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Cmdr Sy
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Posted - 2005.04.05 01:01:00 -
[31]
I must say, well done. I had assumed all the 10/10 stuff was not really doable, a bit like Monty Python and the Holy Grail, a quest upon which one can embark, and if you are very lucky, glimpse something awesome as you die. The fact that you guys actually did it, that's great.
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hero99
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Posted - 2005.04.05 11:15:00 -
[32]
Very well done. I heard 10/10 complex were next to impossible and that groups of 30 BS+ were slughtered on previous tries.
Pulling it off with 11 ship's / 9 pilots is something to write home about.
RESPECT
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Mezko
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Posted - 2005.04.05 12:53:00 -
[33]
Heh it is nice to see why Xetic is at war they still can find time to carebear it up by doing npc installlations in their space, instead of coming to empire where the real fight is. 
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Macel
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Posted - 2005.04.05 13:30:00 -
[34]
I agree that the hardest complexes should stay as hard... Maybe up the rewards a bit. This sort of thing is what eve needs- things that force people to actually work together to attain the best stuff rather than encourage them to solo anything that doesnt involve ganking other people.
I mean, 10 people accomplishing something pales in comparison to other mmo's which have raids of 30+ people working together.
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SilberFuchs
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Posted - 2005.04.05 15:25:00 -
[35]
Originally by: hero99 Very well done. I heard 10/10 complex were next to impossible and that groups of 30 BS+ were slughtered on previous tries.
Pulling it off with 11 ship's / 9 pilots is something to write home about.
RESPECT
once we have cleared whole first stage wih just 3 BSs but this took us so long, that nobody was interested to enter second one
anyway, Ghenghiz did really great job by observing npc-tactics and by developing and testing new ship-setups and tactics. and of course by orgonizing attempts
my congradulations to all who have participated to this event  and just a word of fairness, CLS-raids was several times very close to beat this complex
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Trezerami
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Posted - 2005.04.05 15:50:00 -
[36]
Edited by: Trezerami on 05/04/2005 15:52:51 Edited by: Trezerami on 05/04/2005 15:50:15
Originally by: Mezko Heh it is nice to see why Xetic is at war they still can find time to carebear it up by doing npc installlations in their space, instead of coming to empire where the real fight is. 
Tell me where you hang out, I'll gladly come pod you 
http://www.eve-kills.com/?player=Trezerami http://www.eve-kills.com/?player=Hobblah
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Malena
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Posted - 2005.04.05 15:59:00 -
[37]
I am guessing it is too late to stop the nerfing that is coming to the complex tomorrow, and that is really too bad. Hopefully CCP will see this and realize that if they are truly trying to encourage teamwork, this thing needs to stick around with the same difficulty but better rewards. Well done guys. Just makes me want to run it myself, just for the fun of it.
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hero99
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Posted - 2005.04.05 16:56:00 -
[38]
Originally by: SilberFuchs
Originally by: hero99 Very well done. I heard 10/10 complex were next to impossible and that groups of 30 BS+ were slughtered on previous tries.
Pulling it off with 11 ship's / 9 pilots is something to write home about.
RESPECT
once we have cleared whole first stage wih just 3 BSs but this took us so long, that nobody was interested to enter second one
anyway, Ghenghiz did really great job by observing npc-tactics and by developing and testing new ship-setups and tactics. and of course by orgonizing attempts
my congradulations to all who have participated to this event  and just a word of fairness, CLS-raids was several times very close to beat this complex
WoW silberFuchs. So given unlimited time and persistance you guys can beat that complex with only 3 BS? How would that work in terms of ammo? and if you go in with 3 x amarr then how would the tanking work?
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Azguel
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Posted - 2005.04.06 02:06:00 -
[39]
a few points that i want to make:
1. congrats on killing the antimatter channeler 2. CLS has finished this complex through to the very end a few weeks ago, although the Antimatter Channeler boss wasn't present 3. not sure if this is the only 10/10 Angel complex, but its named "Angel Navy Shipyard", and the one according to the patch notes goes by a different name, "Angel Military Operations Complex". so hopefully our beloved navy shipyard doesn't get hit by the nerfbat.
cheers, and congrats again
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Lodhian
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Posted - 2005.04.06 05:38:00 -
[40]
Edited by: Lodhian on 06/04/2005 05:40:22
Originally by: Malena I am guessing it is too late to stop the nerfing that is coming to the complex tomorrow, and that is really too bad. Hopefully CCP will see this and realize that if they are truly trying to encourage teamwork, this thing needs to stick around with the same difficulty but better rewards. Well done guys. Just makes me want to run it myself, just for the fun of it.
