| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Marc Callan
Interstellar Steel Templis Dragonaors
57
|
Posted - 2012.12.04 16:28:00 -
[31] - Quote
Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken.
And I've got to say, if the entry price for soloing L4's is a bleeping strategic cruiser, you're kneecapping a lot of players who are still trying to get their feet under them, by effectively locking out the T1 battleships from L4's. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
480
|
Posted - 2012.12.04 16:28:00 -
[32] - Quote
Anneliese Pollard wrote:So what it all boils down to is that if you warp in on top of frigs, you're probably going to lose a few lights taking them out due to drone aggro.
If you warp in and the frigs are at a distance, the mechanics don't change. They're probably the first to go with your sentries. The other will be the ability to burn things down quickly before they fall in range to do any serious damage to them.
Yep, it's fairly simple. Drones are only NEEDED to take out things "under your guns". That is, small craft your guns can't hit. Like frigs orbiting your battleship.
A frigate, for example, does not need a drone bay. And indeed, most of them don't. Why? There's nothing that can get under the guns of a frigate. Same for destroyers - no drone bay needed, they're designed to kill frigates and other destroyers, nothing in the game can get under their guns. BUT moving upwards, drone bay becomes a necessity. At battleship level, they are a requirement - without either drones or smartbombs (which are often impractical, as they hit everything around, possibly causing you to die in a fire by CONCORD) - a battleship has nothing that will deal with frigate size hulls, if they're close.
So the first situation - where frigs are right next to you, under your guns - is the ONLY reason why all battleships have drone bays. It's a flawed mechanic within the game itself, a very poor and antiquated design choice. And yet, it is currently necessary, because it's the only way to deal with frigs, which will web and scramble you.
Now, on top of that older poor design choice (arguably, missions themselves, relying on huge waves of enemies are also a poor design choice), now they added another poor choice - those frigs now, plus all other craft, can and will aggro drones. Drones that are necessary to deal with those frigs if they spawn too close. Results in a double-whammy screwup.
This also explains why drone boats are so seldom used. Look at EVEKill.net, and top 20 most used ships. Any drone boats there? Nope. And there haven't been any for at least the past 5 years or so. Why? Because drones are poorly designed, poorly implemented and have a poor UI to boot. Did you know that to fire all your guns you need just 1 click? But to launch a specific flight of drones and see their HP while they're fighting takes 5 clicks? If you assume 5 clicks take 5x longer than 1 click, and realistically it's WAY longer than that because you need to move the mouse quite a bit in between clicks, drones are obviously RIDICULOUSLY inefficient weapons. And if you factor in travel time before the damage is applied? LUDICROUSLY inefficient.
They need a review. Period. No ifs, no buts. |

Mund Richard
10
|
Posted - 2012.12.04 16:30:00 -
[33] - Quote
Jame Jarl Retief wrote: Consider signature radius. A Hobgoblin II (light Gallente drone) has 25 sig. The Algos, a ship capable of fielding 5 of these, and holding 12, has a sig of 72. Think about it. Sig radius of 3 drones put together is larger than sig radius of a ship containing 12 of such drones? Does this make any sense to you?
The usual answer: Blah blah blah, electronic footprint and not physical size blah blah blah game balance. For instance, their MWD drives could be at fault lorewise for appearing so large. ... 25m3 drone's signature: 100m 89,000 m3 cruiser's signature? 65m ... If it doesn't make sense, it's because of gameplay balance. If it doesn't make sense with gameplay balance in mind, it's because of FALCON! Not the CCP one. Or who knows... Sarcasm can be like drugs. |

Mund Richard
10
|
Posted - 2012.12.04 16:35:00 -
[34] - Quote
Jame Jarl Retief wrote: So the first situation - where frigs are right next to you, under your guns - is the ONLY reason why all battleships have drone bays. It's a flawed mechanic within the game itself, a very poor and antiquated design choice. And yet, it is currently necessary, because it's the only way to deal with frigs, which will web and scramble you.
Now, on top of that older poor design choice (arguably, missions themselves, relying on huge waves of enemies are also a poor design choice), now they added another poor choice - those frigs now, plus all other craft, can and will aggro drones. Drones that are necessary to deal with those frigs if they spawn too close. Results in a double-whammy screwup.
Antiquated design choice? That bigger ships have trouble shooting at smaller things? So from now on, PvP should be done with capitals only?
Missions being a poor design choice the way they are, and adding another poor design choice I can agree with however fully.
Jame Jarl Retief wrote: This also explains why drone boats are so seldom used. Look at EVEKill.net, and top 20 most used ships. Any drone boats there? Nope. And there haven't been any for at least the past 5 years or so. Why? Because drones are poorly designed, poorly implemented and have a poor UI to boot. Did you know that to fire all your guns you need just 1 click? But to launch a specific flight of drones and see their HP while they're fighting takes 5 clicks? If you assume 5 clicks take 5x longer than 1 click, and realistically it's WAY longer than that because you need to move the mouse quite a bit in between clicks, drones are obviously RIDICULOUSLY inefficient weapons. And if you factor in travel time before the damage is applied? LUDICROUSLY inefficient.
They need a review. Period. No ifs, no buts.
I thought the Myrm pops up ton EVEkill.net from time to time. But this is a mission topic, so why bring in PvP? Sarcasm can be like drugs. |

