Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
|
Posted - 2012.11.29 22:10:00 -
[91] - Quote
Niko Lorenzio wrote:I like the changes overall, but I can't help but think that you guys went a bit extreme. Good call on rookie ships, but 1 NPC per PLEX? I wonder if you making this change because you want fighting that NPC to be more like PVP, so it would be as strong as a player ship?
Also the CP seems a bit too close to the warp in point, but that's probably because you don't want all those people who are guarding the warpin to be left out from the payout.
Interesting changes, I think they will result in more ships blown up, which is good.
P.S. The LP store changes affect everyone and they need a lot more work.
No it's one NPC that has to be killed in order for the timer to begin to count down (this ensure you bring some dps with you). But the NPC itself is weak so that it does interfere with PVP should it occur. |
Julius Foederatus
Hyper-Nova
141
|
Posted - 2012.11.29 22:19:00 -
[92] - Quote
Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in? |
chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
256
|
Posted - 2012.11.29 22:24:00 -
[93] - Quote
Kimo Khan wrote:Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
This^^ Faction frigs Pirate or Navy in this section should be removed. Make it T1 frigs only and let the fun begin. Faction frigs of any type so much overpower T1 frigs that I suspect the downside will be newer players will stop even trying. It will turn into a faction frigate fight and those who cannot afford to lose a faction frigate won't show up. Keep it plain T1 frigate and I suspect lots more people will show up to pew. The other tiers seem fine,
It was like this before the dessie buff - then the destroyers actually put some fear into the pirate frigs. Now it's rolling back :( |
Deen Wispa
Justified Chaos
372
|
Posted - 2012.11.29 22:52:00 -
[94] - Quote
CCP Affinity wrote:Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary
If each plex will only have a total of 2 NPCs, and each NPC will only drop 2 tags maximum, then you greatly reduce the ability for people to collect tags for various mods as well. This is a huge nerf. You've gone from one extreme to the other. I'm fine if the same number of NPCs are there as long as they have lower DPS from them Gallente FW Blog http://iamsheriff.com/blog Recruitment Status: On C'est La Eve :) |
Gunship
FATAL Warfare
7
|
Posted - 2012.11.29 23:47:00 -
[95] - Quote
Looks really good *jumps up and down running around screaming CCP rules*
Now will this also impact those missions FW runners in cloaked bombers? (Kinda goes against the pvp idea) Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|
Gibbo3771
AQUILA INC Verge of Collapse
275
|
Posted - 2012.11.30 00:17:00 -
[96] - Quote
Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this?
The fact that making PvP arenas is gay?
|
Rengerel en Distel
Amarr Science and Industry
527
|
Posted - 2012.11.30 00:24:00 -
[97] - Quote
Gibbo3771 wrote:Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this? The fact that making PvP arenas is gay?
Isn't that what they're doing mostly with the plexes now? Does including tech 2 somehow make it heterosexual, but not so if they're restricted? With killboards, you can't really have a don't ask, don't tell, as everyone will know you're just flying around in T2 doing leet pvp against T1 ships.
|
Cynthia Nezmor
Nezmor's Golden Griffins
76
|
Posted - 2012.11.30 00:37:00 -
[98] - Quote
"We want to move towards a more PvP like environment while still ensuring the complexes cannot be quickly farmed. "
A neutral pilot kills the weak NPCs, then he sends his 4/8 militia alts in triple stabbed, cloaky Condors to run down the timers. With current rules there are farmer alts who run defensive plexes in unarmed ships until you come for them. Then they dock, and their fleet of local "pirates" come to same plex. All for something like 10-20k LP/hour. These changes combined with the LP bonus from higher tiers will mean easy billions/hour AFK farming once again for many players.
|
Alticus C Bear
University of Caille Gallente Federation
99
|
Posted - 2012.11.30 05:15:00 -
[99] - Quote
Ok you get bonus points for the devblog title and the LP store changes are great and I like the UI tweaks.
