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Species 8472
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Posted - 2005.04.13 08:50:00 -
[1]
It is great for me because i fly solo usually
But it does affect alot of things like where to attack your target etc or if you have incoming so what are your views ???
I think it should be like 10-15 mins not 30\
"The Weak Will Perish". |

Lorth
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Posted - 2005.04.13 08:57:00 -
[2]
Well I like it at first.
I killed a ferox that I wouldn't have with the new map. Well he might have died anyways, he did some dumb things.
I also ran into a blokade that I didn't know about. Thankfull they were freindly, but it gave me a shock no the less.
The real test will be this weekend, when the fleets start to move again. Right now everyone has the post patch jitters.
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AvanCade
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Posted - 2005.04.13 09:10:00 -
[3]
New map 30mins update is lovely. Its definitly a keeper.
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mahhy
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Posted - 2005.04.13 09:12:00 -
[4]
Scouts, scouts and more scouts. And no more moving solo in slow ships I had to do about 9 jumps right after the server came up yesterday (afternoon, before it went down again), solo in a BS. That was a bit nerve wracking, which is the way it should be really! Only reason I tried it was it was so soon after the server was up. Chances of encountering someone was very very slim.
I agree the 30 minutes might be a bit long, but we'll see how it works out. With instajumps 30 minutes can mean 30+ jumps. Thats a hell of a long way off 
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Joshua Calvert
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Posted - 2005.04.13 09:14:00 -
[5]
I like it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Lig Lira
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Posted - 2005.04.13 09:22:00 -
[6]
Love it, I've been wanting them to scrap pilots in space for ages. This is much better than scrapping it completely though, good job whoever thought of it 
Which PA character are you?
That's no flying saucer, that's my ass! |

Lorth
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Posted - 2005.04.13 09:23:00 -
[7]
I would like to add a bit more...
During the Supremacy/Xetic war one of the things I loved was the uselessness of the map. It was great fun never knowing who/what was behind the nex gate. It was also fun not having your enemy auto safe spot because your red circle was bigger then his red circle.
Its a keeper. Though I'm going to miss its usfullness when running around looking for solo pilots late at night.
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Oveur
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Posted - 2005.04.13 10:13:00 -
[8]
Excellent! I'm excited to see the results of the weekend with the new map. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Kipkruide
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Posted - 2005.04.13 10:20:00 -
[9]
/me smiles grimly at the thought of all the cranage.. ooh... can't hardly wait.. no where did i leave my raven.
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M0RIARTY
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Posted - 2005.04.13 10:23:00 -
[10]
Originally by: Species 8472 It is great for me because i fly solo usually
But it does affect alot of things like where to attack your target etc or if you have incoming so what are your views ???
I think it should be like 10-15 mins not 30\
First off......... Hi Species, long time no see 
Second....... I think this is great, brings back the tension of going from system to system and will encourage the use of scouts and hopefully negate blob wars.
Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

Viceroy
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Posted - 2005.04.13 10:34:00 -
[11]
Excellent tbh. But;
1) Nerf alts/shuttles/noobships to encourage actual scouting instead of alt-scouting. Shuttles and noobships with alts have 100% agility and are impossible to catch, especially with instajumps.
2) Add skills/modules for scouting/scnning. Tbh an alt with instajumps and the scanner + noobship are the only things you need for scouting. Add skills for the scanners that allow you to scan more specifically at longer ranges. Maybe a module that allows instajumping instead of the bookmark method.
3) FIX SCAN PROBES. The new shorter scan times are great, but the fact that scan probes don't work 90% of the time kinda makes it pointless. -
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GoGo Yubari
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Posted - 2005.04.13 10:42:00 -
[12]
Edited by: GoGo Yubari on 13/04/2005 10:42:43
Originally by: Viceroy Maybe a module that allows instajumping instead of the bookmark method.
Good f'ing idea. Actually, both. You need the BMs, and the module to land on the gate. Without the module you land 5km/10km/15km out in an anti-warp bubble created by the gate.
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ollobrains
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Posted - 2005.04.13 10:46:00 -
[13]
good move seems like one of the few things that has satisifed all the usually complaining types - good work CCP - any ideas to enhance or expand this feature ie scanprobes etc
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Kim Wu
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Posted - 2005.04.13 10:47:00 -
[14]
Abasolute rubbish tbh, another reason not to pvp if you cant even see targets on the map.
*sigh*
----------------------------------
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Matthew
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Posted - 2005.04.13 10:52:00 -
[15]
Originally by: Viceroy 3) FIX SCAN PROBES. The new shorter scan times are great, but the fact that scan probes don't work 90% of the time kinda makes it pointless.
Well, I took this:
Originally by: Patch Notes System Scanners now work properly and System Scanning speed has been increased.
To mean that they had fixed the silly 2D-only algorithm previously in use, as well as increasing scanning speed. Of course, I haven't managed to get on to check, but I'll be very disappointed if this isn't the case.
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Wild Rho
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Posted - 2005.04.13 10:52:00 -
[16]
It's a really good step in the right direction, although I still wish local in 0.0 was gone. Already posted 2 threads with my reasons so I'll not blab on about them in here.
I have the body of a supermodel. I just can't remember where I left it... |

