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Species 8472
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Posted - 2005.04.13 08:50:00 -
[1]
It is great for me because i fly solo usually
But it does affect alot of things like where to attack your target etc or if you have incoming so what are your views ???
I think it should be like 10-15 mins not 30\
"The Weak Will Perish". |

Lorth
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Posted - 2005.04.13 08:57:00 -
[2]
Well I like it at first.
I killed a ferox that I wouldn't have with the new map. Well he might have died anyways, he did some dumb things.
I also ran into a blokade that I didn't know about. Thankfull they were freindly, but it gave me a shock no the less.
The real test will be this weekend, when the fleets start to move again. Right now everyone has the post patch jitters.
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AvanCade
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Posted - 2005.04.13 09:10:00 -
[3]
New map 30mins update is lovely. Its definitly a keeper.
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mahhy
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Posted - 2005.04.13 09:12:00 -
[4]
Scouts, scouts and more scouts. And no more moving solo in slow ships I had to do about 9 jumps right after the server came up yesterday (afternoon, before it went down again), solo in a BS. That was a bit nerve wracking, which is the way it should be really! Only reason I tried it was it was so soon after the server was up. Chances of encountering someone was very very slim.
I agree the 30 minutes might be a bit long, but we'll see how it works out. With instajumps 30 minutes can mean 30+ jumps. Thats a hell of a long way off 
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Joshua Calvert
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Posted - 2005.04.13 09:14:00 -
[5]
I like it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Lig Lira
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Posted - 2005.04.13 09:22:00 -
[6]
Love it, I've been wanting them to scrap pilots in space for ages. This is much better than scrapping it completely though, good job whoever thought of it 
Which PA character are you?
That's no flying saucer, that's my ass! |

Lorth
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Posted - 2005.04.13 09:23:00 -
[7]
I would like to add a bit more...
During the Supremacy/Xetic war one of the things I loved was the uselessness of the map. It was great fun never knowing who/what was behind the nex gate. It was also fun not having your enemy auto safe spot because your red circle was bigger then his red circle.
Its a keeper. Though I'm going to miss its usfullness when running around looking for solo pilots late at night.
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Oveur
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Posted - 2005.04.13 10:13:00 -
[8]
Excellent! I'm excited to see the results of the weekend with the new map. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Kipkruide
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Posted - 2005.04.13 10:20:00 -
[9]
/me smiles grimly at the thought of all the cranage.. ooh... can't hardly wait.. no where did i leave my raven.
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M0RIARTY
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Posted - 2005.04.13 10:23:00 -
[10]
Originally by: Species 8472 It is great for me because i fly solo usually
But it does affect alot of things like where to attack your target etc or if you have incoming so what are your views ???
I think it should be like 10-15 mins not 30\
First off......... Hi Species, long time no see 
Second....... I think this is great, brings back the tension of going from system to system and will encourage the use of scouts and hopefully negate blob wars.
Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

Viceroy
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Posted - 2005.04.13 10:34:00 -
[11]
Excellent tbh. But;
1) Nerf alts/shuttles/noobships to encourage actual scouting instead of alt-scouting. Shuttles and noobships with alts have 100% agility and are impossible to catch, especially with instajumps.
2) Add skills/modules for scouting/scnning. Tbh an alt with instajumps and the scanner + noobship are the only things you need for scouting. Add skills for the scanners that allow you to scan more specifically at longer ranges. Maybe a module that allows instajumping instead of the bookmark method.
3) FIX SCAN PROBES. The new shorter scan times are great, but the fact that scan probes don't work 90% of the time kinda makes it pointless. -
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GoGo Yubari
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Posted - 2005.04.13 10:42:00 -
[12]
Edited by: GoGo Yubari on 13/04/2005 10:42:43
Originally by: Viceroy Maybe a module that allows instajumping instead of the bookmark method.
Good f'ing idea. Actually, both. You need the BMs, and the module to land on the gate. Without the module you land 5km/10km/15km out in an anti-warp bubble created by the gate.
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ollobrains
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Posted - 2005.04.13 10:46:00 -
[13]
good move seems like one of the few things that has satisifed all the usually complaining types - good work CCP - any ideas to enhance or expand this feature ie scanprobes etc
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Kim Wu
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Posted - 2005.04.13 10:47:00 -
[14]
Abasolute rubbish tbh, another reason not to pvp if you cant even see targets on the map.
*sigh*
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Matthew
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Posted - 2005.04.13 10:52:00 -
[15]
Originally by: Viceroy 3) FIX SCAN PROBES. The new shorter scan times are great, but the fact that scan probes don't work 90% of the time kinda makes it pointless.
Well, I took this:
Originally by: Patch Notes System Scanners now work properly and System Scanning speed has been increased.
To mean that they had fixed the silly 2D-only algorithm previously in use, as well as increasing scanning speed. Of course, I haven't managed to get on to check, but I'll be very disappointed if this isn't the case.
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Wild Rho
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Posted - 2005.04.13 10:52:00 -
[16]
It's a really good step in the right direction, although I still wish local in 0.0 was gone. Already posted 2 threads with my reasons so I'll not blab on about them in here.
I have the body of a supermodel. I just can't remember where I left it... |