So bout 70m for each pilot for 4-5h sitting pressing f1-fx is bad u think? Considering that they have done it more then once this will most likley be a walk in the park now. Since npc's dont change their setups, always react in the same way and so on. I would say a 70m aprox for 4-5h shooting is good, and the possibility of getting nice mods on that. O well that's what i think any way. And grats ppl :)
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SilberFuchs
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Posted - 2005.04.06 06:14:00 -
[41]
hero99, like I sad we have cleared with 3 BSs only first stage. and there You can warp away any time and get ammo for further stages (alt in) indi with ammo is very good idea Angels are very resistend vs. lasers, but if You go behind Bloods or Sanshas lasers should work perfect
Azguel, I have heard something about one CLS-raid about 2 weeks ago which could not be completed only because of server-crash or bug. may be it is what You are talking about anyway, if You look on raid-members, it was joined fleet of Cats, CLS and SNCO, also Xetic-Fleet 
I just would like to point on the fact that beating 10/10 Angel-Complex (and they are definitelly hardest npcs in eve) with only 9 ships demand on excellent tactics and planing and this honor belong definitely to Ghenghiz
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Ghenghiz
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Posted - 2005.04.06 06:18:00 -
[42]
Originally by: Azguel a few points that i want to make:
1. congrats on killing the antimatter channeler 2. CLS has finished this complex through to the very end a few weeks ago, although the Antimatter Channeler boss wasn't present 3. not sure if this is the only 10/10 Angel complex, but its named "Angel Navy Shipyard", and the one according to the patch notes goes by a different name, "Angel Military Operations Complex". so hopefully our beloved navy shipyard doesn't get hit by the nerfbat.
cheers, and congrats again
A note on your second remark. The initial post states that CLS and WLD have been planning/trying since decemeber and that this time we managed to kill all + the anti matter channeler. I never meant to make it sound as this was a one man show and when i read the post back carefully I dont beleive I did. Cinnander and I were behind almost every raid that led to stage 5 and therefor I am missing the point of your remark. Especially since it was a joint CLS / WLD raid as I was a part of it aswell since Cinnander and I laid the foundation for all the efforts.
But yes its true that without many of brave CLS pilots there would have been too little test runs that actually came up to stage 5 to finnaly pull it off. But this also holds up for WLD.
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Dannyy
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Posted - 2005.04.06 16:35:00 -
[43]
UI've done the first stage of the serpentis 10/10 (on sisi due to lack of access on TQ) in XZH solo in a megathron.
As you said, tactics make it possible.
The other stages were impossible to complete due to needing remote repair with the bigger NPC gangs that agress in stage 2.
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Warm0nger
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Posted - 2005.04.06 23:53:00 -
[44]
So, u guys use a lot of remote armor reps, cap or shield transfers? ---------------------
Eve Spawn Grounds
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Dannyy
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Posted - 2005.04.06 23:56:00 -
[45]
Originally by: Warm0nger So, u guys use a lot of remote armor reps, cap or shield transfers?
Check the vid
they had an apoc being remotely repped that soaked all the damage, with alot of apoc/armas doing full damage setups and one remote repper each probably. Maybe a raven for spamming frigs and cruises with torps, didnt see that.
Oh, and either there's blood rats in an angel 10/10, angels have bought mallers, or some of that vid is nto fraps from that complex 
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Ghenghiz
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Posted - 2005.04.07 16:33:00 -
[46]
They'er Blood Arch Reavers, Blood raider mobs
CCP might have screwed up in making the complex and put them in accidently. I cant explain why they are there any way else.
Maybe some hidden storyline thing that will come soon if its not a bug.
