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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Phantom
C C P C C P Alliance
2418

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Posted - 2012.11.29 13:03:00 -
[1] - Quote
For our upcoming expansion EVE Online: Retribution, to be released on December 4th, we have a bag full of great things and improvements ready for you.
CCP Affinity will inform you now in her latest dev blog about improved bulk purchases from LP Stores, changes to Factional Warfare complexes and NPCs and world shaping changes. You can read the dev blog here.
We welcome you to use this thread for constructive feedback. CCP Phantom - German Community Coordinator |
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CCP Affinity
C C P C C P Alliance
804

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Posted - 2012.11.29 13:05:00 -
[2] - Quote
first! CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Thelonious Blake
Bulgarian Experienced Crackers
1
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Posted - 2012.11.29 13:10:00 -
[3] - Quote
Bulk purchasing nice GG! |
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CCP Fozzie
C C P C C P Alliance
2491

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Posted - 2012.11.29 13:13:00 -
[4] - Quote
Hope you guys enjoy these! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Arrow
C C P C C P Alliance
254

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Posted - 2012.11.29 13:15:00 -
[5] - Quote
Thelonious Blake wrote:Bulk purchasing nice GG! Glad you like it  Adding in these dropdown menus we call 'Utility Menus' to allow players to quickly and more effectively select options is something we hope to do more of in the near future CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Thelonious Blake
Bulgarian Experienced Crackers
2
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Posted - 2012.11.29 13:19:00 -
[6] - Quote
CCP Arrow wrote:Thelonious Blake wrote:Bulk purchasing nice GG! Glad you like it  Adding in these dropdown menus we call 'Utility Menus' to allow players to quickly and more effectively select options is something we hope to do more of in the near future
Could you please add a search bar for the LP shop - like the one in the inventory? Thank you. |

ChromeStriker
The Riot Formation Unclaimed.
274
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Posted - 2012.11.29 13:22:00 -
[7] - Quote
Walk Softly - Nulla Curas |
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CCP Affinity
C C P C C P Alliance
806

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Posted - 2012.11.29 13:23:00 -
[8] - Quote
Thelonious Blake wrote:CCP Arrow wrote:Thelonious Blake wrote:Bulk purchasing nice GG! Glad you like it  Adding in these dropdown menus we call 'Utility Menus' to allow players to quickly and more effectively select options is something we hope to do more of in the near future Could you please add a search bar for the LP shop - like the one in the inventory? Thank you.
A good suggestion, unfortunately not something we can do for retribution but I will mention it to our programmers :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
557
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Posted - 2012.11.29 13:25:00 -
[9] - Quote
Nice. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
538
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Posted - 2012.11.29 13:26:00 -
[10] - Quote
Adding in new stargates?
What madness is this?! "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
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Greygal
Agony Unleashed Agony Empire
123
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Posted - 2012.11.29 13:27:00 -
[11] - Quote
Nice changes - especially to the LP store!
+1 for adding a search field to the LP store.
What you do for yourself dies with you, what you do for others is immortal. |

Akrasjel Lanate
Imperial Guardians Tribal Band
801
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Posted - 2012.11.29 13:28:00 -
[12] - Quote
FW again 
Bulk for LP store is nice, to bad i dont do missions no more  |
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CCP Affinity
C C P C C P Alliance
806

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Posted - 2012.11.29 13:29:00 -
[13] - Quote
Greygal wrote:Nice changes - especially to the LP store!
+1 for adding a search field to the LP store.
glad you like it :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Markus Navarro
Animus Research
3
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Posted - 2012.11.29 13:29:00 -
[14] - Quote
I don't want to set the world on fire...
I just want to start a fire... in your heart |

Lyta Jhonson
Science and Trade Institute Caldari State
5
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Posted - 2012.11.29 13:30:00 -
[15] - Quote
Bulk LP store purchasing was suggested aeons ago but was postponed because of "entire LP store needs redesign" argument (if I'm not wrong). And now we see bulk purchasing within the old LP store. Does it mean that we can expect more interface improvements without having to wait for complete redesigns like unified inventory? |

Two step
Aperture Harmonics K162
2305
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Posted - 2012.11.29 13:30:00 -
[16] - Quote
Good stuff, I'm sure *everyone* who has to buy stuff in the LP store will love the bulk purchasing. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Rakshasa Taisab
Sane Industries Inc.
1041
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Posted - 2012.11.29 13:33:00 -
[17] - Quote
So when is the bulk sell/buy order list for dealing with massive number of different items on market coming? Nyan |
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CCP Fozzie
C C P C C P Alliance
2491

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Posted - 2012.11.29 13:34:00 -
[18] - Quote
Lyta Jhonson wrote:Bulk LP store purchasing was suggested aeons ago but was postponed because of "entire LP store needs redesign" argument (if I'm not wrong). And now we see bulk purchasing within the old LP store. Does it mean that we can expect more interface improvements without having to wait for complete redesigns like unified inventory?
The LP store is still in dire need of a redesign, as behind the scenes it is very difficult to work with. This bulk purchase was made possible through some trickery but I wouldn't expect a lot of changes to the LP store interface until we can redo the backend.
So basically just highest priority changes atm. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Ashnazg
Pins and Needles
76
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Posted - 2012.11.29 13:36:00 -
[19] - Quote
The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
And what is the reasoning behind disallowing ROOKIE SHIPS in NOVICE complexes?
Make Novice t1+rookie ship only, and the plex hierarchy makes sense. Blog: White Knights and Manly Explosions |
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CCP Fozzie
C C P C C P Alliance
2491

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Posted - 2012.11.29 13:40:00 -
[20] - Quote
Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
And what is the reasoning behind disallowing ROOKIE SHIPS in NOVICE complexes?
Make Novice t1+rookie ship only, and the plex hierarchy makes sense.
Besides the challenge faced by unprepared new players in rookie ships, the ability to defensive plex in a rookie ship was deemed too powerful to allow them in.
As for the faction ships, we will be monitoring the situation and if needed we can take actions such as banning pirate faction frigs from the Novice plexes. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Liu Ellens
Blame The Bunny The Dark Nation
48
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Posted - 2012.11.29 13:54:00 -
[21] - Quote
Please, don't forget about releasing the static database dump early enough. (A few mapping applications might want that info - entering 6 numbers by hand is error prone ;) ) upro - an online browser application to support navigation in New Eden and beyond. |

Max Kolonko
High Voltage Industries Ash Alliance
212
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Posted - 2012.11.29 13:54:00 -
[22] - Quote
So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Chribba
Otherworld Enterprises Otherworld Empire
5685
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Posted - 2012.11.29 13:57:00 -
[23] - Quote
So much pew pew
Neat changes
/c
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CCP Fozzie
C C P C C P Alliance
2491