Millis
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Posted - 2005.04.13 10:58:00 -
[17]
Well I really want the whole "Pilots in space" to get removed. Blob times must get an end and chessgames need to vanish from the game. If you want to play chess, then join your local chessclub and if you want to play eve, use tactics, yes, but not the standby chess tactics cause then you can as well start playing the classic text based game "MUD" again.
But I somewhat agree with the threadstarter regarding, what might become, problems for some corps to actually have control over "their" area and defend it within the terms of organization but then again it¦s not supposed to be EASY to hold a whole territory and only blob in order to defend it. You need personal skill and courage for that so in the next patch, please remove both "Pilots in space" option AND people apperance in local channel. Ignorance can be educated, drunkeness sobered but stupidity lasts forever. |

afk demonkiller
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Posted - 2005.04.13 11:05:00 -
[18]
Scrap local in .0 yeah right on yer bike mate wtf omg rofl lmao. Mmmmm let me think of the reasons you would want that. Screw that for a game of soldiers if that ever happens its goodbye to eve for me and both my accounts. The only reason i can see not to show up in local is if you are in a covert ops frig and THATS IT. Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
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MutationZ
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Posted - 2005.04.13 11:10:00 -
[19]
Originally by: afk demonkiller Scrap local in .0 yeah right on yer bike mate wtf omg rofl lmao. Mmmmm let me think of the reasons you would want that. Screw that for a game of soldiers if that ever happens its goodbye to eve for me and both my accounts. The only reason i can see not to show up in local is if you are in a covert ops frig and THATS IT. Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
Actually, a skilled player would have to FIND out you are in local. It does work both ways you know. It would be easy to hide.
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Millis
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Posted - 2005.04.13 11:16:00 -
[20]
Originally by: afk demonkiller Othwerwise it gives the uberskilled players free range to run about ganking every solo player in sight and generaly making less skilled players than you life a missery. I can not belive you would want such an insane idea. Oh wait i can 
LOL, well yes I agree I didn¦t exactly think of that and mostly posted based on what WE brave pvpers want and can accomplish due to the recent situation of some people only want chess but no evepvp. The same ones that provoce pvp then go and choose chess before what they themselves first chose by some certain actions. So yes, with this idea(that btw isn¦t new at all) people like you and other non pvp oriented people would suffer and stuff but let¦s compromise. I maybe forgot to input the vital add to all of this. I¦m thinking of "0,0 space" naturally and that¦s what I was trying to proclaim. Does that sound better? Ignorance can be educated, drunkeness sobered but stupidity lasts forever. |

