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DrunkenNinja
Sefem Ortus Swift Angels Alliance
15
|
Posted - 2012.11.29 10:07:00 -
[1] - Quote
Hi guys, do you think lowsec deserves some attention in the coming patches?
What I mean by this is: Are there really enough people profiting from lowsec and dangerous activities in general?
This isn't just pirates fighting pirates in lowsecGÇöit's miners, missioners, etc who venture out into lowsec space for higher risk but increased reward.
So if they manage to make it out of lowsec without getting blown up, they should gain more than a player who stays totally safe in hisec.
However, hisec would still be extremely profitable due to the risks of low sec space.
I raise these points now because lots of people I talk to in game say things like "Lol mining or missioning in lowsec is pointless.", and lowsec systems in general are far less populated than hisec ones.
Is this really the kind of environment we desire in EVE? Isn't one of EVE slogans "Dare to be bold."? Wouldn't increasing the profitability of low security space encourage boldness? |

March rabbit
Aliastra
274
|
Posted - 2012.11.29 10:20:00 -
[2] - Quote
some people say: yes other (and i trust them) say: nope, increased profits won't make low-sec more populated.
And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them? |

DrunkenNinja
Sefem Ortus Swift Angels Alliance
15
|
Posted - 2012.11.29 10:24:00 -
[3] - Quote
March rabbit wrote:some people say: yes other (and i trust them) say: nope, increased profits won't make low-sec more populated.
And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them?
I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resources. |

Kehro Urgus
Ab Obice Saevior
517
|
Posted - 2012.11.29 10:24:00 -
[4] - Quote
Low sec would be much more popular if it had concord.  I don't always troll, but when I do I do it on EVE Online forums.
|

Luke Visteen
Apostasy Prime
114
|
Posted - 2012.11.29 10:37:00 -
[5] - Quote
there would be no low-sec if CONCORD was to be deployed there lol.
low-sec = high-sec without CONCORD. I don't always do. But when I do - I do. |

March rabbit
Aliastra
274
|
Posted - 2012.11.29 10:42:00 -
[6] - Quote
DrunkenNinja wrote:March rabbit wrote:some people say: yes other (and i trust them) say: nope, increased profits won't make low-sec more populated.
And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them? I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resourcesGÇöwhich I would find fun. 0.0 sec shows: rich resources not always provoke conflict. Take a look to moons income. However i don't want to argue here because this question has like 100+ threads in this forum. Let's not start another one.
DrunkenNinja wrote: I'm not saying nerf your ability to play it safe and make a steady ISK income. Just allow players to take greater risks for greater rewards.
Boosting one area -> more ISK into game -> prices for everything growing == nerf for all other areas
And low-sec is already more rewarding than high-sec.
Kehro Urgus wrote:Low sec would be much more popular if it had concord.  It's more likely  |

Kalen Pavle
Brutor Tribe Minmatar Republic
7
|
Posted - 2012.11.29 10:47:00 -
[7] - Quote
Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access. |

Nyla Skin
Maximum fun chamber
123
|
Posted - 2012.11.29 10:49:00 -
[8] - Quote
Kehro Urgus wrote:Low sec would be much more popular if it had concord. 
It would also be more popular if it didnt have sentry guns.
I consider lowsec as null without any profitable stuff but where I can travel more safely without having to worry about fast tacklers.
Lowsec can be fun if youre in FW, but other than that most pvp is of the stupid sort (like station games etc that happen because of the sentry guns. )
And there is always the chance for a hotdrop +í la null if you think you can actually do something important in there. Restrictions just kill lowsec. And it still doesnt have good sites etc. At least in null you can freely engage in a duel or smallgang fight at gates without worrying about sentries.
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DrunkenNinja
Sefem Ortus Swift Angels Alliance
15
|
Posted - 2012.11.29 10:51:00 -
[9] - Quote
DrunkenNinja wrote: I'm not saying nerf your ability to play it safe and make a steady ISK income. Just allow players to take greater risks for greater rewards.
Boosting one area -> more ISK into game -> prices for everything growing == nerf for all other areas
And low-sec is already more rewarding than high-sec.
Kehro Urgus wrote:Low sec would be much more popular if it had concord.  It's more likely [/quote]
Assuming you're right, are you really saying lowsec DOESN'T need a buff, and the the risks aren't VASTLY disproportionate to the rewards? If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced. |

Alara IonStorm
3600
|
Posted - 2012.11.29 10:55:00 -
[10] - Quote
The buff I want for low sec.
Pirate PvE.
Right now non industrially the way to earn cash is to shoot Pirate Faction Rats with a Concord Bounty. Instead I would like to see targets that are not other Pirates. Targets for Pirates in which you lose Sec Status for Attacking.
The idea.
* Non Combat NPC Spawns. * The locations: Gates, Planets, Stations, Belts, Anomalies, Scan Sites. * The challenge: NPC Mercenary / Security Defenders spawning on a chance based system which scales up in size and occurrence by target value. * Small flat Sec Status Loss for participating at all, not by target. * Rewards: Dropped goods that can be sold on the market, possibly some sold to NPC's. Some of it might be illegal.
Defense Attributes.
* Target Non Combat Ship Warps Away and de-spawns if not Pointed. * Attack Ships Warp in after Aggro on Target Non Combat Ship. * Attack Ships: MWD, Warp Scramble, Web, Nuet, EWAR, Multiple Dmg Types, Logi and Switch Targets. * Attack Ships Warp Away and despawn in low Hull if not Scrambled. New ships take their place after a short time. * Incursion Style Tactics. * Chance Based on how many show up. * Sentry Guns do not interfere with this on a gate or station but you can be attacked as Pirate for 15min without Gun interference even if you are + Sec Status.
The Targets by Value.
* Shuttles / Luxury Yachts / Exploration Frigates / Zephyrs / ORE Frigates 5000 - 10k HP / 10-100m3 Cargo - Solo or a couple cheapy ships. - Newbie Rewards. - Low Chance of Defender Ship.
* Haulers / Primae's / Noctis / Barges 30-50k HP / 500-2000m3 Cargo: - Solo in a Bigger Ships or with a few friends depending on spawn size. - Good Rewards for a one to a few people. - High Chance of Defender Fleet.
* Transport Ships / Exhumers 50-75k HP 1000-4000m3 Cargo - Gang Sized Targets. - Good Rewards for a Gang. - Defense Fleet will show in various sizes.
* Freighters / Orca 200k HP 15000-50000m3 Cargo - 10-25 Man Fleet Required. - Great Rewards for a Fleet. - It's a Trap!... Really Big Defense Fleet.
Basically they are random appearances of Pirate worthy targets that when attacked spawn a fleet of Incursion / Sleeper Style Mercenary Ships to defend them and if you win you can yank the cargo. The less people you bring the more to go around but the more risk of being Scrammed and offed, the more the less rewards to split. Sometimes it is a roll of the dice whether to attack and you have to decide if target of said value is worth the risk or if you want to keep walking.
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Snow Axe
GoonWaffe Goonswarm Federation
605
|
Posted - 2012.11.29 10:58:00 -
[11] - Quote
Lowsec doesn't need a buff, it needs a complete re-imagining. Right now it's a strange hybrid between the worst aspects of highsec and the worst aspects of nullsec without any of the benefits of either. You give up all of the safeties of highsec , and yet PVP comes with sec status hits and restrictions on bubbles, and PVE just doesn't reward as well as null. About the only thing it has going for it is Faction Warfare.
Of all the tasks CCP has ahead of them, finding a true purpose for lowsec is probably their hardest one. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Ruskarn Andedare
Lion Investments
15
|
Posted - 2012.11.29 10:59:00 -
[12] - Quote
Kalen Pavle wrote:Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access.
Wouldn't losec sov just lead to locking others out of those areas once the initial land rush was over?
What would be better in my mind would be more gate links between high and low - more gates would mean less likelihood of running into the entry system gate camps that put a lot of players off attempting access to losec after their first attempts. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
423
|
Posted - 2012.11.29 11:00:00 -
[13] - Quote
Null and low are fine.
Truly high sec needs hit with a freaking nurf CANON. If u live in high sec 100% of the time you don't truly need to make over 200 to 300 million a WEEK.
But CCP to freaking slow about fixing things now everyone thinks there entitled to 500m + a day in high sec " or they will quit ".
If your playing eve to pay for eve news flash you now have a 2nd job.
I had a big post then thought why bother ccps not going to fix it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
507
|
Posted - 2012.11.29 11:07:00 -
[14] - Quote
DrunkenNinja wrote:If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced. It's got nothing to do with rewards, it's purely about players being risk averse. The only way to make risk averse players want to go into low sec is to give them ridiculously high rewards which make the risk irrelevant. Oh god. |

Kurt Saken
State War Academy Caldari State
13
|
Posted - 2012.11.29 11:09:00 -
[15] - Quote
Mirima Thurander wrote:
If your playing eve to pay for eve news flash you now have a 2nd job.
This quote is full of win.
The best part is that many people here are so proud of having a second and tedious job. Hilarious.
|

DrunkenNinja
Sefem Ortus Swift Angels Alliance
15
|
Posted - 2012.11.29 11:11:00 -
[16] - Quote
Riot Girl wrote:DrunkenNinja wrote:If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced. It's got nothing to do with rewards, it's purely about players being risk averse. The only way to make risk averse players want to go into low sec is to give them ridiculously high rewards which make the risk irrelevant.
No it isn't. Players are "risk adverse" in EVE because there's no real incentive to take the risks. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
507
|
Posted - 2012.11.29 11:15:00 -
[17] - Quote
You realise you just said exactly the same thing I just said, right? Only the way I said it holds more truth. Oh god. |

