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islador
Frontier Explorer's League Sadistica Alliance
6
|
Posted - 2012.12.05 19:01:00 -
[1] - Quote
I recently formed an alliance by the name of Sadistica Alliance. We formed with a corp we'd known for a while, and the idea was that I would finally be able to lead an alliance in the manner that I find appropriate. We got the alliance off the ground and have been busy making a name for ourselves in Aridia.
We've fought several groups over the last month, EVE Uni's Low Sec Camp, chief among them. Not because they're good, though they have killed us plenty of times, but because they're just as blood thirsty as we are. Two weeks ago Drunk & Disorderly and Lost Obsession, two notorious gallente faction warfare alliances moved into Aridia. They excel in tactics similar to Rooks & Kings, flying heavy armor tanks, usually faction battleships, and cyno'ing in triage carriers as a form of force multiplication. They also keep numerous capital alts on standby and, like most titan hugging alliances, will bridge onto anything their scouting Arazu can tackle.
They don't seem interested in good fights, merely in winning, which is a stance I can respect. Winning is something that everyone enjoys, even if victory was achieved by bridging in a horde of battleships on a 5 man BC gang.
Our encounters with DnD/FATE have raised an interesting, and often ignored edge case. There are NO counters to titan bridges in lowsec. That is, once a group has a titan, there is nothing you can do to keep them from bridging on top of anything.
Common Anti-Bridging Tactics
Now there are popular anti-bridge tactics, most commonly, popping the cyno. However many titan hugging corps and alliances bridge in heavy tank ships like vindicators or legions with cyno's fitted so that they can simply light a replacement cyno when their cloaky alt explodes. Another popular counter to popping the cyno is to jump a capital in first and light a replacement cyno with the capital itself. Due to the raw EHP of a capital ship there is very little you can do to kill a capital before the bridge fleet manages to click the "Jump through to [Cyno System]" button.
A second tactic is to scout out the hostile titan, and simply not do anything if they have a superior fleet waiting on it. While this does keep you from getting bridged on it, is equally boring for both sides.
Nullsec Anti-Bridging Tactics
Occasionally some fleet commanders will pile a bridge fleet on the edge of the POS shields to keep the titan safe. This is used as a means of keeping paranoid titan pilots from getting bumped around by blues. It also ensures that no one can bump the titan, thus making the whole fleet have to chase him to stay in bridge range. Should the bridge fleet you're trying to counter be doing this, it is possible to bomb the ships on the edge of the shields with stealth bombers.
This was carried out to great success during the CFC's war in Tenal and around 60 'welp canes' were destroyed. It was accomplished by warping a hictor to the titan's bridge fleet and bubbling up while the bombers decloaked and dropped bombs. The bubble kept the fleet from simply bridging out, or warping away, and the POS shield, which is capable of stopping bomb damage inside it, was locked to the fleet resulting in their death. Had either of the hictor or the POS shield not been configured/deployed in this fashion, the fleet would've been able to evade the bombs. For this reason many bridge fleets stay in the POS shields. Bombing a hostile fleet bridge fleet is not a regularly deployable anti-bridging tactic due to the shields ability to stop incoming AOE damage.
Titan Bridging Counters
The only counter is to find the hostile titan POS and station a cloaked dictor on it during fleet operations. This dictor can then maneuver him/herself onto the side of the POS the hostile titan is sitting at and decloak then bubble the titan. As illustrated above, bubbles will prevent a hostile fleet from jumping through the titan bridge. The bridge itself can still be activated though. The dictor can then either burn out of his bubble and warp off, or burn and recloak. Regardless of the dictor's choice, the enemy fleet must now either reposition out of the bubble, smartbomb the warp disruption probe or wait for it to decay (2 minutes). This tactic forces the enemy to react in a way often unexpected by fleet commanders and because it forces a delay in the bridge, is an effective counter to bridging.
Cynosural System Jammers (Cyno Jammers) may also be considered a counter to titan bridging. However they're really more of an area denial weapon as they do not keep the fleet from bridging in, they simply force them to bridge in one jump out from their cyno jammed destination. They also have much wider positive and negative consequences for both the owners and invaders of any system they're deployed in.
Only two counters?
Yup, there are only two counters to titan bridging in EVE and both of those counters are currently unavailable in lowsec. This means that as the game stands today, there is no way to counter titan bridges in lowsec, they're the "I Win Button" of lowsec. Be it dropping in a fully fit faction battleship fleet as DnD/FATE enjoy, or slipping a damnation into system at some far off celestial, titan bridging is an immutable advantage that wealthy pilots and alliances enjoy in lowsec. I believe it is this immutability that has lead to the prevalence of titan bridging in lowsec.
Hey now! Cyno jammers are coming to Lowsec!
That they are. However they do not appear to be included in the retribution patch notes :(. Should CCP go through with the changes listed in the forum post linked above, the cyno jammer will be able to function as a counter to titan bridges in the same manner as nullsec jammers for a limited duration. Unfortunately, they will only be available to faction warfare participants and not the general lowsec population.
More articles and stories at: http://evesp.blogspot.com/ |

Soulless Brutor
Providence Directorate Kraken.
6
|
Posted - 2012.12.05 19:25:00 -
[2] - Quote
As I might not be a fan of the titan bridge it is still a viable tactic, and it is a great way of suprising a fleet that may have run if they have seen you with scouts. To be honest the bridge only really works once after that the element of suprise is gone, once you get bridged on it should be common sense to scout around and learn were they enemy lives. You should at this point always have the titan pilot on watch list so you know when it logs in and keep eyes in system. Also check the KB of the enemy so you know what characters they use as neutral cyno bait and you can avoid them. So to answer your question easiest way to counter a titan bridge is to have intel and use common sense. |

islador
Frontier Explorer's League Sadistica Alliance
6
|
Posted - 2012.12.05 19:43:00 -
[3] - Quote
I never asked a question. I simply stated facts... |

Mystical Might
Alekhine's Gun Drunk 'n' Disorderly
118
|
Posted - 2012.12.05 20:03:00 -
[4] - Quote
islador wrote:I never asked a question. I simply stated facts...
islador wrote:There are NO counters to titan bridges in lowsec.
Your facts are wrong. Good day. |

islador
Frontier Explorer's League Sadistica Alliance
7
|
Posted - 2012.12.05 20:04:00 -
[5] - Quote
Mystical Might wrote:islador wrote:I never asked a question. I simply stated facts... islador wrote:There are NO counters to titan bridges in lowsec. Your facts are wrong. Good day.
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet. |

SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
9
|
Posted - 2012.12.05 20:17:00 -
[6] - Quote
islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging .
2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve. |

islador
Frontier Explorer's League Sadistica Alliance
7
|
Posted - 2012.12.05 20:29:00 -
[7] - Quote
SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . 2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve.
Each of the points you've raised are valid deterrents to bridging, and have the potential for success, but none of them are counters to the mechanics of bridging. They are player adaptations to other player's use of titan bridges.
Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it. I do not say whether this is right or wrong, nor do I say whether I think it should change. I simply point out that within the confines of lowsec there are no counters and out in nullsec there is one counter. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
258
|
Posted - 2012.12.05 20:38:00 -
[8] - Quote
islador wrote:Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it.
This isn't true - FW plexes allow you to get away from hotdrop tactics, both inside and outside of the plexes, as they prevent cyno's cannot be lit. It's one of my favourite features of plexes (along with "no warping on grid" and "restricted ship sizes").
Especially inside, the most that a titan capable entity can do is light a cyno in system, then warp fleet to plex, then activate gate and warp again before they land giving you plenty of time to react. |

Eternal Error
Immortalis Inc. Shadow Cartel
154
|
Posted - 2012.12.05 20:39:00 -
[9] - Quote
I don't think you should be able to bridge from inside a pos.
Also, someone needs to kick DnD out of Shirshocin so that I can run through to solitude and/or Aridia unmolested. |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 20:42:00 -
[10] - Quote
If you can't build it in low sec, then you shouldn't be able to field it in low sec. |
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islador
Frontier Explorer's League Sadistica Alliance
8
|
Posted - 2012.12.05 20:44:00 -
[11] - Quote
chatgris wrote:islador wrote:Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it. This isn't true - FW plexes allow you to get away from hotdrop tactics, both inside and outside of the plexes, as they prevent cyno's cannot be lit. It's one of my favourite features of plexes (along with "no warping on grid" and "restricted ship sizes"). Especially inside, the most that a titan capable entity can do is light a cyno in system, then warp fleet to plex, then activate gate and warp again before they land giving you plenty of time to react.
FW plexes are the same as cyno jammers. They are area denial, a very intricate and downright awesome form of area denial thanks to ship restrictions and the mechanics you mentioned, but still nothing more then area denial. |

Dread Operative
Quantum Cats Syndicate Drunk 'n' Disorderly
41
|
Posted - 2012.12.05 23:51:00 -
[12] - Quote
On the doll, show me were DnD touched you. |

X Gallentius
Justified Chaos
648
|
Posted - 2012.12.05 23:58:00 -
[13] - Quote
Eternal Error wrote:I don't think you should be able to bridge from inside a pos.
Also, someone needs to kick DnD out of Shirshocin so that I can run through to solitude and/or Aridia unmolested. That would actually add "risk" to the titan hotdrop and they are too expensive for that type of "risk".  |

Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
68
|
Posted - 2012.12.06 00:24:00 -
[14] - Quote
honestly there are a few parts to this.
Firstly, the term "titan hugging" being used in a derogatory sense. How is sitting on a titan and bridging fights any less valid than an FC calling "jump, warp, jump, warp" a few thousand times as a means of getting a fight?
Secondly, due to the risk averseness of 99% of eve, it's almost impossible to get a large fleet engagement without the surprise factor of bridging an enemy to force an engagement. The vast majority of gangs just run when they scout anything that looks liek a challenge within 2 jumps of them.
Thirdly, Don't you think a 100+ billion isk ship and 20+ billion isk toon should afford the owner some kind of benefit?
Let me ask you a rhetorical question ... how would large Battleship + cap engagements ever happen in lowsec without the ability to titan bridge? ... Outside of pre-arranged fights (and where's the fun in that?), they wouldn't.
Basically as other people have said, the way to counter bridges is to either a) scout the enemy titan and work on the ability to actually fight and beat what you know they are gonna drop, or b) fly stuff small / fast enuff that they won't bother dropping on you (trust me, no BS fleet on a titan is gonna drop on nano BC's and below for the simple reason they know they won't catch you).
tl:dr Titans and bridging are fine, just adapt your playstyle to work around them. |

SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
10
|
Posted - 2012.12.06 00:37:00 -
[15] - Quote
X Gallentius wrote:If you can use it in lowsec then you should be able to build it in lowsec
See what I did there ? |

X Gallentius
Justified Chaos
650
|
Posted - 2012.12.06 01:53:00 -
[16] - Quote
SAJUK NIGARRA wrote:X Gallentius wrote:If you can use it in lowsec then you should be able to build it in lowsec See what I did there ? I agree.
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Dread Operative
Quantum Cats Syndicate Drunk 'n' Disorderly
41
|
Posted - 2012.12.06 02:24:00 -
[17] - Quote
Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate. |

Andre Vauban
Quantum Cats Syndicate Drunk 'n' Disorderly
43
|
Posted - 2012.12.06 06:34:00 -
[18] - Quote
Tekitha wrote:honestly there are a few parts to this.
Firstly, the term "titan hugging" being used in a derogatory sense. How is sitting on a titan and bridging fights any less valid than an FC calling "jump, warp, jump, warp" a few thousand times as a means of getting a fight?
Secondly, due to the risk averseness of 99% of eve, it's almost impossible to get a large fleet engagement without the surprise factor of bridging an enemy to force an engagement. The vast majority of gangs just run when they scout anything that looks liek a challenge within 2 jumps of them.
Thirdly, Don't you think a 100+ billion isk ship and 20+ billion isk toon should afford the owner some kind of benefit?
Let me ask you a rhetorical question ... how would large Battleship + cap engagements ever happen in lowsec without the ability to titan bridge? ... Outside of pre-arranged fights (and where's the fun in that?), they wouldn't.
Basically as other people have said, the way to counter bridges is to either a) scout the enemy titan and work on the ability to actually fight and beat what you know they are gonna drop, or b) fly stuff small / fast enuff that they won't bother dropping on you (trust me, no BS fleet on a titan is gonna drop on nano BC's and below for the simple reason they know they won't catch you).
tl:dr Titans and bridging are fine, just adapt your playstyle to work around them.
^This. There is always somebody bigger and better than you in Eve. If they want to come kill you, then you have to deal with it. How do you think we feel about CFC and HBC? We shot one of the Evoke tech moons in black rise that was being sold to CFC and we had 30+ CFC supers log on within 5 minutes. Trust me, we understand how you feel.
My only problem with Titan bridging and supers is the notion of force projection to the point that you have bored entities bridging onto everything they can anywhere in the Eve universe. People like PL can get their super fleet anywhere in Eve in a matter of minutes. If CCP can figure out a way to change the mechanics so larger groups cannot just WTF PWN smaller groups outside a reasonable sphere of influence unless the larger group really really (ie there must be some sacrifices made and this cannot be done without hours of pre-planning) wants to murder the smaller group, then I'm all for it. For example, I don't think we should be able to project power down to Aridia from black rise unless we give up our ability to project power in black rise. In our case, this is true because we don't have unlimited isk for fuel and 10's of titans online 24x7 to instantly bridge us anywhere.
QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
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Tsobai Hashimoto
FATAL Warfare
3
|
Posted - 2012.12.06 06:40:00 -
[19] - Quote
islador wrote:SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . 2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve. Players can adapt to each other, that I am NOT arguing against . I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it. I do not say whether this is right or wrong, nor do I say whether I think it should change. I simply point out that within the confines of lowsec there are no counters and out in nullsec there is one counter.
Just as there is no way for you to counter me, or any of my corp/alliance from undocking in our ships.....there is no undock jammer.
You stop us from undocking by welping our ships, showing that there is no chance for us to win if we do undock, and controlling the field with power, tactics and or numbers
Have you thought about RF the Super Stage POS? Maybe you cant show up to the final timer and take it down (cuz they are gonna bring a massive fleet) but so what? RF it a few days later and keep blue balling them....is it fun? nope....but thats EVE :-P
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X Gallentius
Justified Chaos
653
|
Posted - 2012.12.06 07:11:00 -
[20] - Quote
Dread Operative wrote:Goddamn you United States military!. How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?
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Dread Operative
Quantum Cats Syndicate Drunk 'n' Disorderly
41
|
Posted - 2012.12.06 10:13:00 -
[21] - Quote
X Gallentius wrote:Dread Operative wrote:Goddamn you United States military!. How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?
Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;) |

