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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Julius Priscus
35
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Posted - 2012.12.25 02:54:00 -
[61] - Quote
wow you do cry hard don't you? |
Copper Rei
Copper Corp
8
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Posted - 2012.12.25 07:07:00 -
[62] - Quote
Julius Priscus wrote:wow you do cry hard don't you? You sir are a hater. You want to slam people for **** you seem to know nothing about. There was little said that was directed toward other players until you piped in. As for me crying alot...Yes. I said several times that I was whining. It is deliberate, you moron. Now please shut up and go away so we can get back on topic. |
Copper Rei
Copper Corp
8
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Posted - 2012.12.25 07:12:00 -
[63] - Quote
Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. |
Julius Priscus
35
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Posted - 2012.12.25 08:24:00 -
[64] - Quote
Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play.
so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp???
lol
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Liandri Jenquai
State War Academy Caldari State
22
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Posted - 2012.12.25 13:46:00 -
[65] - Quote
Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol
Look at you crying about all the people crying. Stop being so mad dude. Here is a tissue for your tears that you a crying because you're a cry baby. |
Julius Priscus
45
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Posted - 2012.12.25 14:12:00 -
[66] - Quote
Liandri Jenquai wrote:Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol Look at you crying about all the people crying. Stop being so mad dude. Here is a tissue for your tears that you a crying because you're a cry baby.
does that mean you are crying over me crying?? why don't you borrow my snotty tissue? |
Turgesson
Five-0
14
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Posted - 2012.12.25 14:58:00 -
[67] - Quote
Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol
He's a lil long winded and putting out large amounts of abloobloo but I think what he means is he liked to log in with just a little bit of time and be able to run a fast plex for a dice roll on a decent drop...really nothin wrong with that. He should move to low sec for that dice roll and have to risk something for the convenience of the static though.
I never knew about the problems with the 2/10s and the key rooms not respawning but that should have been fixed rather than removing all of them. Imagine if instead of adjusting incursions when they were a problem they just removed them... |
Joshke
Rot Front Corp
26
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Posted - 2013.01.06 16:28:00 -
[68] - Quote
Brewlar Kuvakei wrote:Botters crying about the removal of static PLEX's, Good job CCP. Yet again good job CCP.
Concerning botters, it were quite enough to remove static 1/10 and 2/10 from only high sec.
CCP, please! Solo players need static complexes back in low sec! |
Hazen Koraka
HK Enterprises
166
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Posted - 2013.01.08 08:20:00 -
[69] - Quote
St Mio wrote:Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?
Personally I haven't found any myself yet
Now I'm getting concerned. After 2 weeks of scanning after this change I've not found one of these sites, nor it seems has anyone else.
Now, I get the whole exploration random thing, but something is amiss here. In the "quick fix" here (I'm saying that because Old Meanie in Amarr space which was formerly static and not random isn't fixed (can still be camped) - In the quick fix here, perhaps the sites don't exist any more at all in some regions of space anymore (e.g. Caldari, Gallente, possibly Minmatar).
Can the Devs take a quick look and confirm please? Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
DeMichael Crimson
Republic University Minmatar Republic
4876
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Posted - 2013.01.11 03:51:00 -
[70] - Quote
Since the 1/10 DED sites are listed as 'Beginner' sites, I see no problem if those remain static, as long as they don't drop any Faction loot. They can still drop the Overseer boxes, Pirate Tags and various Tech 1 loot. All other DED sites 2/10 and up should remain with the exploration probing mechanic.
That will prevent the farming of Faction / Deadspace loot while still allowing Low Sec Frigate PvP's their combat arena as well as new players in High Sec a chance to experience how DED Complexes actually work.
DMC |
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St Mio
Imperial Academy Amarr Empire
1093
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Posted - 2013.01.11 06:26:00 -
[71] - Quote
But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :) |
Tauranon
Weeesearch
101
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Posted - 2013.01.11 06:41:00 -
[72] - Quote
Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.
The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.
That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig. |
St Mio
Imperial Academy Amarr Empire
1093
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Posted - 2013.01.11 09:19:00 -
[73] - Quote
The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :( |
Tauranon
Weeesearch
101
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Posted - 2013.01.11 10:07:00 -
[74] - Quote
St Mio wrote:The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :(
Yeah I think they have forgot to do a copy or otherwise set the number of signatures to be different from "1".
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Dzajic
88
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Posted - 2013.01.11 12:13:00 -
[75] - Quote
What is sig strength of 1/10 anyway? 0.75? 1? Haven't seen single 1/10 or 2/10 yet. (And in same time found 5 4/10 and 2 3/10, so a lot of probing) |
St Mio
Imperial Academy Amarr Empire
1093
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Posted - 2013.01.11 12:23:00 -
[76] - Quote
DED 1/10 is the same as Hideout/Haunted Yard DED 2/10 is the same as Lookout and DED 3/10 |
DeMichael Crimson
Republic University Minmatar Republic
4879
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Posted - 2013.01.11 21:02:00 -
[77] - Quote
DeMichael Crimson wrote:Since the 1/10 DED sites are listed as 'Beginner' sites, I see no problem if those remain static, as long as they don't drop any Faction loot. They can still drop the Overseer boxes, Pirate Tags and various Tech 1 loot. All other DED sites 2/10 and up should remain with the exploration probing mechanic.
That will prevent the farming of Faction / Deadspace loot while still allowing Low Sec Frigate PvP's their combat arena as well as new players in High Sec a chance to experience how DED Complexes actually work.
DMC
St Mio wrote:But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :)
Tauranon wrote:Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.