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Posted - 2012.11.29 14:00:00 -
[24] - Quote
Max Kolonko wrote:So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc)
That's correct Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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iskflakes
Magnets Inc.
104
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Posted - 2012.11.29 14:01:00 -
[25] - Quote
Looks good to me. |

Max Kolonko
High Voltage Industries Ash Alliance
212
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Posted - 2012.11.29 14:06:00 -
[26] - Quote
CCP Fozzie wrote:Max Kolonko wrote:So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc) That's correct
that ofcourse mean more LP in shorter time (right now im unable to run normals, my fw char was made only 3 days ago) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Gasai Yuno
Mirai-Nikki
0
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Posted - 2012.11.29 14:08:00 -
[27] - Quote
Speaking of war.....
Any word if we can expect some fixes to the war deccing system after retri. I know they are implementing a way for agressor to back out of mutal wars, But there is so much still unbalanced that it isnt worth it.
Waits for Dev response with milk and cookies |

Warde Guildencrantz
TunDraGon
320
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Posted - 2012.11.29 14:15:00 -
[28] - Quote
can't wait to go into a small plex with a corax and volley anything in there from 40km |

Typo Interobang
Fweddit I Whip My Slaves Back and Forth
10
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Posted - 2012.11.29 14:18:00 -
[29] - Quote
I think you all did the correct thing with the NPCs. Good job.
Quote:"Designed new NPCs for FW complexes with low damage output, high defenses and good mobility with no EWAR
Reduced spawns from 10-16 NPCs to 1-2 NPCs"
This is enough to make people bring a decent ship, and will allow for (I hope) more PVP. The low NPC damage should prevent the loss of a chance to fight other players due to too much damage incoming from NPCs |
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CCP Fozzie
C C P C C P Alliance
2491

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Posted - 2012.11.29 14:19:00 -
[30] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Max Kolonko wrote:So if i understand it corectly, I will no longer be able to plex minors (novice) in my thrasher, but with changes to npc's in site i will be able to actually run normals (small) sites? (talking about offensive plexing ofc) That's correct that ofcourse mean more LP in shorter time (right now im unable to run normals, my fw char was made only 3 days ago) Unless of course an opposing player tries to stop you. 
Gasai Yuno wrote:Speaking of war.....
Any word if we can expect some fixes to the war deccing system after retri. I know they are implementing a way for agressor to back out of mutal wars, But there is so much still unbalanced that it isnt worth it.
Waits for Dev response with milk and cookies That's a question for Team Superfriends, but I beleive they have a plan for war dec iteraction going forward, yes. If you have specifics to bring to their attention then I advise posting in the blog feedback thread which covers (alongside other things) their Retribution changes to war decs. I know they're keeping a close eye on it. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Axl Borlara
T.R.I.A.D
53
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Posted - 2012.11.29 14:47:00 -
[31] - Quote
Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
The above is not good but allowing t2/navy/pirate cruisers in the new mediums is just mad. When you have falcons/logi/cynabals/etc available, what reason is there to use t1 cruisers?
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Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
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Posted - 2012.11.29 14:48:00 -
[32] - Quote
I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required). |
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CCP Affinity
C C P C C P Alliance
809

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Posted - 2012.11.29 14:55:00 -
[33] - Quote
Mike deVoid wrote:I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required).
The NPCs have been rebalanced since Sunday :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3395
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Posted - 2012.11.29 15:06:00 -
[34] - Quote
Nice work team, as usual! The LP store improvements were a great surprise and a huge quality of life improvement for Faction Warriors (Especially the LP *****s. I know, I know, carpal tunnel from shopping is one of those GÇ£1st world problemsGÇ¥ but its just as helpful for us weekend warriors.)
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
Secondly, I hope the option remains to tweak the site balance. I think most of us expected the current Major plexes to become Larges, and IGÇÖve said before there needs to be more opportunities for bigger fights in FW, not just frigate / cruiser combat constantly, though the new plex distribution is a lovely haven for small-scale combat. The ship balancing will contribute to a really fun variety of engagements now that the NPCGÇÖs wonGÇÖt be dictate what we can bring. That being said, with the only place for BC and up combat being what were the old unrestricted plexes and bunker busts, IGÇÖm afraid weGÇÖre about to see a lot less battlecruiser fights in general. ItGÇÖs two steps forward, one step back in terms of making Faction Warfare a place for true diversity in engagement size. WeGÇÖll see how it plays out, but I hope these can be tweaked if it becomes a monotonous frigate-fest too quickly.
And once again, thanks for jumping on the opportunity to squeeze in the geography changes, they look fantastic and I know itGÇÖll go a long ways towards making our warzone in particular much more competitive.
Vice Secretary of the 7th Council of Stellar Management.
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Kimo Khan
2
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Posted - 2012.11.29 15:06:00 -
[35] - Quote
Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
This^^
Faction frigs Pirate or Navy in this section should be removed. Make it T1 frigs only and let the fun begin.
Faction frigs of any type so much overpower T1 frigs that I suspect the downside will be newer players will stop even trying. It will turn into a faction frigate fight and those who cannot afford to lose a faction frigate won't show up.
Keep it plain T1 frigate and I suspect lots more people will show up to pew. The other tiers seem fine,
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Maz3r Rakum
The Imperial Fedaykin
42
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Posted - 2012.11.29 15:06:00 -
[36] - Quote
A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? |

Rengerel en Distel
Amarr Science and Industry
526
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Posted - 2012.11.29 15:06:00 -
[37] - Quote
As was said in the test feedback, without further waves, you're just asking people to run the site with a high dps char, then put an alt in it to capture as the main goes to the next plex and repeats. There were already people running 10+ alts in the old system, and they'll just continue it again with this. Having a rat spawn every 5 min or so would probably cut that back.
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June Ting
Valkyries of Night Of Sound Mind
8
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Posted - 2012.11.29 15:08:00 -
[38] - Quote
Can you please slip in the ability to determine via API which militia a player is in as part of FW changes while you're making it easier to see militia status in-game? https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=146311 |

Rengerel en Distel
Amarr Science and Industry
526
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Posted - 2012.11.29 15:09:00 -
[39] - Quote
Hans Jagerblitzen wrote:
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
I think the rollback is fine, the timer on the overview isn't. If the timer is restricted to the FW window, then fine, but in the overview is idiotic.
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Gibbo3771
AQUILA INC Verge of Collapse
269
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Posted - 2012.11.29 15:09:00 -
[40] - Quote
I love how you add basic functions, then declare them new, game changing features.
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Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
5
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Posted - 2012.11.29 15:25:00 -
[41] - Quote
I can only completely agree with rengerei en Distel. We will have plexorama again. One pilot removing all npcs in plexes and putting his alts into it. I suppose that will be again one of CCPs big fails. |