Phi X
Shadows Of The Federation Drunk 'n' Disorderly
0
|
Posted - 2012.12.06 12:03:00 -
[22] - Quote
all i hear is whinning |

sYnc Vir
Wolfsbrigade Lost Obsession
409
|
Posted - 2012.12.06 17:38:00 -
[23] - Quote
Man, I came here expecting the normally crying and found a river of tears.
Good times.
FYI, FATE are not in Gal Mal, how dare you say so. If you're going to call us names, make sure its the right names.
Second FYI, earning enough isk as a group to get a Titan isn't that hard. If you have everyone donate some isk or farm for corp. You can get yourself one in a short amount of time. Don't ask about Italics, just tilt your head. |

Emily Florence Nightingale
Uskudar
4
|
Posted - 2012.12.06 17:49:00 -
[24] - Quote
just a quick note on D'n'D
titan hugging they might be, afraid of a fight... They aint.
trust me, fought with them and against them.. in neither cases have they been scared of a ruck.
Also, you have soooo many things wrong about Titans and Bridging... I really don't have the time to go over it.
(p.s. sorry for alt posting, just happened to have this toon online on eve-gate - my main is Eddie Valvetino and he agrees, you're an idiot) |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
71
|
Posted - 2012.12.06 22:16:00 -
[25] - Quote
Or you know you could just stay docked, oh wait. No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

Abdiel Kavash
Paladin Order Fidelas Constans
1015
|
Posted - 2012.12.07 00:24:00 -
[26] - Quote
Do you think that you could defeat the same fleet if it did not have a titan bridge? If not, is it the titan you fear, or the fleet itself?
A bridging-only titan doesn't add any combat powers to the fleet. A fleet with a bridge can not engage any targets that a fleet without it can't. It is merely adding another mode of transportation, a convenience if you will. A convenience that comes at a price of dozens of bilions, holding sovereignty for weeks, and putting a character in a sarcophagus.
Do you say that you could scout and dodge a fleet moving through gates? If you are aware of the bridging mechanics, and if you even know who the hostile cyno pilots are (both of which you say you do), then you can just as easily scout and dodge the cyno. |

Rhadit
Nigerian Drug Manufactory co.
7
|
Posted - 2012.12.07 10:48:00 -
[27] - Quote
Best counter to a titan bridge :
If you know they have a titanbridge ready, you should not roll brawling setups. Take a tier3 gang with huginns and just blap the cyno ship form afar. Incase you get caught, burn away. If you get scrammed by the cyno bait, you're terrible. |

Chav Queen
whips chains and ballgags Curatores Veritatis Alliance
16
|
Posted - 2012.12.07 13:54:00 -
[28] - Quote
Has the idea of a cyno jaming ship ever been discused?
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Andreus Ixiris
Mixed Metaphor
1236
|
Posted - 2012.12.07 14:47:00 -
[29] - Quote
A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno.
I think this'd work as a counter. Mane 614
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SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
12
|
Posted - 2012.12.07 15:11:00 -
[30] - Quote
Andreus Ixiris wrote:A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno. I think this'd work as a counter.
Killing what comes trough the cyno works as a counter ? |
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Princess Nexxala
Quantum Cats Syndicate Drunk 'n' Disorderly
196
|
Posted - 2012.12.07 15:13:00 -
[31] - Quote
Dread Operative wrote:X Gallentius wrote:Dread Operative wrote:Goddamn you United States military!. How is anybody supposed to get main battle tank fights if you can't drop them in via parachute? Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;)
BAHAHAHA BURN!
QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Andreus Ixiris
Mixed Metaphor
1236
|
Posted - 2012.12.07 15:16:00 -
[32] - Quote
SAJUK NIGARRA wrote:Killing what comes trough the cyno works as a counter ? Someone didn't read the post I linked, otherwise you wouldn't have implied that that's what I suggested. Mane 614
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SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
12
|
Posted - 2012.12.07 15:20:00 -
[33] - Quote
Andreus Ixiris wrote:SAJUK NIGARRA wrote:Killing what comes trough the cyno works as a counter ? Someone didn't read the post I linked, otherwise you wouldn't have implied that that's what I suggested.
I did read what you suggested. You suggested that the game mechanics should half kill it for you. |

Noisrevbus
306
|
Posted - 2012.12.07 15:38:00 -
[34] - Quote
The thread got off to a good start but the OP end up a little narrowsighted as his post progresses.
I'll try to keep it short and sweet for once. What the OP missed is the same as most people missing. Killing the cyno (or other key ships as the bridge comes up) is perhaps the best underhanded (when others drop on you, you tend to become underhanded) option. While we do not have spool-up mechanics, yet, there are still several actions a bridging gang must take before they can begin to wrangle you in; besides attempting to pop the cyno and crossing your fingers.
The cyno goes up. The bridge goes up. The gang clicks. The gang loads grid and the gang begin targetting. While bridges can make short work out of you from a poor position, there is plenty of room for you to act from a good position.
Keep that in mind and keep killing those cynos (or whatever other soft targets pour in). Be out of bubble-range. Have a front-loaded highly offensive gang. Have proper control. Nothing is more ennerving for a bridged gang than losing cynos, or even getting on grid only to not wrestle immidiate control, maybe lose a few more support and then see the other gang slip away. It's even better if you counter-bait the bait and send something close enough to spring the trap - only to apply so much control that it gets out (keep it close, but aligned - peel it free and warp it off straight away as the cyno goes up). With a cyno up the cyno-ship is also locked in position, so if you can bait them to spring early you will force them to either come in anyway (just to save the cyno) or be able to poke at the cyno from a defensive position.
There are so many interesting details you can play around with, which are often forgotten because they are details. Important details however, which not enough people exploit to their advantage.
If the primary cyno is an Arazu or similar powerful yet expensive ship, the more effect that form of griefing tactic will have. If they switch to cheaper primary cynos you have far more manoueverable space and if they get more intricate themselves and utilize multiple bait (bait cyno with dictors at warp-points in system or w/e) it's both easier to read the situation and have required more effort on their side to setup - so it's more difficult to complain about it.
There are far more dynamics with bridging than people give credit to - because bridging usually involve gank-counter-gank situations where overconfident pilots have taken poor positions when the trap is sprung. Next, they complain. |

