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Reticle
Sight Picture
50
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Posted - 2012.10.15 19:52:00 -
[31] - Quote
Tobiaz wrote:The lack of a competitive edge over AFK players and bots is what basically kills mining as an active profession. There is also no reward of player-skill (besides indirectly, being able to mine ABC or optimized mining-logistics).
Some PI-like 'mini-game', boosting the yield exponentially by keeping the lasers in the 'red' and adding some additional challenges to reward player-skill has always been the most popular idea to improve mining. Perhaps even adding some ways for further increasing the collective yield through more (active) cooperation.
Sure, it's not perfect, but the amount of player-support this idea has gotten over the years, means its likely good enough to at least fix the mining profession.
Combine this with a reduction of the quality and quantity of the fixed asteroid fields, in favor of moving the bulk of the economy's mineral production to Gravimetric sites, tweaking respawn-mechanics to allow regional scarcity. The demand for exploration and the potential for conflict will further reward well-organized miners over the solo casuals. AFK players and bots should not be conflated. One operates until the end of whatever module cycle or auto pilot function is currently operating, the other is programmed to keep the cycle going. For those of you who haven't been paying attention, there appear to be only two real AFK professions possible anymore (excluding trading and the waiting times associated with production chains): ice mining and auto pilot hauling. Ore miners don't have a lot of time before the roid will pop. By Xmas, any remaining form of AFK missioning (which was really semi-afk) will be eradicated with the new AI. |
Alberik
Eusebius Corporation
10
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Posted - 2012.10.15 21:01:00 -
[32] - Quote
and weapons.. there is no reason, why any weapon should hold more than one shoot. after all reloading is fun :) |
Krixtal Icefluxor
INLAND EMPIRE Galactic
927
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Posted - 2012.10.16 13:40:00 -
[33] - Quote
Reticle wrote:Krixtal Icefluxor wrote:
Excuse me, but AFK EVE is a bad thing, m'kay. Just bad.
No its not. There's nothing wrong with it at all. If CCP can't be bothered to provide something entertaining to do during the 5 minute ice harvester cycle, it's reasonable for me to grade papers while my miners grind away. if you really have a problem with it, don't ever dock up and go to the bathroom. don't cloak up and go to the bathroom. Don't go to a safe and go to the bathroom. LOG OUT and go to the bathroom. AFK is AFK, right? Don't take your hands off your mouse or the keyboard. Don't take your eyes off the screen. NEVER flip between clients that you can't see. Never flip to another program, an internet browser or anything else. Never move away from the computer while your ship is in warp. When you fly your freighter 30 jumps through high sec, don't take your eyes off the next gate icon. From the moment you log in, until the moment you log out, stay glued to the keyboard, even when there is no reason to. Get real.
You win the Exaggeration Queen of the Year Award. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
927
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Posted - 2012.10.16 13:43:00 -
[34] - Quote
OP needs to change Thread Title to AFK Ice Miners, specifically. |
Tobiaz
Spacerats
686
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Posted - 2012.10.16 14:10:00 -
[35] - Quote
Bugsy VanHalen wrote:Eliminating AFK mining would double the mineral prices again. Don't you think mineral prices have gone up enough after the drone POO nerf, and bot bans.
Mining has just been fixed. It is not perfect but is better now than it ever was.
It is not broke and does not need fixed.
AFK/semi AFK mining is not a problem. In fact all it does is keep mineral prices down. Which is something this game needs right now.
The war on bots will continue keeping them in check. If you see someone you suspect is a bot report them. If CCP does nothing about it and they are not banned, then assume they have been determined to not be a bot , regardless of what you believe.
I don't see the problem with high mineral prices. Even at the top of the last peak, ships were still relatively cheap compared to the years before.
EVE works, because loss matters. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
La Nariz
GoonWaffe Goonswarm Federation
213
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Posted - 2012.10.16 19:02:00 -
[36] - Quote
ban them, afk pve is against the rules CCP Screegs said so Goonwaffe is now recruiting feel free to message me in game for information about joining! |
Kryxal
Future Corps Sleeper Social Club
1
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Posted - 2012.10.19 16:42:00 -
[37] - Quote
Bugsy VanHalen wrote:If the issue is in fact AFK cloakers, which are not a threat as an AFK pilot can not do anything to hurt you. Then removing them from local is a complete and perfect fix. But if the problem is in fact NON-AFK pilots who use the cloaking mechanic to spy on you as it was intended for, removing them from local will make them even more dangerous.
Based on your comments of cloaked pilots killing you, I would say it is not the AFK cloakers you really have a problem with, but the NON-AFK pilots who are actually a real threat. So stop complaining about AFK cloakers when an AFK pilot is no threat to you.
I'd say the main issue with AFK cloaking (from the sound of things) is that they're pretending to be a threat, and that they can keep on pretending to be a threat when they're not even there for hours on end.
Oh well, hardly matters to me, I spend a fair bit of time in W-space where you don't get easy notification of possible threats anyway... |
Ginger Barbarella
State War Academy Caldari State
183
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Posted - 2012.10.19 18:56:00 -
[38] - Quote
Kara Books wrote:Zhilia Mann wrote:Oh good. Another thread posing a solution to a non-existent problem.
