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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
DelBoy Trades
Trotter Independent Traders.
469
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Posted - 2012.12.04 10:18:00 -
[1] - Quote
I've been told that armor links no longer affect a carrier (carrier in triage) any more on the test server and when bug reported was told an intentional change. Can it be clarified whether this is actually the case and whether or not this will be on TQ. Some questions...
If it is true, why? Why are you nerfing something that really, really doesn't need to be nerfed? Why is this a stealth nerf and not publicised? This will have serious impacts on how alliances use carriers and they should have been informed of the change.
An answer from someone in the know would be greatly appreciated.
(Hoping it was just a rumour) Damn nature, you scary! |
DelBoy Trades
Trotter Independent Traders.
469
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Posted - 2012.12.04 12:50:00 -
[2] - Quote
Just got to test this for myself on TQ and it is true. Armour links do not effect capital reps or capital remote reps anymore. So, to my questions:
a) Why? Why on earth are you nerfing capital reps and remote reps? b) Why the #### didn't you release this information anywhere, in any of the patch notes? Damn nature, you scary! |
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CCP Fozzie
C C P C C P Alliance
2553
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Posted - 2012.12.04 13:38:00 -
[3] - Quote
What you are describing is a side effect of the change:
Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) We are currently in the process of refactoring the way skills and effects apply to capital modules.
In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants.
We may re-evaluate this going forward, either through changes to the gang boost modules or possibly to the triage mod, but we can't guarantee anything at this point. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Tal'rakken
Aperture Harmonics K162
0
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Posted - 2012.12.04 13:47:00 -
[4] - Quote
CCP Fozzie wrote:What you are describing is a side effect of the change: Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) We are currently in the process of refactoring the way skills and effects apply to capital modules. In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants. We may re-evaluate this going forward, either through changes to the gang boost modules or possibly to the triage mod, but we can't guarantee anything at this point.
That quote said nothing about the gang mods not effecting the modules why wasnt that in the patch notes as that IS a very large change for some corps/alliances. can change entire fleet comps actually.
Quote: - Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)
- Decreased capacitor use of capital remote assistance modules to compensate for loss of skill bonus.
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CCP Fozzie
C C P C C P Alliance
2553
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Posted - 2012.12.04 13:50:00 -
[5] - Quote
Yup the implications of the change were not spelled out very clearly, we should have put a lot more explanation into the note. What it means is that no modules or skills will affect the capital remote assistance mods unless they are explicitly programmed to. So that applies to gang mods, rigs, implants, and skills. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Ampoliros
Aperture Harmonics K162
60
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Posted - 2012.12.04 14:12:00 -
[6] - Quote
CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly, we should have put a lot more explanation into the note. What it means is that no modules or skills will affect the capital remote assistance mods unless they are explicitly programmed to. So that applies to gang mods, rigs, implants, and skills.
That's a pretty severe and sudden nerf, especially to dedicated triage pilots. I get making it consistent, but removing all bonuses entirely is pretty unnecessary unless you guys were concerned about capital RR being too strong (in which case, why not be honest about it and nerf it directly?)
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DelBoy Trades
Trotter Independent Traders.
469
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Posted - 2012.12.04 14:13:00 -
[7] - Quote
CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly. When you say not very clearly, what I think you mean to say is "Completely and comprehensively evaded any mention at all." Just to prepare you for the incoming shitstorm the next time a lowsec alliance drops their armour+triage gang and are unable to get reps to land before their ships are in structure, I'll offer you some advice; Buff shield links in line with armour regarding cap reps and rescind today's stealth-nerfs.
Damn nature, you scary! |
Tal'rakken
Aperture Harmonics K162
0
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Posted - 2012.12.04 14:18:00 -
[8] - Quote
DelBoy Trades wrote:CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly. When you say not very clearly, what I think you mean to say is "Completely and comprehensively evaded any mention at all." Just to prepare you for the incoming shitstorm the next time a lowsec alliance drops their armour+triage gang and are unable to get reps to land before their ships are in structure, I'll offer you some advice; Buff shield links in line with armour regarding cap reps and rescind today's stealth-nerfs. Oh, the K162 guy above me just reminded me to mention, the WH community are going to **** bricks.
you should hear our coms lol |
Prime FLux
The Rising Stars Initiative Mercenaries
38
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Posted - 2012.12.04 14:19:00 -
[9] - Quote
So the Intherent implant 'noble' repair proficency rp-90x and inherent implants 'noble' remote armor repair systems RA-70x are now useless with the capital sized mods? |
Hans Downherpantz
Deep Core Mining Inc. Caldari State
15
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Posted - 2012.12.04 14:27:00 -
[10] - Quote
This should have been billed as a Major nerf.