Kweechore Git
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.07 16:05:00 -
[35] - Quote
Well, if you are having so much trouble surviving in lowsec to the point whereby you have to ask the enemy on how to counter their own tactics, maybe you should just:
A) Disband your alliance. B) Go back to highsec. C) Disband your alliance and go back to highsec. D) Stop mining and start pvp'ing, as your propaganda claims your alliance is supposed to do. E) Sell your Hulks and Rorquals and buy your own Titan(s), at which point I am pretty sure your tune will change dramatically.
Resisting the urge to merely play docking games and trying to ransom pods/ships you have yet to even tackle goes a long way to surviving in Aridia as well. |

Andreus Ixiris
Mixed Metaphor
1237
|
Posted - 2012.12.07 16:27:00 -
[36] - Quote
SAJUK NIGARRA wrote:I did read what you suggested. You suggested that the game mechanics should half kill it for you with the push of a single button.
That's not what I'm suggesting, but to be honest if you can't understand the difference between receiving a debuff and being half-dead then this conversation probably isn't going to be very productive for either of us. Mane 614
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X Gallentius
Justified Chaos
661
|
Posted - 2012.12.07 16:37:00 -
[37] - Quote
Princess Nexxala wrote:Dread Operative wrote:X Gallentius wrote:Dread Operative wrote:Goddamn you United States military!. How is anybody supposed to get main battle tank fights if you can't drop them in via parachute? Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;) BAHAHAHA BURN! Nobody parachutes MBTs directly into fights. In any case it was just a joke because Eve is a game and not reality. |

Frozen Eddie Johnson
Aliastra Gallente Federation
19
|
Posted - 2012.12.07 19:15:00 -
[38] - Quote
Phi X wrote:all i hear is whinning
All I hear is a bunch of DnD people sucking each other off. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1320

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Posted - 2012.12.08 04:53:00 -
[39] - Quote
I've removed some off topic posts. Please keep it civil and on topic. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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GenesisMike
Tri-gun C0NVICTED
41
|
Posted - 2012.12.10 10:48:00 -
[40] - Quote
1) Jumping through gates is for peasants.
2) Italics are awesome.
3) If you aren't capable of adapting you are playing the wrong game.
Mike |
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Anemonae Ambrosia
Royal Order of Security Specialists Late Night Alliance
0
|
Posted - 2012.12.12 00:06:00 -
[41] - Quote
SAJUK NIGARRA wrote:Andreus Ixiris wrote:A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno. I think this'd work as a counter. Killing what comes trough the cyno works as a counter ? Scouting what could come trough works as a counter ? Killing the cyno before all of them load grid works as a counter ? You just want a little "I'm safe" module because you you lack the competence to implement any of the exising ig counters. What in god's name makes you think a dice roll module is a good ideea ? Not knowing how the next fight will unfold and trying to guess it's one of the best things about eve (and trust me, I've been on the reciving end more than once).
Killing stuff that jumps would suck, however something that let you disrupt the cyno and caused all ships jumping to it to arrive at random points in system could be cool. Just wind up scattering the fleet that attempted to drop on you would be a counter. However it would be a balancing nightmare. |

Mutnin
SQUIDS.
285
|
Posted - 2012.12.12 01:10:00 -
[42] - Quote
X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec.
In a perfect world this would be true, of course it will never happen. Maybe a better option would create a risk vs reward factor for Titian bridges. Right now there is little to no risk for the fleets that are bridged other than being counter dropped which is unlikely to happen given how fast an entire fleet can be bridged on some unsuspecting small gang with just a few ships.
I watched your buddies from DnD bridge on a carrier one night in Kinakka and the carrier was dead in under 30 or 40 seconds. Meaning there is little to no time for a counter in how Titian bridges are often used in low sec.
I'm sure in CCP's grand scheme they intended these ships to bridge gangs into ongoing battles and not just used as gank toys for risk adverse PVP in low sec.
One solution that might allow a bit of a nerf and add at least a minor amount of "risk" would be to make any ship that uses the Titian's bridge zero out it's capacitor when it uses that bridge. This still allows a wow or surprise advantage, but also adds a bit of risk into the mix as the bridged fleet will have a few moments where they needed to regain their ship's cap in order to fight.
I don't think Titian's are totally out of place in EVE but they have become far to common when just about anyone can get them and bridge on top of anything with little concern of risking much of anything. It should also cost a hell of a lot more for the fuel. Say 50-100 mil per bridge use. Meaning it should be a notable cost, which could act as a determent in it's own right to being overly spammy with bridging. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
382
|
Posted - 2012.12.12 10:49:00 -
[43] - Quote
Mutnin wrote:
I watched your buddies from DnD bridge on a carrier one night in Kinakka and the carrier was dead in under 30 or 40 seconds. Meaning there is little to no time for a counter in how Titian bridges are often used in low sec.
Well, we had dreads on field for 5 minutes, and a cyno up for 10.
http://eve-kill.net/?a=kill_detail&kll_id=13775106 |

SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
12
|
Posted - 2012.12.12 13:22:00 -
[44] - Quote
Crosi Wesdo wrote:Mutnin wrote:
I watched your buddies from DnD bridge on a carrier one night in Kinakka and the carrier was dead in under 30 or 40 seconds. Meaning there is little to no time for a counter in how Titian bridges are often used in low sec.
Well, we had dreads on field for 5 minutes, and a cyno up for 10. http://eve-kill.net/?a=kill_detail&kll_id=13775106
Also it's the dreads that killed the carrier, so even with no titan bridging the carrier would've still been dead, just that we wouldn't have had subcap support for the dreads in case things went **** up. So yeah, all in all, bad example. |

