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Evil Terentius
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Posted - 2005.04.11 10:28:00 -
[1]
Since there ain't any setups 4 a punisher in the sticky why don't we make one ;). What do you use 4 PvE and PvP?.
Cheers.
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Snaieke
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Posted - 2005.04.11 10:55:00 -
[2]
I'm not logged onto eve atm so forgive me if this is wrong or somthing, I'll update it later. For pvp, I always used...
Hi: 3x light pulse lasers (i think, forget the name)
Med: 1mn mwd, webifier and scrambler (drop the webber if this wont fit)
Low: 1x small armour rep, 1x od injector, 2x heatsink 2's
Real gankafrig ship right there. I've beaten all frigs I've fought in it, and have taken a destroyer as well.
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Bazman
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Posted - 2005.04.11 11:02:00 -
[3]
Edited by: Bazman on 11/04/2005 11:03:17 Shame the Punisher doesn't have 3 meds :P
I have a nice setup for a punisher, but its quite skill heavy
H: 3 x Medium Pulse Lasers, 1 Small Nosferatu M: 1mn MWD, Scrambler L: Small Armour Rep II or named, 2x Cap relays(Really, you can fit anything in place of these cap relays, I just like having lots of cap), Micro Aux Power core
Its a nice backup tackler, quite quick for such a powerful frig as well, getting up to 1600+m/s with my current nav skills
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Snaieke
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Posted - 2005.04.11 11:06:00 -
[4]
Lol. Ok so drop the webber :p
And the guns I use are the medium pulse lasers, so whack 3 of those into high, I'm pretty sure thats what I run, and if it is, its bleddy good.
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Tobiaz
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Posted - 2005.04.11 11:11:00 -
[5]
Originally by: Bazman Edited by: Bazman on 11/04/2005 11:03:17 Shame the Punisher doesn't have 3 meds :P
I have a nice setup for a punisher, but its quite skill heavy
H: 3 x Medium Pulse Lasers, 1 Small Nosferatu M: 1mn MWD, Scrambler L: Small Armour Rep II or named, 2x Cap relays(Really, you can fit anything in place of these cap relays, I just like having lots of cap), Micro Aux Power core
Its a nice backup tackler, quite quick for such a powerful frig as well, getting up to 1600+m/s with my current nav skills
Won't the Medium Pulses with the MWD suck you out of cap in no time? A tackler with no cap is useless.
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Hotice
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Posted - 2005.04.11 11:15:00 -
[6]
my pve punisher setup is: 3 medium modulated pulse lasers (Infared, and multi) 1 name small nos
1 tech II AB 1 tracking comp II
1 tech II small armor repair 1 Heat sink II 2 Cap relay
I use this setup to do lvl 2 combat missions with easy.
For pvp, exchange the midslot tracking camp for a web and leave the rest as the as same.
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Atom HeartMother
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Posted - 2005.04.11 13:55:00 -
[7]
i dont know wether this will help but you need 2 small nos to keep enought cap for your mwd going all the time without draning any cap (with energy emmisons lvl 3)
last time i had a punisher i had
2x 75mm 'scout' (dont ask) 2x small nos
1x mwd 1x warp scrambler
3x overdrives named 1x small repirer
but this is a rubbish setup so ill try a new one tonight
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Snaieke
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Posted - 2005.04.11 15:11:00 -
[8]
Ok, now that I have access to the game, this is my gankapunisher setup:
High: 3x dual light pulse w/multifreqs 1x small nosferatu
Med: 1mn mwd 1x stasis webifier
Low: 1x small armour rep 1x overdrive injector 2xheatsink II
With this setup as i've aid, i have slaughtered all frigates I've fought, beaten a dessie and gave an inty a decent fight. It's a fun setup to fly I find.
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Captin Biltmore
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Posted - 2005.04.11 16:15:00 -
[9]
I use my punisher as an interceptor killer. You won't be able to catch a ceptor, but if he's dumb enough to try and solo kill you he's dead. After tomarrow's patch my setup will be slightly nerfed, so I have to look at other means.
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Krulla
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Posted - 2005.04.11 16:54:00 -
[10]
Originally by: Atom HeartMother i dont know wether this will help but you need 2 small nos to keep enought cap for your mwd going all the time without draning any cap (with energy emmisons lvl 3)
last time i had a punisher i had
2x 75mm 'scout' (dont ask) 2x small nos
1x mwd 1x warp scrambler
3x overdrives named 1x small repirer
but this is a rubbish setup so ill try a new one tonight
I can sustain 3 lasers and a MWD indefinetely with no cap improving modules.
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Safaomae
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Posted - 2005.04.11 17:26:00 -
[11]
Edited by: Safaomae on 11/04/2005 17:27:30 this is mine;
3x medium modal lasers 1x small nos
1x ab II 1x cap recharger
1x small repairer II 1x energized nana adaptive membrane 1x cap power relay 1x aux power core
works a treat for PvE (untill you get webbed. then you die! ) and I dont get the chance to PvP much, but it shouldnt fair too badly 
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wolf
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Posted - 2005.04.11 19:01:00 -
[12]
I love the Punisher
I wanted a cheap little ship to have fun with taking on Level 3 mission Cruisers and Frigates and threw this together from the low end stuff lying in my hangar. It is my no means 'perfect' and was just thrown together but as it works I've not bothered to mess with it.
It happily takes on multiple Guardian Initiate Thorax spawns and never loses it's shields, even against Frigates 
High = 3x Dual Light Pulse Laser I's with M/F fitted, 1x whatever (I use a smartbomb)
Medium = 1x named 1mn AB, 1x X5 Prototype 1 Engine
Low = 1x Small Armor Repairer II, 3x named Overdrive Injectors
Warp in, kick in the AB, orbit 800m/s at 2.5km's, webby them and give 'em small gun hell 
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Obwi Stefano
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Posted - 2005.04.13 01:14:00 -
[13]
Edited by: Obwi Stefano on 13/04/2005 01:16:14
The Punisher is always fun
My Punsiher Setup -High slots-
3x dual light pulse laser II ( Radio if long range/ multifrequency if Close range)
1x small 'ghoul' energy siphon I or a Smartbomb
-Med slots-
AB or MWD (and a Weber if PvP)
-low slots-
Heat sink Weapon upgrades
Live Long And Prosper
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Sarmaul
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Posted - 2005.04.23 16:53:00 -
[14]
My PVP setup I've been using very successfully is:
3xGuns of your choosing 1xSmall Smart Bomb (good for blasting missiles). If you're not going to be up against a Kestrel then you might want to put a Small Nosferatu in instead.
1xWeb 1xScrambler
1xSmall Armor Rep 1x400mm Plating 1xMicro Aux Powercore 1xArmor Resistance Booster
With my skills, this gave me an Armor HP of over 1000. if that doesn't say Frigate Tank I don't know what does :P
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foolishmortal
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Posted - 2005.05.26 08:25:00 -
[15]
I run a cheaper version with no tech 2
High > 3x Dual light laser (Multi+Radio crystals) High > 1x Small Ghoul Nos Med > 1x Afterburner 1 Med > Webber or Warp Disruptor (or a cap charger if NPC huntin) Low > 1x Small Armour Repair Low > Named Overdrive Low > 2x Heatsink 1
Its cheap cheerful and if it gets destroyed it cost so little! I normally race in hug em close and use multi crystals.
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Stealthbite
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Posted - 2005.05.26 10:33:00 -
[16]
The Punisher is the only t1 frig that is worth tanking, it's fun to to take out when you know there is a ceptor out harasing indy's and stuff.
Highs: 3x Dual Light Pulse's
Med: 1x Named Web 1x Named Scrambler
Low's
1x Small armor rep II 2x act hardners 1x CPR
Just pick you hardners based on what your going after. You do run into cpu prolbems so something has to be named even with max skills. You should be able to run the whole setup for ever with good skills. Fun to surise ceptor pilots Yarr! |