The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.
That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig.
I wasn't referring to it teaching new players about exploration, the Career Agent does that. I basically posted that for 2 reasons.
Having the 1/10 DED's as static sites will introduce new players on how the Complexes work, ie: looking for a specific Overseer ship / structure that's listed in the on-screen pop up message, finding and using gate keys to advance within the site, develop piloting skills / tactics, etc.
As for Faction / Deadspace loot drops, the static 1/10 could have a Commander Frigate spawn in any stage at random, not just in the last stage and definitely not be activated by the destruction of a specific structure. It would only drop Faction Munitions and Pirate Tag, no Faction / Deadspace modules, implants or BPC's. It could also contain a little 'Note' / Log message stating how probing for higher level DED sites will garner greater treasure / rewards.
That will help insure no farming / camping since the Commander Frigate can spawn in any stage of the site which will still give new players a taste of Faction / Deadspace loot.
The 2nd reason was that it would give the low sec PvP's their specialized arena's for doing Frigate encounters. (However, I still doubt that was the true reason for the outcry)
DMC |
Dzajic
88
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Posted - 2013.01.12 00:03:00 -
[78] - Quote
And where would small c-type stuff come from? Escalations? |
DeMichael Crimson
Republic University Minmatar Republic
4879
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Posted - 2013.01.12 00:36:00 -
[79] - Quote
Dzajic wrote:And where would small c-type stuff come from? Escalations?
Yeah, that sounds like a very good idea.
DMC |
Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
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Posted - 2013.01.16 00:28:00 -
[80] - Quote
+1
It was a really dumb idea getting rid of them in lowsec.
No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.
What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.
Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.
A |
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Derdrom Utida
State War Academy Caldari State
0
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Posted - 2013.01.16 04:56:00 -
[81] - Quote
I just want more 1's and 2's to spawn in low sec more often. I'm fine with scanning them down. If they were more common, you could easily scan them down ahead of time, switch ships, cloak up, and jump on them when you see probes on D.
Previously, it felt like a really exploitative way to get some PvP out there. Most of the time, people would just cloaky AFK them not to bait people in for PvP, but to grief. And honestly, if people looking for gudfites wait at a static, they run as soon as they see local swell up with another gang. It's really pathetic.
I think the current system is fine, there just needs to be more 1's and 2's. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
88
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Posted - 2013.01.16 06:38:00 -
[82] - Quote
Is this BS for real?
Learn to scan it's so freaking fast and easy now lolz.
If you cant even spend 30sec-5mins scaning for a target you should not get one. Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here. |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
5
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Posted - 2013.01.17 07:59:00 -
[83] - Quote
St Mio wrote:But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :) Wow, it is kinda comforting to know I am not the only one that has problems with even finding those damn 1/10s. So they are really that rare. My question is does anyone know if they are somehow region / system related? But I guess noone can answer that coz there is like 10 people in the game that actually found one of those... Some spawnrates need to be fixed quick! Please? |
Hazen Koraka
HK Enterprises
172
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Posted - 2013.01.17 08:24:00 -
[84] - Quote
Andriko X wrote:+1
It was a really dumb idea getting rid of them in lowsec.
No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.
What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.
Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.
A
Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.
Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.
And to reply to a parap. "You all suck at scanning omfg learn 2 scan" comment - this isn't about ability to find them or scanning skill, if there's nothing there to find, no amount of skill will help you.... Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
5
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Posted - 2013.01.17 09:15:00 -
[85] - Quote
Hazen Koraka wrote:Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed. Wait... what? Do You want to tell me that the driveby, turkeyshoot 1/10 plex that Old Meanie is has been moved to 0.0? It's that hard to find and only in 0.0? WTF?! |
Fon SaiHoc
University of Caille Gallente Federation
2
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Posted - 2013.01.17 14:52:00 -
[86] - Quote
I agree the fixed 1/10s could remain in lowsec...
Its true the highsec ones were continuously camped... And in my oppinion even if not being camped it was way too much reward for null risk and effort... if the little buggers who used to camp them in highsec stil want to camp out, go do it in lowsec.
Now the next will be the 3/10s, i believe CCP should do something to tackle the fixed complexes and cosmos mission sites campers/bots. They steal CCP and steal real players.
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Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
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Posted - 2013.01.17 19:06:00 -
[87] - Quote
Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.
Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.
[/quote]
I agree, loosing the high sec ones was a good call. As for the timer, yes it was too quick (though the loot was very random, I went a week without finding anything worth while). This would be easy to fix by simply making it a 2 or 3 hour timer though.
As for the camping, in the end it never bothered me, it was cheap and fun pvp, loosing a merlin (every now and then i won also!) was more fun then finding some 15mill booty.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.18 00:02:00 -
[88] - Quote
10 levels of difficulty.
All these experienced players saying how they should not have existed in h-sec.
The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.
The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.
1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.
Once they got some basic skill and understanding they would then venture out into l-sec and beyond.
Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec. |
Dzajic
99
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Posted - 2013.01.18 01:01:00 -
[89] - Quote
Over the years (2007 char) I have, for the lulz, tried to get into highsec static plexes on numerous occasions. 99% of the time it was impossible to obtain the key in the first room without afking there for hours. 100% of time it was impossible to be the first one to get the overseer in final pocket.
In lowsec it was ... different. But highsec statics might have as well not been there. Sure they provided tones of cheap c-type stuff to use on T2 and faction frigs, but as for being available to new players, they most certainly didn't have that. |
Copper Rei
Copper Corp
30
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Posted - 2013.01.18 02:22:00 -
[90] - Quote
Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
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