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Large Collidable Object
morons.
289
|
Posted - 2011.10.02 11:14:00 -
[1] - Quote
Quote:Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes.
Personally, i think that was unnecessary - if I value a subcap on field higher than any present cap, I should be able to DD it, but meh - the world is not gonna end because of it...
Discuss morons-áare recruiting. We're good at breeding! |

adopt
The Deathwatch Legion Apex United
19
|
Posted - 2011.10.02 11:21:00 -
[2] - Quote
Your actually making me go to check now : / Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

baltec1
72
|
Posted - 2011.10.02 11:38:00 -
[3] - Quote
As much as I trust the infallable posting prowess of Large Collidable Objects I do feel the obligation to ask for confirmation. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
231
|
Posted - 2011.10.02 11:39:00 -
[4] - Quote
Winter is coming... The artist formerly known as Ladie Scarlet. |

Karim alRashid
Aliastra Gallente Federation
9
|
Posted - 2011.10.02 11:40:00 -
[5] - Quote
Confirming,
... although why bother, just reprocess them and end of drama.  |

Large Collidable Object
morons.
289
|
Posted - 2011.10.02 11:43:00 -
[6] - Quote
baltec1 wrote:As much as I trust the infallable posting prowess of Large Collidable Objects I do feel the obligation to ask for confirmation.
How dare you doubt my words? morons-áare recruiting. We're good at breeding! |

KFenn
Percussive Diplomacy
9
|
Posted - 2011.10.02 11:46:00 -
[7] - Quote
This is a good move imo, anything to reduce supercap dominance is needed. Use subcaps to take out subcaps. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

baltec1
73
|
Posted - 2011.10.02 11:48:00 -
[8] - Quote
Large Collidable Object wrote:
Forgive me my technicolored marval of the forums but much like episode 3 of MLP such great news needs confimation.
|

Splodger
Black Viper Nomads
3
|
Posted - 2011.10.02 11:51:00 -
[9] - Quote
Is the damage on SISI different to the current damage stats? |

Ladie Scarlet
GoonWaffe Goonswarm Federation
231
|
Posted - 2011.10.02 11:57:00 -
[10] - Quote
KFenn wrote:This is a good move imo, anything to reduce supercap dominance is needed. Use subcaps to take out subcaps. This guy gets it.
The artist formerly known as Ladie Scarlet. |

Comy 1
Ore Mongers Indecisive Certainty
20
|
Posted - 2011.10.02 12:01:00 -
[11] - Quote
Nice change, them titans still do huge turret dps with enough webs applied to subcaps though but atleast an entire squad of logistics won't be instakilled anymore I guess. |

Xorth Adimus
Blackwater USA Inc. Against ALL Authorities
1
|
Posted - 2011.10.02 12:05:00 -
[12] - Quote
I had hoped it would be a sig radius mechanic but this would still work.
Just the 'supercarrriers' to lose dronebays, and the tech moon nerf now.
Maybe some sov mechanics that do not involve a grind and titans to do the logistics on?
Oh and new content for FIS would be good now.. if you really have fixed the worst of the last two years terrible 'new content' ideas.
XD |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
83
|
Posted - 2011.10.02 12:23:00 -
[13] - Quote
Personally, I don't think it is the worst nef they could have done, and since something should have been done, it is not that bad.
I am interested to see what will be done exactly with SCs. I hope they do not completely remove regular drones, as there are a lot of reasons SCs need regular drones, and it just doesn't make sense for them to not have the ability to use smaller sized drones, logistics drones, compbat utility drones, etc.
Tech nerf is coming, but I hope when they rebalance moon goo this time, they talk to Akita T and don't screw it up as bad as they did last time. |

DarkAegix
Acetech Systems
60
|
Posted - 2011.10.02 12:27:00 -
[14] - Quote
Excellent news, I'm hoping similar changes are made to supercarriers, too. |

J0HN RAMB0
The Scope Gallente Federation
0
|
Posted - 2011.10.02 12:35:00 -
[15] - Quote
Rhaegor Stormborn wrote: Tech nerf is coming, but I hope when they rebalance moon goo this time, they talk to Akita T and don't screw it up as bad as they did last time.
They didn't screw up the last time. In fact I think they did an awesome job with balancing moon mining the last time. Eventually it caused a massive war: the nc profited from it for some time until they were kicked out of their space by a more powerful coalition because they wanted to profit from the high value moons. I think this is EVE at its finest. ItGÇÖs not CCPs job to perfectly balance everything. Perfect balance makes a game utterly boring. There has to be intended imbalance to not make the game stagnate. |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
83
|
Posted - 2011.10.02 12:42:00 -
[16] - Quote
J0HN RAMB0 wrote:Rhaegor Stormborn wrote: Tech nerf is coming, but I hope when they rebalance moon goo this time, they talk to Akita T and don't screw it up as bad as they did last time.
They didn't screw up the last time. In fact I think they did an awesome job with balancing moon mining the last time. Eventually it caused a massive war: the nc profited from it for some time until they were kicked out of their space by a more powerful coalition because they wanted to profit from the high value moons. I think this is EVE at its finest. ItGÇÖs not CCPs job to perfectly balance everything. Perfect balance makes a game utterly boring. There has to be intended imbalance to not make the game stagnate.
Well sure, we love making hundreds of billions ISK per month, but is it right? Is it good for the game? I personally don't think so. |

Comy 1
Ore Mongers Indecisive Certainty
20
|
Posted - 2011.10.02 12:45:00 -
[17] - Quote
A nice change to SC would be to make a separate fighter and drone bay, so you still have some room for regular drones, but limited ammount of fighter space so you cant carry both bombers and regular fighters. |

Ugleb
Sarz'na Khumatari Ushra'Khan
17
|
Posted - 2011.10.02 13:03:00 -
[18] - Quote
Removing the DD's ability to hit anything smaller than another capital is a good and sensible change. http://uglebsjournal.wordpress.com/ |

St Mio
Imperial Academy Amarr Empire
79
|
Posted - 2011.10.02 13:12:00 -
[19] - Quote
Large Collidable Object wrote:Quote:Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. Will this apply to Heavy Missile Launcher IIs as well? |

Reeno Coleman
40
|
Posted - 2011.10.02 13:36:00 -
[20] - Quote
nice change |

Nopsa
Lithium Flower.
3
|
Posted - 2011.10.02 13:55:00 -
[21] - Quote
Sounds reasonable... though would like some minor nerf on bridging also.... maybe update the fuel costs to the level of bot boosted economy of Eve? |

SilentSkills
Tax Evaders Inc.
3
|
Posted - 2011.10.02 14:12:00 -
[22] - Quote
excellent idea |

Scatim Helicon
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.10.02 14:17:00 -
[23] - Quote
Its a start.
Lets see what the rest of the nerf looks like. |

Gogela
Freeport Exploration
59
|
Posted - 2011.10.02 15:20:00 -
[24] - Quote
Scatim Helicon wrote:Its a start.
Lets see what the rest of the nerf looks like.
This ^ ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

