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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2071
|
Posted - 2012.11.17 04:08:00 -
[31] - Quote
Gilbaron wrote:please tell me more about how your corp happily gave everyone all the necessary rights to start a production from scratch ...
There are people who trust me out there. You don't need to give everyone the rights to access production facilities, since most people are just combat pilots.
Gilbaron wrote:oh, and **** those who want a cozy living in 00, but don't want to attend CTAs while at the same time complaining about getting hazed by being expected to sell their products for a reasonable price
Screw those who want better industry in nullsec but still expect all pilots to attend CTAs regardless of ability to pilot combat ships.
Screw the sense of entitlement of nullsec denizens who insist on Jita prices for all products, but then complain about being expected to cough up for jump gate fuel.
Screw the fail alliance members who whinge and complain about having to guard gates while mining operations are in progress, then whinge and complain more when we run out of ships on the local market.
Like I said, the greatest impediment to industry in nullsec is the people in null sec. People like Gilbaron.
This is why I am a hisec care bear. Day 0 advice for new players: Day 0 Advice for New Players |

Schalac
Apocalypse Reign
134
|
Posted - 2012.11.17 04:11:00 -
[32] - Quote
Alavaria Fera wrote:Schalac wrote:The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is. Because in nullsec, it's "easy" to mine enough Tritanium giving ores in order to keep alive a supercapital producing blob. No. You can, though, crash the market on highend minerals though  Well maybe if instead of rampaging across the universe gobbling up everyones space you fortified a local logistics system you would be able to. Plenty of armies have failed because of just that premise. We have more people and better gear so let's attack everyone. Well if GSF falls because of not enough trit to build more supers, I say good. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2071
|
Posted - 2012.11.17 04:13:00 -
[33] - Quote
Schalac wrote:Well if GSF falls because of not enough trit to build more supers, I say good.
They don't need to build more, they have hundreds already and aren't actually losing them in combat. Day 0 advice for new players: Day 0 Advice for New Players |

Gilbaron
Free-Space-Ranger Ev0ke
413
|
Posted - 2012.11.17 04:17:00 -
[34] - Quote
there is no such thing as not being able to pilot a combat ship. every single ceptor is important. and if you cant fly those, prepare cynos with your twentyleven mining characters. or do probing. or make warpin/out spots with your covops, or make sure that those who died can buy a replacement ship from you (for a reasonable price ofc) to get back to the battlefield ASAP
oh, and i was not talking about jita prices, i was talking about reasonable prices
about the trust thing:
yes, there are people out there who trust you. but nobody trusts the dude who joined last week and would like to do some smallscale production and invention enough to give him the necessary rights to mainain his own pos. this simply does not happen |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1733
|
Posted - 2012.11.17 04:18:00 -
[35] - Quote
Schalac wrote:Alavaria Fera wrote:Schalac wrote:The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is. Because in nullsec, it's "easy" to mine enough Tritanium giving ores in order to keep alive a supercapital producing blob. No. You can, though, crash the market on highend minerals though  Well maybe if instead of rampaging across the universe gobbling up everyones space you fortified a local logistics system you would be able to. Plenty of armies have failed because of just that premise. We have more people and better gear so let's attack everyone. Well if GSF falls because of not enough trit to build more supers, I say good. Did you know that in SovNull you can only have one station per system?
Did you also know that you get to pick research or production as that station's function?
Did you know those facilities are extremely limited?
How do you fortify beyond a station in every system? How exactly? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2072
|
Posted - 2012.11.17 04:22:00 -
[36] - Quote
Gilbaron wrote:there is no such thing as not being able to pilot a combat ship. every single ceptor is important. and if you cant fly those, prepare cynos with your twentyleven mining characters. or do probing. or make warpin/out spots with your covops, or make sure that those who died can buy a replacement ship from you (for a reasonable price ofc)
Have you actually flown in a nullsec fleet? It's harder to get people to trust you to light cynos than to get rights to anchor POSes. People are paranoid to the point that they will not jump to cynos they didn't light with their own alts, and even then they'll double-check.
Gilbaron wrote:oh, and i was not talking about jita prices, i was talking about reasonable prices
Reasonable prices for the person running the factory are not always "reasonable" to the pilots blowing up a dozen cruisers and battleships every night.
And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2072
|
Posted - 2012.11.17 04:24:00 -
[37] - Quote
Darth Gustav wrote:Did you know that in SovNull you can only have one OUTPOST per system?
Did you also know that you get to pick research or production as that OUTPOST'S function?
Did you know those facilities are extremely limited?
How do you fortify beyond an OUTPOST in every system? How exactly?
FTFY
You can anchor POSes on every single moon. You can do research and manfacture at (just about) every POS. Some POSes will be entirely dedicated to jump bridges, CSAAs or CSMAs. Day 0 advice for new players: Day 0 Advice for New Players |

