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islador
Frontier Explorer's League Sadistica Alliance
13
|
Posted - 2012.12.14 19:12:00 -
[61] - Quote
OP here, this thread was the result of research into countering titan bridges.
When DnD moved into Aridia they seemed like a great bunch to fight, but they relied heavily on titan bridges. Titan bridging gives the bridgers the initiative in a fight compared to non-bridgers. That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms.
Fighting on your opponent's terms is the best way to welp a fleet, so I went looking for ways to counter DnD's bridges. If I could fight on my terms rather then on theirs I might be able to leverage faster ships and superior numbers to have a chance against their heavy-buffer triage doctrine. I was surprised to find that no such counters existed in lowsec. So I wrote up my findings and posted them for all to see.
I never intended to propose a change or fix, or even argue that bridges are broken or bad for the game. I even went so far as to say that I respect DnD for their tactics, and I do. All I wanted was to raise awareness, so thank you, especially to the trolls, you guys bring comedy to an otherwise bland thread. |

Ev4
Posthuman Society
0
|
Posted - 2012.12.14 19:38:00 -
[62] - Quote
Crosi Wesdo wrote:http://www.youtube.com/watch?v=U7AOyDFzzng
Probably one of the best fights ive been in was facilitated by titan bridges.
All parties will have had eyes on each others titans and they were simply used to get the fight started and keep it going.
If you keep falling for cyno bait, consider that a lesson in situational awareness. I know a guy who lost 6bn isk to a cov ops cyno the yesterday. Black Ops can bridge out of high sec, should they be nerfed too?
All this talk of nerfing bridges is highly partisan. Namely, the parties without them want them nerfed lol. Where is this epic fighting going on? I'm interested. |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
105
|
Posted - 2012.12.14 19:40:00 -
[63] - Quote
Tekitha wrote:Dibblerette wrote:
On a side note, one fun idea I heard was that a titan bridge should turn the target cyno into a sort of wormhole. This would force the bridged force to defend until the cyno spooled down (generally what they already do, but only really afraid of enemy capitals/BS), in case some plucky ceptor pilot charges back through the hole and pops another cyno on the titan. Maybe this only works this way in lowsec, and 0.0 remains the same.
Are you suggesting the wormhole puts ships back into the pos (whereby hostile ships will be ejected immediately) or outside the pos (whereby they will be ripped apart by pos defenses), either way, thanks for the free extraction .. +1 for this idea.
I didn't suggest this, and unfortunately I can't remember who did. The idea is it would polarize the ships coming through, much like normal wormholes. This would stop the bridging force from hopping back and forth at whim. Of course you wouldn't want to recklessly jump through onto POS guns, but form what I've seen, most Titan POSs are just the bubble. At the very least it provides a nice little "up yours" by bringing a potential titan killing fleet to the titan at the titan's cost.
Of course you could just carry only enough fuel for one way, or just make it a fixed, high cost to bridge in the first place. Like I said, I'm no expert. I think it's a valid point that a character who has dedicates months of training only to be locked in their ship should have some advantages, but not at the cost of his or here mere presence shitting on an entire region.
Here's to the rebalancing initiative hitting the capital meta in the groin. Viva la Winter 2013! |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.14 20:21:00 -
[64] - Quote
islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. 14 |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
386
|
Posted - 2012.12.14 22:08:00 -
[65] - Quote
Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety.
I ALWAYS engage on my own terms. Unless you consider insta locking/insta warping gatecamps to be the pinnacle of eve pvp?
Another use for titan bridges you reminded me of; http://www.youtube.com/watch?v=dtPROl9YIuc
Otherwise THOSE guys would be pretty much invulnerable. We were still sat there for 10 minutes next door to their homesystem relying on gates to get back. They couldve shipped up to anything. No bridge, no action would have happened at all in this case. |

GenesisMike
Tri-gun C0NVICTED
41
|
Posted - 2012.12.14 23:23:00 -
[66] - Quote
islador wrote:OP here, this thread was the result of research into countering titan bridges.
When DnD moved into Aridia they seemed like a great bunch to fight, but they relied heavily on titan bridges. Titan bridging gives the bridgers the initiative in a fight compared to non-bridgers. That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms.
Fighting on your opponent's terms is the best way to welp a fleet, so I went looking for ways to counter DnD's bridges. If I could fight on my terms rather then on theirs I might be able to leverage faster ships and superior numbers to have a chance against their heavy-buffer triage doctrine. I was surprised to find that no such counters existed in lowsec. So I wrote up my findings and posted them for all to see.
I never intended to propose a change or fix, or even argue that bridges are broken or bad for the game. I even went so far as to say that I respect DnD for their tactics, and I do. All I wanted was to raise awareness, so thank you, especially to the trolls, you guys bring comedy to an otherwise bland thread.
It's a competitive game, so get competitive and try and ambush the bridging fleet. Get eyes on their titan and see what they are bringing to the field and bait them then hit them with a counter.
The reason you are not seeing someone post a counter to being bridged on is because there isn't one. Eve is a chess game, learn to make the correct move against the correct pieces.... or just die over and over again. |

