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Thread Statistics | Show CCP posts - 15 post(s) |

Callidus Dux
School of Applied Knowledge Caldari State
571
|
Posted - 2012.10.27 12:24:00 -
[61] - Quote
CCP Arrow wrote:The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ 
I have now tried this option and enabled it. And I have to say that it is WONDERFUL!!!!!!! It is nearly exact the same thing that I wanted since the first version of this unified inventory hits TQ. If you now could really bring:
CCP Optimal wrote: New GÇ£InventoryGÇ¥ group added to the EVE menu containing Inventory, Item Hangar, Ship Hangar, Corporate Hangar, Deliveries and Active Ship. You can then drag any or all of those buttons to the Neocom itself for one click access to your most used inventories.
I can say that it is, for me, perfect again! It would simulate a perfect copy of the old non-unified Inventory with all benefits of the old UI. Two or more windows - Drag&Drop and job done! Thank you CCP. REALLY THANK YOU (this time). 
But I have to ask one thing.. how long is this option available? I try to read all patch notes but never noticed such a, for me important, functionality. Strange....  |

Salpun
Paramount Commerce
404
|
Posted - 2012.10.27 12:27:00 -
[62] - Quote
Callidus Dux wrote:CCP Arrow wrote:The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ  I have now tried this option and enabled it. And I have to say that it is WONDERFUL!!!!!!!It is nearly exact the same thing that I wanted since the first version of this unified inventory hits TQ. If you now could really bring: CCP Optimal wrote: New GÇ£InventoryGÇ¥ group added to the EVE menu containing Inventory, Item Hangar, Ship Hangar, Corporate Hangar, Deliveries and Active Ship. You can then drag any or all of those buttons to the Neocom itself for one click access to your most used inventories.
I can say that it is, for me, perfect again! It would simulate a perfect copy of the old non-unified Inventory with all benefits of the old UI. Two or more windows - Drag&Drop and job done! Thank you CCP. REALLY THANK YOU (this time).  But I have to ask one thing.. how long is this option available? I try to read all patch notes but never noticed such a, for me, important functionality. Strange....  Its been available for 4 months or so. |

Callidus Dux
School of Applied Knowledge Caldari State
571
|
Posted - 2012.10.27 12:33:00 -
[63] - Quote
Salpun wrote:Callidus Dux wrote:CCP Arrow wrote:The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ  I have now tried this option and enabled it. And I have to say that it is WONDERFUL!!!!!!!It is nearly exact the same thing that I wanted since the first version of this unified inventory hits TQ. If you now could really bring: CCP Optimal wrote: New GÇ£InventoryGÇ¥ group added to the EVE menu containing Inventory, Item Hangar, Ship Hangar, Corporate Hangar, Deliveries and Active Ship. You can then drag any or all of those buttons to the Neocom itself for one click access to your most used inventories.
I can say that it is, for me, perfect again! It would simulate a perfect copy of the old non-unified Inventory with all benefits of the old UI. Two or more windows - Drag&Drop and job done! Thank you CCP. REALLY THANK YOU (this time).  But I have to ask one thing.. how long is this option available? I try to read all patch notes but never noticed such a, for me, important functionality. Strange....  Its been available for 4 months or so.
WTF? Dammit! I must have missed this.  Thank you for the information. But couldn't you give me this information 4 month earlier?  |

Rengerel en Distel
Amarr Science and Industry
483
|
Posted - 2012.10.27 16:23:00 -
[64] - Quote
Shift double click a container in space on TQ will move you to the container, but not open it. On Duality, you move to the container, it opens, but now when you loot it, it again opens your cargo hold instead of closing the window. Loot all = loot and close; that should be the default way the window works.
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Alexila Quant
Strategic Acquisitions Group
12
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Posted - 2012.10.28 01:44:00 -
[65] - Quote
CCP Optimal wrote::lost of words:
Can you guys please PLEASE add the revamped features to the merged items panel in stations (you know, that little check box in General Settings that merges your station hangar and ship hangar with the station panel on the right) ?
E.G. Est. Value, Total volume and the left hand rollout.
I may be a small minority here but I actually like having my inventory accessible without needing to open YET ANOTHER window and it fits nicely in the station panel which I would otherwise have minimized at all times (damn thing pops up every time I dock regardless though).
[Less likely idea]
Also, adding more top tabs would be neat (for instance, instead of only Items and Ships you could also have the Cargohold of your active ship as a clickable tab.)
I'll reply again later with a mach up of what I mean later.
[/less likely idea] |