Needa3
BURN EDEN Northern Coalition.
5
|
Posted - 2011.10.02 16:10:00 -
[25] - Quote
another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
|

baltec1
73
|
Posted - 2011.10.02 16:40:00 -
[26] - Quote
Needa3 wrote:
soon titans will die to 10 man bs gangs with logi support.
Either some very powerful sarcasm or utterly clueless |

Vile rat
GoonWaffe Goonswarm Federation
228
|
Posted - 2011.10.02 16:49:00 -
[27] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
I feel compelled to smugpost like whoah. Death to all supercaps. |

Ranger 1
Ranger Corp
34
|
Posted - 2011.10.02 16:54:00 -
[28] - Quote
baltec1 wrote:Needa3 wrote:
soon titans will die to 10 man bs gangs with logi support.
Either some very powerful sarcasm or utterly clueless
Needa3 is just very nostalgic for the old, broken game mechanics he new how to exploit so well.
He is also fond of nano gangs, over powered webs, and long walks on the beach. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Messoroz
AQUILA INC
16
|
Posted - 2011.10.02 17:01:00 -
[29] - Quote
Needa3 wrote:
soon titans will die to 10 man bs gangs with logi support.
If titans had no support fleet, THEY ARE DOING IT WRONG.
Tick tock goes the clock. |

Kalmanaka
Cockpit Commandos
9
|
Posted - 2011.10.02 17:09:00 -
[30] - Quote
Needa3 wrote:soon solo titans will die to 10 man bs gangs with logi support.
Fixed. |

Scatim Helicon
GoonWaffe Goonswarm Federation
22
|
Posted - 2011.10.02 17:12:00 -
[31] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
a bloobloobloo
I bought a big expensive auto-win button and now its being fixed
a bloobloobloo
|

Needa3
BURN EDEN Northern Coalition.
5
|
Posted - 2011.10.02 17:19:00 -
[32] - Quote
Vile rat wrote:Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
I feel compelled to smugpost like whoah. Death to all supercaps.
thanks for proving how useless the CSM is, on the other hand you are a goon... couldn't expect anything more of you |

Messoroz
AQUILA INC
16
|
Posted - 2011.10.02 17:22:00 -
[33] - Quote
Needa3 wrote:Vile rat wrote:Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
I feel compelled to smugpost like whoah. Death to all supercaps. thanks for proving how useless the CSM is, on the other hand you are a goon... couldn't expect anything more of you
I am not a goon and I can still say you are clearly butthurt. |

Karim alRashid
Aliastra Gallente Federation
9
|
Posted - 2011.10.02 17:56:00 -
[34] - Quote
You all are just jealous at the superb intellectual skills, intricate knowledge of game mechanics and, last, but not least, huge balls of steel, required for one to be a supercap pilot. |

Malcanis
Vanishing Point. The Initiative.
347
|
Posted - 2011.10.02 18:11:00 -
[35] - Quote
This is a good start. All that remains is to increase the signature resolution of XL turrets (and reduce the Seige tracking penalty proportionately to leave Dread performance untouched).
The other turret sizes have a sig res approximately the size of a ship in the appropriate class:
Frigate guns: 40m sig res vs Rifter sig radius: 35m
Cruiser guns: 125m sig res vs Rupture sig radius: 130m
Battleship guns: 400m sig res vs Maelstrom sig radius: 460m
XL guns: 1000m sig res vs Naglfar sig radius: 2860m, Ragnarok sig radius: 15430m
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
347
|
Posted - 2011.10.02 18:12:00 -
[36] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
Since this is exactly how it should be, I don't see why you're trying to show that this is a problem. If a lone BS got caught by 10 frigates without logi support, it would die too.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Needa3
BURN EDEN Northern Coalition.
5
|
Posted - 2011.10.02 18:19:00 -
[37] - Quote
Messoroz wrote: Edit: So I decided to look up your evekill history. quite the 1337 titan pilot I see, can't wait till you rage quit when titan gun tracking gets nerfed.
do you want a cookie now that we all know you have half a brain and can read? |

Renan Ruivo
Hipernova Vera Cruz Alliance
57
|
Posted - 2011.10.02 18:19:00 -
[38] - Quote
Titans were not made to be a subcap killer. CCP is correcting that mistake.
However its still not enough. Its NOT going to affect the supercapital blob owners who simply hit subcaps with their guns, and will make then want to field even more super carriers. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Malcanis
Vanishing Point. The Initiative.
347
|
Posted - 2011.10.02 18:23:00 -
[39] - Quote
Needa3 wrote:Messoroz wrote: Edit: So I decided to look up your evekill history. quite the 1337 titan pilot I see, can't wait till you rage quit when titan gun tracking gets nerfed.
do you want a cookie now that we all know you have half a brain and can read?
Don't I remember you as that guy in 9-2 in Venal who was running his mouth off at us, calling us carebears and useless noobs, then you warped your Zealot :foreveralone: right into our bubble and got BBQ'd while your own fleet smacked you in local?
Seems you haven't changed, buddy. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Scatim Helicon
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.10.02 18:34:00 -
[40] - Quote
Needa3 wrote:Messoroz wrote: Edit: So I decided to look up your evekill history. quite the 1337 titan pilot I see, can't wait till you rage quit when titan gun tracking gets nerfed.
do you want a cookie now that we all know you have half a brain and can read?
Do you want a tissue now big mean ole CCP is taking away your toy? |

Scatim Helicon
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.10.02 18:51:00 -
[41] - Quote
Anyway its good to see some balancing going on after all this time, what do people think will happen to supercarriers? |
|

Chribba
Otherworld Enterprises Otherworld Empire
394
|
Posted - 2011.10.02 18:57:00 -
[42] - Quote
So no more DD'ing asteroids, well that's a bummer 
|
|

KFenn
Percussive Diplomacy
11
|
Posted - 2011.10.02 19:40:00 -
[43] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
So you're suggesting that a 10 man battleship gang is going to catch a titan without a support fleet and eat through your EHP before you manage to get some help?
Yeah, seems perfectly reasonable. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Ugleb
Sarz'na Khumatari Ushra'Khan
18
|
Posted - 2011.10.02 19:42:00 -
[44] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
You're right, this totally ruins Titans as solo roaming ships! Ohwait.
Your Titan is meant to be part of its own fleet and die if unsupported.  http://uglebsjournal.wordpress.com/ |

Fon Revedhort
Monks of War DarkSide.
2
|
Posted - 2011.10.02 19:46:00 -
[45] - Quote
Hardly a nerf (merely a fix), but still it is greatly needed. CCP Greyscale: "is the Nighthawk actually underpowered?" |

Ugleb
Sarz'na Khumatari Ushra'Khan
18
|
Posted - 2011.10.02 19:56:00 -
[46] - Quote
Fon Revedhort wrote:Hardly a nerf (merely a fix), but still it is greatly needed.
That's actually my view of the whole issue, its about balancing not nerfing. SC's are too versraile, Titans can instagib practically anything meanwhile dreads are so vulnerable on the field that their numbers have been in decline for a long time while supers become common place. http://uglebsjournal.wordpress.com/ |