This thread is now about "solving" AFK cloaking. I was once an AFK cloaker, then I took a veldspar arrow to the knee
2011 called, it wants its failed meme back. |
Salpad
Carebears with Attitude
93
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Posted - 2012.10.21 10:23:00 -
[39] - Quote
Dasola wrote:funny, i didnt know there is such huge problem on afk mining. asteroids are limited size and rarely last longer then couple cycles.
Especially since each cycle from a Mackinaw (or Retriever) stripper effectively counts as 1.5 cycles due to the yield bonus. I'd love to find a high-sec place where the asteroids routinely last for more than 2 cycles, but that only happens in gravimetric sites. Never in belts.
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Krixtal Icefluxor
INLAND EMPIRE Galactic
947
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Posted - 2012.10.21 13:21:00 -
[40] - Quote
Tobiaz wrote:The lack of a competitive edge over AFK players and bots is what basically kills mining as an active profession. There is also no reward of player-skill (besides indirectly, being able to mine ABC or optimized mining-logistics).
That Orca Boost my 2nd toon provides is a yield reward.
And my dead profession nets me about 3.5 billion a month. Mining is very much alive and active. |
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Frostys Virpio
Caldari Provisions Caldari State
45
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Posted - 2012.10.22 00:29:00 -
[41] - Quote
Darth Gustav wrote:Zack Sran wrote:Ive been thinking alot about how you fix afk mining. An idea that i had was that on mining barges and exhumers you seperate the ore hold into an ore bay and an ore hold. The ore bay is what the mining yield goes to after a cycle, so make it like 1000m3 bigger then the perfect mining yeild for the ship. Now subtract that amount from the m3 of the current ore hold, and make that the ore hold. You have to actualy place the ore from the ore bay into the ore hold. If the ore bay gets filled the miners turn off just like they do when the ore hold gets filled now. This way solo miner only have to move ore from the bay to the hold and can still hold the same amount. Fleet miners are uneffected at all since they just take each cycle and put it in a can or orca, and afk miners cant mine more then 1 cycle.
This isn't a terrible idea but I have a better one, if you'll bear with me: Make mining yield go into the cargo bay of exhumers. That way cargo rigs are still beneficial, but miners absolutely have to pay attention more than once per hour.
All that would do is make add a step to real miner while bots could still be automated with a few more lines of code. The task has to be hard to do for a repetitive code loop to kill bots... |
Styth spiting
Gunzerkers
72
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Posted - 2012.10.22 09:40:00 -
[42] - Quote
Zack Sran wrote:Ive been thinking alot about how you fix afk mining. An idea that i had was that on mining barges and exhumers you seperate the ore hold into an ore bay and an ore hold. The ore bay is what the mining yield goes to after a cycle, so make it like 1000m3 bigger then the perfect mining yeild for the ship. Now subtract that amount from the m3 of the current ore hold, and make that the ore hold. You have to actualy place the ore from the ore bay into the ore hold. If the ore bay gets filled the miners turn off just like they do when the ore hold gets filled now. This way solo miner only have to move ore from the bay to the hold and can still hold the same amount. Fleet miners are uneffected at all since they just take each cycle and put it in a can or orca, and afk miners cant mine more then 1 cycle.
You haven't mined in highsec lately have you? Roids in highsec these days are so small and over mining is so rampant you are lucky to get 2 - 3 cycles off a roid per strip miner before you have to re-target and re-initialize your mining laser.
On average with orca boosting + non-hulks you basically need to re-target and re-initialize your strip miners every 2 - 6 minutes. If you are using a hulk not only do you need to do this every 2 - 6 minutes, you also need to empty your cargohold after every cycle (the cargohold is just not big enough for 2 cycles with a max hulk/orca).
People need to realize that most ORE mining is not AFK mining simply because in highsec you don't get enough time between having to switch to different asteroids. Most ore miners would be classified as IDLE miners. ICE mining is totally different and is the only high sec mining that you can mine for 15+ minutes at a time without looking at your computer.
So to summarize. High sec ORE mining does not need any more steps involved to get players to be more active. Ore mining is for the most part is not AFK mining, its IDLE mining. Ice mining is both AFK and IDLE mining.
If Any change were to happen to make AFK mining more difficult CCP would need to make it so ice asteroids can and do run out and players would need to re-locate, re-target new ice astroids. |
Shamus O'Reilly
I Know Right
1
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Posted - 2012.10.25 16:21:00 -
[43] - Quote
Tobiaz wrote:Bugsy VanHalen wrote:Eliminating AFK mining would double the mineral prices again. Don't you think mineral prices have gone up enough after the drone POO nerf, and bot bans.
Mining has just been fixed. It is not perfect but is better now than it ever was.
It is not broke and does not need fixed.
AFK/semi AFK mining is not a problem. In fact all it does is keep mineral prices down. Which is something this game needs right now.
The war on bots will continue keeping them in check. If you see someone you suspect is a bot report them. If CCP does nothing about it and they are not banned, then assume they have been determined to not be a bot , regardless of what you believe.
I don't see the problem with high mineral prices. Even at the top of the last peak, ships were still relatively cheap compared to the years before. EVE works, because loss matters. yeah and even now buying minerals to build with that it isnt even worth the effort to buy 100% of whats needed to complete any ship. thank god for low/null |
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