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BoBoZoBo
MGroup9 Quantum Cafe
112
|
Posted - 2012.12.03 17:53:00 -
[1] - Quote
Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Primary Test Subject GÇó SmackTalker Elite |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
2
|
Posted - 2012.12.03 18:13:00 -
[2] - Quote
that sounds fun, it could make scramblers less of a need in pvp since no one can warp out
problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind |

Minty Moon
32
|
Posted - 2012.12.03 19:13:00 -
[3] - Quote
Solutio Letum wrote:that sounds fun, it could make scramblers less of a need in pvp since no one can warp out
problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind
not really, most ships that can transport rigged ships already have an active purpose on the battlefield so those carrying the ship wouldnt be carrying themself but for another pilot. (Player Opened Direct Wormholes) (Expanding on Wormholes) |

BoBoZoBo
MGroup9 Quantum Cafe
112
|
Posted - 2012.12.03 19:14:00 -
[4] - Quote
I guess the idea would be that the other pilots would show up in shuttles or frigates and board from there. The SMB capable pilot would stay in their ship.
Something different. Primary Test Subject GÇó SmackTalker Elite |

Beta Miner
COBRA Logistics Outer-Haven
3
|
Posted - 2012.12.03 20:42:00 -
[5] - Quote
I donGÇÖt know if this is a workable idea. In spite of what all the blob-bored people say (IGÇÖm one of them) fleet fights are actually pretty fluid affairs. Because of that, these ships would be little better than extra expensive POS guns. Expensive because theyGÇÖd take up a bunch of resources to build and fit, but also because they take otherwise useful pilots and stick them in ships that will be stuck in one place for a fight that may range over a dozen different spots in system, if not spread over multiple systems.
Granted, youGÇÖve stated that the mother ship will show up for the drop off/pick up. But whatGÇÖs to stop the enemy and a couple seboGÇÖd catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships? One salvo from a week old newbie can neutralize your non-warp ship. Plu they'll get a free ship out of the deal to when there is no one left to fly it away. Because of this, a few destroyer or interceptors can be delegated to stay with and prevent the stationary pilots from loading up their ships onto the carrier while the fight moves to a new grid GǪ or just out of range.
|

Jin alPatar
Entertainment 7wenty
41
|
Posted - 2012.12.03 21:11:00 -
[6] - Quote
+1 interesting mechanic. |

Naomi Knight
Imperial Academy Amarr Empire
199
|
Posted - 2012.12.03 21:46:00 -
[7] - Quote
No |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
818
|
Posted - 2012.12.03 21:54:00 -
[8] - Quote
You're buggered if you lose the carrier then, aren't you. |

BoBoZoBo
MGroup9 Quantum Cafe
113
|
Posted - 2012.12.04 14:13:00 -
[9] - Quote
Beta Miner wrote:But whatGÇÖs to stop the enemy and a couple seboGÇÖd catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships?
Your friends and tactical intelligence.
Solid counter argument, and I agree its dangerous, but so is most of EVE. Given the proper defense offset, sig radius and maneuverability (along with fleet suport), these ships should more than be able to withstand one salvo from a week old newb. Im not exactly taking about Skiff or Hulks here. As to being in a pod... Im not understanding why would you be in a pod? You dont need to be in a pod to board a ship in a SMB.
Definitely not for solo activities.
Solid contribution Primary Test Subject GÇó SmackTalker Elite |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
41
|
Posted - 2012.12.04 15:34:00 -
[10] - Quote
An interesting idea, certainly. Practical, not so much...
Given that every single ship in EvE has the ability to warp, any ships that can't would very quickly be out maneuvered and become a liability to their fleet mates. A key aspect of EvE is the need to survive. Any ship that cannot GTFO is already dead. MODULAR DRONES
MORE ORE SHIPS |