I am a supporter of how you are trying to change NPCGÇÖs but the feedback in the threads has been fairly consistent in pointing out the exploitable nature of the NPC changes and I still disagree with the plex size changes especially in regards to pirate faction in the novice plexes and T2 cruisers in the mediums. I had really hoped given the rebalancing T1 ships would have a great place but in Novice, Small and Medium plexes it feels they have ships where they cannot compete if that ship chooses to take the plex.
I would have also allowed Rookie ships in the Novice plexes at least; they have been redone and look good. The real issue with defensive plexing is that it is a bad game mechanic can be done in any cheap ship where there is no opposition.
I do not like the button move either, I would have preffered a 10KM zone 30KM form the warp in, I feel a tactical element may be lost where ships are currently fit in a well balanced way for low sec PVP now plexes will be dominated by specific fits designed to overwhelm/shut down any aggressor on the warp in, afterburner HACS and E-war may dominate the Medium and large Plexes
The time between plex waves has no logic behind it, if a player cannot kill the NPC in five or ten minutes then they are not going too, they cannot run the timer so are just sitting in space doing nothing, they are not even farming? The second (and further waves which are required on the longer timers) should always spawn regardless of the first NPCGÇÖs destruction.
No mention of the I-hub upgrade changes or the Cynojammer, is that content still planned for development?
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
243
|
Posted - 2012.11.30 05:33:00 -
[100] - Quote
Julius Foederatus wrote:Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in?
Because t2 cruisers are so popular and widely used atm outside of fleet work.. |
|
Alticus C Bear
University of Caille Gallente Federation
99
|
Posted - 2012.11.30 06:24:00 -
[101] - Quote
Garviel Tarrant wrote:Julius Foederatus wrote:Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in? Because t2 cruisers are so popular and widely used atm outside of fleet work..
T2 cruisers are only not used now in majors due to the large amount of NPC damage. There would have been plenty of space for T2 cruisers in a gated larger plex including battlecruisers.
|
usrevenge
Enlightened Industries Test Alliance Please Ignore
40
|
Posted - 2012.11.30 07:12:00 -
[102] - Quote
why does it feel like FW farming will continue with this change? warp in kill a frig rat orbit for a bit next target! |
Aidan Patrick
Aldebaran Foundation
35
|
Posted - 2012.11.30 07:32:00 -
[103] - Quote
Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.
I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed. [ [ALDEB] Aldebaran Foundation (Recruiting Industry & PvE Players) [HISEC] ] |
Vaerah Vahrokha
Vahrokh Consulting
2049
|
Posted - 2012.11.30 07:37:00 -
[104] - Quote
Gibbo3771 wrote:I love how you add basic functions, then declare them new, game changing features.
The fact they were missing does not make them less than new, game changing features.
It does indeed make just wonder why such game changes features were missing to begin with. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
malaire
468
|
Posted - 2012.11.30 08:46:00 -
[105] - Quote
Quote:If you try to buy more than you can afford, it will automatically tell you the maximum number affordable in the pop-up. This doesn't seem to be working - in devblog image player is buying 100 Raven Navy Issues for 60,000,000 LP while he/she only has 31,860,000 LP - and there is no warning.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Ronin Chance
Black Watch Guard
0
|
Posted - 2012.11.30 09:59:00 -
[106] - Quote
well its something...
However I need to add my voice to the chorus of players who have pointed out that the ship size restrictions will really harm the great work that is being done on Tech 1 Frigs & Cruisers. Please rethink the size restrictions.
Also, moving the button closer to the warp in is a good idea but 10k is too close. Really restricts the type of ship that will go into an occupied plex if you know that the opposing player is running the button AND within scram range of the warp in |
Othran
Brutor Tribe Minmatar Republic
258
|
Posted - 2012.11.30 12:06:00 -
[107] - Quote
I'm not sure I see the point of a link between Siseide and Eszur given that it is only 3 jumps between the two systems now.