Princess Nexxala
Quantum Cats Syndicate
200
|
Posted - 2012.12.12 16:34:00 -
[45] - Quote
SOTF is a lot of things , but they are NOT risk adverse, I've rolled with them and the amount isk they field is fairly sick and they wont hesitate to deploy that isk against even or greater odds. And we all do ganks, its how most of us fill the gaps between the gudfites.
Mutnin wrote: I'm sure in CCP's grand scheme they intended these ships to bridge gangs into ongoing battles and not just used as gank toys for risk adverse PVP in low sec.
QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Andre Vauban
Quantum Cats Syndicate
43
|
Posted - 2012.12.12 17:58:00 -
[46] - Quote
Mutnin wrote:X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec. In a perfect world this would be true, of course it will never happen. Maybe a better option would create a risk vs reward factor for Titian bridges. Right now there is little to no risk for the fleets that are bridged other than being counter dropped which is unlikely to happen given how fast an entire fleet can be bridged on some unsuspecting small gang with just a few ships. I watched your buddies from DnD bridge on a carrier one night in Kinakka and the carrier was dead in under 30 or 40 seconds. Meaning there is little to no time for a counter in how Titian bridges are often used in low sec. I'm sure in CCP's grand scheme they intended these ships to bridge gangs into ongoing battles and not just used as gank toys for risk adverse PVP in low sec. One solution that might allow a bit of a nerf and add at least a minor amount of "risk" would be to make any ship that uses the Titian's bridge zero out it's capacitor when it uses that bridge. This still allows a wow or surprise advantage, but also adds a bit of risk into the mix as the bridged fleet will have a few moments where they needed to regain their ship's cap in order to fight. I don't think Titian's are totally out of place in EVE but they have become far to common when just about anyone can get them and bridge on top of anything with little concern of risking much of anything. It should also cost a hell of a lot more for the fuel. Say 50-100 mil per bridge use. Meaning it should be a notable cost, which could act as a determent in it's own right to being overly spammy with bridging.
Increasing fuel cost won't do anything. The problem is really one of force projection being too great for those with Titan(s). The way to fix it is straight forward, but it vastly effects null sec coalitions so it won't happen.
Here is the fix:
You need to introduce two new variables that need to be checked whenever a pilot makes a cyno jump, is bridged, or uses a jump bridge. The first is new timer called the "cyno jump timer". This timer is similar to the jump clone timer, but its only an hour or two. The second is simply the "last system jumped from". Whenver a pilot jumps to a cyno beacon, uses a titan bridge, or uses a jump bridge the system first checks the "cyno jump timer". If the timer is 0, then jump according to existing rules and then set the "cyno jump timer" to 1-2 hours and set the "last system jumped from" to this system. If the timer is not 0, then check the distance in AU between the destination system and the "last system jumped from". If the distance is greater than 15AU you cannot jump or bridge.
At this point, you effectively limit the sphere of influece of a single pilot to a 30AU diameter. They can control that area of space, but cannot go outside that area unless they give up the ability to protect that space for a few hours. At this point we will no longer have entities running around the universe ganking stuff for ***** aand giggles unless they have the pilots to perform multiple operations at once.
Problem solved. If you get dropped from here on out, it is because somebody bigger and better than you has moved into your area of space. QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
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Sheynan
Lighting the blight
157
|
Posted - 2012.12.12 18:18:00 -
[47] - Quote
The most glaring issue I see with titan bridges is that a small-medium sized gang is rarely able to kill the cyno ship in time before a substantial amount of enemies has jumped through.
Therefor the cyno should have a reasonable delay timer. Ships can only start jumping after the timer is over. This would require a stronger presence (and thus risk) on the battlefield for the titandropping group to support the cyno (or several) and let them survive until the bridge opens, but also keep tackle on the enemy fleet that might use these precious seconds to escape. |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.13 11:53:00 -
[48] - Quote
The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing. 14 |

Frozen Eddie Johnson
Aliastra Gallente Federation
22
|
Posted - 2012.12.14 00:58:00 -
[49] - Quote
Fon Revedhort wrote:The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing.
Two thirds of the posters in this thread are from the alliance whose entire meaning of existance seems to be to abuse this mechanic, so its not all that surprising. |

Dread Operative
Quantum Cats Syndicate
44
|
Posted - 2012.12.14 01:50:00 -
[50] - Quote
Frozen Eddie Johnson wrote:Fon Revedhort wrote:The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing. Two thirds of the posters in this thread are from the alliance whose entire meaning of existance seems to be to abuse this mechanic, so its not all that surprising.
You mad bro? You seem mad bro. |
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Dibblerette
The Phantom Regiment THE ROYAL NAVY
105
|
Posted - 2012.12.14 08:11:00 -
[51] - Quote
Dread Operative wrote:Frozen Eddie Johnson wrote:Fon Revedhort wrote:The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing. Two thirds of the posters in this thread are from the alliance whose entire meaning of existance seems to be to abuse this mechanic, so its not all that surprising. You mad bro? You seem mad bro.
This is why we can't have nice things.
Honestly, I do think capitals, cynos and bridges need a look as a whole. I don't claim to be creative enough to come up with an alternate system, but I'm sure we can all agree to hate on whatever CCP decides to change. Whatever the case, being able to circumvent traditional paths via titan in a region where the only other method of doing so is your own titan, cloakies with a Black Ops BS, or an incredibly lucky wormhole, is a very powerful tool.
Hell, if it's powerful in nullsec where you can do something about it, and field a lesser but fuctionally similar variant (jumpbridges) exists, it might need a little balancing in a region where you can only try to mitigate damage after the deed is done.
On a side note, one fun idea I heard was that a titan bridge should turn the target cyno into a sort of wormhole. This would force the bridged force to defend until the cyno spooled down (generally what they already do, but only really afraid of enemy capitals/BS), in case some plucky ceptor pilot charges back through the hole and pops another cyno on the titan. Maybe this only works this way in lowsec, and 0.0 remains the same. |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 10:49:00 -
[52] - Quote
> Reduce the bridge range > Ships inside a FF cannot jump, bridge or be bridged > the timer proposition sounds interesting too
Tada !
I'm curious what will happen with the forcefield-less POS that are coming next year.
I like how the titan-hugger are claiming that titan-bridging is fine (it's okay dude, me too I hug a titan sometimes). Please tell me how many bridge-titan died in EVE ? A very few. All of them died due to a pilot mistake (jumping instead of bridging like Progod "Darwin award" Legend, and some bumped out of the FF because the password was leaked).
As long as the titan itself is not at risk, bridging will stay an overpowered, unfunny tool. And any 'tard claiming that "the staging POS can be destroyed !1!!!!!" is just a troll knowing that a large tower is a pity to be destroyed, is very cheap and the titan will always escape. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
384
|
Posted - 2012.12.14 11:38:00 -
[53] - Quote
http://www.youtube.com/watch?v=U7AOyDFzzng
Probably one of the best fights ive been in was facilitated by titan bridges.
All parties will have had eyes on each others titans and they were simply used to get the fight started and keep it going.
If you keep falling for cyno bait, consider that a lesson in situational awareness. I know a guy who lost 6bn isk to a cov ops cyno the yesterday. Black Ops can bridge out of high sec, should they be nerfed too?
All this talk of nerfing bridges is highly partisan. Namely, the parties without them want them nerfed lol. |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 11:40:00 -
[54] - Quote
Crosi Wesdo wrote:Namely, the parties without them want them nerfed lol. Got the toy, still think it's bad for the game. |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
384
|
Posted - 2012.12.14 11:54:00 -
[55] - Quote
Reppyk wrote:Crosi Wesdo wrote:Namely, the parties without them want them nerfed lol. Got the toy, still think it's bad for the game.
I dont think you can speak for a significant fraction of bridge users. |