Tommy Blue
Blackstar Technologies
8
|
Posted - 2012.12.04 15:55:00 -
[11] - Quote
While it is an interesting idea, it does not become feasible for combat ships to not have warp drives UNLESS jump/boarding mechanics are changes such that multiple people can actually dock at a capital ship. Once the carrier jumps, they can undock in their warpdriveless ship, pewpew bad guys, then fly back to the carrier to get jumped out again.
While I think this system would be really cool (think of being able to drop a bunch of carriers and having them releasing a horde of 'fighers', just to pack up and leave when they are done), I believe CCP said the technical feasibility of being able to dock in another ship is very small (at least at the moment) |

Beta Miner
COBRA Logistics Outer-Haven
3
|
Posted - 2012.12.04 17:58:00 -
[12] - Quote
Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.
It's just that I think a ship that can't get off grid is just too impractical. BUT ... maybe a ship that -can- warp around system, but can't use the gates or has to be delivered by carrier or titan bridge is a bit more realistic. |

Hitego Luna
Minmatar United Freedom Front The 11th Hour Alliance
12
|
Posted - 2012.12.04 20:58:00 -
[13] - Quote
I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"? |

BoBoZoBo
MGroup9 Quantum Cafe
114
|
Posted - 2012.12.04 22:23:00 -
[14] - Quote
Hitego Luna wrote:I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"?
Instead of WIS we an have WICWID/WIT - LOL Actually that would be cool, as long as you can look out the windows, visit the hangar deck.
Beta Miner wrote:Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.
POS modules can only be deployed at POSs which can only be deployed near moons. Fighters, I guess, but they are limited also. And we have a thing called a carrier with a SMB which is counter-intuitive to the historical definition of a carrier.
As to the payoff - I'm thinking more like mining vessels with 5-10 times the mining capability (for a specific ore) of anything out there now. Fast locking sniping ships that can hit a fast moving target at 200+km, Those kind of bonuses for the lack of warp.
I guess you could think of it as a mobile POS in a way.. if you needed to.
Yeah sure there is risk in ships with such limited mobility, but... dang... I thought we EVE players liked risk with proper reward.
Primary Test Subject GÇó SmackTalker Elite |

Dersen Lowery
Laurentson INC StructureDamage
179
|
Posted - 2012.12.04 22:35:00 -
[15] - Quote
So basically, you want POSes with propulsion systems, yes? |

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
380
|
Posted - 2012.12.04 22:43:00 -
[16] - Quote
brainfarting this out here....
T2 tier3 battleships, no warp drive, able to cyno in highsec, can fit 1 or 2 dreadnaught sized weapons for highsec pos bashing. |

AstraPardus
Lightspeed Enterprises Fidelas Constans
4
|
Posted - 2012.12.04 23:09:00 -
[17] - Quote
I like this idea, it could be very useful for gate/station/TCU/SBU defence and/or blockade; think of some really diesel manned sentries. Good for nullsec alliances and highsec logistics corps to protect their supply lines durring wardec.
OR
Alternatively, something less diesel that can be anchored and would be unmanned, operating based on standings. |

Beta Miner
COBRA Logistics Outer-Haven
3
|
Posted - 2012.12.05 19:31:00 -
[18] - Quote
@AstraPardus: Honestly, deep down, I really like this idea. It just has to be simple and practical ... and 'really diesel manned sentries' sounds like a heck of an idea.
Supplement your POS defenses, protect a mining op, watch a gate or wormhole. |

Zanzbar
Legion of Tears
55
|
Posted - 2012.12.05 20:51:00 -
[19] - Quote
I'm trying to find a reason to hate this idea but can't think of a whole lot except that it seems weird that a pod can fit a warp core onboard, but somehow something a thousand times its size goes without.
But honestly removing the warp core is a really heavy nerf and has the potential to create some balance in a lot of those ship ideas people have that would be otherwise game breaking |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
75
|
Posted - 2012.12.06 03:40:00 -
[20] - Quote
BoBoZoBo wrote:
Instead of WIS we an have WICWID/WIT - LOL Actually that would be cool, as long as you can look out the windows, visit the hangar deck.
this would be funny if all in the carrier could hear structure warnings and everything goes flashy red. time to gtfo, oh shi- doomsday... |

