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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Gargant
C C P C C P Alliance
219
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Posted - 2012.11.21 15:07:00 -
[1] - Quote
Some areas of the market window have been a little.... cluttered. To say the least. We all know the joys of navigating through the thickest of it but apparently CCP FoxFour does not share that joy. He has taken it up on himself to iron out some of the kinks and get rid of some of the inconsistencies, and written a dev blog explaining his goals with each change in the numerous divisions.
You can read the blog here.
As always we want to hear what you have to say about these changes, be it positive or negative. CCP Gargant | Community Representative |
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CCP FoxFour
C C P C C P Alliance
933
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Posted - 2012.11.21 15:09:00 -
[2] - Quote
YAY! Market cleanup! Hope you guys enjoy. :D Content Designer | Team Five 0 @regnerBA |
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Delta3000
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2012.11.21 15:11:00 -
[3] - Quote
First!
Overwriting fuzzy logic ftw. |
Graygor
1kB Realty 1kB Galactic
1879
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Posted - 2012.11.21 15:13:00 -
[4] - Quote
Second ish maybe |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
197
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Posted - 2012.11.21 15:18:00 -
[5] - Quote
I can feel the love on it!!!
Welcome changes!!!
About using the faction Icon, I really loved it, and it would be nice to see it every time a faction name appear...
And... how about separate hull from armor? Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Louis deGuerre
The Dark Tribe Against ALL Authorities
536
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Posted - 2012.11.21 15:21:00 -
[6] - Quote
Loving those icons. Add them everywhere ! FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
138
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Posted - 2012.11.21 15:22:00 -
[7] - Quote
nth + 1!
Can't see anything to moan about in those changes so must be good work. Fear God and Thread Nought |
Xercodo
24th Imperial Crusade Amarr Empire
1443
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Posted - 2012.11.21 15:24:00 -
[8] - Quote
Wooo finally \o/
Intuitive market groups that EFT has already been using for years \o/
And yes, the BP section was just horrible The Drake is a Lie |
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CCP FoxFour
C C P C C P Alliance
935
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Posted - 2012.11.21 15:24:00 -
[9] - Quote
Jackie Fisher wrote:nth + 1! Can't see anything to moan about in those changes so must be good work.
Thanks... I think. :P Content Designer | Team Five 0 @regnerBA |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2352
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Posted - 2012.11.21 15:30:00 -
[10] - Quote
I am consumed by the desire to go into my own warehouse and reorganize the company inventory. Damn you! Damn you to hell! The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
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Gilbaron
Free-Space-Ranger Ev0ke
432
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Posted - 2012.11.21 15:30:00 -
[11] - Quote
you just want to harvest some likes with this, don't you ? |
Salpad
Carebears with Attitude
121
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Posted - 2012.11.21 15:31:00 -
[12] - Quote
A feature request: I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. I can already modify the Orders I've created from the Market window, so why can't I also cancel them?
(Note also that it's possible to cancel any order - from the Wallet window - even if you're half a galaxy away. There's no same-Region requirement. Is that working as intended?)
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eidenjunior
Nor-rigs
15
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Posted - 2012.11.21 15:32:00 -
[13] - Quote
Love it!!!!!!!! |
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CCP FoxFour
C C P C C P Alliance
939
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Posted - 2012.11.21 15:33:00 -
[14] - Quote
Gilbaron wrote:you just want to harvest some likes with this, don't you ?
Not really against that... but no that is not the only reason. I guess if you would prefer I could have just not said anything about it and just released it. Content Designer | Team Five 0 @regnerBA |
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CCP Arrow
C C P C C P Alliance
245
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Posted - 2012.11.21 15:34:00 -
[15] - Quote
Louis deGuerre wrote:Loving those icons. Add them everywhere !
CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Grideris
Fleet Coordination Commission Fleet Coordination Coalition
301
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Posted - 2012.11.21 15:35:00 -
[16] - Quote
Separate categories for different sized plates/different resistances? Has Christmas come early?! http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Valkyrs
Deep Vein Trading
8
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Posted - 2012.11.21 15:38:00 -
[17] - Quote
First of all, love that things are being made more clear and organized nicely, great!
Maybe it's just me but I got used to not using the market browser pretty quick. It's time consuming, not everything is listed, and the organization might have been worse when I began.
If you're going to put work into the browsing of the market, consider a newbie-friendly approach since it probably literally doesn't get used by more veteran players.
I really liked the DUST 514 market, it looked more like the type of market you'd find now a days online, rather then a bunch of vague trees that I had to hope my item was at the bottom.
Maybe create a bunch of categories (armor, resistance, ship module, weapon, etc) and allow the user to put a few filters together to limit what they're looking at? Most of the time you KNOW what type of thing you're looking for, just not where it is.. Allow them to input what sort of thing they're looking for and reward them with a list of related items. They could even start at this sort of "market overview filter" and filter down to a category, that when they click, they go over to the market browser.
Just a thought, the market is super-inaccessible to new players, and they're the ones using the browser.
Maybe consider putting ALL the items on the market, and for the ones that aren't allowed (essentially the ones you haven't added yet) put a little blurb "Item not available from market, click HERE to view in contracts" which then, obviously, opens the contract window with the given search.
Keep up the great work!