Mike Whiite
Cupid Stunts.
83
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Posted - 2012.11.29 15:28:00 -
[42] - Quote
most seems very good.
Don't know about the 10km capture points from beacon though.
I understand the that it might have been a little to easy to avoid combat, on the other hand iFW plexes where one of the few plaed where snippers (long range) weapons could shine in both offence and defence.
By making people jump on eachother the long range weapon systems will become less usefiul.
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MotherMoon
Blue Republic RvB - BLUE Republic
1170
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Posted - 2012.11.29 15:30:00 -
[43] - Quote
I'd to see new tags based around small nmbers of NPCs. Or muli tag drops? http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Affinity
C C P C C P Alliance
810

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Posted - 2012.11.29 15:36:00 -
[44] - Quote
Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before?
Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Haifisch Zahne
Hraka Food Processing and Manufacture GmbH
96
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Posted - 2012.11.29 15:51:00 -
[45] - Quote
I hope this UI "trickery", which CCP Fozzie says will be used elsewhere, does not disappear if the mouse wanders away from the textbox. I can say definitely that I could barely see that top-secret-input-widget-trickery.
As someone whose vision is not what it use to be, teeny tiny buttons (and crappy mice made today, like the "G9x") and itty bitty type do not lend themselves to ease of use. (Yes, I know CCP Gorgeous... errr... CCP Punkturis... gave us the option to change text sizes, but there is just too much information in Eve to avail myself of this option.) So.... it would be nice if some of these input fields had an "exploded view" in larger text than normal (... can anyone say, "sticky option"?) Leaving aside trickery, if there were more places to allow changing text size for just that textbox, it would be a HUGE help. (Why does the Local chat textbox allow text font size changes but no other chat channel does, what's with that?)
I currently am having a horrible time in the Market, for example. Exploded views of the Buy/Sell/Modify would be awesome. Also, the ability to change my current price based on another price in the market by, say, double-clicking on it in the Market list or some other way, would be a great help.
Learned the scroll-wheel trick to changing prices. "Trickery" like this is a BIG help. (How long has that trickery been availabe? Since day 1 of Eve?)
Oh, the changes to FW rats seems contrary to what is needed. Just my two cents from someone who could give a rat ... about FW. |

JasonXXL
Spiritus Draconis Sicarius Draconis
11
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Posted - 2012.11.29 15:51:00 -
[46] - Quote
Allowing Tech 2 cruisers into medium plexes will kill the Tech 1 cruiser pvp that is going on in the medium plexes in the current system. Altough Tech 1 cruisers are being rebalanced, I doubt they will be a viable fleet ship: for not alot more isk you get a Tech 1 battlecruiser with all the benefits that brings.
By rebalancing the Tech 1 cruisers and especially buffing the Tech 1 logistic cruisers I think CCP made a real good step towards making cruiser combat alot more interesting. Allowing Tech 2 cruisers into the medium plexes however will make these new Tech 1 logistic cruisers immediately obsolete. Add to that the Tech 2 resists from HAC's and Falcons and there will be no reason for bringin a Tech 1 cruiser into a medium plex because they will be utterly outclassed by their Tech 2 variants.
I suggest moving the Tech 2 cruisers to the larger plexes and keeping the medium plexes pirate cruiser and down. |

Gizznitt Malikite
Agony Unleashed Agony Empire
762
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Posted - 2012.11.29 15:54:00 -
[47] - Quote
1.) I really think it's sad that pirate (and navy to a lesser extent) are allowed into the Novice complexes. These ships are much more akin to t2 frigate hulls, and compete well against t2 frigates. Typically, they dominate the t1 lineup... Was this a coding problem or something? At least you took out the dessies.... that will help a TON.
2.) The small complexes look like a solid setup! Good Job there...
3.) I was hoping the medium would not allow t2 or faction cruisers.... but if you allow faction, I think it's a good choice to include t2 in the mix. Faction, especially pirate, are more on par with t2 and would otherwise dominate this plex...
4.) I thought you were going to add a fifth level of plex... ideally something between medium and large.... Did that not pan out?
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fukier
Flatline.
176
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Posted - 2012.11.29 15:56:00 -
[48] - Quote
CCP Fozzie wrote:Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
And what is the reasoning behind disallowing ROOKIE SHIPS in NOVICE complexes?
Make Novice t1+rookie ship only, and the plex hierarchy makes sense. Besides the challenge faced by unprepared new players in rookie ships, the ability to defensive plex in a rookie ship was deemed too powerful to allow them in. As for the faction ships, we will be monitoring the situation and if needed we can take actions such as banning pirate faction frigs from the Novice plexes.
TBH just make novice tech I frigs only...
also there should be a random chance for an npc to spawn after you take out the first one (even with in the alloted time)
this wil stop people like me from bringing in a speed tanked ship to finish off the plex... i.e. an incursus without any guns and a wcs...
At the end of the game both the pawn and the Queen go in the same box. |

KiithSoban
Friends with no benefits Lucky 13 alliance
0
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Posted - 2012.11.29 16:00:00 -
[49] - Quote
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes! |

Maz3r Rakum
The Imperial Fedaykin
42
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Posted - 2012.11.29 16:01:00 -
[50] - Quote
CCP Affinity wrote:Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary
You don't exactly need a crystal ball to know that this is a rather large nerf to FW. Additionally it isn't a nerf to the farmers but the people who acctually killed the rats in a proper ship. |
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Zarnak Wulf
Imperial Outlaws
753
|
Posted - 2012.11.29 16:02:00 -
[51] - Quote
Well I guess I'll stop risking the Naga on gates and just use a catalyst for all my plexing needs.  |

Steve Ronuken
Fuzzwork Enterprises
809
|
Posted - 2012.11.29 16:07:00 -
[52] - Quote
Hmm. Not sure I can see CCP Affinity with Ron Perlman's voice. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Axl Borlara
T.R.I.A.D
53
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Posted - 2012.11.29 16:11:00 -
[53] - Quote
This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions to enter and will spawn a Battlecruiser NPC
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in.
What are the arguments against this? |

Gizznitt Malikite
Agony Unleashed Agony Empire
763
|
Posted - 2012.11.29 16:16:00 -
[54] - Quote
Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions to enter and will spawn a Battlecruiser NPC
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this?
Allow t2 dessies in the small... Interdictors are, combat wise, on par with t1 dessies....
If you do NOT include navy and Pirate in your definition of Tech 1, I think your setup is reasonable... |

