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Mortimer Civeri
Aliastra Gallente Federation
219
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Posted - 2012.11.02 22:11:00 -
[61] - Quote
Sara Mars wrote:Where does "Nicky Yo" stand on this issue? Hopefully in front of an oncomming train. Seriously, don't call that idiot in to this thread. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Touval Lysander
Zero Wine
578
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Posted - 2012.11.02 22:12:00 -
[62] - Quote
Sara Mars wrote:Where does "Nicky Yo" stand on this issue? I heard he's being asked to stand for CSM 8.  "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 22:18:00 -
[63] - Quote
Remiel Pollard wrote:
You could try making some money, and perhaps then you wouldn't be so poor.
Video game inflation means that people have to much isk and not enough people are poor.
Not being poor is what leads to inflation in EVE.
But you didn't care about being constructive so....
First thing you do to combat inflation in EVE, blow up more ships. |

Val'Dore
PlanetCorp InterStellar
147
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Posted - 2012.11.02 22:19:00 -
[64] - Quote
Marzuq wrote:The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?
How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.
Inflation is entirely caused, increased, or decreased by the money supply. Taxation does not impact inflation. Now taxation in EvE would, because the only economy that matters is the player economy, which is inflated or not by two mechanisms (only one of which CCP can control): Players and faucets/sinks.
Quote:1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.
2. Station usage services and hangar tax.
3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.
4. Local communications tax to utilize local.
5. Docking/undocking task.
1. How would you explain that for non empire gates?
2. Station services already have associated fees.
3. Are you stating that you want ship property taxes which are based on the evolving value of the ship? How will you make this not become a total mess?
4. Supported, even more supported if you have to pay it to even see Local.
5. Docking fees make some sort of sense, maybe if they were combined with your ship tax plan.
Quote:And much much more.
This new tax system will nickel and dime everyone helping combat excess isk.
You'd make a good Democrat or Republican.
My Libertarian ass however, will be declaring war on you Tuesday.
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Solstice Project
Carebear Cadaver Productions
2013
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Posted - 2012.11.02 22:30:00 -
[65] - Quote
I'm trying hard to sink ISK via costs for clones !
Not my clones, of course. ^_^ Inappropriate signature removed. Spitfire |

NARDAC
Newb U
16
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Posted - 2012.11.02 22:37:00 -
[66] - Quote
Natsett Amuinn wrote:Remiel Pollard wrote:
You could try making some money, and perhaps then you wouldn't be so poor.
Video game inflation means that people have to much isk and not enough people are poor. Not being poor is what leads to inflation in EVE. But you didn't care about being constructive so.... First thing you do to combat inflation in EVE, blow up more ships.
Actually, creating demand for more ships will increase inflation, not decrease it.
Inflation = too much ISK AND not enough stuff to buy with the ISK.
Make more stuff = deflation Buy less stuff = deflation
Build less = inflaition Buy more stuff (like from more boom) = inflation |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 22:39:00 -
[67] - Quote
Natsett Amuinn wrote: First thing you do to combat inflation in EVE, blow up more ships.
Clever 
Which increases demand which increases prices which........
The cash used to purchase the ship goes to...... "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Rordan D'Kherr
Imperial Academy Amarr Empire
158
|
Posted - 2012.11.02 22:43:00 -
[68] - Quote
Touval Lysander wrote:Natsett Amuinn wrote: First thing you do to combat inflation in EVE, blow up more ships.
Clever  Which increases demand which increases prices which........ The cash used to purchase the ship goes to......
...highsec manufacturing?