VonKaplanek III
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Posted - 2005.04.13 11:21:00 -
[21]
Edited by: VonKaplanek III on 13/04/2005 11:26:29 double post
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VonKaplanek III
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Posted - 2005.04.13 11:26:00 -
[22]
Originally by: VonKaplanek III
Originally by: Viceroy Excellent tbh. But;
1) Nerf alts/shuttles/noobships to encourage actual scouting instead of alt-scouting. Shuttles and noobships with alts have 100% agility and are impossible to catch, especially with instajumps.
Have you tried a inty with sensor boost, sig amp's?
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elorran
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Posted - 2005.04.13 11:35:00 -
[23]
Edited by: elorran on 13/04/2005 11:40:34 The rework of the pilots in space feature is both a good and bad thing depending on your perspectives, though it ultimately adds a new twist to the game, which is something that keeps a good number of people coming back to the game.
From a personal perspective I like the idea of not knowing the exact number of pilots on the other side of a gate. It keeps you on your toes, which is something I've noticed even a number of the veterans seem to just disregard these days then complain when something bad happens.
As previously mentioned by a number of others, this will also place new twist on the larger corporation and alliance wars that rage on around 0.0 and (officially) in empire.
As to the matter of removing local chat, or at least the displaying of everyone who is in the system until they post a message, I personally dislike this idea. Though I can see the potential good sides that could come from it. The ability not to be hassled by evol or some other roaming fleet while mining in deep 0.0 would be welcome, though at the same time one wouldn't know that a threat was their either. At the very least it is something that could be explored on the test server.
http://www.dryphed.com |

Species 8472
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Posted - 2005.04.13 12:23:00 -
[24]
Quote: As to the matter of removing local chat, or at least the displaying of everyone who is in the system until they post a message, I personally dislike this idea.
well said
But 30 mins i think is still too long as finding a target is so hard now Mind u them finding me flying around solo is too :)
So its up to CCP and whether they have a proper POLL on this or not !!!
or is what said is said and we dont have say ??
"The Weak Will Perish". |

Millis
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Posted - 2005.04.13 12:30:00 -
[25]
Edited by: Millis on 13/04/2005 12:32:12 It¦s not supposed to make it HARDER to find targets but the opposite I feel. You can¦t hide and bore your opponent to death now as you could before this patch. This only will make it easier to get into sudden, unexpected or as much intended engagements. |

SinBin
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Posted - 2005.04.13 12:39:00 -
[26]
Originally by: Oveur Excellent! I'm excited to see the results of the weekend with the new map.
hehe yea the map 30mins is a nice touch, thats 1 good thing Oveur well done :). _______________________________________
Ill Shutup when CCP remove bookmarks
Maybe end the election round will do it ? & could save hundred of Users & Mods pain. |

Righteous Fury
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Posted - 2005.04.13 13:12:00 -
[27]
I love the new map change. As a solo/small group pvper, it puts more emphasis on moving around than just camping a gateway system.
I was suprised abotu the turnout last night, my small group managed to pick off a Megathron, Apocalypse, Omen, two industrials and a few frigates. The greatest part was jumping into local and discovering people you had no idea where there, this is the way the game should be.
Great work Oveur & co.
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Andrue
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Posted - 2005.04.13 13:16:00 -
[28]
Edited by: Andrue on 13/04/2005 13:17:18
Originally by: GoGo Yubari Edited by: GoGo Yubari on 13/04/2005 10:42:43
Originally by: Viceroy Maybe a module that allows instajumping instead of the bookmark method.
Good f'ing idea. Actually, both. You need the BMs, and the module to land on the gate. Without the module you land 5km/10km/15km out in an anti-warp bubble created by the gate.
Actually I'd prefer a skill.
Make the default end point of any warp be somewhere within a 30km radius.
New navigation skill;"Warp accuracy":Each lvl reduces the innaccuracy of the warp in point by 20%.
That gives radii of 24; 18; 12; 6; 0
Whatever the actual figures I think that L4 should be slightly better than current and L5 (with associated bump risk) should be back to where it once was. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Hal2
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Posted - 2005.04.13 13:18:00 -
[29]
I agree with the change but also agree that it should be 10/15 min not 30. At 30 it's pointless and might as well be removed altogether.
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Colthor
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Posted - 2005.04.13 14:09:00 -
[30]
Edited by: Colthor on 13/04/2005 14:11:02
Originally by: Andrue Actually I'd prefer a skill.
Make the default end point of any warp be somewhere within a 30km radius.
New navigation skill;"Warp accuracy":Each lvl reduces the innaccuracy of the warp in point by 20%.
This is a good solution, but with those distances it'd really annoy the genuine newbies. A friend of mine started playing a couple of months ago and it reminded me how flying 15km every jump in your 200m/s Ibis is really boring.
Alt scouts might be a problem, but alienating new players is worse.
EDIT: Unless you mean a skill for warping to bookmarks only rather than to gates, stations etc? -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

