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Sorja
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Posted - 2005.04.13 22:42:00 -
[31]
Who cares ?
If it's like transport ships (namely the Bustard) they won't be in game for monthes and will sell for insane prices.
That's CCP concept about research and lottery
And don't tell us it would be hard changing agent drops from BPO to BPC so everybody willing to train for it could get his hand on BPCs.
But no, were in for another cap recharger II folklore.
Yeah, right.
And yes, if you ask nicely, you can have my stuff.
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Ris Dnalor
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Posted - 2005.04.13 23:17:00 -
[32]
Originally by: Eris Discordia
Originally by: Damajink
I find the idea of cloaked cruise missile kestrels somewhat disconcerting
I like it
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Nomen Nescio
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Posted - 2005.04.13 23:41:00 -
[33]
Stupidity reaches amazing hights. 2 launchers on all and 3 on "kestrel". Who will ever bother with others if the main purpose of bombers is max damage per cruise missle volley.
Its like having claw with base speed of 500ms and all other interceptors with 250ms. Bonus to small energy turret cap usage, and 2 turrets hardpoints, yeah, right, amarr bomber for the win.
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DrSeuss
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Posted - 2005.04.13 23:53:00 -
[34]
Originally by: Ris Dnalor
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P
Id say yes its still an Exploit. Those Kessies were fitted with Heavy launchers, back when you could load them with cruise.
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Helmut 314
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Posted - 2005.04.14 10:09:00 -
[35]
Edited by: Helmut 314 on 14/04/2005 10:10:11
Originally by: DrSeuss
Originally by: Ris Dnalor
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P
Id say yes its still an Exploit. Those Kessies were fitted with Heavy launchers, back when you could load them with cruise.
Kestrels never fitted heavy launchers to fire cruise. Standard launchers however could hold one cruise missile each.
Cruisers could also fit torpedoes in their heavy launchers. I had a Caracal with 5 torpedoes when I went down to 3BK to help defend it from the ebil m0o last spring. Sadly, m0o didnt turn up.
___________________________________
Trying is the first step of failure - Homer J Simpson |
Dust Puppy
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Posted - 2005.04.14 10:26:00 -
[36]
Originally by: Sorja Who cares ?
If it's like transport ships (namely the Bustard) they won't be in game for monthes and will sell for insane prices.
That's CCP concept about research and lottery
And don't tell us it would be hard changing agent drops from BPO to BPC so everybody willing to train for it could get his hand on BPCs.
But no, were in for another cap recharger II folklore.
Yeah, right.
And yes, if you ask nicely, you can have my stuff.
In the last dev chat the devs mentioned that they were thinking about change research to make a bit more involved and also mentioned that agents wouldn't only drop bpo's but also have a chance of dropping bpc's.
Also it's not like every t2 module or ship released is rare and overpriced. There are lots of t2 modules you can get for a decent price it's probably much more rare that they are overpriced than not. __________ Capacitor research |
Frozen Light
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Posted - 2005.04.14 10:40:00 -
[37]
Now training: Caldari Frigate IV->V
Luckily got all frigates at lvl 4 :) These will be fun -- Currents ships lost in Exodus: 3x Moa, 1x Kestrel, 1x Merlin
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Lo3d3R
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Posted - 2005.04.14 10:49:00 -
[38]
so howmany cruiselaunchers can they fit in total with reasoanble skills ... just 1 ?
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Dust Puppy
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Posted - 2005.04.14 11:54:00 -
[39]
Originally by: Lo3d3R so howmany cruiselaunchers can they fit in total with reasoanble skills ... just 1 ?
Amarr, Gall and Minnies can fit 2 the Caldari one can fit 3 but it will be a tight fit. __________ Capacitor research |
Jim Steele
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Posted - 2005.04.14 11:57:00 -
[40]
Originally by: Dust Puppy Amarr, Gall and Minnies can fit 2 the Caldari one can fit 3 but it will be a tight fit.
not really just need a MAPC on one.
Death to the Galante |
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Idono
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Posted - 2005.04.14 12:26:00 -
[41]
Originally by: theRaptor
Originally by: BIRDofPREY
Originally by: Immortality
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could warp while cloaked there would be no point for the regular covert ops ships.
No real point in this one either
No, but its point shouldnt be warping cloaked (unless at a really uber slow speed and huge cap cost). But 3 cruise missiles just dont cut it.
If you look at it from a different perspective the covertops have reduced time on use of scan probes. It's basicly a scout ship. While the stealth bomber is used as an offensive ship, and dosen't have any good scouting abileties.
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Ras Blumin
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Posted - 2005.04.14 12:38:00 -
[42]
Originally by: hitech redneck The painters are tech 1 so why no bpo from npc's
look in heimatar space.
p - l - u - r |
BIRDofPREY
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Posted - 2005.04.14 14:10:00 -
[43]
The simple fact is that the Stealth does nothing that any other ship can do better and with a higher probability of surviving.
In another thread...
Say nuts to the stealth
Get a Ferox and put a improved cloak on it
Use it like a stealth..
A volley of heavy missiles from a ferox does more damage than a couple of cruise missiles anyways. It also has a better chance of getting out alive and at a much lower cost.
Looks like I'm already flying a stealth bomber...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |
Selim
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Posted - 2005.04.15 06:01:00 -
[44]
Edited by: Selim on 15/04/2005 06:02:45 they need to do like 2000 damage per volley with torpedos to be useful, and they need the scan res/sensor recal penalties removed on improved cloaks. They could get pathetic cargo holds, maybe a ROF penalty too. Enough cargo to hold maybe 20 torpedos.
Oh and they all need to have the SAME amount of missiles.
