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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Bubanni
ElitistOps Pandemic Legion
463
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Posted - 2012.10.10 22:14:00 -
[1] - Quote
CCP karkur I like everything your showing :D
may I come with an idea? The ability to add different bracket informations in space next to selected ships? I am thinking like adding angular velocity or velocity to ships you have either targeted or selected, something that could be added from overview settings or something so it's something people have to add themselves if desired. Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
463
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Posted - 2012.10.10 22:48:00 -
[2] - Quote
CCP karkur wouldn't it be time to update the brackets themselves also? something that can give plenty of information about standings like now, but also doesn't block out the ships your looking at, even from a distance? unless you play without brackets
It's basicly impossible to play without brackets unless your just sitting still or set orbit on an FC as it's very hard to see where the hostile ships would be at in space, what if brackets where thinner and had a colour depending on standing
Like this?:
http://i.imgur.com/Dk5Nu.jpg
(different shapes as examples?, also leet ms paint skills) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
465
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Posted - 2012.10.10 22:59:00 -
[3] - Quote
CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really?
Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?)
http://i.imgur.com/Dk5Nu.jpg
kinda like this picture? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
465
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Posted - 2012.10.10 23:10:00 -
[4] - Quote
CCP karkur wrote:Bubanni wrote:CCP karkur wrote:mkint wrote:I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and every other unpopular failure that I've seen added to the game. wow, really? Don't listen to him, sure it could use some extra tweaking :D but this kind of change is exactly what we need... but what do you think about my suggestion to touch the brackets too? (thinner, with standing as colour instead, perhaps different shapes?) http://i.imgur.com/Dk5Nu.jpgkinda like this picture? To be honest, I had a pretty hard time seeing the brackets... I would be scared that the colors would just blend in with the ships and you wouldn't see them that well. And I'm afraid that it's a bit out of scope for us, at least for now... but interesting idea though 
Could be a toggle able option in overview settings, just like the small icon setting? :) I am sure you understand my reasoning for wanting it,
http://go-dl.eve-files.com/media/corp/kaar/warping.jpg using this as an example (quick google search) all I am suggesting is just moving the small red, orange, purple or blue square into the grey bracket if people want it
What I really want is to PvP and enjoy the awesome space and graphics at the same time :) instead of looking at these old brackets heh Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
465
|
Posted - 2012.10.11 10:39:00 -
[5] - Quote
CCP karkur wrote:Iam Widdershins wrote:This looks good, but I have a word of caution CCP:
The blink animation on hit with variable opacity is really cool and all, but I feel like it should be at least partially based on damage you've received over a reasonable time period -- like 2-3 seconds -- rather than simply on-hit. If it is only on-hit, there is motivation to split up weapon groups to make every hit as unobtrusive and difficult to notice as possible, letting everyone else get the big hits and light themselves up as a target. This naturally increases server load, and anything that's a reason to increase server load can't be good. If you have many smaller hits, your bracket should be really busy, and therefore drawing attention to you. This is actually something I've been thinking about, and I don't know if people would rather press 8 buttons just to try to fly under the radar.
The effect could simply stack? so the more shots that are fired within a short period (and dealing high damage % of your health) the more flashy it becomes like you showed... so basicly splitting guns dont make a difference Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
465
|
Posted - 2012.10.11 10:56:00 -
[6] - Quote
Kenpachi Viktor wrote:John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png Now this is what I'd like to see 
I agree, this is perfect,
In the past it's basicly been impossible to see which damage type someone is shooting you with (unless it was lasers or hybrids)
Something similar to that would be perfect, design wise together with what Karkur has already made Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
465
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Posted - 2012.10.11 11:15:00 -
[7] - Quote
Abdiel Kavash wrote:Bubanni wrote:Kenpachi Viktor wrote:John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png Now this is what I'd like to see  I agree, this is perfect, In the past it's basicly been impossible to see which damage type someone is shooting you with (unless it was lasers or hybrids) Something similar to that would be perfect, design wise together with what Karkur has already made Hmm, how is it useful to you to know what damage type you are getting shot by? It's not like you can adjust your resistances on the fly... (at least unless you have carrier support)
Well, it's not useless information either :) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
466
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Posted - 2012.10.11 11:28:00 -
[8] - Quote
GeeShizzle MacCloud wrote:Bubanni wrote: Well, it's not useless information either :)
maybe not for you Bubanni, but most people in eve dont go around in slowcat carrier groups or have configured carriers on hotdrops to allow on the fly module switching. itd be a very niche thing for a very select group of people, people who should be able to tell by damage notifications if someones hitting their resist hole or having their shots be pinged off their highest effective tank profile.
Look at my edit above, just because you can't see a use for it, doesn't mean someone else out there wont like the information, what harm would it do to have a subtle information about the damage type being dealt to you?
I did not even consider the slowcats when I thought it was a awesome thing to see. I was thinking about newbies out there, about people who fly around with damage types being dealt by rats in their bio :)
It's not like it would be a disadvantage to you in pvp or a huge advantage for that matter, but that doesn't mean it's not useful for something else Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
466
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Posted - 2012.10.11 11:31:00 -
[9] - Quote
CCP Explorer wrote:Maria Kitiare wrote:Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom. This will also make it more in line with the current mod timer animation that starts in the bottom and moves around.. The day starts at midnight, at 12 o'clock, which is at the top of the clock, and the day progresses clock-wise. The targeting animation starts at "12 o'clock" and progresses clock-wise, same for the damage (shields starts at "12 o'clock"). Your mod timer animation observation is correct, it progresses clock-wise but starts at "6 o'clock"; perhaps that should be changed to start at "12 o'clock" as well. But that's for CCP karkur and Team Pony Express to think about if and how they want to tackle, not me. 