Millis
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Posted - 2005.04.13 10:58:00 -
[17]
Well I really want the whole "Pilots in space" to get removed. Blob times must get an end and chessgames need to vanish from the game. If you want to play chess, then join your local chessclub and if you want to play eve, use tactics, yes, but not the standby chess tactics cause then you can as well start playing the classic text based game "MUD" again.
But I somewhat agree with the threadstarter regarding, what might become, problems for some corps to actually have control over "their" area and defend it within the terms of organization but then again it¦s not supposed to be EASY to hold a whole territory and only blob in order to defend it. You need personal skill and courage for that so in the next patch, please remove both "Pilots in space" option AND people apperance in local channel. Ignorance can be educated, drunkeness sobered but stupidity lasts forever. |

afk demonkiller
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Posted - 2005.04.13 11:05:00 -
[18]
Scrap local in .0 yeah right on yer bike mate wtf omg rofl lmao. Mmmmm let me think of the reasons you would want that. Screw that for a game of soldiers if that ever happens its goodbye to eve for me and both my accounts. The only reason i can see not to show up in local is if you are in a covert ops frig and THATS IT. Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
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MutationZ
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Posted - 2005.04.13 11:10:00 -
[19]
Originally by: afk demonkiller Scrap local in .0 yeah right on yer bike mate wtf omg rofl lmao. Mmmmm let me think of the reasons you would want that. Screw that for a game of soldiers if that ever happens its goodbye to eve for me and both my accounts. The only reason i can see not to show up in local is if you are in a covert ops frig and THATS IT. Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
Actually, a skilled player would have to FIND out you are in local. It does work both ways you know. It would be easy to hide.
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Millis
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Posted - 2005.04.13 11:16:00 -
[20]
Originally by: afk demonkiller Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
LOL, well yes I agree I didn¦t exactly think of that and mostly posted based on what WE brave pvpers want and can accomplish due to the recent situation of some people only want chess but no evepvp. The same ones that provoce pvp then go and choose chess before what they themselves first chose by some certain actions. So yes, with this idea(that btw isn¦t new at all) people like you and other non pvp oriented people would suffer and stuff but let¦s compromise. I maybe forgot to input the vital add to all of this. I¦m thinking of "0,0 space" naturally and that¦s what I was trying to proclaim. Does that sound better? Ignorance can be educated, drunkeness sobered but stupidity lasts forever. |