Perris Korat
PKor A.T. Metals and Mechanical The Interstellar Contract Agency
0
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Posted - 2012.10.28 14:36:00 -
[66] - Quote
Elijah Craig wrote:CCP Optimal wrote:I'm pretty sure that we now have all such cases covered, but could you give me a step by step repro? If it's along those lines: 1) Open a wreck in a seperate inventory window 2) Expand tree and configure width 3) Close window and open another wreck 4) Expand tree view and notice that tree width hasn't persisted ... then I just fixed that minutes ago. Elijah Craig wrote:The additions look promising. But please tell me if you have fixed the bug which causes the index tree to ignore its previous width and open at its most narrow when the 'my filters' window is minimised? OK steps to recreate:- 1) Sit docked in a station and open inventory (click icon or use Alt-C) 2) Expand tree and configure width 3) Make sure the "My Filters" menu at the bottom of the Tree is closed. 4) Close Inventory. 5) Now open inventory again (click icon or use Alt-C) 6) Note that the Tree is at its most narrow width and the previous width has not persisted. The key point for this bug is that the "My Filters" menu is closed. By having the "My Filters" menu open when closing the inventory, the Tree width persists with no problems.
Please fix this; its the single most annoying bug in the game for me right now. I'm willing to pay extra. :D
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.29 19:07:00 -
[67] - Quote
Can we please have the cargo amount bar back on the 'compact' window...it sucks having to have the window large enough to have that displayed, then all that wasted space around it.
Also, from what i've seen on Duality today, ever time i opened a wreck, it opened with the tree and filters open, and the window was rather large. I then hit the compact button, made it smaller and moved it to the side. The next wreck i opened was the same way, large with full tree/filters. PLEASE if we have 'open in new window' selected, we are trying to avoid the large screenspace killing Main inventory window. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Grombutz
Treasures Collectors Solar Citizens
2
|
Posted - 2012.10.29 19:31:00 -
[68] - Quote
Looks ok so far, but my personal "main issue" hasn't been adresses from what I see.
Do windows still close if you leave the grid?
As an example: If you warp to a PoS array, open it up and warp to a celestial - will the PoS-array window close? If yes, please change this, or give us an option to pin down such windows. |

Cheekything
Dark-Rising
107
|
Posted - 2012.10.29 19:51:00 -
[69] - Quote
Could we possibly get the corp hanger button back.
And maybe a way to add tabs to sort items the (ship item) part of the station UI?
As I and many people used to sort items with station containers but now it's just a pain with the current menu system.
Would love you all long time. |

Pierced Brosmen
Obstergo Exhale.
105
|
Posted - 2012.10.30 14:11:00 -
[70] - Quote
Would it really be so hard to add a small horizontal expandable/collapsible pane on top of corp hangar inventory windows where the hangar divisions are available as tabs? Yes it would add multiple interfaces to perform a task already available through the tree, but it will also let people chose how to navigate their corp hangars, in a way that is the most natural or efficient to them, based on their individual preferences.
Could it be possible to have an addition to the settings for inventory windows (on a per character basis, not account basis) to set a globaly default hangar division for corp hangars? That is, the division you are in if you open a corp hangar for the first time. If you have used one hangar and then left it while being in a different division, the last used should persist over the default. |
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Altrue
Exploration Frontier inc
46
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Posted - 2012.10.31 15:42:00 -
[71] - Quote
Being able to loot while accelerating to enter warp would be the return of a nice feature lost with this new UI. *Yelling "Manticooore !" on teamspeak* |