Apoll
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Posted - 2005.06.15 16:12:00 -
[17]
Edited by: Apoll on 15/06/2005 16:20:08 Edited by: Apoll on 15/06/2005 16:13:02 Here is an interest Punisher setup i tried and work fine for me. it's still under development.
3 X 200mm Scout autocannons Knave energy drain
T2 AB Initiated Harmonic warp jammer
T2 Small rep 200mm rolled armor. 2 X Stabilized Weapon mounts.
With Engineering 5 Electronics 5 Weapon upgrades 4.
Plenty of options to "play", like T2 200mm autocanons! and replace one named gyro with T2 or get better nos.
Regarding the voices about projectiles on punisher, I say that Punisher doesn't get any bonuses on lasers and autocanons don't use cap.
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Armundo
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Posted - 2005.06.19 08:34:00 -
[18]
Usualy this is what I fly with:
3x Med pulses 1x Small Nost 1x 1 MN AB 1x webber or scrambler 1x small armor rep 1x Micro Aux 2x CPR
With this and a little cap skills you can keep it running all day long ^_^, can do both mission and PVP, might wanna try some tanking in missions though, just toy around with the low slots abit.
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LUKEC
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Posted - 2005.06.19 08:51:00 -
[19]
my setup: 3x dl pulseII mwdII, 20km disruptor small repperII, 2x HS II, cap relay
If you want cheaper, go for t1. With remaining grid you might be able to stick another nosf or maybe small smartbomb there. This is nice tackler & frig killer setup, you can run everything very very long(without repper there is too much cap anyway).
This would be also great setup on crusader if some ccp's evil genious would not decide that crusader needs 4x guns and only 25% dmg bonus. (and 25 base cpu less)
Other very evil setup is this: 3x dl pulse or beam web, scram (or 2x web) 400mm plate, cap relay, MAPC, xxxx xxx whatever you want, but you wont get repper on. Maybe dmg mod or tracking mod.
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Periapsis
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Posted - 2005.06.27 09:41:00 -
[20]
I just wanted to drop mine in too (PVE)... it needs more work to get it able to tank enough to be really effective.
High Slots:
3 Medium Afocal Pulse Maser (Multifrequency) Small Nosferatu
Medium Slots:
Cold-Gas I Arcjet Thrusters F-a10 Buffer Capacitor Regenerator
Low Slots (and this is where it starts to get a bit rubbish):
2 Reactor Control Units Overdrive Injector System I Small I-A Polarized Armor Regenerator
In terms of speed it can hit around 670m/s with this setup and my Navigation skill so I have no problem closing into range for the lasers to do their work.
Main problem at this stage is fitting everything I want onboard - Power shortages generally caused by lack of levels in my skills mean I can't fit in the extra armour or resistance modules.
Periapsis
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Ohotnik
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Posted - 2005.06.27 14:48:00 -
[21]
This is a noob (50k skill points) setup used in level 2 missions for Amarr Navy. All skills nessesary can be gotten in 1 day.
1 medium pulse 2 dual pulses small smart bomb -------------------------------------- AB, cap recharger -------------------------------------- Armor Repair, 3 cprs.
this setup allows you to run AB and armor repairer and guns constantly, can do any level 2 mission with some piloting skills.
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keepiru
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Posted - 2005.06.27 14:52:00 -
[22]
i use this for lvl2s and 2/10s
3 dual light pulse 1mn ab II, small cap battery II small ARU II, 2 membranes, cpr
everything runs forever, and with frigate 4 and cap skills @ 4 its *JUST SHY* of running forever with 50% n-type hardeners.  -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Elysabef Kutakis
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Posted - 2005.07.24 11:10:00 -
[23]
Thanks for the info. A rookie pilot here.
Could anyone post some info on what skills are required to support some of these set-ups, with regards to power requirements etc? It would help me focus my attention.
Thanks.
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Prallete
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Posted - 2005.07.29 02:39:00 -
[24]
personally i've tried some different gun setups on the punisher, 280mm galliums worked well but the most impressive setup involved similar setups that are posted here just swap out the lasers for 150mm railgun II's X 3, with t2 150mm's u can kick out avg of 70 a hit, wrecking of just over 200. and with a good webby you'll rarely miss, even at 7k with antimatter on drones :) |