_______________________________________ Don't be scared, because being afk is not a crime.-á |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
|
Posted - 2012.11.02 22:44:00 -
[69] - Quote
NARDAC wrote:Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. .. Perhaps you should take an econ 101 class. Inflation is caused by too much money chasing too few goods, whatever the source of the money. And i the real world, most money is not created directly by government, but rather by people taking out loans from banks. There are $38T US dollars ($43T if you count what the USA Fed Gov owes itself in the form of trust funds). Of that the federal governmetn has created $11T ($16 if you count trust funds) of that money. Every time you use a credit card, or take out some other loan, you create money, and offsetting debt. Ok, let me clarify here since it was wrong word usage. The gov't doesn't make money. The federal reserve prints money with nothing backing it so there for, the federal reserve makes money out of thin air. This subject matter here is off topic though and does not relate to EVE.
But here you are applying real world economics to a game. The same mechanics don't apply. Yes, real word inflation is based on supply and demand. Someone demands it and someone supplies it and charges based on the abundance of whatever. There is an infinite supply of everything in EVE! The only thing you pay for when you purchase something is the compensation of another players time, effort and theoretical risk/loss.
What causes inflation in a game environment is the lack of circulation of currency or velocity of money. There is trillions upon trillions of isk within the EVE economy and it's not being circulated because of older players and corps holding on to it. What really needs to happen to drop inflation is war and lots of it. So that money is being circulated to pay for supplies. Thus, helping new players fuel the war effort. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 22:56:00 -
[70] - Quote
NARDAC wrote:Natsett Amuinn wrote:Remiel Pollard wrote:
You could try making some money, and perhaps then you wouldn't be so poor.
Video game inflation means that people have to much isk and not enough people are poor. Not being poor is what leads to inflation in EVE. But you didn't care about being constructive so.... First thing you do to combat inflation in EVE, blow up more ships. Actually, creating demand for more ships will increase inflation, not decrease it. Inflation = too much ISK AND not enough stuff to buy with the ISK. Make more stuff = deflation Buy less stuff = deflation Build less = inflaition Buy more stuff (like from more boom) = inflation
Overpoduction leads to lower costs which impound inflation. Inflation can't be stopped in a video game, there will always be more ISK coming in than going out. The only way to counter that is for prices to go up, but overproduction in high sec continually drives down costs.
Not to mention a constant flood of minerals.
Inflation is usually offset by a rise in costs, but only works when the wealth is being distributated sufficiently. Blowing things up leads to more spending, which in turn leads to more distribution, and higher prices would offset the impact that inflation has on the economy.
It's ok if things cost a lot, as long as everyone can afford to pay a lot for those things. It's only problem when you can't.
The less destruction there is in EVE the less spending there is, the less distribution there is, and the more goods that sit on the market. The end result being ISK is worth less.
Not enough stuff is being blown in ralation to the amount of stuff being made, and the amount of isk being injected.
In a real economy people would just stop producing good that people aren't buying, and the prices on goods that people are buying would rise. We pay higher prices today because our currency is worth less due to constant printing of money by federal and centralized banks. It's only impact on "stuff" is that it makes it cost more.
Sinse people never stop mining and building, the only way to combat inflation is to destroy more of what gets built and charge more for it at the same time. |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 22:58:00 -
[71] - Quote
Kenneth O'Hara wrote:NARDAC wrote:Kenneth O'Hara wrote:What's really gonna blow your mind is when you realize that there is no such thing as "inflation" in EVE. The economy here is player controlled and there isn't governments creating money out of thin air. .. Perhaps you should take an econ 101 class. Inflation is caused by too much money chasing too few goods, whatever the source of the money. And i the real world, most money is not created directly by government, but rather by people taking out loans from banks. There are $38T US dollars ($43T if you count what the USA Fed Gov owes itself in the form of trust funds). Of that the federal governmetn has created $11T ($16 if you count trust funds) of that money. Every time you use a credit card, or take out some other loan, you create money, and offsetting debt. Ok, let me clarify here since it was wrong word usage. The gov't doesn't make money. The federal reserve prints money with nothing backing it so there for, the federal reserve makes money out of thin air. This subject matter here is off topic though and does not relate to EVE. But here you are applying real world economics to a game. The same mechanics don't apply. Yes, real word inflation is based on supply and demand. Someone demands it and someone supplies it and charges based on the abundance of whatever. There is an infinite supply of everything in EVE! The only thing you pay for when you purchase something is the compensation of another players time, effort and theoretical risk/loss. What causes inflation in a game environment is the lack of circulation of currency or velocity of money. There is trillions upon trillions of isk within the EVE economy and it's not being circulated because of older players and corps holding on to it. What really needs to happen to drop inflation is war and lots of it. So that money is being circulated to pay for supplies. Thus, helping new players fuel the war effort. The federal reserve hasn't printed money in over 40 years.