Rammix
FreeWorkers HeII Gate Alliance
13
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Posted - 2012.11.02 04:51:00 -
[72] - Quote
Need ability to export/import custom filters. OpenSUSE 12.2, wine 1.5 |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
|
Posted - 2012.11.02 12:50:00 -
[73] - Quote
Has the browser finally recieved a lock to the horizontal resizing on window resizing instead of scaling?
https://forums.eveonline.com/default.aspx?g=posts&m=1542009#post1542009 https://forums.eveonline.com/default.aspx?g=posts&m=1706363
CCP Arrow wrote:Inventory Usability Iteration
- Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally
That was a post of 20-September, was this planned for implementation for a previous release or for retribution?
Also,
https://forums.eveonline.com/default.aspx?g=posts&m=1836283#post1836283
Pretty please? I feels lame that an out of game app needs to help me do it while I'm logged into the game. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Adrian Dixon
The Scope Gallente Federation
68
|
Posted - 2012.11.04 13:03:00 -
[74] - Quote
I would like to see a toggle setting for ship hangers, "hide un-assembled ships" |

Rommiee
Mercury Inc.
494
|
Posted - 2012.11.05 13:20:00 -
[75] - Quote
Alexila Quant wrote:Can you guys please PLEASE add the revamped features to the merged items panel in stations (you know, that little check box in General Settings that merges your station hangar and ship hangar with the station panel on the right) ?
Don't tell me they removed that check box ?? |

BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
21
|
Posted - 2012.11.05 18:00:00 -
[76] - Quote
Requested Change~
The old inventory UI handled dragging ships into the "Item Hangar" and simply sorted them into the Ship Hangar all by itself.
Example: I have a Jump Freighter full of items, fuel, ships, etc. I shift-click the top and bottom inventory items and drag them all to the Items hangar, either in the Tree or it's own separate window. The ships are left behind, and sometimes items that are 'below' the ships in the list are as well (just like when you inject skillbooks, it stops as soon as it has an error on one, regardless if some of the others can be injected or not).
Please return the previous functionality of the inventory auto-sorting ships into their separate hangar. |

Tiregn
New Eden Mining and Industry Inc.
6
|
Posted - 2012.11.05 19:51:00 -
[77] - Quote
Definitely agree with the above poster of being able to select everything, drop it into 'item hangar' and have it auto-sort the ships into the ship hangar.
However, what is the feasibility of removing the 'snap-to' feature for the icons on the UI bar? I would love to have the ability to separate them into separate areas (i.e. ship/item hangar off on their own for ease of access). Is this something that could be done relatively easily, or at all?
I'm sure I am not the only one interested in this particular functionality being added. |

Rommiee
Mercury Inc.
496
|
Posted - 2012.11.06 09:39:00 -
[78] - Quote
Tiregn wrote:Definitely agree with the above poster of being able to select everything, drop it into 'item hangar' and have it auto-sort the ships into the ship hangar.
However, what is the feasibility of removing the 'snap-to' feature for the icons on the UI bar? I would love to have the ability to separate them into separate areas (i.e. ship/item hangar off on their own for ease of access). Is this something that could be done relatively easily, or at all?
I'm sure I am not the only one interested in this particular functionality being added.
Correct, you are not the only one. We have been asking for this since the New UI fiasco |

BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
27
|
Posted - 2012.11.06 15:47:00 -
[79] - Quote
Aryth wrote:I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI purposes a container) result in massive lag times. Assembling ships is godawful on performance, mass dragging them, godawful. This was not the case in the old inventory system that did not make a little tree stub for every container.
Can someone please tune this part of the system?
I'm going to also go ahead and bump this post, as I agree completely with it. I've been handling courier contracts lately and with ~30 or more of them in my hangar I get a significant amount of interface lag opening my inventory and/or moving containers around. As the # of packages goes up so does the lag, when I had 80+ yesterday it took several minutes just to open my inventory in Jita and moving the packages around was painfully slow. The old inventory system handled containers, including packages, with grace and poise. The new one system barfs on package's shoes and asks for a TicTac. Please address it's slowness and poor manners. |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
0
|
Posted - 2012.11.09 06:32:00 -
[80] - Quote
CCP Optimal wrote:
Scrolling with a mouse wheel will now apply to the window under the mouse instead of the window with focus (applies to all windows and not just the inventory).
      