Snow Axe
GoonWaffe Goonswarm Federation
605
|
Posted - 2012.11.29 11:15:00 -
[18] - Quote
Riot Girl wrote:DrunkenNinja wrote:If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced. It's got nothing to do with rewards, it's purely about players being risk averse. The only way to make risk averse players want to go into low sec is to give them ridiculously high rewards which make the risk irrelevant.
It's not even that - there's plenty of risk averse people, it's just that if they're going to leave the cradle of highsec, they're way better off skipping lowsec entirely and either going to NPC null or trying to join a sov alliance. They'll have better rewards if they're PvE types, and if they're PvP players, they get to do their thing without being locked out of a large portion of the game because of it. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

TharOkha
0asis Group
153
|
Posted - 2012.11.29 11:15:00 -
[19] - Quote
Lowsec does not need a buff. It needs reasonable dwellers GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

DrunkenNinja
Sefem Ortus Swift Angels Alliance
15
|
Posted - 2012.11.29 11:17:00 -
[20] - Quote
Riot Girl wrote:You realise you just said exactly the same thing I just said, right? Only the way I said it holds more truth.
Fact of the matter is though, young males are not risk averse, and they're the major target audience for EVE whether you like it or notGÇöso it seems much more likely that the system simply does not encourage risk taking. |
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Riot Girl
RADIO RAMPAGE Initiative Mercenaries
507
|
Posted - 2012.11.29 11:17:00 -
[21] - Quote
Snow Axe wrote:It's not even that - there's plenty of risk averse people, it's just that if they're going to leave the cradle of highsec, they're way better off skipping lowsec entirely and either going to NPC null or trying to join a sov alliance. They'll have better rewards if they're PvE types, and if they're PvP players, they get to do their thing without being locked out of a large portion of the game because of it.
That's true. I've always felt low-sec should be more rewarding than null-sec.
Oh god. |

Ivan Joukov
The Wings of Maak Defiant Legacy
21
|
Posted - 2012.11.29 11:18:00 -
[22] - Quote
Snow Axe wrote:Lowsec doesn't need a buff, it needs a complete re-imagining. Right now it's a strange hybrid between the worst aspects of highsec and the worst aspects of nullsec without any of the benefits of either.
Hahahahahahahaha.
Goon.
-áDavai!
|

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 11:20:00 -
[23] - Quote
Mirima Thurander wrote: If u live in high sec 100% of the time you don't truly need to make over 200 to 300 million a WEEK.
28 miilion a day isn't very much, just sayin.
SO what should be done about regional and/or station traders if 200 to 300 million a week earnings need to be reigned in. I haven't been region trading lately but when I used to do it I could make 200 million very quickly trading just 1 or 2 items. |

Lance Rossiter
CHAINS Corp
23
|
Posted - 2012.11.29 11:21:00 -
[24] - Quote
I like low sec, but I haven't spent much time in high sec or null sec so I don't have a good basis to compare risk / reward. I like that it's possible to operate in low sec as an individual, while also offering possibilities to team up: I like that it's more dangerous than high sec without having all the nasty stuff you get in null sec (interdiction bubbles, etc.); I like that there are better natural resources and harder anomalies than in high sec; I like that some of the people you meet will be friendly and some will be hostile. I dislike that I sometimes find myself, with a more defensively-minded fit, doing things that I could be doing in high sec, with an all-out performance fit. I like that the local infrastructure is less developed, but it does make things more difficult.
One desire I have that may or may not be realistic, would be the ability to interact with pirate factions. I think the Guristas are a really interesting group, for example, but moving to Venal to meet them and start missioning with them doesn't seem like a realistic ambition for me. If there was some way to "wet your feet" with these groups in low sec, that might be cool. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
425
|
Posted - 2012.11.29 11:23:00 -
[25] - Quote
I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 11:27:00 -
[26] - Quote
Mirima Thurander wrote:I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 11:29:00 -
[27] - Quote
Silk daShocka wrote:Mirima Thurander wrote:I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
Are we talking buy here move sell.
Or station trading in jita? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 11:35:00 -
[28] - Quote
Mirima Thurander wrote:Silk daShocka wrote:Mirima Thurander wrote:I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk. It can't be changed, well with out the ccomplet destruction of jita. And that only comes about by seperation the empires by low sec space but that's for a diff post.
Trading could easily be nerfed.
For example, increase brokers fees to 5%. Sure this will affect everyones wallet, but it would affect the traders wallet the most, since he pays brokers fees twice via buying then reselling. Of course if this were done, private contracts would probably also have to be looked at, which also would affect all of eve.
Another example, various things could be done ot the trade skills, which could nerf trading.
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 11:35:00 -
[29] - Quote
Mirima Thurander wrote:Silk daShocka wrote:Mirima Thurander wrote:I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk. Are we talking buy here move sell. Or station trading in jita?
Either one. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 11:47:00 -
[30] - Quote
Silk daShocka wrote:Mirima Thurander wrote:Silk daShocka wrote:Mirima Thurander wrote:I edited my post but I will.say it here as well.
Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.
Better content with a nurf to high sec income. High sec income is as listed in no order.
Production Ratting Mining Incursions Missions
So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk. Are we talking buy here move sell. Or station trading in jita? Either one. Station trading is a beast of the system, it wold be less effective with out jita.
Real buy move sell trading has its own risks as you have to undock. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 11:50:00 -
[31] - Quote
Mirima Thurander wrote: Station trading is a beast of the system, it wold be less effective with out jita.
Real buy move sell trading has its own risks as you have to undock.
I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 11:57:00 -
[32] - Quote
Silk daShocka wrote:Mirima Thurander wrote: Station trading is a beast of the system, it wold be less effective with out jita.
Real buy move sell trading has its own risks as you have to undock.
I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods. Yes but your goods where at risk to LULZGANKS during movement. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 12:01:00 -
[33] - Quote
I'm looking at hole redesigning of high/low/null
But that's to much to type on a phone.
I think a lot of good game play could come from the splitting of high sec in to 4 chunks. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 12:08:00 -
[34] - Quote
Mirima Thurander wrote:Silk daShocka wrote:Mirima Thurander wrote: Station trading is a beast of the system, it wold be less effective with out jita.
Real buy move sell trading has its own risks as you have to undock.
I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods. Yes but your goods where at risk to LULZGANKS during movement.
AT no risk to me, since they were covered by the 1 billion collateral. |

TharOkha
0asis Group
153
|
Posted - 2012.11.29 12:09:00 -
[35] - Quote
Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL
Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.
Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.
Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.
While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 12:19:00 -
[36] - Quote
TharOkha wrote:Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same. Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street. While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all. With the addition of high sec divided by low sec systems jita would no long be THE trade hub. You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players.
And then suddenly targets in low sec. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Zendon Taredi
Doodus Exploration Corporation
21
|
Posted - 2012.11.29 12:25:00 -
[37] - Quote
Perhaps. But not to industry, because that will never work. |

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
135
|
Posted - 2012.11.29 12:29:00 -
[38] - Quote
Lowsec is fine as far as I am concerned. The problem is people thinking in "ISK/hr" and "Risk VS Reward". Lowsec might not yield the rewards of null, nor does it need to. Lowsec offers the freedom of lowsec, not an arbitrary amount of ISK. If anyone wants to buff lowsec then fine, but I for one don't need a buff, nor do I think more people will move into lowsec as a result of it. I dont mind the fact most people still think lowsec can't be profitable and enjoyable, this myth has kept undesirable ratters outside of my system for a very long time!  |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
8
|
Posted - 2012.11.29 12:30:00 -
[39] - Quote
DrunkenNinja wrote:March rabbit wrote:some people say: yes other (and i trust them) say: nope, increased profits won't make low-sec more populated.
And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them? I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resourcesGÇöwhich I would find fun.
Do you know low sec has already and by far exponential rewards available compared with high sec?
You don't understand the problem of low sec, it's not a matter of rewards but players "living" over there and their actions to keep it as unpopulated as possible, then cry on forums "buff my low sec gate camp".
Participated to this #9468435163131 V5.1 beta "buff low sec" thread. |

Mascha Tzash
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.11.29 12:30:00 -
[40] - Quote
To me (personal perception!), low-sec most times feels like jumping into a huge grinder. I rarely make it out in my ship or sometimes loose my pod. Besides having the "fun" of transforming a ship into shiny explosions I have no reason to go there. I know I'm doing something wrong but what other reasons exist to go to low besides squishing each other? Missions seem like more rewarding in 0.0. Exploration is likewise to me. And if I want real threats and thrills, there is allways a Wormhole nearby.
I like the idea of low-sov. But not like ripping it off the hands of the empires. More like "renting" or "governing" systems/constelations of low-sec space on behalve of the sov-holding empire.
That might include duties like having to keep the crime statistics under a certain level (engangements that include a sec-drop for at least one of the involved parties or discouraging pod squishes) or the duty to a minimum number of trades between unique capsuleers thus producing market acitivity in the governed region. If you fail to keep these figures in the green area you loose your governing contract and have to wait some time to apply for a new one.
Having the option to get more enganged into eve besides pvp would be appealing to me. (Thats just me!)
Due to the low activity (which includes low market activity) I can think of incursion like events like famines, deseases, planet wide riots, etc. you would have to cope with if you are the one governing a portion of "less developed" space. Reward for this could be standing gains or dropable beacons to squads of local navy as reinforcements when policing your area (probalby not that good, as it could debalance pvp-situations as they are now) or beeing allowed to claim taxes from those, who have POSs in that space (like selling your own starbase charters).
Basicaly that you can replace the missing parts of high-sec but you have put effort in it. And you might learn how to team up (even over timezones), organise your group and work effectively to achieve something that has more meaning, than bringing home the dam(n)sel again or killing the duo of death the n-th time. 
But again, this is just me. |
|