Renan Ruivo
Hipernova Vera Cruz Alliance
57
|
Posted - 2011.10.02 20:18:00 -
[47] - Quote
Make supercapitals permanent in-game. You want your alliance to have 500 super carriers? You need 200 poses to anchor them on.
Simple as that. Nerf nothing else. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Obsidian Hawk
RONA Corporation RONA Directorate
121
|
Posted - 2011.10.02 20:20:00 -
[48] - Quote
What this does is prevent titans from insta killing hictors which means.... moar tackle! |

Messoroz
AQUILA INC
19
|
Posted - 2011.10.02 20:28:00 -
[49] - Quote
Needa3 wrote:Messoroz wrote: Edit: So I decided to look up your evekill history. quite the 1337 titan pilot I see, can't wait till you rage quit when titan gun tracking gets nerfed.
do you want a cookie now that we all know you have half a brain and can read?
**** YES I LOVE COOKIES. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.02 20:29:00 -
[50] - Quote
Karim alRashid wrote:You all are just jealous at the money required for one to be a supercap pilot.
Gonna get me an avatar.
Bitches love avatars. |

Karim alRashid
Aliastra Gallente Federation
10
|
Posted - 2011.10.02 20:49:00 -
[51] - Quote
nm. |

Cozmik R5
Dock 94
25
|
Posted - 2011.10.02 21:03:00 -
[52] - Quote
Death to supercaps.
That is all. Try not. Do. Or do not. There is no try. |

ZynnLee Akkori
Perkone Caldari State
2
|
Posted - 2011.10.02 21:05:00 -
[53] - Quote
Does this reduce the power of the Russian Alliance? |

Headerman
Quovis Shadow of xXDEATHXx
140
|
Posted - 2011.10.02 21:14:00 -
[54] - Quote
OP is trolling, the test server has been down for days.
Seriously though, if this IS true, then it's gonna be awesome for me and my bro's, more titans needed to take out all other hostile caps on the field easily.
No more wasting time 1 shotting logi now. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Jita Alt666
289
|
Posted - 2011.10.02 21:33:00 -
[55] - Quote
If this is confirmed - it is a positive start to the much needed ship balancing. Still need to see the changes to XL Turrrets and the changes to Drone Bays. |

Malcanis
Vanishing Point. The Initiative.
350
|
Posted - 2011.10.02 21:38:00 -
[56] - Quote
ZynnLee Akkori wrote:Does this reduce the power of the Russian Alliance?
Oh no of course not, their unblemished record of successful subcap fights without the support of multiple titans and a dozen or two supercarriers stands testament to the fact that they have nothing to fear. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Messoroz
AQUILA INC
19
|
Posted - 2011.10.02 21:39:00 -
[57] - Quote
Headerman wrote:OP is trolling, the test server has been down for days.
Seriously though, if this IS true, then it's gonna be awesome for me and my bro's, more titans needed to take out all other hostile caps on the field easily.
No more wasting time 1 shotting logi now.
Test server is up, the current client UI has bugs such as showing 0 players on sisi but you can still connect and play. |

Large Collidable Object
morons.
290
|
Posted - 2011.10.02 21:44:00 -
[58] - Quote
Jita Alt666 wrote:If this is confirmed
The change being on Sisi has been confirmed numerous times - here as well as on kugu. The question if it makes it to TQ and when that will be is a different issue.
Given it's a rather sensible thing to do (a bit *meh*, but still), I guess it will hit TQ sooner or later. I was rather hoping for a nerf to jumpbridges though... morons-áare recruiting. We're good at breeding! |

Fon Revedhort
Monks of War DarkSide.
2
|
Posted - 2011.10.02 22:40:00 -
[59] - Quote
Large Collidable Object wrote:[quote=Jita Alt666] I was rather hoping for a nerf to jumpbridges though...
Jump portals are a separate issue which is to be fixed, too, at some point. I guess they'll do it in conjunction with cyno overhaul.
CCP Greyscale: "is the Nighthawk actually underpowered?" |

Big Bad Mofo
Comply Or Die
23
|
Posted - 2011.10.02 22:50:00 -
[60] - Quote
at long last! Massive fix needed.. **** PL what you gonna do now? No more ganking frigs for the kb ratio!
supers next.... |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
49
|
Posted - 2011.10.02 23:57:00 -
[61] - Quote
HIC pilots everywhere are lolling right now.
|

Austneal
Fevered Imaginings
1
|
Posted - 2011.10.03 00:06:00 -
[62] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
Confirming that battleships can point titans |

Eternum Praetorian
PWNED Factor The Seventh Day
63
|
Posted - 2011.10.03 00:17:00 -
[63] - Quote
Sense it makes some!!
What are we going to do if we cant trash CCP anymore? Oh... I guess that we just keep flinging poop at each other instead. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
233
|
Posted - 2011.10.03 02:20:00 -
[64] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
We need more posts like this. Mad ~elite PvPers~ crying about their I-Win buttons are awesome.
The artist formerly known as Ladie Scarlet. |

Sir Substance
Tactical Knightmare
27
|
Posted - 2011.10.03 03:00:00 -
[65] - Quote
To all the raging titan pilots: you brought it on yourselves. Deal w/ it. |

Mr Epeen
It's All About Me
8
|
Posted - 2011.10.03 03:48:00 -
[66] - Quote
A reasonable rebalance.
CCP has not gone over the top on this one.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Xython
Merch Industrial Goonswarm Federation
87
|
Posted - 2011.10.03 05:07:00 -
[67] - Quote
Ladie Scarlet wrote:Winter is coming...
Imma make a snowman out of crystallized ~LEET PVP~ tears. |

Gypsio III
Dirty Filthy Perverts
6
|
Posted - 2011.10.03 07:39:00 -
[68] - Quote
Austneal wrote:Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
Confirming that battleships can point titans
Hopefully, removing immunity to normal tackle will be Part 2 of the supercap changes.  |

Jita Alt666
289
|
Posted - 2011.10.03 07:50:00 -
[69] - Quote
Hopefully not. This adjustment will make HICs fun and useful to fly. Still hoping for a reduction in the ability of Supercaps to field large swarms of regulars drones. Still hoping for reduction in the ability of XL turrets on Titans to hit subcaps. Still hoping for a small/moderate adjustment on the EHP of the Aeon and the Nyx. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
236
|
Posted - 2011.10.03 07:53:00 -
[70] - Quote
Jita Alt666 wrote:Still hoping for reduction in the ability of XL turrets on Titans to hit subcaps. This has already been confirmed...their tracking is getting nerfed.
The artist formerly known as Ladie Scarlet. |

Jita Alt666
290
|
Posted - 2011.10.03 07:59:00 -
[71] - Quote
Ladie Scarlet wrote:Jita Alt666 wrote:Still hoping for reduction in the ability of XL turrets on Titans to hit subcaps. This has already been confirmed...their tracking is getting nerfed.
Nothing is confirmed until it occurs on tranquillity. Even then it might take 3 or 4 or 5 client updates to confirm things.
|

