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Sylvous
Bigger than Jesus
13
|
Posted - 2012.12.01 04:30:00 -
[1] - Quote
This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change.
I am totally behind the need for changes to the static plexes, right now someone can camp the final room, wait for the overseer to spawn, grab the loot and then cloak up effectively making it impossible to use. This issue with the game is abused everywhere and more so in highsec where there is minimal to no risk to ones ship.
Now here is my issue. In low sec (in particular I am referring to molden heath low sec) the locals have used these complexes as a great source of continuous PVP. The potential for good payoffs bring people to low security space since the highsec plexes are usually camped, and make it so that people risk ships. It generates a lot of frigate and cruiser pvp outside of factional warfare which is nice if you don't want to be involved in that. The draw is that these sites provide a gate with no gateguns that can very easily be found on the overview. This is attractive to anyone looking for pvp and as a result creates a unique environment in which combat is drawn to these systems where they are located because the first gate acts like a zero ground where everyone must pass through (again only in low sec). So by removing these complexes from the static state and making them be probed down, you are essentially for all intents and purposes making a HUGE reduction in some fairly consistent low sec pvp that many of us love.
Now here is my solution to combat the people who abuse the system and camp the payoff rooms. Firstly, make it so that the payoff room will not spawn the overseers when there are people in that room. This will make camping the room almost pointless. There is a risk here in that someone could cloak up and effectively make the room never spawn when they are AFK greatly affecting the value of the modules that are dropped from these complexes in their favor. To combat this I have two simple suggestions.
1, make it so that all rooms of the complex (except the warp in and first room) will not allow people to activate cloaks (give fancy reason like "intense electromagnetic disturbances are preventing you from activating this module." 2, to fix the issue further, make it so the static complexes are only in low security space. This forces anyone who wants to make what is in all honesty good isk for a small effort put themselves at risk of being engaged in PVP.
Now this is NOT about luring carebears down to lowsec to get killed, so by all means do seed the 1/10 and 2/10 into the exploration profession as well and make it available in both low and high security space, but keep the static plexes that do exist in lowsec alive
I do believe that this will greatly curve the amount of abuse that these complexes currently undergo, while maintaining (and in fact increasing) the amount of PVP that the ones in low security space generate. |

Vasquez Ovilo
Guardians of Asceticism
0
|
Posted - 2012.12.01 06:37:00 -
[2] - Quote
+1 |

Ganjjabeard
Black Rebel Rifter Club The Devil's Tattoo
23
|
Posted - 2012.12.01 07:01:00 -
[3] - Quote
+1 i do not support the removal of static plexs. it helps maintain pvp in areas (especially our area of molden heath) PLEASE LEAVE OUR CREO PLEX ALONE! get in the van. |

Thor Kerrigan
Guardians of Asceticism
311
|
Posted - 2012.12.01 07:21:00 -
[4] - Quote
I have to agree.
EVE needs more "beacons" where you do not announce to the entire world you are scanning them down. Stuff like anomalies, belts, and static PLEXES.
These sites needs to be adjusted so they are worth doing and nerfed where they are exploited. |

Sir Livingston
Club Deadspace
172
|
Posted - 2012.12.01 14:41:00 -
[5] - Quote
Low security space fight clubs......who knew
i make videos about internet spaceships click to watch: http://www.youtube.com/JonnyPew
in-game chat channel: Club Deadspace |

DeMichael Crimson
Republic University Minmatar Republic
3803
|
Posted - 2012.12.01 19:11:00 -
[6] - Quote
Nice write up but I think maybe I'm missing something here.
You say you go to low security to do PvP yet you basically are doing it in a way that gives you a somewhat secure environment, dictating or limiting the type of ship class allowed while still being able to gain valuable loot with relative ease.
Also what's to stop you from having an alt cloak/camp the 1st room to get the key, thus preventing anyone else the chance to even get to the last room / Overseer.
I might be inclined to agree about keeping the 1/10's static since they are labeled as beginner mode.
Anyway, I'm more inclined to say no. Since you're looking for a secure arena with special ship class restrictions, should just make a proposal for that, or add support to an already existing proposal..
By the way, proposal's are posted in The Assemble Hall.
DMC |

M4iden
Bigger than Jesus
0
|
Posted - 2012.12.01 19:16:00 -
[7] - Quote
I for one have the same opinion ! Let them be ! |

defins
BuBu Corp
1
|
Posted - 2012.12.01 19:49:00 -
[8] - Quote
Signed |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
64
|
Posted - 2012.12.01 20:13:00 -
[9] - Quote
I can see where you come from, and a friend of mine used to do his early pvp in the same way that you describe. I come from the other side and i have to say that i approve of this change (even tho i will probably not do those sites unless they show up in lowsec ... which would be strange).
I think it will be interesting to watch the market value of small c- and b-type modules in the coming months. Either there won't be much change, because of stockpiles - or prices will go up because of less supply. A good thing imo for explorers (those with probes anyway) - maybe it will even relieve some stress in highsec, because newer players can scan down an do the plexes in their frigates, while the hordes of tech 3 ships will go on hunting for the higher tier DED sites.
I am a bit ambivalent about the pvp 'arena' that you say those static plexes have become. Yes ship restrictions. On the other hand, i am pretty sure that for instance you would see to get away if you noticed a gang of frigates coming in. So, in a way you could just as well hang out at a belt or in one of the landmark beacons and work your dscan to decide if you want to take a fight or not - or just fleet the other guy and battle in a safespot. I did choose the word 'arena' there, and i think that is indeed partly what you want. It is also a very un-EVE-ish concept, just like instanced complexes would be.
|

Tarryn Nightstorm
Hellstar Towing and Recovery
663
|
Posted - 2012.12.01 21:48:00 -
[10] - Quote
As a mostly-losec explorer, I approve of this change.
Perhaps ironically, because I think it will improve things in hisec (depending on how the RNG Gods influence spawn-rates of these 'plexes there, anyway):
Namely, that the equally random chance applying to everyone, combined with the upgrades to the Tech I scanning frigates will give newer players a better chance of scoring decent loots from a 'plex that will be challenging-but-still-doable for them, without some **** in an Ishkur perma-camping the boss's spawn-point.
IOW, this is a huge buff to entry-level exploration, and I haven't any doubt that it will get many more newer players hooked on our playstyle in particular, and our game in general. Before this, hisec explo for newbies was/is...well, a bit of a let-down (a newb has no business in a DED 4/10 in their first cruiser, because it will go "pop" in the final room. The boss will basically alpha your ass --just ask me how I know!), for the most part.
(Why that perma-respwn-camping bullshit was never declared an exploit is beyond me --Pithii C-Type SSB = big win at that level, and in general-- but whatev'...) Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
|

Dibblerette
The Phantom Regiment THE ROYAL NAVY
103
|
Posted - 2012.12.01 22:08:00 -
[11] - Quote
As a veteran of Old Meanie, I support this product and/or service.
Signed, +1 |

Alex Medvedov
Gunpoint Diplomacy
23
|
Posted - 2012.12.01 22:26:00 -
[12] - Quote
Sylvous wrote:This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change....
I could not agree more with that mister with fancy goggles, please dont change the 1/10 and 2/10 plexes in low-sec to be exploration only! |

Icantspellwell
Muppet Factory Northern Coalition.
5
|
Posted - 2012.12.02 03:01:00 -
[13] - Quote
Completely agree. Static 2/10's are one of the most competitive areas for some good frigate/destroyer pvp. DO NOT SCREW THIS GOOD SYSTEM UP CCP. |

diazz69
F.I.S.C.O.
0
|
Posted - 2012.12.02 03:57:00 -
[14] - Quote
+ 1
Completely agree |

Toterra
Agony Unleashed Agony Empire
40
|
Posted - 2012.12.02 05:29:00 -
[15] - Quote
Ridiculous change!
Basically, these 2/10 are pretty much the most successful PvP feature in all of low-sec. The mechanic was used as a template poorly for faction warfare. Just stupid and misguided to get rid of these. It is not as if 'farming' them is all that profitable in low-sec. 25 million isk/hour is probably about all you can get.
I remember the days when you could find fights at belts. Now we won't even be able to get fights at these sites. |

Duskiej
Ministry of War Amarr Empire
0
|
Posted - 2012.12.02 19:32:00 -
[16] - Quote
Mnemosyne Gloob wrote:
I am a bit ambivalent about the pvp 'arena' that you say those static plexes have become. Yes ship restrictions. On the other hand, i am pretty sure that for instance you would see to get away if you noticed a gang of frigates coming in. So, in a way you could just as well hang out at a belt or in one of the landmark beacons and work your dscan to decide if you want to take a fight or not - or just fleet the other guy and battle in a safespot. I did choose the word 'arena' there, and i think that is indeed partly what you want. It is also a very un-EVE-ish concept, just like instanced complexes would be.
I think the point he is making is that there is no reason to be ''out there'', no reason to be out sitting at planets, be out in asteroid belts. Explorers see combat probes coming from a mile away. But DED sites are treasure in sitting space, on overview, for anyone to grab, at the risk of going into a complex everyone knows about.
Though the main point is that there's no reason to remove them in lowsec, highsec DED's are a problem because whoever is inside can't be killed. But lowsec is a whole other story, whoever goes inside risks being followed, or someone being already insde, cloaked.
I'm an explorer, so I'm glad to see highsec DED's gone, but I dont see how highsec DED and lowsec DED's need to be shoved into the same catagory. |

Lady Manus
Lumen et Umbra
1
|
Posted - 2012.12.02 23:11:00 -
[17] - Quote
Toterra wrote:Ridiculous change!
Basically, these 2/10 are pretty much the most successful PvP feature in all of low-sec. The mechanic was used as a template poorly for faction warfare. Just stupid and misguided to get rid of these. It is not as if 'farming' them is all that profitable in low-sec. 25 million isk/hour is probably about all you can get.
I remember the days when you could find fights at belts. Now we won't even be able to get fights at these sites.
+1 DONT CHANGE LOW SEC 1/2 DEDs
Please give this game a chance to survive!
LM |

Daniel Plain
Science and Trade Institute Caldari State
463
|
Posted - 2012.12.03 00:56:00 -
[18] - Quote
Lady Manus wrote:Please give this game a chance to survive!
LM woe is us
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Crazy Vania
Murientor Tribe Defiant Legacy
17
|
Posted - 2012.12.03 06:17:00 -
[19] - Quote
Signed. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
213
|
Posted - 2012.12.03 10:28:00 -
[20] - Quote
DeMichael Crimson wrote:Nice write up but I think maybe I'm missing something here.
You say you go to low security to do PvP yet you basically are doing it in a way that gives you a somewhat secure environment, dictating or limiting the type of ship class allowed while still being able to gain valuable loot with relative ease.
Also what's to stop you from having an alt cloak/camp the 1st room to get the key, thus preventing anyone else the chance to even get to the last room / Overseer.
I might be inclined to agree about keeping the 1/10's static since they are labeled as beginner mode.
Anyway, I'm more inclined to say no. Since you're looking for a secure arena with special ship class restrictions, should just make a proposal for that, or add support to an already existing proposal..
By the way, proposal's are posted in The Assemble Hall.
DMC
You are missing the whole point how lowsec uses those plexes. The fact that only frigs and dessies can go inside has nothing to do with fights taking place at beacon. I'm pretty sure everybody who happen to visit Heild on more or less regular basis can see everything from t1 frigs up to BC/BS hulls. Quite often plexes are used by roaming gangs as a "bait or be baited" place before they decide to move on.
We, as lowsec pirate bunch of misfits, are not writing to defend safe and sizxe restricted arenas - those have no place in Eve. We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec.
We had one farmer at Heild plex few months ago. I have no idea what happened to him eventually but we as R1FTA have a couple of KMs with his name and cloakie thrashers he used to use. Because this is how farming looks like in low: we care about those poor rats and see farmers camping last room as poachers who have to face consequences of their wrong ways. So CCP doesn't have to come in and save us like those hisec dwellers, we will keep farmers away on our own. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
|

