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NoNamium
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Posted - 2005.04.13 17:56:00 -
[1]
Aren't they in-game yet?
As far as I can tell, there are no skills, modules, ships reserved for them on the market and no research agent is handing them out. Correct me if I'm wrong.
I'm not angry, just curious as to what happened to them.
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CCP Hammer
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Posted - 2005.04.13 18:00:00 -
[2]
They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
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NoNamium
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Posted - 2005.04.13 18:10:00 -
[3]
ok, thanks :D
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Malken
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Posted - 2005.04.13 18:14:00 -
[4]
Manticore Hound Nemesis Purifier
there ya go 
Originally by: Graelyn
"We're at war with you, and you FIRED on us! I am so telling CONCORD!"
Quote: [18:46:36] Weebear > WTS Electric Golf Cart, 1 careful owner. Phone Rome 555 6567
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Bedrock
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Posted - 2005.04.13 18:17:00 -
[5]
I was expecting these to be of new designs and not the same ol "hull" types of other ships. 
----------------------------------------------
[apparent-dreams.com] |

Lagartija Nick
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Posted - 2005.04.13 18:22:00 -
[6]
Why would stealth bombers be different from all the other tech II releases we've seen?
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hitech redneck
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Posted - 2005.04.13 18:23:00 -
[7]
2 days now and it does not seem bpo has been awarded. wahts the deal dev's. The painters are tech 1 so why no bpo from npc's
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Garramon
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Posted - 2005.04.13 18:26:00 -
[8]
Originally by: hitech redneck 2 days now and it does not seem bpo has been awarded. wahts the deal dev's. The painters are tech 1 so why no bpo from npc's
This is an impressively sickening statement to me. I mean come one the servers haven't even been stable for 24 hours, and you want a BPO already? ------------------------------------------------
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Nerissa
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Posted - 2005.04.13 18:27:00 -
[9]
new tech2 bpo's dont usually appear until a week after the patches afaik
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Clan MacGregor
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Posted - 2005.04.13 18:32:00 -
[10]
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
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theRaptor
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Posted - 2005.04.13 18:32:00 -
[11]
Originally by: Bedrock I was expecting these to be of new designs and not the same ol "hull" types of other ships. 
T2 always uses a T1 hull. And I have been wanting a T2 Kestrel for ages. And the tristan one looks pretty nice as well. --------------------------------------------------
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Damajink
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Posted - 2005.04.13 19:14:00 -
[12]
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
Think I read somewhere that once the missile nerf hits they will be 'fully activated'.
I find the idea of cloaked cruise missile kestrels somewhat disconcerting 
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Noriath
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Posted - 2005.04.13 19:20:00 -
[13]
Edited by: Noriath on 13/04/2005 19:22:00
lol - looking at these screenshots right now... The Caldari one can carry 3 launchers and hence is 50% better then both others. How idiotic is that, why even bother putting 4 of them in the game if one is better by such a gigantic margin...
It's like if the Minmatar Interceptor was twice as fast as the others and the Amarr Assault ship had double the HP...
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Arud
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Posted - 2005.04.13 19:22:00 -
[14]
Originally by: Noriath lol - looking at these screenshots right now... The Caldari one can carry 3 launchers and hence is 50% better then both others. How idiotic is that, why even bother putting 4 of them in the game if one is better by such a gigantic margin...
noticed that as well, why even bother giving the other three turret bonuses?
but I'm getting the caldari one aaaanyyywaaass
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Phony v2
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Posted - 2005.04.13 19:22:00 -
[15]
Edited by: Phony v2 on 13/04/2005 19:22:49
Originally by: Noriath Edited by: Noriath on 13/04/2005 19:22:00
lol - looking at these screenshots right now... The Caldari one can carry 3 launchers and hence is 50% better then both others. How idiotic is that, why even bother putting 4 of them in the game if one is better by such a gigantic margin...
It's like if the Minmatar Interceptor was twice as fast as the others and the Amarr Assault ship had double the HP...
UMM?! doesnt matter you can only fit 1 cruise launcher on all of them so that fact is so insignificant it's funny. anyone who puts other types of launchers on them isnt very smart...
_______________________________________________ Yes, in the back, the retard with the dumb question? |

