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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Rees Noturana
Red Rock Mining Company
130
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Posted - 2012.12.12 16:23:00 -
[61] - Quote
Best CCP Developer + Mac user thread yet? Thanks for caring CCP Atropos. -á |
Lee Xiabin
The Graduates RAZOR Alliance
0
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Posted - 2012.12.12 18:33:00 -
[62] - Quote
I have a 2012 27" imac 2.7GHz Core i5 running 10.7.5.
I've tried all sorts of button and functionality and all seems to work reasonably well. The only significant issue I found was that the launcher launched with a window size that was small. With screen resolution on a 27" monitor at 2560 x 1440 it was much too small. The little green expand button was non-functional. In addition, I was unable to grab the bottom right of the window and expand that way. Tried minimizing and maximizing from the dock and still no better. Perhaps you've already heard this one before, I must confess I haven't read through all the posts, but it's very annoying to have to scroll left and right, up and down in the launcher. Makes the functionality of all these links kind of pointless, I'd just push play every time.
thanks,
Keep up the good work.
Lee Xiabin |
Druj Andarr
SONS of LEGION RISE of LEGION
1
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Posted - 2012.12.12 20:47:00 -
[63] - Quote
Seems to work okay on my equipment given previous reports, no new issues here.
late 2009 iMac, 3.06 GHz Core 2 Duo, NVIDIA 9400 graphics |
Thirty-Three
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.13 09:50:00 -
[64] - Quote
Everything seems fine to me. However, I did open four instances of the launcher at the same time and one of them received a 401 while attempting to visit the youtube link at the bottom of the page.
Fail Screen Pastebin |
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CCP Atropos
C C P C C P Alliance
134
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Posted - 2012.12.13 10:54:00 -
[65] - Quote
Adrenalinemax wrote:CCP Atropos wrote:Malivain wrote:Also, you stated that you'd like to hear some suggestions for the launcher. Do you mean small, mac-based ones, or a bit larger iterations for the launcher in general?
Keep up the good work! I'll take anything you would care to offer. Now that we have Sisi, buckingham, duality and god knows whatever else test server comes up, would be nice to be able to click Duality and have it make a duality folder.... EvEclonemaker is still a multi boxers best friend, integration would be awesome or some other way to allow multi boxing Having a login in the launcher and being able to choose a account or even characters would probably be too much to ask....
Thanks for your ideas. One of the reasons for doing the embedded browser is actually that; login enabled within the Launcher. We've been looking at the reasons people have for using multiple accounts (from in-game competitive advantages to simple control over settings) and we want to revisit many of the concepts that went in with the game's creation 10 years ago, that have never been revisited, with new technological improvements, over the the years.
One of our blue sky ideas is login in the Launcher, where you might be able to chat, post to the forums, etc, before selecting the (saved) settings you want and then starting the game.
Basically everything's on the table, which is why I'm all ears when it comes to ideas. Product Owner, EVE Launcher | Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
134
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Posted - 2012.12.13 10:55:00 -
[66] - Quote
Lee Xiabin wrote:I have a 2012 27" imac 2.7GHz Core i5 running 10.7.5.
I've tried all sorts of button and functionality and all seems to work reasonably well. The only significant issue I found was that the launcher launched with a window size that was small. With screen resolution on a 27" monitor at 2560 x 1440 it was much too small. The little green expand button was non-functional. In addition, I was unable to grab the bottom right of the window and expand that way. Tried minimizing and maximizing from the dock and still no better. Perhaps you've already heard this one before, I must confess I haven't read through all the posts, but it's very annoying to have to scroll left and right, up and down in the launcher. Makes the functionality of all these links kind of pointless, I'd just push play every time.
thanks,
Keep up the good work.
Lee Xiabin
I understand your frustration, but as I've said to others, the ability to resize isn't a concern of mine, since the final Launcher won't be showing eveonline.com, but a custom Launcher landing page, designed for the space available. Product Owner, EVE Launcher | Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
134
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Posted - 2012.12.13 10:57:00 -
[67] - Quote
Thirty-Three wrote:Everything seems fine to me. However, I did open four instances of the launcher at the same time and one of them received a 401 while attempting to visit the youtube link at the bottom of the page. Fail ScreenPastebinSpecs:
- Mid 2010 iMac
- 3.6 GHz Intel Core i5
- 4 GB 1333 Mhz DDR3
- ATI Radeon HD 5670 512 MB
- OS X 10.8.2 (12C60)
Interesting, thanks for the information. I'll look into it further. Product Owner, EVE Launcher | Team Special Circumstances |
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Rifka bet Sheret
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.13 15:21:00 -
[68] - Quote
Very interesting!