Money is something that replaces an item of value instead of just trading that item.
Fiat currency is what you're describing, and currency isn't money. |

Darvaleth Sigma
Draconis Coalition The Draconis Federation
20
|
Posted - 2012.11.02 23:00:00 -
[72] - Quote
Wouldn't an ISK - AUR system help sink ISK without taxing needlessly?
That and more things to buy with the AUR. Maybe even ship skins, etc.; the really wealthy can show off gold lining on their Dreadnoughts, or whatever. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 23:09:00 -
[73] - Quote
Darvaleth Sigma wrote:Wouldn't an ISK - AUR system help sink ISK without taxing needlessly?
That and more things to buy with the AUR. Maybe even ship skins, etc.; the really wealthy can show off gold lining on their Dreadnoughts, or whatever. It's not really a problem to make "sinks", the problem is making them desirable enough that people dump enough ISK into them.
It's harder to come up with ways to move ISK out that way than it is to simply tax more. Everyone would be doing something to pay a higher tax, not everyone may be williing to convert ISK into something else to buy something off the NEX.
It would make sense for the empires to raise taxes as more and more isk enters the system. I would imgine that they'd end up having to create a bunch of silly taxes just for the sake of creating sinks though; it would just be easier to reduce the amount of isk certian people can earn.
Like making higher level missions and rats pay out less, and making NPC's require more ammo to blow up. Sometimes inflation is better than the alternatives.
Just raise prices and blow more stuff up; it's just a game afterall. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
|
Posted - 2012.11.02 23:11:00 -
[74] - Quote
Natsett Amuinn wrote: The federal reserve hasn't printed money in over 40 years.
Money is something that replaces an item of value instead of just trading that item.
Fiat currency is what you're describing, and currency isn't money.
Interesting, I've always heard the terms used loosely to describe each other. Did not know there was a real difference? I am doing research on this as I type. If you want to discuss real world economics, we should create a thread in OOPE.
Only certain economic theories work on game economies because of game mechanics and how the economy is driven. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
3384
|
Posted - 2012.11.02 23:15:00 -
[75] - Quote
Natsett Amuinn wrote:Darvaleth Sigma wrote:Wouldn't an ISK - AUR system help sink ISK without taxing needlessly?
That and more things to buy with the AUR. Maybe even ship skins, etc.; the really wealthy can show off gold lining on their Dreadnoughts, or whatever. It's not really a problem to make "sinks", the problem is making them desirable enough that people dump enough ISK into them. It's harder to come up with ways to move ISK out that way than it is to simply tax more. Everyone would be doing something to pay a higher tax, not everyone may be williing to convert ISK into something else to buy something off the NEX. It would make sense for the empires to raise taxes as more and more isk enters the system. I would imgine that they'd end up having to create a bunch of silly taxes just for the sake of creating sinks though; it would just be easier to reduce the amount of isk certian people can earn. Like making higher level missions and rats pay out less, and making NPC's require more ammo to blow up. Sometimes inflation is better than the alternatives. Just raise prices and blow more stuff up; it's just a game afterall.
As an outside source to give an example of what could be done, in FFXI they removed 13 to 14 billion gil every few months to create the outward flow of money. Not to say that it would work or is a good idea in this situation since CCP wants to keep this player driven.