Almity
Imperial Outlaws
33
|
Posted - 2012.11.29 16:16:00 -
[55] - Quote
Allowing T2 cruisers in what was "medium" plexes is silly. Ahacs/guardians/recons are on par with BC up fleets not T1 cruisers. Put them where they belong and you got yourself a good system here.
Would be a shame to see all these new cruiser changes go to waste because of a silly mistake like this.
|

Meditril
T.R.I.A.D
159
|
Posted - 2012.11.29 16:24:00 -
[56] - Quote
Allowing Faction Frigates in novice complexes is good. Disallowing Destroyers is very good! But allowing Pirate Frigates is bad, they are just soo much overpowered.
With regards to small complexes, I think you should allow T1 Cruisers and Faction Cruisers here too. (No Pirate cruisers!) |

Picardise
Federal Defense Union Gallente Federation
1
|
Posted - 2012.11.29 16:30:00 -
[57] - Quote
I agree that the t1 variant of the highest allowed ship class should rule the plex with the t2 variants of lower classes included. As a newb who can afford to lose multiple vexors, but not ishtars, I will have nowhere to plex in my Vexor if I need to compete with t2 cruisers.
|

Arkalia Rankala
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2012.11.29 16:32:00 -
[58] - Quote
I'm concerned about moving the beacon so close to the warp-in. Sniping fits seem like they'd be a thing of the past with warp-ins so close.
As mentioned by others, including Faction/Pirate ships in with the T1 is a mistake. |

FistyMcBumBasher
Agony Unleashed Agony Empire
21
|
Posted - 2012.11.29 16:42:00 -
[59] - Quote
Those geography changes are 100% sex syrup.
Any word on if the FW LP store is ever going to get items not attainable from the mission runner LP store?
The way the rats are designed seem like they will be easy to just run and gun even the majors with one or two destroyers. Once again allowing players to solo the majors in undersized ships and AFK for the rest of the timer. What about putting the spawns randomly throughout the spawn timer? So one wave spawns on start, the second between 3-6 minutes, third from between 7-12 minutes etc.
I disagree with allowing the faction frigates into the novice player plexes mostly because I feel the faction frigates are on par with the inties and assault ships. Removing faction frigates from the novice plexes would also give the navy frigates room to shine. The plexes are also called novice after all, and I don't know many novice's that learn pvp in dramiels and daredevils.
Hans Jagerblitzen wrote:Nice work team, as usual! The LP store improvements were a great surprise and a huge quality of life improvement for Faction Warriors (Especially the LP *****s. I know, I know, carpal tunnel from shopping is one of those GÇ£1st world problemsGÇ¥ but its just as helpful for us weekend warriors.)
Now, for the GÇ£whatGÇÖs nextGÇ¥ stuff GÇô Timers, timers, timers. The lack of visibility on the timers and lack of rollback for unoccupied plexes is hugely frustrating. I sincerely hope there are concrete plans to address this in a .1 patch. They are critical fixes to the PvP nature of plexing and needed to create a strong danger of being attacked in a plex and encouraging pilots to fight instead of to flee. Especially with the NPCGÇÖs nerfed down this hard and so easy to kill, weGÇÖre relying on players now to defend and take space GÇô so lets make it dangerous. This should be an immediate priority with what time is left for FW work.
Secondly, I hope the option remains to tweak the site balance. I think most of us expected the current Major plexes to become Larges, and IGÇÖve said before there needs to be more opportunities for bigger fights in FW, not just frigate / cruiser combat constantly, though the new plex distribution is a lovely haven for small-scale combat. The ship balancing will contribute to a really fun variety of engagements now that the NPCGÇÖs wonGÇÖt be dictate what we can bring. That being said, with the only place for BC and up combat being what were the old unrestricted plexes and bunker busts, IGÇÖm afraid weGÇÖre about to see a lot less battlecruiser fights in general. ItGÇÖs two steps forward, one step back in terms of making Faction Warfare a place for true diversity in engagement size. WeGÇÖll see how it plays out, but I hope these can be tweaked if it becomes a monotonous frigate-fest too quickly.
And once again, thanks for jumping on the opportunity to squeeze in the geography changes, they look fantastic and I know itGÇÖll go a long ways towards making our warzone in particular much more competitive.
The timer rollback seems like it will be unnecessary if plexes are no longer AFK'able, you warp in at long point range, and there are only a few plexes per system your ship can actually handle. This combined with the visible timer would make the most effective way to defend running around in small groups warping into the plexes right before the solo/other pilot finishes up their plex. I fear that this would just enforce defenders to dog pile into plexes at the last minute, therefore making reshipping an even stronger tactic. The factor of not knowing what you are warping into is where the excitement comes from.
Quote: A lot of players told us how much they disliked having to travel more than 80KM to the capture point and we also felt this discouraged PvP within sites. To counter this we have also made the followed adjustments to the complexes:
All capture beacons have been moved much closer to the warp-in point GÇô they are now 10KM off warp-in
Holy blumpkin this will change it up quite a bit. No chance for the defending fleet to be out of position. This is hard to tell if the outcome will be good or bad, but shaking up the meta even more cannot be bad. Now you know you are going to get a fight if you dare to warp in. |

Ashterothi
Aideron Robotics
78
|
Posted - 2012.11.29 16:44:00 -
[60] - Quote
The way to support snipers is not to move the beacon farther away, but increase the capture range. As it stands you can be 40km away from warp in and still be capturing. If that is not far enough for you snipers, maybe the range should be increased. |
|

FistyMcBumBasher
Agony Unleashed Agony Empire
21
|
Posted - 2012.11.29 16:46:00 -
[61] - Quote
Ashterothi wrote:The way to support snipers is not to move the beacon farther away, but increase the capture range. As it stands you can be 40km away from warp in and still be capturing. If that is not far enough for you snipers, maybe the range should be increased.
Goodbye 100km cormorant fleets. |

Zarnak Wulf
Imperial Outlaws
753
|
Posted - 2012.11.29 16:54:00 -
[62] - Quote
FistyMcBumBasher wrote:Ashterothi wrote:The way to support snipers is not to move the beacon farther away, but increase the capture range. As it stands you can be 40km away from warp in and still be capturing. If that is not far enough for you snipers, maybe the range should be increased. Goodbye 100km cormorant fleets.
Lol. Goodbye to my 225km Naga. |

kelmiler delbone
Science and Trade Institute Caldari State
2
|
Posted - 2012.11.29 17:17:00 -
[63] - Quote
changes sound good |

Rastuasi
Crunchy Crunchy Peregrine Nation
7
|
Posted - 2012.11.29 17:30:00 -
[64] - Quote
About time on the bulk lp exchange...been suggesting it since the first time I did a bulk of missions and found I couldn't do bulk exchange....makes that about 5 years wait |