Vast amounts of isk have been put into Triage clones...pilots...boosters...fits....a nerf on this scale should have been put in bold and red, seeing as it is ESSENTIAL to the triage mechanic to have the bonus...considering the time lag on the reps. UNLIKE shield.
Make your mind up. Either make them identical (armour and shield) or give them different characters....this nerf is frankly stupid and shield triage is now going to be massively superior. |
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Wivabel
Exanimo Inc Unclaimed.
50
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Posted - 2012.12.04 14:32:00 -
[11] - Quote
What about Drugs will they still work. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
DelBoy Trades
Trotter Independent Traders.
469
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Posted - 2012.12.04 14:53:00 -
[12] - Quote
What is being looked over by CCP is the fact that shield reps take effect immediately, where as the cycle time bonus was inherently important for armour triage reps to be applied to subcaps in time. Remote shield reps have locking time and module activation time between the subcap and the prospect of being spacedust, where as the armour reps have the addition (Now 5 seconds) of cycle time. In a large engagement the time taken for an armour triage to lock up, activate module and now increased cycle time is going to make armour triage really impracticable in contrast to shield triage. Damn nature, you scary! |
Tal'rakken
Aperture Harmonics K162
0
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Posted - 2012.12.04 15:01:00 -
[13] - Quote
Fozzie can we get a confirmation on combat boosters?? I would really like to know if all that isk i spent on exhile boosters was wasted or not. Also were any other capital mods effected by this?? also are the local reps effected by these changes?? |
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CCP Fozzie
C C P C C P Alliance
2554
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Posted - 2012.12.04 15:09:00 -
[14] - Quote
Tal'rakken wrote:Fozzie can we get a confirmation on combat boosters?? I would really like to know if all that isk i spent on exhile boosters was wasted or not. Also were any other capital mods effected by this?? also are the local reps effected by these changes??
Local reps are not affected by this change. This only affects the capital remote assistance modules.
Cataclysmic Variable effects still apply to capital mods including the capital remote repair mods. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Tal'rakken
Aperture Harmonics K162
0
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Posted - 2012.12.04 15:40:00 -
[15] - Quote
I fail sometimes already answereed exile only effects locals (facepalm) |
RedShadow
Evoke. Ev0ke
2
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Posted - 2012.12.04 15:45:00 -
[16] - Quote
Your nerf is bad and you should feel bad!
It's a shame how silent you guys again tried to sell us a major game-change as a minor-detail. Just unbelievable. Again.
Stop that nerf!
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The Djentleman Paulson
Dreddit Test Alliance Please Ignore
81
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Posted - 2012.12.04 15:56:00 -
[17] - Quote
NOES THEY NERFIN MUH FOXCATS |
CraftyCroc
Gunpoint Diplomacy
58
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Posted - 2012.12.04 15:57:00 -
[18] - Quote
FFS - another ALT de-valued by CCP.
Can those who've trained for triage receive sp refunds? |
Jin alPatar
Entertainment 7wenty
41
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Posted - 2012.12.04 16:03:00 -
[19] - Quote
CCP Fozzie wrote:What you are describing is a side effect of the change: Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) We are currently in the process of refactoring the way skills and effects apply to capital modules. In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants. We may re-evaluate this going forward, either through changes to the gang boost modules or possibly to the triage mod, but we can't guarantee anything at this point.
Wow, you really didn't want us to know about this before the patch, did you? That's the only conclusion I can draw as such a huge change would have every reason to be explicitly spelled out in the patch notes & blogs leading up to the expansion. |
Skippermonkey
Tactical Knightmare
1631
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Posted - 2012.12.04 16:06:00 -
[20] - Quote
Wivabel wrote:What about Drugs will they still work. The drugs dont work, they just make you worse TK is recruiting |
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Istyn
Tactical Knightmare
154
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Posted - 2012.12.04 16:07:00 -
[21] - Quote
Edit: skipper stole my joek. :( |
Royk
Hard Knocks Inc.