NEONOVUS
Saablast Followers
73
|
Posted - 2012.12.15 02:51:00 -
[67] - Quote
Make ship cynos have a short range, so that now you have to work both jumpers and cyno range. This way instead of being a strategic redeployment they act more as a short range helicopter insertion. Meanwhile POS bridges and cynos have their current ranges (maybe buffed, but be made high level sov structures) Ways to effect the titan brige is make it 2 way now dropping you becomes a back door into their operations area Other option is to require that the bridge adhere to the same rules as the pos mod-50 km from sheild thus the titan is at risk along with the fleet. Combining these 2 make the battles more interesting as safety is removed thus placing the risk factor closer to reward while still allowing use of the titan.
Also why was the titans ability to doomsday subcaps removed? |

Miss Convenient
Science and Trade Institute Caldari State
5
|
Posted - 2012.12.15 05:09:00 -
[68] - Quote
Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business.
Oh, the tears. Think of the tears!
Seriously. Titan-bridges are completely ******** in any space and has forced people into boring doctrines and risk aversion.
Cost is not a balancing argument.
F++kk off. |

Abyssum Invocat
Justified Chaos
47
|
Posted - 2012.12.15 07:09:00 -
[69] - Quote
NEONOVUS wrote:Make ship cynos have a short range, so that now you have to work both jumpers and cyno range. This way instead of being a strategic redeployment they act more as a short range helicopter insertion. Meanwhile POS bridges and cynos have their current ranges (maybe buffed, but be made high level sov structures) Ways to effect the titan brige is make it 2 way now dropping you becomes a back door into their operations area Other option is to require that the bridge adhere to the same rules as the pos mod-50 km from sheild thus the titan is at risk along with the fleet. Combining these 2 make the battles more interesting as safety is removed thus placing the risk factor closer to reward while still allowing use of the titan.
Also why was the titans ability to doomsday subcaps removed? Because groups like PL would just doomsday down the chain of command and welp entire fleets so long as they had as many titans on the field as the enemy had primary, secondary, and tertiary FCs. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
47
|
Posted - 2012.12.15 08:02:00 -
[70] - Quote
Titans are a rarity these days anyhow, why would we nerf them to the point of uselessness? Any nerf to "balance" low sec would destroy titan use in null sec, effectively killing the ship class. Why is it fair that the people that put in the time and effort be punched because other players didn't want to? |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 09:24:00 -
[71] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. 14 |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
386
|
Posted - 2012.12.15 10:18:00 -
[72] - Quote
Fon Revedhort wrote:Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping.
Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on.
Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you.
This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway? |

Reppyk
Yarrbear Inc. BricK sQuAD.
224
|
Posted - 2012.12.15 10:53:00 -
[73] - Quote
Crosi Wesdo wrote: Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on.
Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you.
This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway?
Because no-one is gonna suicide-bridge his own fleet, so when you see a cyno, it's almost always a good thing to bail, and that's one of the reasons why titan-bridging are killing all the ~gudfites~.
You seem mad that, giving the fact that you have complete intel on the target, the time to gather a good comp against it (and more pilots/enough remote to tank them all), you won't risk any ambush during the "travel", you will take them by surprise, etc, but you will only get 3 kills (arazu with 3 points) and they won't even shoot back ? My my my. |

Mutnin
SQUIDS.
286
|
Posted - 2012.12.15 11:34:00 -
[74] - Quote
Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business. There are just too many clueless people posting in this thread for it to be constructive. I will say this tho, pretty much all the people posting about nerfing bridging in here are the kind of playrs that prefer small ships and small gangs, well guess what? ... Titans barely affect your playstyle, so why even bother worrying about it. I could even turn this around and say "it's too easy for BC and below to escape the field before the bridged ships can even load grid QQ. Triple align times and make grid loading faster please so I can bridge more destroyer gangs, kkthnx"
Are you kidding? I realize you likely don't solo much or even do small "roaming" gang PVP, but trust me there are people that will bait random small gangs for a titian bridge just for lols. Hell I've even been dropped on when I was solo in a Rupture. |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 11:55:00 -
[75] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on. Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you. This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway? The reality is that those bridging in would otherwise fail to score even these few kills they score due to the portaling. Or would just suck and lose in a straight head-to-head combat.
Tackling even those 'few' people (and how much would you expect to tackle when dropping onto a soloer? Happens all the time) is a free gift under current mechanics. When all you do is farm hard to gain initial, non-losable advantage, then your actual combat achievements are next to zero. 14 |