-Valk
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Xearal
Black Thorne Corporation Black Thorne Alliance
397
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Posted - 2012.11.21 15:39:00 -
[18] - Quote
- Targetting annoying Market behaviour - Target Locked - CCP , FOXFOUR! - Annoying Marketting behaviour is hit for over 9000 anti-papercut damage! - Annoying Marketting behaviour has been destroyed.
Whooohoo !!! Score another victory against the papercuts!
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Gilbaron
Free-Space-Ranger Ev0ke
432
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Posted - 2012.11.21 15:40:00 -
[19] - Quote
CCP FoxFour wrote:Gilbaron wrote:you just want to harvest some likes with this, don't you ? Not really against that... but no that is not the only reason. I guess if you would prefer I could have just not said anything about it and just released it.
credit where credit is due ;)
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Crynsos Cealion
Matari Munitions The Fendahlian Collective
0
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Posted - 2012.11.21 15:42:00 -
[20] - Quote
Now it would be great if we actually could sell exploration loot like faction POS towers / modules and the various faction drones on the market as well. |
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Alara IonStorm
3552
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Posted - 2012.11.21 15:42:00 -
[21] - Quote
The added plates and hardeners thank god. \o/ |
Fade Toblack
Per.ly The 20 Minuters
32
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Posted - 2012.11.21 15:46:00 -
[22] - Quote
@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful.
I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list.
Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there.
Have you seen the "orders" tab on the Market Window?
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TheSmokingHertog
TALIBAN EXPRESS
68
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Posted - 2012.11.21 15:52:00 -
[23] - Quote
Salpad wrote:A feature request: I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. I can already modify the Orders I've created from the Market window, so why can't I also cancel them?
(Note also that it's possible to cancel any order - from the Wallet window - even if you're half a galaxy away. There's no same-Region requirement. Is that working as intended?)
This is discussed here too; Forum Link, and I suggest a GO TO ORDER button in the orders menu on blue orders which bring you to your order overview, so you can cancel it in the order overview immidiately.
And regarding the orders maintenance from all over. That I want to keep around ;). |
Eli Green
The Arrow Project
56
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Posted - 2012.11.21 15:52:00 -
[24] - Quote
Looks good, can't wait till the 4th wumbo |
Arydanika
Amok. Goonswarm Federation
176
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Posted - 2012.11.21 15:59:00 -
[25] - Quote
Rejoice OCD sufferers & neurotics in New Eden! Rejoice!
Fantastic work on re-categorizing the market as well as the icon updates. I once saw Foxfour bravely take on four nerds raging about random game mechanics with only his wit and a single beer. Not even that display of greatness could have properly prepared me for textual delights found in this blog. On a side note; Arrow is clearly working very hard to get himself out of the design dog house. Looks like you'll be the clear by the time Retribution is released. Congrats yo. Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.-á Organizer of the ATX Eve Online Meet. GÖÑ |
Vincent Athena
V.I.C.E.
1161
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Posted - 2012.11.21 16:07:00 -
[26] - Quote
Nice stuff. Thank you.
How about applying the same organization love to the LP store? http://vincentoneve.wordpress.com/ |
Irregessa
Obfuscation and Reflections
23
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Posted - 2012.11.21 16:18:00 -
[27] - Quote
Faction drones and POS towers/modules are on the market on Buckingham.
Still only Exotic Dancers, Female on the market, no mention of their Male counterparts.
Some of the skill categories could use this treatment as well, like Subsystem (for each race), Spaceship Command (categories for each race, another for t2 hulls, which the skills are all race independent), Science (categories for the Engineering/Physics skills, the research skills, the skills for Sleeper/Tolcan/etc tech), Industry (refining + refining proficiency skills, Mining, Manufacturing), Gunnery (Projectile, Hybrid, Energy, Support). |
Syri Taneka
Dopehead Industries Republic Alliance
9
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Posted - 2012.11.21 16:22:00 -
[28] - Quote
Oh my god, thank you.
I've been hoping for a revised market nesting order (think EFT) for nearly all my 7 years of playing this game. |
Tek Handle
Vanishing Point. The Initiative.
22
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Posted - 2012.11.21 16:27:00 -
[29] - Quote
It doesn't make much sense to me to call it "Fleet Assistance Modules" instead of simply "Fleet Assistance", only because this category has modules in it, since all the other categories also contain only modules and are not named "Electronic Warfare Modules" for example. What do you think? |
John DaiSho
Applied Creations The Fendahlian Collective
26
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Posted - 2012.11.21 16:32:00 -
[30] - Quote
Salpad wrote:A feature request: I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. I can already modify the Orders I've created from the Market window, so why can't I also cancel them?
This has been posted several times in the "Soundwave, HALP!" little things thread, too. Its something that would be VERY handy. So pleeeeeaaaaaase do it :)
o7 John |
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Callic Veratar
Power of the Phoenix
277
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Posted - 2012.11.21 16:46:00 -
[31] - Quote
The only places I can think that would work for the new Subsystems icons would be under the Ship subsections and possibly as a method to further sub-divide the faction sections (ie all Republic Fleet Ammo). |
Salpad
Carebears with Attitude
123
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Posted - 2012.11.21 16:50:00 -
[32] - Quote
John DaiSho wrote:Salpad wrote:A feature request: I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. I can already modify the Orders I've created from the Market window, so why can't I also cancel them?
