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Sakura Nihil
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Posted - 2005.08.04 22:43:00 -
[31]
Originally by: Therin Dracul
Quote: Well Battlecruiser Millenium did it. They allowed you to walk around on planets and travel around in a relativly big universe.
Battlecruiser was also a steaming pile of dung.
300 page manual and none of the stuff worked more often than not. Just nver had the programming skills to implement all the goodies they wanted.
If they'd have just been happy with good graphics and rolling dice for some of the pie in the sky stuff ( like landing troops to take ground emplacements) that game could have gone places.
Agreed, the planetside graphics and physics were really bad, although it was interesting and worth a look imo...
Another thing I'm concerned about is where does it stop - we get planets to explore, but then ppl will want to drive vechs and built cities/stations of their own on that world, then they'll want to get out of their ship a'la a FPS, it keeps going on. That being said, I really like the ideas of planets, but not when most of 0.0 is still lawless and there are existing frontiers to explore and develop.
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Bruno Bonner
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Posted - 2005.08.05 16:19:00 -
[32]
If we assume the interface with planets is the same as with space stations there could only be a few options:
1) Planets can provide FOOD and other basic goods (look at them as farms). Mineral Ore is better obtained in space since u dont pollute any atmosphere or ran into enviromental disasters such as the ones happening on earht now. And food is required by all space stations so it could prove to be a good trading option.
2) They are a good market to sell consumer goods manufactured in space.
3) You could be able to BUY a house or property for your leisure time. DECORATE IT with stuff available within the game and have it as your personal corner in the universe....that place where your character can truly relax (perhaps giving a bonus to skill training time or something if u log off while having your char resting there).
4) Be able to start business that are controlled by the game, for example Hotels, exciting eco-tourism, or farms that produce basic goods.
Planets can be planned pretty easily into the game if we make them fit the actual interface and complexities. Its obvious you shouldnt be able to buy ships or stuff like that in planets since is far easier to build them in zero-g. Also your common ship will not be able to LAND on the planet itself, but a starport on the side of the planet has shuttles that can take you there with no hassle...(in-game this can be look the same as the docking procedure, but taking the player directly planetside).
Personally i like the idea of planets, they add some realism to the game,
regards Bruno Bonner aka BinderAJ
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Gibson Grey
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Posted - 2005.08.07 17:09:00 -
[33]
Originally by: Bruno Bonner
3) You could be able to BUY a house or property for your leisure time. DECORATE IT with stuff available within the game and have it as your personal corner in the universe....that place where your character can truly relax (perhaps giving a bonus to skill training time or something if u log off while having your char resting there).
that's an interesting idea, planets or not, and not even thinking of whether or not it would be viable or worth the dev time, but interesting.
As far as actually landing on a planet, most of these ships look like they're specifically designed for space-only travel... can't see a thorax or an imicus making a very stable landing :)
Also iirc someone posted about having a station orbiting the planet, don't see any specific reason for it. We already have stations orbiting the moons of the planets, and that seems a little more realistic for a space game anyway. In present times, one of the reasons for look into our own moon is that it provides a perfect base of operations for deep space ships.
Regardless, if we could somehow land on planets, i'd probably at least go check it out, though i don't see why a seasoned capsuleer would want to hang out with a bunch of dirt-farming ground-dwellers :)
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Khan Rodak
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Posted - 2005.08.10 17:02:00 -
[34]
U can allways rp the planets... I assume each time i dock at one station there is a teleport facility to the planet the station's at. About the enviroment? we could have it on planets or stations. IMO i just think we cannot affoprd to loose the good game capacityes on enlarge to some issues. Look at star war galaxy: we havew space and planets and neither of them are good.... I really prefer having EVE like it is than to have a bad mixed up!!! -------------------------------------------------------------- [God has showed us the way, we just have to walk it.] |

Stormhold
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Posted - 2005.08.10 17:20:00 -
[35]
To be honest, I doubt most of the ships in EVE would really be able to fly in an atmosphere. Just look at their shapes (especially Caldari.)
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Dargon Starjammer
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Posted - 2005.08.10 17:56:00 -
[36]
Edited by: Dargon Starjammer on 10/08/2005 17:57:07 landing on planets was originaly scheduled for release in exodus. never came, titans were scheduled for release in exodus. didn't come in. gas cloud mineing was scheduled for release in exodus. never came in.