Reppyk
Yarrbear Inc. BricK sQuAD.
224
|
Posted - 2012.12.15 12:33:00 -
[76] - Quote
Crosi Wesdo wrote:Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you. Breaking news : the counter to titan-bridging is another titan-bridging !
I must blue more people !  |

Hinsty David
I can't pronounce Bacaruda Dec Shield
2
|
Posted - 2012.12.15 15:25:00 -
[77] - Quote
Mutnin wrote:Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business. There are just too many clueless people posting in this thread for it to be constructive. I will say this tho, pretty much all the people posting about nerfing bridging in here are the kind of playrs that prefer small ships and small gangs, well guess what? ... Titans barely affect your playstyle, so why even bother worrying about it. I could even turn this around and say "it's too easy for BC and below to escape the field before the bridged ships can even load grid QQ. Triple align times and make grid loading faster please so I can bridge more destroyer gangs, kkthnx" Are you kidding? I realize you likely don't solo much or even do small "roaming" gang PVP, but trust me there are people that will bait random small gangs for a titian bridge just for lols. Hell I've even been dropped on when I was solo in a Rupture.
I have indeed hotdropped 40 man fleets on frigates because it's funny.
|

Andres Talas
Occupational Hazzard Get Off My Lawn
10
|
Posted - 2012.12.16 12:15:00 -
[78] - Quote
NEONOVUS wrote:
Also why was the titans ability to doomsday subcaps removed?
Because once you had enough of them, it wasnt just subcaps they could doomsday.
|

NEONOVUS
Saablast Followers
75
|
Posted - 2012.12.16 12:52:00 -
[79] - Quote
The titan really seems to be one of those it seemed a good idea at the time things.
Query What is the purpose of a Titan? How does it achieve that purpose? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1067
|
Posted - 2012.12.17 03:57:00 -
[80] - Quote
X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec.
I'd have no problem with this, but vast chunks of null would have to be filled in in order to actually move ships around. Especially in the north. More NPC Nullsec perhaps? |

X Gallentius
Justified Chaos
682
|
Posted - 2012.12.17 05:12:00 -
[81] - Quote
SmilingVagrant wrote:X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec. I'd have no problem with this, but vast chunks of null would have to be filled in in order to actually move ships around. Especially in the north. More NPC Nullsec perhaps? Can you give an example or two? |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
302
|
Posted - 2012.12.17 11:57:00 -
[82] - Quote
You can use fast moving long range ships to counter almost anything. Do not get tackled is the most important thing.
So it does not matter if you do not have counter to actual bridging if you can avoid getting tackled. |

X Gallentius
Justified Chaos
691
|
Posted - 2012.12.17 17:49:00 -
[83] - Quote
Isn't the easy solution here to have the Titan jump along with his fleet? Let's do this Titan thing right. |

Fon Revedhort
Monks of War
859
|
Posted - 2012.12.17 19:08:00 -
[84] - Quote
X Gallentius wrote:Isn't the easy solution here to have the Titan jump along with his fleet? Let's do this Titan thing right. Yet again, it's one of the things required, but long-term balancing can not be limited to just that. 14 |

M1k3y Koontz
Blackened Skies
73
|
Posted - 2012.12.17 22:17:00 -
[85] - Quote
SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging .
Someone read the whole post...
Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate.
The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY
That doesn't sound the LEAST bit OP on paper.
How much herp could a herp derp derp if a herp derp could herp derp. |

GenesisMike
Tri-gun C0NVICTED
42
|
Posted - 2012.12.18 02:15:00 -
[86] - Quote
M1k3y Koontz wrote:SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . Someone read the whole post... Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate. The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY That doesn't sound the LEAST bit OP on paper.
.. an aircraft carrier sending off aircraft for combat while being surrounded by a support fleet essentially shielding and protecting it.. yea that is nothing like being in a POS. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
48
|
Posted - 2012.12.18 02:49:00 -
[87] - Quote
GenesisMike wrote:M1k3y Koontz wrote:SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . Someone read the whole post... Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate. The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY That doesn't sound the LEAST bit OP on paper. .. an aircraft carrier sending off aircraft for combat while being surrounded by a support fleet essentially shielding and protecting it.. yea that is nothing like being in a POS. Or a drone operator sitting in his AC'ed room, sipping on some OJ, and flying his drone remotely.
The titan is a means of transportation. It doesn't give any advantage when on the field.
Smart FC - Enemy Cyno Up. Align to suwarp
*Local Spike - Check numbers
Smart FC - We can't take this. Warp warp warp.
* A couple ships get snagged like any other fleet roam and retreat. |

