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Thread Statistics | Show CCP posts - 47 post(s) |

Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 19:29:00 -
[1] - Quote
Why not make the bounty payout % slightly higher, the higher their bounty is?
Like say a pilot has 100 mil bounty on his head and his ship gets with 100 mil destroyed value... then the payout % is just 20% like you suggested yourself... but if he had 1 bil on his head it could be 30-40% making it more interesting to hunt pilots with higher bounties
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 20:19:00 -
[2] - Quote
Tippia wrote:Bubanni wrote:Why not make the bounty payout % slightly higher, the higher their bounty is? Because it makes higher bounties hurt less than lower ones.
Or by my logic, the higher bounty... the more you will get hunted. Instead of where the only thing that matters is the value of the ship that is destroyed... it adds incentive to put higher bounties on people as the people who then catch them will be rewarded more (even if the target is only using 1 mil rifters :) )
Edit: and as the target gets killed more and more and the bounty lowers down, the % payout would lower down again Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
552
|
Posted - 2012.11.21 20:28:00 -
[3] - Quote
Tippia wrote:Bubanni wrote:Or by my logic, the higher bounty... the more you will get hunted. But that will happen anyway since you are a valuable target for longer.
That really depends on the value of the ships the pilot flies, what good is 1 bil bounty on a pilot that only flies 1 mil rifters :) it would take 5000 times to kill him to get it all payed out :) at the 20% rate of isk destroyed estimate.
I only see a positive side to higher %payouts on higher bounty total, at least on individual players, it should be different on alliance or corp scale Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Bubanni
ElitistOps Pandemic Legion
552
|
Posted - 2012.11.21 20:45:00 -
[4] - Quote
Tippia wrote:Bubanni wrote:That really depends on the value of the ships the pilot flies, what good is 1 bil bounty on a pilot that only flies 1 mil rifters :) it would take 5000 times to kill him to get it all payed out :) at the 20% rate of isk destroyed estimate. Exactly: hunted more. With a higher percentage payout, he'd switch to a cheaper ship to minimise his losses, be hunted about the same, and end up losing less than before.
I see your point, but I don't think that is how it would work... I merely suggested what I did to avoid having high bounties which be no different from low bounties. Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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