Lacero Callrisian
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Posted - 2005.04.13 14:24:00 -
[31]
Originally by: Colthor Edited by: Colthor on 13/04/2005 14:11:02A friend of mine started playing a couple of months ago and it reminded me how flying 15km every jump in your 200m/s Ibis is really boring.
Instas are for wimps :) But I guess not everyone finds the market as interesting as me, the pause as you jump really gets in the way of my trading so I'm glad it takes so long to get to the gate.
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Dukath
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Posted - 2005.04.13 15:28:00 -
[32]
Solution to alt scouts:
1) only one character per account can be in space. That way they'll always have to dock their scouts each time they want to use another character. This at least would limit the use of alt scouts to systems with stations in it.
2) disable scanner on pods and shuttles
3) reduce agility of newbie ships. Against the NPCs newbies fight agility really is not a problem.
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ALTNAME
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Posted - 2005.04.13 15:45:00 -
[33]
Edited by: ALTNAME on 13/04/2005 15:45:40 CCP wants battleships out of 0.0, due to the belief that it is not fair battleships can defeat smaller ships without a group.
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Thyro
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Posted - 2005.04.13 15:53:00 -
[34]
Edited by: Thyro on 13/04/2005 15:53:53 In my opinion the 30 minutes map could be changed to 1000 hours map... in 2 words "simple remove".
Whats the point of knowing how many ships in space next system or 50 systems from where I stand
The map only allows griefs to fly around picking up alone vitims.
On fleet battles... well each part will have to have one or more scouts (even before 30m map change) that was a common practice...
So whats the point of a useless map except to giving griffers a tool to gank anyone that they see flying around alone or in a small group.
Simply remove that useless thing and make SPACE... SPACE ... unknown factor.
There are no good excuses not to see it removed at all... and that will also allow the movement into and through the 0.0 space
if Empires want to control space. Empires will have to have scouts or patrols to cover their "claimed space"
but no you DEVS give Shock systems + star map that shows how many ships are in space therefore nulling any attempts of movement into and through 0.0 space.
Simple remove that starmap option!
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Zandramus
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Posted - 2005.04.13 15:55:00 -
[35]
Edited by: Zandramus on 13/04/2005 15:56:44 Well this is how I feel about the local chat.
People in local should not show untill they are within range of your scanner and can be seen from your scanner.
someone jumping into local at a gate 100 au away should not show up in the local channel to you until they are within a few au of you and can be seen by the scanner.
cloaked ships should dissapear from the local channel when they cloak just like they dissapear from the scanner.
if someone talks in local channel well then that is a dead give away, but they should not be shown there if you cannot detect them using the scanner.
the local channel should not be a gimme on detecting when an enemy is near, develop deployable scanners to scan farther out than the on board scanners. think of the fun when the scanner info stops coming in for a group of scanners. this game could be so much more suspensefull.
Zandramus Zandramus Parking Violations Officer Geminate Division S.A.S
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Koda
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Posted - 2005.04.13 15:56:00 -
[36]
If the map works the way its supposed to I'm all for it. F10 made scouting useless and people lazy.
Tracking an enemy fleet should not be as easy as getting a weather report. --------------
Share the love in the SNIGG Forums
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Twaddle
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Posted - 2005.04.13 16:04:00 -
[37]
Originally by: Dukath Solution to alt scouts:
1) only one character per account can be in space. That way they'll always have to dock their scouts each time they want to use another character. This at least would limit the use of alt scouts to systems with stations in it.
This bit I really don't like. I can quite possibly end up having to log in space, even more so with the new map updates. When that happens I'd like to be able to actually use my other trained character on this account.
I can see what you're trying to do with this, but I'm sure I can't be the only one that doesn't just have 1 character and 2 utility slots on an account.
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Maya Rkell
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Posted - 2005.04.14 01:18:00 -
[38]
Originally by: Oveur Excellent! I'm excited to see the results of the weekend with the new map.
It's allready apparent, Oveur, from the analysis I run (purely using killboard.net - sure it's highly subjective, but the differences are quite startling).
Same effect as breaking the map - kills slow down. Considerably. And a LOT more ships are ganked.
Going back to IRREGULAR updates as pre-exodus would be ideal. The map was USEFUL, but not TRUSTWORTHY.
Add a module to let players HIDE from the map, and make a T2 BS ("support BS") special or a PoS scanner UNHIDE those people. But make them ACTIVELY hide.
Oh, and I can catch shuttles in my Claw. Reflexes ++.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