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 12:32:00 -
[41] - Quote
TharOkha wrote:Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same. Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street. While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.
You do realize an industrialist that produces from minerals he mines pays brokers fees once, while a trader wiill be paying them twice right?
Think before you speak.
Also, as a trader, the only risk I ever took was to break even. Please explain to me how a trader "risks" his whole fortune.
And no, I"m not like those rednecks who lives in the middle of f... desert complaining about rich people. I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 12:34:00 -
[42] - Quote
Mirima Thurander wrote:TharOkha wrote:Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same. Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street. While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all. With the addition of high sec divided by low sec systems jita would no long be THE trade hub. You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players. And then suddenly targets in low sec.
Jita would probably remain the largest hub if this was implemented simply because people would not want to move, and jump freighters.
The prices at the 4 other hubs would probably rise though as jump freighters are much more expensive to move goods with. Also the price of region specific goods such as kernite for example would probably rise as well. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
426
|
Posted - 2012.11.29 12:41:00 -
[43] - Quote
Silk daShocka wrote:Mirima Thurander wrote:TharOkha wrote:Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same. Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street. While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all. With the addition of high sec divided by low sec systems jita would no long be THE trade hub. You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players. And then suddenly targets in low sec. Jita would probably remain the largest hub if this was implemented simply because people would not want to move, and jump freighters. The prices at the 4 other hubs would probably rise though as jump freighters are much more expensive to move goods with. Also the price of region specific goods such as kernite for example would probably rise as well. Yes jfs but they can only jump high - low or high - null and its as simple as waiting for them on the other side of a gate for there cyno. Or if local was removed In system.
See that's what I'm getting at if CCP would make some far reaching changes it would improve eve greatly. But they can't because "I WILL QUIT IF X" is now the ruling point in eve. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 12:52:00 -
[44] - Quote
Mirima Thurander wrote: Yes jfs but they can only jump high - low or high - null and its as simple as waiting for them on the other side of a gate for there cyno. Or if local was removed In system.
See that's what I'm getting at if CCP would make some far reaching changes it would improve eve greatly. But they can't because "I WILL QUIT IF X" is now the ruling point in eve.
There would have to be some pretty major changes to the map for this to work, since you would have to camp a ton of low-sec systems to catch the JF's, considering they are probably cyno'ing on their alt, they are already scouting you as well. I mean you could always gank them once they jump into hi-sec, but that isn't really different from what goes on in niarja/uedama atm in my eyes.
Effectively, you eliminate chokepoints like niarja/uedama by doing this, since a JF can jump to any low-sec that connects to hi-sec near the hubs
Would be interesting anyways, but from my perspective I dont' think it will dethrone Jita from being the biggest trade hub in eve. |

TharOkha
0asis Group
154
|
Posted - 2012.11.29 13:18:00 -
[45] - Quote
Silk daShocka wrote: You do realize an industrialist that produces from minerals he mines pays brokers fees once, while a trader wiill be paying them twice right?
Large scale industrialists dont mine, they buy raw materials from the market. It is much more efficient than mine it all.
Quote:Please explain to me how a trader "risks" his whole fortune.
I dont know how about you but nearly all my isks are on the market orders. If some commodity drop the price it could cost you billions. Much greater risk than loosing a carrier.
Quote:I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card.
...i explained it earlier. Because it is player driven. While PvE has some limits of earning isk/hr, trading dont have any limits. You can earn 10m/day but also 10B per day. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

March rabbit
Aliastra
275
|
Posted - 2012.11.29 13:44:00 -
[46] - Quote
DrunkenNinja wrote:DrunkenNinja wrote: I'm not saying nerf your ability to play it safe and make a steady ISK income. Just allow players to take greater risks for greater rewards.
You wrote: Boosting one area -> more ISK into game -> prices for everything growing == nerf for all other areas
And low-sec is already more rewarding than high-sec.
Assuming you're right, are you really saying lowsec DOESN'T need a buff, and the the risks aren't VASTLY disproportionate to the rewards? If hi-sec and low-sec risk vs reward was balanced, why is the population in lowsec so low? Because it isn't balanced. i already said about risk/reward thingy: - reward produced by CCP - risk produced by players and not by NPC or CCP
Risk/reward can be made more tasty two ways: - increasing reward (CCP) - decreasing risk (players)
SO why ask CCP to increase rewards and make economics more unstable and inflated when you (i mean players) can make low-sec less risky? Just stop killing and you get more rich space than high-sec. 
|

Emperors Bride
Space Mermaids Somethin Awfull Forums
0
|
Posted - 2012.11.29 14:06:00 -
[47] - Quote
Blame Google.
They meant "dare to be blobbed" but they auto correction tool resulted in "Dare to be bold" |

Auric Veldfinger
Hedion University Amarr Empire
6
|
Posted - 2012.11.29 15:47:00 -
[48] - Quote
DrunkenNinja wrote: Is this really the kind of environment we desire in EVE? Isn't one of EVE slogans "Dare to be bold."? Wouldn't increasing the profitability of low security space encourage boldness?
What would encourage boldness, I think, is to get rid of the distinction of hi and low altogether, and reduce security gradually and increase reward exponentially as you go further out. This would allow everyone to test their own individual risk tolerance along the curve rather than what it is now, which is a sheer cliff drop between hi and low complete with scaremongering popup.
This would also solve the stupid thing where players are put into group "carebear" vs "sociopaths", as you are no longer put into a group decided by where you play, as everyone individual preferences of system would be different. |

Karrl Tian
Yarrbusters
44
|
Posted - 2012.11.29 16:14:00 -
[49] - Quote
DrunkenNinja wrote:Hi guys, do you think lowsec deserves some attention in the coming patches?
What I mean by this is: Are there really enough people profiting from lowsec and dangerous activities in general?
This isn't just pirates fighting pirates in lowsecGÇöit's miners, missioners, etc who venture out into lowsec space for higher risk but increased reward.
So if they manage to make it out of lowsec without getting blown up, they should gain more than a player who stays totally safe in hisec.
First of all, 99% of the pirate threat in low/nullsec can be avoided by using local/D-scan/safespots/insta undocks/the frigging system statistic tab when you go PvEing. But evading the GF crowd takes time which could be spent farming in highsec. There's already better rewards in low/null, but the rewards in highsec are avialable continuously and at your leisure. |

Gillia Winddancer
Shiny Noble Crown Services
129
|
Posted - 2012.11.29 16:27:00 -
[50] - Quote
Another "buff low-sec" thread with tons of people stuck inside a tiny tiny box.
Sigh.
Buff low-sec idea. Bad. Does not work. Will never work with the current game mechanics.
Want low sec activity? Change game mechanic.
Don't want game mechanics to change? Too bad. Then low sec will not change. Ever. Period.
End of story. |
|

Silk daShocka
Greasy Hair Club
154
|
Posted - 2012.11.29 16:28:00 -
[51] - Quote
TharOkha wrote: Large scale industrialists dont mine, they buy raw materials from the market. It is much more efficient than mine it all
That's fine, although i wouldn't say it's 100% true. Let's say it is 100%, so if brokers fees went up, industrialists would have to pay the brokers fees twice which would be passed on to the consumer. This would still nerf trading, because any trade that doens't have a greater than 10% margin, will not be worth doing because the trader will lose isk. A trade with the current system that has a 20% margin, would then be turned into a 10% margin, quite the nerf. The cost here wouldn't necessarily be passed on the buyer, only in regions where the supply of goods is in the majority controlled by trade (i dont think theres many places in hi-sec where this is the case.)
Quote:Quote:Please explain to me how a trader "risks" his whole fortune. I dont know how about you but nearly all my isks are on the market orders. If some commodity drop the price it could cost you billions. Much greater risk than loosing a carrier.
So your losing profit big deal. See you are counting your profit before it's made here, then considering it a loss. That is like a ratter counting his bounties for the day, then claiming he lost that much in isk for the day because of an afk cloaker. As I mentioned, the greatest risk is to break even, which is opportunity cost. If a ratter lost his carrier, that is more than opportunity cost. HE is losing capital (I dont' mean the ship type here, I mean capital from an economic viewpoint) AND opportunity by losing his ship. I traded for quite some time, never once did I lose capital, I did however break even on some trades at times, they were very few times that happened though. Generally it was just a constant river of isk flowing into my wallet.
Quote:Quote:I mentioned trading because there was person calling for nerfs to every way of making money in hi-sec aside from trading and I was curious as to why trading received a get out of jail free card. ...i explained it earlier. Because it is player driven. While PvE has some limits of earning isk/hr, trading dont have any limits. You can earn 10m/day but also 10B per day. You can "nerf" it as much as you can, but without any results. Also PvE generates isks from thin air, while trading just redistribute isks already injected in economy.
I've already explained how brokers fees alone could nerf trading. Pve doens't necessarily have static limits of earning isk/hr. MIning roids is just as player driven as trading, since your profits rely entirely on the market and competition.
I'm sure CCP could concoct many a ways to nerf trading, it seems like your lacking imagination in this regard. |

MIrple
BSC LEGION Tactical Narcotics Team
166
|
Posted - 2012.11.29 16:36:00 -
[52] - Quote
Kalen Pavle wrote:Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access.
If you put in a way to claim sov maybe some pve hi end content then maybe people would venture out there but I see this as bad because 0.0 alliances would just swallow up this area as well. |

Gillia Winddancer
Shiny Noble Crown Services
129
|
Posted - 2012.11.29 16:55:00 -
[53] - Quote
MIrple wrote:Kalen Pavle wrote:Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access. If you put in a way to claim sov maybe some pve hi end content then maybe people would venture out there but I see this as bad because 0.0 alliances would just swallow up this area as well.
Indeed.
Considering it's not all that much of an effort to hop around the whole galaxy thanks to the ever so lovely cyno jumping, the moment low-sec becomes cappable then that's it. I don't think people want to create even more empty systems rather than less, right?
Supply chains. A long lost terminology.
|

DrunkenNinja
Sefem Ortus Swift Angels Alliance
18
|
Posted - 2012.11.29 23:22:00 -
[54] - Quote
Team Game of Drones are doing some great work on FW for Retribution: http://community.eveonline.com/devblog.asp?a=blog&nbid=74031
These changes should make FW/lowsec much more exciting! |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
153
|
Posted - 2012.11.29 23:27:00 -
[55] - Quote
Low sec definately should see a buff. I always have a great appreciation for the local pirates and milita that bring fights when we roam though, but it can be pretty scarce. |

Shamus O'Reilly
Gungnirs' Point I Know Right
6
|
Posted - 2012.11.29 23:29:00 -
[56] - Quote
Lowsec (sans FW fighting) is more rewarding in every way compared to hisec. Choose to mine and you'll double your mineral/isk income. Missions are better payout on every level compared (the rats themselves are worth more also). PI is better by far. The only thing you need to learn to do is to fight or to avoid fighting. There are many ways to do this it's up to the players themselves to figure out how to deal with ship to ship combat or to avoid it. In the end the player needs to accept the fact that you have the chance to lose ships but even then play it smart and youll increase your income over hisec (and pesky frigates cant grab you on gates like in nullsec!)
Lowsec doesn't need a buff neither does hisec. The players who do not wish to involve themselves in risk of combat choose not to live in the more profitable area it's simple and i have no issue with this.  |

Souxie Alduin
Anarchy in the Eve
22
|
Posted - 2012.11.30 02:05:00 -
[57] - Quote
The last few months I've spent almost exclusively tooling around lowsec exploring and dodging gatecamps. I've only ever been caught once, and that was during a 0.0 detour, and I managed to shoot my way out and return to lowsec. The few times I've returned to hisec have been boring as Hell. The last couple of months is the most fun I have had in this game so far, so I say - leave it as is. The only thing that needs a buff are people's balls.
|

Liang Nuren
Heretic Army Heretic Nation
2347
|
Posted - 2012.11.30 02:11:00 -
[58] - Quote
All things considered, low sec is "fine". If there's any further re-imagining of low sec, I'd like to see its position as the "casual small gang PVPer" option further reinforced.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Lyron-Baktos
Selective Pressure Rote Kapelle
344
|
Posted - 2012.11.30 02:24:00 -
[59] - Quote
low sec has FW, which has been a great buff lately. Now we need a buff for null Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |

Tarvos Telesto
Blood Fanatics
91
|
Posted - 2012.11.30 02:41:00 -
[60] - Quote
Low sec cant by buffed because pirates nerf it every time when they overblob gates with like 15 man fleet of tech 3 ships.
Pirates are responsible for low visits in low sec by neutrals...
If they want more targets just stop overblob gates to single enemy, this is some kind of pirates hypocrisy. Here no chance to change low sec until game mechanic or people mind change... EvE isn't game, its style of living. |
|

Shamus O'Reilly
Gungnirs' Point I Know Right
6
|
Posted - 2012.11.30 04:50:00 -
[61] - Quote
Tarvos Telesto wrote:You all are wrong! hery why, no chance for boost low sec by any way, because of people behaviour.
Low sec cant by buffed because pirates nerf it every time when they overblob gates with like 15 man fleet of tech 3 ships.
Pirates are responsible (in natutal way) for low visits in low sec by neutrals... Game mechanic never change this.
If they want more targets just stop overblob gates to single enemy, this is some kind of pirates hypocrisy. Here no chance to change low sec until people change play style or own mind...
A ordinary carebear - neutral guy who die to pirate blob never enter again low sec, even pirates pay to him... except few people, who like risk etc, but not mass community. who says lowseccers need more targets? there's plenty down here already |

Lilan Kahn
The Littlest Hobos En Garde
44
|
Posted - 2012.11.30 04:55:00 -
[62] - Quote
low sec is fine it just needs to hire a better PR firm. |

Mr Epeen
It's All About Me
1927
|
Posted - 2012.11.30 07:37:00 -
[63] - Quote
Low sec is a nice place to go when you want some peace and quiet from gankers and nulltards.
But I'd be happy to see it erased from the game entirely and simply divide all space into two areas. Lawful and lawless.
In theory, low sec is an interesting concept. But in practice, it's a total failure. Nothing CCP has done over the years has made it in any way attractive to actually live in and try to earn some ISK. It's a wasteland that could be put to much better use by dividing it up and parceling it out into high and null.
Mr Epeen  -ávOv |

DrunkenNinja
Sefem Ortus Swift Angels Alliance
18
|
Posted - 2012.11.30 11:05:00 -
[64] - Quote
Tarvos Telesto wrote:You all are wrong! hery why, no chance for boost low sec by any way, because of people behaviour.
Low sec cant by buffed because pirates nerf it every time when they overblob gates with like 15 man fleet of tech 3 ships.
Pirates are responsible (in natutal way) for low visits in low sec by neutrals... Game mechanic never change this.
If they want more targets just stop overblob gates to single enemy, this is some kind of pirates hypocrisy. Here no chance to change low sec until people change play style or own mind...
A ordinary carebear - neutral guy who die to pirate blob never enter again low sec, even pirates pay to him... except few people, who like risk etc, but not mass community.
The thing is though, most of these players aren't "carebears", they actively PvP in lots of other videogames.
The reason why they don't enter lowsec much is because they think it's simply not worth it or viable.
Which is why, imo, it might be a good idea to increase the profitability of low security space, to balance the risk. |

Kira Vanachura
Science and Trade Institute Caldari State
16
|
Posted - 2012.11.30 12:14:00 -
[65] - Quote
No, lowsec doesn't need a buff.
What's broken is the risk/reward ration. Buffing lowsec won't fix that without breaking something else. What's needed is a reduction in risk for doing stuff in lowsec. This can be accomplished by empowering the good guys to chase the bad guys out.
Retribution changes help to enable and reward the good guys to do their thing: - crimewatch - transferrable killrights - bounty system This will not be enough to fix lowsec, but it is a good first step. I wouldn't be surprised if the new crimewatch system will be used to give us more good stuff in the next expansion. |

Doddy
Excidium. Executive Outcomes
375
|
Posted - 2012.11.30 12:59:00 -
[66] - Quote
March rabbit wrote:DrunkenNinja wrote:March rabbit wrote:some people say: yes other (and i trust them) say: nope, increased profits won't make low-sec more populated.
And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them? I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resourcesGÇöwhich I would find fun. 0.0 sec shows: rich resources not always provoke conflict. Take a look to moons income. However i don't want to argue here because this question has like 100+ threads in this forum. Let's not start another one. DrunkenNinja wrote: I'm not saying nerf your ability to play it safe and make a steady ISK income. Just allow players to take greater risks for greater rewards.
Boosting one area -> more ISK into game -> prices for everything growing == nerf for all other areas And low-sec is already more rewarding than high-sec. Kehro Urgus wrote:Low sec would be much more popular if it had concord.  It's more likely 
Its amazing but you are entirely wrong. Moon goo drove 0.0 combat for 5 years, the fact one conglomorate has finally won doesn't mean resources don't drive conflict. Buffing an area doesn't have to add more isk into game, quite the opposite in fact, just look at FW, isk removed from game, lots of rich happy people.
Personally i think they should buff lo sec by adding cruiser/bc hull officers with medium x-type equiv loot. |

March rabbit
Aliastra
276
|
Posted - 2012.11.30 14:24:00 -
[67] - Quote
Doddy wrote: Its amazing but you are entirely wrong. Moon goo drove 0.0 combat for 5 years, the fact one conglomorate has finally won doesn't mean resources don't drive conflict.
i'm 2 years in game and had never heard about Tech moons before goons took it. So i could be wrong here for sure.
Doddy wrote: Buffing an area doesn't have to add more isk into game, quite the opposite in fact, just look at FW, isk removed from game, lots of rich happy people.
Well FW and Incursions made some people rich enough so demand for PLEX raised significally. So yea, there was no more ISK into game. However that buffs made PLEX more expensive so all other areas "got nerf" because of this buf.
Doddy wrote:Personally i think they should buff lo sec by adding cruiser/bc hull officers with medium x-type equiv loot. it won't hurt anyone. However i don't see any reasons this buf can move high-sec people to visit low-sec.
You know: for like 1.5 years in 0.0 i've never seen one officer spawn in belt. Yes, i know there are people who found and killed those spawns. And got rich. However this knowing can't force me to try to move into 0.0 again to try to find such a look. It is simply too much risk and too low possibility of any luck there. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
192
|
Posted - 2012.11.30 14:30:00 -
[68] - Quote
There is a bag of cash dropped on the highway... You have no clones, how much money would it take for you to actually risk your life and fetch that bag from the middle of the deadly traffic?
Low sec should be more of financial risk of making no income as of unforseen events and bad planning, not a lethal risk of blowing most of your stuff.
Low sec has too much lethal risks, the reward is like a 10 bucks note...
Risk and Reward of Low Sec is not balanced. Risk is immense.
Reward is 15% higher than high sec.
think about the rationality of low sec activities |

Alavaria Fera
GoonWaffe Goonswarm Federation
1806
|
Posted - 2012.11.30 14:32:00 -
[69] - Quote
Opertone wrote:think about the rationality of low sec activities Gatecamping with a blob.
Hmm, I see. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
192
|
Posted - 2012.11.30 14:48:00 -
[70] - Quote
Alavaria Fera wrote:Opertone wrote:think about the rationality of low sec activities Gatecamping with a blob. Hmm, I see.
It may give free kills, what is the value of such kills?
Newbies have no expensive stuff, experienced players watch kill/pod statistics, freighters should use scouts.
Overtime, the value of kills will diminish.
Explain more of what you see.
|
|

