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Thread Statistics | Show CCP posts - 14 post(s) |

Axl Borlara
T.R.I.A.D
53
|
Posted - 2012.11.29 14:47:00 -
[31] - Quote
Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
The above is not good but allowing t2/navy/pirate cruisers in the new mediums is just mad. When you have falcons/logi/cynabals/etc available, what reason is there to use t1 cruisers?
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Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
|
Posted - 2012.11.29 14:48:00 -
[32] - Quote
I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required). |
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CCP Affinity
C C P C C P Alliance
809

|
Posted - 2012.11.29 14:55:00 -
[33] - Quote
Mike deVoid wrote:I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required).
The NPCs have been rebalanced since Sunday :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3395
|
Posted - 2012.11.29 15:06:00 -
[34] - Quote
Nice work team, as usual! The LP store improvements were a great surprise and a huge quality of life improvement for Faction Warriors (Especially the LP *****s. I know, I know, carpal tunnel from shopping is one of those GÇ£1st world problemsGÇ¥ but its just as helpful for us weekend warriors.)
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
Secondly, I hope the option remains to tweak the site balance. I think most of us expected the current Major plexes to become Larges, and IGÇÖve said before there needs to be more opportunities for bigger fights in FW, not just frigate / cruiser combat constantly, though the new plex distribution is a lovely haven for small-scale combat. The ship balancing will contribute to a really fun variety of engagements now that the NPCGÇÖs wonGÇÖt be dictate what we can bring. That being said, with the only place for BC and up combat being what were the old unrestricted plexes and bunker busts, IGÇÖm afraid weGÇÖre about to see a lot less battlecruiser fights in general. ItGÇÖs two steps forward, one step back in terms of making Faction Warfare a place for true diversity in engagement size. WeGÇÖll see how it plays out, but I hope these can be tweaked if it becomes a monotonous frigate-fest too quickly.
And once again, thanks for jumping on the opportunity to squeeze in the geography changes, they look fantastic and I know itGÇÖll go a long ways towards making our warzone in particular much more competitive.
Vice Secretary of the 7th Council of Stellar Management.
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Kimo Khan
2
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Posted - 2012.11.29 15:06:00 -
[35] - Quote
Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
This^^
Faction frigs Pirate or Navy in this section should be removed. Make it T1 frigs only and let the fun begin.
Faction frigs of any type so much overpower T1 frigs that I suspect the downside will be newer players will stop even trying. It will turn into a faction frigate fight and those who cannot afford to lose a faction frigate won't show up.
Keep it plain T1 frigate and I suspect lots more people will show up to pew. The other tiers seem fine,
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Maz3r Rakum
The Imperial Fedaykin
42
|
Posted - 2012.11.29 15:06:00 -
[36] - Quote
A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? |

Rengerel en Distel
Amarr Science and Industry
526
|
Posted - 2012.11.29 15:06:00 -
[37] - Quote
As was said in the test feedback, without further waves, you're just asking people to run the site with a high dps char, then put an alt in it to capture as the main goes to the next plex and repeats. There were already people running 10+ alts in the old system, and they'll just continue it again with this. Having a rat spawn every 5 min or so would probably cut that back.
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June Ting
Valkyries of Night Of Sound Mind
8
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Posted - 2012.11.29 15:08:00 -
[38] - Quote
Can you please slip in the ability to determine via API which militia a player is in as part of FW changes while you're making it easier to see militia status in-game? https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=146311 |

Rengerel en Distel
Amarr Science and Industry
526
|
Posted - 2012.11.29 15:09:00 -
[39] - Quote
Hans Jagerblitzen wrote:
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
I think the rollback is fine, the timer on the overview isn't. If the timer is restricted to the FW window, then fine, but in the overview is idiotic.
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Gibbo3771
AQUILA INC Verge of Collapse
269
|
Posted - 2012.11.29 15:09:00 -
[40] - Quote
I love how you add basic functions, then declare them new, game changing features.
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Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
5
|
Posted - 2012.11.29 15:25:00 -
[41] - Quote
I can only completely agree with rengerei en Distel. We will have plexorama again. One pilot removing all npcs in plexes and putting his alts into it. I suppose that will be again one of CCPs big fails. |