Siseide <-> Egmar Gulmorogod <-> Eszur Kurnianen <-> Isbrabata
Would make more sense. |
Rengerel en Distel
Amarr Science and Industry
527
|
Posted - 2012.11.30 14:23:00 -
[108] - Quote
Aidan Patrick wrote:Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.
I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed.
If you just pvp in FW, your standings will be fine if you leave FW. If you sister plex, you never get promoted, so all losses are due to ship kills, which will be fewer now. (haven't tested the new npcs to see if you do actually lose standings killing them) Otherwise, it doesn't make sense that you can be in a war with 2 empires, and not expect there to be a downside.
|
Desiderya
Wiyrkomi Honor Guard
102
|
Posted - 2012.11.30 16:22:00 -
[109] - Quote
Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable. I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.
Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.
I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy. |
Scrapyard Bob
EVE University Ivy League
1162
|
Posted - 2012.11.30 17:00:00 -
[110] - Quote
Inquisitor Kitchner wrote:Adding in new stargates?
What madness is this?!
And maybe look at adding a few more stargates around the map at the chokepoints to add a 5-or-so detour around them instead of a 30J detour? (Make the hunters have to work a bit harder instead of all their prey focusing down to a single point.) |
|
Rynnik
Agony Unleashed Agony Empire
32
|
Posted - 2012.11.30 17:50:00 -
[111] - Quote
The plex ship restriction changes are definitely controversial. Keep a close eye on them hardworking CCP folks!
I think for balance related purposes T2 bundles better with navy and pirate faction then T1 does with navy or pirate faction. Having vanilla T1 be the highest 'ship type' for any relative size makes sense if the goal is to promote FW as a low tech battleground for new players and vets both to engage in. As soon as you allow faction ships in you are best to allow the respective T2 in as well, in my opinion.
This could potentially cause a problem in FW novice plexes right now with the balance of pirate, navy, and T1 frigs. Cruors supported by armour logi frigs, AB boosted drams of running away, Hookbill spam - we will have to see how it plays out but I see no reason in that environment not to include the poor combat inties, AFs, and EAFs. Or better yet ban all faction frigs (including navy) out of this size and leave it as a novice plex which highlights all the rebalance completed and ongoing for T1 frigs and let them become their own small PvP microclimate. Just my opinion, but I think this size as announced could end up dominated by epeen warriors and become the least oriented towards novices at all, and with the lowest proportion of actual good fights.
Since interdictors only really provide utility instead of straight combat improvement over most of their T1 varients and there are no faction versions to muddy the balance waters; FW small plexes are looking like they are in a really nice place right now. The AF vs Dessie vs Sabre vs Pirate frigs sounds like fun.
The announced medium plex is a bit more problematic again. If you are going to allow SFIs and Cynabals you need to allow the HACs and recons in my opinion. But like many people are already saying this doesn't allow much room for the T1 cruisers, despite not seeing the rebalance in action yet. I still think this will be less of an issue then the novice size presents, but it will still be worth keeping a close close eye on.
Anyways, great work overall and this is big step in the correct direction, but I hope whoever is responsible for it keeps an extremely close eye and a mouse hand hovering over the 'change ship restrictions' button. A lot of the problematic indicators here are only really problems for the 'frig' and 'cruiser' sized plexes because those are the only ones with robust faction lines for the hull sizes (since BS don't apply) . The novice/medium plex balance issue could crop up in the other sizes if you do add in dessie and other faction hulls in the future. |
Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
31
|
Posted - 2012.12.01 12:33:00 -
[112] - Quote
"quote: You can no longer access the Market in a station in a Factional Warfare system that does not belong to your faction or your factions ally."
