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Thread Statistics | Show CCP posts - 28 post(s) |

Dhaaran
Burning Napalm Northern Coalition.
1
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Posted - 2012.11.06 18:54:00 -
[1] - Quote
the main problem i see with gang link changes are as follows:
1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP links takes 30% EHP off the other 199. as you promote specialization, there will be no redundancy for this. the consequence of this fact is: if you want commandships on the grid, they need to have insane amounts of resists, say 500k+ EHP with a total cost for the ship of below 500m. otherwise they just instantly get killed and then everything else dies way faster than it atm, which is already too fast due to alpha.
2. the other thing OGB T3s have going for them that Commandships can not provide is Interdiction Nullification & Covert Ops Cloaks. this makes them extremely well suited for not getting tackled and killed when jumping in and allows them to cloak up while not fighting if there is not a friendly pos in system.
3. the reduction in overall EHP for proper fleets needs to be counterbalanced by either a reduction in the dps of all ships or a general increase to all ships EHP. in a day and age where you get fights with 1200+ people there is sufficient alpha around to instapop everything, which is neither skillful nor interesting gameplay and voids the role of logistics. higher resists allow logistics to be successful at what they are doing. |

Dhaaran
Burning Napalm Northern Coalition.
1
|
Posted - 2012.11.06 19:00:00 -
[2] - Quote
Harvey James wrote:Dhaaran wrote:the main problem i see with gang link changes are as follows:
1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP links takes 30% EHP off the other 199. as you promote specialization, there will be no redundancy for this. the consequence of this fact is: if you want commandships on the grid, they need to have insane amounts of resists, say 500k+ EHP with a total cost for the ship of below 500m. otherwise they just instantly get killed and then everything else dies way faster than it atm, which is already too fast due to alpha.
2. the other thing OGB T3s have going for them that Commandships can not provide is Interdiction Nullification & Covert Ops Cloaks. this makes them extremely well suited for not getting tackled and killed when jumping in and allows them to cloak up while not fighting if there is not a friendly pos in system.
3. the reduction in overall EHP for proper fleets needs to be counterbalanced by either a reduction in the dps of all ships or a general increase to all ships EHP. in a day and age where you get fights with 1200+ people there is sufficient alpha around to instapop everything, which is neither skillful nor interesting gameplay and voids the role of logistics. higher resists allow logistics to be successful at what they are doing. Your talking about the problems of blob warfare you can't ask for ridiclous EHP buffs to solve your problem
i am aware of that, the least i expect CCP to do is not encourage blobing even more via ship changes |

Dhaaran
Burning Napalm Northern Coalition.
1
|
Posted - 2012.11.06 19:01:00 -
[3] - Quote
Moraguth wrote: Nobody will know which one is giving the bonuses unless you have spies in your fleet feeding the enemies intel.
welcome to eve |
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