Kimo Khan
5
|
Posted - 2012.11.29 17:50:00 -
[65] - Quote
Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this?
Yes, this |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.11.29 17:53:00 -
[66] - Quote
I think it sucks that FW people can instantly see who is in what militia by looking at local, but I on the other hand have to through and show info on everyone. It's pretty annoying. |

NEONOVUS
Saablast Followers
50
|
Posted - 2012.11.29 17:56:00 -
[67] - Quote
I agree t2 should only be in the next size up. Also killing pirate frigs with other frigs is hard, but only in the solo form. Once you do group they die fast. And yes I do agree that a npc shuld pop up every 5 mins, that if not killed summons reinforcements. That would do a lot to stop farmers.
I am curious, why no ewar from npcs? |
|

CCP Fozzie
C C P C C P Alliance
2499

|
Posted - 2012.11.29 18:07:00 -
[68] - Quote
NEONOVUS wrote: I am curious, why no ewar from npcs?
Because ewar from NPCs interferes with PVP quite a bit. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Xercodo
24th Imperial Crusade Amarr Empire
1506
|
Posted - 2012.11.29 18:08:00 -
[69] - Quote
Can we PLEASE have the LP stores in the static data dump? D: The Drake is a Lie |

Liang Nuren
Heretic Army Heretic Nation
2345
|
Posted - 2012.11.29 18:24:00 -
[70] - Quote
CCP Affinity wrote:Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary
Tags should come from Level 5s anyway.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
|

Sheynan
Lighting the blight
145
|
Posted - 2012.11.29 18:29:00 -
[71] - Quote
6 plex sizes, one for each ship class in EVE, with T2 and pirate rated one class higher would have been the best solution to me.
Easy to understand, most diverse solution  |

Liang Nuren
Heretic Army Heretic Nation
2345
|
Posted - 2012.11.29 18:36:00 -
[72] - Quote
I really like the geography changes, but I'd really love to see a Siseide -> Kurn link up in there as well. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

MisterNick
The Sagan Clan Pax Romana Alliance
130
|
Posted - 2012.11.29 18:45:00 -
[73] - Quote
Please tell me the LP store bulk purchases are not restricted to the FW LP stores only. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
|

CCP Fozzie
C C P C C P Alliance
2499

|
Posted - 2012.11.29 18:54:00 -
[74] - Quote
MisterNick wrote:Please tell me the LP store bulk purchases are not restricted to the FW LP stores only.
It's all of them. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

MisterNick
The Sagan Clan Pax Romana Alliance
131
|
Posted - 2012.11.29 18:57:00 -
[75] - Quote
CCP Fozzie wrote:MisterNick wrote:Please tell me the LP store bulk purchases are not restricted to the FW LP stores only. It's all of them.
Hooray!  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Silence iKillYouu
KA POW POW Inc Late Night Alliance
209
|
Posted - 2012.11.29 19:08:00 -
[76] - Quote
All great changes thanks http://fw-frontline.blogspot.com/ |

Trendafil
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.11.29 19:21:00 -
[77] - Quote
Nice chages to the LP Store #muchlove. Am I the only one who thinks the new fw mechanics are beyond exploitable? Isn't this the return of the 1day alts with a twist? |

2manno Asp
The Imperial Fedaykin
22
|
Posted - 2012.11.29 19:48:00 -
[78] - Quote
not a big fan of the pirate frigs in novice plexes, or pirate cruisers in mediums.
we all know per CCP policy, the hierarchy is t1 < navy < t2 < pirate... so it's confounding how a dramiel would be allowed in a plex that a crusader would not, or a cynabal but not a vagabond.
also, this seems like a pretty big tag nerf, which doesn't stop the farmers from farming, rather the players who actually shot the npc's from getting drops.
sometimes i just don't understand... |

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
3
|
Posted - 2012.11.29 19:52:00 -
[79] - Quote
Everything looks good... except for the FW complex naming change. Sounds more like we're fighting over fast food than military complexes. And why name the smallest one "Novice"? I get the point that it makes it obvious for newbs to know they can do that 'plex, but everyone else will be doing them too so that title seems rather silly... unless you were planning to prohibit players with X amount of skill points from entering it.

I really don't understand why those names had to be changed. I don't think many people had an issue discerning the difference between them. If anything, you could just have added into each complex's (beacon) description which ships are accepted by the acceleration gate of each complex level. Caldari State citizen and proud!-á -áGenome; Clone, Fifth+. Original body destroyed YC 110. "We capsuleers are just.... echoes of our original selves." - Falek Grange |

2manno Asp
The Imperial Fedaykin
22
|
Posted - 2012.11.29 19:59:00 -
[80] - Quote
Ramius Decimus wrote:Everything looks good... except for the FW complex naming change. Sounds more like we're fighting over fast food than military complexes. And why name the smallest one "Novice"? I get the point that it makes it obvious for newbs to know they can do that 'plex, but everyone else will be doing them too so that title seems rather silly... unless you were planning to prohibit players with X amount of skill points from entering it.  I really don't understand why those names had to be changed. I don't think many people had an issue discerning the difference between them. If anything, you could just have added into each complex's (beacon) description which ships are accepted by the acceleration gate of each complex level.
or just gone with small -> medium -> large -> unrestricted. it was the 2 types of large that were confusing. |
|

2manno Asp
The Imperial Fedaykin
22
|
Posted - 2012.11.29 20:05:00 -
[81] - Quote
FistyMcBumBasher wrote:Ashterothi wrote:The way to support snipers is not to move the beacon farther away, but increase the capture range. As it stands you can be 40km away from warp in and still be capturing. If that is not far enough for you snipers, maybe the range should be increased. Goodbye 100km cormorant fleets.
come on. this isn't the issue people are making it out to be.
no one is limiting the size of the plexes and you can still sit 40km (10+30km) off the plex entrance by my math and be on the point. if you still really need to be 100km or more, just move off if someone shows up short range... or wait for them to jump in and hit your mwd. that should get you to ~60-70km before they can start to move towards you. |

Zarnak Wulf
Imperial Outlaws
753
|
Posted - 2012.11.29 20:35:00 -
[82] - Quote
Liang Nuren wrote:I really like the geography changes, but I'd really love to see a Siseide -> Kurn link up in there as well. :)
-Liang
We missed you! (Clears throat). I mean.... Where the hell have you been?!? |

Ashlynn Tanaka
Generation Bleu
12
|
Posted - 2012.11.29 20:35:00 -
[83] - Quote
CCP Affinity wrote:Thelonious Blake wrote:CCP Arrow wrote:Thelonious Blake wrote:Bulk purchasing nice GG! Glad you like it  Adding in these dropdown menus we call 'Utility Menus' to allow players to quickly and more effectively select options is something we hope to do more of in the near future Could you please add a search bar for the LP shop - like the one in the inventory? Thank you. A good suggestion, unfortunately not something we can do for retribution but I will mention it to our programmers :)
+1 for this.
I've been wanting a search option for the LP store for years. Hopefully post-Retribution or the next expansion after that.  |