St Mio
Imperial Academy Amarr Empire
1007
|
Posted - 2012.12.03 10:35:00 -
[21] - Quote
Schmata Bastanold wrote:(...) We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec. (...)
It was most likely due to an exploit with the Gurista DED 2/10. Basically it allowed someone inside the second room to prevent the NPC in the first room (who drops the acceleration gate key) from respawning, and thus preventing anyone else from getting inside until next DT.
Related link here: https://forums.eveonline.com/default.aspx?g=posts&t=173635 |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
213
|
Posted - 2012.12.03 10:50:00 -
[22] - Quote
St Mio wrote:Schmata Bastanold wrote:(...) We are voicing our concerns about change that came out of the blue, was placed in patch notes without any kind of explanation and suppose to fix farming problem in hisec and most important - it is an example of blanket fix without taking into consideration of all effects it will have OUTSIDE of hisec. (...) It was most likely due to an exploit with the Gurista DED 2/10. Basically it allowed someone inside the second room to prevent the NPC in the first room (who drops the acceleration gate key) from respawning, and thus preventing anyone else from getting inside until next DT. Related link here: https://forums.eveonline.com/default.aspx?g=posts&t=173635
Oh well, it seems to me that's pretty much very concrete scenario which moving DED plexes completely into exploration should fix but big chunk of lowsec pvp was taken away which makes it very bad case where PVE content wins with PVP aspect. And this should never happen in a game build around PVP.
But change will happen anyway and only hope in CSM members like Hans who promised making this issue one of discussion points at incoming summit. Hopefully we will at least get some response from devs on this subject because right now they seem to be more concerned about miner bumping than lowsec losing pvp opportunities. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Nelran Estemaire
No Spoon Inc
7
|
Posted - 2012.12.03 11:40:00 -
[23] - Quote
Seeing as it is 3rd december here i doubt this change will be reversed.
I see the function you want these sites to have to lowsec pvp, but these do not need to be ded sites, something in the way of a new set of unrated sites with a good chance of having faction ships would have the same effect to lure people in.
The benefit of this is that you guys (lowsec pilots looking for gudfites) can come with wishes on how these sites are formed and deployed, and we the explorers get to keep the DED sites in the exploration system.
From my point of understanding there are only two items needed to make such a site working:
- chance of lewt - hull-restricting acceleration gates.
pPus whatever you guys see as needed, tbh i dont wish to ruin player versus player combat by removing the 1/10 and 2/10 statics, id rather just suck it up than seeing that. |

Eight Two
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.03 12:29:00 -
[24] - Quote
The thing I'm curious about, how come these sites are most of the time empty except for the permacamp in the last room? I'm sure it's about the ton of PvP action 
No matter if it's high or lowsec.
Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?
All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.
Or maybe go for FW plexes now that there's close warp-in points. No scanning skills required whatsoever.
Again, is the above so hard to do? Or do you simply want easymode? As with all the myriad of changes that have been catering to the easymode PvP crowd these days. While we're at it, why not ask CCP for a giant perma-deathmatch arena in Jita? Hopefully the CSM will have that on their list as well.
Ridiculous how people always cry foul when there's just a tiny bit of extra effort involved for getting a cookie. Seriously.
/ insert random dealwithit.jpg |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
213
|
Posted - 2012.12.03 12:41:00 -
[25] - Quote
Eight Two wrote:Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?
All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.
Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers.
Maybe you should lose more than one crapfitted caracal before you will go and open your mouth on a subject you know nothing about.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Eight Two
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.03 13:01:00 -
[26] - Quote
Schmata Bastanold wrote:Eight Two wrote:Take the following with tongue in cheek a bit but is it really THAT hard to scan down the system your beloved static is in and bookmark the sites than can be interesting for explorers? Like a 5/10 DED or a Radar site?
All you have to do then is wait until you see probes on DScan. Use your own Dscan to see which site the explorer is in and go right after him. Hell you can even camp the warp in gate on DED sites if you want. No combat scanner probes that a player could see involved.
Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers. Maybe you should lose more than one crapfitted caracal before you will go and open your mouth on a subject you know nothing about.
Well, you're acting like the static Plexes in lowsec are the only areas where you can find PvP at all. That is simply not true. These Plexes have been abused as easymode isk income for years.
If you want Plexes to find PvP use the FW Plexes, what's the problem with that? Maybe leaving the permacamped nutshell and the 60 mil isk drops behind?
There's a reason why it's hard to find fights at planets, belts, whatever celestial object these days and that revolves around people wanting to play safe. Camping Plexes to get fights where you can control shipsize, batphones, log-off traps. Been on both sides, have t-shirt. You want small scale fights? Good, hop into a milita, warp to FW plex, join RvB or jump into a transit low-high system. That's four easy other possibilities I just made appear out of nowhere. Can you feel the magic? 
The thing is, Eve is not a PvP game as you so eloquently stated it's a sandbox. The fix is coming to a broken part of the system that allows zero effort/max reward farming in underfitted T1 frigs. The sandbox is still there for you to discover the other 200 ways of getting "competitive" fights. You're crying fould before you ever even tried to do something different. Well fkin played.
If you really need a few statics to find your fights, why not pick up on CCP's idea of adding sec-status buff tags? Make them drop in specific static lowsec sites. Again, I am under the impression that it has to be DED sites. The only reason for that I can see is easy faction modules.
Also, do your homework. Obvious alt is obvious.  |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
213
|
Posted - 2012.12.03 13:03:00 -
[27] - Quote
Eight Two wrote:Also, do your homework. Obvious alt is obvious. 
So post with your main. Or is he busy blapping titans in big nullsec alliance as they all are?
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Eight Two
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.03 13:09:00 -
[28] - Quote
Schmata Bastanold wrote:Eight Two wrote:Also, do your homework. Obvious alt is obvious.  So post with your main. Or is he busy blapping titans in big nullsec alliance as they all are?
Yes, he's mining overheated in a Ragnarok currently in 2B-3M4. Seriously, get over the idea of removing static DED sites breaking lowsec PvP. Or at least come up with a constructive response.
All I hear so far is "whaaa, somebody stole my candy". |

dexington
Push button receive bacon
173
|
Posted - 2012.12.03 13:14:00 -
[29] - Quote
Schmata Bastanold wrote: Problem is that we are not using static plexes to hunt explorers, we are using them to fight other pvpers.
They could add more static combat sites, which also has beacons but no gates, to replace the current static ded sites. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Nelran Estemaire
No Spoon Inc
7
|
Posted - 2012.12.03 13:24:00 -
[30] - Quote
Eight Two wrote:All I hear so far is "whaaa, somebody stole my candy".
I can clearly see suggestions in the op, also, you can always come with alternatives yourself rather than coming with the blame game.
|
|

Hazen Koraka
HK Enterprises
77
|
Posted - 2012.12.03 13:26:00 -
[31] - Quote
I was the "originator" this time for removal of highsec statics. Don't blame me, static plexes are and have always been a bad idea, and the permacamping problem.
I can see what the OP is getting at, and I agree (partially).
However,
1) Let 1/10s and 2/10s in hisec, remain in the exploration system (as has been changed and will become active on the 4th). 2) Allow static plexes in losec to remain as they are.
To be honest, I expected them just to fix the exploit, this was the harsher of the two options.
I still think the camping problem won't go away, if someone remains in a site once it is located with probes anyway - depends on how they've implemented it - maybe only 1 key spawns ever for that site - remains to be seen.
Now given the 1) and 2) above, hopefully every one is happy. (Someone will still ***** anyway, but can't make everyone happy).
|

Eight Two
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.12.03 13:26:00 -
[32] - Quote
Nelran Estemaire wrote:Eight Two wrote:All I hear so far is "whaaa, somebody stole my candy". I can clearly see suggestions in the op, also, you can always come with alternatives yourself rather than coming with the blame game.
Scroll up the page, I think I have suggested enough for now. |

Copper Rei
Copper Corp
1
|
Posted - 2012.12.06 03:46:00 -
[33] - Quote
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system. |

St Mio
Imperial Academy Amarr Empire
1018
|
Posted - 2012.12.06 06:00:00 -
[34] - Quote
They shouldn't respawn in the same system IMHO, especially if they're just going to reappear on the Overview. If players want to learn how to use scanner probes with signatures that are definitely in a system they can do the tutorial missions. Beginner sites for new players should have them flying all over New Eden looking for sites to scan down, not sitting in one system.
As for the PvPers, I agree that low-sec needs every bit of help getting more PvP to happen. The two suggestions I've seen so far that I like most are player-built acceleration gates, and taking FW beacons and removing the NPCs from them, keeping the acceleration gates and Overview beacons. |

Thor Kerrigan
Guardians of Asceticism
322
|
Posted - 2012.12.11 00:08:00 -
[35] - Quote
Copper Rei wrote:The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.
This.
Make them respawn constellation-wise, so having an HQ in the area still makes sense.
More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.
Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff. |

Liandri Jenquai
State War Academy Caldari State
11
|
Posted - 2012.12.11 02:09:00 -
[36] - Quote
So you guys are upset that you may lose a way for you to sit around doing nothing until you can gank someone?
Here let me say a few things that people like you are saying to people like me who don't like the drone changes.
My tear jar is overflowing with tears.
Maybe you should adapt herp derp. |

Thor Kerrigan
Guardians of Asceticism
322
|
Posted - 2012.12.11 04:31:00 -
[37] - Quote
Liandri Jenquai wrote:So you guys are upset that you may lose a way for you to sit around doing nothing until you can gank someone?
Here let me say a few things that people like you are saying to people like me who don't like the drone changes.
My tear jar is overflowing with tears.
Maybe you should adapt herp derp.
Are you saying you like the complex changes? |

Copper Rei
Copper Corp
6
|
Posted - 2012.12.11 05:34:00 -
[38] - Quote
I definately agree that the complexes were being camped too much. I agree that t2 and pirate ships should not have ever been allowed in the 1/10 sites. I agree that preventing the respawn if a room is occupied would have resolved the large part of the complaints.
I disagree with anyone who sits in a room waiting for it to respawn and clearing loots while preventing other players who have cleared the first room from ever having a shot at running the complex.
I agree that systems were popultaed based on location of certain 1/10 and 2/10 sites.
I agree that the same system for a spawn to reappear would be less benefitial than having it in the same constellation.

|

St Mio
Imperial Academy Amarr Empire
1023
|
Posted - 2012.12.11 06:13:00 -
[39] - Quote
Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?
Personally I haven't found any myself yet |

Hazen Koraka
HK Enterprises
80
|
Posted - 2012.12.11 08:09:00 -
[40] - Quote
Not found one yet, but random is random. Will comment on the "campability" when I find one, I'll see if the spawn mechanic is the same. Maybe once you find one you can still sit in the last room and cherry pick the overseer. If it is, then the problem still isn't fixed, just sort of mitigated. |
|
|

ISD Suvetar
ISD Community Communications Liaisons
1198

|
Posted - 2012.12.11 17:35:00 -
[41] - Quote
Hi,
I've removed some trolling, please try and discuss this topic constructively without trolling!
Thanks. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Copper Rei
Copper Corp
8
|
Posted - 2012.12.12 02:50:00 -
[42] - Quote
was it me? I hope not. lol
|

GOB III
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.12.12 15:59:00 -
[43] - Quote
St Mio wrote:Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?
Personally I haven't found any myself yet
I actually fitted up a Retribution (lol) to go looking for some Angel 2/10s, but didn't find any. The Bloodraider and Serpentis 2/10s that previously existed on the scanning system were incredibly rare, so maybe that's the fate of the formerly static sites. |

St Mio
Imperial Academy Amarr Empire
1025
|
Posted - 2012.12.12 17:44:00 -
[44] - Quote
I fitted myself up a Probe just to look for them :B
No one I've spoken to has seen any DED 1/10 or 2/10 yet.
Yes, random is random, but this is kinda... worrying. Was hoping the 1/10 would be the most common DED to find  |

Joanna RB
JoJo Industries n Shipbreakers
0
|
Posted - 2012.12.12 19:26:00 -
[45] - Quote
Scanner users already have far too much content. Wormholes, complexes, archaology, hacking, and also an enhanced way to PVP (warp in using combat scanner probes) are all unique to the scanning profession. Why give scanners even more content? There are lots of play styles that need additional content before giving scanners even *more* content. |

Bridgette d'Iberville
Better Killing Through Chemistry
48
|
Posted - 2012.12.12 20:49:00 -
[46] - Quote
Joanna RB wrote:Scanner users already have far too much content. Wormholes, complexes, archaology, hacking, and also an enhanced way to PVP (warp in using combat scanner probes) are all unique to the scanning profession. Why give scanners even more content? There are lots of play styles that need additional content before giving scanners even *more* content.
...and all that shitting up Jita local.
Oh, scanners! Sorry. Lighting a cyno to your heart... |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.13 03:27:00 -
[47] - Quote
Joanna RB wrote:Scanner users already have far too much content. Wormholes, complexes, archaology, hacking, and also an enhanced way to PVP (warp in using combat scanner probes) are all unique to the scanning profession. Why give scanners even more content? There are lots of play styles that need additional content before giving scanners even *more* content.
What would you suggest? I heard the complaint but no solution or ideas offered. Is it the miners you worry have too little to keep them occupied? Maybe the PVP folks have too few ganks or other players to shoot?
Exploration was advertised as a career from the beginning but was never fully developed. Recently they began to focus on finishing some of the original work and have corrected a whole lot along the way.
I would also like to point out that the majority of the folks who scan are only doing so for specific purposes. Finding wormholes for moving shipments in and out of worm space since a vast amount of manufacture goes on in worm space. Wormholes offer little to an explorer in the way of reward. Combat probes are used in militia and gang warfare as well as alliance warfare in null. Using probes to root out ships in 'safe' spots and also finding cynos is again not something that explorers do. There is nothing in that for them in the way of reward.
So I am curious what play style you refer too when you say there are other styles that need additional content.
personally I would like to see more mission content pertaining to specific ship types....such as a mission for logistic pilots so you can train to become a better logi pilot. Or maybe a mission where you have to fly an ewar ship and you have to use various ewar to support mission fleet thus making you a better ewar pilot...
|

St Mio
Imperial Academy Amarr Empire
1026
|
Posted - 2012.12.13 11:22:00 -
[48] - Quote
Joanna RB wrote:Scanner users already have far too much content. Wormholes, complexes, archaology, hacking, and also an enhanced way to PVP (warp in using combat scanner probes) are all unique to the scanning profession. Why give scanners even more content? There are lots of play styles that need additional content before giving scanners even *more* content. Clearly the solution to this problem, is to move Wormholes out of the exploration system and just make them visible on the Overview :trollface: |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.16 05:22:00 -
[49] - Quote
days now and none yet. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
197
|
Posted - 2012.12.16 09:26:00 -
[50] - Quote
Do not allow camping in static plexes. This is abuse.
I am happy that static plexes are move into exploration.
HMM, how about... static gladiators arenas?
He who can sit in the middle at the bonus pad/area, makes 1 mill ISK per minutes. Everyone else is welcome to attack and claim that income for themselves. Income only is gained by the solo king of the hill. He must kill everyone who comes, or let loose the lead. |
|

Robertina Bering
Local resources exhausted
11
|
Posted - 2012.12.16 16:14:00 -
[51] - Quote
Totally disagree because of this:
Sylvous wrote:1, make it so that all rooms of the complex (except the warp in and first room) will not allow people to activate cloaks
What a... wrong idea... |

Joshke
Rot Front Corp
25
|
Posted - 2012.12.16 22:47:00 -
[52] - Quote
+1 Completely agreed with topic starter
static 2/10 in low sec was excellent for 1v1 and small gang pvp |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.24 06:24:00 -
[53] - Quote
Well, I have given it a solid week of exploring and scanning and running sites and ..... h-sec sucks ass now. There is no way I can enjoy the game unless I have a large block of time to sit and dedicate to gaming. The 15 min and 20 min blocks of time that I get during my day I spend scanning and then maybe running 1 site. H-sec is either over-explored or has no sites to run. I have yet to find a single 1 or 2 of 10. The sites I have been able to find and run have paid less than the cost of faction ammo to run them. The game officially sucks for me. I am not a PVP player and I will never be a PVP player. CCP, you have geared things too much in the direction of PVP and made it impossible for me to enjoy it any longer. Something needs to change to give folks something to do if they only have small blocks of time to play. Fleets don't want someone who is only there for 5 min after the time it takes to form a fleet. Perhaps after the holidays I will be able to play a bit more but for now....there is nothing to do in game except trade and set up a job or 2 and then log off again. This may sound like a bunch of whining..because it is. I am sad and unhappy and frustrated with EVE. |

Julius Priscus
34
|
Posted - 2012.12.24 06:57:00 -
[54] - Quote
Copper Rei wrote:I am not a PVP player and I will never be a PVP player.
correction YES YOU ARE!
everything in eve has pvp.
scanning down a plex before someone else then doing it.. is pvp
selling stuff on the market to make a profit.. guess what? yup pvp.
if you wanna solo space game go find something else.
|

Brewlar Kuvakei
Adeptio Gloriae
142
|
Posted - 2012.12.24 12:55:00 -
[55] - Quote
Botters crying about the removal of static PLEX's, Good job CCP.
What's wrong can't script a bot which can farm is that a little bit too hard for you to do with your sub par programming skills? Ah well best get ice mining then and leave those faction drops to actual players :).
You could also find hidden static PLEX's to farm too btw.
Yet again good job CCP. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

St Mio
Imperial Academy Amarr Empire
1032
|
Posted - 2012.12.24 13:38:00 -
[56] - Quote
Well, in the 3 weeks since DED 1/10 and 2/10 have gone static, I've only seen one DED 1/10 myself, and I've heard of less than 5 people finding them (this while lurking in the exploration channels in game). IMHO they're way rare than they should be: DED 1/10 should be more common than Lookouts and 3/10 and 4/10s.
I hope that when everyone at CCP is back from leave, they'll do some number crunching and look at the amount of times each site is (found and) run.  |

Julius Priscus
35
|
Posted - 2012.12.24 13:44:00 -
[57] - Quote
St Mio wrote:Well, in the 3 weeks since DED 1/10 and 2/10 have gone static, I've only seen one DED 1/10 myself, and I've heard of less than 5 people finding them (this while lurking in the exploration channels in game). IMHO they're way rare than they should be: DED 1/10 should be more common than Lookouts and 3/10 and 4/10s. I hope that when everyone at CCP is back from leave, they'll do some number crunching and look at the amount of times each site is (found and) run. 
don't be a fuckin idiot all your life.
there is a set amount of ded's and that's all there is too it. if people are not doing the plex's that's because they are everywhere else but where you are looking. |

Turgesson
Five-0
13
|
Posted - 2012.12.24 17:14:00 -
[58] - Quote
DeMichael Crimson wrote: I'm missing something here.
gain valuable loot with relative ease.
+1 from a newly gutted and dead Ravarin. Not only should they be put back but more should be added to non-FW low sec systems and NPC null.
You did not gain valuable loot on every drop and it was anything but easy with 2 or more guys waiting on the respawn. As far as the gate restriction that only counted inside the 1st gate You could use whatever you wanted at the entrance. |

Gibbo5771
AQUILA INC Verge of Collapse
109
|
Posted - 2012.12.24 19:37:00 -
[59] - Quote
Check out the price/availability of modules on market for frigates now, they just made pimping your frigate even harder. Pithi C type small boosters are nearly 150mil a pop. I remember selling them for 10mil each in 2008, then 40mil each in later 2009. |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.24 22:35:00 -
[60] - Quote
Seems I am not the only one having a time trying to locate them.
Someone commented on bots and farming.....This recent posting is not about farming or bots but rather about having something do do if you only have 15-20 min to play at a time.
It's great that action was taken about the complaints of bots and farming/camping etc....
I still hold firm to my belief that the wrong action was taken.
The sites should not have been removed from overviews. They should have been made to despawn or not respawn if the rooms were occupied.
That would have stopped the BS of waiting until a room was available and running the first room and getting the key and opening the second room only to find that some person was sitting there and continually scooping the loots. (Usually AFK).
I like running the anoms, and signature sites. That is why I chose to be an explorer and not a militia fighter or some worm space goon or ganker o miners.
I enjoy scanning and finding sites. I get frustrated when they screw with the mechanics of it.
CCP has changed overview....changed probes....changed signatures, changed sites, changed overview a couple more times, changed signature tables and loot tables again, and recently changed all the symbols and how you center probes......
I had not posted anything in over 2.5 years and just kept dealing with it and looking at it as 'growth ' or 'progress for the masses'. The recent changes however are like Microsoft has taken over the mechanics of it. Colorful point and click. |
|

Julius Priscus
35
|
Posted - 2012.12.25 02:54:00 -
[61] - Quote
wow you do cry hard don't you? |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.25 07:07:00 -
[62] - Quote
Julius Priscus wrote:wow you do cry hard don't you? You sir are a hater. You want to slam people for **** you seem to know nothing about. There was little said that was directed toward other players until you piped in. As for me crying alot...Yes. I said several times that I was whining. It is deliberate, you moron. Now please shut up and go away so we can get back on topic. |

Copper Rei
Copper Corp
8
|
Posted - 2012.12.25 07:12:00 -
[63] - Quote
Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. |

Julius Priscus
35
|
Posted - 2012.12.25 08:24:00 -
[64] - Quote
Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play.
so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp???
lol
|

Liandri Jenquai
State War Academy Caldari State
22
|
Posted - 2012.12.25 13:46:00 -
[65] - Quote
Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol
Look at you crying about all the people crying. Stop being so mad dude. Here is a tissue for your tears that you a crying because you're a cry baby. |

Julius Priscus
45
|
Posted - 2012.12.25 14:12:00 -
[66] - Quote
Liandri Jenquai wrote:Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol Look at you crying about all the people crying. Stop being so mad dude. Here is a tissue for your tears that you a crying because you're a cry baby.
does that mean you are crying over me crying?? why don't you borrow my snotty tissue? |

Turgesson
Five-0
14
|
Posted - 2012.12.25 14:58:00 -
[67] - Quote
Julius Priscus wrote:Copper Rei wrote:Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. so you are crying because low sec plex's were removed namely 1/2 of 10's as you used them for pvp??? lol
He's a lil long winded and putting out large amounts of abloobloo but I think what he means is he liked to log in with just a little bit of time and be able to run a fast plex for a dice roll on a decent drop...really nothin wrong with that. He should move to low sec for that dice roll and have to risk something for the convenience of the static though.
I never knew about the problems with the 2/10s and the key rooms not respawning but that should have been fixed rather than removing all of them. Imagine if instead of adjusting incursions when they were a problem they just removed them... |

Joshke
Rot Front Corp
26
|
Posted - 2013.01.06 16:28:00 -
[68] - Quote
Brewlar Kuvakei wrote:Botters crying about the removal of static PLEX's, Good job CCP. Yet again good job CCP.
Concerning botters, it were quite enough to remove static 1/10 and 2/10 from only high sec.
CCP, please! Solo players need static complexes back in low sec! |

Hazen Koraka
HK Enterprises
166
|
Posted - 2013.01.08 08:20:00 -
[69] - Quote
St Mio wrote:Speaking of which, how common are people finding these DED 1/10 and 2/10 now that they're scannable?
Personally I haven't found any myself yet
Now I'm getting concerned. After 2 weeks of scanning after this change I've not found one of these sites, nor it seems has anyone else.
Now, I get the whole exploration random thing, but something is amiss here. In the "quick fix" here (I'm saying that because Old Meanie in Amarr space which was formerly static and not random isn't fixed (can still be camped) - In the quick fix here, perhaps the sites don't exist any more at all in some regions of space anymore (e.g. Caldari, Gallente, possibly Minmatar).
Can the Devs take a quick look and confirm please? Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |

DeMichael Crimson
Republic University Minmatar Republic
4876
|
Posted - 2013.01.11 03:51:00 -
[70] - Quote
Since the 1/10 DED sites are listed as 'Beginner' sites, I see no problem if those remain static, as long as they don't drop any Faction loot. They can still drop the Overseer boxes, Pirate Tags and various Tech 1 loot. All other DED sites 2/10 and up should remain with the exploration probing mechanic.
That will prevent the farming of Faction / Deadspace loot while still allowing Low Sec Frigate PvP's their combat arena as well as new players in High Sec a chance to experience how DED Complexes actually work.
DMC |
|

St Mio
Imperial Academy Amarr Empire
1093
|
Posted - 2013.01.11 06:26:00 -
[71] - Quote
But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :) |

Tauranon
Weeesearch
101
|
Posted - 2013.01.11 06:41:00 -
[72] - Quote
Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.
The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.
That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig. |

St Mio
Imperial Academy Amarr Empire
1093
|
Posted - 2013.01.11 09:19:00 -
[73] - Quote
The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :( |

Tauranon
Weeesearch
101
|
Posted - 2013.01.11 10:07:00 -
[74] - Quote
St Mio wrote:The prices are so high because the sites are so rare, I wouldn't laugh at people if they said something was broken with their spawns. :(
Yeah I think they have forgot to do a copy or otherwise set the number of signatures to be different from "1".
|

Dzajic
88
|
Posted - 2013.01.11 12:13:00 -
[75] - Quote
What is sig strength of 1/10 anyway? 0.75? 1? Haven't seen single 1/10 or 2/10 yet. (And in same time found 5 4/10 and 2 3/10, so a lot of probing) |

St Mio
Imperial Academy Amarr Empire
1093
|
Posted - 2013.01.11 12:23:00 -
[76] - Quote
DED 1/10 is the same as Hideout/Haunted Yard DED 2/10 is the same as Lookout and DED 3/10 |