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Cicci Belladonna
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Posted - 2005.04.07 18:27:00 -
[47]
Brilliant work, guys! Well done. I'm just sorry I couldn't make it that time, but it was an honour to watch you at work during the "tactics refinement" run that I was able to get to.
Hugs & Kisses all round! Luv Cicci xxx

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Cracken
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Posted - 2005.04.08 05:46:00 -
[48]
holy torpedos batman angels seem too love mmissle spam as much as cald navy npcs do.
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chao226
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Posted - 2005.04.09 19:57:00 -
[49]
congrats. i knoew we would get it eventlualyu my only regret is i wasnt there to help.
i noticed a post above about 10/10 being able to take out a 30 BS raid. answer is yes it can i witnessed a huge fleet get massicured on an eirly raid of the 10/10. but cograts to ghenghiz for *****ing the npc behaviors and finaly getting the final boss. noone has put more work into it
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fatmop
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Posted - 2005.04.10 13:02:00 -
[50]
:D
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Kai Lae
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Posted - 2005.04.10 19:03:00 -
[51]
Just for clarification, does the last stage have a battlestation armed with citadel torpedo launchers? This is the sole reason that the WMH-SO complex has never been done, because it's basically impossible to fight against this station when it can take out battleships with a single torpedo hit. If it does I'd very much like to hear how you pulled it off, since only the station hasn't been cleared in this complex.
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Mr Popov
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Posted - 2005.04.11 02:03:00 -
[52]
Originally by: Kai Lae Just for clarification, does the last stage have a battlestation armed with citadel torpedo launchers? This is the sole reason that the WMH-SO complex has never been done, because it's basically impossible to fight against this station when it can take out battleships with a single torpedo hit. If it does I'd very much like to hear how you pulled it off, since only the station hasn't been cleared in this complex.
How many defenders does it take to destroy a citidel torp?
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Kai Lae
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Posted - 2005.04.11 05:03:00 -
[53]
Originally by: Mr Popov
How many defenders does it take to destroy a citidel torp?
Don't know, never personally tried. Here's a post about an attempt (actually I think COLSUP is going to try again soon) from our forums:
Quote:
We wtfpwn'd the first 4 sections and arrived at the last section, after hammering the spawn we begain to fire on the battletower, which is where it all turner to **** LOL
this is the log of my scorps destructiion, plz remember that the shild resistance of the scorp was 87% thermal resistance, and a purgatory torpedo does thermal damage......
[ 2005.01.02 04:26:50 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 523.1 damage. [ 2005.01.02 04:26:52 ] (combat) <color=0xffbb6600>Serpentis Fleet Stronghold aims well at you, inflicting 0.0 damage. [ 2005.01.02 04:27:00 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 593.6 damage. [ 2005.01.02 04:27:04 ] (notify) Siege Missile Launcher I has nothing to fire. [ 2005.01.02 04:27:04 ] (notify) Loading the Torpedo into the Missile Launcher; this will take approximately 10 seconds. [ 2005.01.02 04:27:10 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 507.7 damage. [ 2005.01.02 04:27:21 ] (combat) <color=0xffbb6600>Purgatory Torpedo I belonging to Serpentis hits you, doing 1875.7 damage. [ 2005.01.02 04:27:33 ] (combat) <color=0xffbb6600>Purgatory Torpedo I belonging to Serpentis hits you, doing 1877.8 damage. [ 2005.01.02 04:27:44 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 425.0 damage. [ 2005.01.02 04:27:57 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 602.7 damage. [ 2005.01.02 04:28:12 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 652.8 damage. [ 2005.01.02 04:28:18 ] (combat) <color=0xffbb6600>Purgatory Torpedo I belonging to Serpentis hits you, doing 2052.9 damage. [ 2005.01.02 04:28:25 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 523.1 damage. [ 2005.01.02 04:28:26 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 652.8 damage. [ 2005.01.02 04:28:37 ] (combat) <color=0xffbb6600>Purgatory Torpedo I belonging to Serpentis hits you, doing 3116.7 damage. [ 2005.01.02 04:28:40 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 