Gilbaron
Free-Space-Ranger Ev0ke
414
|
Posted - 2012.11.17 04:27:00 -
[38] - Quote
Mara Rinn wrote: Have you actually flown in a nullsec fleet? It's harder to get people to trust you to light cynos than to get rights to anchor POSes. People are paranoid to the point that they will not jump to cynos they didn't light with their own alts, and even then they'll double-check.
yes, i have, you, however have obviously not
Quote: Reasonable prices for the person running the factory are not always "reasonable" to the pilots blowing up a dozen cruisers and battleships every night.
and thats mostly because the system is stupid
Quote:And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.
because you need these rights in order to set up and maintain enough production, research and invention slots |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1733
|
Posted - 2012.11.17 04:29:00 -
[39] - Quote
Mara Rinn wrote:Darth Gustav wrote:Did you know that in SovNull you can only have one OUTPOST per system?
Did you also know that you get to pick research or production as that OUTPOST'S function?
Did you know those facilities are extremely limited?
How do you fortify beyond an OUTPOST in every system? How exactly? FTFY You can anchor POSes on every single moon. You can do research and manfacture at (just about) every POS. Some POSes will be entirely dedicated to jump bridges, CSAAs or CSMAs. You are correct about the outposts.
But whether you like it / agree with it or not, current game mechanics do not allow for those moons to be occupied by rank-and-file members.
It's that simple. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1753
|
Posted - 2012.11.17 04:31:00 -
[40] - Quote
Gilbaron wrote:Quote:And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time. because you need these rights in order to set up and maintain enough production, research and invention slots So much so that the workaround is altcorps.
Now with producing supercaps, you need sov, so I don't really know how that works out... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2072
|
Posted - 2012.11.17 04:35:00 -
[41] - Quote
Gilbaron wrote:Quote: Reasonable prices for the person running the factory are not always "reasonable" to the pilots blowing up a dozen cruisers and battleships every night.
and thats mostly because the system is stupid
No, it's because the pilots have unreasonable expectations: "I can buy this ship for 200M ISK in Jita, why is it 300M ISK here in the arse end of Branch?" Well, because it costs more to either buy the ship in Jita and jump freighter it down, or collect the minerals and manufacture locally.
Gilbaron wrote:Quote:And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.
because you need these rights in order to set up and maintain enough production, research and invention slots
Incorrect. You only need one person in the corporation with the rights to anchor anything. Everyone else only needs rent slot, wallet access & factory manager role. Thus all your untrusted newbies get put into the low end industry corp which has the research & invention labs dealing with lower end equipment. The worst that they can do is cancel some research jobs and run away with the BPOs that end up in hangars that they have access to, or cancel invention jobs (and end up with nothing, because everything is consumed in the invention attempt).
Thus the newbie corp can have seven levels of trust (e.g.: jobs worth 1M, 10M, 100M, 1B ISK).
The main reason that people don't want industry in nullsec is that with the industry infrastructure comes the responsibility of defending that infrastructure.
If you want farms & fields to burn in the other guy's territory, you have to stop the other guys burning your farms and fields.
Day 0 advice for new players: Day 0 Advice for New Players |