SunBurnt
Karrimath Corp
0
|
Posted - 2012.11.30 14:51:00 -
[71] - Quote
One of the ways I see of helping Low Sec is by adding new ship designs!
Right now all ships in EVE have a roll and that tends to very specific.
I cannot build a ship that has some Defence/firepower and some cargo. If I head out into Low sec (solo or in small numbers) in any form of Indy ship and I get jumped than I can run or die.
http://en.wikipedia.org/wiki/Armed_merchantman
"However, many East Indiamen also travelled on their own, and therefore were armed to the same standard as a ship of the line in order to defend themselves against pirates and privateers".
Is what I am thinking. Don't need the "same standard as a ship of the line" But if there two armed Merchants than we MIGHT stand a chance.
just my 2 cents...probably wrong. The environment is fine the method of using it is what needs fixing.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1808
|
Posted - 2012.11.30 14:51:00 -
[72] - Quote
DrunkenNinja wrote:Riot Girl wrote:You realise you just said exactly the same thing I just said, right? Only the way I said it holds more truth. Fact of the matter is though, young males are not risk averse, and they're the major target audience for EVE whether you like it or notGÇöso it seems much more likely that the system simply does not encourage risk taking. Hm, highsec mining, mission running and incursioning. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Skaz
Skazmanian Industries
38
|
Posted - 2012.11.30 15:06:00 -
[73] - Quote
Snow Axe wrote:Lowsec doesn't need a buff, it needs a complete re-imagining. Right now it's a strange hybrid between the worst aspects of highsec and the worst aspects of nullsec without any of the benefits of either. You give up all of the safeties of highsec , and yet PVP comes with sec status hits and restrictions on bubbles, and PVE just doesn't reward as well as null. About the only thing it has going for it is Faction Warfare.
Of all the tasks CCP has ahead of them, finding a true purpose for lowsec is probably their hardest one.
Listen to this man. |

March rabbit
Aliastra
277
|
Posted - 2012.11.30 15:07:00 -
[74] - Quote
Opertone wrote:Alavaria Fera wrote:Opertone wrote:think about the rationality of low sec activities Gatecamping with a blob. Hmm, I see. It may give free kills, what is the value of such kills? the main problem is: such kills produce some number used to compare different corporations inside some of 0.0 alliances. Who has more kills - winner. At least alliances i've been to used this numbers as metric of 'pvp-activity' of their members.
So yes. I hated this activity but i needed to take participation to help to my corp. It's one of the reasons why i returned to high-sec.
|

Warde Guildencrantz
TunDraGon
320
|
Posted - 2012.11.30 15:14:00 -
[75] - Quote
how to fix lowsec:
gate guns dont shoot drones (except carrier drones) gate guns dont shoot frigs that incur a sec hit, instead disrupt their scan res
plexes yield less useless deadspace loot (hint: make the deadspace mods that no one wants actually useful, so plexes actually drop good loot more often instead of dropping "good loot" that on the market is crap)
sec status possible to increase via pirate tags and ratting, ratting in low sec increases sec status much faster than current, rats escalate gradually but have lowered bounties compared to typical rats. After reaching sec status of 0, rats increase sec status at the normal rate.
Pirate officer mods. Damn right. I want to fight guristas officers and see them pod out when i pop them. They can spawn on gate or on station, and may be supported by reinforcements. Have the meta level of their drops similar to deadspace A-type/X-type depending on officer.
Pirating and anti-pirating a bigger role in low sec. Faction warfare should be a direct sibling of pirating and anti-pirating, not the only thing you ever focus on for low sec. Pirating and anti-pirating has been around since before factional warfare.
There should be a module with which to scan implants on a pod, which gives sec hits for using. Allows proper ransoming and helps piracy be an actual profession as you continue to make it out to be instead of simply a playstyle people adopt. |

Karrl Tian
Yarrbusters
45
|
Posted - 2012.11.30 15:55:00 -
[76] - Quote
Opertone wrote:Alavaria Fera wrote:Opertone wrote:think about the rationality of low sec activities Gatecamping with a blob. Hmm, I see. It may give free kills, what is the value of such kills? Newbies have no expensive stuff, experienced players watch kill/pod statistics, freighters should use scouts.
But every so often you find one that doesn't, or you find that guy who loads up a frigate with deadspace mods, or tries to carry BPOs in a shuttle, or hit the wrong gate, or forget to reset his autopilot for highsec only and it validates the whole thing----think of that t3 killed in Rancer carrying 90 PLEX (none of which dropped btw). |

Riedle
Paradox Collective Choke Point
192
|
Posted - 2012.11.30 16:07:00 -
[77] - Quote
quick and dirty way to boost low sec? remove Incursions from High Sec and have only in low and Null
thank you
Please tip your waiter. |

Mayhaw Morgan
State War Academy Caldari State
0
|
Posted - 2012.11.30 17:20:00 -
[78] - Quote
What would "fix" low sec is to add some actual security. As it is now, low sec is just null without bubbles.
3 suggestions:
1. NPC police spawns at gates and on stations. 2. More gate guns, better gate guns, different kinds of gate guns (ewar or capacitor warfare). 3 Player police. Not everyone wants to be a villain and not everyone wants to be a partisan in faction warfare. Let us join CONCORD.
I'll elaborate.
It is ridiculous to think that on one side of a gate is the all-powerful CONCORD and one mousclick away is lawless space. Low sec is supposed to be LOW security space, not NO security space. If there is a CONCORD or faction navy station IN the system, why the hell wouldn't there be CONCORD or faction navy NPCs there? Or, how about some Ishukone security ships or The Scope security . . . at their own stations? The Angel Cartel apparently has enough ships and personnel to patrol every single asteroid and ice belt from here to Insmother, but the most powerful empires in the galaxy can't even afford to put 1 ship on their own station? Give me a break. I don't advocate instant death for outlaws, but there could definitely be more game mechanisms to disrupt their activities, like there are for miners. (Miners don't like rats.)
Gate guns as a deterrent to piracy is an interesting idea, but they just don't do enough against players whose sole focus is combat, and whose ship-fittings and fleet compositions are designed for the singular purpose of gate camping. They just haven't kept pace. If even just one more gun was added or an ewar or neuting battery, it would change the complexion of many of the clashes that occur on gates and at stations. As it is now, anyone trying to run through a low sec system who gets jumped is probably fighting in enemy territory as it is, and with warp scrambling, ECM, remote repairing, fleet boosting etc. that give compounding advantage to increasingly large groups of players, if you aren't fully equipped, prepared, and lucky, you aren't going to survive walking into low sec, letalone living there. If you can't defend yourself just walking through the door, you aren't going to be there.
The last suggestion is my favorite, and I'll start the elaboration off with a quote from one of my favorite historical figures: "Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak . . ." It doesn't matter how many do-gooders there are if the do-badders are more organized. Like it or not, the bad guys have won in EVE to this point. Most major alliances live to beat up on you, exploit you, take your stuff, and generally **** on your gaming experience, unless you are one of them or blue to them. And, they don't do it just with ship combat. They do it with propoganda. With trade. With politics. With whatever they can. If I want to pirate, gank, blob, rob and cheat, there are plenty of places to go. If I want to kiss the rings of a mega-CEO in order to mine HIS ore or rat HIS complexes or patrol HIS systems, I could find a corp in 5 minutes. But, if I want to resist, I have virtually no option but to play solo. Make CONCORD a joinable NPC corp and I think you will see flights of CONCORD even roaming into null security space . . . or admit that chaos and lawlesness is the ultimate, unstated goal of EVE Online. |

Qin Tawate
Science and Trade Institute Caldari State
16
|
Posted - 2012.11.30 17:56:00 -
[79] - Quote
Low Sec needs a buff, because there is not enough non-Sov space, which is good for new alliances to develop. There is not enough NPC 0.0 space. |

No Alibi
Sometimes Here
0
|
Posted - 2012.11.30 17:57:00 -
[80] - Quote
Mirima Thurander wrote:TharOkha wrote:Silk daShocka wrote: So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
HAHAHAHA.... LOL Quote:I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free. Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same. Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street. While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all. With the addition of high sec divided by low sec systems jita would no long be THE trade hub. You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players. And then suddenly targets in low sec. Ummm.... I think there are already 4 trade hubs??? Could be wrong but  I fly by the seat of my pants, No wonder my-áass is always on fire! |
|

Warde Guildencrantz
TunDraGon
322
|
Posted - 2012.11.30 19:14:00 -
[81] - Quote
Mayhaw Morgan wrote: 2. More gate guns, better gate guns, different kinds of gate guns (ewar or capacitor warfare).
no, no, no, no.
As soon as YOU shoot something in lowsec, you will hate your own idea. Gate guns are only there to cause disadvantage for illegal aggression, NOT prevent fighting. Low sec doesn't need to be more safe via NPC protection, it needs to be more safe based on the corporations that reside there. For example, an anti-pirate corp could possess a low sec system that jumps from high sec, and ensure safe passage for people into lowsec.
As people have said, the safest place in lowsec is a pirate base of operations if you are blue to them. This would be similar to anti-pirate groups, but right now anti-pirating is pointless because it just ends up making you a pirate in the end. That's why there needs to be a bigger construct that organizes pirating and anti pirating to provide benefits for both of them. Benefits for pirates would be ability to increase sec status via tags, benefits for anti-pirates would be ISK for killing pirates, or something of the sort.
As well, whatever group has the most kills in a system should be shown as the "occupants" of the system. This would be parallel to FW system capture status, not the same thing. The occupants get some sort of benefit, for pirate occupants, it could increase sec status gain for kills, or for non-pirates, increase isk made for killing pirate boats.
Anyways the above is a ****** idea but it generalizes that something needs to take place that will bring pirating and anti-pirating into an actual set of mechanics in low. Along with FW, people will be brought to lowsec. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
13
|
Posted - 2012.11.30 21:16:00 -
[82] - Quote
Mr Epeen wrote:Low sec is a nice place to go when you want some peace and quiet from gankers and nulltards. But I'd be happy to see it erased from the game entirely and simply divide all space into two areas. Lawful and lawless. In theory, low sec is an interesting concept. But in practice, it's a total failure. Nothing CCP has done over the years has made it in any way attractive to actually live in and try to earn some ISK. It's a wasteland that could be put to much better use by dividing it up and parceling it out into high and null. Mr Epeen 
100x this |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
13
|
Posted - 2012.11.30 21:24:00 -
[83] - Quote
Warde Guildencrantz wrote:As well, whatever group has the most kills in a system should be shown as the "occupants" of the system.
Yeah it's so hard to camp a gate with active links (OGB) +logis with a couple (10) friends. Indeed, kills should rule who deserves low sec, but then null sec and high sec alliances will become your overlords.
If something low sec doesn't need for sure is safe graveyard camping, this is already what you guys do and see the results. Pitiful
|

Ginger Barbarella
State War Academy Caldari State
263
|
Posted - 2012.11.30 21:47:00 -
[84] - Quote
DrunkenNinja wrote:I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resourcesGÇöwhich I would find fun.
Historical trends would prove you wrong.
Alts still mine in high sec. Alts still research and build in high. Elite peeveepee'ers still gank at Uedama & Sirppala & Niarja. The bravest of the brave still wardec indy corps in high sec with small and medium towers.
|

YoYo NickyYo
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.11.30 21:49:00 -
[85] - Quote
I've logged nearly 1000 low-sec jumps during the past week. On autopilot, in a real frig so it gives the opportunity for a km. I have run lowsec from kor azor to aridia to sing laison to metropolis, with lots of time in the bleak lands, kador...every place I can think of. I've died more to Incursion gate rats, than pirates. In fact in the last 24 hours I have only died to incursion gate rats. 
There are still pockets of activity, popular spots, but just a rough guess would say 80% of Low-sec is un-inhabited, at least during the week. We'll see what it looks like this weekend, but I see a real issue here, one that CCP seems to want to ignore. Their last FW adjustment fixed the noob farming alt issue, but that has left......Empty space. Low-sec offers no benefit to the average player CCP, perhaps it's time to rethink low-sec rewards. In many ways Low-sec can be more dangerous than 0.0, perhaps the rewards should reflect that?
"Working as intended" |

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
138
|
Posted - 2012.12.01 00:12:00 -
[86] - Quote
A reason people could want a buff is because they cannot fathom the idea that you keep what you can hold. Nullsec and WH space are far more complex to dominate due to it's player based infrastructure, and are thus the harder areas to survive in as a group. Nullsec is only safer on an immediate level, where ship vs ship is concerned - but lowsec can't ruin months of work like nullsec can. NPC stations are public, there is no way to deny me to dock. As soon as I sneak a BPO onto a lowsec station, there is no way you are going to dependably stop me from producing my stuff and undercutting you. There's a difference between ship security and asset security that people like to completely ignore for some reason.
Lowsec doesn't need a buff in terms of ISK rewards. Lowsec is an industrial garden ready for exploitation by the keen and sneaky. And a haven for the wardecced, as it seems a lot of aspiring internet toughguys stop being tough when confronted with a few jumps into lowsec. I agree the transition is rough, but what makes it so rough for most people are those hard losses on their first few tries. I think a more gradual transition would be better then this steep cliff, but on the other hand we have a ton of corps that enjoy learning newbies the ropes. I don't get the hate for lowsec, but maybe I am easily pleased because Eve is my Dark Souls of MMORPG's and I wouldn't want it any other way. |

Cheshirepus
Divinity Rising
6
|
Posted - 2012.12.01 00:29:00 -
[87] - Quote
Mr Epeen wrote:Low sec is a nice place to go when you want some peace and quiet from gankers and nulltards. But I'd be happy to see it erased from the game entirely and simply divide all space into two areas. Lawful and lawless. In theory, low sec is an interesting concept. But in practice, it's a total failure. Nothing CCP has done over the years has made it in any way attractive to actually live in and try to earn some ISK. It's a wasteland that could be put to much better use by dividing it up and parceling it out into high and null. Mr Epeen 
Got to agree with this actually.
I've said it before, but before the probe changes that made finding wormholes possible (where you'd drop a multispec and then spend the next 1 - 3 hours trying to find a grav or radar site), I'd bring loads of corpmates in Retrievers and Iterons 3 - 5 jumps into low sec to mine Crokite and Gneiss or have a pal help me run one of the several radar sites often found. Sadly, Apocrypha acted as an unintentional lowsec nerf for me and I haven't been back since except on occasion. Was actually a lot of fun trying to scout gate camps and keep an eye on directional flying around in slow ass mining ships trying not to get jumped.
As it is now, it takes all of 5 minutes to get probed down no matter what you're doing or where you are (which is great for bombing W-space mining ops). You can't use bombs in low sec. You can fly capitals, but you can't use bubbles. The gate and station guns are nothing more than an interesting variable regarding camps, and the belt rats aren't worth 5 minutes of mining veldspar in high sec.
Just get rid of low sec. It's pointless. Seriously, back on the bomb thing because that's been an irritation of mine for a while... Concord doesn't exist in low sec in any form whatsoever, yet somehow my ship is physically incapable of launching a bomb for some inexplicable reason? Seems like doing so would be more of a liability for me actually, considering if I launched one on a gate or station and didn't promptly GTFO to a safe spot, my bomber would be sentry breakfast.
Anyway, agreed with the "get rid of lowsec" sentiment. |

Nylith Empyreal
Crowbar Industries.
166
|
Posted - 2012.12.01 00:40:00 -
[88] - Quote
I'd make lowsec into npc null, and just rearrange some resources and drop the gate-guns. cut routes for better defending positions. Turn that gradual line into a cliff. Make it a more of a launching zone into 0.0 via raids etc. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Vincent Athena
V.I.C.E.
1194
|
Posted - 2012.12.01 00:55:00 -
[89] - Quote
Kalen Pavle wrote:Just allow people to claim sov in lowsec already. Maybe throw in some **** about a war with the empire factions for it. Add some sort of new resources for some sort of new profession that requires sov to access. Maybe not sov as such. Maybe "system administrators" or something. Make it based on keeping the system safe for legitimate industrial traffic. http://vincentoneve.wordpress.com/ |

Alavaria Fera
GoonWaffe Goonswarm Federation
1811
|
Posted - 2012.12.01 03:45:00 -
[90] - Quote
Inxentas Ultramar wrote:Lowsec is an industrial garden ready for exploitation by the keen and sneaky. And a haven for the wardecced, as it seems a lot of aspiring internet toughguys stop being tough when confronted with a few jumps into lowsec. Wait, that's really the case?
How weak... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

SmilingVagrant
GoonWaffe Goonswarm Federation
979
|
Posted - 2012.12.01 03:54:00 -
[91] - Quote
To the OP: yes. I'm glad we had this discussion. |

Etuura Zellis
The Tuskers
5
|
Posted - 2012.12.01 05:38:00 -
[92] - Quote
Lowsec is recieving quite a bit of a buff in the form of crimewatch with gcc effectively being removed if your not podding someone, allowing fast gangs to move quickly wihtout worring about sentries. That said, lowsec appears to be getting a nerf as well - with the removal of the static 1/10 and 2/10 DED sites.
These sites were havens for players who wanted quick engagements with other frigate pilots. Forcing them to be scanned down is removing an extremely fun and vibrant form of PVP from lowsec; where people go to, you know, PVP. It's silly and another case of whats good for high-sec isn't necessarily good for the rest of the game.
Does lowsec need a buff? Not really, but it definately doesn't need a nerf. |

Lipbite
Express Hauler
240
|
Posted - 2012.12.01 07:17:00 -
[93] - Quote
After couple of years in the game you realize everything need buff. |

Gal'o Sengen
State War Academy Caldari State
20
|
Posted - 2012.12.01 07:35:00 -
[94] - Quote
I say yes. Lowsec is the most dangerous space outside of Wormholes, especially the places you can actually make a profit. Take Amarr Lowsec for example, it's got a whole lot of nothing. Drone Complexes and Anoms full of Frigates and Cruisers giving <200k bounty. There's no one there because there's no reason to be there (unless you like ganking TEST Ratters, which is fair enough, they never watch Local).
Some areas are fine, many need some serious attention. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1811
|
Posted - 2012.12.01 08:02:00 -
[95] - Quote
Warde Guildencrantz wrote:Mayhaw Morgan wrote: 2. More gate guns, better gate guns, different kinds of gate guns (ewar or capacitor warfare).
As soon as YOU shoot something in lowsec, you will hate your own idea. Gate guns are only there to cause disadvantage for illegal aggression, NOT prevent fighting. Low sec doesn't need to be more safe via NPC protection, it needs to be more safe based on the corporations that reside there. What, like nullsec. Then we'll have to nerf local as well as nerfing player cooperation. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lance Rossiter
CHAINS Corp
24
|
Posted - 2012.12.01 08:36:00 -
[96] - Quote
I'm not very happy about this upcoming retribution change that makes it illegal to attempt to avenge yourself on someone who attacked, or even destroyed, your ship. Did low sec really need a change that discourages the "law abiding" portion of the zone's population from engaging in PvP (presumably in order to make high sec safer for pirates)? |

Brooks Puuntai
Brutor Tribe Minmatar Republic
880
|
Posted - 2012.12.01 11:31:00 -
[97] - Quote
Low-sec need a change/overhaul, whether its considered a buff or a nerf is irrelevant. |

YoYo NickyYo
Center for Advanced Studies Gallente Federation
50
|
Posted - 2012.12.02 04:41:00 -
[98] - Quote
Well, I'm now up over 1500 jumps thru low-sec. On a good note, I actually did die twice today.....still though, most of low-sec is a ghosttown.
Maybe I should put something valuable in my cargo, start a little defacto contest, I could singlehandedly change low-sec forever!!!!!
Or not...I'll have to think about it...
"Working as intended" |

