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Random Majere
Epsilon Lyr Nulli Secunda
29
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Posted - 2012.11.02 18:18:00 -
[31] - Quote
You fight inflation by raising interest rates  |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
496
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Posted - 2012.11.02 18:25:00 -
[32] - Quote
In-game FiS services. We see NPCs like haulers and such all the time. In the X series, you can set up automated trade routes. While total automation is not good for Eve...you could balance it.
Automated transports could be limited in size and be more expensive in service, and ONLY offered for shuttling things around in system. Traders and missioners, even pvpers could benefit from something like that.
You could also pay for NPC mercs, all be it limited by sec status (highsec-frigs and dessies @ max 10 units on the field every hour, lowsec- +cruisers and destroyers @ max 10-15 units on the field every hour, nulsec- all non capitals @ max 15-20 units on the field for every hour). Granted this could be VERY exploitable in wars but...just throwing the idea out there for modification.
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Beekeeper Bob
Sebiestor Tribe Minmatar Republic
276
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Posted - 2012.11.02 18:36:00 -
[33] - Quote
You are making the assumption that CCP does not want inflation? 
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Gussarde en Welle
Fruidian Logic The Volition Cult
47
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Posted - 2012.11.02 18:42:00 -
[34] - Quote
I've been saying this on many other threads:
1. Ship maintenance costs - bigger ships need more maintenance 2. Planetary colonies and stations consume tradeable commodities |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
496
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Posted - 2012.11.02 18:43:00 -
[35] - Quote
Gussarde en Welle wrote:I've been saying this on many other threads:
1. Ship maintenance costs - bigger ships need more maintenance 2. Planetary colonies and stations consume tradeable commodities
I kind of agree with this....how do those workers work without food or toiletries...or X-rated holoreels! 
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Gussarde en Welle
Fruidian Logic The Volition Cult
47
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Posted - 2012.11.02 18:59:00 -
[36] - Quote
Anslo wrote:Gussarde en Welle wrote:I've been saying this on many other threads:
1. Ship maintenance costs - bigger ships need more maintenance 2. Planetary colonies and stations consume tradeable commodities I kind of agree with this....how do those workers work without food or toiletries...or X-rated holoreels! 
I have a feeling that the reason this hasn't been done yet is that CCP fears howls of rage from PvPers. The thing is this: PvPers go through ships like Cher goes through men. They wouldn't be paying much in maintenance fees.
The other potential argument is that the ships repair themselves - agreed, maybe - but nuclear reactors and capacitors can't possibly be repaired without drydocking the ship and taking it apart! Take it from someone that knows, you can't run fusion reactors without ever maintaining them.
And in any case, where do the materials for repair and electronics components come from? Are they assembled inside the ship?
There's a huge potential sink that the game just ignores.
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No More Heroes
GoonWaffe Goonswarm Federation
1555
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Posted - 2012.11.02 19:01:00 -
[37] - Quote
100% real talk:
1. Move level 4 missions to low sec.
2. Move all ice to null sec.
3. Nerf high sec mining.
4. Nerf blue loot from wormholes. primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |

Reticle
Sight Picture
74
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Posted - 2012.11.02 19:01:00 -
[38] - Quote
there are all sorts of ways to tackle. just make sure no helmet to helmet contact or you'll get a penalty flag thrown |

Reticle
Sight Picture
74
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Posted - 2012.11.02 19:02:00 -
[39] - Quote
No More Heroes wrote:100% real talk:
1. Move level 4 missions to low sec.
2. Move all ice to null sec.
3. Nerf high sec mining.
4. Nerf blue loot from wormholes. Nerf tech moons, raise alliance and sov costs |

No More Heroes
GoonWaffe Goonswarm Federation
1555
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Posted - 2012.11.02 19:03:00 -
[40] - Quote
Reticle wrote:No More Heroes wrote:100% real talk:
1. Move level 4 missions to low sec.
2. Move all ice to null sec.
3. Nerf high sec mining.
4. Nerf blue loot from wormholes. Nerf tech moons, raise alliance and sov costs
They did that, did that, and did that. Has nothing to do with inflation. primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |
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Anslo
BHEI Galactic Construction The Unforgiven Alliance
496
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Posted - 2012.11.02 19:04:00 -
[41] - Quote
Can this NOT turn into another PvP vs PvE/High vs Low debate? We have 23894 of these already 
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Hypercake Mix
Magical Rainbow Bakery
63
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Posted - 2012.11.02 19:13:00 -
[42] - Quote
Stop ganking insured freighters. |