Gilbaron
Free-Space-Ranger Ev0ke
414
|
Posted - 2012.11.17 04:45:00 -
[42] - Quote
Quote:No, it's because the pilots have unreasonable expectations: "I can buy this ship for 200M ISK in Jita, why is it 300M ISK here in the arse end of Branch?" Well, because it costs more to either buy the ship in Jita and jump freighter it down, or collect the minerals and manufacture locally.
did i mention before that this system is stupid ? it should be the other way around ...
Quote: Incorrect. You only need one person in the corporation with the rights to anchor anything.
that guy will absolutely love his job to build a pos from scratch for every single dude who wants to build his own rifters
Quote: Everyone else only needs rent slot, wallet access & factory manager role.
"only"
Quote: Thus all your untrusted newbies get put into the low end industry corp which has the research & invention labs dealing with lower end equipment.
lovely, dealing with more stupid corp role interfacing, managing another 20 corporations in your alliance, and dont forget, another nice guy to maintain even more POS
|

Gilbaron
Free-Space-Ranger Ev0ke
414
|
Posted - 2012.11.17 04:46:00 -
[43] - Quote
Quote:The worst that they can do is cancel some research jobs and run away with the BPOs that end up in hangars that they have access to, or cancel invention jobs (and end up with nothing, because everything is consumed in the invention attempt).
yeah, totally harmless
Quote:Thus the newbie corp can have seven levels of trust (e.g.: jobs worth 1M, 10M, 100M, 1B ISK).
totally not confusing and way to much clicky clicky
Quote:The main reason that people don't want industry in nullsec is that with the industry infrastructure comes the responsibility of defending that infrastructure.
If you want farms & fields to burn in the other guy's territory, you have to stop the other guys burning your farms and fields.
more pvp ? where do i sign up ? |

Nylith Empyreal
Federal Navy Academy Gallente Federation
153
|
Posted - 2012.11.17 04:56:00 -
[44] - Quote
Perhaps make said 'epic' ores from lowsec etc. make better quality ships? i.e. 'named' basic ship-hulls. I must admit I'm just throwing a wild thought at the topic, good or bad idgaf. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 04:57:00 -
[45] - Quote
Nylith Empyreal wrote:Perhaps make said 'epic' ores from lowsec etc. make better quality ships? i.e. 'named' basic ship-hulls. I must admit I'm just throwing a wild thought at the topic, good or bad idgaf. Wait.
Like the named ships get bonuses by sec?
I don't follow. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Schalac
Apocalypse Reign
134
|
Posted - 2012.11.17 04:59:00 -
[46] - Quote
Darth Gustav wrote: You are correct about the outposts.
But whether you like it / agree with it or not, current g¦¦a¦¦m¦¦e¦¦ ¦¦m¦¦e¦¦c¦¦h¦¦a¦¦n¦¦i¦¦c¦¦s¦¦ ¦¦ alliance policies do not allow for those moons to be occupied by rank-and-file members.
It's that simple.
While the corp interface is possibly the most broken part of this game and has been since forever, 0.0 manufacturing is bad because the players have made it so. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 05:00:00 -
[47] - Quote
Schalac wrote:Darth Gustav wrote: You are correct about the outposts.
But whether you like it / agree with it or not, current g¦¦a¦¦m¦¦e¦¦ ¦¦m¦¦e¦¦c¦¦h¦¦a¦¦n¦¦i¦¦c¦¦s¦¦ ¦¦ alliance policies do not allow for those moons to be occupied by rank-and-file members.
It's that simple.
While the corp interface is possibly the most broken part of this game and has been since forever, 0.0 manufacturing is bad because the players have made it so. That's probably why a little over a year ago CCP drew up the Big White Board.
It doesn't matter that they scrapped it in favor of rebalancing, they still did it.
One of the main items of focus on the Big White Board happened to be industry.
Somehow, I doubt that was due to a failure in emergent gameplay. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nylith Empyreal
Federal Navy Academy Gallente Federation
153
|
Posted - 2012.11.17 05:01:00 -
[48] - Quote
Darth Gustav wrote:Nylith Empyreal wrote:Perhaps make said 'epic' ores from lowsec etc. make better quality ships? i.e. 'named' basic ship-hulls. I must admit I'm just throwing a wild thought at the topic, good or bad idgaf. Wait. Like the named ships get bonuses by sec? I don't follow.
No no, was merely suggesting some odd way at making different meta levels for t1 ship hulls or perhaps ways to make different meta levels with different t1 modules via some rare variations of ore in low/nullsec. Forgive me I said named cause I'm stuck in a different games mindset. I.e. making modal blasters or anode etc etc. via the special ore or w/e. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Pohbis
Neo T.E.C.H.
81
|
Posted - 2012.11.17 05:05:00 -
[49] - Quote
Trying to increase traffic in low-sec, by boosting supply for a player traded resource, a resource collected by mining ships?
I left a few hints for you, see if you can figure out what's wrong with your idea  |