DeMichael Crimson
Republic University Minmatar Republic
4879
|
Posted - 2013.01.11 21:02:00 -
[77] - Quote
DeMichael Crimson wrote:Since the 1/10 DED sites are listed as 'Beginner' sites, I see no problem if those remain static, as long as they don't drop any Faction loot. They can still drop the Overseer boxes, Pirate Tags and various Tech 1 loot. All other DED sites 2/10 and up should remain with the exploration probing mechanic.
That will prevent the farming of Faction / Deadspace loot while still allowing Low Sec Frigate PvP's their combat arena as well as new players in High Sec a chance to experience how DED Complexes actually work.
DMC
St Mio wrote:But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :)
Tauranon wrote:Not having ded space loot in a ded also wouldn't teach beginners where to find the cheese.
The c-type adaptive nano plate was a kinda popular item for cpu troublesome pvp fits (megathron etc), but its getting on doubled in price now, as were the c-type frigate reps and mwds.
That fits with what I've seen. After they added the "missing" 2/10s, I found one of each, and then never again, and I've hit 50+ of every other type of sig since. I've never seen a 1/10 as an explorable sig.
I wasn't referring to it teaching new players about exploration, the Career Agent does that. I basically posted that for 2 reasons.
Having the 1/10 DED's as static sites will introduce new players on how the Complexes work, ie: looking for a specific Overseer ship / structure that's listed in the on-screen pop up message, finding and using gate keys to advance within the site, develop piloting skills / tactics, etc.
As for Faction / Deadspace loot drops, the static 1/10 could have a Commander Frigate spawn in any stage at random, not just in the last stage and definitely not be activated by the destruction of a specific structure. It would only drop Faction Munitions and Pirate Tag, no Faction / Deadspace modules, implants or BPC's. It could also contain a little 'Note' / Log message stating how probing for higher level DED sites will garner greater treasure / rewards.
That will help insure no farming / camping since the Commander Frigate can spawn in any stage of the site which will still give new players a taste of Faction / Deadspace loot.
The 2nd reason was that it would give the low sec PvP's their specialized arena's for doing Frigate encounters. (However, I still doubt that was the true reason for the outcry)
DMC |

Dzajic
88
|
Posted - 2013.01.12 00:03:00 -
[78] - Quote
And where would small c-type stuff come from? Escalations? |

DeMichael Crimson
Republic University Minmatar Republic
4879
|
Posted - 2013.01.12 00:36:00 -
[79] - Quote
Dzajic wrote:And where would small c-type stuff come from? Escalations?
Yeah, that sounds like a very good idea.
DMC |

Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
|
Posted - 2013.01.16 00:28:00 -
[80] - Quote
+1
It was a really dumb idea getting rid of them in lowsec.
No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.
What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.
Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.
A |
|

Derdrom Utida
State War Academy Caldari State
0
|
Posted - 2013.01.16 04:56:00 -
[81] - Quote
I just want more 1's and 2's to spawn in low sec more often. I'm fine with scanning them down. If they were more common, you could easily scan them down ahead of time, switch ships, cloak up, and jump on them when you see probes on D.
Previously, it felt like a really exploitative way to get some PvP out there. Most of the time, people would just cloaky AFK them not to bait people in for PvP, but to grief. And honestly, if people looking for gudfites wait at a static, they run as soon as they see local swell up with another gang. It's really pathetic.
I think the current system is fine, there just needs to be more 1's and 2's. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
88
|
Posted - 2013.01.16 06:38:00 -
[82] - Quote
Is this BS for real?
Learn to scan it's so freaking fast and easy now lolz.
If you cant even spend 30sec-5mins scaning for a target you should not get one. Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here. |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
5
|
Posted - 2013.01.17 07:59:00 -
[83] - Quote
St Mio wrote:But making them statics on the overview doesn't teach beginner explorers anything about exploration :/ Currently they're as hard to scan down as Hideouts, at the most I'd say, make them as easy to scan down as the tutorial sites.
As for the spawn rates, they're super rare. I scanned 2 entire regions on the test server and only found one DED 1/10 and no DED 2/10, but plenty of the 3/10 and 4/10 so... random is random, but make of that what you will :) Wow, it is kinda comforting to know I am not the only one that has problems with even finding those damn 1/10s. So they are really that rare. My question is does anyone know if they are somehow region / system related? But I guess noone can answer that coz there is like 10 people in the game that actually found one of those... Some spawnrates need to be fixed quick! Please? |

Hazen Koraka
HK Enterprises
172
|
Posted - 2013.01.17 08:24:00 -
[84] - Quote
Andriko X wrote:+1
It was a really dumb idea getting rid of them in lowsec.
No, it wasn't about farming, the loot was irregular and not really that great (would just about pay for the lost frigs). As for camping, I never saw too much old meanie camping, and if i did it's not as much a problem as i consider gate camping to be.
What the statics sites were good for was an easy and cheep way to get into pvp, also a fun way of doing it. Also it, as far a DED 1/10 are concerned, it let people play with their frigs, which was a lot of fun.
Since thechange i rearly see anyone flying frigs in lowsec (don't see that many people in low sec either), nor have i found any of the missing sites in exploration.
A
Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.
Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.
And to reply to a parap. "You all suck at scanning omfg learn 2 scan" comment - this isn't about ability to find them or scanning skill, if there's nothing there to find, no amount of skill will help you.... Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
5
|
Posted - 2013.01.17 09:15:00 -
[85] - Quote
Hazen Koraka wrote:Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed. Wait... what? Do You want to tell me that the driveby, turkeyshoot 1/10 plex that Old Meanie is has been moved to 0.0? It's that hard to find and only in 0.0? WTF?! |

Fon SaiHoc
University of Caille Gallente Federation
2
|
Posted - 2013.01.17 14:52:00 -
[86] - Quote
I agree the fixed 1/10s could remain in lowsec...
Its true the highsec ones were continuously camped... And in my oppinion even if not being camped it was way too much reward for null risk and effort... if the little buggers who used to camp them in highsec stil want to camp out, go do it in lowsec.
Now the next will be the 3/10s, i believe CCP should do something to tackle the fixed complexes and cosmos mission sites campers/bots. They steal CCP and steal real players.
|

Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
|
Posted - 2013.01.17 19:06:00 -
[87] - Quote
Agreed removal in losec was a dumb idea. Highsec removal was and should have always been removed.
Old Meanie camping? I've seen a lot of that going on, especially as the respawn timer was very low compared to all other statics.
[/quote]
I agree, loosing the high sec ones was a good call. As for the timer, yes it was too quick (though the loot was very random, I went a week without finding anything worth while). This would be easy to fix by simply making it a 2 or 3 hour timer though.
As for the camping, in the end it never bothered me, it was cheap and fun pvp, loosing a merlin (every now and then i won also!) was more fun then finding some 15mill booty.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.18 00:02:00 -
[88] - Quote
10 levels of difficulty.
All these experienced players saying how they should not have existed in h-sec.
The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.
The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.
1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.
Once they got some basic skill and understanding they would then venture out into l-sec and beyond.
Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec. |

Dzajic
99
|
Posted - 2013.01.18 01:01:00 -
[89] - Quote
Over the years (2007 char) I have, for the lulz, tried to get into highsec static plexes on numerous occasions. 99% of the time it was impossible to obtain the key in the first room without afking there for hours. 100% of time it was impossible to be the first one to get the overseer in final pocket.
In lowsec it was ... different. But highsec statics might have as well not been there. Sure they provided tones of cheap c-type stuff to use on T2 and faction frigs, but as for being available to new players, they most certainly didn't have that. |

Copper Rei
Copper Corp
30
|
Posted - 2013.01.18 02:22:00 -
[90] - Quote
Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
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Minmatar Citizen160812
The LGBT Last Supper
124
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Posted - 2013.01.19 07:56:00 -
[91] - Quote
Copper Rei wrote:Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks.
No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own. |

Andriko X
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
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Posted - 2013.01.19 18:37:00 -
[92] - Quote
Copper Rei wrote:10 levels of difficulty.
All these experienced players saying how they should not have existed in h-sec.
The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.
The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.
1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.
Once they got some basic skill and understanding they would then venture out into l-sec and beyond.
Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec.
Whats wrong with that? It's how i learnt pvp myself. And it was a fiun and cheap way to do it, instead of roaming empty lowsecs for hours just to run into a gate camp or something. Loosing a 5mill frig when you might get a 15mill payout seems reasonable to me. |

Copper Rei
Copper Corp
30
|
Posted - 2013.01.20 02:03:00 -
[93] - Quote
I agree with the tactic, I just think that it is wrong to cater to a specific group or style of play.
Ridding the game of h-sec deds just so a few players who ambush the l-sec ones....is catering to that demographic.
As an explorer who liked the h-sec sites it would be like saying that all ded sites should be restricted to h-sec so I can run them without having to go into l-sec or null sec to find decent loot.
That is just as silly as the idea of omitting the h-sec ded's and keeping the l-sec ones.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.20 02:11:00 -
[94] - Quote
Minmatar Citizen160812 wrote:Copper Rei wrote:Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks. No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own.
My comment was simply to state that camping the sites caused the complaints that drove CCP to the action of removing them.
As for growing a pair and fighting..carebear whining and whatever else you were getting at....This is not my only toon.
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Minmatar Citizen160812
The LGBT Last Supper
124
|
Posted - 2013.01.20 04:00:00 -
[95] - Quote
Wait a minute...you think people fighting in the low sec ded statics caused the removal?
Here's your dunce hat captain..."Our metrics made clear that they were not living up to their primary purpose as interesting pve content, with the majority of the completions performed by the same small group of experienced players, some of which were clearly farming the content." - CCP Fozzie
The metrics used to judge them weren't separated by security rating from the little bit of scetchy official info we have. It's noone's "fault" but CCP's for using a flawed metric. I hope to meet you in a restored low sec static someday to show you how truely unique they were and how it was impossible to camp them for long without a loss no matter how experianced you are. Hopefully, neither of us ever become too experianced at anything else or that will be removed next! |

DiamondDave Maximus
Enemy Mutant Corporation
0
|
Posted - 2013.01.31 20:52:00 -
[96] - Quote
I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in.
Maybe I'm just too new to beat this. My question is.
Is there a way to determine what a DED 1 or DED 2 site is?
Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf.
BTW, the place that I've scanned down twice is called Haunted Yard.
One of the NPC's keeps draining my cap and I cannot warp out. 
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Tauranon
Weeesearch
118
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Posted - 2013.01.31 22:27:00 -
[97] - Quote
DiamondDave Maximus wrote:I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in. Maybe I'm just too new to beat this. My question is. Is there a way to determine what a DED 1 or DED 2 site is? Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf. BTW, the place that I've scanned down twice is called Haunted Yard. One of the NPC's keeps draining my cap and I cannot warp out. 
We'd alll recognise them by name, and would even have a fair idea before the sig finishes scanning to be honest. However when you warp to a ded plex it puts a popup onscreen with the rating.
Haunted yard is an unrated rogue drone complex of extremely low popularity because of its low payouts.
You could easily beat the 1/10s if you can find them, and they offer fun loot.
In practice what you'll actuallyl find is probably the local pirates hideout sigs, which offer a moderate chance of an escalation that will give you a roll at the same loot table - just kill and loot the commander if he spawns, and the most important building, usually an armory or something.
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Hazen Koraka
Veritex Industrial Inc.
175
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Posted - 2013.02.03 11:03:00 -
[98] - Quote
Tauranon wrote:DiamondDave Maximus wrote:I have successfully scanned some sites down, but am getting my ass handed to me everytime I go in. Maybe I'm just too new to beat this. My question is. Is there a way to determine what a DED 1 or DED 2 site is? Assuming a DED 2 is harder that DED1. I cannot fit many T2 level weapons yet but getting close... and ansy to get in there and grab this stuf. BTW, the place that I've scanned down twice is called Haunted Yard. One of the NPC's keeps draining my cap and I cannot warp out.  We'd alll recognise them by name, and would even have a fair idea before the sig finishes scanning to be honest. However when you warp to a ded plex it puts a popup onscreen with the rating. Haunted yard is an unrated rogue drone complex of extremely low popularity because of its low payouts. You could easily beat the 1/10s if you can find them, and they offer fun loot. In practice what you'll actuallyl find is probably the local pirates hideout sigs, which offer a moderate chance of an escalation that will give you a roll at the same loot table - just kill and loot the commander if he spawns, and the most important building, usually an armory or something.
The 1/10s and 2/10s generally talked about here are the ones that give the uber nice drops like the 1/10 Pth Robux Mining Corp, 2/10 Pith Deadspace Depot (both Caldari Space) and also the Amarr ones e.g. Old Meanie and Sansha Military Outpost aren't bad either. There are equivalents for the Gallente and Minmatar. Check out DED rated sites in the wikis.
Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
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