BoBoZoBo
MGroup9 Quantum Cafe
117
|
Posted - 2012.12.06 14:30:00 -
[21] - Quote
Zanzbar wrote:I'm trying to find a reason to hate this idea but can't think of a whole lot except that it seems weird that a pod can fit a warp core onboard, but somehow something a thousand times its size goes without.
I agree with that, but as long as a pod can bump a carrier... why not suspend belief?
We can always call it a sacrifice of space. It's not that the non-warp should can't fit one, just that it has removed it and put something else in it's place. Primary Test Subject GÇó SmackTalker Elite |
|

CCP Fozzie
C C P C C P Alliance
2652

|
Posted - 2012.12.06 14:41:00 -
[22] - Quote
I find this idea fascinating. Hmm......
Hmm..... Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.06 14:57:00 -
[23] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Are you not basically suggestions something we Already have ... Drones. |

Inepsa1987
Team Shut It Down
17
|
Posted - 2012.12.06 15:35:00 -
[24] - Quote
I like it.
Would be very nice to have a tier 2 carrier as the host for these non warp capable ships. A carrier that can hold a squad of ships, with pilots in them. Not sure if something like that is even possible. Spaceship Pilot. |

jonnykefka
Adhocracy Incorporated Adhocracy
170
|
Posted - 2012.12.06 16:40:00 -
[25] - Quote
MainDrain wrote:BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Are you not basically suggestions something we Already have ... Drones.
I think the idea is that these would be player piloted.
And from Fozzie's response, and given a conversation during the New Eden Open about how he was very disappointed that Motherships did not actually deploy hordes of player-piloted ships, I think I see where this is going and it sounds intriguing. |

Iagus Damaclese
Altern4te Dim3nsion. Double Tap.
0
|
Posted - 2012.12.06 16:40:00 -
[26] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
http://cdn.memegenerator.net/instances/400x/31400277.jpg |

Beta Miner
COBRA Logistics Outer-Haven
3
|
Posted - 2012.12.06 17:39:00 -
[27] - Quote
So I was worried about all your pilots getting podded or having their ships stolen while they operated the non warp ship ... and the solution is in this thread; Deployable Point Defense Platforms
Sentient Blade wrote: 4. A pilot comes along in a command ship, with a particular high-slot module fitted, let's call it a "Tactical Network Processor" and assumes control over the module ....
I'm not sure about his other ideas, but point #4 is genius, it removes all the complexity ... might this same system be applied to existing POS turrets as well?
To remove the complexity even more, maybe his this module is more lie a Tactical Network DESIGNATOR and is just a glorified target painter. You paint the dreadnaught and the Point Defense Platform shoot's it. |

Wedgetail
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.12.06 18:47:00 -
[28] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
an implementation of this system already exists in the form of the gang assist module known as the clone vat bay, this system - is redundant as jumpbridges are much easier to coordinate and use, and don't leave thier pilots or ships vulnerable to an early/quick counter. X)
otherwise, a fair suggestion |

Albert Wittmann
3
|
Posted - 2012.12.06 18:51:00 -
[29] - Quote
CCP Fozzie wrote:I find this idea fascinating. Hmm......
Hmm.....
Hmm, i can sniff your idea ...
Some old spaceship from the past ... maybe first-generation of the ships of space travel of the empires .. like Wostok, Mercury ... or a little younger ... some of the first hauler, missed in the space between planets and forgotten and drifting now away from the star ...
Hmm, could be funny ... more collector items for Chribba \o/ |

Albert Wittmann
3
|
Posted - 2012.12.06 18:53:00 -
[30] - Quote
Aww ... quote ... edit ... bullshit ... |