They'd still be utter crap defense-wise, but they'd be so lethal against battleships that people will finally start to use destroyers and cruisers in fleets more. They'd suck vs frigs and cruisers too after the missile nerf, too.
They need to A. Remove cruise missiles from siege launchers (needed to be done anyway) and B. let the bombers use siege, not cruise.
(actually, they could add a special launcher for bombers that launches torps, but has a much lower capacity... 5 torps per launcher? And 10 in the cargo.)
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Sybylle
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Posted - 2005.04.15 06:50:00 -
[45]
Originally by: boubou bzh Edited by: boubou bzh on 13/04/2005 20:11:55 when i read the first post, i feel that many players cannot wait for something, 2 monthes ago, we did'nt know the stealth, and now that u know they are coming, u cant wait some days?
i've many R&D agent, i donnot wait anything from them, it is simpler :-)
have fun
Hmm...Damn parrot...Copying my words (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
Fendor Atar
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Posted - 2005.04.15 09:02:00 -
[46]
Edited by: Fendor Atar on 15/04/2005 09:02:59 now ive been taking a look at the Bombers and something is very very wrong..
im gonna use the manticore as example here we go
Caldari Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Cruise Missile kinetic damage per level
now 19.65% each lev thats a total of 98.25% less PG need for cruise launchers... now if we take the covert ops skill aswell
Covert Ops Skill Bonus: 5% reduction in Cruise Launcher powergrid needs and 25% bonus to cloaked velocity per level
now if u have that on lev 5 u get anotehr 25% less pg need
so in total u get a 123.25% les PG need
all im gonna say is WTF?
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Avon
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Posted - 2005.04.15 09:07:00 -
[47]
Edited by: Avon on 15/04/2005 10:00:51 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Fendor Atar
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Posted - 2005.04.15 09:11:00 -
[48]
lol no math isnt my strong point ty very much o smart one
i do think the first 98.25% is more then enough to be able to fit the cruise launchers lets see..
thats 17.5 powergrid for each cruie launcher
i rest my case
maybe it was supposed to be a less CPU usage instead? or maybe something else.. i dont know it kinda feals like the devs just slapped a last bonus onto it in the last second
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Avon
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Posted - 2005.04.15 09:20:00 -
[49]
Edited by: Avon on 15/04/2005 10:02:23 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Fendor Atar
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Posted - 2005.04.15 09:23:00 -
[50]
Edited by: Fendor Atar on 15/04/2005 09:24:03 Edited by: Fendor Atar on 15/04/2005 09:23:36 dude
lets say for 1 sec ure right then with lev 5 cov ops skill and that cal frig skill you would have 44.65 less PG use that would be 553.5 Pg use for each cruise launcher... need i say more? oo and!
Caldari Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Cruise Missile kinetic damage per level
does it say per level im not sure
sry mate ure coment abaout my math just got me going
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Joshua Calvert
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Posted - 2005.04.15 09:24:00 -
[51]
I'll buy one just for the sake of it but I don't really see how it can be used effectively.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Fendor Atar
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Posted - 2005.04.15 09:26:00 -
[52]
yea same here.. it will a great frig... for dying fast.
the thing with these new ones are sure they got more res but there armor,shield,hull HP are virtualy the same as the tech 1 frigs witch makes it even worse
sure u can use cruise launchers and sure they go faster while cloaked...
ill just keep using the intys atleast they dont skin me and they can escape dying better
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Avon
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Posted - 2005.04.15 09:36:00 -
[53]
Edited by: Avon on 15/04/2005 10:03:03 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
Mongo Peck
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Posted - 2005.04.15 09:38:00 -
[54]
Edited by: Mongo Peck on 15/04/2005 09:38:13
In their current form ... they sux ...
Uncloak ...... try to wait 10 secs ........ dead ......
Should have given them insta fire .......
As for the ships not being on the market for all, na its CCP idea to give 10 billion to a single player and call it researching ...... again sux's. Mongo speaks !!
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Fendor Atar
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Posted - 2005.04.15 09:39:00 -
[55]
lol would u stop taking abaout my math ffs
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Chrysantheum
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Posted - 2005.04.15 17:32:00 -
[56]
Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon. |
BIRDofPREY
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Posted - 2005.04.15 17:59:00 -
[57]
Originally by: Chrysantheum Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon.
With FoF, they have to fire first for FoF to be used. IF you wait for them to fire, you made a serious error in judgment...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |
theRaptor
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Posted - 2005.04.15 18:32:00 -
[58]
Originally by: Chrysantheum Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon.
If the enemy has a stealth bomber locked, it will be dead before the missiles hit. You can't just fire missiles and cloak or warp off. You have to sit there for the entire time it takes the missiles to fly to the target. --------------------------------------------------
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ErrorS
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Posted - 2005.04.15 18:40:00 -
[59]
Edited by: ErrorS on 15/04/2005 18:40:47 warp in at a belt where someone is doing a mining op.. cloak.. approach target.. uncloak.. turn on ECM bursts.. lock.. fire on hauler.. keep ECM burst running.. cloak when the hauler dies..
about the only use I can think of. I wish they had a bonus to re-cloak speed and target lock on speed. This ship would be awesome but not too overpowered.
OR let us warp while cloaked ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
theRaptor
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Posted - 2005.04.15 18:47:00 -
[60]
Originally by: ErrorS Edited by: ErrorS on 15/04/2005 18:40:47 warp in at a belt where someone is doing a mining op.. cloak.. approach target.. uncloak.. turn on ECM bursts.. lock.. fire on hauler.. keep ECM burst running.. cloak when the hauler dies..
That wont work. If they don't notice you warp in you may as well just warp in on top of them. Unless you have a weird belt where the edge of the grid isnt far away (You cant see people who are on the next grid). --------------------------------------------------
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