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Marzuq
Scarlet Weather Rhapsody
33
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Posted - 2012.11.02 11:57:00 -
[1] - Quote
The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?
How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.
1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.
2. Station usage services and hangar tax.
3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.
4. Local communications tax to utilize local.
5. Docking/undocking task.
And much much more.
This new tax system will nickel and dime everyone helping combat excess isk. |

Eugene Kerner
TunDraGon
177
|
Posted - 2012.11.02 12:02:00 -
[2] - Quote
Marzuq wrote:The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?
How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.
1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.
2. Station usage services and hangar tax.
3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.
4. Local communications tax to utilize local.
5. Docking/undocking task.
And much much more.
This new tax system will nickel and dime everyone helping combat excess isk.
A rise in pay always results in higher inflation. |

baltec1
Bat Country
2702
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Posted - 2012.11.02 12:02:00 -
[3] - Quote
It was fixed somewhat with the incirsion nerf. |

Remiel Pollard
Devlin Security Devlin Alliance
21
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Posted - 2012.11.02 12:03:00 -
[4] - Quote
You could try making some money, and perhaps then you wouldn't be so poor. I am 12 and what is this?? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.02 12:04:00 -
[5] - Quote
Marzuq wrote:The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?
How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.
1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.
2. Station usage services and hangar tax.
3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.
4. Local communications tax to utilize local.
5. Docking/undocking task.
And much much more.
This new tax system will nickel and dime everyone helping combat excess isk.
Good math with bad thinking gives bad results.
If you really want to tax to get rid of tons of isk tax transactions, get rid of daytrading scams etc. Half problem solved. brb |

Marzuq
Scarlet Weather Rhapsody
33
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Posted - 2012.11.02 12:12:00 -
[6] - Quote
It's won't get rid of transactions it will simply skim a bit of isk. Lots of taxes will greatly help combat inflation. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
362
|
Posted - 2012.11.02 12:15:00 -
[7] - Quote
Every time you kill a player you are allowed to purchase one rhinestone to decorate your ship until your ship is completely covered in rhinestones and so much bling, it will have a signature radius the size of the sun. |

Skippermonkey
Tactical Knightmare
1565
|
Posted - 2012.11.02 12:15:00 -
[8] - Quote
You talk like a little inflation is a bad thing TK is recruiting |

Marzuq
Scarlet Weather Rhapsody
33
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Posted - 2012.11.02 12:18:00 -
[9] - Quote
Riot Girl wrote:Every time you kill a player you are allowed to purchase one rhinestone to decorate your ship until your ship is completely covered in rhinestones and so much bling, it will have a signature radius the size of the sun.
For each rhinestone you must pay 10,000 isk in taxes owed to the people. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.02 12:20:00 -
[10] - Quote
Marzuq wrote:It's won't get rid of transactions it will simply skim a bit of isk. Lots of taxes will greatly help combat inflation.
Nope because you're not taxing enough those who already have far too much isk and will not even see the difference with your system, but your idea will obviously have a huge impact on new occasional/players who are not running this game to be space rich but to have some fun.
Increase high sec market/contract fees so thse making huge amounts of trading also pay more fees and not less because stupid high sec skills. By the way null sec is player driven content so CCP or whatever NPC shouldn't ever state the amount of local market/contract fees.
brb |
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Robert De'Arneth
256
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Posted - 2012.11.02 12:28:00 -
[11] - Quote
I have no problem right now, so I do not like your idea at all. I will leave issues like this to CCP, there is a damn good reason I do not pay you my subscription fee, and your idea is that reason. I'm a nerd you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!-á-á-á-á I'm like a lapdog, all bark no bite.-á |

Sentamon
218
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Posted - 2012.11.02 12:30:00 -
[12] - Quote
Great idea, tax everything so people want to do nothing. Just like there real world. ~ Professional Forum Alt -á~ |

NARDAC
Newb U
16
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Posted - 2012.11.02 12:32:00 -
[13] - Quote
inflation will eventually take care of itself.
a year ago, mining in a maxed orca paid less than running L4s. Since then, the price of mins has doubled. I can still make more L4ing than mining, but that diff is razor thin.
prices double again, I am going mining.
Fewer mission runners and more miners will stop the inflation.
Also, I have not seen insurance payouts keep up with the mineral price increase.
Perhaps what we are actually seeing is not "systemic inflation" in an unstopable upward spiral but rather an adjustment in mineral prices with the removal of drone drop that is just bringing the return from mining up to the level of pay from missioning. Perhaps this price adjustment will stop itself once those prices have adjusted to the point that mining is as profitable as missioning. |

Morrigan LeSante
The Lost and Forgotten Troopers
50
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Posted - 2012.11.02 12:33:00 -
[14] - Quote
Before anything is solved a problem should probably be demonstrated  |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
362
|
Posted - 2012.11.02 12:34:00 -
[15] - Quote
We need better clothes like something with spikes on or skulls. Maybe a WW2 style German officer uniform with the cap and everything. It sucks that the clothes you get in character creation are better than the stuff you can get for AUR. So maybe you can do something with inflation idk. |

Rordan D'Kherr
Imperial Academy Amarr Empire
158
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Posted - 2012.11.02 12:35:00 -
[16] - Quote
You should be confident that CCP watches the economy and I think inflation and market dynamics are topics you don't have to worry about.
_______________________________________ Don't be scared, because being afk is not a crime.-á |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
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Posted - 2012.11.02 12:36:00 -
[17] - Quote
Skippermonkey wrote:You talk like a little inflation is a bad thing
It is not, but seems he can't understand this. What is sad is that you have far too many people thinking like this rl.... brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.02 12:37:00 -
[18] - Quote
Riot Girl wrote:We need better clothes like something with spikes on or skulls. Maybe a WW2 style German officer uniform with the cap and everything. It sucks that the clothes you get in character creation are better than the stuff you can get for AUR. So maybe you can do something with inflation idk.
Or more high sec industry slots...
brb |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
362
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Posted - 2012.11.02 12:40:00 -
[19] - Quote
No, not more industry slots. A race track for frigates is better. |

Eugene Kerner
TunDraGon
177
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Posted - 2012.11.02 12:40:00 -
[20] - Quote
Just wait for Dust and see if it does the trick such as it would be intended....on the other hand....
PLEX is to be blamed so just stop buying it....oh wait
It would be interesting to have a follow up on this Dev Blog on inflation . |
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Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
187
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Posted - 2012.11.02 12:43:00 -
[21] - Quote
You may want to improve the supply of items, compared to the supply of ISK.
While items are player made and have limited lifetime, ISK is made by players, but can not technically be removed by players. Only NPCs, such as brokers and LP stores can take the isk away from the system.
ISK can not be permanently used up all that easily. And also ISK has limited offers from NPCs, = medical clones, skills books, wars, lp stores, taxes. IMHO, isk needs to have more application, so that the ISK base doens't grow |

Gillia Winddancer
Shiny Noble Crown Services
112
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Posted - 2012.11.02 12:48:00 -
[22] - Quote
Best way is to figure out how to implement features that can be rented for ISK. From really cheap stuff to ludicrously expensive stuff.
The catch is of course that said features must actually be useful in some way or form as well. Or alternatively be vanity based.
Frankly I even went as far as to think about letting players deal with station services and station infrastructure in some way or form. Don't have any solid idea on how such a thing would work though. The general idea would be however that players themselves set up station services for a time-based fee and in return make some money out of it should said services be sufficiently used by other players.
Drawbacks are numerous at this point though. Would it be a first player come first player served? If so then 4-4 in Jita would probably be numero uno pick and whoever takes it would never give it up. On the other hand, should it be a "shared" feature of sorts where the more players pitch in on a specific facility the less each player pays per month but also earns less due to split profits? That doesn't sound too great either. And regardless of which, thanks to the way gates and traffic works, backwater systems will be non-profitable regardless.
But in a way I still think that something like this would make for excellent isk sinks.
|

Tippia
Sunshine and Lollipops
10236
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Posted - 2012.11.02 12:49:00 -
[23] - Quote
Like so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Steve Ronuken
Fuzzwork Enterprises
763
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Posted - 2012.11.02 12:51:00 -
[24] - Quote
personal hangers for a fee?

A million a month per station you have it activated in.
Entirely optional, and a low enough fee that people will just pay it.
Maybe have the fee go up in popular stations, capping out at 5 million? FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.02 12:51:00 -
[25] - Quote
Gillia Winddancer wrote:Best way is to figure out how to implement features that can be rented for ISK. From really cheap stuff to ludicrously expensive stuff.
The catch is of course that said features must actually be useful in some way or form as well. Or alternatively be vanity based.
Frankly I even went as far as to think about letting players deal with station services and station infrastructure in some way or form. Don't have any solid idea on how such a thing would work though. The general idea would be however that players themselves set up station services for a time-based fee and in return make some money out of it should said services be sufficiently used by other players.
Drawbacks are numerous at this point though. Would it be a first player come first player served? If so then 4-4 in Jita would probably be numero uno pick and whoever takes it would never give it up. On the other hand, should it be a "shared" feature of sorts where the more players pitch in on a specific facility the less each player pays per month but also earns less due to split profits? That doesn't sound too great either. And regardless of which, thanks to the way gates and traffic works, backwater systems will be non-profitable regardless.
But in a way I still think that something like this would make for excellent isk sinks.
Incentive more dudes to travel with dozens plex in their shuttle hold will definitively remove isk from the game.  brb |

Warp Planet6
Tribal Liberation Force Minmatar Republic
6
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Posted - 2012.11.02 13:05:00 -
[26] - Quote
PLEX should cost more ISK. Let's get it done, peeps. |

Tippia
Sunshine and Lollipops
10236
|
Posted - 2012.11.02 13:11:00 -
[27] - Quote
Lin-Young Borovskova wrote:Incentive more dudes to travel with dozens plex in their shuttle hold will definitively remove isk from the game.  Nah. After they get burned a couple of times, they'll stop buying them. No sales = no tax = no sink.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Speedkermit Damo
TETRA-HEDRON
6
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Posted - 2012.11.02 17:43:00 -
[28] - Quote
Perhaps CCP could add the option of being able to spend billions and billions of ISK on useless public sector workers.
Think of it. Not being able to undock without a heath and safety permit.
|

Corvus Idolon
Idolon Industries
1
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Posted - 2012.11.02 18:07:00 -
[29] - Quote
Speedkermit Damo wrote:Perhaps CCP could add the option of being able to spend billions and billions of ISK on useless public sector workers.
Think of it. Not being able to undock without a heath and safety permit.
Only if we are able to pay extra to watch them be shoved out an airlock. Hell just make the door in the captains quarters into an airlock we can pay to shove people out. 1-5 million per person? |

Unsuccessful At Everything
The Troll Bridge
413
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Posted - 2012.11.02 18:12:00 -
[30] - Quote
I would personally tackle inflation with a Malediction...and preferably in a belt, then I would ransom inflation, and then honor that ransom. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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