Originally by: Stormhold To be honest, I doubt most of the ships in EVE would really be able to fly in an atmosphere. Just look at their shapes (especially Caldari.)
look at minmatar, there ships are steel poles metal sheets shome ship parts and super glue all ducktaped together.
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Anjerrai Meloanis
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Posted - 2005.08.10 18:03:00 -
[37]
Originally by: Dargon Starjammer Edited by: Dargon Starjammer on 10/08/2005 17:57:07 landing on planets was originaly scheduled for release in exodus. never came, titans were scheduled for release in exodus. didn't come in. gas cloud mineing was scheduled for release in exodus. never came in.
Originally by: Stormhold To be honest, I doubt most of the ships in EVE would really be able to fly in an atmosphere. Just look at their shapes (especially Caldari.)
look at minmatar, there ships are steel poles metal sheets shome ship parts and super glue all ducktaped together.
its double sided tape actually.. uh.
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Pottsey
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Posted - 2005.08.10 19:20:00 -
[38]
ôThere was this second part of ELITE called Final Frontier and iirc you could planetfall and land to put out some harvester like structures there.ö Elite 2 was just a flat planet. In Elite 3 they even did 3D planets with cliffs to fly into which was very impressive for the time.
ôflying around the surface is just next step from deadspace. add one large object around it and prevent warp/mwd and you got a planetô You mean like these screenshots from the Eve engine.
http://www.dissonance-corp.com/files/DesertPlanet.jpg http://www.dissonance-corp.com/files/SubarticPlanetNight.jpg
What I really want to see is formations back into the game. http://web.archive.org/web/20020611181323/http://www.eve-online.com/background/potw/feb01-01.asp _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Dirty Knave
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Posted - 2005.08.10 20:13:00 -
[39]
I think it would be cool but so hard to put in the game imo. For 1 there are to many planets and like someone else said all of 0.0 is still not explored. The thing with Earth and Beyond (which I never played but watched someone play often) is that the universe or game was much smaller than EVE so they had room and time to let you inside the atmosphere of the planets. Thats my take on the deal... basically it would be to much... the way it is now is just fine.
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Sevanna
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Posted - 2005.08.12 19:02:00 -
[40]
well, having colonisations on planets would be intresting, as for ground mining, and building....
you wouldnt actually have to be walking around.. but having a new 'colonisation' ship type, transporting 'workers' 'slaves' 'schientist'etc... to doo work there.. all having their roles to keep the colonisation upp and running..
well just an idea =))
it could be a nice addon, but a new game structure i guess.. but in a way similar to the pos idea, with new gfx, and calculations..
:: rebell against opression ::
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Taneth
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Posted - 2005.08.14 08:37:00 -
[41]
that would be nice....
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Fierce Deity
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Posted - 2005.08.14 17:04:00 -
[42]
tritanium: The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world.
So your ship would explode when trying to enter an atmosphere. CCP prolly made that discription so they wouldn't have to worry about making ships land on planets. So they would have to make a new class of ship perhaps called a drop ship (of course no trit) or maybe t2 shuttle.
I wouldn't mind the ability to launch a "pos" ground structure that could mine, farm, yadda yadda. Of course there would have to the the posibility of orbital bombardment. Perhaps to make it interesting in order to take out the shields of the installment you have to dropship in some marines who take out the shields then you can bombard from orbit in a dread (after picking up your marines as this would make them expensive).
You could also leave your pod many stories about people leaving their pods, however if anything it should be limited to somthing like freelancer where you and your corp mates could chill out at the tavern or somthing. ------FD------
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Corair
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Posted - 2005.08.15 01:25:00 -
[43]
Having played EVE, Mankind as well as E&B I can see the want for planetary development. The problems are mostly these: first, you now have more population exploring the planets than space... kinda defeats the purpose of all that space, no? Next, you not only have to create terrain (not hard, actually... Google for Terragen or L3DT) and then properly texture them and THEN add civilizations to them if they're inhabited. Imagine designing whole cities just so people could look at them - what would be the sense in that? You'd have to give people incentive to stay in space and utilize that instead of hanging out on the ground all day away from pirates (it's bad enough trying to find people in space, try checking EACH planet for someone!)
With that out of the way (and of course there are many more problems), you don't need to build an entire world for us to play with... simple topography coupled with the same concept that moons have minerals could let corps/alliances to do what was talked about ages ago: owning planets. Say you have outposts and POS lining a planet for defenses, you could harvest planetary resources and eventually construct your own station. Now you have much larger areas for defense giving more ground for corp wars (fun!)
One of the devs in an interview stated that if they were to put player models into action and let them interact, they'd have to let you shoot each other. There'd have to be art and whole different networking concepts working against each other's focus, kind of drying the game up. Then again, you could probably get all those CS/Quake guys together and get subscriptions from them :D
It just doesn't seem smart or even worth the effort to go forward doing ALL of that or even some of it because you essentially wind up degrading the main game while adding a half-assed FPS/RTS system that would require TONS of maintanence and art.
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Caeden Nicomachean
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Posted - 2005.08.15 13:14:00 -
[44]
Occam's Razor.
Really the deal is we will eventually need more station environments to sit our ships in. Might as well make them planetside, and take a hard look at how TradeWars handles it.
Simply make planetside another place to park your ship, and give people sunrises and whatnot to stare at on a few planet types. Its the simplest way to put in planets from a CCP manpower perspective, and you have to take warfare out of the scenario to make it feasible. If you bring in planetary bombardment or FPS style whatever it becomes unmanagable, distracting, and impossible with the small number of coders (11) that CCP has.
As far as a place to be more "physical"...i.e., a lounge with 3d models we could socialize in, forget it - at least for the next couple of years I'd think. It would add so little and cost so much in terms of manpower (tertiary engine required) that its just nowhere near worth it.
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Aleis
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Posted - 2005.08.17 00:43:00 -
[45]
As long as i can Build a Citidel and Combat computer and get colonist to build me 'fighters' I'll be a happy camper with my finalized 3D version of Trade Wars
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Mech Cannonade
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Posted - 2005.08.17 20:22:00 -
[46]
I think that Planetside POS and stations are the only type of interaction there should be. Forget FPS/RTS. Thats ridiculous, its a space game, not CS. Maybe the ability to have a synchronous orbit around planet to follow the POS and stations as the planet spins (since they do, encase you havent noticed) which would allow you to attack these structures. I'm not saying that every planet should have stations, but all planets in 0.4 and lower space could have POS. There are less planets than moons, so whats the big deal?
The idea about the private house/apartment is neat, but there would have to be rent or something; the cheaper ones effect your training time less than the expensive. And maybe a limit on the number of houses you can own.
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Natasha Kerensky
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Posted - 2005.08.19 14:47:00 -
[47]
Edited by: Natasha Kerensky on 19/08/2005 14:48:00
Originally by: pshepherd
Originally by: R3dSh1ft Aint never gonna get out of your pod - read Jovian WetGrave story, we all in here for life :(
i wish people would actually read the Short Story, the only reason the guy ended up paralised was because he didn't go through years of training. All pod pilots (you and me) have had this training and thus can enter / exit our pods whenever we want to.
unfortunately, not all of the background fiction is consistent. I am still cofused over the question as to whether or ships have crews or not.
The only thing i want to do to a planet is bombard it from orbit!
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Gretchen Dawntreader
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Posted - 2005.08.19 20:18:00 -
[48]
Oh please don't have the planets like in SWG. The lag was totally insane, you'd be running through the bush scanning for minerals and the herd of killer lizards the game had been trying to load for the last 30 seconds would suddenly wink into existance on top of you. No fun.
Gotta love a game based on Star Wars where for the first year or so, you couldn't fly in space, couldn't own vehicles, had to run or walk everywhere, and could not jump. Yes, that's right, your feet never left the ground. The "jump" emote made a little message that said "Boinggg!!" and a ridge in the pavement an inch high forced you to detour around it.
I understand they have since added space flight and land speeders but I'll be darned if SOE gets another dime from me.
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First Stotherd
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Posted - 2005.08.20 08:34:00 -
[49]
Minor problem with the FPS stuff... very few planets actually are capable of supporting life outside of airtight structures. There will most likely be no FPS element at all. I believe it will be very similar to the POS system of fuel requirements and shields to prevent orbital bombardment. It will probably be cheaper, you'll be able to dock and keep your ship safe, but will most likly only be in lowsec space, maybe have something to do with soverigenty.
