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Eli Green
The Arrow Project
57
|
Posted - 2012.11.22 04:13:00 -
[31] - Quote
Poetic Stanziel wrote:... Stopped reading here wumbo |

wingm4n
Sebiestor Tribe Minmatar Republic
10
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Posted - 2012.11.22 05:28:00 -
[32] - Quote
Wow, this is an excellent idea.
In fact, it serves to alleviate a LOT of problems with this game.
1) Set & Forget. No more issues with skill queue not being longer than 24 hours. Now you can just accumulate SP!
2) Invigorate the Character Bazaar. Buying & selling of toons with accumulated SP would become quite a thriving market full of pre-loaded active accounts. It would be in the seller's best interest to train nothing for as long as possible netting an excellent ROI for them AND buffing CCP's subscriber rate. I would def pay 15b-25b for clean 50msp character.
3) This encourages PROPER planning from the outset. People will think long and hard about what they're saving up for - just like they should be in RL. No more hire purchasing of skills!
4) Finally a fix for the cost of clones! For too long the high cost of 100m+ sp clones has made PVP almost unbearable. Now you can stop training skills, and just hold on to accumulated SP until the cost of clones is revised.
+1 x 1000. |

Logi Rollins
Republic Military School Minmatar Republic
40
|
Posted - 2012.11.22 05:57:00 -
[33] - Quote
NEONOVUS wrote:Zoctrine wrote:There's nothing wrong with the Skill Training at this time.
There's lots of other important issues that need addressing, lets focus on them please... But if we fix the problems, what can we complain about?
There is always the Goons to complain about. It's not like we don't complain enough about them.
@OP. No, Skill training for the most part is fine. |

Mara Pahrdi
The Order of Anoyia
45
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Posted - 2012.11.22 09:37:00 -
[34] - Quote
I'd be fine with this. Because of the remap timer, you'd have to make changes to the remap system too though, if you'd go down the universal skillpoint route.
|

Mag's
the united Negative Ten.
10720
|
Posted - 2012.11.22 09:46:00 -
[35] - Quote
The skill system, is one of the great things about Eve and needs no change.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Pohbis
Neo T.E.C.H.
88
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Posted - 2012.11.22 09:56:00 -
[36] - Quote
Rengerel en Distel wrote:Poetic Stanziel wrote:Mallak Azaria wrote:So all I'd have to do is make a bunch of accounts & switch to the new flavour of the month constantly? Sure, what could possibly go wrong. Flavour of the month is such a crock of **** argument in EVE. There are some ships that are better than others ... but you definitely do not see players migrating to single hulls en masse over all other hulls (other than capital ships.) Plus, I'm sure CCP would love for you to have a number of extra active accounts, even if all they're doing is amassing attribute points. That's true, you almost never see a mission runner in a drake or tengu. You almost never see blobs of them in pvp either. I'm sure with the ship changes, you won't see people en masse figure out which is the best ship, and move to it either. If there's one thing the EVE playerbase isn't, it isn't a bunch of min-maxers with spreadsheets and even more spreadsheets breaking down which thing is the best. And how exactly would this system change that?
People can farm SP on alt accounts and then come and kill EVE once the next FOTM comes around?
Sure, that's going to happen. A bunch of space-rich EVE players who are totally not already crosstrained for pretty much everything sub-capital, are going to sub SP farming accounts en masse so they can multi-box FOTM ships 
If you look at the EVE demopgraphic, even if it would happen, it would be a drop in the ocean compared to the amount of players who are crosstrained.
FOTM is about the most ridiculous argument you can use against this idea. |

dexington
Push button receive bacon
156
|
Posted - 2012.11.22 10:16:00 -
[37] - Quote
ISD Suvetar wrote:Speaking as an individual ... you can take my SPs from my cold dead fingers 
That can be arranged... GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥-á |

Eternus8lux8lucis
Journies End
150
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Posted - 2012.11.22 10:18:00 -
[38] - Quote
Your assuming that people on the whole will budget and train for the long term rather than impulse shopping and buying of skills. The new player that has NO clue and wants to play is still going to be jumping around at each new skill point amassed looking for something to spend it on that will be "fun" and the established players will still just create alt accounts and farm SPs or train specific characters with their Evemon SP plans set in stone as they are now.
Imo its make things a lot more complicated with regard to how SPs and the conversions function and wouldnt give any real gain over the current system. I think itd make the simple complicated needlessly. So no gains in any sense of the word over the current system.
Study, figure out what you want to do and train it. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

DeBingJos
Avalon Project Shadow Rock Alliance
457
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Posted - 2012.11.22 10:22:00 -
[39] - Quote
The current system is fine.
It's all about consequences.
It is not broken don't try to fix it. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1457
|
Posted - 2012.11.22 10:59:00 -
[40] - Quote
DeBingJos wrote:The current system is fine.
It's all about consequences.
It is not broken don't try to fix it. It's a discussion.
If I thought this was the be-all end-all of skilling in EVE, I would have posted it to Features & Ideas.
I'm simply interested in the discussion and people's thoughts.
You expressed your opinion, and that's cool. I do not think you're wrong.
Amarr Militia |

dexington
Push button receive bacon
158
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Posted - 2012.11.22 11:30:00 -
[41] - Quote
As i see it, what you suggest would remove the skill queue, which has it's pros and cons.
What i like about the current system is that is has very little micro management, but what you suggest seems like a minor change, and i would not really care if it replaced the current system.
One think i would like, skills was applied when you add them to the queue, and the training queue worked as a cooldown, until you would be able to add the next skill. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥-á |

The Protato
Protus Correction Facility Inc.
80
|
Posted - 2012.11.22 21:29:00 -
[42] - Quote
Karn Dulake wrote:Please censor all profanity. - CCP Eterne
Arse |

Azrin Stella Oerndotte
The Nommo
19
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Posted - 2012.11.22 22:16:00 -
[43] - Quote
First of all: don't base an argument on WH's that you know little about, dreads are used quite a lot to kill sleepers in C4-6.
I don't think this is a good idea at all, the current system is very much consequence based, if you train a skill there is no refund if you regret it half way through like your oh so good example and that is great. If a SP pool were to be used you can just "regret it" and put it all into skills to improve your new play style and a consequence is lost.
The SP pool dust use work because its targeted towards a much more casual audience in a much different game. The skill queue is fine as is. |

Mr Epeen
It's All About Me
1916
|
Posted - 2012.11.22 22:34:00 -
[44] - Quote
I see nothing wrong with having an SP pool to tap into as needed.
This is a game that you plan for where you'll be a year from now, not a day or a week.
Things can change over a year. New corp. New direction. Rebalances and new content.
I like the idea of rewarding those with the patience to store their SP at the cost of short term gain. It's the EVE way. Action/ reaction. Consequences for decisions made. The decision to wait vs the ability to fly better ships sooner seems like a fair trade.
Mr Epeen  -á\O/ |

Ager Agemo
Saturn Reaper
125
|
Posted - 2012.11.23 05:39:00 -
[45] - Quote
Actually I do believe this is a good idea, I would prefer to have a sp pool, but as suggested on some replies, it would be a single pool that gets applied based on factors of the skill for the sp cost, so if you have 1 mill sp and your atribs are mostly charisma and you train for a perception based skill, your SP cost goes up.
if it encourages lots of subs great, either way in the end is this, or just cross trained characters.
and as true you have to suffer consequences, having to wait before using your sp its on itself a consequence as hard as training a skill that then becomes useless.
like someone said, poor capital guys that finished super capital skill x 5, just for supercaps to get nerfed from awesomesaucedoitall to oversized commandships. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
410
|
Posted - 2012.11.23 06:24:00 -
[46] - Quote
Arsedestroyer wrote:This post makes me wonder what people who trained for supercaps or titans for a bit longer than 200 days and just finsihed at the exact day the were nerfed into ground did...
there called cutters, and where long sleeves even in the summer.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

blake fallout
Center for Advanced Studies Gallente Federation
11
|
Posted - 2012.11.23 13:24:00 -
[47] - Quote
Not that i Bothered about the Current system or whant it Changed ~
but How about
Say ~Spaceship command -perception/willpower (train spaceship Command per/will skill points ) ~ 39 points min/2340 sp Hour - 56160sp day (ect)
Can then put them ((56160) wherever you whant in spaceship Command, instead of training one skill, you can spread out the sp ~ like when Ccp Removes a Skill and gives you that sp to spend again anywhere (within spaceship command)
Just train sp, (not the ship skill)
though you cannot get every ship skill and just put points into it, -you would still need the Minimum sp level for each Concurrent ship ~ Cruiser4>Battleship ect,
But the Current sp Seems fine to me. Linkin park |

Tippia
Sunshine and Lollipops
10407
|
Posted - 2012.11.23 13:31:00 -
[48] - Quote
ThisIsntMyMain wrote:No, its not. The current skill point system trains different skills at different rates depending on your attributes and implants GǪand his suggestion does the same.
Quote:This becomes really complex. Instead of training some skills faster, you're suggesting different skills cost more or less SP depending on your attributes and implants. But what happens if you do a remap or get your implants podded half way through your training period ? It doesn't become particularly complex. It just means you can skip learning implants except for the moment you want to spend your SP, which admittedly is a bit of a flaw. Other than that, everything would work the same. If you remap, skills for that remap will become cheaper in terms of time spent until the next remap. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Demolishar
United Aggression
461
|
Posted - 2012.11.23 13:36:00 -
[49] - Quote
Nah, wasted training time is a good thing. It means you have to subscribe more to train more useful stuff. |
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