I gotta agree with Maria though, regardless of when the day starts :D
shields on left, armor on right, hull at bottom, Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
466
|
Posted - 2012.10.11 11:39:00 -
[10] - Quote
Terrorfrodo wrote:Abdiel Kavash wrote:Hmm, how is it useful to you to know what damage type you are getting shot by? It's not like you can adjust your resistances on the fly... (at least unless you have carrier support) You can save cap by activating only the hardeners you need, and you can choose to overheat just the needed hardeners so you can overheat for longer periods before burning out.
Good example :D
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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Bubanni
ElitistOps Pandemic Legion
474
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Posted - 2012.10.12 21:40:00 -
[11] - Quote
I find the decimals useful on my quick locking ships, specificaly between 2-3 sec locks. May I suggest that there is at least 1 decimal. When below 10 sec locks
So when it says 11 sec lock time it only says 11, but at 9 it says 9.9 and down or something like that
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
478
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Posted - 2012.10.13 10:56:00 -
[12] - Quote
CCP karkur wrote:Ana Fox wrote:This looks like we "want you to tell us what you think but we will do what we want anyway".
What is purpose of this blogs when you ignore all negative feedback and just look nice ones?
If you are asking people for sake of asking than dont bother ,it is boring and just giving chance to people that are forum fans to write here.
Through all this pages players noted numerous times that they dont like this ,or they just ask to have option to have old UI to choose when they log in.No you dont give **** you just ignore that.
CCP Fozzie is only start of your team and guy that is really reading feedback ,rest of team this is just sad.It was same with inventory ,now with crime watch (that is epic fail),and lets us not forget bot heaven you made with mining barges together with farmwill named FW (that you needed 6 freaking months to see it is broken what is really sad).
I am really sad that I have both my accounts payed for one year more.
Point is you are not asking for opinion you are just trying to be nice,but you will just continue being stubborn and f... all we will do what ever we want to do,cause we are awesom.
Dont bother to reply ,cause I learned something from you too. I dont care anymore ! I'm sorry that you feel that way. The main reason we don't want to offer both is that it's a pain to maintain.... every time you need to update or fix something, you need to make sure you are not messing up the other thing. Dealing with special cases eats up our time. Also, the code is old. Sometimes parts of it need to be restructured so it makes more sense, and that can even result in better performance for you. But it gets harder and harder to keep the new code and the old code compatible if you need to make those changes. Of course I like being nice (I'll even put a smiley here to demonstrate that  ), but we are actually asking for feedback and taking it in. That does not mean we are going to do everything people suggest, or completely change our feature, but we taking it in and evaluating it. We actually spent most of yesterday talking this over, looked at screenshots people posted and discussed many of the suggestions. I don't see the need to keep responding to people who say the are confused by the health bars, because I've already stated that we acknowledge that people are confused about it and that we are working on it. And in some cases I don't know what to say, because I might not have the answer right now or can't comment on it... it doesn't mean we are not reading it (or should I maybe comment on every single post I read "Roger"?) On a more personal note it just makes me sad when people act like this. Fozzie is indeed doing a great job, but so is a whole lot of other people I work with. We come here to talk to you guys but it's like your damned if you do and damned if you don't.... and the more people that act like that, the more likely is that we will just not bother and just go watch TV or something.
I think you guys are doing a good job with taking in feedback, like I am sure you will take in my 1 decimal in countdowns under 10 sec (9.9 and down)
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
478
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Posted - 2012.10.13 12:21:00 -
[13] - Quote
Soden Rah wrote:CCP Sisyphus wrote:As Karkur said - we're taking this stuff in, but that doesn't mean we're actually going to do it all.. (that would be very confusing.)
Please be nice, as unhappy Karkur makes everyone unhappy :(
But on the plus side, there are some real gold nuggets of feedback here! Which makes me feel like coming to you more often at the concept stage :) One thought, And I don't know if this would be too much work to implement, But if there was a post at the top of the thread which you updated with a list of the ideas that you (collectively) thought were good that might be nice as we could see what suggestions made the grade as it were. However I agree that niceness is the order of the day.
What if devs could "like" posts and everyone could see which devs liked it, (blue stamp) By simply having this stamp on everyone knows if devs liked an idea or not :)
(That way devs don't have to comment on every single good or bad idea)
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
479
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Posted - 2012.10.13 12:30:00 -
[14] - Quote
Dinsdale Pirannha wrote:This whole feature is an utter waste of development time. Why alter the targeting UI at all?
You could have spent the time on things like, I dunno...the inventory UI abomination, thinking through and making changes to the broken moon goo mechanic....you know, trivial things like that.
But no, you have to create pretty baubles to distract the players from what is really wrong with the game.
Shut up, the devs working on uni-invi are already working on it and doing a good job... plus this stuff makes the game feel better and more up to date Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
480
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Posted - 2012.10.13 12:58:00 -
[15] - Quote
Dinsdale Pirannha wrote:Bubanni wrote:Dinsdale Pirannha wrote:This whole feature is an utter waste of development time. Why alter the targeting UI at all?
You could have spent the time on things like, I dunno...the inventory UI abomination, thinking through and making changes to the broken moon goo mechanic....you know, trivial things like that.
But no, you have to create pretty baubles to distract the players from what is really wrong with the game. Shut up, the devs working on uni-invi are already working on it and doing a good job... plus this stuff makes the game feel better and more up to date Well, it is certainly important that Eve do things to make you and the other fan-boi's feel better.
Yes.
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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