Zeveron
Maza Nostra HELL4S
0
|
Posted - 2011.10.03 08:03:00 -
[72] - Quote
Before the nerf/change (put whatever you want) can you pls fix the following things?
1. Leviathan shield bonus. To get at full shields after of my OWN bonus application, I need 5-6h. And the shield bonus dont give you anything when a gazilion of ships (whatever size) shoots you.
2. Crystal vs Slave set. Is there any reason that armor tanks get an extra bonus here? And not to talk about akemons implant.
3. Pasive vs active tank. Is there a reason that armor tanked supers have like 4-5 times better tank than armor tanked supers. And thats mostly passive (with all what it brings)?
AFTER you fix those things, you can change the DD, the role of the ships, or delete the damn ships so we can all have peace........ |

Jita Alt666
290
|
Posted - 2011.10.03 08:19:00 -
[73] - Quote
Zeveron wrote:Before the nerf/change (put whatever you want) can you pls fix the following things?
1. Leviathan shield bonus. To get at full shields after of my OWN bonus application, I need 5-6h. And the shield bonus dont give you anything when a gazilion of ships (whatever size) shoots you.
2. Crystal vs Slave set. Is there any reason that armor tanks get an extra bonus here? And not to talk about akemons implant.
3. Pasive vs active tank. Is there a reason that armor tanked supers have like 4-5 times better tank than armor tanked supers. And thats mostly passive (with all what it brings)?
AFTER you fix those things, you can change the DD, the role of the ships, or delete the damn ships so we can all have peace........
1. Remote reps. 2. Guess why everyone trains Amarr/Gallente for their Cap alts? 3. Wait amor tanked supers have 4-5 times better tank than amor tanker supers? I agree that must be wrong. Fix it now CCP. |

Malcanis
Vanishing Point. The Initiative.
370
|
Posted - 2011.10.03 08:23:00 -
[74] - Quote
Ladie Scarlet wrote:Jita Alt666 wrote:Still hoping for reduction in the ability of XL turrets on Titans to hit subcaps. This has already been confirmed...their tracking is getting nerfed.
Link to confirmation plx? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Shadowsword
The Rough Riders Ares Protectiva
8
|
Posted - 2011.10.03 08:58:00 -
[75] - Quote
This nerf is welcome. I'd have rather make DD require a special npc fuel that cost 1B to discourage it's casual use, as well as make a small money sink, but it is also fine like that.
And seeing the "expensive ships should be invincibles" argument being invoked again and again in defense of broken mechanics always makes me smile. |

Fon Revedhort
Monks of War DarkSide.
2
|
Posted - 2011.10.03 09:12:00 -
[76] - Quote
Shadowsword wrote:This nerf is welcome. I'd have rather make DD require a special npc fuel that cost 1B to discourage it's casual use This won't work - you can gank a 3 bil Mach and get your bil back in loot while also having a free killmail and wasting someone's time.
10 bil might be OK, but I dislike the very idea of limiting the cost of a ship one can use. Why punish those who are willing to risk 20-30 bil officer fitted battleships?
If anything, Titan is to consume isk on a regular basis - as upkeep. CCP Greyscale: "is the Nighthawk actually underpowered?" |

Caius Sivaris
Dark Nexxus S I L E N T.
16
|
Posted - 2011.10.03 09:16:00 -
[77] - Quote
Large Collidable Object wrote:Quote:Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. Personally, i think that was unnecessary - if I value a subcap on field higher than any present cap, I should be able to DD it, but meh - the world is not gonna end because of it... Discuss
Guardians ans Damnations all over New Eden were heard emitting a sigh in relief. |

Malcanis
Vanishing Point. The Initiative.
371
|
Posted - 2011.10.03 09:31:00 -
[78] - Quote
Caius Sivaris wrote:Large Collidable Object wrote:Quote:Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. Personally, i think that was unnecessary - if I value a subcap on field higher than any present cap, I should be able to DD it, but meh - the world is not gonna end because of it... Discuss Guardians ans Damnations all over New Eden were heard emitting a sigh in relief.
Lokis and Proteus as well  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ned Black
Driders
0
|
Posted - 2011.10.03 11:39:00 -
[79] - Quote
Good change... but not enough.
The thing that really needs changing is that every shot that lands on a target target should bring the agression/logoff timer up to 15 minutes again, no mattter if the pilot have logged or not. So, if you manage to find the ship and shoot it before it disappears then it stay for another 15 minutes.
This way logging off in your supercap wont save you the way it is today. Right now if you log in a SC when things are looking grim you are very likely sitting on a get out of jail free card... and that is what needs changing. |

CynoNet Two
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.03 11:53:00 -
[80] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
Speaking as a player who owns 2 titans and is currently building several more titan hulls for others... this result cannot come soon enough. Now bring us increased aggro times for supercaps, a gun tracking nerf, a drone bay nerf, a supercarrier EHP nerf and I'll be happy.
Some people need to stop hiding behind their wallet and learn some teamwork. |

CynoNet Two
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.03 12:06:00 -
[81] - Quote
Zeveron wrote:Before the nerf/change (put whatever you want) can you pls fix the following things?
1. Leviathan shield bonus. To get at full shields after of my OWN bonus application, I need 5-6h. And the shield bonus dont give you anything when a gazilion of ships (whatever size) shoots you.
2. Crystal vs Slave set. Is there any reason that armor tanks get an extra bonus here? And not to talk about akemons implant.
3. Pasive vs active tank. Is there a reason that armor tanked supers have like 4-5 times better tank than armor tanked supers. And thats mostly passive (with all what it brings)?
AFTER you fix those things, you can change the DD, the role of the ships, or delete the damn ships so we can all have peace........
1. Should be fixed for general shield tanking, not just for the benefit of supercaps.
2. Yes there is. If you compare equal meta level shield gear to armour gear, you find that shield tankers come out with the same EHP levels due to active omni tank modules (invulns). The root cause is not that armour tankers get extra HP from slave sets, the issue is that their high-meta level armour gear is spawned more and in less demand than high-meta shield gear. Blame the empire missionfags paying billions to pimp out their CNR's for this one. Deadspace invulns wouldn't hurt though.
3. As above, at equal meta levels shield is on par with armour. The key difference is that armour gets more EHP from raw HP levels while shield gets it from resists, making it more efficient to remote rep. Shield also regenerates on its own. This can negate several thousand dps alone, so if your Leviathan takes 10mins to destroy imagine how much damage the innate passive tank is absorbing in that time. |

Josefius
Caldari Elite Force Apocalypse Now.
4
|
Posted - 2011.10.03 13:51:00 -
[82] - Quote
Scatim Helicon wrote:Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising? a bloobloobloo I bought a big expensive auto-win button and now its being fixed a bloobloobloo
So true. |

Pestilent Industries
Pestilent Industries Amalgamated
2
|
Posted - 2011.10.03 15:09:00 -
[83] - Quote
I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.
I can promise that if any of these cry babies had their own titans, all complaints would disappear.
That said, Titans need to be balanced, and I am fine with this change, but holy crap, the amount of "have-not" tears in this thread is disgusting. |

DeliciousHamBeast
The Concilium Enterprises Spectrum Alliance
81
|
Posted - 2011.10.03 16:21:00 -
[84] - Quote
This sounds like a good idea to me; however you're all missing the most important question: Can you DD a Large Collidable Object, or does she count as a subcap?  -- Pity me not, but lend thy serious hearing to what I shall unfold. |

Scatim Helicon
GoonWaffe Goonswarm Federation
28
|
Posted - 2011.10.03 17:10:00 -
[85] - Quote
Pestilent Industries wrote:I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.
I can promise that if any of these cry babies had their own titans, all complaints would disappear.
That said, Titans need to be balanced, and I am fine with this change, but holy crap, the amount of "have-not" tears in this thread is disgusting.
I'm more than capable of buying and flying my own supercap but chose not to because it was blatantly obvious a year or more ago they were going to get nerfed. A lot of short sighted idiots chose to hop on the bandwagon thinking that a supercap was a one-way ticket to Elite Pee Vee Pee status and that spending 50 billion or more on a ship would guarantee them risk-free killmail printing for life, and a lot of previously well regarded corps and alliances chose to sully their reputation by recruiting any clueless idiot who managed to get themselves into one. They'll get theirs. Winter is coming. |

Messoroz
AQUILA INC
26
|
Posted - 2011.10.03 17:13:00 -
[86] - Quote
Pestilent Industries wrote:I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.
Or they ran a bots for a few hours in null |

PotatoOverdose
Royal Black Watch Highlanders Warped Aggression
3
|
Posted - 2011.10.03 17:20:00 -
[87] - Quote
A step in the right direction. |

Avon
Versatech Co. Raiden.
71
|
Posted - 2011.10.03 17:21:00 -
[88] - Quote
Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake.
Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps.
|

Ladie Scarlet
GoonWaffe Goonswarm Federation
238
|
Posted - 2011.10.03 17:26:00 -
[89] - Quote
Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb.
The artist formerly known as Ladie Scarlet. |

Avon
Versatech Co. Raiden.
71
|
Posted - 2011.10.03 17:29:00 -
[90] - Quote
Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb. ...and yet I manage to be right.
Unless you have any evidence to counter my point?
No, thought not. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
238
|
Posted - 2011.10.03 17:33:00 -
[91] - Quote
You are still dumb and in an alliance with a DOT. The artist formerly known as Ladie Scarlet. |

Karim alRashid
Aliastra Gallente Federation
11
|
Posted - 2011.10.03 17:35:00 -
[92] - Quote
Titans were made to be subcap killer. CCP are correcting that mistake. |

Avon
Versatech Co. Raiden.
71
|
Posted - 2011.10.03 17:35:00 -
[93] - Quote
Ladie Scarlet wrote:You are still dumb and in an alliance with a DOT.
I bow down to your skills, oh master debater. |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
91
|
Posted - 2011.10.03 17:41:00 -
[94] - Quote
Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb.
Not sure if you played back then, and are just ignorant or what, but Titans used to have an AoE which killed hundreds of subcaps all at once. They currently have a focused single target DD which kills one ship every 10 minutes. That seems pretty nerfed to me already. But I guess the cry baby nooblets must get their way.
And just to be clear, you will still get owned because you are terrible. We don't win because we have titans or SCs, we win because we are better than you. That is why we have titans and SCs in the first place. |

Ladie Scarlet
GoonWaffe Goonswarm Federation
239
|
Posted - 2011.10.03 18:08:00 -
[95] - Quote
Rhaegor Stormborn wrote:And just to be clear, you will still get owned because you are terrible. We don't win because we have titans or SCs, we win because we are better than you. Haha you're dumber than the RaidenDOT guy.
The artist formerly known as Ladie Scarlet. |

Vertisce Soritenshi
SHADOW WARD Tragedy.
53
|
Posted - 2011.10.03 18:32:00 -
[96] - Quote
Ladie Scarlet wrote:Rhaegor Stormborn wrote:And just to be clear, you will still get owned because you are terrible. We don't win because we have titans or SCs, we win because we are better than you. Haha you're dumber than the RaidenDOT guy.
You are dumb for being in Goonswarm Federation. Even dumber for being in GoonWaffe. Even dumber still for being Ladie Scarlet.
Either way you lose. |

Malcanis
Vanishing Point. The Initiative.
380
|
Posted - 2011.10.03 19:07:00 -
[97] - Quote
Rhaegor Stormborn wrote: And just to be clear, you will still get owned because you are terrible. .
Maybe, but at least he doesn't have Needa3 in alliance chat.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
91
|
Posted - 2011.10.03 19:16:00 -
[98] - Quote
Malcanis wrote:Rhaegor Stormborn wrote: And just to be clear, you will still get owned because you are terrible. .
Maybe, but at least he doesn't have Needa3 in alliance chat.
I was not speaking to the Goon specifically, but rather all the crying babies hating in this thread that wish they were capable enough to have earned themself a super themselves. |

Scatim Helicon
GoonWaffe Goonswarm Federation
29
|
Posted - 2011.10.03 19:24:00 -
[99] - Quote
Rhaegor Stormborn wrote:I was not speaking to the Goon specifically, but rather all the crying babies hating in this thread that wish they were capable enough to have earned themself a super themselves.
Boy I sure wish I was capable enough to have blown a massive pile of ISK on a giant spacedick that's about to get nerfed. |

Ugleb
Sarz'na Khumatari Ushra'Khan
23
|
Posted - 2011.10.03 19:26:00 -
[100] - Quote
Avon wrote:Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb. ...and yet I manage to be right. Unless you have any evidence to counter my point? No, thought not.
Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing.
So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty.
Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power. http://uglebsjournal.wordpress.com/ |

Zagdul
Clan Shadow Wolf Fatal Ascension
38
|
Posted - 2011.10.03 19:27:00 -
[101] - Quote
Pestilent Industries wrote:I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.
I can promise that if any of these cry babies had their own titans, all complaints would disappear.
That said, Titans need to be balanced, and I am fine with this change, but holy crap, the amount of "have-not" tears in this thread is disgusting.
You'll still be able to shoot through sov infrastructure at alarming rates dude.
Don't worry, that time and effort was not wasted. You'll still have a use.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
38
|
Posted - 2011.10.03 19:29:00 -
[102] - Quote
Ugleb wrote:Avon wrote:Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb. ...and yet I manage to be right. Unless you have any evidence to counter my point? No, thought not. Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing. So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty. Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power.
And structure grinding.
It's not Rocket Surgery |

Avon
Versatech Co. Raiden.
71
|
Posted - 2011.10.03 20:39:00 -
[103] - Quote
Ugleb wrote:Avon wrote:Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb. ...and yet I manage to be right. Unless you have any evidence to counter my point? No, thought not. Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing. So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty. Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power.
So basically you are agreeing with the point I made, that the Titan's role was that of subcap blob killer.
I am perfectly aware of all the other stuff in your post, painfully so, but they are unrelated to the point I was specifically responding to. |