Zor'katar
Matari Recreation
17
|
Posted - 2012.12.04 16:56:00 -
[35] - Quote
Marc Callan wrote:Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken. I ran some missions on the test server in a Vargur, and it didn't really give me any trouble. Most of the time I'm able to pop small targets before they get under my guns. In the rare case that one or two manage to get close, my drones are able to finish them off. I did lose a drone or two in the process, but they got the job done.
If too many small targets get close, another tactic that I didn't get a chance to test... target small ships, launch small drones and send them after a distant target, pop small ships when they take off after drones and drop their angular velocity. |

Annunaki soldier
Segmentum Solar Intrepid Crossing
3
|
Posted - 2012.12.04 17:00:00 -
[36] - Quote
Zor'katar wrote:Marc Callan wrote:Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken. I ran some missions on the test server in a Vargur, and it didn't really give me any trouble. Most of the time I'm able to pop small targets before they get under my guns. In the rare case that one or two manage to get close, my drones are able to finish them off. I did lose a drone or two in the process, but they got the job done. If too many small targets get close, another tactic that I didn't get a chance to test... target small ships, launch small drones and send them after a distant target, pop small ships when they take off after drones and drop their angular velocity.
take your marauder to a famous lvl4 that has 2 gates to choose from the start and try clearing all out . You will notice the difference |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
482
|
Posted - 2012.12.04 17:10:00 -
[37] - Quote
Mund Richard wrote:Antiquated design choice? That bigger ships have trouble shooting at smaller things? So from now on, PvP should be done with capitals only?
Except bigger ships CAN hit small ships just fine. Only on approach (low transversal), or using a non-turret system (like missiles, albeit with crappy results, unless also using TPs, or drones). Attacking a battleship in a frigate is still suicide, if it is a drone boat. Ever see a Rifter try to solo a Domi? It never works well, there's more than enough drones to crack the Rifter before it can kill all the drones.
So yeah, it's an antiquated design choice. Battleships CAN hit smaller ships just fine. Otherwise L4 missions would be impossible to do solo in a battleship.
Quote:I thought the Myrm pops up ton EVEkill.net from time to time. But this is a mission topic, so why bring in PvP?
Haven't seen a Myrm on there for a very long time. Very, very long. And the only reason Myrm can possibly even make the list is because it is the only drone boat without a turret bonus. So most people outfit it with projectile turrets rather than hybrids, which makes it somewhat usable, considering you can triple-rep it. That's what makes it interesting enough to ever appear on the chart, not its drone boat capability. Which is actually very low. They said they'll buff it when they rebalance BCs, at the cost of turret slots, which if drones remain unchanged will ensure it never shows up on the charts again.
And why bring PvP into it? Two reasons. One - there are no usage statistics on PvE ships. And two - people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc. In fact, some people who PvE are perfectly happy running 1 mission an hour while AFK. But people who PvP do, because it is literally a matter of life and death. Doing in 5 clicks over 8 seconds what takes someone else to do in 1 second with 1 click can and often does make the difference between victory and defeat in PvP, which is why you won't find drone boats on the list. |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.04 17:23:00 -
[38] - Quote
Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.
Tada! |

Syn Fatelyng
Redanni
54
|
Posted - 2012.12.04 17:25:00 -
[39] - Quote
Jame Jarl Retief wrote:people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc. There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist.
|

Ronan Connor
6
|
Posted - 2012.12.04 17:25:00 -
[40] - Quote
Did two lvl 4 so far. Not one drone was even scratched. Admittedly I used 98% sentries. But two times i had to fly to 3 frigs @11 km range.
---
My two cents.
If drones will become like ammo, they need to be "fired" like with launchers. They need to be as small as ammo, so you can bring 5000 drones.
Kara Books wrote:Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.
Tada! And they need to become as cheap as ammo and have a chance to hit like ammo. Would you pay 20k for one cruise missile? They are at like 700 isk each. That would be something i am willing to pay. |

Anneliese Pollard
University of Caille Gallente Federation
0
|
Posted - 2012.12.04 18:07:00 -
[41] - Quote
Here's what I think.
Make a high module that allows the capsuleer to extend their tank out to the drone. The drones now have survivability, but at a cost of losing some tank on your ship. The amount changes based on drone size.
Thoughts? |