Mike Whiite
Cupid Stunts.
83
|
Posted - 2012.11.29 15:28:00 -
[42] - Quote
most seems very good.
Don't know about the 10km capture points from beacon though.
I understand the that it might have been a little to easy to avoid combat, on the other hand iFW plexes where one of the few plaed where snippers (long range) weapons could shine in both offence and defence.
By making people jump on eachother the long range weapon systems will become less usefiul.
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MotherMoon
Blue Republic RvB - BLUE Republic
1170
|
Posted - 2012.11.29 15:30:00 -
[43] - Quote
I'd to see new tags based around small nmbers of NPCs. Or muli tag drops? http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Affinity
C C P C C P Alliance
810

|
Posted - 2012.11.29 15:36:00 -
[44] - Quote
Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before?
Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Haifisch Zahne
Hraka Food Processing and Manufacture GmbH
96
|
Posted - 2012.11.29 15:51:00 -
[45] - Quote
I hope this UI "trickery", which CCP Fozzie says will be used elsewhere, does not disappear if the mouse wanders away from the textbox. I can say definitely that I could barely see that top-secret-input-widget-trickery.
As someone whose vision is not what it use to be, teeny tiny buttons (and crappy mice made today, like the "G9x") and itty bitty type do not lend themselves to ease of use. (Yes, I know CCP Gorgeous... errr... CCP Punkturis... gave us the option to change text sizes, but there is just too much information in Eve to avail myself of this option.) So.... it would be nice if some of these input fields had an "exploded view" in larger text than normal (... can anyone say, "sticky option"?) Leaving aside trickery, if there were more places to allow changing text size for just that textbox, it would be a HUGE help. (Why does the Local chat textbox allow text font size changes but no other chat channel does, what's with that?)
I currently am having a horrible time in the Market, for example. Exploded views of the Buy/Sell/Modify would be awesome. Also, the ability to change my current price based on another price in the market by, say, double-clicking on it in the Market list or some other way, would be a great help.
Learned the scroll-wheel trick to changing prices. "Trickery" like this is a BIG help. (How long has that trickery been availabe? Since day 1 of Eve?)
Oh, the changes to FW rats seems contrary to what is needed. Just my two cents from someone who could give a rat ... about FW. |

JasonXXL
Spiritus Draconis Sicarius Draconis
11
|
Posted - 2012.11.29 15:51:00 -
[46] - Quote
Allowing Tech 2 cruisers into medium plexes will kill the Tech 1 cruiser pvp that is going on in the medium plexes in the current system. Altough Tech 1 cruisers are being rebalanced, I doubt they will be a viable fleet ship: for not alot more isk you get a Tech 1 battlecruiser with all the benefits that brings.
By rebalancing the Tech 1 cruisers and especially buffing the Tech 1 logistic cruisers I think CCP made a real good step towards making cruiser combat alot more interesting. Allowing Tech 2 cruisers into the medium plexes however will make these new Tech 1 logistic cruisers immediately obsolete. Add to that the Tech 2 resists from HAC's and Falcons and there will be no reason for bringin a Tech 1 cruiser into a medium plex because they will be utterly outclassed by their Tech 2 variants.
I suggest moving the Tech 2 cruisers to the larger plexes and keeping the medium plexes pirate cruiser and down. |

Gizznitt Malikite
Agony Unleashed Agony Empire
762
|
Posted - 2012.11.29 15:54:00 -
[47] - Quote
1.) I really think it's sad that pirate (and navy to a lesser extent) are allowed into the Novice complexes. These ships are much more akin to t2 frigate hulls, and compete well against t2 frigates. Typically, they dominate the t1 lineup... Was this a coding problem or something? At least you took out the dessies.... that will help a TON.
2.) The small complexes look like a solid setup! Good Job there...
3.) I was hoping the medium would not allow t2 or faction cruisers.... but if you allow faction, I think it's a good choice to include t2 in the mix. Faction, especially pirate, are more on par with t2 and would otherwise dominate this plex...
4.) I thought you were going to add a fifth level of plex... ideally something between medium and large.... Did that not pan out?
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fukier
Flatline.
176
|
Posted - 2012.11.29 15:56:00 -
[48] - Quote
CCP Fozzie wrote:Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
And what is the reasoning behind disallowing ROOKIE SHIPS in NOVICE complexes?
Make Novice t1+rookie ship only, and the plex hierarchy makes sense. Besides the challenge faced by unprepared new players in rookie ships, the ability to defensive plex in a rookie ship was deemed too powerful to allow them in. As for the faction ships, we will be monitoring the situation and if needed we can take actions such as banning pirate faction frigs from the Novice plexes.
TBH just make novice tech I frigs only...
also there should be a random chance for an npc to spawn after you take out the first one (even with in the alloted time)
this wil stop people like me from bringing in a speed tanked ship to finish off the plex... i.e. an incursus without any guns and a wcs...
At the end of the game both the pawn and the Queen go in the same box. |

KiithSoban
Friends with no benefits Lucky 13 alliance
0
|
Posted - 2012.11.29 16:00:00 -
[49] - Quote
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes! |

Maz3r Rakum
The Imperial Fedaykin
42
|
Posted - 2012.11.29 16:01:00 -
[50] - Quote
CCP Affinity wrote:Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary
You don't exactly need a crystal ball to know that this is a rather large nerf to FW. Additionally it isn't a nerf to the farmers but the people who acctually killed the rats in a proper ship. |

Zarnak Wulf
Imperial Outlaws
753
|
Posted - 2012.11.29 16:02:00 -
[51] - Quote
Well I guess I'll stop risking the Naga on gates and just use a catalyst for all my plexing needs.  |

Steve Ronuken
Fuzzwork Enterprises
809
|
Posted - 2012.11.29 16:07:00 -
[52] - Quote
Hmm. Not sure I can see CCP Affinity with Ron Perlman's voice. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Axl Borlara
T.R.I.A.D
53
|
Posted - 2012.11.29 16:11:00 -
[53] - Quote
This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions to enter and will spawn a Battlecruiser NPC
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in.
What are the arguments against this? |

Gizznitt Malikite
Agony Unleashed Agony Empire
763
|
Posted - 2012.11.29 16:16:00 -
[54] - Quote
Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions to enter and will spawn a Battlecruiser NPC
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this?
Allow t2 dessies in the small... Interdictors are, combat wise, on par with t1 dessies....
If you do NOT include navy and Pirate in your definition of Tech 1, I think your setup is reasonable... |

Almity
Imperial Outlaws
33
|
Posted - 2012.11.29 16:16:00 -
[55] - Quote
Allowing T2 cruisers in what was "medium" plexes is silly. Ahacs/guardians/recons are on par with BC up fleets not T1 cruisers. Put them where they belong and you got yourself a good system here.
Would be a shame to see all these new cruiser changes go to waste because of a silly mistake like this.
|

Meditril
T.R.I.A.D
159
|
Posted - 2012.11.29 16:24:00 -
[56] - Quote
Allowing Faction Frigates in novice complexes is good. Disallowing Destroyers is very good! But allowing Pirate Frigates is bad, they are just soo much overpowered.
With regards to small complexes, I think you should allow T1 Cruisers and Faction Cruisers here too. (No Pirate cruisers!) |

Picardise
Federal Defense Union Gallente Federation
1
|
Posted - 2012.11.29 16:30:00 -
[57] - Quote
I agree that the t1 variant of the highest allowed ship class should rule the plex with the t2 variants of lower classes included. As a newb who can afford to lose multiple vexors, but not ishtars, I will have nowhere to plex in my Vexor if I need to compete with t2 cruisers.
|

