOLTA Corp
27
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Posted - 2011.10.06 16:45:00 -
[78] - Quote
Ana Vyr wrote:The old effect is just hands down way better than anything since, including this new attempt. Why is CCP being so stubborn about bringing the old effect back?
only person stubborn here is you.
Old effects were just bad when more than 1 person jumped in.
New effects are over too quick. Also the ship fading out of existence, sort of want to see it do BSG FTL sort of effect on entering Jump. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Denidil
The Graduates Morsus Mihi
106
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Posted - 2011.10.06 16:54:00 -
[79] - Quote
um.. the old effect was ugly as ass. it was just BIG
the new effect looks much nicer, just needs minor tweaks. Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |
StillBorn CrackBaby
Caldari Provisions Caldari State
0
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Posted - 2011.10.06 17:02:00 -
[80] - Quote
Well I like it.... |
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Valari Nala Zena
Perkone Caldari State
12
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Posted - 2011.10.06 18:18:00 -
[81] - Quote
While the current effect on TQ is terrible, the effect on this vid is "ok" but i rather have a WOAH!
I do hope CCP will change it a bit more so it gives more of a WHOAH!
Don't forget to change the sound as well, it gives the effect a finishing touch. |
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