Reppyk
Yarrbear Inc. BricK sQuAD.
222
|
Posted - 2012.12.14 12:13:00 -
[56] - Quote
Crosi Wesdo wrote:I dont think you can speak for a significant fraction of bridge users. At least I can speak for the last 4 lowsec regions where I lived and saw a huge decrease in the number of roaming gangs, as everything became more and more blob-hotdropped... |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.14 13:23:00 -
[57] - Quote
Crosi Wesdo wrote: If you keep falling for cyno bait, consider that a lesson in situational awareness. I know a guy who lost 6bn isk to a cov ops cyno the yesterday. Black Ops can bridge out of high sec, should they be nerfed too?
Black Ops? Likely, no. Ganktarded cyno mechanics? Hell, yeah!
Speaking of huge slug-fests which became possible solely (?) cause of bridges. The very damn point is in limiting ganktarded cynoes for ganks while leaving them pretty much as-is for blobs, in which they are - suprise, suprise - fine already. This can be done via multiple ways, including those I mentioned during my CSM campaign. For instance, it's surely possible to separate cyno generators into severtal groups and make the most blobby one (of little to no delay/penalties) applicable only to POS environment (making it impossible to activate it if POS is not present in the grid). If you want to lit cynoes at gates and shoot fish in the barrel, then sucks to be you - your new cyno will have a significant spool-up timer and/or will impose some penalties onto ships jumping through it.
It's really very simple, the only thing lacking is mere WILL.
CCP is not into small-scale PvP all that much (recent event proves their scale of combat is very blobtastic) and thus they show little desire to change things outside of blob environment. 14 |

Torijace
The Illuminatii Mildly Intoxicated
1
|
Posted - 2012.12.14 18:18:00 -
[58] - Quote
I like the idea of a wormhole generator that generates an opening in both directions, It could allow for some pretty awesome fights on poses. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety |

Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
73
|
Posted - 2012.12.14 18:40:00 -
[59] - Quote
Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety
Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business.
There are just too many clueless people posting in this thread for it to be constructive. I will say this tho, pretty much all the people posting about nerfing bridging in here are the kind of playrs that prefer small ships and small gangs, well guess what? ... Titans barely affect your playstyle, so why even bother worrying about it. I could even turn this around and say "it's too easy for BC and below to escape the field before the bridged ships can even load grid QQ. Triple align times and make grid loading faster please so I can bridge more destroyer gangs, kkthnx"
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Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
73
|
Posted - 2012.12.14 18:50:00 -
[60] - Quote
Dibblerette wrote:
On a side note, one fun idea I heard was that a titan bridge should turn the target cyno into a sort of wormhole. This would force the bridged force to defend until the cyno spooled down (generally what they already do, but only really afraid of enemy capitals/BS), in case some plucky ceptor pilot charges back through the hole and pops another cyno on the titan. Maybe this only works this way in lowsec, and 0.0 remains the same.
Are you suggesting the wormhole puts ships back into the pos (whereby hostile ships will be ejected immediately) or outside the pos (whereby they will be ripped apart by pos defenses), either way, thanks for the free extraction .. +1 for this idea.
|
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islador
Frontier Explorer's League Sadistica Alliance
13
|
Posted - 2012.12.14 19:12:00 -
[61] - Quote
OP here, this thread was the result of research into countering titan bridges.
When DnD moved into Aridia they seemed like a great bunch to fight, but they relied heavily on titan bridges. Titan bridging gives the bridgers the initiative in a fight compared to non-bridgers. That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms.
Fighting on your opponent's terms is the best way to welp a fleet, so I went looking for ways to counter DnD's bridges. If I could fight on my terms rather then on theirs I might be able to leverage faster ships and superior numbers to have a chance against their heavy-buffer triage doctrine. I was surprised to find that no such counters existed in lowsec. So I wrote up my findings and posted them for all to see.
I never intended to propose a change or fix, or even argue that bridges are broken or bad for the game. I even went so far as to say that I respect DnD for their tactics, and I do. All I wanted was to raise awareness, so thank you, especially to the trolls, you guys bring comedy to an otherwise bland thread. |

Ev4
Posthuman Society
0
|
Posted - 2012.12.14 19:38:00 -
[62] - Quote
Crosi Wesdo wrote:http://www.youtube.com/watch?v=U7AOyDFzzng
Probably one of the best fights ive been in was facilitated by titan bridges.
All parties will have had eyes on each others titans and they were simply used to get the fight started and keep it going.
If you keep falling for cyno bait, consider that a lesson in situational awareness. I know a guy who lost 6bn isk to a cov ops cyno the yesterday. Black Ops can bridge out of high sec, should they be nerfed too?
All this talk of nerfing bridges is highly partisan. Namely, the parties without them want them nerfed lol. Where is this epic fighting going on? I'm interested. |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
105
|
Posted - 2012.12.14 19:40:00 -
[63] - Quote
Tekitha wrote:Dibblerette wrote:
On a side note, one fun idea I heard was that a titan bridge should turn the target cyno into a sort of wormhole. This would force the bridged force to defend until the cyno spooled down (generally what they already do, but only really afraid of enemy capitals/BS), in case some plucky ceptor pilot charges back through the hole and pops another cyno on the titan. Maybe this only works this way in lowsec, and 0.0 remains the same.
Are you suggesting the wormhole puts ships back into the pos (whereby hostile ships will be ejected immediately) or outside the pos (whereby they will be ripped apart by pos defenses), either way, thanks for the free extraction .. +1 for this idea.
I didn't suggest this, and unfortunately I can't remember who did. The idea is it would polarize the ships coming through, much like normal wormholes. This would stop the bridging force from hopping back and forth at whim. Of course you wouldn't want to recklessly jump through onto POS guns, but form what I've seen, most Titan POSs are just the bubble. At the very least it provides a nice little "up yours" by bringing a potential titan killing fleet to the titan at the titan's cost.
Of course you could just carry only enough fuel for one way, or just make it a fixed, high cost to bridge in the first place. Like I said, I'm no expert. I think it's a valid point that a character who has dedicates months of training only to be locked in their ship should have some advantages, but not at the cost of his or here mere presence shitting on an entire region.
Here's to the rebalancing initiative hitting the capital meta in the groin. Viva la Winter 2013! |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.14 20:21:00 -
[64] - Quote
islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. 14 |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
386
|
Posted - 2012.12.14 22:08:00 -
[65] - Quote
Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety.
I ALWAYS engage on my own terms. Unless you consider insta locking/insta warping gatecamps to be the pinnacle of eve pvp?
Another use for titan bridges you reminded me of; http://www.youtube.com/watch?v=dtPROl9YIuc
Otherwise THOSE guys would be pretty much invulnerable. We were still sat there for 10 minutes next door to their homesystem relying on gates to get back. They couldve shipped up to anything. No bridge, no action would have happened at all in this case. |

