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Minmatar Citizen160812
The LGBT Last Supper
124
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Posted - 2013.01.19 07:56:00 -
[91] - Quote
Copper Rei wrote:Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks.
No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own. |

Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
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Posted - 2013.01.19 18:37:00 -
[92] - Quote
Copper Rei wrote:10 levels of difficulty.
All these experienced players saying how they should not have existed in h-sec.
The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.
The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.
1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.
Once they got some basic skill and understanding they would then venture out into l-sec and beyond.
Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec.
Whats wrong with that? It's how i learnt pvp myself. And it was a fiun and cheap way to do it, instead of roaming empty lowsecs for hours just to run into a gate camp or something. Loosing a 5mill frig when you might get a 15mill payout seems reasonable to me. |

Copper Rei
Copper Corp
30
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Posted - 2013.01.20 02:03:00 -
[93] - Quote
I agree with the tactic, I just think that it is wrong to cater to a specific group or style of play.
Ridding the game of h-sec deds just so a few players who ambush the l-sec ones....is catering to that demographic.
As an explorer who liked the h-sec sites it would be like saying that all ded sites should be restricted to h-sec so I can run them without having to go into l-sec or null sec to find decent loot.
That is just as silly as the idea of omitting the h-sec ded's and keeping the l-sec ones.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.20 02:11:00 -
[94] - Quote
Minmatar Citizen160812 wrote:Copper Rei wrote:Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks. No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own.
My comment was simply to state that camping the sites caused the complaints that drove CCP to the action of removing them.
As for growing a pair and fighting..carebear whining and whatever else you were getting at....This is not my only toon.
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Minmatar Citizen160812
The LGBT Last Supper
124
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Posted - 2013.01.20 04:00:00 -
[95] - Quote
Wait a minute...you think people fighting in the low sec ded statics caused the removal?
Here's your dunce hat captain..."Our metrics made clear that they were not living up to their primary purpose as interesting pve content, with the majority of the completions performed by the same small group of experienced players, some of which were clearly farming the content." - CCP Fozzie
The metrics used to judge them weren't separated by security rating from the little bit of scetchy official info we have. It's noone's "fault" but CCP's for using a flawed metric. I hope to meet you in a restored low sec static someday to show you how truely unique they were and how it was impossible to camp them for long without a loss no matter how experianced you are. Hopefully, neither of us ever become too experianced at anything else or that will be removed next! |

DiamondDave Maximus
Enemy Mutant Corporation
0
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Posted - 2013.01.31 20:52:00 -
[96] - Quote
I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in.
Maybe I'm just too new to beat this. My question is.
Is there a way to determine what a DED 1 or DED 2 site is?
Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf.
BTW, the place that I've scanned down twice is called Haunted Yard.
One of the NPC's keeps draining my cap and I cannot warp out. 
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Tauranon
Weeesearch
118
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Posted - 2013.01.31 22:27:00 -
[97] - Quote
DiamondDave Maximus wrote:I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in. Maybe I'm just too new to beat this. My question is. Is there a way to determine what a DED 1 or DED 2 site is? Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf. BTW, the place that I've scanned down twice is called Haunted Yard. One of the NPC's keeps draining my cap and I cannot warp out. 
We'd alll recognise them by name, and would even have a fair idea before the sig finishes scanning to be honest. However when you warp to a ded plex it puts a popup onscreen with the rating.
Haunted yard is an unrated rogue drone complex of extremely low popularity because of its low payouts.
You could easily beat the 1/10s if you can find them, and they offer fun loot.
In practice what you'll actuallyl find is probably the local pirates hideout sigs, which offer a moderate chance of an escalation that will give you a roll at the same loot table - just kill and loot the commander if he spawns, and the most important building, usually an armory or something.
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Hazen Koraka
Veritex Industrial Inc.
175
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Posted - 2013.02.03 11:03:00 -
[98] - Quote
Tauranon wrote:DiamondDave Maximus wrote:I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in. Maybe I'm just too new to beat this. My question is. Is there a way to determine what a DED 1 or DED 2 site is? Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf. BTW, the place that I've scanned down twice is called Haunted Yard. One of the NPC's keeps draining my cap and I cannot warp out.  We'd alll recognise them by name, and would even have a fair idea before the sig finishes scanning to be honest. However when you warp to a ded plex it puts a popup onscreen with the rating. Haunted yard is an unrated rogue drone complex of extremely low popularity because of its low payouts. You could easily beat the 1/10s if you can find them, and they offer fun loot. In practice what you'll actuallyl find is probably the local pirates hideout sigs, which offer a moderate chance of an escalation that will give you a roll at the same loot table - just kill and loot the commander if he spawns, and the most important building, usually an armory or something.
The 1/10s and 2/10s generally talked about here are the ones that give the uber nice drops like the 1/10 Pth Robux Mining Corp, 2/10 Pith Deadspace Depot (both Caldari Space) and also the Amarr ones e.g. Old Meanie and Sansha Military Outpost aren't bad either. There are equivalents for the Gallente and Minmatar. Check out DED rated sites in the wikis.
Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
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