Wedgetail
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.12.06 18:59:00 -
[31] - Quote
what would be a viable work around to achieve a similar and more viable use:
is when opting to use a clone vat bay, before transferring the pilot, prompt a list of available hulls (including a capsule, for the equivalent of 'no ship') to deploy to the field in, this list is comprised of all vessels in the destination ship's SMB.
upon selecting one, the ship is removed from the SMB, placed on grid in proximity to the ship it was just in, with the pilot that just clone jumped inside.
with this as a foundation a set of specialised non-warp capable ships could be deployed effectively in the manner you initially described, with relatively minor changes to existing mechanics.
(a system similar to this may already exist for the clone vat bay - i personally have never used one, it is my understanding however that it simply spawns the jump clone in a capsule in space and a ship must then be boarded manually from the SMB) |

BoBoZoBo
MGroup9 Quantum Cafe
120
|
Posted - 2012.12.06 21:26:00 -
[32] - Quote
MainDrain wrote:Are you not basically suggestions something we Already have ... Drones.
No - No I am not. Primary Test Subject GÇó SmackTalker Elite |

Joe Risalo
State War Academy Caldari State
304
|
Posted - 2012.12.06 21:35:00 -
[33] - Quote
BoBoZoBo wrote: Exactly - The idea would be that the other pilots would show up in shuttles or frigates and board from there. The SMB capable pilot would stay in their ship. Just like any other cap ship relationship.
Something different.
I was with you until this point.
Why would anyone fly in using a ship just to leave it and board another ship?
I mean, odds are these would be rookie/frigate sized ships, so coming in a rookie/frigate would defeat the purpose.
Why not just give the ship a warp drive and let it get there on it's own?
Now, what I'm kinda looking at is the Cylon motherships from Battlstar Gallactica.
Instead of the ships being inside, they would be attached to the outside of the ship, and the player would be sitting in them.
This would require a new ships both as the carrier and the fighter ships.
Perhaps it could be the new motherships.
Now, these ships wouldn't be hefty ships by any means, and the mothership wouldn't be able to hold a crap ton of them, but perhaps maybe 20-30?
Now, there would be different ships with different roles, but none of them would have significant tank.
So, ewar ships, dps ships, possibly logi ships, etc. etc...
The mothers and the fighters would basically be designed as hit and run.
The bonus of the mother ships is that they could cyno to any system within range without having someone to open the other end.
HOWEVER, they could not bring any ships with them other than the fighters attached to them.
Example
Mothership Burtha - Capable of holding 20 fighters at base. Carrier skill bonus - 1 additional fighter per lvl Mothership - able to fit 1 additional landing platform per lvl
Landing platform - High slot module.. Gives mother ships the capability of carrying 1 additional fighter pilot.
Fighters Tick - requires frigates 5, and fighters 1. Bonus to cap warfare modules per frigate lvl, bonus to cap warfare module range per lvl
Flee - requires frigates 5, and fighters 1. Bonus to velocity with frigs, bonus to web strength with fighters.
Moth - same requirement. Bonus to warp disruptor range.
Mosquito - same requirements. Bonus to small turret optimal, bonus to small turret dps(high bonuses).
Hornet - same requirements. bonus to rocket range, bonuse to rocket dps (high bonuses).
Queen Bee - same requirements, bonus to small shield/armor transport effectiveness, bonus the small shield/amor transport range.
In the case of all these ships the only slots they have are in relation to their bonuses. So Tick - 2 highs, not turret/launcher hardpoints. Flee - 2 mids, no highs Moth - 2 mids, no highs Mosquito - 3 highs, turret hardpoints. Hornet - 3 highs, missile hardpoints. Queen Bee - 2-3 highs, no hardpoints.
In the case of all ships, their tanking capability is determined by their range from the mothership. 0-5km - high resists, high shield recharge/nanite repair rate (yes armored ships could rep themselves) 5-10km - mod resists, high recharge/self repair 10-15km - mod resists, mod recharge/self rep 15-20km - low resists, low recharge/self rep 20-30km - low resists 30km or more - base resists no recharge/rep
All ships would have a standard velocity of 1500m/s, however, that would be mwd. They all have mwd's at base If hit with a warp scram, their base speed is 300m/s.
A mothership would have mids and lows for defense and possibly the addition of modules that bonus the ships output to the fighter bonuses in either range or effectiveness.
Would be highly tanked and have and have all the same benefits/negatives of a super carrier.
Now, they would have a ship maint. bay, but only fighters would be allowed inside the ship. So, while it would only be able to field 30 pilots, it would still have a bay to carry replacements, and a fleet hangar to carry ammo and modules if needed.
So, the mothership would not be capable of any type of damage modules. It would only have 5 highs, so if it wished to fit anything in the high slots it would have to give up a pilot per slot. It's mids/lows would be dedicated towards tank and output bonusing modules, so attempting to fit anything different would cost tank and/or bonuses. These small ships could be devistating against small fleets with bad tracking and no small ship defenses, where a fleet with webs/scrams, and good tracking would pwn these fighters.
At any time the mothership could leave the fighters behind. When the mothership isn't on grid these ships lose all the bonuses coming from the mothership, but also gain the ability to cloak.
So, a mothership could drop them at a bait point and warp off so that the fighters could cloak. Then, once they pick a target the mothership could come in and bonus them.
So, not only would these ships be designed for hit and run behind enemy lines, but they would also be capable of setting up sneak attacks.
(the names aren't meant to be their true names, but are simply used as a guide) |

BoBoZoBo
MGroup9 Quantum Cafe
120
|
Posted - 2012.12.06 23:05:00 -
[34] - Quote
That works also me thinks.
I was not sure of the technical implications of having multiple players "inside" or "onboard" of another player pilotes ship considering previous discussions about current carriers with the same idea, that is why I suggested having pilots warp to these ships in inexpensive ships (it could really be any ship they choose).
But if having one piloted ship inside another is feasible then yeah, I would much rather have those piloted ships be inside the mothership already without the pilots having to fly to it for this purpose. Primary Test Subject GÇó SmackTalker Elite |

Colman Dietmar
Red Federation
3
|
Posted - 2012.12.06 23:51:00 -
[35] - Quote
Great idea, huge potential. I'd love it if CCP looked closely at this. |

Wedgetail
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.12.07 08:29:00 -
[36] - Quote
Joe: this system is redundant - the jump bridge mechanic already performs the act of moving pilots to a battlefield far better than this would,
also: your description thus far describes an unbalanced system (or does not clearly describe a balanced one), particularly in the pilot numbers vs fighter launch pads, as well as the mother ship proximity dependant bonuses.
most notable is the fact that if my mother ship were to leave the field i gain the ability to cloak and hide: no- a fighter without its mother ship..dies....as it has just lost the only means of survival it has, what you describe makes for a decent ambush tactic for ganks, but without the mother ship being there, fighters are worthless as their sole function is to protect their carrier (without it they have no way to get home) - and therefore as you described loose ALL beneficial effects, not gain any.
do not confuse with the functionality of current carrier fighters, these have warp drives for this exact reason, to act beyond the capacity of simply protecting their carrier, this allows them to act as military naval fighters - providing fighter superiority for their fleet within a large area (in our case, the solar system)
as i mentioned previously: the act of having pilots already attached to the ship is redundant, in that the clone vat bay already allows pilots to spawn at and launch ships carried by a vessel in space (currently the rorqual and titan) - rather than create entirely new mechanics adapt the ones already in place to facilitate the effect of what you describe - it will be much easier for ccp to build test and therefore get working and in the game :)
while your system is interesting as a concept is has implications when combined with the existing game mechanics that would mean the system you describe becomes too bulky for the users when compared to existing methods of deploying a fighting force, - this results in the feature never being used but for the purpose of novelty - which does not do this idea justice at all.
|

BoBoZoBo
MGroup9 Quantum Cafe
121
|
Posted - 2012.12.07 13:54:00 -
[37] - Quote
Your right, it all depends on how you think of it. Primary Test Subject GÇó SmackTalker Elite |

Sentinel zx
Deep Core Mining Corporation
10
|
Posted - 2012.12.18 19:41:00 -
[38] - Quote
like your idea this could be a T3 Capital Industry / Manufacturing / Research ship = Mobil POS that can still dock on stations
like your op this ship has no warp drive but a old jump drive sytem
Jump drive system could be older version of current warp-drive and Capital-jump-drive system the reason why it was replaced, because it was inaccurate (you always jumped between 10000km-2 Au away from your destination point and it took to long to activate it again (30min-1h) some scientist and engineers have improved this system that your destination point lies now between 5000km and 10000 km and reduced the activation time to 5 min
unlike the Capital jump drive required this system no fuel and no cyno but its still inaccurate and insecure to use this in Military Strategic Missions (maybe) you can jump only in a neighboring system that is connected with your current system you will able to set next jump destination for example in Nearby system 3 planet or Asteroifeld and you land between 5000-10000 km away from it
ship ehp could be between 400k - 600k normal ship speed 50m/s
Role Bonus: Mass null filler (reduce ship Mass by using Microwarpdrive Module to increase your max speed to 5000m/s )
Defensive Subsystems
same like current t3 system
only with different Warfare Processor maybe 2% bonus to effectiveness of all Gang Assist Link Modules (all Warfare and Mining Link Modules)
Offensive Subsystems
-Sieges Module stationary installation able to install 2 Capital ship weapons (depending on race)
-Drone Synthesis Projector 20% bonus to Drone/Fighter damage and hitpoints per level. (you can use only 5 Drones/Fighter at same time not 10 like carrier)
-Small / Medium / Large Turret /Missile Platform (depending on race)
-Mining Module Able to equip 4 Strip Miner or 4 Ice Harvester turrets. (Still you would get less ore/min than unbonused Hulk) (Mining Foreman Module give you the bonus only if you in a Fleet) 10% bonus to drone hitpoints, damage and mining yield per skill level.
Electronic Subsystems
-same like current t3 system
Engineering Subsystems
--same like current t3 system
Propulsion Subsystems
-Microjumpdrive Optimization 100% Bonus to Microjumpdrive jump range
-Interdiction Nullifier Immunity to non-targeted interdiction
-Wake Limiter 5% reduction in microwarpdrive signature radius penalty per level. 5% bonus to microwarpdrive speed per level
-Jumpdrive Optimization improve coordinates to your destination point 10% per level
Pos Modules
-Laboratory
-Refining Array
-Reactor Array
-Ship - Transporthangar 200k m3
hm.. just some thoughts |

Mole Guy
Xoth Inc Unclaimed.
19
|
Posted - 2012.12.18 22:30:00 -
[39] - Quote
i was in the navy 10 years and there is talk about a missile platform that is drug around from another ship. its sole purpose is to provide missiles for the fleet. any ship that is linked up will be able to request a certain type of missile and itll be shot in the air for u to take control of.
that being said, we could have a defender missile platform for fleet ops that we tow and deploy for protection. or something kewl. mining capabilities would be industrial ship 5 or something and then this mining vessle. maybe it has 6 turret slots and a 500k ore cargo hold, maybe it goes 50 m/s, maybe get bonuses to laser range (30k) and bonuses to roid scanners. maybe it has a 200 m3 drone bay for mining drones only. for every rank of this ship, you gain 1 extra drone so it can be a "mining mothership".
down side, no warp. must be carried in. slow with very little maneuverability...no escape. but man can it suck down the roids.
it would need all the appropriate drone skills to fly drones. maybe we can have 5m3, 10m3 and 25m3 mining drones.
who knows, the possibilities are endless. the idea is solid and has merrit.
kudo's to ya... |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
8
|
Posted - 2012.12.18 22:40:00 -
[40] - Quote
Metal Icarus wrote:brainfarting this out here....
T2 tier3 battleships, no warp drive, able to cyno in highsec, can fit 1 or 2 dreadnaught sized weapons for highsec pos bashing.
I find your ideas intriguing and would like to subscribe to your newsletter. Please Read & Comment ( good / bad / or ugly ): Anti-POS ship class idea - (Tier 3/T2) BattleShip / Pocket Dreadnought |

Scatim Helicon
GoonWaffe Goonswarm Federation
1173
|
Posted - 2012.12.18 23:06:00 -
[41] - Quote
The basic concept already exists in the form of POS gunning but this would be an interesting extension of that. In fact, some of the things that have been mentioned about the forthcoming POS revamp (being able to drop them anywhere, for example) make me think that some of the groundwork in place on that forthcoming expansion could be retooled towards this idea, rather than it being a totally new feature that has to be completely designed from the ground up.
Innnnteresting. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Kalel Nimrott
EG CORP Talocan United
99
|
Posted - 2012.12.18 23:51:00 -
[42] - Quote
First thing that comes out of my mind for this to work. Ships must be small, cheap but with a great deal of firepower. Could be with little to no tank but fast as hell. They must be remote controled by pilots inside this "new tech 2" mothership (besides the pilot contolling the mothership). Almost like drones but with fitted mods as the regular ships. You may think that all the pilots controlling remotly the ships is not fair since they cannot be podded after this new "drone ship" is destroyed, you are right. And above that, they can just pick another drone-ship and keep fighting. But think about what would happen when you kill the Mothership.... |

Griffin Omanid
Knights of the Zodiac
17
|
Posted - 2012.12.19 00:08:00 -
[43] - Quote
These ships would be perfect siege ships. But they should get some weaknesses while deploying or when they dock. F.E. the deploying and docking needs 30 s and in the meantime you can-¦t use any moduls.
Would the pod with pilot be already in the ship while it waits in the mothership or do you have to board the ship after it is deployed? |

Kalel Nimrott
EG CORP Talocan United
99
|
Posted - 2012.12.19 00:12:00 -
[44] - Quote
Griffin Omanid wrote:These ships would be perfect siege ships. But they should get some weaknesses while deploying or when they dock. F.E. the deploying and docking needs 30 s and in the meantime you can-¦t use any moduls.
Would the pod with pilot be already in the ship while it waits in the mothership or do you have to board the ship after it is deployed?
Are you asking about my post? |

Saul Elsyn
Blue Republic RvB - BLUE Republic
28
|
Posted - 2012.12.19 00:25:00 -
[45] - Quote
Hmm... this essentially sounds like a 'semi-mobile' set of POS guns. I could see them deployed to defend a major mining operation for example. The problem as I see it is that they're very finicky to use without a warp drive at all... no use in mission running and so forth, so maybe an extremely slow one could be fitted and a mechanic introduced so that they can't use their weapons without deactivating their warp drive. But how should it... oh, there's an idea.
Perhaps its a sub capital ship fitted with perhaps capital sized weapons (only one or two turrets/launchers). These weapons draw to much power to fire without the activation of a module that disables the ship's warp drive (similar to a siege module). Maybe they have very few module slots so they're basically a set of guns floating in space.
Sounds like the EVE Online version of a Monitor. The slow moving defense ship fitted with over sized weapons... it's an old concept dating to the Victorian age, but it might be viable. |

Lloyd Roses
Blue-Fire
7
|
Posted - 2012.12.19 01:06:00 -
[46] - Quote
Just have in mind a 5-ship gang with some strange jump drive that locks onto fleet members in a solar system, unable to warp on their own, waiting for the packleader to light the right kind of cyno.
Slowly starting to cry cause he got wife aggro and won't help them move to that other gate 1 AU further. |
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