This has been posted several times in the "Soundwave, HALP!" little things thread, too. Its something that would be VERY handy. So pleeeeeaaaaaase do it :) o7 John
I've thought about posting it in the Little Things thread, on several occasions, but I've made a lot of other posts in that thread, and I'm not sure how much attention CCP pays to new threads. So I opted for here instead.
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Desmont McCallock
218
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Posted - 2012.11.21 16:51:00 -
[33] - Quote
I have 3 words for you.
"Was" "About" "Time" |
Sarrian Calda
The Lost Legion
6
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Posted - 2012.11.21 17:01:00 -
[34] - Quote
Nice touch! How about a re-arrangement of the order of the way the items are listed in the market?
Currently, the items aren't seemed to be following any particular order when listed in the market tree.
I'm a missile user, so allow me to use missile launchers as example.
To me, it seemed to be logical that the "light" stuffs should be at the top, since that would be what everyone begins the game with. Then as a player progresses through the game and learns the rope of "heavier" stuffs, then he/she will scroll further down to find the big guns.
However, the current order in Missile Launchers category is:
- Citadel Launchers
- Cruise Launchers
- Heavy Assault Launchers
- Heavy Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Rocket Launchers
- Torpedo Launchers
From top to bottom, it goes from Capital--sized weapon, to Battleship, to Cruiser-sized, to Frigates, and the last one back to Battleship. A bit odd, no? If we are to follow the progression path of skills or ship-size, it should be sorted like this:
- Rocket Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Heavy Launchers
- Heavy Assault Launchers
- Cruise Missile Launchers
- Torpedo Launchers
- Citadel Launchers
Or in reverse order, if you think the heavy stuffs should go on top. But as a sub-cap player, I honestly hope that I can filter things that I don't even plan to use out of the way, like the other suggestion earlier in this thread. Anyway, it's a separate topic.
Next, the order of the items within the sub-categories. Let's look at the Cruise Missile Launchers. Right now, I see them listed as:
- Cruise Missile Launcher I
- 'Arbalest' Cruise Launcher I
- 'Limos' Cruise Launcher I
- 'Malkuth' Cruise Launcher I
- XT-9000 Cruise Launcher I
- Cruise Missile Launcher II
Again, I don't see what is the exact logic used here in the sorting system. Probably along the line of Tech 1 > Ascending Alphabetical order > Tech 2.
However, in practicality, the efficiency of the launchers mattered more than the name of the modules, since the naming convention doesn't follow alphabetical or numerical order to show its ascending power. As such, when I was still new to New Eden, I constantly had to force myself to memorize the names of the best Tech 1 item by manually going through each item to see its stats and compare, and that still continues whenever I venture into a group of modules that I rarely use.
In my opinion, if the items are sorted in terms of its efficiency, something that the Meta Level seems to represent, we can cut down the time a new (or forgetful pilot) spends on running through half the list only to find out that actually the first module after the base Tech 1 module is the best named T1 module. Some game/server performance saver there, perhaps? Less click too? Less market order requests to server if the pilot selected each item instead of clicking the information icon straight?
So, in terms of efficiency and functionality, the Cruise Launchers should be listed this way, in ascending order:
- Cruise Missile Launcher I
- 'Malkuth' Cruise Launcher I
- 'Limos' Cruise Launcher I
- XT-9000 Cruise Launcher I
- 'Arbalest' Cruise Launcher I
- Cruise Missile Launcher II
For some modules that I've previously compared, the Meta Level seems to correlate to the efficiency of the module as a whole. So in a sense, the higher Meta Level an item is, the more desirable it is. T2 requires more skill to operate than T1, but since their Meta Level is higher than the best named T1 module anyway, it fits into this sorting logic naturally.
This way, a player instinctively knows which tier of module he is looking for, without even knowing the name of the module beforehand. So, for a non-gun player like me, if one day I decide to go Hybrid, I can go into the market and pick the module above the T2 variant straight away without the need to verify whether is it the "best" named T1 module.
That said, I think the turrets could use some love to re-organize them into different sub-categories as well, since, for example, the Large Railguns have only 3 sizes: 350mm, 425mm and Dual 250mm. They are meant for different purposes as well, right? Larger calibers for long range, smaller calibers for shorter range. This would in practical sense have "categorized" themselves already, so why not put them into actual categories for easy sorting?
And, I think it should go from Short Range > Medium Range > Long Range to be aligned with the ascending sort order with the rest.
Thoughts |
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CCP FoxFour
C C P C C P Alliance
949
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Posted - 2012.11.21 17:02:00 -
[35] - Quote
Grideris wrote:Separate categories for different sized plates/different resistances? Has Christmas come early?!
Hahahah Christmas. Funny guy. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949
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Posted - 2012.11.21 17:03:00 -
[36] - Quote
Valkyrs wrote:Maybe consider putting ALL the items on the market, and for the ones that aren't allowed (essentially the ones you haven't added yet) put a little blurb "Item not available from market, click HERE to view in contracts" which then, obviously, opens the contract window with the given search.
Honestly if I find something that is not on the market I just add it. It takes me less effort to add it than it would to create any kind of link. I just need to hunt down all the things not there. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949
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Posted - 2012.11.21 17:04:00 -
[37] - Quote
Xearal wrote:- Targetting annoying Market behaviour - Target Locked - CCP , FOXFOUR! - Annoying Marketting behaviour is hit for over 9000 anti-papercut damage! - Annoying Marketting behaviour has been destroyed.