Loki Vice
Hedion University Amarr Empire
10
|
Posted - 2012.11.29 20:42:00 -
[84] - Quote
CCP Phantom wrote:For our upcoming expansion EVE Online: Retribution, to be released on December 4th, we have a bag full of great things and improvements ready for you. CCP Affinity will inform you now in her latest dev blog about improved bulk purchases from LP Stores, changes to Factional Warfare complexes and NPCs and world shaping changes. You can read the dev blog here. We welcome you to use this thread for constructive feedback.
two things;
1) I thought it was originally planed for novice plexes to be t1 only? allowing pirate frigates in is going to give them a domain where they can fight and pretty much never die since none of the t1 frigates can go toe to toe with the pirate frigates... Daredevils will be near unkillable.
2) How is this going to affect dog-tags? since most faction mods require an VERY large amount of tags, and now plexes will drop what, max 1 tag? |

Ivan Joukov
The Wings of Maak Defiant Legacy
21
|
Posted - 2012.11.29 20:43:00 -
[85] - Quote
You can capture AND stand at 0 now, a lot of nano navy / pirate will disappear and you'll be able to do miracles with T1 brawl range frigates, easier than now in small.
Anyway I'm a bit worried about the afk farm come back with a NPC quick kill then afk button. For everything else it's a bit disappointing but promising, we will see how great it is live :)
-áDavai!
|

Vyktor Abyss
The Abyss Corporation
201
|
Posted - 2012.11.29 20:58:00 -
[86] - Quote
Love the bulk purchasing - much needed, especially since you added datacores and other lower priced stuff.
Those stargates mean little to me personally, but I'm all for opening up the warzone more; so yeah nice one.
The plex NPC spawn(s) I'm glad to see the back of Ewar, but it remains to be seen if these impact farming for better or worse (I'm inclined to believe this will make boring plexing even more boring), though the capture point change is definately a plus for us pvpers.
One question came to mind though is if you only get 1 or 2 NPCs, what happens to the loot/tags etc the plex would normally drop?
I assume the spawn drops the equivalent of the whole plex as current in one wreck? Otherwise the items that require tags probably need their tag values changing.
Cheers.
|

Funless Saisima
Strange Energy Gentlemen's Agreement
16
|
Posted - 2012.11.29 21:06:00 -
[87] - Quote
WTB Bulk purchasing for ship fittings. |

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
|
Posted - 2012.11.29 21:40:00 -
[88] - Quote
CCP Affinity wrote:Mike deVoid wrote:I updated Buckingham and tried all the plexes out on Sunday. I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. 156 dps seems a little low ball tbh (since that was all that I had and all that was required). The NPCs have been rebalanced since Sunday :)
I just went to try it again. I was to repeat my exemplary performance on all but the NPC BC (large site) which reps much harder now. |

Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.11.29 21:41:00 -
[89] - Quote
I like the changes overall, but I can't help but think that you guys went a bit extreme. Good call on rookie ships, but 1 NPC per PLEX? I wonder if you making this change because you want fighting that NPC to be more like PVP, so it would be as strong as a player ship?
Also the CP seems a bit too close to the warp in point, but that's probably because you don't want all those people who are guarding the warpin to be left out from the payout.
Interesting changes, I think they will result in more ships blown up, which is good.
P.S. The LP store changes affect everyone and they need a lot more work. |

fukier
Flatline.
177
|
Posted - 2012.11.29 21:51:00 -
[90] - Quote
Zarnak Wulf wrote:Liang Nuren wrote:I really like the geography changes, but I'd really love to see a Siseide -> Kurn link up in there as well. :)
-Liang We missed you! (Clears throat). I mean.... Where the hell have you been?!?
its summer in down there? so summer vacation? At the end of the game both the pawn and the Queen go in the same box. |
|

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
|
Posted - 2012.11.29 22:10:00 -
[91] - Quote
Niko Lorenzio wrote:I like the changes overall, but I can't help but think that you guys went a bit extreme. Good call on rookie ships, but 1 NPC per PLEX? I wonder if you making this change because you want fighting that NPC to be more like PVP, so it would be as strong as a player ship?
Also the CP seems a bit too close to the warp in point, but that's probably because you don't want all those people who are guarding the warpin to be left out from the payout.
Interesting changes, I think they will result in more ships blown up, which is good.
P.S. The LP store changes affect everyone and they need a lot more work.
No it's one NPC that has to be killed in order for the timer to begin to count down (this ensure you bring some dps with you). But the NPC itself is weak so that it does interfere with PVP should it occur. |

Julius Foederatus
Hyper-Nova
141
|
Posted - 2012.11.29 22:19:00 -
[92] - Quote
Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in? |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
256
|
Posted - 2012.11.29 22:24:00 -
[93] - Quote
Kimo Khan wrote:Ashnazg wrote:The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent.
This^^ Faction frigs Pirate or Navy in this section should be removed. Make it T1 frigs only and let the fun begin. Faction frigs of any type so much overpower T1 frigs that I suspect the downside will be newer players will stop even trying. It will turn into a faction frigate fight and those who cannot afford to lose a faction frigate won't show up. Keep it plain T1 frigate and I suspect lots more people will show up to pew. The other tiers seem fine,
It was like this before the dessie buff - then the destroyers actually put some fear into the pirate frigs. Now it's rolling back :( |

Deen Wispa
Justified Chaos
372
|
Posted - 2012.11.29 22:52:00 -
[94] - Quote
CCP Affinity wrote:Maz3r Rakum wrote:A large source of income for me at least came from tags collected while plexing.
Will the new NPC contain a similar amount of tags as before? Each NPC will have 1-2 tags. We will also be monitoring the tag situation and can adjust drops as necessary
If each plex will only have a total of 2 NPCs, and each NPC will only drop 2 tags maximum, then you greatly reduce the ability for people to collect tags for various mods as well. This is a huge nerf. You've gone from one extreme to the other. I'm fine if the same number of NPCs are there as long as they have lower DPS from them Gallente FW Blog http://iamsheriff.com/blog
Recruitment Status: On C'est La Eve :) |

Gunship
FATAL Warfare
7
|
Posted - 2012.11.29 23:47:00 -
[95] - Quote
Looks really good *jumps up and down running around screaming CCP rules* 
Now will this also impact those missions FW runners in cloaked bombers? (Kinda goes against the pvp idea)    Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Gibbo3771
AQUILA INC Verge of Collapse
275
|
Posted - 2012.11.30 00:17:00 -
[96] - Quote
Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this?
The fact that making PvP arenas is gay?
|