Steve Ronuken
Fuzzwork Enterprises
763
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Posted - 2012.11.02 19:13:00 -
[43] - Quote
No More Heroes wrote:100% real talk:
1. Move level 4 missions to low sec.
2. Move all ice to null sec.
3. Nerf high sec mining.
4. Nerf blue loot from wormholes.
Of these, only 1 and 4 would touch inflation.
These are sources of ISK (if I remember right about some wormhole loot being sold to npcs. otherwise it's not)
The other two are sources of goods.
Increase the supply of goods = cause deflation. decrease the supply of money = cause deflation.
Increase the supply of money = cause inflation decrease the supply of goods = cause inflation.
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Robert De'Arneth
256
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Posted - 2012.11.02 19:15:00 -
[44] - Quote
Steve Ronuken wrote:No More Heroes wrote:100% real talk:
1. Move level 4 missions to low sec.
2. Move all ice to null sec.
3. Nerf high sec mining.
4. Nerf blue loot from wormholes. Of these, only 1 and 4 would touch inflation. These are sources of ISK (if I remember right about some wormhole loot being sold to npcs. otherwise it's not) The other two are sources of goods. Increase the supply of goods = cause deflation. decrease the supply of money = cause deflation. Increase the supply of money = cause inflation decrease the supply of goods = cause inflation.
You missed his point, Mining and Ice should only be for null sec because he said so. I'm a nerd you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!-á-á-á-á I'm like a lapdog, all bark no bite.-á |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
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Posted - 2012.11.02 19:19:00 -
[45] - Quote
What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it... Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
496
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Posted - 2012.11.02 19:27:00 -
[46] - Quote
Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it...
You're right. Governments don't make isk appear from thin air. We do 
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Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
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Posted - 2012.11.02 19:34:00 -
[47] - Quote
Anslo wrote:Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it... You're right. Governments don't make isk appear from thin air. We do  From running missions and npc bounties. And, I think that is about it for the isk fountains. Places where isk is created out of thin air. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Steve Ronuken
Fuzzwork Enterprises
763
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Posted - 2012.11.02 19:36:00 -
[48] - Quote
Kenneth O'Hara wrote:Anslo wrote:Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. There isn't gov'ts controlling the prices of supplies, fuel, or whatever. There isn't a stock market so to speak. The prices are levels that a player or group of players decided to make them. I stumbled across a channel near Jita that were all about controlling the market of supplies, ore, etc, etc... They also were forcing markets to inflate on specific items by buying every bit of that item up. And then reposting at higher prices to cause inflation and those increasing there own profits. Think about it... You're right. Governments don't make isk appear from thin air. We do  From running missions and npc bounties. And, I think that is about it for the isk fountains. Places where isk is created out of thin air.
They're the main ones.
There are also insurance payouts (more is created than destroyed), and trading stuff to NPCs. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
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Posted - 2012.11.02 19:42:00 -
[49] - Quote
Steve Ronuken wrote:They're the main ones.
There are also insurance payouts (more is created than destroyed), and trading stuff to NPCs. Insurance payouts are not feasible though since you only get a base price of the ship itself and nothing for mods or the insurance itself. It's only there to replace the ship itself, which was paid for by money generated elsewhere unless it was a frigate or whatever that was given as a mission reward which falls back on mission isk fountain.
Tradings stuff to NPCs is basically the same thing since those items came from somewhere. Whether you bought them off market or they were a drop. It's no different than selling them on the market so it falls back on the mission fountain again. All isk comes from an agent of some sort or npc bounties.
Edit: I am at work and I can not read the DevBlogs on this topic currently. I will post my thoughts on how to rectify this issue once I get home if it can be fixed. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Gilbaron
Free-Space-Ranger Ev0ke
399
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Posted - 2012.11.02 20:29:00 -
[50] - Quote
the only thing that really needs to be taxed is highsec industry
if the cost of production lines would actually be a factor to calculate into producing stuff, that could change so much
10m/BS 5m/BC 5m/small T2 10m/medium T2 15m/large T2 |
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Nevyn Auscent
Broke Sauce
22
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Posted - 2012.11.02 21:12:00 -
[51] - Quote
Gilbaron wrote:the only thing that really needs to be taxed is highsec industry
if the cost of production lines would actually be a factor to calculate into producing stuff, that could change so much
10m/BS 5m/BC 5m/small T2 10m/medium T2 15m/large T2
That will have zero impact on inflation since most of industry costs are player to player transactions, infact it will make most things MORE expensive. And will make it harder for a new player to get started since everything you have listed will cost more. Since it will be passed directly onto the customer. But won't remove massive amounts of isk from the game.
Incidentally the new player is why Inflation is bad, older players tend to gain income fast enough to keep up with it, but inflation lifts the bar for a new player to get into those sources of income. |