Whooohoo !!! Score another victory against the papercuts!
\o/ YAY! Death to little things! Content Designer | Team Five 0 @regnerBA |
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Steve Ronuken
Fuzzwork Enterprises
793
|
Posted - 2012.11.21 17:04:00 -
[38] - Quote
Sarrian Calda wrote:However, the current order in Missile Launchers category is: - Citadel Launchers
- Cruise Launchers
- Heavy Assault Launchers
- Heavy Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Rocket Launchers
- Torpedo Launchers
From top to bottom, it goes from Capital--sized weapon, to Battleship, to Cruiser-sized, to Frigates, and the last one back to Battleship. A bit odd, no? If we are to follow the progression path of skills or ship-size, it should be sorted like this: - Rocket Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Heavy Launchers
- Heavy Assault Launchers
- Cruise Missile Launchers
- Torpedo Launchers
- Citadel Launchers
Or in reverse order, if you think the heavy stuffs should go on top. But as a sub-cap player, I honestly hope that I can filter things that I don't even plan to use out of the way, like the other suggestion earlier in this thread. Anyway, it's a separate topic.
Alphabetic order, vs 'strength' Except rockets aren't lighter than Light missile launchers. They're a different type of weapon. Ditto with cruises and Torps. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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CCP FoxFour
C C P C C P Alliance
949
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Posted - 2012.11.21 17:04:00 -
[39] - Quote
Crynsos Cealion wrote:Now it would be great if we actually could sell exploration loot like faction POS towers / modules and the various faction drones on the market as well.
All of those things are on the market as of Retribution...
See what I did there? I did awesome! Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:06:00 -
[40] - Quote
Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful. I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. Have you seen the "orders" tab on the Market Window?
This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:07:00 -
[41] - Quote
Arydanika wrote:Rejoice OCD sufferers & neurotics in New Eden! Rejoice!
Fantastic work on re-categorizing the market as well as the icon updates. I once saw Foxfour bravely take on four nerds raging about random game mechanics with only his wit and a single beer. Not even that display of greatness could have properly prepared me for textual delights found in this blog. On a side note; Arrow is clearly working very hard to get himself out of the design dog house. Looks like you'll be the clear by the time Retribution is released. Congrats yo.
A single beer. Riiiiiiiight. :P CCP Arrow does fantastic work! Content Designer | Team Five 0 @regnerBA |
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Sarrian Calda
The Lost Legion
6
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Posted - 2012.11.21 17:08:00 -
[42] - Quote
Steve Ronuken wrote:Sarrian Calda wrote:However, the current order in Missile Launchers category is: - Citadel Launchers
- Cruise Launchers
- Heavy Assault Launchers
- Heavy Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Rocket Launchers
- Torpedo Launchers
From top to bottom, it goes from Capital--sized weapon, to Battleship, to Cruiser-sized, to Frigates, and the last one back to Battleship. A bit odd, no? If we are to follow the progression path of skills or ship-size, it should be sorted like this: - Rocket Launchers
- Light Missile Launchers
- Rapid Light Missile Launchers
- Heavy Launchers
- Heavy Assault Launchers
- Cruise Missile Launchers
- Torpedo Launchers
- Citadel Launchers
Or in reverse order, if you think the heavy stuffs should go on top. But as a sub-cap player, I honestly hope that I can filter things that I don't even plan to use out of the way, like the other suggestion earlier in this thread. Anyway, it's a separate topic. Alphabetic order, vs 'strength' Except rockets aren't lighter than Light missile launchers. They're a different type of weapon. Ditto with cruises and Torps.
Yeah I know, just giving an example there. Rocket would sound like a "simpler" weapon than Light guided missiles.
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:09:00 -
[43] - Quote
Irregessa wrote:Faction drones and POS towers/modules are on the market on Buckingham.
Still only Exotic Dancers, Female on the market, no mention of their Male counterparts.
Some of the skill categories could use this treatment as well, like Subsystem (for each race), Spaceship Command (categories for each race, another for t2 hulls, which the skills are all race independent), Science (categories for the Engineering/Physics skills, the research skills, the skills for Sleeper/Tolcan/etc tech), Industry (refining + refining proficiency skills, Mining, Manufacturing), Gunnery (Projectile, Hybrid, Energy, Support).
Thank you for the heads up! It has been a while since I looked at the skills area of the market and you are indeed correct it could use some love. Shall see what I can do. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:10:00 -
[44] - Quote
Tek Handle wrote: It doesn't make much sense to me to call it "Fleet Assistance Modules" instead of simply "Fleet Assistance", only because this category has modules in it, since all the other categories also contain only modules and are not named "Electronic Warfare Modules" for example. What do you think?
FINE! Make sense and all. :/ Shall look into it post Retribution. :) Content Designer | Team Five 0 @regnerBA |
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Chribba
Otherworld Enterprises Otherworld Empire
5553
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Posted - 2012.11.21 17:11:00 -
[45] - Quote
With market cleanup one could have hoped for market bots too hehe Keep up the good work!