Harisdrop
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Posted - 2005.04.13 19:24:00 -
[16]
crosses fingers for cruise launcher II bpo
--------------------------
Garsh ma it soo cool killing people in there space thingies |

Noriath
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Posted - 2005.04.13 19:25:00 -
[17]
So they can only have one cruise launchers anyways?
Hmm, ok, I guess then it doesn't matter at all.
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Eris Discordia
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Posted - 2005.04.13 19:32:00 -
[18]
Originally by: Damajink
I find the idea of cloaked cruise missile kestrels somewhat disconcerting 
I like it 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Noriath
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Posted - 2005.04.13 19:41:00 -
[19]
Can't see anyone in their right mind using a frigate that will cost 40 mil upwards and still doesn't stand a fighting chance against anything that can tank reasonably well... 
And don't tell me "If 10 atack at the same time they can kill a battleship" because if the same 10 people would atack with battleships the battleship they atacked would be dead a lot faster...
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Mac Knife
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Posted - 2005.04.13 19:50:00 -
[20]
Originally by: Phony v2 Edited by: Phony v2 on 13/04/2005 19:22:49
Originally by: Noriath Edited by: Noriath on 13/04/2005 19:22:00
lol - looking at these screenshots right now... The Caldari one can carry 3 launchers and hence is 50% better then both others. How idiotic is that, why even bother putting 4 of them in the game if one is better by such a gigantic margin...
It's like if the Minmatar Interceptor was twice as fast as the others and the Amarr Assault ship had double the HP...
UMM?! doesnt matter you can only fit 1 cruise launcher on all of them so that fact is so insignificant it's funny. anyone who puts other types of launchers on them isnt very smart...
Have you added in the skill they get?
Gallente Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Small Hybrid Turret damage per level Might help alittle 
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VossKarr
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Posted - 2005.04.13 20:01:00 -
[21]
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could use the cov ops cloak and were able to warp while cloaked then there'd be no reason for us to use the Buzzards and Helioses, Anathemas and Cheetahs etc...
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boubou bzh
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Posted - 2005.04.13 20:11:00 -
[22]
Edited by: boubou bzh on 13/04/2005 20:11:55 when i read the first post, i feel that many players cannot wait for something, 2 monthes ago, we did'nt know the stealth, and now that u know they are coming, u cant wait some days?
i've many R&D agent, i donnot wait anything from them, it is simpler :-)
have fun
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Helmut 314
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Posted - 2005.04.13 20:23:00 -
[23]
The stealth bombers seem nice. Their resists are somwhere between ass frigs and normal ships which makes sense.
The Manticore seems like the best one at first glance, but depending on what happens with missiles a combination of small turrets, ECM and cruise missiles might be a better thing when hunting small ships.
___________________________________
Trying is the first step of failure - Homer J Simpson |

BIRDofPREY
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Posted - 2005.04.13 20:50:00 -
[24]
Originally by: Helmut 314 The stealth bombers seem nice. Their resists are somwhere between ass frigs and normal ships which makes sense.
The Manticore seems like the best one at first glance, but depending on what happens with missiles a combination of small turrets, ECM and cruise missiles might be a better thing when hunting small ships.
With the exception of the speed bonus - the stealth is pretty much a waste of time.
It would be a better idea to put an improved cloak on something bigger and more powerful ( Battlecruiser - Battleship) with greater firepower, that to send a fragile and very expensive frigate into a fight.
I am pretty much convinced that CCP figured out fast that this ship was going to be overpowered in a covert ops form and nerfed it to something less than a tech II ship.
I would have been a terror if it was released in the SIGI form...
Oh well - there are more problems with this patch than a nerfed ship...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Immortality
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Posted - 2005.04.13 20:56:00 -
[25]
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could warp while cloaked there would be no point for the regular covert ops ships. 
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BIRDofPREY
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Posted - 2005.04.13 21:02:00 -
[26]
Originally by: Immortality
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could warp while cloaked there would be no point for the regular covert ops ships. 
No real point in this one either
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Aran Cole
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Posted - 2005.04.13 21:07:00 -
[27]
Originally by: This Thread's Title Stealth Bombers, what happened?
Somebody set up us the bomb.
----------------------------- Aran Cole Director - Xerxes Enterprises |

Gierling
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Posted - 2005.04.13 21:21:00 -
[28]
Can we ban the use of these in Yulai.
Bastards we are lest Bastards we become. |

Christobel
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Posted - 2005.04.13 21:25:00 -
[29]
These ships suck. They will be slow and they dont even get a reduced cloaking penalty in regads to lock time.
useless
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theRaptor
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Posted - 2005.04.13 21:30:00 -
[30]
Originally by: BIRDofPREY
Originally by: Immortality
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could warp while cloaked there would be no point for the regular covert ops ships. 
No real point in this one either
No, but its point shouldnt be warping cloaked (unless at a really uber slow speed and huge cap cost). But 3 cruise missiles just dont cut it. --------------------------------------------------
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Sorja
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Posted - 2005.04.13 22:42:00 -
[31]
Who cares ?
If it's like transport ships (namely the Bustard) they won't be in game for monthes and will sell for insane prices.
That's CCP concept about research and lottery 
And don't tell us it would be hard changing agent drops from BPO to BPC so everybody willing to train for it could get his hand on BPCs.
But no, were in for another cap recharger II folklore.
Yeah, right.
And yes, if you ask nicely, you can have my stuff.
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Ris Dnalor
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Posted - 2005.04.13 23:17:00 -
[32]
Originally by: Eris Discordia
Originally by: Damajink
I find the idea of cloaked cruise missile kestrels somewhat disconcerting 
I like it 
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Nomen Nescio
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Posted - 2005.04.13 23:41:00 -
[33]
Stupidity reaches amazing hights. 2 launchers on all and 3 on "kestrel". Who will ever bother with others if the main purpose of bombers is max damage per cruise missle volley.
Its like having claw with base speed of 500ms and all other interceptors with 250ms. Bonus to small energy turret cap usage, and 2 turrets hardpoints, yeah, right, amarr bomber for the win.
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DrSeuss
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Posted - 2005.04.13 23:53:00 -
[34]
Originally by: Ris Dnalor
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P
Id say yes its still an Exploit. Those Kessies were fitted with Heavy launchers, back when you could load them with cruise.
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Helmut 314
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Posted - 2005.04.14 10:09:00 -
[35]
Edited by: Helmut 314 on 14/04/2005 10:10:11
Originally by: DrSeuss
Originally by: Ris Dnalor
so, eris, would it still be considered an exploit to use the kessies that were preloaded with launchers/cruise missiles prior to that patch years ago?
:P
Id say yes its still an Exploit. Those Kessies were fitted with Heavy launchers, back when you could load them with cruise.
Kestrels never fitted heavy launchers to fire cruise. Standard launchers however could hold one cruise missile each.
Cruisers could also fit torpedoes in their heavy launchers. I had a Caracal with 5 torpedoes when I went down to 3BK to help defend it from the ebil m0o last spring. Sadly, m0o didnt turn up.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Dust Puppy
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Posted - 2005.04.14 10:26:00 -
[36]
Originally by: Sorja Who cares ?
If it's like transport ships (namely the Bustard) they won't be in game for monthes and will sell for insane prices.
That's CCP concept about research and lottery 
And don't tell us it would be hard changing agent drops from BPO to BPC so everybody willing to train for it could get his hand on BPCs.
But no, were in for another cap recharger II folklore.
Yeah, right.
And yes, if you ask nicely, you can have my stuff.
In the last dev chat the devs mentioned that they were thinking about change research to make a bit more involved and also mentioned that agents wouldn't only drop bpo's but also have a chance of dropping bpc's.
Also it's not like every t2 module or ship released is rare and overpriced. There are lots of t2 modules you can get for a decent price it's probably much more rare that they are overpriced than not. __________ Capacitor research |

Frozen Light
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Posted - 2005.04.14 10:40:00 -
[37]
Now training: Caldari Frigate IV->V 
Luckily got all frigates at lvl 4 :) These will be fun  -- Currents ships lost in Exodus: 3x Moa, 1x Kestrel, 1x Merlin
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Lo3d3R
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Posted - 2005.04.14 10:49:00 -
[38]
so howmany cruiselaunchers can they fit in total with reasoanble skills ... just 1 ?
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Dust Puppy
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Posted - 2005.04.14 11:54:00 -
[39]
Originally by: Lo3d3R so howmany cruiselaunchers can they fit in total with reasoanble skills ... just 1 ?
Amarr, Gall and Minnies can fit 2 the Caldari one can fit 3 but it will be a tight fit. __________ Capacitor research |