Reppyk
Yarrbear Inc. BricK sQuAD.
226
|
Posted - 2012.12.18 04:15:00 -
[88] - Quote
Dread Operative wrote:Smart FC - Enemy Cyno Up. Align to sun. *Local Spike - Check numbers Smart FC - We can't take this. Warp warp warp. * A couple ships get snagged like any other fleet roam and retreat. Exactly. Always the same thing. That's why titan bridging needs to change.
On a side note, my fleet got hotdropped twice (or three times hum) yesterday. We were followed by a very obvious pilgrim. We jumped a few gates to see if he was still following us (he was). On a gate was a random maller. We jumped. While aligning out, the maller decided to attack our little 15-pilots gang. I was flying my pr0-celestis-of-d00m and damped the sh*t out of him. Then the pilgrim jumped, cloaked and immediatly uncloak and lit a cyno, blam blam here's a fleet ohhiguiz. He got damped too, unable to keep his points. We escaped with no loss. I have no idea if the maller was part of the trap, a bait-ship for another fleet or a little cruiser having suicidal tendencies. Two systems later, the FW blobbers tried to bridge us (maybe from Ushra'Khan/so-called "antipirates", or the Fweddits, I don't remember) but we were sitting on a FW plex, so they had to open the cyno on a station and then to warp to us). We tried to hold our ground, but they were twice our side and we left 4 battlecruisers behind, three of them were on their first day as "pirates" and probably made mistakes (at least they learnt a lot that night).
The difference ? We got more than a few seconds to make a choice, even if in both cases, we had no chance to win the fight.
What's the lesson here ? Bridges aren't a "I win" magic button. They still need competent pilots. But they are far too powerful, allowing id--- bad players, as good players, to catch people easily, effortless and with very limited risks.
The local channel and the dscan are intel tools that help getting somewhat "fair fights" (as far as "fair" goes in EVE, right). When the odds are way off-scale, only a bridge will do the trick. We won't brawl on a cyno : maybe only half the fleet jumped and committing to the fight would be a complete slaughter. And because I don't like seeing Fon's nighthawk getting hotdropped, but it seems you stopped doing that a while ago :p |

Opera Noir
Inglorious-Basterds The Bloody Ronin Syndicate
23
|
Posted - 2012.12.18 12:44:00 -
[89] - Quote
Since it has been brought up, the US war machine has an incredible logistics backbone, the reason they can deploy an aircraft carrier and fleet into the middle on the Indian ocean or wherever is entirely dependent on this fact. In other words their force projection is entirely an issue of good but complicated logistics (and a fortune of funding, but whatever).
I can't claim to know what the logistics involving titan bridges are but simply burning fuel to make the bridge safely in a POS really doesn't sound comparable. However since they nerfed doomsday devices Titans really should have some value to represent their enormous investment. It just seems to me it should be a little bit more interesting than what it currently is. OMGWTFPWN may be good times for the bridging force but can one really claim it is interesting or difficult to perform? |

Tennessee Jack
Blac-x
0
|
Posted - 2012.12.19 13:26:00 -
[90] - Quote
This Kind of Reminds me of the whole logoff tactic, where someone would leave a bait ship, people would attack it, then 10 to 50 people would all logon at the same time, warp to 0, then blast the enemy...
.... I actually don't quite know the difference between that and the titan bridge.....
Hot drop's should not have been a tactic. Yes it is cool and spacelike... but the implication's are causing more grief than it is worth.
I wonder what would happen if they removed hot dropping from lowsec, and made it nullsec only... I'm sure there has been tons of "no supercaps in lowsec" arguments out there though.
It has to be modified, possibly removed. It was more fun to roam around than to wait in a POS for the guy to say "jump and own". I wonder who the real carebears are.
"haha we are in our POS shields with 50 guys, we have a group of 8 people and were following them!!!! We OwnZ!!!!" "random guy in fleet: Hey why don't we just take 10 guys and warp over to them and brawl?!?!" "fleet commander: What are you a Noob.. We Might LOSE something. We Lose Nothing, Wait in POS, Cry like a Baby, and DO what I say, We will own them cause We are AweSome, have five times their fleet, protected by our shield, and can jump them at will. Why the HECK would I bother running around in space, possibly running into a bubble, gatecamp, other pirates, other wartargets, other people.... This is safe, they can't do anything to us, and we bypass all the trouble of actually going after them. Now shutup!!!!"
"random guy in fleet: ..... but whats the point, this ain't PvP.." "fleet commander: I SAID SHUT UP WE ARE SAFE NOBODY WILL BLOW US UP THEY CAN'T REACH US!?!?!" "random guy in fleet: ... this sucks "leaves fleet" "fleet commander: dork, Ok everybody else stay in the shield, I don't want to lose or risk any shinys". "scout: Found them, group of 6" "fleet commander: Light it, JUMP" 50 ships jump, Random skirmish happens, they blow up 2 ships" "fleet commander: AHAH RUN COWARDS" "fleet: HAHA RUN NOOBS, WE PVP Joo Gud!!!!"
................is that what actually happens?!?!? |
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