Atropos, I know you said you wouldn't be serving EVEOnline.com, but I thought I'd chime in with one nit-pickGÇödownloads seem to be broken.
Trying to download wallpapers or books through the launcher-served website results in content served, not headers.
Does this mean the Python patcher might be fixed soon? |
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CCP Atropos
C C P C C P Alliance
134
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Posted - 2012.12.13 15:38:00 -
[69] - Quote
It's probably because the downloads are being served via the browser, and the EVE Launcher isn't doing anything with the callbacks. As for:
Rifka bet Sheret wrote:Does this mean the Python patcher might be fixed soon? You'll need to be more specific Product Owner, EVE Launcher | Team Special Circumstances |
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Jaxun Shadoweyes
Ordo Ars Scientia Ordo Magna
3
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Posted - 2012.12.13 21:52:00 -
[70] - Quote
Downloaded and ran the Mac launcher v1.503 on 12/13/12, noticed the utter lack of anything in the Eve Online menu, website definitely too big for the fixed size of the launcher window, but it runs and presents HTML and otherwise looks sharp at first pass. This is on Mac OS X 10.7.5 on a late 2011 MBP with 2.4 GHz i7 and 16 GB RAM.
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blue coeur
Dangerous Metaphysical Productions
1
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Posted - 2012.12.14 00:00:00 -
[71] - Quote
Tested on: Macbook Pro Retina Processor 2.3 GHz Intel Core i7 Memory 16 GB 1600 MHz DDR3 Graphics NVIDIA GeForce GT 650M 1024 MB Software OS X 10.8.2 (12C54)
1) Downloaded and unzipped to Applications Folder 2) Started App 3) Accepted Incoming Network request
Didn't run into any issues with the client launcher. Although, the "play" button isn't retina ready. ( adding screenshot ) Eve SQL - Hosted EVE Database http://evesql.com |
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CCP Atropos
C C P C C P Alliance
134
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Posted - 2012.12.14 09:44:00 -
[72] - Quote
blue coeur wrote:Didn't run into any issues with the client launcher. Although, the "play" button isn't retina ready. ( adding screenshot )
Screenshot pls! Product Owner, EVE Launcher | Team Special Circumstances |
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Malivain
EVE University Ivy League
0
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Posted - 2012.12.15 00:35:00 -
[73] - Quote
CCP Atropos wrote:Malivain wrote:Also, you stated that you'd like to hear some suggestions for the launcher. Do you mean small, mac-based ones, or a bit larger iterations for the launcher in general?
Keep up the good work! I'll take anything you would care to offer.
Here are just a bunch of random ideas that may be easier to implement. Some have been stated before over past months and years, but I figured I would say them anyway. Please forgive the wall of text.
Smaller Additions:
- Top and new bounties. This would be a nice integration, considering the new bounty system that you just added.
- Recent Sov and FW changes. Perhaps include a link to view an embedded WebGL map.
- Market prices (not recent trades), e.g. Tritainium or PLEX, or market indices, e.g. Minerals, neatly displayed on the launcher's main screen. Not necessarily in a ticker though. Maybe a little "green up arrow" or "red down arrow" to mimic stock market formats. Perhaps also allow for this to be customized.
- Links to download or run installed community tools, e.g. EVEMon (for Windows), PyFa/EFT, and EVE Mentat. Allow this list to be customized. Streamline the download -> install -> run -> uninstall process, if possible.
- Links to community websites, e.g. eve-central and Dotlan. Allow this list to be customized.
- Have newly downloaded clients advertise "new player friendly" corporations and alliances. This should go away after a few weeks of being installed.
- Ability to "minimize" the launcher to the lower right system tray (Windows) or the upper right system tray (MacOSX) with a context menu providing some of the launcher's functionality.
- Spreadsheet management tools (half joking).
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Malivain
EVE University Ivy League
0
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Posted - 2012.12.15 00:37:00 -
[74] - Quote
Here's another list of some random ideas that will likely take longer to implement.
Larger Additions:
- Move login to launcher, as said before, but somehow you'll need to keep the beautiful login screen graphics + music; that's a part of EVE Online in my mind.
- As others have mentioned, make the test servers easier to manage via the launcher, as well as multiboxing.
- Integrate EVE Gate.
- Develop your own skill planner (possibly through EVE Gate) and somehow reference it or integrate it into the launcher.
- Develop your own fitting tool (possibly through EVE Gate) and somehow reference it or integrate it into the launcher.
- EVE Voice integration, instead of being embedded in the client. Ensure that you support the functionality found in Mumble and TeamSpeak. I believe this has been discussed before.