/c
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
105
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Posted - 2012.11.21 17:19:00 -
[46] - Quote
These changes are pretty foxy. |
Jesspa
BlackWing Cartel
16
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Posted - 2012.11.21 17:31:00 -
[47] - Quote
I hardly ever browse the market by category like that anyway - I just use search. In fact, if there was an option for search results not to be categorised at all, but just presented in a flat list that I didn't have to subsequently expand to get to what I wanted even after searching, I'd go for that. |
Faulx
Brother Fox Corp
80
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Posted - 2012.11.21 17:42:00 -
[48] - Quote
I find that I use the "Show Info" window's "Variations" tab a lot when pricing meta variants of items, If you could take some time to arrange each item's variant modules by their meta level inside the show info window it would save a lot of guess work...
For example the show info window for Nanofiber Internal Structures looks like this:
*Tech I Beta Hull Mod Nanofiber Structure (meta 3) Local Hull Conversion Nanofiber Structure I (meta 4) Mark I Modified SS Nanofiber Structure (meta 1) Nanofiber Internal Structure I (meta 0) Type-D Altered SS Nanofiber Structure (meta 2) *Tech II Nanofiber Internal Structure II (meta 5) *Storyline Synthetic Hull Conversion Nanofiber Structure I (meta 6) *Faction Domination Nanofiber Structure (meta 8) Republic Fleet Nanofiber Structure (meta 8)
...but it should look like this: *Tech I Nanofiber Internal Structure I (meta 0) Mark I Modified SS Nanofiber Structure (meta 1) Type-D Altered SS Nanofiber Structure (meta 2) Beta Hull Mod Nanofiber Structure (meta 3) Local Hull Conversion Nanofiber Structure I (meta 4) *Tech II Nanofiber Internal Structure II (meta 5) *Storyline Synthetic Hull Conversion Nanofiber Structure I (meta 6) *Faction Domination Nanofiber Structure (meta 8) Republic Fleet Nanofiber Structure (meta 8)
Actually listing the meta number in the tab (like I have done) might also be good.
One other thing which would be amazing (esp for meta items) would be if you added a tab in the show info window which showed the (perfect) reprocessing breakdown (and the summed market value of the minerals/components, using the minerals' "global projected value" that you get when mousing over an item) for each item. That way you would know whether it would be better to simply reprocess the item or if it has innate value on its own. Otherwise, when selling lots of piddly things, transferring all that info into your own spreadsheet is too much overhead and things tend to either get reprocessed which don't deserve it or get sold to a market order belonging to someone who doesn't mind the overhead. |
Gizan
Hounds Of War WHY so Seri0Us
70
|
Posted - 2012.11.21 18:29:00 -
[49] - Quote
CCP ever gonna re-introduce FACTION POS MODULE/TOWER drops? |
Akrasjel Lanate
Imperial Guardians Tribal Band
801
|
Posted - 2012.11.21 18:41:00 -
[50] - Quote
Quote:Nothing ground breaking here, just a lot of cleanup and making better. |
|
Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
25
|
Posted - 2012.11.21 18:50:00 -
[51] - Quote
Irregessa wrote:Faction drones[...]are on the market on Buckingham. Yay, now maybe we can sell some of these pieces of junk. |
Dasola
Rookie Empire Citizens Rookie Empire
77
|
Posted - 2012.11.21 19:43:00 -
[52] - Quote
while your at it can we have option to remove all things that are not profitable to manufacture from blueprint.. example i could feed me level... Would clean up market quite a bit for us manufacturers...
or option to show as items where price spread is our selected % or higher [Insert something funny or smart here] |
Gizznitt Malikite
Agony Unleashed Agony Empire
747
|
Posted - 2012.11.21 20:07:00 -
[53] - Quote
Faulx wrote: Actually listing the meta number in the tab (like I have done) might also be good.
One other thing which would be amazing (esp for meta items) would be if you added a tab in the show info window which showed the (perfect) reprocessing breakdown (and the summed market value of the minerals/components, using the minerals' "global projected value" that you get when mousing over an item) for each item. That way you would know whether it would be better to simply reprocess the item or if it has innate value on its own. Otherwise, when selling lots of piddly things, transferring all that info into your own spreadsheet is too much overhead and things tend to either get reprocessed which don't deserve it or get sold to a market order belonging to someone who doesn't mind the overhead for less (sometimes way less) than they're worth.
1.) I like the idea of arranging items by meta level (rather than alphabetically). This way t2 items are always in the same position, meta 4 items are always in the same position, etc....
2.) I personally don't think you should add the reprocessing value of a module to the market.... I think a player should have to work to "optimize" their profits when buying and selling. |
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CCP FoxFour
C C P C C P Alliance
969
|
Posted - 2012.11.21 20:09:00 -
[54] - Quote
Gizznitt Malikite wrote:Faulx wrote: Actually listing the meta number in the tab (like I have done) might also be good.
One other thing which would be amazing (esp for meta items) would be if you added a tab in the show info window which showed the (perfect) reprocessing breakdown (and the summed market value of the minerals/components, using the minerals' "global projected value" that you get when mousing over an item) for each item. That way you would know whether it would be better to simply reprocess the item or if it has innate value on its own. Otherwise, when selling lots of piddly things, transferring all that info into your own spreadsheet is too much overhead and things tend to either get reprocessed which don't deserve it or get sold to a market order belonging to someone who doesn't mind the overhead for less (sometimes way less) than they're worth.
1.) I like the idea of arranging items by meta level (rather than alphabetically). This way t2 items are always in the same position, meta 4 items are always in the same position, etc.... 2.) I personally don't think you should add the reprocessing value of a module to the market.... I think a player should have to work to "optimize" their profits when buying and selling.
One of the behind the scenes things I am doing is making sure everything has a proper meta level. There are certain items that don't and it just breaks things when you try to do that. Content Designer | Team Five 0 @regnerBA |
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David Magnus
130
|
Posted - 2012.11.21 21:37:00 -
[55] - Quote
Great, well thought-out changes. Thanks! http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Rastlor
Dissident Aggressors Mordus Angels
2
|
Posted - 2012.11.21 22:43:00 -
[56] - Quote
CCP FoxFour wrote:Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful. I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. Have you seen the "orders" tab on the Market Window? This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently.
Can you not do this at the database level on one of your internal builds? Seed everything on market in a station (think you do this on the test servers anyways) and then do a not exists query from your item db to find everything not on the market?
A clean market is a good market - good work btw |
Maverick Ice
The n00b Experience
0
|
Posted - 2012.11.21 22:50:00 -
[57] - Quote
We need more of these types of changes...ones that make the game easier to use. +5000000 likes. |
Adellle Nadair
Abandoned Directives
6
|
Posted - 2012.11.22 01:03:00 -
[58] - Quote
CCP FoxFour, Thank you Thank you Thank you! |
Mars Theran
Tribal Liberation Force Minmatar Republic
412
|
Posted - 2012.11.22 02:06:00 -
[59] - Quote
Nothing ground breaking maybe, but it's good. zubzubzubzubzubzubzubzub |
Myrkala
Royal Robot Ponies Happy Cartel
33
|
Posted - 2012.11.22 03:33:00 -
[60] - Quote
Nice improvement. |
|
Niko Lorenzio
United Eve Directorate
82
|
Posted - 2012.11.22 03:53:00 -
[61] - Quote
CCP FoxFour wrote:YAY! Market cleanup! Hope you guys enjoy. :D
What?! A devblog with nothing to complain about?? Well... good job :) Thanks for the awesome work.
About the suggestions with the skills, I disagree. They should match the character sheet exactly, makes things easier imo.
I'm going to highjack this post a bit with a questions/suggestion. I remember being promised that items in the market and variations tab would be arranged by meta levels, but that's not the case. Is this something that's in the works? I spend hours trying to figure out the meta items of various modules as I often use them in invention. Is there a way to easily pick certain meta items w/o having to check info in each or add them all to "compare tool"?
Thanks! |
Deornoth Drake
Hooded Underworld Guys The Retirement Club
12
|
Posted - 2012.11.22 05:14:00 -
[62] - Quote
CCP FoxFour wrote:YAY! Market cleanup! Hope you guys enjoy. :D
Thank you! |
Mhax Arthie
University of Caille Gallente Federation
5
|
Posted - 2012.11.22 09:10:00 -
[63] - Quote
Clicking on the link gives me a: 500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed.
It's just me or...? |
MR DEMOS
Death Knight Legion Whiskey Creek Alliance
11
|
Posted - 2012.11.22 09:52:00 -
[64] - Quote
Like in many cases this all sounds good on paper. We will wait and see. hopefully its not overdone to the point things will be harder to find. One mans preception is another mans nightmare. |
Besbin
Balderfrey Holding inc
13
|
Posted - 2012.11.22 10:28:00 -
[65] - Quote
CCP FoxFour wrote:We also got some nice new fancy icons for each race to use on the market. Not sure where else to use them yet, but they sure are pretty.
How about...the Ships section? It befalls me to have quite a lot of categorization by race :-) |
Magic Crisp
Amarrian Micro Devices Silent Infinity
50
|
Posted - 2012.11.22 10:31:00 -
[66] - Quote
Cool changes!
Could you please add the "find in contracts" option to the search tab's results back again please? It was cool to have for 2 weeks, but that neat feature got removed after the next patch, which merged the browse tree and the search stuff.
Currently to look for BPCs we search the bp type, add it to the quickbar, switch to quickbar, rclick->find in contracts. Then remove from quickbar, because it's not needed there. OR find bp in market, drag it to a chat window, rclick->find in contracts, then delete the link from the chat window. The expected usecase would be to search the bp type, rclick->find in contracts, skipping the quickbar.
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Hykke
Free Imperial Vikings Monkey Circus
4
|
Posted - 2012.11.22 10:34:00 -
[67] - Quote
Nice changes ... but when ARE you going to look at the actual functionality of the Market?
One thing I'd like to see change is when you by mistake enter one zero too many on a buy order. Instead of buying Trit at 6 isk your buy order says 60 isk.
Of course there are lots of sell orders at prices way below 60 isk, but this is where the EVE mechanics kicks your butt. Instead of taking the price of the already existing sell orders, your order will be matched with the existing sell orders, and they will sell their trit for 60 isk even if they just asked for 6 isk a piece.
You can easily check that this is true by going to the market, and enter a buy order for 1 trit at 60 isk.
Oh and by the way I have actually MADE money because of this, since people keep buying my stuff for more than I asked for it. |
Besbin
Balderfrey Holding inc
13
|
Posted - 2012.11.22 10:45:00 -
[68] - Quote
--Deleted due to utter idiocy |
Besbin
Balderfrey Holding inc
13
|
Posted - 2012.11.22 10:46:00 -
[69] - Quote
CCP FoxFour wrote:Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful.
I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently.
Fade Toblack, meet CCP FoxFour. CCP FoxFour, meet Fade Toblack. There, introductions done. Fade Toblack PLEASE help CCP FoxFour (and by extension all the rest of us) with as many specific examples as you can think of (those Elite Drone AI thingys is right on the money). If you do, I'm sure CCP FoxFour will name a special Prototype Cloak module after you :-) |
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CCP FoxFour
C C P C C P Alliance
1006
|
Posted - 2012.11.22 10:48:00 -
[70] - Quote
Rastlor wrote:CCP FoxFour wrote:Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful. I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. Have you seen the "orders" tab on the Market Window? This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently. Can you not do this at the database level on one of your internal builds? Seed everything on market in a station (think you do this on the test servers anyways) and then do a not exists query from your item db to find everything not on the market? A clean market is a good market - good work btw
That would be about the same as just doing a query to see what has a marketGroupID set, but then you still run into a huge number of problems: All the items that should not be on the market like QA items, test items, T2 blueprints (every T2 item has a T2 blueprint FYI), and the list of reasons this is still a headache goes on. Content Designer | Team Five 0 @regnerBA |
|
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Silk daShocka
Greasy Hair Club
115
|
Posted - 2012.11.22 11:28:00 -
[71] - Quote
Thank you CCP FoxFour. I was on the test server recently and I noticed some of these changes. At first I did not know where to look for the blueprints I was looking for, until I realized that they are sorted with a little more consistency to the actual item categories.
Great job. |
Maru Sha
The Department of Justice
2
|
Posted - 2012.11.22 13:37:00 -
[72] - Quote
A small request which is not solely a 'market issue', but would help most for market and contract related searches:
the market offers a search box where you can type in what you are looking for and it will filter the market. Furthermore EVE will learn what you entered there and will save the term for later. So when you start typing, EVE will offer you a history of all searches you did so far. The problem: when you misspelt your search term, EVE will still memorize it and will propose the misspelled version from then on. Imagine you look for "Advanced Medium Ship Assembly Array" and you search for "Advanced Medium Ship Assembly Aray" with a little typo. From now on everytime you look for that array and type it in the search box, EVE will propose the misspelt version, too. The only way to get rid of it, is clearing the complete history. It would be helpful that users can remove single items from the list (like other software does) instead of deleting the complete search history. |
Caldari 5
The Element Syndicate
14
|
Posted - 2012.11.22 13:56:00 -
[73] - Quote
Looks Good! |
Magic Crisp
Amarrian Micro Devices Silent Infinity
50
|
Posted - 2012.11.22 14:04:00 -
[74] - Quote
Maru Sha wrote:A small request which is not solely a 'market issue', but would help most for market and contract related searches:
the market offers a search box where you can type in what you are looking for and it will filter the market. Furthermore EVE will learn what you entered there and will save the term for later. So when you start typing, EVE will offer you a history of all searches you did so far. The problem: when you misspelt your search term, EVE will still memorize it and will propose the misspelled version from then on. Imagine you look for "Advanced Medium Ship Assembly Array" and you search for "Advanced Medium Ship Assembly Aray" with a little typo. From now on everytime you look for that array and type it in the search box, EVE will propose the misspelt version, too. The only way to get rid of it, is clearing the complete history. It would be helpful that users can remove single items from the list (like other software does) instead of deleting the complete search history. More simple would be, if the client only added the search text to the history when it returns any hits.
no hits = bad search text probably :)
|
Maru Sha
The Department of Justice
2
|
Posted - 2012.11.22 16:57:00 -
[75] - Quote
Magic Crisp wrote: More simple would be, if the client only added the search text to the history when it returns any hits.
no hits = bad search text probably :)
Yes, this would work, too. I also had this idea.
|
Boris Amarr
Viziam Amarr Empire
11
|
Posted - 2012.11.23 07:17:00 -
[76] - Quote
Now filter in the market is very very inconvenient. Try to do the following steps: 1. Set filter 2. Select any item in the market 3. Clear filter After clearing filter another item is selected. Why? After clearing filter I want to see the same item that I selected when filter was applied. Why it is implemented in EFT but now implemented in market? I think it is bug and I hope it will be fixed in the winter update. |
Shang Fei
The Illuminatii Mildly Intoxicated
43
|
Posted - 2012.11.23 17:31:00 -
[77] - Quote
looking good :) |
Rock Stripper
Ministry of War Amarr Empire
0
|
Posted - 2012.11.24 00:08:00 -
[78] - Quote
While trying to " clean up " why not make it easier for the players to clean up too and finally................. introduce the long awaited remote stacking feature or at least a way to work around all the cluster in all these hangers we have |
old zoob
The Boar's Head Group
0
|
Posted - 2012.11.24 03:53:00 -
[79] - Quote
Instead of trying to keep parallel trees for items and blueprints, would it make more sense to have the blueprints near their items, or at least have some links? |
Lhiara Longrifle
Les Mineurs Galactiques
1
|
Posted - 2012.11.24 06:08:00 -
[80] - Quote
with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret
thanks |
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CCP FoxFour
C C P C C P Alliance
1015
|
Posted - 2012.11.24 16:45:00 -
[81] - Quote
Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret thanks
Wait what... I shall try and remember to take a look at this on Monday. Content Designer | Team Five 0 @regnerBA |
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Vyktor Abyss
The Abyss Corporation
201
|
Posted - 2012.11.25 14:40:00 -
[82] - Quote
"We also got some nice new fancy icons for each race to use on the market. Not sure where else to use them yet, but they sure are pretty."