Annunaki soldier
Segmentum Solar Intrepid Crossing
3
|
Posted - 2012.12.04 18:11:00 -
[42] - Quote
i would like that. It might help but if it is a high slot . That way it could help also some drone ships to pvp |

Dztrgovac
36
|
Posted - 2012.12.04 18:44:00 -
[43] - Quote
Considering how many of suggestions would break drones in PVP, while drones in total need a major rework, simplest solution would be to have mission, belt and exploration rats (only the ones with changed AI) target drones less and give up on them after couple scoop redeploy cycles.
|

Ruuku hou-ou
Konflict ZERO
0
|
Posted - 2012.12.04 18:44:00 -
[44] - Quote
I cant believe that CCP would change the AI's in this radical way without first fixing the totally inept drone interface.
C'mon CCP priority's. |

Shin'mai
Bear Jokes
0
|
Posted - 2012.12.04 18:45:00 -
[45] - Quote
Corillion wrote:Just wanted to provide some feedback on the drones situ. I've run my first 2 missions since the update and so far have lost 5 Hammerhead II's, despite recalling drones as soon as they take damage.
Understandably CCP wants to provide players with more interaction and challenge in the game, however the hatred of drones by NPCs is just ridiculous. Thank god I don't fly a drone boat.
The NPC aggression towards drones needs to fixed pronto.
As a side note, recommend speculating on tech II drones in the mean time, prices will be shooting up!
Same experience here. Has completely killed game play for me. Really really disappointed 
|

Bloody Wench
254
|
Posted - 2012.12.04 18:51:00 -
[46] - Quote
WTF is wrong with all you people?
Sensor boosters and remote reps, I mean WTF!?!? You should thank your lucky stars they aren't neuting YET.
I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.
Train your drone support skills! |

Anneliese Pollard
University of Caille Gallente Federation
1
|
Posted - 2012.12.04 19:02:00 -
[47] - Quote
Bloody Wench wrote:WTF is wrong with all you people?
Sensor boosters and remote reps, I mean WTF!?!? You should thank your lucky stars they aren't neuting YET.
I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.
Train your drone support skills!
Haven't tried my hand just yet on this. I still like my idea. Drone Defense Augmentor: Provides additional HP to drones currently deployed at the cost of reducing HP on your ship.
I'm not saying remote reps don't have their uses, but that takes up a target slot. With BSes and the slow lock time on frigs anyways, it might become a minor issue.
Keep in mind I'm not at home yet to test out this new AI just yet.
|

Nelran Estemaire
No Spoon Inc
7
|
Posted - 2012.12.04 19:04:00 -
[48] - Quote
Theres a reason to train drone durability now :) |

Anneliese Pollard
University of Caille Gallente Federation
1
|
Posted - 2012.12.04 19:07:00 -
[49] - Quote
Nelran Estemaire wrote:Theres a reason to train drone durability now :)
I have drone durability maxed. It helps very little tbh. |

Nelran Estemaire
No Spoon Inc
7
|
Posted - 2012.12.04 19:13:00 -
[50] - Quote
Well, then im just gonna pass on what ive been adviced, might worth noting ive only used drones in complexes related to exploration today: Use ewar, such as webs or TPs , that should have a higher prio than drones in this new AI |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
482
|
Posted - 2012.12.04 19:26:00 -
[51] - Quote
Syn Fatelyng wrote:Jame Jarl Retief wrote:people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc. There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist.
Nothing wrong with the statement. Nothing at all. Not everyone plays the same way.
I know plenty of guys (those who usually hang out in Missions channel to chat) who really don't care about ISK/hr, their PvE fits are very inefficient cap-stable semi-AFK fits. And while running missions they chat, watch videos, do other stuff. Lots of people do that.
In fact, I myself spent some time doing more or less that too. I just needed some low/no-stress gameplay. EVE was actually superior to every other MMO out there, because it's the only one where you can farm semi-AFK, no other MMO I know of allows that. As such, my fit had just 2 requirements - cap stable and huge tank so I could at any point in any mission walk away for 20+ minutes and not come back to a capsule. |

Anneliese Pollard
University of Caille Gallente Federation
1
|
Posted - 2012.12.04 19:51:00 -
[52] - Quote
Jame Jarl Retief wrote:Nothing wrong with the statement. Nothing at all. Not everyone plays the same way.
I know plenty of guys (those who usually hang out in Missions channel to chat) who really don't care about ISK/hr, their PvE fits are very inefficient cap-stable semi-AFK fits. And while running missions they chat, watch videos, do other stuff. Lots of people do that.
In fact, I myself spent some time doing more or less that too. I just needed some low/no-stress gameplay. EVE was actually superior to every other MMO out there, because it's the only one where you can farm semi-AFK, no other MMO I know of allows that. As such, my fit had just 2 requirements - cap stable and huge tank so I could at any point in any mission walk away for 20+ minutes and not come back to a capsule.
For me, I may need to get up for 10 mins to take care of my kiddos. That's just where I am at right now. Eve gave me the ability to train while offline and play a game in order to unwind. For thrills - PVP was always there. The mission running gave a modest, yet sufficient income to do so. I often took advantage of this. I really hope that it isn't as bad as everyone is saying.
|