- Ability to "minimize" the launcher into a Neocom-like object for your desktop, emulating the game's Neocom's functionality. Basically, let me use the Neocom outside of EVE, with its mail, market, research, fittings, chat, voice, and of course calculator. This probably is not as useful as the system tray minimization, but it would be kind of cool to see someday.
The "minimization" suggestions assume that you are trying to make the launcher something that is always running in the background. This seems to be the approach that you are moving toward, especially considering your recent posts. This is a good thing in my opinion, at least once the launcher gets more features added to it so that it's useful. At some point, you will reach a critical mass of features that you'll need to rename the "launcher" to something more appropriate like "Neocom." |
B0DYSL4Y3R
I N E X T R E M I S Fidelas Constans
2
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Posted - 2012.12.15 14:21:00 -
[75] - Quote
I personally think the Launcher has great detail and doesn't look i'm i'm playing a Computer game from the 90's, ty for that. Secondly, all the links seem to be fully functional and I have yet to have a problem. Keep it up CCP, I love you. And i love Mac. |
Darryn Lowe
AD ASTRA Interstellar
1
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Posted - 2012.12.17 23:49:00 -
[76] - Quote
I kept getting lock ups with the media window especially in the Sandbox area when viewing pictures. It would not close and trying to close the application from that point required me to force quit.
Aside from that it seems okay. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
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Posted - 2012.12.19 05:17:00 -
[77] - Quote
Downloaded just now (16:07 +11:00, Australian Eastern Daylight Savings Time).
Right-click, select Open, Finder complains that the application is damaged.
Downloading again to see if it was a problem on my end. My system is an 11" MacBook Air, late 2010. Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Atropos
C C P C C P Alliance
136
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Posted - 2012.12.19 09:43:00 -
[78] - Quote
Mara Rinn wrote:Downloaded just now (16:07 +11:00, Australian Eastern Daylight Savings Time). Safari automatically unzipped the application, it looks just as I'd expect: EVE Online icon, "EVE Online.app" folder contains a "Contents" folder and "EVE Online-1.503.macosx-10_3-fat". Right-click, select Open, Finder complains that the application is damaged. Downloading again to see if it was a problem on my end. My system is an 11" MacBook Air, late 2010. Mac OS X version is 10.8.2. (MD5 checksum of the ZIP just in case this helps)
The MD5 matches what I have on the Mac that I built and tested it on. You're running the root EVE Online.app? Product Owner, EVE Launcher | Team Special Circumstances |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2258
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Posted - 2012.12.19 11:24:00 -
[79] - Quote
CCP Atropos wrote:The MD5 matches what I have on the Mac that I built and tested it on. You're running the root EVE Online.app?
Yup, just double-clicking from the Inbox where it was downloaded to (~/Desktop/Inbox).
Now I've downloaded to my 17" iMac (late 2006, 2GHz Core 2 Duo), Mac OS X Lion 10.7.5 (11G63) and the launcher is starting just fine.
Now I've copied across the version from my 17" iMac to the 11" MacBook Air and it's working fine.
Bizarre.
I wonder if there is a difference in the unzip utility between 10.7.5 and 10.8.2?
Mac OS X 10.7.5 wrote:22:07 ~ GPñ unzip -version 1 caution: both -n and -o specified; ignoring -o UnZip 5.52 of 28 February 2005, by Info-ZIP. Maintained by C. Spieler. Send bug reports using http://www.info-zip.org/zip-bug.html; see README for details. Latest sources and executables are at ftp://ftp.info-zip.org/pub/infozip/ ; see ftp://ftp.info-zip.org/pub/infozip/UnZip.html for other sites. Compiled with gcc 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00) for Unix on Jun 13 2011. UnZip special compilation options: COPYRIGHT_CLEAN (PKZIP 0.9x unreducing method not supported) SET_DIR_ATTRIB TIMESTAMP USE_EF_UT_TIME USE_UNSHRINK (PKZIP/Zip 1.x unshrinking method supported) USE_DEFLATE64 (PKZIP 4.x Deflate64(tm) supported) VMS_TEXT_CONV [decryption, version 2.9 of 05 May 2000] UnZip and ZipInfo environment options: UNZIP: [none] UNZIPOPT: [none] ZIPINFO: [none] ZIPINFOOPT: [none]
Mac OS X 10.8.2 wrote:21:34 ~ GPñ unzip -version caution: both -n and -o specified; ignoring -o UnZip 5.52 of 28 February 2005, by Info-ZIP. Maintained by C. Spieler. Send bug reports using http://www.info-zip.org/zip-bug.html; see README for details. Latest sources and executables are at ftp://ftp.info-zip.org/pub/infozip/ ; see ftp://ftp.info-zip.org/pub/infozip/UnZip.html for other sites. Compiled with gcc 4.2.1 Compatible Apple Clang 4.0 (tags/Apple/clang-418.0.60) for Unix on Jun 20 2012. UnZip special compilation options: COPYRIGHT_CLEAN (PKZIP 0.9x unreducing method not supported) SET_DIR_ATTRIB TIMESTAMP USE_EF_UT_TIME USE_UNSHRINK (PKZIP/Zip 1.x unshrinking method supported) USE_DEFLATE64 (PKZIP 4.x Deflate64(tm) supported) VMS_TEXT_CONV [decryption, version 2.9 of 05 May 2000] UnZip and ZipInfo environment options: UNZIP: [none] UNZIPOPT: [none] ZIPINFO: [none] ZIPINFOOPT: [none]
Same base, same options, but different compilers?