Malcanis
Vanishing Point. The Initiative.
380
|
Posted - 2011.10.03 21:04:00 -
[104] - Quote
The plain fact is that Titans just aren't rare enough to be allowed to be super-omni-pwn-boats any more. The Titan that is reasonable and balanced when each alliance has maybe 1-2 of them is the Titan that's hideously overpowered when alliances can deploy 10 or 20, or even far more. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Headerman
Quovis Shadow of xXDEATHXx
141
|
Posted - 2011.10.03 21:11:00 -
[105] - Quote
Two PoV here:
1) Titans were a 'Holy Grail' to players to skill up for and use. Once many were there and flying them they got nerfed from an I Win button to a logistical ship
2) This paves the way for a capital gun platform ship to take on sub caps. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Ladie Scarlet
GoonWaffe Goonswarm Federation
247
|
Posted - 2011.10.03 21:24:00 -
[106] - Quote
Headerman wrote:2) This paves the way for a capital gun platform ship to take on sub caps. Now you're dumb.
The artist formerly known as Ladie Scarlet. |

Lelob
SniggWaffe
9
|
Posted - 2011.10.04 06:32:00 -
[107] - Quote
I don't own a super or a titan and realistlcally I don't think I'll ever be able to afford one. That said, I don't see the purpose of this nerf and, quite frankly, I don't understand it either. So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap. Titan DDing only seems to be important in high lag situations or when one side has only a few critical ships on the field which a titan can DD. When lag doesn't really affect the battlefield, subcaps should be able to take out other subcaps at a far quicker rate then Titans could ever hope to.
If anything this nerf seems like something that would just embolden people to blob even harder with even more expensive fleet setups knowing that ultimately the more numbers you bring to the battle the better chance of victory. I don't really care for this approach, because it just seems like something to weaken smaller, elite pvpers when it comes to sov warfare and gives the larger coalitions, such as goons and the drf even more of un-needed advantage.
Supers are an entirely different ballgame mind you, but this nerf doesn't touch supers so it's kind of irrelevant VoV. |

Karim alRashid
Aliastra Gallente Federation
13
|
Posted - 2011.10.04 06:39:00 -
[108] - Quote
Oh noes, ~expensive ship~ and ~elite pvp~ arguments again ...  |

Malcanis
Vanishing Point. The Initiative.
380
|
Posted - 2011.10.04 06:45:00 -
[109] - Quote
Lelob wrote: So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap.
So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost?
Really?
OK, what about a ship that costs ten times as much as a titan, that shoots a super-mega doomsday that not only destroys the ship, but deletes the character too. After all, if it costs 500 bill just for the ship, then it should be able to perma-kill a pod pilot.
Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.
So they have to be nerfed. Deal with it.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lelob
SniggWaffe
9
|
Posted - 2011.10.04 07:08:00 -
[110] - Quote
Malcanis wrote:Lelob wrote: So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap. So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost?
Seems to me that if CCP did a decent job on fixing the economy to be truly player driven, then the issue of 9 years of long-term players would hardly be a big concern. Obviously that's not the case though, so there is legitimacy to your point, but only to a point.
Quote:Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.
So they have to be nerfed. Deal with it.
I think you aren't exactly looking at the big picture here. In EVE, both in the realms of subcaps and supercaps, expensive things when fielded in high enough numbers and by competent people will almost always spank a foe who brings ships of less value, even if competency wasn't a factor. As a fun little mental experiment, try taking 200 people from some of the better alliances out there and give both of them FC's that are of relatively equal calibre. But give one side twice as much isk to purchase ships and mods. Who should win statistically? I don't know about you, but I'd bet that the side with more isk should win.
And realistically, how often have 100+ titans been fielded? To my knowledge, it's a pretty big deal to get that many titan pilots all together and fighting at the same time because it's so rare. CCP imo would be better off in working to solve the ability of pilots to gather that many titans togetther in huge blobs as part of mega-coalitions then in trying to make subcap blobs invincible against titans. At least to me, the issue of mega-coalitions like goons or drf is far more of a concern to the health of sov 0.0 then a specific ship class. |

Malcanis
Vanishing Point. The Initiative.
381
|
Posted - 2011.10.04 07:22:00 -
[111] - Quote
Lelob wrote:Malcanis wrote:Lelob wrote: So titans can instantly DD a subcap, what of it? They're ships that cost so much more then anything out there that they should be able to instantly crush a subcap. So in a game with an economy awash with macro'd ISK, wealth fountains like tech moons, and almost 9 years for long term players to acquire fantastic wealth, do you think it's a great idea to balance ships purely on cost? Seems to me that if CCP did a decent job on fixing the economy to be truly player driven, then the issue of 9 years of long-term players would hardly be a big concern. Obviously that's not the case though, so there is legitimacy to your point, but only to a point. Quote:Seriously though, the "It's OK for Titans to be gamefuckingly overpowered because they're expensive" argument has been debunked so many times and for so long now that you should be embarrassed for making it. When a single alliance can talk about fielding a fleet of them in the triple digits, they're not expensive enough to justify being that OP. If they were so expensive that there were only maybe half a dozen or so in the game (as CCP originally envisaged) then yeah, it would be OK for them to be OP because there wouldn't be enough of them to matter. But they're just not special enough for that.
So they have to be nerfed. Deal with it.
I think you aren't exactly looking at the big picture here. In EVE, both in the realms of subcaps and supercaps, expensive things when fielded in high enough numbers and by competent people will almost always spank a foe who brings ships of less value, even if competency wasn't a factor. As a fun little mental experiment, try taking 200 people from some of the better alliances out there and give both of them FC's that are of relatively equal calibre. But give one side twice as much isk to purchase ships and mods. Who should win statistically? I don't know about you, but I'd bet that the side with more isk should win. And realistically, how often have 100+ titans been fielded? To my knowledge, it's a pretty big deal to get that many titan pilots all together and fighting at the same time because it's so rare. CCP imo would be better off in working to solve the ability of pilots to gather that many titans togetther in huge blobs then in trying to make subcap blobs invincible against titans.
So far as I know 100 titans have never been fielded together - yet. Would you like to deny that they never will if nothing about them is changed? I'd be interested to hear your reasoning. But then once upon a time there was a time when no capital ship had ever been AoE doomsdayed on TQ either, then one fine evening it did happen and pretty quickly, the AoE DD had to be nerfed.
The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.
Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day.
And as long as we're talking about "big pictures" just how high do you think it's reasonable to set the bar to be a player in sov space? Because the current trend is making a beeline for "supercaps or GTFO". That is, if you want to be an alliance that actually controls sov, as opposed to being a pet/renter/thunderdome, then the default ship requirement for your members will be a supercarrier or a titan. Sure, they'll need dictor alts, JF alts, etc, but every "full" member will need to be able to bring a supercap to the fight or he'll be dead weight. I don't think a game where a new player is told that he has to accumulate a minimum of 20 billion ISK and a character at least able to pilot a supercarrier, plus additional characters to do non fleet combat stuff, in order to participate in the sov game is going to fly very well. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jita Alt666
302
|
Posted - 2011.10.04 07:45:00 -
[112] - Quote
Rhaegor Stormborn wrote:Ladie Scarlet wrote:Avon wrote:Renan Ruivo wrote:Titans were not made to be a subcap killer. CCP is correcting that mistake. Actually, they were - I'm not saying that is the right role for them now, but it really was their intended role when introduced - killing blobs of subcaps. Haha you're dumb. Not sure if you played back then, and are just ignorant or what, but Titans used to have an AoE which killed hundreds of subcaps all at once. They currently have a focused single target DD which kills one ship every 10 minutes. That seems pretty nerfed to me already. But I guess the cry baby nooblets must get their way. And just to be clear, you will still get owned because you are terrible. We don't win because we have titans or SCs, we win because we are better than you. That is why we have titans and SCs in the first place.
When Titans were drawn up how many did ccp expect to have in the game? When Supercarriers were buffed how many did ccp expect to have in the game?
The answer to both those questions is: **** all. Unfortunately it is possible to run a decent Factory PI set up on an empire alt, while "ratting for 16-17 hours" a day in a tengu, while scamming idiots on another alt and bang in 3 months have enough to buy a decent supercarrier pilot and in another 2 months buy a deadspace fitted aeon or a nyx. It is possible to start an account from scratch and have a well fitted and well piloted SC in less than 12 months.
Just cause an alliance has 30-50 titans and 150-200 armour tanked supercarrier does not reflect in anyway on the effort involved or the skill level of pilots in that alliance.
The obvious problems with Supercarriers and Titans are the: only answer to them is to have more than your opposition: n+1 > n they are not an integral part of a strategic fleet composition - they replace all strategic fleet composition.
Note: I do not currently own a Supercarrier/Titan. It is within my means to own multiples but if I wait for another 3 months I should be able to buy a new pilot and a new fitted hull for under 18bil. Perhaps you will sell me yours Rhaegor Stormborn
Double note: that is of course if CCP master the art of releasing a decent patch. |