Just a thought, not what I think should be done. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1828
|
Posted - 2012.11.02 23:18:00 -
[76] - Quote
Inflation can be easily tackled by adding more supply to the demand.
/thread EvE is not about PvP.-á EvE is about the SANDBOX! |

Touval Lysander
Zero Wine
578
|
Posted - 2012.11.02 23:18:00 -
[77] - Quote
Rordan D'Kherr wrote:Touval Lysander wrote:Natsett Amuinn wrote: First thing you do to combat inflation in EVE, blow up more ships.
Clever  Which increases demand which increases prices which........ The cash used to purchase the ship goes to...... ...highsec manufacturing? Correct. No isk is removed from the game, it simply transfers ownership.
Ultimately, the thing often mistaken here is where people say earning too much isk generates inflation. It does not.
Spending the isk does. You can make people poorer as much as you like but spending patterns don't neccessarily change because people probably need the stuff they actually buy.
I've said only recently that the best sink to "use up money" (if we even have to) is to put a cost on using stuff - such as maintenance costs, depreciation etc. Like we actually have in RL - it is it's own market driver and modifier without the need for PvP as the ONLY method to drive the economy.
I've even said things like making time an actual cost (like wages are in RL). I've included things like food, fuel (inputs that require funds in RL) etc...
A COST to a presence. Always poo-poo'd. Called as WiS, space barbies etc. None understanding the actual RESULT I'm suggesting - they concentrate on the METHOD in the argument.
I was there should mean it cost me n to be there- it doesn't and judging by the number of people who trounced on even the thought of useage costs is unlikely to ever be.
If we want to compare RL economic theory in Eve we must first accept that we have to use RL economic practise - in it's entirety - not the bits that suit and call it a VR economy in isolation. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..." |

Josef Djugashvilis
Acme Mining Corporation
732
|
Posted - 2012.11.02 23:20:00 -
[78] - Quote
Touval Lysander wrote:Sara Mars wrote:Where does "Nicky Yo" stand on this issue? I heard he's being asked to stand for CSM 8. 
I am surprised his mom wants ro nominate him. This is not a signature. |

EI Digin
Dreddit Test Alliance Please Ignore
308
|
Posted - 2012.11.03 02:16:00 -
[79] - Quote
I will solve this inflation problem.
Just give me some of your isk, then kick back and watch the results. |

Anya Ohaya
School of Applied Knowledge Caldari State
176
|
Posted - 2012.11.03 07:35:00 -
[80] - Quote
Marzuq wrote:The supplies of isk have increased.
No.
Marzuq wrote:But it's sinks have diminished.
No.
Marzuq wrote:The supply of plex have remained consistent
No.
Marzuq wrote:but it's demand and sinks have increased?
No.
Wow, 4/4. The perfect post for GD.
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Tau Cabalander
Retirement Retreat Working Stiffs
1073
|
Posted - 2012.11.03 09:31:00 -
[81] - Quote
I believe I read from CCP that the ISK supply hasn't really increased radically, but they are concerned about it still. As EVE grows in subscriptions, so does the ISK in circulation.
The largest contributor to inflation was ISK changing hands dramatically more, primarily because of PLEX.
Of course, I may have gotten this all wrong. IANAE (I am not an economist) |

Gillia Winddancer
Shiny Noble Crown Services
112
|
Posted - 2012.11.03 10:21:00 -
[82] - Quote
So you all agree with me that renting stuff is the best way to dump isk into oblivion, right? Now get yer lazy bums together and come up with usefull stuff that an EVE player can rent.
It has to range from cheap to ludicrously expensive.
The whole range has to be useful and attractive.
It may be vanity.
Considering how EVE is all about power and status, it would be a bonus if vanity items would have a social impact. Take for example, should we have "personal living space" as a feature that players can rent; it would be a pretty pointless thing to have by itself aside from the possibility of showing it off and maybe satisfying your personal vanity needs. But it would have absolutely no other purpose. However if having something so ludicrously expensive counted towards something as universal status then it would be a different story.
Imagine "gentlemen's clubs" or some such, where only the wealthiest are allowed to be members. What would an EVE equivalent be? And more importantly, what would a player gain from having access to a "snobbish club"? It must be useful. It must impact overall EVE gameplay somehow. Yet it must not be something that is overlordly good. And finally it should only be accessible only as long as you are above a certain point of social status.
Now I think that it is extremely important to not have any kind of separation of communities like the way it is made with certain pay-to-win online games. Pay some real life cash, gain exclusive stuff, gain access to exclusive areas and yada yada. This is just plain bad and fail.
But if it is with ingame currency that everyone can earn in the game on even terms, it becomes a whooole different story.
Anyway this is just one example of how you could turn vanity into something more attractive that people would be willing to spend isk on.
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Acac Sunflyier
Burning Star L.L.C.
260
|
Posted - 2012.11.03 10:47:00 -
[83] - Quote
whenever somebody mentions their inflation ideas (which belong in F&I Discussion), I cannot help but think they must be really poor and cannot afford the faction modules they are putting on their ship or cannot PLEX their 5th account. Then, I go and post for the x-th time that inflation is good for an economy and nobody should try stopping it like these ideas repeatedly try to do. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Arduemont
Rotten Legion Ops
585
|
Posted - 2012.11.03 10:49:00 -
[84] - Quote
More ISK sinks.
Someone made a fantastic thread in the Assembly hall about creating "Advertising" on billboards and on station CQ screens etc for prices decided by system traffic. Which would be a massive massive ISK sink. If I can find the thread I'll post it up.
Edit: There you go. https://forums.eveonline.com/default.aspx?g=posts&t=96911 "In the age of information, ignorance is a choice." |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.03 15:07:00 -
[85] - Quote
We should do like Final Fantasy and have a turret that we can load with any amount of ISK, and that's how much damage it'll do.
(throw Gil)
Actually come to think of it, ISK is CHEAPER than damage. So maybe more like 1000 ISK per 1 damage. It's like a superweapon that can be fired by anyone but costs 2 billion to fire (to get 2 million damage, that is) -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Aineko Macx
Royal Amarr Institute Amarr Empire
213
|
Posted - 2012.11.03 18:18:00 -
[86] - Quote
Morrigan LeSante wrote:Before anything is solved a problem should probably be demonstrated  Even CCPs economist stated that the current inflation in eve is a bit higher than desirable, and I agree.
I'd vote for nerfing T1 ship insurance payouts to levels comparable to T2, as one way to decrease the isk faucet/sink imbalance.
NARDAC wrote:Build less = inflaition Buy more stuff (like from more boom) = inflation This is a fallacy. Increases in prices due to changes in supply/demand are not automatically inflation. Inflation is the devaluation of the currency. |

Bane Necran
Appono Astos
660
|
Posted - 2012.11.03 18:22:00 -
[87] - Quote
I've always thought the Captains Quarters should be something you rent that isn't automatically available in every station.
Additionally, if CCP had done this from the start, you wouldn't have had people angry about being forced into it. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Mr Pragmatic
0
|
Posted - 2012.11.03 19:04:00 -
[88] - Quote
Keep your hands off my isk you dirty communist socialist pig. Maybe this world is another planet's hell. -Aldous Huxley
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NickyYo
StarHug
249
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Posted - 2012.11.03 19:11:00 -
[89] - Quote
Marzuq wrote:The supplies of isk have increased. But it's sinks have diminished. The supply of plex have remained consistent but it's demand and sinks have increased?
How do we solve this? Simple like the real world economy we create more taxes. There will be a tax for everything.
1. Gate toll tax a rate of 100 isk per jump. Inability to pay won't stop you from jumping but will be taken from any transaction.
2. Station usage services and hangar tax.
3. Ship tax. You are required to pay a flat Tax based on ship mineral cost.
4. Local communications tax to utilize local.
5. Docking/undocking task.
And much much more.
This new tax system will nickel and dime everyone helping combat excess isk.
There is inflation because there is less PVP..
- Null sec is currntly pony land
- Highsec is miner land
- Wormholes are carebear safe haven land
And why is this so? well there is a couple of reasons.
- Null sec is dead and is not worth fighting for anymore..
- Highsec PVP is dead sine the war mechanic change..
Now all this cane be fixed by
- Make null sec local invisible unless a player talks and put a cap on how much space an alliacne can hold
- Make the highsec wars more lucrative somehow, unprotect those miners!
- wormholes don't have stations.. give it Jovian stations, this will encourage pvp trust me!!
And that is all from me bois. .. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.03 19:13:00 -
[90] - Quote
Touval Lysander wrote: Correct. No isk is removed from the game, it simply transfers ownership.
Ultimately, the thing often mistaken here is where people say earning too much isk generates inflation. It does not.
The more people that shoot NPCs, and do missions, the more ISK enters the economy.
Quote:Spending the isk does. You can make people poorer as much as you like but spending patterns don't neccessarily change because people probably need the stuff they actually buy.
I've said only recently that the best sink to "use up money" (if we even have to) is to put a cost on using stuff - such as maintenance costs, depreciation etc. Like we actually have in RL - it is it's own market driver and modifier without the need for PvP as the ONLY method to drive the economy. PvP drives the economy, along with PvE. Shooting ships, and getting ships blown up is what allows the economy to work.
"Taxes", which your idea is really no different than, isn't about how the economy is driven. "Taxing" in a video game is how currency or money -EVE has money, WoW has currency- is removed.
Quote:If we want to compare RL economic theory in Eve we must first accept that we have to use RL economic practise - in it's entirety - not the bits that suit and call it a VR economy in isolation. Comparing real economic theory to EVE is perfectly viable, it's modelled after a real world economy and some things translate. Blizzard doesn't have economists working on WoW, CCP does with EVE.
Nothing you wrote about really had anything to do with economics though, they were just things that involve money, and how to spend it. They would indeed help to reduce inflation in EVE, but that doesn't really mean you're talking economics though.
EVEs economy is an exceptional thing, and the guys at CCP really know what they're doing. I don't think many people really grasp the significance of PLEX and how It's used to combat inflation in EVE.
Because CCP went on a "gold standard" you don't just worry about "how much" ISK is in the system, but "what is it worth". Taking to much out can be as bad as putting to much in, possibly even worse.
It's ok for people to have lots of ISK in EVE, as long as it's being distributated. The only way to distribute wealth in EVE is to blow **** up. As long as enough things blow up the enocomy thrives, regardless of how much isk is available.
Less **** blowing up means more **** being mined that is used to make more **** that people aren't buying. ISK is worthless when things don't get blown up.
There is always a bottom that money works it's way to without things like stock markets. EVE doesn't really have any means of distributing wealth from the bottom, back to the top again. Things like PoS fuel aren't large enough distributors, and sinse there's a system of generating money it's cool, as long as the "gold standard" is controlled properly to ensure that the money doesn't sink in value to fast.
CCP is our federal reserve, and they trade gold -PLEX- as the economy demands it, at least they hope to. They're doing the same thing the US use to do prior to 1971, when the dollar was based on the value of gold and the dollar was the standard by which all other money was valued against. The Federal Reserve would, and still does, manipulate gold to ensure that the dollar held a certian value, and they could do it esier.
The big difference being that PLEX isn't a limitted resource that requires actual labor to obtain, and can be physically traded in large quantities. That and we can't really turn around and demand to trade in all of our ISK for PLEX, and crash the value of PLEX.
I'm also aware that PLEX is based on the value of the dollar as well. The economic depth of EVE is very deep indeed. Making suggestions is easy, understanding how those suggestion would actually impact the economy in EVE is beyond most of us, myself included.
Just blow **** up. |
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