Manually unzipping the manually downloaded archive using the differently compiled 'unzip' tools results in working applications on both systems. So somewhere along the line, downloading & unpacking with Safari on the MBA is causing the issue.
The MBA is running Safari 6.0.2 (8536.26.17) The iMac is running Safari 6.0.2 (7536.26.17)
Finally, this might be of interest:
Unified Diff wrote:22:12 ~inbox GPñ diff -ur EVE\ Online\ \(working\).app EVE\ Online.app Only in EVE Online (working).app/Contents/Resources: site.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Frameworks: chrome.pak Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources: cache Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub: __init__.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub: autosetuppubsubv1.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub/core: __init__.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub/core: datamsg.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub/core: weakmethod.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub/pubsub1: pub.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub: pubsubconf.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources/lib/python2.7/pubsub: setupv1.pyc Only in EVE Online (working).app/EVE Online-1.503.macosx-10_3-fat/EVE Online.app/Contents/Resources: site.pyc
Hope this helps!
Day 0 advice for new players: Day 0 Advice for New Players |
Nero Astaphor
Dark Nebula Academy O X I D E
0
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Posted - 2012.12.19 13:32:00 -
[80] - Quote
It doesn't seem to launch anything for me. It just comes up with 'See the logfile 'C\:Program /files (x86)\CCP\EVE\launcher\launcher.exe.log' for details' i dont know what to do beyond that. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2259
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Posted - 2012.12.19 23:21:00 -
[81] - Quote
Further to my previous work, I snagged a copy of the file that Safari was downloading:
10:06 ~inbox GPñ ln "EVE Online-1.503.macosx-10_3-fat.zip.download/EVE Online-1.503.macosx-10_3-fat.zip" "EVE Online-1.503.macosx-10_3-fat.zip.mine"
This way I had a copy of the file after Safari had finished the download, unpacked the file and deleted the stuff it downloaded (which is fine for folks who don't want cluttered Downloads folders, but not fine for people like me).
The MD5 sum of that file is the same as the manually downloaded file, which leads me to think that the process of unpacking the download is the broken bit.
So I did the obvious thing and double-clicked the "EVE OnlineGǪ-fat.zip" file. It opened by default using "Archive Utility", and the resulting "EVE Online.app" is broken. Unpack the archive manually using unzip, the resulting "EVE Online.app" is functional.
So what is causing Archive Utility to hiccup on the ZIP file?
Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Atropos
C C P C C P Alliance
136
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Posted - 2012.12.20 13:20:00 -
[82] - Quote
The zip package is made using the zipfile module in Python. I can unpack it fine on the 10.7 machine I've been developing on. Archive Utility reports that it's version 10.7 (5.8) Product Owner, EVE Launcher | Team Special Circumstances |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2259
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Posted - 2012.12.20 13:37:00 -
[83] - Quote
CCP Atropos wrote:The zip package is made using the zipfile module in Python. I can unpack it fine on the 10.7 machine I've been developing on. Archive Utility reports that it's version 10.7 (5.8)
What Python version? I'll see if I can find a trivial case to replicate the problem on my 10.8 machine. It's odd that only a few files are being skipped :\
edit: I'm keen to sort this one out since I'll be replacing my desk full of computers from 2006-2010 with a 27" iMac in January. That will be running 10.8, just like my MBA. Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Atropos
C C P C C P Alliance
136
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Posted - 2012.12.20 13:41:00 -
[84] - Quote
We're using Python 2.7. What I would also like to know is why this is only presenting on your Mac. Everyone else in the thread has been able to use the zip without problem, which makes your case very strange indeed. Thanks for doing this indepth digging around; it's appreciated Product Owner, EVE Launcher | Team Special Circumstances |
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elflorien
Regnum demens Deus
0
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Posted - 2012.12.22 15:49:00 -
[85] - Quote
Tested on mac os 10.6.8 everything is working fine here is the log http://pastebin.com/f6gFRSUN |
Adrenalinemax
Habitual Euthanasia Pandemic Legion
94
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Posted - 2012.12.25 03:57:00 -
[86] - Quote
CCP Atropos wrote:Adrenalinemax wrote:CCP Atropos wrote:Malivain wrote:Also, you stated that you'd like to hear some suggestions for the launcher. Do you mean small, mac-based ones, or a bit larger iterations for the launcher in general?