Gilbaron
Free-Space-Ranger Ev0ke
414
|
Posted - 2012.11.17 05:23:00 -
[50] - Quote
Schalac wrote:Darth Gustav wrote: You are correct about the outposts.
But whether you like it / agree with it or not, current g¦¦a¦¦m¦¦e¦¦ ¦¦m¦¦e¦¦c¦¦h¦¦a¦¦n¦¦i¦¦c¦¦s¦¦ ¦¦ alliance policies do not allow for those moons to be occupied by rank-and-file members.
It's that simple.
While the corp interface is possibly the most broken part of this game and has been since forever, 0.0 manufacturing is bad because the players have made it so.
yeah, because it was players who introduced the following (and other) mechanics:
- all or nothing for corp roles (all POS or no POS, all jobs or no jobs ...) - limit of 7 hangar divisions and wallet divisions - 1 outpost per system - no viable combination of refining capability and production slots - absolutely terrible corp management - absolutely terrible pos management
see, totally player made problems |

Galaxy Pig
Caldari Provisions Caldari State
134
|
Posted - 2012.11.17 05:29:00 -
[51] - Quote
I support rearranging the ores so as to effectively nerf highsec income. Drake is too popular = Nerf. Ancillary shield booster too popular = Nerf. Highsec too popular = Nerf. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1757
|
Posted - 2012.11.17 05:32:00 -
[52] - Quote
Gilbaron wrote:yeah, because it was players who introduced the following (and other) mechanics:
- all or nothing for corp roles (all POS or no POS, all jobs or no jobs ...) - limit of 7 hangar divisions and wallet divisions - 1 outpost per system - no viable combination of refining capability and production slots - absolutely terrible corp management - absolutely terrible pos management
see, totally player made problems It was us, you see.
We're making EVE a terrible place for everyone. Even us. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kaivar Lancer
Federal Defense Union Gallente Federation
232
|
Posted - 2012.11.17 05:46:00 -
[53] - Quote
Darth Gustav wrote:This. More Tritanium in null please.
Do null seccers still buy Passive Targeters to transport trit? Passive Targeters got their compression ratio nerfed, but they are still 100% trit. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1739
|
Posted - 2012.11.17 05:47:00 -
[54] - Quote
Kaivar Lancer wrote:Darth Gustav wrote:This. More Tritanium in null please. Do null seccers still buy Passive Targeters to transport trit? Passive Targeters got their compression ratio nerfed, but they are still 100% trit. Nowadays it's 425mm Railgun I's I think. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Skydell
Space Mermaids Somethin Awfull Forums
342
|
Posted - 2012.11.17 06:09:00 -
[55] - Quote
You won't even find this principle in HS.
Dead end .8 space has more Dense Veld than most .5 space. It's relative to the stations and the number of gates. Find a dead end .4 with no station and you will see loads of Ore. Have fun getting it out. |

Schalac
Apocalypse Reign
134
|
Posted - 2012.11.17 07:28:00 -
[56] - Quote
Gilbaron wrote:
yeah, because it was players who introduced the following (and other) mechanics:
- all or nothing for corp roles (all POS or no POS, all jobs or no jobs ...) - limit of 7 hangar divisions and wallet divisions - 1 outpost per system - no viable combination of refining capability and production slots - absolutely terrible corp management - absolutely terrible pos management
see, totally player made problems
And I agree that corp management is a horrid interface. What does any of those problems have to do with game mechanics though? See you dislike the system that governs the mechanics, the mechanics themselves though work and are working as intended. As I said before, your lack of trust, lack of supply routes and lack of willingness to use null to it's full potential is the problem. Not the actual mechanics.
It's ok though, just keep blaming highsec, and your lack of trust, and your inability stop shooting things to actually setting up an empire. Because you want all the things that NPCs take care of in highsec but you want it to be your space and not do the work the NPCs do to make it like that. |