Touval Lysander
Zero Wine
578
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Posted - 2012.11.02 21:19:00 -
[52] - Quote
1) nerf highsec 2) allow only 0.0 to build and export to highsec 3) keep tech in a tight cluster 4) move ice to lowsec 5) move all medium ores to lowsec/0.0
that'll fix inflation.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Robert De'Arneth
256
|
Posted - 2012.11.02 21:23:00 -
[53] - Quote
Touval Lysander wrote:1) nerf highsec 2) allow only 0.0 to build and export to highsec 3) keep tech in a tight cluster 4) move ice to lowsec 5) move all medium ores to lowsec/0.0
that'll fix inflation.
It would, but CCP would face issues over the lost accounts, another plan I think you Mad person you. I'm a nerd you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!-á-á-á-á I'm like a lapdog, all bark no bite.-á |

Dar Manic
Republic University Minmatar Republic
32
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Posted - 2012.11.02 21:25:00 -
[54] - Quote
Touval Lysander wrote:1) nerf highsec 2) allow only 0.0 to build and export to highsec 3) keep tech in a tight cluster 4) move ice to lowsec 5) move all medium ores to lowsec/0.0
that'll fix inflation.
lol... just lol I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

usrevenge
Enlightened Industries Test Alliance Please Ignore
28
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Posted - 2012.11.02 21:33:00 -
[55] - Quote
increase market tax, this would not only make tax reduction skills better, it would remove isk from the game
make LP stores the only way to get +1,2,3,4,5 implants, they shouldn't drop from story mission like they do, if they can only be gotten from LP stores, isk will be taken each time one is bought. |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 21:39:00 -
[56] - Quote
Robert De'Arneth wrote:Touval Lysander wrote:1) nerf highsec 2) allow only 0.0 to build and export to highsec 3) keep tech in a tight cluster 4) move ice to lowsec 5) move all medium ores to lowsec/0.0
that'll fix inflation.
It would, but CCP would face issues over the lost accounts, another plan I think you Mad person you. It's an evil cunning plan. Like it? 
In addition to fixing infaltion, we also need to break the communist stranglehold on highsec and allow the player regimented capitalist oriented 0.0 to prosper.
Long live Capitalism \o/ "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 21:43:00 -
[57] - Quote
usrevenge wrote:increase market tax, this would not only make tax reduction skills better, it would remove isk from the game
Ah, I get it. The solution to inflation is to make people poorer so they have less to spend but also make it so that certain people can use tax avoidance schemes to retain their income.
Great plan.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

NARDAC
Newb U
16
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Posted - 2012.11.02 21:46:00 -
[58] - Quote
Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. ..
Perhaps you should take an econ 101 class.
Inflation is caused by too much money chasing too few goods, whatever the source of the money.
And i the real world, most money is not created directly by government, but rather by people taking out loans from banks. There are $38T US dollars ($43T if you count what the USA Fed Gov owes itself in the form of trust funds). Of that the federal governmetn has created $11T ($16 if you count trust funds) of that money.
Every time you use a credit card, or take out some other loan, you create money, and offsetting debt.
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NARDAC
Newb U
16
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Posted - 2012.11.02 21:53:00 -
[59] - Quote
How about a wallet tax? 1% a month tax on the money in your wallet would initially cause inflation as everyone looked to convert from ISK to hard assets, but would, over the long term, reduce the total amount of ISK in the game.
Oh course, the total amount of ISK in the game is not really what causes inflation. Inflation is triggered when people with the ISK spend it faster than goods and services are created to be bought. Sure, if there is more ISK, more is likely to be spent, but not always.
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Sara Mars
The Scope Gallente Federation
20
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Posted - 2012.11.02 21:56:00 -
[60] - Quote
Where does "Nicky Yo" stand on this issue? |
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