Mund Richard
10
|
Posted - 2012.12.04 20:52:00 -
[53] - Quote
Kara Books wrote:Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.
Tada! Don't forget to change how packaging them works! Currently, ogres are 25m3 unpacked, 25m3 packed, 100m3 sig Cruisers? 10.000m3 packed, over 100.000m3 unpacked, signature below 100m3.
Yupp, makes totally sense that the tiny drone has a larger sig, and cannot be packed well. Sarcasm can be like drugs. |

Mund Richard
10
|
Posted - 2012.12.04 20:55:00 -
[54] - Quote
Jame Jarl Retief wrote:Syn Fatelyng wrote:Jame Jarl Retief wrote:people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc. There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist. Nothing wrong with the statement. Nothing at all. Not everyone plays the same way. And I know many people (including myself) who want to PvE as little as possible, while having certain cash aims, and as such try to make as much isk an hour as possible, and outright ENJOYING trying to come up with new ways to suit their style of play, which may be completely different than each other's. My experiences don't prove anything of EVE's player base though, many people are not crazy enough to look up all the things.
Sarcasm can be like drugs. |

MisterNick
The Sagan Clan Pax Romana Alliance
136
|
Posted - 2012.12.04 21:21:00 -
[55] - Quote
Solution no. 2 - This one admittedly only really works on proper drone boats.
Let frigs get to <5km, release Ogres.
With an omni or (preferably) two, they have the tracking to near enough instapop frigs, they're tough enough to survive a while and then you can scoop them back up since they're still right next to you. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Kithran
21
|
Posted - 2012.12.04 21:37:00 -
[56] - Quote
Bloody Wench wrote:WTF is wrong with all you people?
Sensor boosters and remote reps, I mean WTF!?!? You should thank your lucky stars they aren't neuting YET.
I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.
Train your drone support skills!
Try a BS that can't hit drones that start in close - I've just done stop the thief - you have two lots of frigates in that, one lot that start at range so can be killed, the other lot that spawn close enough to be under your guns by the time you lock. I lost one drone to those frigs despite recalling as soon as I saw them taking damage (which was also the point they were just yellow boxing me).
I have reasonable support skills - interfacing V, sharpshooting IV, Navigation IV, Durability admittedly only III however that should not mean a t2 drone dies that quickly - its missing 10% of the possible maximum hitpoints but no different from having just taken a bit of damage already.
Kithran
|

Ferroli Saken
Antfarm Collective
0
|
Posted - 2012.12.04 21:37:00 -
[57] - Quote
Got in today, and ran my first mission (Unauthorized Military Presence: Blood Angels) in my Apocalypse, lost 5 light drones, and 2 mediums very very quickly, and ultimately had to warp out because the frigs got too close to shoot. When i warped back in, i just vaporized all the frigs at range in a few seconds.
That's all well and good for that ship, but i'm not going to be able to do that with my CNR's cruise missiles. I absolutely need drones in order to deal damage to frigates, but when drones die as quickly as they do now, it's useless. I won't be flying my CNR in any mission with scramblers until something is done about this terrible update...
CCP, did you even play this update before implementing it? It seriously puts a dampener on my play. |

Ferroli Saken
Antfarm Collective
0
|
Posted - 2012.12.04 21:37:00 -
[58] - Quote
Dangit.... accidentally re-posted lol |

Aducat Ragnarson
Cult of the Black Goat Dark Taboo
31
|
Posted - 2012.12.04 21:54:00 -
[59] - Quote
Instead of bitching about the changes, how about the mission runners read up on the sleeper AI a little bit? Just one single web on your BS will create enough aggro, (if you activate it on something of course) that your drones will only be targeted very seldomly. For full drone boats, just use sentries and one rr mod in the highlot which will generate enough aggro. For BS it just means that you have to keep your drones in and only launch them if you really need to kill off the frigs that are close; close enough for a web.
|

Annunaki soldier
Segmentum Solar Intrepid Crossing
3
|
Posted - 2012.12.04 22:14:00 -
[60] - Quote
Bloody Wench wrote:WTF is wrong with all you people?
Sensor boosters and remote reps, I mean WTF!?!? You should thank your lucky stars they aren't neuting YET.
I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.
Train your drone support skills!
You do understand that using sentries inside a drone horde , that sentry sometimes goes armor from full. Not all doing level 4 you know. And when you have a lot of rats on pocket the chances multiply to have agro. That also mess your gameplay and efficiency. But at the momment it is very annoying to scoup that many times |
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |