
AMirrorDarkly
Ekchuah's Shrine Comporium Kill It With Fire
30
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Posted - 2012.11.07 17:13:00 -
[1] - Quote
I love the direction going, particularly with command ships, but I have some concerns.
First off, tacling the on-grid issue, I 100% want boosters to be on grid, but call it what you will an optimal/fall off reduction in range etc, its a Nerf.
Not swapping the 3%/5% around between T3's and T2's, don't get me wrong I hate the 5% boost, but ...... Nerf.
I didn't see any mention of how equalising the tanking abilities of the Field/Fleet command ships is going to happen, realistically with the way these ships are treated and the fact they are going to be committed to grid they should all have tanks like the Damnation or better, but the fact this isn't addresssed kinda makes me assume that this will not be the case.... Maybe I'm hopping on the wrong conclusion, but by concern is that the bonus will just be removed and the fleet command ships will have less tank to meet the field command ship, ie a Nerf.
Then theres the bonus to DPS, while this seems like a fantastic idea in principle, the low slots that are currently being used for tanking will now have to compete with (insert damage mod of choice here) reducing the tank... Not a Nerf, but certainly not the bonus expected.
These ships NEED to be survivable, especially in large fleet engagements, these things are going to be primaried by 200+ Drakes or what ever ship is flavour of the month, they are going to be dead, most likely before the end of the first boost cycle, they aren't going to be able to be used off grid and have no means of escape because they are slow and have high sig radii, I would rather they did no DPS but had the tank of a Carrier if they are going to be on grid. Not to mention the automatic market turmoil and 5x increase in price of the warfare mindlinks when all the pods stuck in 0.0 bubbles die.
So basically, individually I totally agree with each and every change, but together collectively, it's going to be too much...... The skill chain to use them effectively is massive, and the cost of the ships+pod individually is significant, because they are such high value targets the risk of losing them in each engagement is high, and you are increasing the exposure of risk by forcing them quite rightly on to the grid into the fight where they belong, but they need to make an impact on the field a worth while one in line with the ISK/Risk ratio committed, and be able to hang around long enough to make that impact before they die.
Are you not trying to encourage people to use these ships??
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