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Sirkill
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Posted - 2005.08.20 17:27:00 -
[50]
Wouldn't mind having a freelancer style bar system though, would be nice to acctualy meet the RnD agent thats failed you 30odd times.
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Jahlina Kantar
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Posted - 2005.08.20 21:21:00 -
[51]
For crying out loud. I'm pretty sure the original author wasnt referring to a second type of game where you can get out and walk about.. shoot stuff with pistols. I think he just means actual planet interraction, like how you could dock with planets in Freelancer.
No its not hard to code. Just think of some kind of re-entry point that you could warp to. Blink. the next scene is exactly like a station context, only there's like trees n stuff.
The main point is in roleplay and giving exploration a bit more depth. What's space exploration if you cant visit new worlds? Perhaps there would be key differences in planet services vs station services. Such as setting up land control stuff. Agriculture, property management, land mining. You name it. Could open up a lot more non-combat professions which would make no sense in stations. Also adds an interesting dimension to warfare and planet control. A reason to claim new planets and fight for them. Perhaps "upper atmosphere" zones could be added (another deadspace area 100km above surface) which would be points of contention for the planet.
Lag? Get real. Nothing would change except additions of new dock textures when docked to planet. I seriously doubt we'll be able to control descent down to planet surface with whooshing streaks of re-entry flames ect. Going all the way down to roads and houses. Unreal, but we have to keep the scope of the game in perspective. I think all textures will remain same.
I for one would love to visit planet surfaces instead of the same drab looking caldari stations. Also, you never know. It could be possible to set up sorts of instanced zones/complexes, initiated once on land dock. You could quite easily move around with the key difference of an addition of ground texture. That is, ofcourse, whether CCP feels this is within the realms of eve-fiction (perhaps battleships zooming around trees is a bit unrealistic).
Have heard rumours but cant confirm anything other than "it might be nice, but we'll think about it once all bugs are ironed out".
As far as i know, Kali is essentially a major bug adressing patch.
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Roddic
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Posted - 2005.08.23 03:46:00 -
[52]
just imagine the new minning possibilitys you could do on a planet though, it would be fantastic, bit hard to work out a fair system for everyone involved however, but not impossible. why start with all planets, some you wouldn't be able to land on anyway, ie gas giants, but harvesting the gases and such would be interesting as well. any way its worth a thought, what with the diffulcultie of moon minning these days, minning and planets would mean better access for the smaller players, and something that an individual might actually get a kick out of. id probably look at systems without stations, as the first planet interaction options, the scope is limitless. mind you you would probably have to start including instances, or there would be huge stability issuses.
sorry about the rambling, but i believe this needs looking into.
cheers, r
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Leland Palmer
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Posted - 2005.08.23 12:25:00 -
[53]
this is something Ive been giving ALOT of consideration to ever since a discussion I had a few years ago with Scott "Lum the Mad" Jennings, anouther rabid mmog afficianado.
in the perfect, assets and payrolls not a issue world, world; heres some possibilities.
ok first lets start with limitations to planetary interfaces. This would be dependant on the planet/moon type, and keeping planets that are hardsurface/terraformable/ life supporting HIGHLY limited would help with player spreading issues.
gas giants would obviously only be usuable by the playerbase in orbital or atmospheric miners. a interesting variant being the closer to the gas giants core, the tougher the ship and greater the skills to survive as the pressure and tempature gradients made for a more extreme environment.
planets/moons with molten surfaces ie mercury or extreme radiation due to proximity of stars/ lack of atmosphere. again only tenable to specialized equipment and prolly soley for the purpouse of mining or defence of said mining.