3
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Posted - 2012.12.04 16:08:00 -
[22] - Quote
CCP Fozzie wrote:What you are describing is a side effect of the change: Quote:Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems) In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants. .
I'm fairly ceratin that they did affect capital shield transporters. I was repping towers yesterday and had 2.02s cycle time in triage + tech 2 siege links (no implants and unbonused ship) |
DelBoy Trades
Trotter Independent Traders.
469
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Posted - 2012.12.04 16:13:00 -
[23] - Quote
RedShadow wrote: It's a shame how silent you guys again tried to sell us a major game-change as a minor-detail. Just unbelievable. Again.
This.
CCP quickly quenched the warm feelings I had towards them from the tournament with this ice-cold ****-shower of a nerf without even telling us. Damn nature, you scary! |
Eternal Error
Immortalis Inc. Shadow Cartel
147
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Posted - 2012.12.04 16:21:00 -
[24] - Quote
Stealth changes like this are not acceptable. |
Akturous
Immortalis Inc. Shadow Cartel
34
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Posted - 2012.12.04 16:23:00 -
[25] - Quote
Pretty ****** stealth nerf tbh and I just finished training a carrier V triage pilot (and you know it's just for that as he has amarr bs and carrier V and can only use hmls and caldari), so you've pretty well raped all my sp.
I'd quite like a refund of the sp thanks.
Triage isn't even remotely op'd. It's getting a nerf when the booster changes come in and two moros will blap a triage archon. |
Beffah
B0rthole Test Alliance Please Ignore
6
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Posted - 2012.12.04 16:28:00 -
[26] - Quote
Tal'rakken wrote:DelBoy Trades wrote:CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly. When you say not very clearly, what I think you mean to say is "Completely and comprehensively evaded any mention at all." Just to prepare you for the incoming shitstorm the next time a lowsec alliance drops their armour+triage gang and are unable to get reps to land before their ships are in structure, I'll offer you some advice; Buff shield links in line with armour regarding cap reps and rescind today's stealth-nerfs. Oh, the K162 guy above me just reminded me to mention, the WH community are going to **** bricks. you should hear our coms lol
Our jabber channel might be in the middle of a collective meltdown.
This is a huge nerf that was totally NOT mentioned anywhere in patch notes, thanks for the ninja-nerf. Removing skill reqs and decreasing capacitor usage is pretty minor in comparision to this, yet those were mentioned n the notes specifically.
e: Thanks for the "its already deployed, sorry but thanks for all the fish" |
Weaselior
GoonWaffe Goonswarm Federation
3890
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Posted - 2012.12.04 16:29:00 -
[27] - Quote
while i'm agnostic on the nerf i do gotta say that is one hell of a hidden change, I thought that was simply cleaning up the silliness of needing, say, remote armor repair I explicitly when it's needed to V for the capital skill |
Tiberizzle
GoonWaffe Goonswarm Federation
7
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Posted - 2012.12.04 16:32:00 -
[28] - Quote
CCP Fozzie wrote:In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants.
I just want to step in here for a moment and confirm what has already been stated by several others:
You are a complete muppet and this is not in any way accurate
Capital shield transporters absolutely did benefit from ganglinks previously |
Andrejs L
Constantine. Ninja Unicorns with Huge Horns
18
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Posted - 2012.12.04 16:36:00 -
[29] - Quote
Providing links and having pilots with maxed out skills in certain aspects is what sets capital pilots apart from one another, it doesn't make sence to nerf capitals like this which is considered major for some alliances and then to fail to mention it anywhere!?!!
-Andrejs L |
Dinta Zembo
Snuff Box
77
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Posted - 2012.12.04 16:36:00 -
[30] - Quote
CCP Fozzie wrote:What it means is that no modules ...
Well thanks for that information, because there was nothing even remotely related to modules no longer affecting RR in the patch notes.
Rather big thing to overlook. You should feel bad CCP.
/rant |
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