Cyprus Black
No Flux Given
402
|
Posted - 2012.12.02 09:15:00 -
[99] - Quote
Remove cynos from lowsec and it will stop the hot dropping in lowsec. It will also cut down on the insane power projection that super mega alliances cling to.
Beef up station and gate sentry guns. In their current state they're easily tankable and a joke. If you want highsec players to even step foot into lowsec, you need to let them enter without getting WTFINSTAKILLED after jumping in. Going from gate to gate or gate to station will be relatively safe (obviously not as safe as highsec) but belts and sites remain unchanged and just as dangerous.
Lower the NPC tax on PI. Currently highsec dwellers pay 11% whereas lowsec dwellers pay 17% and up. That doesn't make any sense and only discourages players from going to lowsec.
Beef up PI yields to be better than highsec.
Overhaul the belts in lowsec so they're better than highsec but not better than nullsec. As it is now, there's almost no legitimate reason to go mining in lowsec since the same asteroids are found in highsec.
More stations. Most of lowsec has no stations. The systems that do are typically infested with player pirates.
And that's about all the changes I believe are necessary to revive lowsec. Insert Witty Signature Here |

psycho freak
Snuff Box
21
|
Posted - 2012.12.02 09:40:00 -
[100] - Quote
Losec is fine tbh
losec already has good isk makeing opatunitys if you put effort in
mineing will never work on large scale in losec becouse you have to pay attention and no afk'ing no bubbles to buy time from jump ins no cyno jammers to provent ppl moveing into station you live and thats the best way tbh
remove sentry guns they are out dateted and useless and just stop frig pvp at gate
There is plenty isk in losec if you work as team or use your head |
|

psycho freak
Snuff Box
23
|
Posted - 2012.12.02 09:46:00 -
[101] - Quote
Cyprus Black wrote:Remove cynos from lowsec and it will stop the hot dropping in lowsec. It will also cut down on the insane power projection that super mega alliances cling to.
Beef up station and gate sentry guns. In their current state they're easily tankable and a joke. If you want highsec players to even step foot into lowsec, you need to let them enter without getting WTFINSTAKILLED after jumping in. Going from gate to gate or gate to station will be relatively safe (obviously not as safe as highsec) but belts and sites remain unchanged and just as dangerous.
Lower the NPC tax on PI. Currently highsec dwellers pay 11% whereas lowsec dwellers pay 17% and up. That doesn't make any sense and only discourages players from going to lowsec.
Beef up PI yields to be better than highsec.
Overhaul the belts in lowsec so they're better than highsec but not better than nullsec. As it is now, there's almost no legitimate reason to go mining in lowsec since the same asteroids are found in highsec.
More stations. Most of lowsec has no stations. The systems that do are typically infested with player pirates.
And that's about all the changes I believe are necessary to revive lowsec.
Hell no carbares and alt industrials already have hisec all fuzzy and warm we dont want losec any safer we live here becouse you make a mistake your dead you set up camp and dont know locals and what they can bring and what systems to scout for possible incoming hot drop your dead
losec is the best place in eve it just takes a little team work you can go solo i have a few times you just need to use your head and suss out the locals
If you want more ppl in losec make all empire losec job done |

Swifty Blowback
Republic University Minmatar Republic
3
|
Posted - 2012.12.02 13:47:00 -
[102] - Quote
I'm sure a lot of people are going to hate this, but feck it, here goes...
Background: The true sec of a system is measured on a scale of 1 to -1 with an accuracy of 4, yes that's FOUR decimal places. Examples:
Jita is 0.9459, Amamake is 0.4388, Tisot is 0.0899, 98Q-80 is -0.3904
For some crazy reason all of this lovely resolution is made redundant by grouping them into the 3 big chunks of
High Sec is +1 to +0.5 Low Sec is +0.5 to 0 Null sec is 0 to -1
Yeah I know there are some tiny differences within those 3 groupings but they count for little.
So, why not have a much finer system based on the true sec of a system? As an example, if you're naughty in Jita, you get properly screwed by a vast quantity of immensely powerful concord ships in very short time. There are 20+ gate guns all chucking out crazy dps. If you're naughty in say Tisot, you might have a concord cruiser come and shoot you and gate guns don't do much damage. In the most lawless of space you'll have a concord frigate with it's turrets hanging off, a broken mwd & no scram, piloted by an incompetent fool who got lost on the way to come and err "correct" your bad behaviour. Gate gun dps would be around 2. Oh yeah, for this to work properly, all of concord must be destroyable *grin*. Also bribing concord to look the other way for a while would be cool (cost varies hugely on various factors including system sec). Anyway, I'm digressing...
Along with this a whole rescaling of risk vs reward would have to take place on a much much finer scale than it is now, but I don't see this being a problem. e.g. a simple algorithm to spawn roids would dump a lot of low value stuff in higher sec systems & the high value stuff in very low sec systems. Same goes with explorations sites, missions etc.
I appreciate this would be a massive change to a lot of stuff, but it'd remove the whole "oooh low sec, I'd never go there" attitudes (as there would be no boundary to define low sec) and a lot of people would slowly creep into less secure systems to try and make a little bit more ISK. The whole game would be a lot more dynamic.
TLDR Remove High low and null and have a very fine granular system of safety throughout the universe accompanied by a newly defined risk vs reward balance for all activities that require flying a spaceship.
|

Eternal Error
Immortalis Inc. Shadow Cartel
140
|
Posted - 2012.12.02 17:13:00 -
[103] - Quote
Lowsec does need a buff, but a good portion of the risk/reward rebalance has to come from a highsec nerf. Lowsec could use better ore belts and better belt rats (or perhaps bounties in general), but the fact remains that rewards in highsec are too high (especially after Retribution makes it even safer).
Redistributing some systems could have a positive effect as well. Once you get past the lowsec systems bordering contiguous highsec, there are plenty of systems to PvE in where you won't get harassed every ten minutes. The game needs more regions like solitude (although I favor moving existing systems to creating more). |

Cyprus Black
No Flux Given
403
|
Posted - 2012.12.02 18:17:00 -
[104] - Quote
psycho freak wrote:
Hell no carbares and alt industrials already have hisec all fuzzy and warm we dont want losec any safer we live here becouse you make a mistake your dead you set up camp and dont know locals and what they can bring and what systems to scout for possible incoming hot drop your dead
losec is the best place in eve it just takes a little team work you can go solo i have a few times you just need to use your head and suss out the locals
If you want more ppl in losec make all empire losec job done
Dismissive that quickly? Did you even read it or did you simply read the first couple of words, assume it's about dumbing down EvE, then hastily vomited up your opinion? Cause I'm thinking the latter.
Look, putting your fingers in your ears, closing your eyes and chanting loudly that carebears should stay out won't fix lowsec. There are fundamental things wrong with lowsec which is barring most of EvE from going there. If CCP really wants players to go to lowsec, they're going to have to make it appealing to all players, not just pirates.
We need traders industrialists and miners out there doing their thing. They in turn need protection by corpmates who are PvP savvy. Suddenly you have entire corporations willing and able to take those risks you "pvp types" rattle on so much about.
In other words, corporations need a good reason to live out there. Currently it's either FW, piracy or anti piracy. That's it. Lowsec pirates are always complaining about how there's nobody left to shoot at, yet they berate any notion of attracting the "carebear" corporations? Ridiculous. Bring the corporations out there and I guarantee yarr and anti-yarr will become far more common place.
At the very least, try to provide constructive feedback and ideas on improving lowsec as I have. Insert Witty Signature Here |

Alavaria Fera
GoonWaffe Goonswarm Federation
1823
|
Posted - 2012.12.02 18:34:00 -
[105] - Quote
Swifty Blowback wrote:Oh yeah, for this to work properly, all of concord must be destroyable *grin*. Also bribing concord to look the other way for a while would be cool (cost varies hugely on various factors including system sec). Yeah, no. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1823
|
Posted - 2012.12.02 18:36:00 -
[106] - Quote
Cyprus Black wrote:Look, putting your fingers in your ears, closing your eyes and chanting loudly that carebears should stay out won't fix lowsec. Just camp the gate, that'll keep the carebears out. o/ carebears
Lowsec still isn't fixed though. Heh Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Swifty Blowback
Republic University Minmatar Republic
3
|
Posted - 2012.12.02 19:31:00 -
[107] - Quote
Alavaria Fera wrote:Swifty Blowback wrote:Oh yeah, for this to work properly, all of concord must be destroyable *grin*. Also bribing concord to look the other way for a while would be cool (cost varies hugely on various factors including system sec). Yeah, no. Yeah, yeah! |

YuuKnow
Inner 5phere
459
|
Posted - 2012.12.02 19:47:00 -
[108] - Quote
I think what discourages Low Sec from being more populated is the fact that the large cap/supercap fleets can at will cyno in to crush any POSs there.
There should be a difference between null sec and low sec in terms of cap warfare. The game would be better if the 'higher' low sec systems (0.3 and 0.4) had cyno distributors. I bet you'll see a big jump in low sec population then.
yk |

YuuKnow
Inner 5phere
459
|
Posted - 2012.12.02 19:52:00 -
[109] - Quote
Cyprus Black wrote:Remove cynos from lowsec and it will stop the hot dropping in lowsec. It will also cut down on the insane power projection that super mega alliances cling to.
Lower the NPC tax on PI. Currently highsec dwellers pay 11% whereas lowsec dwellers pay 17% and up. That doesn't make any sense and only discourages players from going to lowsec.
I agree with these two suggestions above with the caveat that removing cynos from "All" of low sec would be overkill. Would be better to remove them from some, but not all of low sec. Lower NPC tax is a good idea.
yk |

Lasciel Anduriel
Republic of Heroes
1
|
Posted - 2012.12.02 20:55:00 -
[110] - Quote
I agree with other advocating nerfs to high sec non-trade professions.
Here's a few ideas for nerfing high sec.
1. Greatly reduce the number of high sec systems in the game by a large margin. Preferably, any system that isn't a noob area, major trade hub, or route between the major trade hubs should not be high sec.
2. Remove all farmable resources from high sec. Claim that they're all mined out.
3. Level 4 missions should all take place in low sec. This might sound really harsh, but if paired with my first suggestion it isn't so bad since so much more of the game's area is low sec.
4. Introduce "bodyguard" NPCs to the game. If a total carebear outfit wants to cross lowsec, or run a mission in lowsec, let them hire an escort, either NPC or player based (or both). Protection escort contracts are not only void if an escorted player shoots first, they're also aggro'd by their escorts. |
|

Cyprus Black
No Flux Given
405
|
Posted - 2012.12.02 21:03:00 -
[111] - Quote
I disagree with nerfing anything in highsec.
Nerfing highsec will not make lowsec any less crappy. Lowsec will still have all the same problems as before since nothing is getting changed. You can't use the stick to drive players in a direction you intend. That almost never works. If highsec is nerfed, highsec dwellers won't say "Well gee, my favorite area of space got nerfed. I think I'll just move to an even crappier place".
There's a damn good reason why most players prefer to live in highsec rather than low or null. It's got less to do with profit and more to do with the terrible design of low and null. Nerfing highsec won't create an exodus to low or null. If anything it'll create an exodus to the account management page. Insert Witty Signature Here |

Alavaria Fera
GoonWaffe Goonswarm Federation
1823
|
Posted - 2012.12.02 22:39:00 -
[112] - Quote
Lasciel Anduriel wrote:2. Remove all farmable resources from high sec. Claim that they're all mined out. Poor miners, they finally did it.
Defeated the asteroids. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Agromos nulKaedi
The Scope Gallente Federation
5
|
Posted - 2012.12.03 02:21:00 -
[113] - Quote
Main reason I avoid 0.0 is bubbles. Sure they have a place. I've flown through some of them. They don't really bring me terror or anything. I just find them annoying. I don't like hitting bubble camps, and I don't like bubble camping. I like flying little ships around and not having to deal with big fleets. However, lowsec just doesn't have much there for me. Really, the core annoyance is that I find traps on chokepoints to be a bit annoying, and it leaves a bad taste in peoples' mouth when their first taste of PVP is to come through a gate only to be tackled and vaporized by a gate camp that requires skills to evade that they have never even heard of before. I think it would be better to secure the heck out of the gates and stations - put CONCORD class weaponry in the sentry guns there - then say "If we didn't see it within range of the sentry/gate guns, it didn't happen (no sec status hits)". Keep lowsec restrictions, but move the focus of the combat there away from gate camping and toward leaving the place full of pretty lucrative rewards, except that to venture out after any of them leaves you open to being attacked. That would make it so you can travel through lowsec pretty easily, as long as all you do is travel.. and traveling through it, instead of shying away from it in terror and most highsec residents do now, might lead people to go "They have fields of *what* here? Those look yummy.. And look at this other stuff.." hmm, we need to figure how to get at this.. maybe if I just sneak out and take a look in a frigate.." |

Diamond Bull
State War Academy Caldari State
36
|
Posted - 2012.12.03 03:21:00 -
[114] - Quote
The amount of buff that an area of space needs is directly related to where you live. Where you live always needs a buff but all of the space is fine.
High Sec has incursions and L4s. They are good income. Incursions is a great income if you're with the right group. Some people think this is bad. Some people also think the moon landing was faked.
Low Sec has FW which has a higher potential income than incursions if you're willing to put in the effort and do your research. Those who think low sec is worthless only think so because they waste so much time sitting on gates and camping stations.
0.0 has a very high potential income depending on the space you are in. Some regions are better than others but this is fine. It drives conflict... or lets people avoid said conflict. What ever, if you're happy with crap space where people leaves you alone then go for it. Even 0.0 grunts can make plenty of ISK if they stop beating their chests long enough to run some anoms.
My point? If you do your research and put in the time to earn ISK in your part of space I will still make more money than you by running freighters in and out of Jita.
Oh, also that if you put in the time and effort all types of space can be quite lucrative.
P.S. I didn't forget WHs. They're just silly. Yay, blue loot and Nano Ribbons! |

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
141
|
Posted - 2012.12.03 13:25:00 -
[115] - Quote
I'd like to point out lowsec PI has a little higher NPC tax, but players are supposed to knock down those Customs Offices and put down their own. In lowsec, there are two ways to achieve very low tax on a Customs Office. Both actions will require significantly more efffort then just putting down a Command Center and log off.
1. Contact the owner, tell him you will be his cashcow, get a Blue standing. 2. Pound it into spacedust and place your own Customs Office.
I'm exporting at 1-4% tax right now, on planets with a good yield. I think I have a better deal then anyone in hisec.  |

Warde Guildencrantz
TunDraGon
331
|
Posted - 2012.12.03 14:02:00 -
[116] - Quote
Sergeant Acht Scultz wrote:Warde Guildencrantz wrote:As well, whatever group has the most kills in a system should be shown as the "occupants" of the system. Yeah it's so hard to camp a gate with active links (OGB) +logis with a couple (10) friends. Indeed, kills should rule who deserves low sec, but then null sec and high sec alliances will become your overlords. If something low sec doesn't need for sure is safe graveyard camping, this is already what you guys do and see the results. Pitiful
Do not camp with logis, don't know what camp you are seeing
and this is a single system, it doesn't make low sec a graveyard because it is disconnected from the rest of low sec.
and it is not safe, it is safe while people are too scared to have a fight.
This is not all we do, and we would not have to do it if PvP income wasn't so crap.
As well, the point of that idea is that there are hubs where certain low sec corporations are known to chill at. Snuff at sujarento, united at rancer/crielere, etc.
Taking these places away from a group has always been conversational topics in low sec, so why not make that into an actual construct? |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
54
|
Posted - 2012.12.03 23:20:00 -
[117] - Quote
Well the initial inferno FW patch was a buff to lowsec, where you'd be able to grind lp quick and cash them out on Tier 5 day.
As much as people disliked the farmers, it did bring people to lowsec.
But CCP changed it, so it put lowsec back to where it was.
Its Impossible because: You can't buff lowsec to a worthwhile level without people whining and complaining about it. |

Mayhaw Morgan
State War Academy Caldari State
9
|
Posted - 2012.12.03 23:54:00 -
[118] - Quote
Faction war is not a buff to low sec. Faction war PVP can take place anywhere, high sec, low sec, null, and wormhole space. Faction warfare PVE content only exists in a limited number of low sec systems. There are entire regions of low sec for which it is of minimal relevance, and given that it is such an ISK faucet, I'd actually call it a nerf to the rest of the game, including the rest of low sec. Besides that, it requires the player to virtually destroy his standings with two of the major factions. I could blow up a thousand noobs at a gate in Rancer and not do THAT. And even in the affected low sec regions, faction warfare requires you to be pre-flagged for combat to a large group of the players one might encounter there. That essentially makes it null sec without bubbles for those players involved.
I don't know how any of that equates to a low sec buff. |

DrunkenNinja
Sefem Ortus Swift Angels Alliance
18
|
Posted - 2012.12.04 00:53:00 -
[119] - Quote
Agromos nulKaedi wrote:Main reason I avoid 0.0 is bubbles. Sure they have a place. I've flown through some of them. They don't really bring me terror or anything. I just find them annoying. I don't like hitting bubble camps, and I don't like bubble camping. I like flying little ships around and not having to deal with big fleets. However, lowsec just doesn't have much there for me. Really, the core annoyance is that I find traps on chokepoints to be a bit annoying, and it leaves a bad taste in peoples' mouth when their first taste of PVP is to come through a gate only to be tackled and vaporized by a gate camp that requires skills to evade that they have never even heard of before. I think it would be better to secure the heck out of the gates and stations - put CONCORD class weaponry in the sentry guns there - then say "If we didn't see it within range of the sentry/gate guns, it didn't happen (no sec status hits)". Keep lowsec restrictions, but move the focus of the combat there away from gate camping and toward leaving the place full of pretty lucrative rewards, except that to venture out after any of them leaves you open to being attacked. That would make it so you can travel through lowsec pretty easily, as long as all you do is travel.. and traveling through it, instead of shying away from it in terror and most highsec residents do now, might lead people to go "They have fields of *what* here? Those look yummy.. And look at this other stuff.." hmm, we need to figure how to get at this.. maybe if I just sneak out and take a look in a frigate.."
Excellent post. +1 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1823
|
Posted - 2012.12.04 01:00:00 -
[120] - Quote
Inxentas Ultramar wrote:I'd like to point out lowsec PI has a little higher NPC tax, but players are supposed to knock down those Customs Offices and put down their own. In lowsec, there are two ways to achieve very low tax on a Customs Office. Both actions will require significantly more efffort then just putting down a Command Center and log off. 1. Contact the owner, tell him you will be his cashcow, get a Blue standing. 2. Pound it into spacedust and place your own Customs Office. I'm exporting at 1-4% tax right now, on planets with a good yield. I think I have a better deal then anyone in hisec.  Yeah, tell me about PI tax... heh ^___^ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

Agromos nulKaedi
The Scope Gallente Federation
6
|
Posted - 2012.12.04 01:37:00 -
[121] - Quote
DrunkenNinja wrote:As you said, it would be a great idea to move the PvP away from gate camping and towards better resources in lowsec. Right. It's this idea of "We keep the main roads safe.. but don't step off of the roads, as we can't protect you there." The roads - the travel arteries - are the things that the security is most important to, for the society outside of pod pilots. But protecting the rest of the system is hard - so in low sec, that would be the first thing to go. "Keep the King's Roads safe! But protecting the forest got slashed because of budget cuts.." What's in the forest? Lowsec rats, better belts, better exploration sites... |

Elvis Fett
Quantum Cats Syndicate Drunk 'n' Disorderly
119
|
Posted - 2012.12.04 03:08:00 -
[122] - Quote
ITT a bunch of people who don't live in low sec talk about low sec.
Now I know how the nulbears feel when the carebears make ridculous suggestions to 0.0. |

Agromos nulKaedi
The Scope Gallente Federation
6
|
Posted - 2012.12.04 11:49:00 -
[123] - Quote
Okay, well, what is there in lowsec right now that makes it a good place to live other than access to people shooting at me? What can I get there that I can't find in highsec? Because the draw of people shooting at me needs to be compensated for by me making enough extra isk to pay for the ships they will invariably blow up and the opportunity cost of the stuff I have to fit on my ship to not be a lolworthy carebear. |
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