GenesisMike
Tri-gun C0NVICTED
41
|
Posted - 2012.12.14 23:23:00 -
[66] - Quote
islador wrote:OP here, this thread was the result of research into countering titan bridges.
When DnD moved into Aridia they seemed like a great bunch to fight, but they relied heavily on titan bridges. Titan bridging gives the bridgers the initiative in a fight compared to non-bridgers. That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms.
Fighting on your opponent's terms is the best way to welp a fleet, so I went looking for ways to counter DnD's bridges. If I could fight on my terms rather then on theirs I might be able to leverage faster ships and superior numbers to have a chance against their heavy-buffer triage doctrine. I was surprised to find that no such counters existed in lowsec. So I wrote up my findings and posted them for all to see.
I never intended to propose a change or fix, or even argue that bridges are broken or bad for the game. I even went so far as to say that I respect DnD for their tactics, and I do. All I wanted was to raise awareness, so thank you, especially to the trolls, you guys bring comedy to an otherwise bland thread.
It's a competitive game, so get competitive and try and ambush the bridging fleet. Get eyes on their titan and see what they are bringing to the field and bait them then hit them with a counter.
The reason you are not seeing someone post a counter to being bridged on is because there isn't one. Eve is a chess game, learn to make the correct move against the correct pieces.... or just die over and over again. |

NEONOVUS
Saablast Followers
73
|
Posted - 2012.12.15 02:51:00 -
[67] - Quote
Make ship cynos have a short range, so that now you have to work both jumpers and cyno range. This way instead of being a strategic redeployment they act more as a short range helicopter insertion. Meanwhile POS bridges and cynos have their current ranges (maybe buffed, but be made high level sov structures) Ways to effect the titan brige is make it 2 way now dropping you becomes a back door into their operations area Other option is to require that the bridge adhere to the same rules as the pos mod-50 km from sheild thus the titan is at risk along with the fleet. Combining these 2 make the battles more interesting as safety is removed thus placing the risk factor closer to reward while still allowing use of the titan.
Also why was the titans ability to doomsday subcaps removed? |

Miss Convenient
Science and Trade Institute Caldari State
5
|
Posted - 2012.12.15 05:09:00 -
[68] - Quote
Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business.
Oh, the tears. Think of the tears!
Seriously. Titan-bridges are completely ******** in any space and has forced people into boring doctrines and risk aversion.
Cost is not a balancing argument.
F++kk off. |

Abyssum Invocat
Justified Chaos
47
|
Posted - 2012.12.15 07:09:00 -
[69] - Quote
NEONOVUS wrote:Make ship cynos have a short range, so that now you have to work both jumpers and cyno range. This way instead of being a strategic redeployment they act more as a short range helicopter insertion. Meanwhile POS bridges and cynos have their current ranges (maybe buffed, but be made high level sov structures) Ways to effect the titan brige is make it 2 way now dropping you becomes a back door into their operations area Other option is to require that the bridge adhere to the same rules as the pos mod-50 km from sheild thus the titan is at risk along with the fleet. Combining these 2 make the battles more interesting as safety is removed thus placing the risk factor closer to reward while still allowing use of the titan.
Also why was the titans ability to doomsday subcaps removed? Because groups like PL would just doomsday down the chain of command and welp entire fleets so long as they had as many titans on the field as the enemy had primary, secondary, and tertiary FCs. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
47
|
Posted - 2012.12.15 08:02:00 -
[70] - Quote
Titans are a rarity these days anyhow, why would we nerf them to the point of uselessness? Any nerf to "balance" low sec would destroy titan use in null sec, effectively killing the ship class. Why is it fair that the people that put in the time and effort be punched because other players didn't want to? |
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Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 09:24:00 -
[71] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. 14 |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
386
|
Posted - 2012.12.15 10:18:00 -
[72] - Quote
Fon Revedhort wrote:Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping.
Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on.
Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you.
This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway? |

Reppyk
Yarrbear Inc. BricK sQuAD.
224
|
Posted - 2012.12.15 10:53:00 -
[73] - Quote
Crosi Wesdo wrote: Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on.
Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you.
This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway?
Because no-one is gonna suicide-bridge his own fleet, so when you see a cyno, it's almost always a good thing to bail, and that's one of the reasons why titan-bridging are killing all the ~gudfites~.
You seem mad that, giving the fact that you have complete intel on the target, the time to gather a good comp against it (and more pilots/enough remote to tank them all), you won't risk any ambush during the "travel", you will take them by surprise, etc, but you will only get 3 kills (arazu with 3 points) and they won't even shoot back ? My my my. |

Mutnin
SQUIDS.
286
|
Posted - 2012.12.15 11:34:00 -
[74] - Quote
Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business. There are just too many clueless people posting in this thread for it to be constructive. I will say this tho, pretty much all the people posting about nerfing bridging in here are the kind of playrs that prefer small ships and small gangs, well guess what? ... Titans barely affect your playstyle, so why even bother worrying about it. I could even turn this around and say "it's too easy for BC and below to escape the field before the bridged ships can even load grid QQ. Triple align times and make grid loading faster please so I can bridge more destroyer gangs, kkthnx"
Are you kidding? I realize you likely don't solo much or even do small "roaming" gang PVP, but trust me there are people that will bait random small gangs for a titian bridge just for lols. Hell I've even been dropped on when I was solo in a Rupture. |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 11:55:00 -
[75] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on. Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you. This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway? The reality is that those bridging in would otherwise fail to score even these few kills they score due to the portaling. Or would just suck and lose in a straight head-to-head combat.
Tackling even those 'few' people (and how much would you expect to tackle when dropping onto a soloer? Happens all the time) is a free gift under current mechanics. When all you do is farm hard to gain initial, non-losable advantage, then your actual combat achievements are next to zero. 14 |

Reppyk
Yarrbear Inc. BricK sQuAD.
224
|
Posted - 2012.12.15 12:33:00 -
[76] - Quote
Crosi Wesdo wrote:Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you. Breaking news : the counter to titan-bridging is another titan-bridging !
I must blue more people !  |