Keep up the good work! I'll take anything you would care to offer. Now that we have Sisi, buckingham, duality and god knows whatever else test server comes up, would be nice to be able to click Duality and have it make a duality folder.... EvEclonemaker is still a multi boxers best friend, integration would be awesome or some other way to allow multi boxing Having a login in the launcher and being able to choose a account or even characters would probably be too much to ask.... Thanks for your ideas. One of the reasons for doing the embedded browser is actually that; login enabled within the Launcher. We've been looking at the reasons people have for using multiple accounts (from in-game competitive advantages to simple control over settings) and we want to revisit many of the concepts that went in with the game's creation 10 years ago, that have never been revisited, with new technological improvements, over the the years. One of our blue sky ideas is login in the Launcher, where you might be able to chat, post to the forums, etc, before selecting the (saved) settings you want and then starting the game. Basically everything's on the table, which is why I'm all ears when it comes to ideas.
As someone who runs 12 accounts and has 29 eveclonemaker clones for various profiles and settings, I would do unimaginable things to anyone who allows me to pick settings upon login. Especially if that also means resolutions, with 5 monitors, the majority of my clones are for this pilot on this screen etc....that way I don't have to redo my UI for each screen. It is MUCH easier to just logout and login with a whole different client set up for the new resolution and new monitor.
Right now, each client keeps it's own specific set of settings, if you look at warcraft for instance, it has a set of settings based on an account. That is great for a game that allows free move of the client screen a scalable UI. 2 things EvE doesn't have (At least in the Mac version)
As far as for why people have multiple accounts......well for one thing...flying coffins....
Someone teased us for a month or so, when a pilot in space could apply to a corp, now that isn't possible, so say you have 2 Titans and 2 SC. That is in reality 8 accounts as each one has to have a holder to allow the main to go to a station to upgrade clone, apply to corps etc.
Plus you need capital support, carriers and dreads, then a few subcap and scout pilots, then don't forget every account needs a cyno with a cloak etc...after a while it just adds up :)
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ISD Eshtir
ISD Community Communications Liaisons
299
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Posted - 2012.12.30 10:42:00 -
[87] - Quote
Downloaded too, did not run into any issues so far.
Might also add a feature request as soon as i have played with it a bit. ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2882
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Posted - 2012.12.31 07:17:00 -
[88] - Quote
ISD Eshtir wrote:Downloaded too, did not run into any issues so far.
Which version of Mac OS?
I have no trouble on 10.7.x, have trouble on 10.8.2.
I'm stalled at the moment, having lost my enthusiasm for the game due to EVE running at about 4fps (tops) on my current machines. Public holiday tomorrow though, I'll see if I can take a break during my efforts to save the Citadel Council worlds from the Reavers for long enough to sort out this problem I'm having.
Day 0 advice for new players: Day 0 Advice for New Players |
Manssell
OmiHyperMultiNationalDrunksConglomerate
135
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Posted - 2013.01.04 16:53:00 -
[89] - Quote
I have one question about this awesome new development work (pandering? yes!) is the browser that's in the test launcher intended to replace the current Mac browser in game (please yeas!) or is it just intended to work within the launcher? I ask since this weekend I had multiple crashes that I'm positive are all related to the in game browser which can't even show half the links people link in fleet anyway. |
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CCP Atropos
C C P C C P Alliance
172
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Posted - 2013.01.07 11:56:00 -
[90] - Quote
Manssell wrote:I have one question about this awesome new development work (pandering? yes!) is the browser that's in the test launcher intended to replace the current Mac browser in game (please yes!) or is it just intended to work within the launcher? I ask since this weekend I had multiple crashes that I'm positive are all related to the in game browser which can't even show half the links people link in fleet anyway.
It's purely intended for the EVE Launcher, and not as a replacement for the ingame browser. Product Owner, EVE Launcher | Team Special Circumstances |
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