Chris DaneOwens
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.04 08:20:00 -
[113] - Quote
I must admit, the Burn Eden tears in here are most delicious.
Please cry some more.
Death to all Supercaps. |

Karim alRashid
Aliastra Gallente Federation
13
|
Posted - 2011.10.04 09:25:00 -
[114] - Quote
Pestilent Industries wrote:I am going to have to come out and say that in this thread I see a lot of bitter newbies who are jealous of older rich experienced players who have invested the countless hours and immense amounts of ISK into purchasing and training for titans crying their eyes out over not having one themselves, and being very jealous of those who do.
Rhaegor alt detected. 
|

Skippermonkey
Tactical Knightmare
74
|
Posted - 2011.10.04 09:45:00 -
[115] - Quote
Ladie Scarlet wrote:Headerman wrote:2) This paves the way for a capital gun platform ship to take on sub caps. Now you're dumb. My vote goes for a new 'capital killer' class of Black Ops ship with capital sized bombs (lol OP... i guess you could just be able to fit more than 1 normal bomb launcher say) and citadel torpedo launchers
 |

Buhtlica
Pator Tech School Minmatar Republic
5
|
Posted - 2011.10.04 10:17:00 -
[116] - Quote
Well, CCP is now once again focused on FIS, the thing people accused them to neglect, and everybody is still whining. Which says a lot about certain people on these forums 
Change is good (well most of them), and this one is long overdue. Able pilots will adapt, as they have always, and come out stronger, and those other people will leave, making room for new faces and all will be well in New Eden.
Winter is coming, but it will pass, as it always does, and Spring will come..... |

Lelob
SniggWaffe
9
|
Posted - 2011.10.04 10:44:00 -
[117] - Quote
Quote:The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.
Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more are balanced. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day So deal with the EHP. That also seems to be the problem with supers when they logoff as well. Reducing the ehp would mean you'd have to be much more careful about fielding them and a standard call to logoff might result in the loss of several titans to the enemy, not to mention in normal battle. I don't disagree that titans, and supers especially, could use a nerf, but I think this is going about it all the wrong way. Having titans on the field to deal with the most important subcaps by DDing them imo is a good thing, as they serve as a powerful force multiplier, much like logi but obviously in a different capacity. Removing that ability just takes away from the game by further constricting a relatively niche role. Compare that to a nerf to the Titan EHP, so that Titans are no longer invunerable pwnmobiles and I think you'd be in a much better place then you are now. And no, remove EHP, DD and tracking doesn't leave the Titan class incredibly powerful. It makes it about as useful as a severely overpriced, slightly tankier dread with the ability to bridge people.
|

Malcanis
Vanishing Point. The Initiative.
384
|
Posted - 2011.10.04 11:30:00 -
[118] - Quote
Lelob wrote:Quote:The "big picture" is exactly what I'm looking at. Yes it is reasonable that there should be progression in an MMO, with players having something to aspire to. No it is not reasonable that the object of aspiration should have 3 orders of magnitude more EHP, and an instapwnanythingsmallerthanme device, and the ability to easily hit ships 2 size classes smaller than itself. Even after the projected nerfs to DD, tracking and EHP, Titans will still be incredibly powerful, they'll still be an object of aspiration.
Solo titans can be killed, given sufficient numbers and sufficient player error, as you'll no doubt point out in a fallacious attempt to prove that ships that are routinely fielded in numbers of 10 or more are balanced. If Titans were normally seen on the battlefield solo then, as I said, we'd be fine. But the plain fact is, there's no reasonable counter to a fleet with many titans other than having more titans, and increasingly large fleets of titans are what we're seeing every day So deal with the EHP. That also seems to be the problem with supers when they logoff as well. Reducing the ehp would mean you'd have to be much more careful about fielding them and a standard call to logoff might result in the loss of several titans to the enemy, not to mention in normal battle. I don't disagree that titans, and supers especially, could use a nerf, but I think this is going about it all the wrong way. Having titans on the field to deal with the most important subcaps by DDing them imo is a good thing, as they serve as a powerful force multiplier, much like logi but obviously in a different capacity. Removing that ability just takes away from the game by further constricting a relatively niche role. Compare that to a nerf to the Titan EHP, so that Titans are no longer invunerable pwnmobiles and I think you'd be in a much better place then you are now. And no, remove EHP, DD and tracking doesn't leave the Titan class incredibly powerful. It makes it about as useful as a severely overpriced, slightly tankier dread with the ability to bridge people.
"Niche role"? Well yes, I suppose after being in the "Insta-BBQ anything on grid" role, any role is niche after that.
I love the way that you actually and with a straight face try and argue that requiring Titans to have support to deal with tacklers will "take away from the game". I suppose it might indeed "take away from the game" - for a few hundred Titan pilots, but for the other 348,500 people in the game it will only add to it.
PS As for EHP, I advocated removing the rig slots on supercapitals. The only thing they're ever used for is T2 EHP rigs (or T1 when they're purchased by idiots) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Grarr Dexx
Snuff Box
4
|
Posted - 2011.10.04 11:41:00 -
[119] - Quote
Needa3 wrote:another clear sign ccp has no clue what they are doing.
soon titans will die to 10 man bs gangs with logi support.
CCp do you really think screwing up more is going to make people come back. youhave the awesome number of 26.000 players online right now. It use to we double.
don't you thing it is time to turn time back to Red Moon Rising?
Let's not forget it took PL 70 gank battleships and an additional 10 support and fifteen minutes to take out Jenessa: http://gkkb.dante.se/?a=kill_detail&kll_id=26309
You should consider over-exaggerating a bit less. Titans should be helpless against smaller ships because it is not a ship you should fly solo, it is a ship that should be supported by entire fleets. This change is nothing but good. |

Seleene
Body Count Inc. Pandemic Legion
202
|
Posted - 2011.10.04 11:57:00 -
[120] - Quote
As the person that actually made this change, I'll state publicly that this should have been done sometime last year during or shortly after the Tyrannis patch. I will never regret getting rid of the AoE DD. Changing the DD to a single shot pop gun was a good alternative. After seeing how stupid it was getting (dozens of titans one-shooting entire logi wings) it should have been iterated on and changed but apparently there was no one at CCP that ~played EVE~ or cared to follow up on the work done during Dominion.
It's fine for people to look back over the last two years and say, "It should have been like this in the first place!" and froth at the mouth if it makes them feel better, but the real issue is that this sat unchanged for the better part of two years. This is the price of Flying in Space features not having a dedicated team or a designer dedicated exclusively to balance issues, both of which are being effectively solved now.
EVE is an ever evolving game. This applies to all aspects of the game, even giant e-peens. Folks that are pissed about this change need to just be happy they had a couple years of ~good fights~. I'm glad some work is finally being done on these ship classes. Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |

Scatim Helicon
GoonWaffe Goonswarm Federation
31
|
Posted - 2011.10.04 12:14:00 -
[121] - Quote
Malcanis wrote:PS As for EHP, I advocated removing the rig slots on supercapitals. The only thing they're ever used for is T2 EHP rigs (or T1 when they're purchased by idiots)
I'm pretty sure I said this too (somewhere). It removes something like 30-40% of a supercap's typical EHP, which is hardly crippling but means a supercap has a smaller margin of error if you do something stupid with it. It also sidesteps the weird anomaly we have currently where the same size rig is used for both battleships and Titans. |

Malcanis
Vanishing Point. The Initiative.
385
|
Posted - 2011.10.04 13:57:00 -
[122] - Quote
Scatim Helicon wrote:Malcanis wrote:PS As for EHP, I advocated removing the rig slots on supercapitals. The only thing they're ever used for is T2 EHP rigs (or T1 when they're purchased by idiots) I'm pretty sure I said this too (somewhere). It removes something like 30-40% of a supercap's typical EHP, which is hardly crippling but means a supercap has a smaller margin of error if you do something stupid with it. It also sidesteps the weird anomaly we have currently where the same size rig is used for both battleships and Titans.
Not to mention that they also add a couple of bill to the "real" price of the supercap, and they artificially inflate the T2 armor and shield rig market. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ugleb
Sarz'na Khumatari Ushra'Khan
23
|
Posted - 2011.10.04 20:03:00 -
[123] - Quote
Avon wrote:Ugleb wrote: Titans were originally made to be a deterrent to blobbing by giving them a powerful AoE weapon. It was later realised that this was not fun (for anyone other than the titan pilot) as it often killed fleet fights before they started by wiping out a whole fleet. It was also realised to be a node killing lag monster. Finally it was admitted that it did not really deter players from blobbing.
So in Dominion super capitals were re-designed as Capital ship killers - in the case of Titans the AoE effect was replaced with a one-shot death ray which can pop a dreadnaught in one shot (depending on fit). They also IIRC gained the current damage bonus to XL guns in Dominion. Unfortunately that same deathray can be used to kill any other ship class other than another super capital. They also have XL guns that don't suffer from a dreads siege mode tracking penalty.
Titans are not meant to be good at anti-sub capital warfare, they are meant to be good at capital ship killing. The fact that they still can kill sub caps so easily is a design flaw. Like supercarriers, Dominion gave Titans more flexibility than they should really have for their raw power.
So basically you are agreeing with the point I made, that the Titan's role was that of subcap blob killer. I am perfectly aware of all the other stuff in your post, painfully so, but they are unrelated to the point I was specifically responding to.
I was underscoring the point that their former role has not been the case for about 2 years now. Once upon a time stealth bombers could not use covert cloaks and fired cruise missiles, that does not mean a great deal for any future changes as the current and long standing design is very different.
Titans as they are right now are not meant to kill sub caps, but that is what they are frequently being used for. http://uglebsjournal.wordpress.com/ |

Sentient Blade
Walk It Off Coalition of the Unfortunate
33
|
Posted - 2011.10.04 23:47:00 -
[124] - Quote
I agree with the nerf - but I want to add that I don't see a reason why it would not be possible to add a script type to the racial DDs that allows you to target either subcaps or capitals, but requires a SMA to change between.
This would allow different effects and penalties to be given in each mode such as a probability of weapon deployment failure. |

Jee'ta
Republic Military School Minmatar Republic
8
|
Posted - 2011.10.05 01:56:00 -
[125] - Quote
Seleene wrote: It's fine for people to look back over the last two years and say, "It should have been like this in the first place!" and froth at the mouth if it makes them feel better, but the real issue is that this sat unchanged for the better part of two years.
Not really, it's both. Two years ago the question of "what happens when there are super-cap blobs?" should have been addressed and answered. Even at the time it should have been obvious that super-capitals scale wonderfully and there would be a race to have the dominant super-capital force which would allow a small number of pilots to control massive amounts of space and block new entrants into null-sec space.
Though other than that CCP being able to watch the arms-race via the QEN and not doing anything about it is also inexcusable.
|

Jita Alt666
302
|
Posted - 2011.10.05 02:05:00 -
[126] - Quote
Jee'ta wrote:Seleene wrote: It's fine for people to look back over the last two years and say, "It should have been like this in the first place!" and froth at the mouth if it makes them feel better, but the real issue is that this sat unchanged for the better part of two years.
Not really, it's both. Two years ago the question of "what happens when there are super-cap blobs?" should have been addressed and answered. Even at the time it should have been obvious that super-capitals scale wonderfully and there would be a race to have the dominant super-capital force which would allow a small number of pilots to control massive amounts of space and block new entrants into null-sec space. Though other than that CCP being able to watch the arms-race via the QEN and not doing anything about it is also inexcusable.
Completely agree. I remember reading an issue of QEN (probably about 18 months ago) where: The number of Supercapital class ships produced was: 119 The number of Supercapital class ships destroyed was: 3 (those numbers are from memory) That was the time for action. |

Shiroi Okami
Genos Occidere HYDRA RELOADED
12
|
Posted - 2011.10.05 10:13:00 -
[127] - Quote
Laughing my ass off right now
+ Gonna be lots of crying titan babbies + No more faggots trying to dd my solo vangel (Or actually succeeding in DDing my claymores)
- None! My Latest Video: Freestyle II |
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