VonKaplanek III
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Posted - 2005.04.13 11:21:00 -
[21]
Edited by: VonKaplanek III on 13/04/2005 11:26:29 double post
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VonKaplanek III
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Posted - 2005.04.13 11:26:00 -
[22]
Originally by: VonKaplanek III
Originally by: Viceroy Excellent tbh. But;
1) Nerf alts/shuttles/noobships to encourage actual scouting instead of alt-scouting. Shuttles and noobships with alts have 100% agility and are impossible to catch, especially with instajumps.
Have you tried a inty with sensor boost, sig amp's?
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elorran
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Posted - 2005.04.13 11:35:00 -
[23]
Edited by: elorran on 13/04/2005 11:40:34 The rework of the pilots in space feature is both a good and bad thing depending on your perspectives, though it ultimately adds a new twist to the game, which is something that keeps a good number of people coming back to the game.
From a personal perspective I like the idea of not knowing the exact number of pilots on the other side of a gate. It keeps you on your toes, which is something I've noticed even a number of the veterans seem to just disregard these days then complain when something bad happens.
As previously mentioned by a number of others, this will also place new twist on the larger corporation and alliance wars that rage on around 0.0 and (officially) in empire.
As to the matter of removing local chat, or at least the displaying of everyone who is in the system until they post a message, I personally dislike this idea. Though I can see the potential good sides that could come from it. The ability not to be hassled by evol or some other roaming fleet while mining in deep 0.0 would be welcome, though at the same time one wouldn't know that a threat was their either. At the very least it is something that could be explored on the test server.
http://www.dryphed.com |

Species 8472
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Posted - 2005.04.13 12:23:00 -
[24]
Quote: As to the matter of removing local chat, or at least the displaying of everyone who is in the system until they post a message, I personally dislike this idea.
well said
But 30 mins i think is still too long as finding a target is so hard now Mind u them finding me flying around solo is too :)
So its up to CCP and whether they have a proper POLL on this or not !!!
or is what said is said and we dont have say ??
"The Weak Will Perish". |

Millis
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Posted - 2005.04.13 12:30:00 -
[25]
Edited by: Millis on 13/04/2005 12:32:12 It¦s not supposed to make it HARDER to find targets but the opposite I feel. You can¦t hide and bore your opponent to death now as you could before this patch. This only will make it easier to get into sudden, unexpected or as much intended engagements. |

SinBin
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Posted - 2005.04.13 12:39:00 -
[26]
Originally by: Oveur Excellent! I'm excited to see the results of the weekend with the new map.
hehe yea the map 30mins is a nice touch, thats 1 good thing Oveur well done :). _______________________________________
Ill Shutup when CCP remove bookmarks
Maybe end the election round will do it ? & could save hundred of Users & Mods pain. |

Righteous Fury
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Posted - 2005.04.13 13:12:00 -
[27]
I love the new map change. As a solo/small group pvper, it puts more emphasis on moving around than just camping a gateway system.
I was suprised abotu the turnout last night, my small group managed to pick off a Megathron, Apocalypse, Omen, two industrials and a few frigates. The greatest part was jumping into local and discovering people you had no idea where there, this is the way the game should be.
Great work Oveur & co.
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Andrue
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Posted - 2005.04.13 13:16:00 -
[28]
Edited by: Andrue on 13/04/2005 13:17:18
Originally by: GoGo Yubari Edited by: GoGo Yubari on 13/04/2005 10:42:43
Originally by: Viceroy Maybe a module that allows instajumping instead of the bookmark method.
Good f'ing idea. Actually, both. You need the BMs, and the module to land on the gate. Without the module you land 5km/10km/15km out in an anti-warp bubble created by the gate.
Actually I'd prefer a skill.
Make the default end point of any warp be somewhere within a 30km radius.
New navigation skill;"Warp accuracy":Each lvl reduces the innaccuracy of the warp in point by 20%.
That gives radii of 24; 18; 12; 6; 0
Whatever the actual figures I think that L4 should be slightly better than current and L5 (with associated bump risk) should be back to where it once was. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Hal2
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Posted - 2005.04.13 13:18:00 -
[29]
I agree with the change but also agree that it should be 10/15 min not 30. At 30 it's pointless and might as well be removed altogether.
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Colthor
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Posted - 2005.04.13 14:09:00 -
[30]
Edited by: Colthor on 13/04/2005 14:11:02
Originally by: Andrue Actually I'd prefer a skill.
Make the default end point of any warp be somewhere within a 30km radius.
New navigation skill;"Warp accuracy":Each lvl reduces the innaccuracy of the warp in point by 20%.
This is a good solution, but with those distances it'd really annoy the genuine newbies. A friend of mine started playing a couple of months ago and it reminded me how flying 15km every jump in your 200m/s Ibis is really boring.
Alt scouts might be a problem, but alienating new players is worse.
EDIT: Unless you mean a skill for warping to bookmarks only rather than to gates, stations etc? -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |
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