both of these afttermentioned scenarios dovetail nicely with the basic premise of eve. mining and manufacturing and predation or defence of those two activities....\ok now for the NEXT level. it WOULD be FPS *just as this game ALREADY is* but with a obviously limited Z axis *ie the ground heh* thered be two types of *hard surface* planets. ones strictly for the exploitation of existing resources and ones for habitation/colonization the exploit planets....imagine running a crew with surface miners protected by mechwarrior-style FPS podded players and tracked antiaircraft drones. interesting no? then there could be habitation planets. basically the idea here would be strictly low level advancement/resource harvesting/pvp to "encourage" the inhabitants to leave the crib as it were. ie spacestation / deadzones but the carrot here would be player created housing that you could park the pod , build the house, deco it, store excess loot etc, *think back to Ultima Online* for those worried about not being able to find people, just add some features to the map filters that include planet side mining activity for example. im sure that would draw all the frisky ppl in no time flat. what we're all talking about here is the grail of mmog, a truly vertically intergrated space based virtual environment. nice dream, Id love to see it. imagine yer in your ship at station x; your corp starts flashing a alert to planet Xa, it's mining facilities are under attack. you jump into your dropship, drop onto the planet, jump in your mechdroid or fighter craft and defend your corporations mining facilities! woot! something to think on. :)
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DemonGhost
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Posted - 2005.08.29 10:10:00 -
[54]
Well if Elite developers were capable why cant Eve developers. The next installment of Elite was going to be a massive multiplayer with the usual planet side landing, how awesome would that have being? Landing planet side would require skills needed to operate a ship in an Atmosphere for those that do have one. I would be graet to be able to chase an enemy all the way to planet side on an assassination or bounty hunting run :)
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r4diator
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Posted - 2005.09.02 23:04:00 -
[55]
Or they could just take the deadspace code and do it more like a real earthy like sky design with a station within (looking like a planet ofcourse) and then something special aboute it like a planets only market or something, dosent seems to advanced for ccp to code.
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Sekhen
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Posted - 2005.09.05 11:20:00 -
[56]
Originally by: Fierce Deity tritanium: The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world.
So your ship would explode when trying to enter an atmosphere. CCP prolly made that discription so they wouldn't have to worry about making ships land on planets.
Mexallon: Very flexible metallic mineral, dull to bright silver in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.
Alloys don't have the same features as their components, so I take it using Tritanium in atmosphere temperature conditions is not a problem when mixed with Mexallon.
------------------------------------------------ If there is doubt, there is no doubt.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world dominatio |

Nero Scuro
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Posted - 2005.09.05 21:25:00 -
[57]
Originally by: Joshua Foiritain
Originally by: Nero Scuro It's also in for Kali, the next major expansion patch.
Actually landing aint part of the deal. Entering the atmosphere and possibly docking with something like station might be possible.
There will be no getting out of your ship though. And apart from that Planets will simply be Space with a diffrent background and a floor to crash into. Atleast thats what the preview looked like 
Neither me nor the topic creator ever said anything about getting out of your ship, just landing on planets. And if it hasn't already been mentioned, doesn't look like it's in Kali anyway. Nuts.  _________
I'm going to kill you in the face! |

RabbidFerret
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Posted - 2005.09.06 21:27:00 -
[58]
Edited by: RabbidFerret on 06/09/2005 21:33:32 I would like to see landable planets, but at the same time im not sure about it.
I think if we could get OUT of our ships and walk around it would add a bit more depth. By that i dont mean turn it into an FPS, but i just think being able to walk around and see other players would make docking less....boring. It was one of the features i like from EnB...one of the few.
However, that would not be easy. Im not to sure a frieghter or battleship/hauler would land to well on a planet. They can hardly move at all in space . Eve seems like it trys to stick with ebing realistic, this would ruin it at some respects. Im sure most people dont care about it being realistic, but its something to keep in mind.
Also, the pod thing.Again with beind realistic, but as pod pilots we never get out of the pods. Are clones are made it pods and left there, this is CCP's excuse for not making explorable stations.
I like brunors idea of shuttles, but i dont like the idea of homes or businesses. Other games do the home thing and i diagree with it. I just dont see a need for homes, and businesses are not what Eve is about.
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Discodude
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Posted - 2005.09.07 22:55:00 -
[59]
the way I'd like planets to be is you can fly around and dock at various places (let's keep the places unique from each other)Fr example a "lanatary mining post" that can mine minerals from from the planet, kinda like moon mining. or a ice mining facility if it's a wintery planet.
Stuff like that.
Also make a new interface for planatary stations/buildings so we can have some variety.
What would be nice is if you have sovereignty over the system you should beable to build planatary stations on the planet and benifit from them. Kinda like pos's but on a planet. -----------------------------------------------
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Verizana
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Posted - 2005.09.07 23:02:00 -
[60]
Kali will give you that option...
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