653.6 damage. [ 2005.01.02 04:28:46 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 653.3 damage. [ 2005.01.02 04:28:54 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 653.3 damage. [ 2005.01.02 04:28:55 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 652.8 damage. [ 2005.01.02 04:29:06 ] (combat) <color=0xffbb6600>Purgatory Torpedo I belonging to Serpentis hits you, doing 2498.6 damage. [ 2005.01.02 04:29:07 ] (notify) shieldBoosting requires 160.0 units of charge. The capacitor has only 102.5 units. [ 2005.01.02 04:29:15 ] (notify) Speed Boost requires 192.0 units of charge. The capacitor has only 97.7 units. [ 2005.01.02 04:29:17 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 653.7 damage. [ 2005.01.02 04:29:33 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 653.1 damage. [ 2005.01.02 04:29:36 ] (notify) You cannot load or unload Siege Missile Launcher I while it is active. [ 2005.01.02 04:29:38 ] (notify) Siege Missile Launcher I has nothing to fire. [ 2005.01.02 04:29:38 ] (notify) modifyShieldResonance requires 20.0 units of charge. The capacitor has only 6.2 units. [ 2005.01.02 04:29:39 ] (notify) Loading the Torpedo into the Missile Launcher; this will take approximately 10 seconds. [ 2005.01.02 04:29:39 ] (notify) Ship is out of control [ 2005.01.02 04:29:40 ] (notify) Loading the Torpedo into the Missile Launcher; this will take approximately 10 seconds.
Now 1 of the ships that was with us (a apoc) got killed by 1 SINGLE torp /snip
So again, a way to negate these ubertorps o'death would be nice to know (if the angel complex is the same). Defenders I suspect would be too erratic, or it would have been done already.
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Ghenghiz
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Posted - 2005.05.14 04:20:00 -
[54]
I know by fact that on earlier test runs we have had incomming dmg of +- 8000. I cant be sure anymore who/what dealt them uber blows. I had hoped to find some kind of combat log on my hard drive to proof my words but was unable to but any pilot that has seen the last stage of the angels 10/10 for more then once can confirm this.
However on our following raids our tanking method rendered those threats to 0 so it's safe to say that what ever dmg an incomming projectile could have done that has no splash dmg ( wether it being 8000 or 800000 ) made absolutly no difference at all. Our tanking method renders that kind of incomming dmg to 0.
Every single pilot on our raid can confirm my words while I think the actual method used should only be for us to know.
SO basicly what I am saying is: I honestly dont remember a citadel torp although I do remeber hits of +- 8000 dmg on previous raids. But none of that matters. We can withstand anything they throw at us!!
Regards, Ghenghiz
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MinerFriend
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Posted - 2005.05.14 12:52:00 -
[55]
maximum respect to WLD and CLS. you can twist and turn it how you want but these guys know how to take dmg, Ghenghiz please tell us how?.
I am sure many of us are smart enough to figure out something similar but the fact remains that Ghenghiz and Cinnander have beaten us all to it.
It's amusing to me how some people in this thread are trying to discredit the work this gang has done by involving all kinds of facts that are in essence not relevant. ( some guy said: we did it months ago, and some other guy said: did they take citadels? ) It's all blahh blahh to me really.
There is only 1 correct thing to do and that is to respect what has been done here.
I await those who are small enough to dispute my words.........
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Juggernaut Kell
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Posted - 2005.05.14 16:47:00 -
[56]
I agree with Miner, quit tryin to take away a well thought out accomplishment. Good job guys..................
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Nyphur
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Posted - 2005.05.14 21:46:00 -
[57]
Damn, beat me to it. I was going to go look for a 10/10 complex and get a fleet together to total it. I'm a much better armour tank than any battleship, given the correct support, I can tell you that. It's all about resistances, armour reserve and repair-delay timing. I have it all worked out mathematically and tried and tested. One question, though. What kind of damage per second before resistances are we talking about here? I would like to work out the logistics of this.
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Bozl1n
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Posted - 2005.05.14 22:01:00 -
[58]
Originally by: Kai Lae
Originally by: Mr Popov
How many defenders does it take to destroy a citidel torp?
Don't know, never personally tried. Here's a post about an attempt (actually I think COLSUP is going to try again soon) from our forums:
Quote:
We wtfpwn'd the first 4 sections and arrived at the last section, after hammering the spawn we begain to fire on the battletower, which is where it all turner to **** LOL
this is the log of my scorps destructiion, plz remember that the shild resistance of the scorp was 87% thermal resistance, and a purgatory torpedo does thermal damage......
[ 2005.01.02 04:26:50 ] (combat) <color=0xffbbbb00>Your Inferno Torpedo I hits Serpentis Fleet Stronghold, doing 523.1 damage. snip [ 2005.01.02 04:29:39 ] (notify) Ship is out of control [ 2005.01.02 04:29:40 ] (notify) Loading the Torpedo into the Missile Launcher; this will take approximately 10 seconds.
Now 1 of the ships that was with us (a apoc) got killed by 1 SINGLE torp /snip
So again, a way to negate these ubertorps o'death would be nice to know (if the angel complex is the same). Defenders I suspect would be too erratic, or it would have been done already.
The above log was me and my team ( bozl1n[CFI] dogznutz[CFI] gestra[SOLST] tzadekial[NAGA]) Yes 4 pilots
Quote: maximum respect to WLD and CLS. you can twist and turn it how you want but these guys know how to take dmg, Ghenghiz please tell us how?.
I am sure many of us are smart enough to figure out something similar but the fact remains that Ghenghiz and Cinnander have beaten us all to it.
It's amusing to me how some people in this thread are trying to discredit the work this ga
I take NOTHING from the pilots that completed the angels complex above, nor the IMP pilots that completed the serp version on TQ first, the attempt i led, and the formulating of the tactics used, was done on sisi, after about a month or reserch by myself (which im sure the angels guys can attest to is not easyily done)
The reason our attemt failed is that (and you can plainly see it in the log of my ship going b00m) is that it happened at the begining of FEBUARY, at the time making us completly unaware of the possibility of being hit by torps that damageing, because at the time im willing to bet that we the first to have ever been hit by 1 (with the exception of POSSIBLY at a pos) and as such we were completly unable to negate them.
The torps kill a unhardened ship in 1 hit, and the above tower fired on all 4 members of my gang at the same time, killing 2 of our ships in 1 hit, leaveing myself and tzad in the 2 point ships to die in only a matter of time.
Quote: I know by fact that on earlier test runs we have had incomming dmg of +- 8000. I cant be sure anymore who/what dealt them uber blows. I had hoped to find some kind of combat log on my hard drive to proof my words but was unable to but any pilot that has seen the last stage of the angels 10/10 for more then once can confirm this.
However on our following raids our tanking method rendered those threats to 0 so it's safe to say that what ever dmg an incomming projectile could have done that has no splash dmg ( wether it being 8000 or 800000 ) made absolutly no difference at all. Our tanking method renders that kind of incomming dmg to 0.
Every single pilot on our raid can confirm my words while I think the actual method used should only be for us to know.
SO basicly what I am saying is: I honestly dont remember a citadel torp although I do remeber hits of +- 8000 dmg on previous raids. But none of that matters. We can withstand anything they throw at us!!
Regards, Ghenghiz
Gratz m8, u did it first and beat me to it, you use the same meathod as we did back in FEBUARY however, im sure u agree that less is more with regards to numbers attempting it, and that way is indeed the ONLY way to do it
http:/eve-coldfusion.com
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Nyphur
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Posted - 2005.05.14 23:07:00 -
[59]
At the risk of accusing you guys of using an exploit (which I'm sure you didn't), I find it hard to believe that any kind of tanking system on a battleship could be in place to deal with all of this. It wasn't a simple damage absorbing remote repairing tank, clearly, because an Armageddon is vastly inferior to a Deimos or Zealot for that job and using a Deimos myself, I don't think an Armageddon would be suited to the job at all.
What kind of tank were you fellows running? o_O
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Jimblob
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Posted - 2005.05.15 00:00:00 -
[60]
1 BS loaded with 4 large smartbombs sits in line of fire of the ubertorps and hopefully gets some of them in blast radius...
best not to shoot at the tower if trying this.
Standard disclaimer applies : I really have no clue what i'm on about |
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