DigitalCommunist
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Posted - 2005.04.14 01:34:00 -
[39]
s'good change.
30min seems like a lot, but only if you take into consideration how far you can move on instas in 30 minutes. Once instas are gone, it'll be a bit more reasonable.
This is a good transition, because a lot of pvpers and people in general rely on it, but in the end it needs to be removed entirely and replaced with something based upon new ships (interdictors) and starbases.
Also, the probes got changed to a 3D spherical scanning algorithm, yes. However, I tested it and there is still no way to find some deadspace locations.
For example, I had my agent give me a rogue drone harassment, it was only 8au from the nearest planet but it was slightly off towards nothingness. Even 1.1au out of the system "bounds" makes it impossible to scan down without the help of observator probes. The new scan time bonuses are great, but the base 300 seconds is way too much. I hope we can try it out with something like 200 seconds instead. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Lygos
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Posted - 2005.04.14 01:49:00 -
[40]
Idea to make Mining Ships have more purpose:
Mining ships, Industrial/Transport ships and Pods no longer affect 'pilots in space' on map.
Fairs fair if you ask me. If the miners can't properly see pirates, pirates shouldn't be able to properly see them.
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Cylynex
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Posted - 2005.04.14 03:03:00 -
[41]
Nice step in the right direction. Next step should be to remove it altogether, maybe just keep it so you could see pilots in space in systems bordering the one you are in or something. There really is no reason for a map to be all-seeing and all-knowing, even on a 30 min delay. If you want to find targets, get in your ship and fly around and find them instead of just following the blips. Or god forbid, do something else other than chase random people around and gun them down just for giggles?
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Lygos
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Posted - 2005.04.14 03:15:00 -
[42]
Edited by: Lygos on 14/04/2005 13:02:23 Well, pilots in space does serve some purpose. It (allegedly) assists and promotes fighter encounters, legitimized conflict, and uh.. blob maneuvering.
Now it just means that squads can't deploy warp bubbles without other people seeing them. Ganks should be avoidable and encounters will come from movement along highways, which is good.
Honestly, I think deployable infrastructure, and a reinforced NEED for conquerable stations at least to serve in long term logistics. (Conquerables with upkeep costs of course.. damn freeloaders) Then everyone has a clear target.
One thing at a time though.
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Karazaan
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Posted - 2005.04.14 04:16:00 -
[43]
Originally by: Species 8472 It is great for me because i fly solo usually
But it does affect alot of things like where to attack your target etc or if you have incoming so what are your views ???
I think it should be like 10-15 mins not 30\
Personaly, I would remove the option completely because even 4 hours would be border in my opinions.
On an aspect of some rogue small corps going into 0.0 for one afternoon to find the promise land. I mean even if they pass the blockade alive, they will not be like hunters that can move a lot, they have to settle somewhere for like 3 or 4 hours mining and having fun. Then they will be very visible thus pirates will be attracted to them.
If nobody know they are there, who is it bothering? And yes if a scout or someone is seeing them, fine, they are found and trouble will arrive but at least they have the stealth factor on their side.
Show pilots in space is mostly use to help the differents blob procreate. When a blob's eye see another blob gathering strenght on the map in low space, they are attracted to it because they want to merge and create their child (Lag). Sure they are always incompatible and so fighting result from the failed merge.
So it will only help reduce blob strenght/size with more groups scattered ready to fight on a moments notice... Like Fireman, spread thru the city ready to strike (but they can call help if it seem the fire will last long enough and there is no trouble elsewhere.) |

Golden Ratio
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Posted - 2005.04.14 05:03:00 -
[44]
Removing pilots from 0.0 local channel unless they talk actually HELPS miners and npcers, and makes it HARDER for pvpers, yet at the same time making the game more interesting for everyone.
Just wanted to clear that up.
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Danton Marcellus
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Posted - 2005.04.14 05:51:00 -
[45]
I think it should be 3 hours at least.
Convert Stations
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Ra'Ken
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Posted - 2005.04.14 06:10:00 -
[46]
Remove this option completely!
Instead add player short/mid/long-term beacons, radar stations or logistic support cruisers with scan equipment as it was proposed before.
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0seeker0
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Posted - 2005.04.14 08:06:00 -
[47]
Originally by: Lygos Idea to make Mining Ships have more purpose:
Mining ships, Industrial/Transport ships and Pods no longer affect 'pilots in space' on map.
Fairs fair if you ask me. If the miners can't properly see pirates, pirates shouldn't be able to properly see them.
Yeah, what she said. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Tholarim
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Posted - 2005.04.14 08:54:00 -
[48]
Well there's stuff about the map now that i do and do not like.
Like: - you'll never know what's next door, easier to entrap some ppl that might be reluctant to fight. So potential action around every corner.
Dislike: - Even a blob of 20 pilots moving on insta's will never show on the map. This was tested yesterday. So infact big fleets won't show unless they sty in the same system for a very long time. I think it's ok for 2-3 pilots travelling not to show. But 20 or more should show in one way opr another. - Finding targets. As a pvp'er you move to where ever the blips on the map are. But most of those blips are on the move and 9 outta 10 times you anticipate their movement. Yersterday i found myself without any decent blips to go check out. So you end up moving around without a target and actually finding nothing to kill.
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Species 8472
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Posted - 2005.04.14 11:49:00 -
[49]
Edited by: Species 8472 on 14/04/2005 11:49:46 I agree with Thoralim even though he is my enemy :)
10- 15 mins or dont even have a map at all not 30 mins
How can someone find enemy for example in curse region and its borders there are like thousands upon thousands of systems there
It would take me a week to just go to every system in just 1 region trying to find potential targets.
It really makes it easy for the care bears now
Alot of pple will resort to gate camping out of major systems and we all know how exciting that is :)
"The Weak Will Perish". |

jamesw
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Posted - 2005.04.14 11:57:00 -
[50]
The way I see it, travel is essentially undetectable, this means that PvP and engagements will centre around areas of value - stations, POS etc. This is where the soft targets are, and the forces protecting them will eventually learn to stick around and defend.
For tracking big fleet movements, pvp corps will have to have scouts on patrol on the various pipes in and out of their present area of ops.
With the map this way (or with no map), its sort of the only way I can see things going. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Karazaan
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Posted - 2005.04.14 16:54:00 -
[51]
Originally by: Tholarim Yersterday i found myself without any decent blips to go check out. So you end up moving around without a target and actually finding nothing to kill.
Which bring me to the other question, don't you think that now that you don't see the blips around, there might be in fact more people around?
I would hope for more people venturing out there and thus you finding more targets than you would normally.
It's simple math, how many people online at one time? How many people that would like to go BUT don't like the banner (easy target here) following them on the map?!? There is so many system, they are bound to find a nice place and take the risk of meeting something. But does'nt want a 'To Kill' tag showing the whole universe on the map.
More people out there would only help your fun afternoon as you would have more chance to stumble on people. Problem is the ones that have the bigger wish or reason to go very far are thoses mining, yet, they will be the first one to show up on any timed map options... |

Shamis Orzoz
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Posted - 2005.04.14 17:03:00 -
[52]
Scouting FTW!!! 
I like it.
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Ranger 1
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Posted - 2005.04.14 17:47:00 -
[53]
So far I like the changes. I think its interesting that it gives the advantage to the attacker, since the defender is likely not moving and will show up like a light bulb on the map. Of course, if the defender is wise and has scouts out, there is no reason why he can't launch a preemptive strike while the enemy is perhaps spread out traveling to the fight. It just means the wise pilot, or fleet commander, will only use the map for the most general of strategic purposes. For informed tactical moves he will rely first and foremost on his scouts... as he should. Or perhaps on the reports of friendly locals who live near an alliances' borders, a factor often ignored by a large alliance.
Kill the enemy, and break their toys. |

Species 8472
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Posted - 2005.04.15 10:01:00 -
[54]
Simple do we have no map or reduce it to 10 -15 mins wtf is 30 mins\
"The Weak Will Perish". |

Matthew
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Posted - 2005.04.15 10:30:00 -
[55]
Originally by: Thyro but no you DEVS give Shock systems + star map that shows how many ships are in space therefore nulling any attempts of movement into and through 0.0 space.
Erm, the map actually helps movement through space, at least with the new averaging. If you're constantly moving, you'll hardly show up on the map at all. It's only when you decide to pitch the tents that your presence on the map really becomes visible. And if you plan on setting up shop in a single place in 0.0, then you should be prepared to defend that spot from all-comers, or move from it when threatened.
Originally by: Zandramus People in local should not show untill they are within range of your scanner and can be seen from your scanner.
someone jumping into local at a gate 100 au away should not show up in the local channel to you until they are within a few au of you and can be seen by the scanner.
Are you talking about the identity of the pilot, or the mere fact he exists? Hiding the fact that someone is in the system would, I feel, make scouting a bit too hard. After all, do you really want to have to scan entire systems only to find out no-one is there at all? As you can tell, I'm not in favour of blanking out the presence of a pilot.
What I would go for, is blanking out that pilot's identity. So your scout jumps into the system, they can see theres X players there, but has no idea who they are, what they're flying etc. Hence, the scout still has to work to identify the threat, but doesn't have to waste half the night scanning to find out if there even is a threat.
Originally by: DigitalCommunist Also, the probes got changed to a 3D spherical scanning algorithm, yes. However, I tested it and there is still no way to find some deadspace locations.
For example, I had my agent give me a rogue drone harassment, it was only 8au from the nearest planet but it was slightly off towards nothingness. Even 1.1au out of the system "bounds" makes it impossible to scan down without the help of observator probes.
Yeah, this is something that really needs fixing. The whole design of the scanner probes, including the 1AU "bleed-over" was intended to make sure you could be scanned from anywhere. BM's in outlying agent missions break this completely. It surely wouldn't be hard to add constraints to the agent missions random location generator to keep them within the system "bounds".
Originally by: Lygos Idea to make Mining Ships have more purpose:
Mining ships, Industrial/Transport ships and Pods no longer affect 'pilots in space' on map.
Interesting idea. Maybe it could be expanded further to make "pilots in space" more a "current threat level" indicator. So, each ship is given a sort of "map signature radius" based on ship type and fittings. So a battleship with T2 guns would have quite a large map signature radius. A shuttle would have practically zero map radius.
So, you see a small blob on the map. You know going to that system could be risky, but nothing more. The blob could be 20 mining barges, 5 interceptors, or a lone battleship (numbers subject to balancing).
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Rawthorm
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Posted - 2005.04.15 18:15:00 -
[56]
Maybe CCP should put a system where you can deploy survilence satilites in safespots and such.
This would give your corp indepth and realtime intel on any system your willing to put the isk into setting up.
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Temi
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Posted - 2005.04.15 20:33:00 -
[57]
Edited by: Temi on 15/04/2005 20:33:29
Originally by: Matthew Yeah, this is something that really needs fixing. The whole design of the scanner probes, including the 1AU "bleed-over" was intended to make sure you could be scanned from anywhere. BM's in outlying agent missions break this completely. It surely wouldn't be hard to add constraints to the agent missions random location generator to keep them within the system "bounds".
changing the location of mission bookmarks woudl not really change it all that mutch, cause there already excists lots of bookmarks outside this 'area' you speak of :o
rather just 'fix' the probes :o Spelling errors ahoy.. |
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