You know what, why can't this also be set for nullsec (sov) stations if the person docked in them doesn't have standings to allow docking? Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
398
|
Posted - 2012.12.01 19:06:00 -
[113] - Quote
Blog wrote:After Retribution, upon entering a FW complex, one NPCs will spawn and if you manage to kill the NPC within 5 minutes for Novice and Small complexes and within 10 minutes for Medium and Large, no further NPCs will spawn during the capture time. The main purpose of the NPC is now to avoid quick complex farming and to encourage you to bring enough DPS. When did that get on the table and who's head will be offered to the ravenous horde when the :obvious: abuse lets the farm go ahead full steam?
1. Alt's touch timer to initiate spawn. 2. Main (completely irrelevant where/what/who it belongs to so probably a 'neutral') enters in maximum viable size gankship (guessing DD's will be very popular for this). 3. Main blasts NPC in 30s flat and leaves alt to do the usual AFK plexing.
Congratulations! You managed to add a full five minutes worth of work for the farm handler mains per system farmed .. *sigh*
/me looks over shoulder and sobs as she realises we just lost sight of square one and now have to go all the way back. |
Guttripper
State War Academy Caldari State
185
|
Posted - 2012.12.01 19:30:00 -
[114] - Quote
Perhaps this was already suggested, but limit the use of the new star gates to those involved in factional warfare? That is, those flagged as a factional warfare participant can activate the gates, but others are restricted - the gates are military owned and operated. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
175
|
Posted - 2012.12.02 01:35:00 -
[115] - Quote
Great changes! Really, this is all great!
BUT: Why do you allow faction frigates in novice complexes? Why active tank bonuses are bad for you |
KiithSoban
Friends with no benefits Lucky 13 alliance
1
|
Posted - 2012.12.03 16:57:00 -
[116] - Quote
KiithSoban wrote:Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes!
Exactly what I wanted =)
I retract my previous statement.
I now realise that by moving the capture point closer to the warp in it gives a major defensive advantage outlined by 2manno Asp in his thread linked here: https://forums.eveonline.com/default.aspx?g=posts&t=177156
I could argue for moving the capture point to within 40km to the warp in, but 10km is just too much. |
Andiedeath
Sefem Velox Swift Angels Alliance
143
|
Posted - 2012.12.04 11:06:00 -
[117] - Quote
What happened to the system upgrade changes? I dont seem to see them listed in the new patch notes. |
TestAlt-PleaseIgnore
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.04 16:18:00 -
[118] - Quote
You have really outdone yourselves CCP.
Such amazing things we got this patch.
You've completely changed the rules of the game and given us the ships to embrace those changes with.
Also, it was completed in record time. However you managed to build three entire highways over that small down time I'll never know, but Thank you CCP for all the hard work, I am so excited to get in game and check it out!
Especially the FW changes. I'm really excited for the fresh mix of risk/reward to bring in people and the level of pvp you can find there. More involved than undock and shoot. SO many opportunities to be had.
Why am I still typing! SEE YOU IN GAME!!! |
Zoe Panala
Blobcats
7
|
Posted - 2012.12.07 16:28:00 -
[119] - Quote
Desiderya wrote:Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable. I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.
Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.
I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy.
It's all irrelevant as long as at the end of the day the main issue will boil down to not so surprise off-grid booster T3s in novice/small plexes. |
Saorlan
Fight Club Outfit
1
|
Posted - 2012.12.16 08:40:00 -
[120] - Quote
So all these months worth of work = a few UI tweeks..... come on guys is that all you are doing in there? Pathetic!
FW needs a massive overhall. We need meaning to the game, not LP and **** like that. I mean recognition from NPCs, access to new areas of the game with increased rank, new abilities like calling NPC militia and stuff like that.
We need a proper war not these artificial plexes and this ****** version we have now.
How many people are in Games of Drones? Is this all you were able to come up with?
Why is no one else saying the obvious here? Get doing some proper work, some 1 men teams can produce a whole game, you lot write a line of code a month it seems. Sort it out. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |