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Levin Cavil
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Posted - 2005.05.04 19:27:00 -
[1]
I think its time that CCP took a look at racial balance. With the upcoming missile nerf the minmatar will be way ahead of everyone else.
Currently only the minmatar ships are really worth flying. The vagabond is extrememly fast and overpowered. No other assault cruiser stands a chance. In order to bring things more in line I suggest CCP roll back the pulse nerf on medium guns, increase damage and tracking on medium rails and add 50% PG to the Diemos. With that the other assault cruisers might be able to compete.
Another problem with the minmatar is the 1400II I know people whined for months and finally got them buffed but they are way overpowered now, a 20% reduction in dmg mod would be good.
Finally the Minmatar frigates. There are so many reasons they are overpowered I can't even go into it now. The biggest problem is probably that the stiletto is the best tackler, this is unfair, either remove one of its mids or add 2 to the crow to balance things out.
I'll probably get flamed for this but its the truth.
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<Hammerhead> we can't do anything that requires programming
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feroci0us
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Posted - 2005.05.04 19:30:00 -
[2]
i concur with the 1400mm ii statement. ** Proud Member of the Fountain Alliance **
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Kurenin
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Posted - 2005.05.04 19:30:00 -
[3]
Yes.
I suggest the Apocalypse have 40% more pg, as it currently sucks ass.
I also want 8 highs and 8 turrets on a Dominix, as Gallente are clearly ment to be the turret race.
----- [22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas? [22:02] <Hammerhead> we can't do anything that requires programming
Inactivity wins you. |

Soren
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Posted - 2005.05.04 19:30:00 -
[4]
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Levin Cavil
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Posted - 2005.05.04 19:32:00 -
[5]
Edited by: Levin Cavil on 04/05/2005 19:33:54
Originally by: Kurenin Yes.
I suggest the Apocalypse have 40% more pg, as it currently sucks ass.
I also want 8 highs and 8 turrets on a Dominix, as Gallente are clearly ment to be the turret race.
Don't even get me started on the poor Gallente ships.
The minmatar have the best close and long range guns with NO CAP USE. It's totally unbalanced, they need to add cap to the Mega to make up for the loss from mwd and also take off the sig radius penalty.
Buffing the Apoc PG would be good as a start but a reduction in beam grid reqs would also be welcome.
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<Hammerhead> we can't do anything that requires programming
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SirSpectre
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Posted - 2005.05.04 19:33:00 -
[6]
    
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fairimear
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Posted - 2005.05.04 19:34:00 -
[7]
whaaaaaammmmmmmmmbulance (j/k)
no minmatar are fine. they just nerfed the others to doom. sucks. some 1 remove that nerf bat from tomb.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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keepiru
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Posted - 2005.05.04 19:41:00 -
[8]
Edited by: keepiru on 04/05/2005 19:42:15 And please give the tormentor a 50% dmg bonus to make it competitive with other frigates.
*edit*
and 5 hi slots, pls :) -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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The Enslaver
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Posted - 2005.05.04 19:41:00 -
[9]
Agreed. Minmatar are overpowered to an insane degree now, when compared to Amarr. Amarr have been nerfed to hell, and Minmatar have had so many consecutive boosts that it looks like some Dev got the 'Jovian' and 'Minmatar' categories mixed up.  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Nafri
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Posted - 2005.05.04 19:47:00 -
[10]
hõõ, what the hell?
dunno, but our guys in throns do more damage then our guys in tempests Wanna fly with me?
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pardux
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Posted - 2005.05.04 19:48:00 -
[11]
Originally by: The Enslaver Agreed. Minmatar are overpowered to an insane degree now, when compared to Amarr. Amarr have been nerfed to hell, and Minmatar have had so many consecutive boosts that it looks like some Dev got the 'Jovian' and 'Minmatar' categories mixed up. 
Jovian and minmatar = allies so minmatar should be ³ber \o/ Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Messerschmitt facility
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Posted - 2005.05.04 19:53:00 -
[12]
I say that the balances are now totaly screwed... they want to balance somthing, they unbalance 4 more, they want to balance again somthing, they again unbalance 4 more... this is ridiculous _________________________________
A conclusion is the place where you got tired of thinking...
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Imhotep Khem
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Posted - 2005.05.04 19:57:00 -
[13]
Edited by: Imhotep Khem on 04/05/2005 20:02:54 Don't count your chickens before they hatch. there is currently no missile nerf. And if CCP has a head, they will only nerf Missile skill tree, and not the missiles themselves.
T2 1400s are a reward well deserved. they are not overpowered. Drop the damage 20% and you will still loose if your using bad tactics. 1400s have no change vs. a close range ship. Fight the ones you can win...
The Stiletto is the best tackler. And that is a reason for a nerf? That thing is paper thin.
Quit Playa' hatin'
I can't comment on the vagabond cause i cant fly one. But the Cyclone ain't the bees knees. (did I get that right?)
Not to mention the recent shield nerf is hurtin Minmatar since we use shields quite a bit. 90% of my ships had to be refit...Im currently training weapons upgrades tryin to get my good fittings back.
/me starts sprinkling gasol^B^B^B^B^B butane on Levin. ____ If your not dyin' your not tryin'. |

Rodney Munch
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Posted - 2005.05.04 20:01:00 -
[14]
Quote: Finally the Minmatar frigates. There are so many reasons they are overpowered I can't even go into it now.
30 minutes ago in irc, you claimed that claws sucked total ass.
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Damien Vox
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Posted - 2005.05.04 20:07:00 -
[15]
Edited by: Damien Vox on 04/05/2005 20:11:18 This thread also totally leaves out the fact now with the new missile skills the Minmatar have to not only train specialization in gunnery but also in missiles to be of any use what so ever now at all. I do hope this thread is a joke because if it isn't someone needs a serious amount of sleep or to lay off the grass and I do mean the smokin' kind.
We have our strengths but it would be nice to know what exactly our ships are meant to do tank or gank...not exactly the easiest thing to choose from when it does come to those who like to run missions.
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Meridius
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Posted - 2005.05.04 20:08:00 -
[16]
Originally by: The Enslaver Minmatar have had so many consecutive boosts
I'm fine with minmatar but this is the only point i will agree with. Minmatar have gotten boost over boost and the worst part is minmatards are still whining for some reason that is completely beyond me.
The latest boost was the EM shift with lasers, that 80%/92.5% EM res there interceptors/hacs have just became even more effective then they already were.
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pardux
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Posted - 2005.05.04 20:14:00 -
[17]
Originally by: Meridius
Originally by: The Enslaver Minmatar have had so many consecutive boosts
I'm fine with minmatar but this is the only point i will agree with. Minmatar have gotten boost over boost and the worst part is minmatards are still whining for some reason that is completely beyond me.
The latest boost was the EM shift with lasers, that 80%/92.5% EM res there interceptors/hacs have just became even more effective then they already were.
the armor resistances for minmatar t2 ships suck against anything except amarr , only the shield resistances are good. and the minmatar assault frigates are not that good. the wolf has both less cpu AND pg than the harpy. and 55 less base cap!  Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Rasta Rocketman
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Posted - 2005.05.04 20:15:00 -
[18]
Originally by: Nafri hõõ, what the hell?
dunno, but our guys in throns do more damage then our guys in tempests
Agreed.
I think things are pretty well balanced as-is.
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

Nasty Rash
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Posted - 2005.05.04 20:31:00 -
[19]
Edited by: Nasty Rash on 04/05/2005 20:33:54 Drugs are bad Hhmmm k...
things are peachy as is...
DEATHE TO THE GALLENTE
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Weirda
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Posted - 2005.05.04 20:42:00 -
[20]
The minmatar haven't been 'overboosted'... please list all the 'boosts' that have been 'consecutive' (i.e. they actually stack on one another)? 
The reason Matari ftw now is that for the last year we been making our ships equal to others while they sucked, and now that our ships are equal, we're just better pilots...  -- Thread Killer
<END TRANSMISSION> |

DUFFMANX
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Posted - 2005.05.04 20:47:00 -
[21]
Originally by: Weirda The minmatar haven't been 'overboosted'... please list all the 'boosts' that have been 'consecutive' (i.e. they actually stack on one another)? 
The reason Matari ftw now is that for the last year we been making our ships equal to others while they sucked, and now that our ships are equal, we're just better pilots... 
Weirda 4tw  (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Kaeten
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Posted - 2005.05.04 20:53:00 -
[22]
im abit upset that my nossing/cap death setup dont work agsint gankapests as they dont need cap to fire guns (ok 1 cap or something).
waaaaaaaaaaa ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

laserc
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Posted - 2005.05.04 20:56:00 -
[23]
Tbh I think the Battleship balance is pretty good as is. Tempests actually do a fair bit less DoT then a megathron or armageddon, even with good skills. I do agree beams need a grid reduction though.
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Shocky
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Posted - 2005.05.04 21:03:00 -
[24]
Edited by: Shocky on 04/05/2005 21:03:42 How about no, minmator have ONE role where there equal to other races and thats fitting for max damage and kicking ass.. you take that away from them and they have nothing. But if you think nothing equals balance then ok.
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ebil yar
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Posted - 2005.05.04 21:09:00 -
[25]
Originally by: Meridius
Originally by: The Enslaver Minmatar have had so many consecutive boosts
I'm fine with minmatar but this is the only point i will agree with. Minmatar have gotten boost over boost and the worst part is minmatards are still whining for some reason that is completely beyond me.
The latest boost was the EM shift with lasers, that 80%/92.5% EM res there interceptors/hacs have just became even more effective then they already were.
Boost after Boost? Minmator got nerfed stupid and have only just got boosted to bring them up to par with the rest of the ships. But of course being a retard you probably didnt know that.
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Vashna
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Posted - 2005.05.04 21:10:00 -
[26]
The question is not who is the best, what race is the most powerful...
Question is that rAce must be different and fight proficiecy must not be the only argument...
OMG If a day I feel that all is balanced I will leave this game immediately...
Where is the challenge if you know that in some way your enemy is balaced with you?
Difficult to exaplain but: IF I CHOICE TO PLAY A RABBIT, I WANT TO BE A RABBIT, NOT A BALANCED RABBIT.
it is my opinion.
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Selim
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Posted - 2005.05.04 21:13:00 -
[27]
Edited by: Selim on 04/05/2005 21:13:57

Too funny!
/sarcasm
Anyway... lets see about overpowered.
Railathron > Tempest Blasterthron > autotempest Raven > autotempest Ishtar > vagabond Deimos > Muninn Thorax > anything
I can't for the life of me think of a single uber minmatar ship. The gallente have the deimos and ishtar, the caldari have the raven, amarr have (or had) the zealot and gankageddon... and the minmatar? They have the tempest... but its not any better than a megathron - its not as good, actually, since it does less damage, is alot harder to fit and its not as good up close.
So yeah, die.
(lol at vagabond comment too - its fast but not much else, its made of cardboard and is armed with peashooters!)
(lol x 100 at missile nerf comment - have you seen the missile thread? those things are uber!)
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Cosmic Dragon
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Posted - 2005.05.04 21:20:00 -
[28]
yea mimitar ships are overpowered give the apoc a 40% cap recharg bonus per level and then ill be happy
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Marcus Aurelius
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Posted - 2005.05.04 21:22:00 -
[29]
Edited by: Marcus Aurelius on 04/05/2005 21:23:45 Edited by: Marcus Aurelius on 04/05/2005 21:22:08 Well, untill tonight I was planning on expanding my untill now dedicated caldari covops/inty/af/hac character (not this one), to include projectiles and minmatar ships because of the specific strangths some of those have.
Of course, the missile change announcement made that cerberus look alot more desirable now 
Anyway, have to disagree, minmatar are pretty well balanced atm. High damage salvos for lower d.o.t. at range. Short range BS weapons that can operate outside of web range. Going to take a relatively large part of the lub that missiles are about to get. The speed advantage in all ships, which is pretty decent as we all know, see the vagabond, one of my favourites.
All in all, I say we wait and see. I see nothing warranting change atm, at least nothing major. And minor things I'd choose to ignore for now to let those number crunchers at ccp direct their efforts to pre-balancing some new content or something.
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Maya Rkell
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Posted - 2005.05.04 21:33:00 -
[30]
Edited by: Maya Rkell on 04/05/2005 21:33:35 Except the smaller ships who need lube, because they have great difficulty now fitting small launchers and small guns. And they're mixed ships, so they're going to have to throw things like speed and surviveability out of the window to fit both.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
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