Arkalia Rankala
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2012.11.29 16:32:00 -
[58] - Quote
I'm concerned about moving the beacon so close to the warp-in. Sniping fits seem like they'd be a thing of the past with warp-ins so close.
As mentioned by others, including Faction/Pirate ships in with the T1 is a mistake. |

FistyMcBumBasher
Agony Unleashed Agony Empire
21
|
Posted - 2012.11.29 16:42:00 -
[59] - Quote
Those geography changes are 100% sex syrup.
Any word on if the FW LP store is ever going to get items not attainable from the mission runner LP store?
The way the rats are designed seem like they will be easy to just run and gun even the majors with one or two destroyers. Once again allowing players to solo the majors in undersized ships and AFK for the rest of the timer. What about putting the spawns randomly throughout the spawn timer? So one wave spawns on start, the second between 3-6 minutes, third from between 7-12 minutes etc.
I disagree with allowing the faction frigates into the novice player plexes mostly because I feel the faction frigates are on par with the inties and assault ships. Removing faction frigates from the novice plexes would also give the navy frigates room to shine. The plexes are also called novice after all, and I don't know many novice's that learn pvp in dramiels and daredevils.
Hans Jagerblitzen wrote:Nice work team, as usual! The LP store improvements were a great surprise and a huge quality of life improvement for Faction Warriors (Especially the LP *****s. I know, I know, carpal tunnel from shopping is one of those GÇ£1st world problemsGÇ¥ but its just as helpful for us weekend warriors.)
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
Secondly, I hope the option remains to tweak the site balance. I think most of us expected the current Major plexes to become Larges, and IGÇÖve said before there needs to be more opportunities for bigger fights in FW, not just frigate / cruiser combat constantly, though the new plex distribution is a lovely haven for small-scale combat. The ship balancing will contribute to a really fun variety of engagements now that the NPCGÇÖs wonGÇÖt be dictate what we can bring. That being said, with the only place for BC and up combat being what were the old unrestricted plexes and bunker busts, IGÇÖm afraid weGÇÖre about to see a lot less battlecruiser fights in general. ItGÇÖs two steps forward, one step back in terms of making Faction Warfare a place for true diversity in engagement size. WeGÇÖll see how it plays out, but I hope these can be tweaked if it becomes a monotonous frigate-fest too quickly.
And once again, thanks for jumping on the opportunity to squeeze in the geography changes, they look fantastic and I know itGÇÖll go a long ways towards making our warzone in particular much more competitive.
The timer rollback seems like it will be unnecessary if plexes are no longer AFK'able, you warp in at long point range, and there are only a few plexes per system your ship can actually handle. This combined with the visible timer would make the most effective way to defend running around in small groups warping into the plexes right before the solo/other pilot finishes up their plex. I fear that this would just enforce defenders to dog pile into plexes at the last minute, therefore making reshipping an even stronger tactic. The factor of not knowing what you are warping into is where the excitement comes from.
Quote: A lot of players told us how much they disliked having to travel more than 80KM to the capture point and we also felt this discouraged PvP within sites. To counter this we have also made the followed adjustments to the complexes:
All capture beacons have been moved much closer to the warp-in point GÇô they are now 10KM off warp-in
Holy blumpkin this will change it up quite a bit. No chance for the defending fleet to be out of position. This is hard to tell if the outcome will be good or bad, but shaking up the meta even more cannot be bad. Now you know you are going to get a fight if you dare to warp in. |

Ashterothi
Aideron Robotics
78
|
Posted - 2012.11.29 16:44:00 -
[60] - Quote
The way to support snipers is not to move the beacon farther away, but increase the capture range. As it stands you can be 40km away from warp in and still be capturing. If that is not far enough for you snipers, maybe the range should be increased. |
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