Rengerel en Distel
Amarr Science and Industry
527
|
Posted - 2012.11.30 00:24:00 -
[97] - Quote
Gibbo3771 wrote:Axl Borlara wrote:This is my view:
- Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
- Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
- Medium complexes will accept all frigate and destroyer variations, plus tech 1 cruisers
- Large complexes will have no ship restrictions
The largest ship type in a plex must be limited to tech 1 only for it to work. Every ship type has a reasonably balanced area to fight in. What are the arguments against this? The fact that making PvP arenas is gay?
Isn't that what they're doing mostly with the plexes now? Does including tech 2 somehow make it heterosexual, but not so if they're restricted? With killboards, you can't really have a don't ask, don't tell, as everyone will know you're just flying around in T2 doing leet pvp against T1 ships.
|

Cynthia Nezmor
Nezmor's Golden Griffins
76
|
Posted - 2012.11.30 00:37:00 -
[98] - Quote
"We want to move towards a more PvP like environment while still ensuring the complexes cannot be quickly farmed. "
A neutral pilot kills the weak NPCs, then he sends his 4/8 militia alts in triple stabbed, cloaky Condors to run down the timers. With current rules there are farmer alts who run defensive plexes in unarmed ships until you come for them. Then they dock, and their fleet of local "pirates" come to same plex. All for something like 10-20k LP/hour. These changes combined with the LP bonus from higher tiers will mean easy billions/hour AFK farming once again for many players.
|

Alticus C Bear
University of Caille Gallente Federation
99
|
Posted - 2012.11.30 05:15:00 -
[99] - Quote
Ok you get bonus points for the devblog title and the LP store changes are great and I like the UI tweaks.
I am a supporter of how you are trying to change NPCGÇÖs but the feedback in the threads has been fairly consistent in pointing out the exploitable nature of the NPC changes and I still disagree with the plex size changes especially in regards to pirate faction in the novice plexes and T2 cruisers in the mediums. I had really hoped given the rebalancing T1 ships would have a great place but in Novice, Small and Medium plexes it feels they have ships where they cannot compete if that ship chooses to take the plex.
I would have also allowed Rookie ships in the Novice plexes at least; they have been redone and look good. The real issue with defensive plexing is that it is a bad game mechanic can be done in any cheap ship where there is no opposition.
I do not like the button move either, I would have preffered a 10KM zone 30KM form the warp in, I feel a tactical element may be lost where ships are currently fit in a well balanced way for low sec PVP now plexes will be dominated by specific fits designed to overwhelm/shut down any aggressor on the warp in, afterburner HACS and E-war may dominate the Medium and large Plexes
The time between plex waves has no logic behind it, if a player cannot kill the NPC in five or ten minutes then they are not going too, they cannot run the timer so are just sitting in space doing nothing, they are not even farming? The second (and further waves which are required on the longer timers) should always spawn regardless of the first NPCGÇÖs destruction.
No mention of the I-hub upgrade changes or the Cynojammer, is that content still planned for development?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
243
|
Posted - 2012.11.30 05:33:00 -
[100] - Quote
Julius Foederatus wrote:Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in?
Because t2 cruisers are so popular and widely used atm outside of fleet work.. |
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Alticus C Bear
University of Caille Gallente Federation
99
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Posted - 2012.11.30 06:24:00 -
[101] - Quote
Garviel Tarrant wrote:Julius Foederatus wrote:Forcing t1 cruisers into the same arena as t2 cruisers is pants on head ********. Seriously, I have not seen a single voice speak up in support of this proposed change since it was first announced, and plenty of people have spoken out against it. What's the rationale behind this change that almost no one wants and a lot of people think should not come in? Because t2 cruisers are so popular and widely used atm outside of fleet work..
T2 cruisers are only not used now in majors due to the large amount of NPC damage. There would have been plenty of space for T2 cruisers in a gated larger plex including battlecruisers.
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usrevenge
Enlightened Industries Test Alliance Please Ignore
40
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Posted - 2012.11.30 07:12:00 -
[102] - Quote
why does it feel like FW farming will continue with this change? warp in kill a frig rat orbit for a bit next target! |

Aidan Patrick
Aldebaran Foundation
35
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Posted - 2012.11.30 07:32:00 -
[103] - Quote
Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.
I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed. [ [ALDEB] Aldebaran Foundation (Recruiting Industry & PvE Players) [HISEC] ] |

Vaerah Vahrokha
Vahrokh Consulting
2049
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Posted - 2012.11.30 07:37:00 -
[104] - Quote
Gibbo3771 wrote:I love how you add basic functions, then declare them new, game changing features.
The fact they were missing does not make them less than new, game changing features.
It does indeed make just wonder why such game changes features were missing to begin with. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

malaire
468
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Posted - 2012.11.30 08:46:00 -
[105] - Quote
Quote:If you try to buy more than you can afford, it will automatically tell you the maximum number affordable in the pop-up. This doesn't seem to be working - in devblog image player is buying 100 Raven Navy Issues for 60,000,000 LP while he/she only has 31,860,000 LP - and there is no warning.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |

Ronin Chance
Black Watch Guard
0
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Posted - 2012.11.30 09:59:00 -
[106] - Quote
well its something...
However I need to add my voice to the chorus of players who have pointed out that the ship size restrictions will really harm the great work that is being done on Tech 1 Frigs & Cruisers. Please rethink the size restrictions.
Also, moving the button closer to the warp in is a good idea but 10k is too close. Really restricts the type of ship that will go into an occupied plex if you know that the opposing player is running the button AND within scram range of the warp in |

Othran
Brutor Tribe Minmatar Republic
258
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Posted - 2012.11.30 12:06:00 -
[107] - Quote
I'm not sure I see the point of a link between Siseide and Eszur given that it is only 3 jumps between the two systems now.
Siseide <-> Egmar Gulmorogod <-> Eszur Kurnianen <-> Isbrabata
Would make more sense. |

Rengerel en Distel
Amarr Science and Industry
527
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Posted - 2012.11.30 14:23:00 -
[108] - Quote
Aidan Patrick wrote:Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.
I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed.
If you just pvp in FW, your standings will be fine if you leave FW. If you sister plex, you never get promoted, so all losses are due to ship kills, which will be fewer now. (haven't tested the new npcs to see if you do actually lose standings killing them) Otherwise, it doesn't make sense that you can be in a war with 2 empires, and not expect there to be a downside.
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Desiderya
Wiyrkomi Honor Guard
102
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Posted - 2012.11.30 16:22:00 -
[109] - Quote
Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable. I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.
Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.
I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy. |

Scrapyard Bob
EVE University Ivy League
1162
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Posted - 2012.11.30 17:00:00 -
[110] - Quote
Inquisitor Kitchner wrote:Adding in new stargates?
What madness is this?!
And maybe look at adding a few more stargates around the map at the chokepoints to add a 5-or-so detour around them instead of a 30J detour? (Make the hunters have to work a bit harder instead of all their prey focusing down to a single point.) |
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Rynnik
Agony Unleashed Agony Empire
32
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Posted - 2012.11.30 17:50:00 -
[111] - Quote
The plex ship restriction changes are definitely controversial. Keep a close eye on them hardworking CCP folks!
I think for balance related purposes T2 bundles better with navy and pirate faction then T1 does with navy or pirate faction. Having vanilla T1 be the highest 'ship type' for any relative size makes sense if the goal is to promote FW as a low tech battleground for new players and vets both to engage in. As soon as you allow faction ships in you are best to allow the respective T2 in as well, in my opinion.
This could potentially cause a problem in FW novice plexes right now with the balance of pirate, navy, and T1 frigs. Cruors supported by armour logi frigs, AB boosted drams of running away, Hookbill spam - we will have to see how it plays out but I see no reason in that environment not to include the poor combat inties, AFs, and EAFs. Or better yet ban all faction frigs (including navy) out of this size and leave it as a novice plex which highlights all the rebalance completed and ongoing for T1 frigs and let them become their own small PvP microclimate. Just my opinion, but I think this size as announced could end up dominated by epeen warriors and become the least oriented towards novices at all, and with the lowest proportion of actual good fights.
Since interdictors only really provide utility instead of straight combat improvement over most of their T1 varients and there are no faction versions to muddy the balance waters; FW small plexes are looking like they are in a really nice place right now. The AF vs Dessie vs Sabre vs Pirate frigs sounds like fun.
The announced medium plex is a bit more problematic again. If you are going to allow SFIs and Cynabals you need to allow the HACs and recons in my opinion. But like many people are already saying this doesn't allow much room for the T1 cruisers, despite not seeing the rebalance in action yet. I still think this will be less of an issue then the novice size presents, but it will still be worth keeping a close close eye on.
Anyways, great work overall and this is big step in the correct direction, but I hope whoever is responsible for it keeps an extremely close eye and a mouse hand hovering over the 'change ship restrictions' button. A lot of the problematic indicators here are only really problems for the 'frig' and 'cruiser' sized plexes because those are the only ones with robust faction lines for the hull sizes (since BS don't apply) . The novice/medium plex balance issue could crop up in the other sizes if you do add in dessie and other faction hulls in the future. |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
31
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Posted - 2012.12.01 12:33:00 -
[112] - Quote
"quote: You can no longer access the Market in a station in a Factional Warfare system that does not belong to your faction or your factions ally."
You know what, why can't this also be set for nullsec (sov) stations if the person docked in them doesn't have standings to allow docking? Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
398
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Posted - 2012.12.01 19:06:00 -
[113] - Quote
Blog wrote:After Retribution, upon entering a FW complex, one NPCs will spawn and if you manage to kill the NPC within 5 minutes for Novice and Small complexes and within 10 minutes for Medium and Large, no further NPCs will spawn during the capture time. The main purpose of the NPC is now to avoid quick complex farming and to encourage you to bring enough DPS. When did that get on the table and who's head will be offered to the ravenous horde when the :obvious: abuse lets the farm go ahead full steam?
1. Alt's touch timer to initiate spawn. 2. Main (completely irrelevant where/what/who it belongs to so probably a 'neutral') enters in maximum viable size gankship (guessing DD's will be very popular for this). 3. Main blasts NPC in 30s flat and leaves alt to do the usual AFK plexing.
Congratulations! You managed to add a full five minutes worth of work for the farm handler mains per system farmed .. *sigh*
/me looks over shoulder and sobs as she realises we just lost sight of square one and now have to go all the way back. |

Guttripper
State War Academy Caldari State
185
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Posted - 2012.12.01 19:30:00 -
[114] - Quote
Perhaps this was already suggested, but limit the use of the new star gates to those involved in factional warfare? That is, those flagged as a factional warfare participant can activate the gates, but others are restricted - the gates are military owned and operated. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
175
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Posted - 2012.12.02 01:35:00 -
[115] - Quote
Great changes! Really, this is all great!
BUT: Why do you allow faction frigates in novice complexes?  Why active tank bonuses are bad for you |

KiithSoban
Friends with no benefits Lucky 13 alliance
1
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Posted - 2012.12.03 16:57:00 -
[116] - Quote
KiithSoban wrote:Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes!
Exactly what I wanted =)
I retract my previous statement.
I now realise that by moving the capture point closer to the warp in it gives a major defensive advantage outlined by 2manno Asp in his thread linked here: https://forums.eveonline.com/default.aspx?g=posts&t=177156
I could argue for moving the capture point to within 40km to the warp in, but 10km is just too much. |

Andiedeath
Sefem Velox Swift Angels Alliance
143
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Posted - 2012.12.04 11:06:00 -
[117] - Quote
What happened to the system upgrade changes? I dont seem to see them listed in the new patch notes. |

TestAlt-PleaseIgnore
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.04 16:18:00 -
[118] - Quote
You have really outdone yourselves CCP.
Such amazing things we got this patch.
You've completely changed the rules of the game and given us the ships to embrace those changes with.
Also, it was completed in record time. However you managed to build three entire highways over that small down time I'll never know, but Thank you CCP for all the hard work, I am so excited to get in game and check it out!
Especially the FW changes. I'm really excited for the fresh mix of risk/reward to bring in people and the level of pvp you can find there. More involved than undock and shoot. SO many opportunities to be had.
Why am I still typing! SEE YOU IN GAME!!! |

Zoe Panala
Blobcats
7
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Posted - 2012.12.07 16:28:00 -
[119] - Quote
Desiderya wrote:Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable. I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.
Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.
I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy.
It's all irrelevant as long as at the end of the day the main issue will boil down to not so surprise off-grid booster T3s in novice/small plexes. |

Saorlan
Fight Club Outfit
1
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Posted - 2012.12.16 08:40:00 -
[120] - Quote
So all these months worth of work = a few UI tweeks..... come on guys is that all you are doing in there? Pathetic!
FW needs a massive overhall. We need meaning to the game, not LP and **** like that. I mean recognition from NPCs, access to new areas of the game with increased rank, new abilities like calling NPC militia and stuff like that.
We need a proper war not these artificial plexes and this ****** version we have now.
How many people are in Games of Drones? Is this all you were able to come up with?
Why is no one else saying the obvious here? Get doing some proper work, some 1 men teams can produce a whole game, you lot write a line of code a month it seems. Sort it out. |
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