Jim Steele
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Posted - 2005.04.14 11:57:00 -
[40]
Originally by: Dust Puppy Amarr, Gall and Minnies can fit 2 the Caldari one can fit 3 but it will be a tight fit.
not really just need a MAPC on one.
Death to the Galante |
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Idono
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Posted - 2005.04.14 12:26:00 -
[41]
Originally by: theRaptor
Originally by: BIRDofPREY
Originally by: Immortality
Originally by: Clan MacGregor
Originally by: CCP Hammer They use covert ops skills and are found hidden with the other covert ops ships on the market but I doubt anyone got the BPO yet.
Yes they use covert ops skills but will not fit a covert ops cloak or be able to warp while cloaked. Seems to me to be something left over from the Sigi server that got a major nerf and no one checked the required skills.
Thanks for turning a good idea into a piece of ****
If they could warp while cloaked there would be no point for the regular covert ops ships. 
No real point in this one either
No, but its point shouldnt be warping cloaked (unless at a really uber slow speed and huge cap cost). But 3 cruise missiles just dont cut it.
If you look at it from a different perspective the covertops have reduced time on use of scan probes. It's basicly a scout ship. While the stealth bomber is used as an offensive ship, and dosen't have any good scouting abileties.
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Ras Blumin
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Posted - 2005.04.14 12:38:00 -
[42]
Originally by: hitech redneck The painters are tech 1 so why no bpo from npc's
look in heimatar space.
p - l - u - r |

BIRDofPREY
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Posted - 2005.04.14 14:10:00 -
[43]
The simple fact is that the Stealth does nothing that any other ship can do better and with a higher probability of surviving.
In another thread...
Say nuts to the stealth
Get a Ferox and put a improved cloak on it
Use it like a stealth..
A volley of heavy missiles from a ferox does more damage than a couple of cruise missiles anyways. It also has a better chance of getting out alive and at a much lower cost.
Looks like I'm already flying a stealth bomber...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Selim
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Posted - 2005.04.15 06:01:00 -
[44]
Edited by: Selim on 15/04/2005 06:02:45 they need to do like 2000 damage per volley with torpedos to be useful, and they need the scan res/sensor recal penalties removed on improved cloaks. They could get pathetic cargo holds, maybe a ROF penalty too. Enough cargo to hold maybe 20 torpedos.
Oh and they all need to have the SAME amount of missiles.
They'd still be utter crap defense-wise, but they'd be so lethal against battleships that people will finally start to use destroyers and cruisers in fleets more. They'd suck vs frigs and cruisers too after the missile nerf, too.
They need to A. Remove cruise missiles from siege launchers (needed to be done anyway) and B. let the bombers use siege, not cruise.
(actually, they could add a special launcher for bombers that launches torps, but has a much lower capacity... 5 torps per launcher? And 10 in the cargo.)
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Sybylle
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Posted - 2005.04.15 06:50:00 -
[45]
Originally by: boubou bzh Edited by: boubou bzh on 13/04/2005 20:11:55 when i read the first post, i feel that many players cannot wait for something, 2 monthes ago, we did'nt know the stealth, and now that u know they are coming, u cant wait some days?
i've many R&D agent, i donnot wait anything from them, it is simpler :-)
have fun
Hmm...Damn parrot...Copying my words  (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Fendor Atar
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Posted - 2005.04.15 09:02:00 -
[46]
Edited by: Fendor Atar on 15/04/2005 09:02:59 now ive been taking a look at the Bombers and something is very very wrong..
im gonna use the manticore as example here we go
Caldari Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Cruise Missile kinetic damage per level
now 19.65% each lev thats a total of 98.25% less PG need for cruise launchers... now if we take the covert ops skill aswell
Covert Ops Skill Bonus: 5% reduction in Cruise Launcher powergrid needs and 25% bonus to cloaked velocity per level
now if u have that on lev 5 u get anotehr 25% less pg need
so in total u get a 123.25% les PG need
all im gonna say is WTF?
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Avon
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Posted - 2005.04.15 09:07:00 -
[47]
Edited by: Avon on 15/04/2005 10:00:51 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Fendor Atar
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Posted - 2005.04.15 09:11:00 -
[48]
lol no math isnt my strong point ty very much o smart one 
i do think the first 98.25% is more then enough to be able to fit the cruise launchers lets see..
thats 17.5 powergrid for each cruie launcher
i rest my case 
maybe it was supposed to be a less CPU usage instead? or maybe something else.. i dont know it kinda feals like the devs just slapped a last bonus onto it in the last second 
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Avon
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Posted - 2005.04.15 09:20:00 -
[49]
Edited by: Avon on 15/04/2005 10:02:23 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Fendor Atar
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Posted - 2005.04.15 09:23:00 -
[50]
Edited by: Fendor Atar on 15/04/2005 09:24:03 Edited by: Fendor Atar on 15/04/2005 09:23:36 dude 
lets say for 1 sec ure right then with lev 5 cov ops skill and that cal frig skill you would have 44.65 less PG use that would be 553.5 Pg use for each cruise launcher... need i say more? oo and!
Caldari Frigate Skill Bonus: 19.65% reduction in Cruise Launcher powergrid needs and 5% bonus to Cruise Missile kinetic damage per level
does it say per level im not sure
sry mate ure coment abaout my math just got me going 
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Joshua Calvert
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Posted - 2005.04.15 09:24:00 -
[51]
I'll buy one just for the sake of it but I don't really see how it can be used effectively.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Fendor Atar
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Posted - 2005.04.15 09:26:00 -
[52]
yea same here.. it will a great frig... for dying fast.
the thing with these new ones are sure they got more res but there armor,shield,hull HP are virtualy the same as the tech 1 frigs witch makes it even worse 
sure u can use cruise launchers and sure they go faster while cloaked...
ill just keep using the intys atleast they dont skin me and they can escape dying better 
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Avon
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Posted - 2005.04.15 09:36:00 -
[53]
Edited by: Avon on 15/04/2005 10:03:03 = Must be nicer = ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Mongo Peck
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Posted - 2005.04.15 09:38:00 -
[54]
Edited by: Mongo Peck on 15/04/2005 09:38:13
In their current form ... they sux ...
Uncloak ...... try to wait 10 secs ........ dead ......
Should have given them insta fire .......
As for the ships not being on the market for all, na its CCP idea to give 10 billion to a single player and call it researching ...... again sux's. Mongo speaks !!
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Fendor Atar
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Posted - 2005.04.15 09:39:00 -
[55]
lol would u stop taking abaout my math ffs 
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Chrysantheum
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Posted - 2005.04.15 17:32:00 -
[56]
Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon. |

BIRDofPREY
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Posted - 2005.04.15 17:59:00 -
[57]
Originally by: Chrysantheum Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon.
With FoF, they have to fire first for FoF to be used. IF you wait for them to fire, you made a serious error in judgment...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

theRaptor
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Posted - 2005.04.15 18:32:00 -
[58]
Originally by: Chrysantheum Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon.
If the enemy has a stealth bomber locked, it will be dead before the missiles hit. You can't just fire missiles and cloak or warp off. You have to sit there for the entire time it takes the missiles to fly to the target. --------------------------------------------------
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ErrorS
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Posted - 2005.04.15 18:40:00 -
[59]
Edited by: ErrorS on 15/04/2005 18:40:47 warp in at a belt where someone is doing a mining op.. cloak.. approach target.. uncloak.. turn on ECM bursts.. lock.. fire on hauler.. keep ECM burst running.. cloak when the hauler dies..
about the only use I can think of. I wish they had a bonus to re-cloak speed and target lock on speed. This ship would be awesome but not too overpowered.
OR let us warp while cloaked ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

theRaptor
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Posted - 2005.04.15 18:47:00 -
[60]
Originally by: ErrorS Edited by: ErrorS on 15/04/2005 18:40:47 warp in at a belt where someone is doing a mining op.. cloak.. approach target.. uncloak.. turn on ECM bursts.. lock.. fire on hauler.. keep ECM burst running.. cloak when the hauler dies..
That wont work. If they don't notice you warp in you may as well just warp in on top of them. Unless you have a weird belt where the edge of the grid isnt far away (You cant see people who are on the next grid). --------------------------------------------------
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Zandramus
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Posted - 2005.04.15 18:51:00 -
[61]
what would really make these nice would be the following.
1 Warp while cloaked. 2 Fire while cloaked.
now to deal with 2 you need to introduce a de cloaking ecm burst type of module that can decloak any ship in a 20k radius.
now that would be interesting having a intercepter search of the cloaked stealth bomber while it is spamming cruise missiles at you.
Zandramus Zandramus Parking Violations Officer Geminate Division S.A.S
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ThePilgrim
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Posted - 2005.04.15 19:06:00 -
[62]
Originally by: theRaptor
Originally by: Chrysantheum Hmm they might be a bit better if they got a large bonus to FoF missile damage... then they would just have to uncloak and fire. Well as long as the enemy is hostile... Oh well I'll probs train for em too but unlesss they become cheap and cruise launchers get some love it'll sit in my hangar most of the time i reckon.
If the enemy has a stealth bomber locked, it will be dead before the missiles hit. You can't just fire missiles and cloak or warp off. You have to sit there for the entire time it takes the missiles to fly to the target.
Are you serious?
Please do not think for one second that I am being sarcastic...
Are you saying that if you fire off 3 cruise missiles but whilst they are in flight you have to warp out that the cruise missiles deactivate....disappear...vanish into the ether?
That doesn't make any sense 
I can honestly say that I have no idea if what you are saying is right but I would find it very odd if it was the case.
If you are in a 'one-on-one' PVP situation and you fire of your torps...eta to hit target is 30 seconds...you warp out after 25 seconds...the other ship is still there and can surely still be hit? No? Am I wrong? can you not ever get a dual ship loss in PVP where due to the slow speed of torps/missiles compared to projectiles for example, that both ships could be destroyed in the same encounter?
i.e. After a ship fitted with projectiles destroys a ship fitted with siege launchers...he himself gets destroyed by the incoming volley of torps from the ship he JUST destroyed
I would really like to know what people think the answer to this riddle is... ======================================
dolce et decorum est pro libertas mori
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Selim
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Posted - 2005.04.15 19:12:00 -
[63]
Edited by: Selim on 15/04/2005 19:12:51
Originally by: Zandramus what would really make these nice would be the following.
1 Warp while cloaked. 2 Fire while cloaked.
now to deal with 2 you need to introduce a de cloaking ecm burst type of module that can decloak any ship in a 20k radius.
now that would be interesting having a intercepter search of the cloaked stealth bomber while it is spamming cruise missiles at you.
Zandramus
No, my suggestions are better and would require alot less balancing work. Firing while cloaked? C'mon, we can't ask for that much.
All we want is for these things to do some awesome damage to battleships and not be gimp-mobiles. And the sensor/scan res penalties need to go.
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Parallax Error
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Posted - 2005.04.15 19:27:00 -
[64]
Originally by: Selim
No, my suggestions are better and would require alot less balancing work. Firing while cloaked? C'mon, we can't ask for that much.
All we want is for these things to do some awesome damage to battleships and not be gimp-mobiles. And the sensor/scan res penalties need to go.
Not a chance that they'll be made good until the missile changes kick in (whatever they will be). Hopefully we'll get something that can scare BS'es in small groups (3-5's).
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Sangxianc
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Posted - 2005.04.15 19:40:00 -
[65]
Here are my suggestions:
- All Stealth Bombers should be given 3 (or 4?) launcher hardpoints (the Manticore is BS) and the pg reduction bonus should be increased to fit a full rack of cruise launchers.
- They should be made into real Covert Ops ships with Covert Ops Cloak ability. Remove the Small Hybrid and equivalent damage bonuses to make room for a CO cloak bonus.
- Regular Covert Ops ships should be given EW bonuses (they only get 3 bonuses currently), more cap and more agility/speed. IMO this would make them worthwhile.
I think these really need Covert Ops abilities to be any real use.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |
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