Where can I pledge my firstborn!? Thank you so very much! |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
|
Posted - 2012.11.09 18:25:00 -
[81] - Quote
Inventory Feedback:
For the 'in station' main window, why does it keep defaulting to my ship's cargohold every time i dock. Every time, i have to select my 'item hanger' and fit up whatever modules i need, or drop the ones i don't. Then i undock (with the "item hanger" being the last focal point). Then when i dock again, its back to the ship's cargo. Very annoying.
Please let it remember what state it was in when last used in the station. I know the reason this is happening is likely because the 'space' and 'station' instances of the inventory are still tied together, so when i undock, eventhough it remembers i had it closed in space, it still tries to access the 'item hanger' as it was in station. Though because that is not possible while in space, it defaults back to yet another copy of my ship's cargo. If you could please properly seperate the 'space' and 'station' versions so this no longer happens, that would be awesome.
Also, why does my 'ship hanger' usually forget that i had the list collapsed so i could actually see what is on my Tree of Everlasting Painfulness?
And why does my 'fleet hanger' close itself on every session change? (this also begs the question, how did you test this, and not notice it closed on session change (gate jump)???) Just another shovel of dirt that is starting to show that some of you Dev's need to get your heads out of La-La-Land and actually USE the game you are designing. 'Designing in a bubble' tactic is not known historically to work all that well. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

dischordia
Specter Syndicate Persona Non Gratis
8
|
Posted - 2012.11.11 20:10:00 -
[82] - Quote
Havent seen a post about it BUT when using "compact" mode for ship cargo holds and you close it down and try to open up again with the cargo hold button on the cap console it just minimizes and doesn't come up What we're actually doing is removing both hisec and PvP from the game entirely. It seems like the fairest way to solve this problem. - CCP Grayscale -á- CCP troll BEST troll <3 |

Blue Harrier
129
|
Posted - 2012.11.11 23:01:00 -
[83] - Quote
dischordia wrote:Havent seen a post about it BUT when using "compact" mode for ship cargo holds and you close it down and try to open up again with the cargo hold button on the cap console it just minimizes and doesn't come up I did make a comment about this here; My Comment
I also asked while testing in game if anyone else had this problem and the only reply I had was negative. There does seem to be a small problem with this and may require further testing to reproduce. I'll see if I can bug report it on Monday. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
247
|
Posted - 2012.11.12 19:21:00 -
[84] - Quote
I've noticed a substantial lack of function when dealing with any window that was 'shift-click' opened...as in, none of my secondary windows are working...until i undock, then i get my ship/items windows pop up in the middle of my screen...
http://i217.photobucket.com/albums/cc181/panhead4411/wut.png
Also, still waiting to see constructive CCP responses on some of the functional use-case feedback we've given lately... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Blue Harrier
129
|
Posted - 2012.11.12 21:25:00 -
[85] - Quote
@dischordia, this seems to be fixed in the latest client on Buck.
But I still can't double click to open a cargo container from the merged 'items' window while docked in station. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Grombutz
Treasures Collectors Solar Citizens
13
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Posted - 2012.11.21 13:29:00 -
[86] - Quote
Grombutz wrote:Looks ok so far, but my personal "main issue" hasn't been adresses from what I see.
Do windows still close if you leave the grid?
As an example: If you warp to a PoS array, open it up and warp to a celestial - will the PoS-array window close? If yes, please change this, or give us an option to pin down such windows.
Can someone give me a light on this?
Do such windows persist once the new features are online?
|

Grombutz
Treasures Collectors Solar Citizens
15
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Posted - 2012.12.21 22:01:00 -
[87] - Quote
Grombutz wrote:Grombutz wrote:Looks ok so far, but my personal "main issue" hasn't been adresses from what I see.
Do windows still close if you leave the grid?
As an example: If you warp to a PoS array, open it up and warp to a celestial - will the PoS-array window close? If yes, please change this, or give us an option to pin down such windows. Can someone give me a light on this? Do such windows persist once the new features are online?
Still no answer on this one 
|

Rain6637
Team Evil
41
|
Posted - 2012.12.22 10:00:00 -
[88] - Quote
in the case of warping away from a jettison can that I had open, the window closes. (both pinned and un pinned) http://wiki.eveonline.com/en/wiki/Buckingham <-all items in market cost 100 ISK on the test server ;-) [[I found my capital ship PVE, and carebear utopia]] |
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