Emma Royd
Maddled Gommerils
131
|
Posted - 2012.11.17 07:45:00 -
[57] - Quote
Gilbaron wrote:
one of the problems of industry in 00 is the LACK of tritanium...
please do your homework before posting here
So....
Veldspar isn't in nullsec? Ark is 37.5% trit Crok is 25% trit Ochre is 25% trit Spod is 85% trit Hem is 39.8% trit
There is plenty of trit in nullsec, just that miners naturally want the highest pay day for what they're mining rather than what is needed in the area.
|

Lolar55
Titan Core
7
|
Posted - 2012.11.17 08:38:00 -
[58] - Quote
Emma Royd wrote:Gilbaron wrote:
one of the problems of industry in 00 is the LACK of tritanium...
please do your homework before posting here
So.... Veldspar isn't in nullsec? Ark is 37.5% trit Crok is 25% trit Ochre is 25% trit Spod is 85% trit Hem is 39.8% trit There is plenty of trit in nullsec, just that miners naturally want the highest pay day for what they're mining rather than what is needed in the area.
Its pretty simple, do the math if minin trit will make a ship cost you more in the long run just keep mining abc, if not there is enough veld in 0.0 so stop whining about spod. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:52:00 -
[59] - Quote
Lolar55 wrote:Emma Royd wrote:Gilbaron wrote:
one of the problems of industry in 00 is the LACK of tritanium...
please do your homework before posting here
So.... Veldspar isn't in nullsec? Ark is 37.5% trit Crok is 25% trit Ochre is 25% trit Spod is 85% trit Hem is 39.8% trit There is plenty of trit in nullsec, just that miners naturally want the highest pay day for what they're mining rather than what is needed in the area. Its pretty simple, do the math if minin trit will make a ship cost you more in the long run just keep mining abc, if not there is enough veld in 0.0 so stop whining about spod. Not as simple as you think. The volumes of those ores are absolutely enormous compared to the volumes of Tritanium.
I'm not even a miner and I know that to be a fact. 
Is there a better argument than this for tritanium being available in large quantities in null sec?
Did anybody consider adding insult to injury by adding in the refining percentages in null to this volume dilemma?
Come on people, this is Eve Online. We're the smart ones. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Generals4
1571
|
Posted - 2012.11.17 09:30:00 -
[60] - Quote
Devon Krah'tor wrote:Simple idea worth considering: add higher quality ores, proportional to sec status (I'm looking specifically at lowsec as its underpopulated in terms of Indys atm.
for example Awesomesauce Veldspar +15%, Epic Veldspar +20% etc.. This would help to make it worth the while of mining in lowsec which presents many challenges to a miner, without offering a sufficient rewards.
The idea being to improve a miners efficiency to compete with, even exceed what is possible by AFK mining in hisec. Lets face it, miners are not going to mine somewhere that is dangerous for less profit. because thats stupid.
ok and optionally reduce the ore quality in hisec (this is all for balance, you'll get the exact same result if you buff everything but hisec, just with less crying.
so now we have a growing community of indys and miners in dangerous space (because its now actually worth it)
AFK mining is less profitable (good)
would be a step towards increasing the value of null ores, as the supply of low ends would increase.
discuss/flame away
While i like the idea some people already have pointed out the flaws. In my opinion the best thing to do would be giving Lowsec unique minerals. Let's say Nocxium, make it only appear in ores in lowsec. This means that regardless how much is mined in high, null and WH's miners will also be needed in lowsec. And if for some reason mining in lowsec appears to be the most difficult the price of nocxium would skyrocket making the effort needed to safely mine worth it. -Death is nothing, but to live defeated and inglorious is to die daily. |
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