Faction Navy Ships are a definate start for those pretty icons.
Not sure of POS plans and changes but when shopping for POS towers it is quite common to sort by race of tower you want first then by the size next. Those icons might have a use there too.
But yeah, ships for now would seem the best use of those pretty icons. Perhaps a section too for quick searching Faction items of different races - A quick faction shop kind of thing for buying those Republic fleet warp disruptors and Fed Navy webs etc |
Vincent Athena
V.I.C.E.
1174
|
Posted - 2012.11.25 16:12:00 -
[83] - Quote
CCP FoxFour wrote:Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret thanks Wait what... I shall try and remember to take a look at this on Monday. I went and checked this out. A POS turret deployed in space has this big base with a little gun mounted on top and another on the bottom. But in the market preview only the base shows. http://vincentoneve.wordpress.com/ |
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CCP FoxFour
C C P C C P Alliance
1015
|
Posted - 2012.11.25 16:47:00 -
[84] - Quote
Vincent Athena wrote:CCP FoxFour wrote:Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret thanks Wait what... I shall try and remember to take a look at this on Monday. I went and checked this out. A POS turret deployed in space has this big base with a little gun mounted on top and another on the bottom. But in the market preview only the base shows.
Can you do me a favor and write a bug report up on it? It would be greatly appreciated! :D Content Designer | Team Five 0 @regnerBA |
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Spyres
Sniggwaffe YOUR VOTES DON'T COUNT
0
|
Posted - 2012.11.25 23:53:00 -
[85] - Quote
How about that long requested, often ignored shopping list idea?
Working like this: Open market > Item Search > right click > add to shopping list > repeat.
Saves trawling through item hierarchy and probably server resources listing all items in a group when you want only one of them. |
Lhiara Longrifle
Les Mineurs Galactiques
1
|
Posted - 2012.11.26 18:53:00 -
[86] - Quote
CCP FoxFour wrote:Vincent Athena wrote:CCP FoxFour wrote:Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret thanks Wait what... I shall try and remember to take a look at this on Monday. I went and checked this out. A POS turret deployed in space has this big base with a little gun mounted on top and another on the bottom. But in the market preview only the base shows. Can you do me a favor and write a bug report up on it? It would be greatly appreciated! :D
Done happy bug hunting |
androch
Lasting Forge Holding
2
|
Posted - 2012.11.26 21:12:00 -
[87] - Quote
stop wasting our ******* subscription money on things that dont need fixing you goddamn obsessive fucks |
Kairos Antilles
Cerulean Eagles Li3 Federation
27
|
Posted - 2012.11.27 00:37:00 -
[88] - Quote
Sarrian Calda wrote:In my opinion, if the items are sorted in terms of its efficiency, something that the Meta Level seems to represent, we can cut down the time a new (or forgetful pilot) spends on running through half the list only to find out that actually the first module after the base Tech 1 module is the best named T1 module. Some game/server performance saver there, perhaps? Less click too? Less market order requests to server if the pilot selected each item instead of clicking the information icon straight? So, in terms of efficiency and functionality, the Cruise Launchers should be listed this way, in ascending order: - Cruise Missile Launcher I
- 'Malkuth' Cruise Launcher I
- 'Limos' Cruise Launcher I
- XT-9000 Cruise Launcher I
- 'Arbalest' Cruise Launcher I
- Cruise Missile Launcher II
Yes, yes, a THOUSAND times YES!!! |
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CCP FoxFour
C C P C C P Alliance
1017
|
Posted - 2012.11.27 09:38:00 -
[89] - Quote
Kairos Antilles wrote:Sarrian Calda wrote:In my opinion, if the items are sorted in terms of its efficiency, something that the Meta Level seems to represent, we can cut down the time a new (or forgetful pilot) spends on running through half the list only to find out that actually the first module after the base Tech 1 module is the best named T1 module. Some game/server performance saver there, perhaps? Less click too? Less market order requests to server if the pilot selected each item instead of clicking the information icon straight? So, in terms of efficiency and functionality, the Cruise Launchers should be listed this way, in ascending order: - Cruise Missile Launcher I
- 'Malkuth' Cruise Launcher I
- 'Limos' Cruise Launcher I
- XT-9000 Cruise Launcher I
- 'Arbalest' Cruise Launcher I
- Cruise Missile Launcher II
Yes, yes, a THOUSAND times YES!!!
One of the problems we have is that not all the items have proper meta levels assigned to them. People looking at static data exports will notice however that behind the scenes we are working on fixing this. No time frame or promise of any kind, but hopefully once we are done that we can look at doing this. Content Designer | Team Five 0 @regnerBA |
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Souisa
WESCORP 2.0
54
|
Posted - 2012.11.28 03:56:00 -
[90] - Quote
Looks nice!
Can we have a global type contract as well? So that people in trade channels can bid on auctions and accept public contracts even tho they arent in same region? thanks! o/ |
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