Blind Fear
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Posted - 2005.07.29 03:15:00 -
[25]
Edited by: Blind Fear on 29/07/2005 03:16:40
Originally by: Snaieke Hi: 3x light pulse lasers (i think, forget the name)
Med: 1mn mwd, webifier and scrambler (drop the webber if this wont fit)
Low: 1x small armour rep, 1x od injector, 2x heatsink 2's
This setup sucks. Use:
3x Dual Light Beam II
1x Webber 1x Scrambler
1x 400mm Rolled Tungsten 1x MAPC 1x Small Rep II 1x Heat Sink II
You'll BBQ non-plate intys.
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Sobeseki Pawi
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Posted - 2005.07.29 06:42:00 -
[26]
Originally by: Blind Fear Edited by: Blind Fear on 29/07/2005 03:16:40
Originally by: Snaieke Hi: 3x light pulse lasers (i think, forget the name)
Med: 1mn mwd, webifier and scrambler (drop the webber if this wont fit)
Low: 1x small armour rep, 1x od injector, 2x heatsink 2's
This setup sucks. Use:
3x Dual Light Beam II
1x Webber 1x Scrambler
1x 400mm Rolled Tungsten 1x MAPC 1x Small Rep II 1x Heat Sink II
You'll BBQ non-plate intys.
Those exist? 
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

God forbid
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Posted - 2005.12.24 23:54:00 -
[27]
Small Nos Named 3 Dual light pulse t2
Scrambler 2 point. Web 90%
Small armor repair t2 200mm plate Energized Adaptive t2 power relay. BLEH. |

Haniblecter Teg
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Posted - 2005.12.25 01:37:00 -
[28]
I use for, not 4, when fitting my punisher. ---------------------------------------- Friends Forever |

Kardinaal
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Posted - 2005.12.25 01:49:00 -
[29]
Originally by: Elysabef Kutakis Thanks for the info. A rookie pilot here.
Could anyone post some info on what skills are required to support some of these set-ups, with regards to power requirements etc? It would help me focus my attention.
Thanks.
First, get up your learning and advanced learning skills. I know it's a pain, but you'll train a lot faster with these. Don't bother with Charisma (yet).
secondly, general skills for fitting. Get Electronics and Engineering up to lvl 5 to get more grid and CPU on your ships. Look into the navigation skills and train up for an afterburner. Also get a lvl or 2 in fuel manipulation.
thirdly, you're dealing with an Amarr ship here. Meaning you tank your armour and traditionally use lasers, which are quite cap hungry. So train up your armour repair skills (under Mechanic) and your capacitator skills (under Engineering and Electronic) to lvl 3. You also need weapons skills: Gunnery, Small Lasers and controlled burst are all worth getting some levels in early. Then get a level in the webber skill (PvE) and/or scrambler skill (PvP). Oh, and ofcourse you need to be able to fly the Punisher.
Then, find any setup with an AB and dual light pulses, and just get regular gear. Tech II gear is better but harder to fit and requires more skills to use. It's also more expensive and harder to get (less supply).
There is but one God, one world, one Empire to serve Him. One people, in the Light, separated from the beasts below. |

Zarithas
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Posted - 2005.12.25 03:02:00 -
[30]
You cannot fit an MWD, a rep 2, and 3 medium pulses all at the same time. Well, at least I can't.
My setup is:
3x Medium Pulse Lasers 1x Named AB 1x Warp Scrambler 2x Reactor Control units 1x Small Armor Repairer I (unnamed) 1x 200mm named plate (390 armor)
I also plan to try out something completely different, by using one of the setups someone else listed.
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Eaglehorn
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Posted - 2005.12.25 06:43:00 -
[31]
Quote: You cannot fit an MWD, a rep 2, and 3 medium pulses all at the same time. Well, at least I can't.
Throw out the RCU's, never fit them on frigates, also using two rcu's is not a good thing %) use MAPC instead on friggies.
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Winn3r
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Posted - 2005.12.26 02:26:00 -
[32]
Here's my setup:
Hi- 3x Dual Light Pulse Laser 1 Small Nosferatu 1 Med: AB Scrambler Lo: Small Armor Repair 1 2x Energized Adaptive Nano 1x Open
I have 2.6 CPU and 5.75 grid left... any ideas on what I could put in?
Constructive Criticism please.
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Mazar Byrd
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Posted - 2006.01.24 12:13:00 -
[33]
This is a super cheap setup thats fun for 1v1 frig fights. All tech 1 non named.
Highs: 3x dual light beam small nos
Mids: 2x Web
Lows: Small armor rep 100mm plate Heat Sink Cap power relay
Again this is all tech 1 non named.
Get in close if possible hit both webs, lasers with multis and nos. The nos and the cpr give enough cap for the small rep and guns and webs to be going until the fight is over. I tried another setup with one mwd and one web but the mwd takes up to much cap and you really dont need it once you are close. The dual webs kick ass.
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Aba Tor
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Posted - 2006.01.24 12:27:00 -
[34]
Originally by: Mazar Byrd
Highs: 3x dual light beam small nos Mids: 2x Web Lows: Small armor rep 100mm plate Heat Sink Cap power relay
Get in close if possible hit both webs, lasers with multis and nos. The nos and the cpr give enough cap for the small rep and guns and webs to be going until the fight is over. I tried another setup with one mwd and one web but the mwd takes up to much cap and you really dont need it once you are close. The dual webs kick ass.
Without an ab or a mwd u won't get close to anything. And if u want to fight close go with pulses.
... A wise man never plays TAG with a RINO |

Draggon
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Posted - 2006.01.27 23:55:00 -
[35]
Edited by: Draggon on 27/01/2006 23:58:07 My punisher setup is easy against t1 frigs
high:2med pulse lasers,2 nos(named if possible) Med:2 cap rechargers Low:2 capacitor relays,2 tech 2 armor reps
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Hanover
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Posted - 2006.01.28 01:21:00 -
[36]
I don't have access to eve at the moment, but the punisher setup I have had good success with, both PvE and PvP is
2x medium beam lasers 280mm artillery small smart bomb
1mm AB II cap recharger
micro aux power core small armor repairer t2 adaptive nanofiber nanofiber
think that is accurate... anyways, with radio crystals I get around 25k range out of my lasers and my projectile can of course reach out and touch things at that range easily enough. I like having the artillery to compensate the lasers, since using lasers at that range limits you to mostly EM damage, and that can suck versus armor...
this setup works very well versus rats and ok versus smaller player ships since they usually can not match my range, but large ships with good tracking can mess you up, since you don't get the insane tranversals you get orbitting at 2k
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