Hinsty David
I can't pronounce Bacaruda Dec Shield
2
|
Posted - 2012.12.15 15:25:00 -
[77] - Quote
Mutnin wrote:Tekitha wrote:Torijace wrote:. Also why do titans need to bridge inside pos shields? seems like a strange mod to be allowed to activate in complete safety Because the alternative is losing a 120billion isk ship everytime you try and use it. Every single lowsec bridging Titan is watchlisted by 100s of pilots, even moving one (whereby it's vulnerable for ~1 minute) is pretty risky business. There are just too many clueless people posting in this thread for it to be constructive. I will say this tho, pretty much all the people posting about nerfing bridging in here are the kind of playrs that prefer small ships and small gangs, well guess what? ... Titans barely affect your playstyle, so why even bother worrying about it. I could even turn this around and say "it's too easy for BC and below to escape the field before the bridged ships can even load grid QQ. Triple align times and make grid loading faster please so I can bridge more destroyer gangs, kkthnx" Are you kidding? I realize you likely don't solo much or even do small "roaming" gang PVP, but trust me there are people that will bait random small gangs for a titian bridge just for lols. Hell I've even been dropped on when I was solo in a Rupture.
I have indeed hotdropped 40 man fleets on frigates because it's funny.
|

Andres Talas
Occupational Hazzard Get Off My Lawn
10
|
Posted - 2012.12.16 12:15:00 -
[78] - Quote
NEONOVUS wrote:
Also why was the titans ability to doomsday subcaps removed?
Because once you had enough of them, it wasnt just subcaps they could doomsday.
|

NEONOVUS
Saablast Followers
75
|
Posted - 2012.12.16 12:52:00 -
[79] - Quote
The titan really seems to be one of those it seemed a good idea at the time things.
Query What is the purpose of a Titan? How does it achieve that purpose? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1067
|
Posted - 2012.12.17 03:57:00 -
[80] - Quote
X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec.
I'd have no problem with this, but vast chunks of null would have to be filled in in order to actually move ships around. Especially in the north. More NPC Nullsec perhaps? |
|

X Gallentius
Justified Chaos
682
|
Posted - 2012.12.17 05:12:00 -
[81] - Quote
SmilingVagrant wrote:X Gallentius wrote:If you can't build it in low sec, then you shouldn't be able to field it in low sec. I'd have no problem with this, but vast chunks of null would have to be filled in in order to actually move ships around. Especially in the north. More NPC Nullsec perhaps? Can you give an example or two? |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
302
|
Posted - 2012.12.17 11:57:00 -
[82] - Quote
You can use fast moving long range ships to counter almost anything. Do not get tackled is the most important thing.
So it does not matter if you do not have counter to actual bridging if you can avoid getting tackled. |

X Gallentius
Justified Chaos
691
|
Posted - 2012.12.17 17:49:00 -
[83] - Quote
Isn't the easy solution here to have the Titan jump along with his fleet? Let's do this Titan thing right. |

Fon Revedhort
Monks of War
859
|
Posted - 2012.12.17 19:08:00 -
[84] - Quote
X Gallentius wrote:Isn't the easy solution here to have the Titan jump along with his fleet? Let's do this Titan thing right. Yet again, it's one of the things required, but long-term balancing can not be limited to just that. 14 |

M1k3y Koontz
Blackened Skies
73
|
Posted - 2012.12.17 22:17:00 -
[85] - Quote
SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging .
Someone read the whole post...
Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate.
The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY
That doesn't sound the LEAST bit OP on paper.
How much herp could a herp derp derp if a herp derp could herp derp. |

GenesisMike
Tri-gun C0NVICTED
42
|
Posted - 2012.12.18 02:15:00 -
[86] - Quote
M1k3y Koontz wrote:SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . Someone read the whole post... Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate. The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY That doesn't sound the LEAST bit OP on paper.
.. an aircraft carrier sending off aircraft for combat while being surrounded by a support fleet essentially shielding and protecting it.. yea that is nothing like being in a POS. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
48
|
Posted - 2012.12.18 02:49:00 -
[87] - Quote
GenesisMike wrote:M1k3y Koontz wrote:SAJUK NIGARRA wrote:islador wrote:
YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
1. Killing the bridged fleets detters future bridging . Someone read the whole post... Dread Operative wrote:Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!
* Devils Advocate. The US has to have its ships/airfields/planes out where they can be destroyed, even if it does take fancier equipment. Titans can sit fully inside a POS, making them invulnerable, and bridge a 250 man fleet to any cyno on a T1 frigate within 20LY That doesn't sound the LEAST bit OP on paper. .. an aircraft carrier sending off aircraft for combat while being surrounded by a support fleet essentially shielding and protecting it.. yea that is nothing like being in a POS. Or a drone operator sitting in his AC'ed room, sipping on some OJ, and flying his drone remotely.
The titan is a means of transportation. It doesn't give any advantage when on the field.
Smart FC - Enemy Cyno Up. Align to suwarp
*Local Spike - Check numbers
Smart FC - We can't take this. Warp warp warp.
* A couple ships get snagged like any other fleet roam and retreat. |

Reppyk
Yarrbear Inc. BricK sQuAD.
226
|
Posted - 2012.12.18 04:15:00 -
[88] - Quote
Dread Operative wrote:Smart FC - Enemy Cyno Up. Align to sun. *Local Spike - Check numbers Smart FC - We can't take this. Warp warp warp. * A couple ships get snagged like any other fleet roam and retreat. Exactly. Always the same thing. That's why titan bridging needs to change.
On a side note, my fleet got hotdropped twice (or three times hum) yesterday. We were followed by a very obvious pilgrim. We jumped a few gates to see if he was still following us (he was). On a gate was a random maller. We jumped. While aligning out, the maller decided to attack our little 15-pilots gang. I was flying my pr0-celestis-of-d00m and damped the sh*t out of him. Then the pilgrim jumped, cloaked and immediatly uncloak and lit a cyno, blam blam here's a fleet ohhiguiz. He got damped too, unable to keep his points. We escaped with no loss. I have no idea if the maller was part of the trap, a bait-ship for another fleet or a little cruiser having suicidal tendencies. Two systems later, the FW blobbers tried to bridge us (maybe from Ushra'Khan/so-called "antipirates", or the Fweddits, I don't remember) but we were sitting on a FW plex, so they had to open the cyno on a station and then to warp to us). We tried to hold our ground, but they were twice our side and we left 4 battlecruisers behind, three of them were on their first day as "pirates" and probably made mistakes (at least they learnt a lot that night).
The difference ? We got more than a few seconds to make a choice, even if in both cases, we had no chance to win the fight.
What's the lesson here ? Bridges aren't a "I win" magic button. They still need competent pilots. But they are far too powerful, allowing id--- bad players, as good players, to catch people easily, effortless and with very limited risks.
The local channel and the dscan are intel tools that help getting somewhat "fair fights" (as far as "fair" goes in EVE, right). When the odds are way off-scale, only a bridge will do the trick. We won't brawl on a cyno : maybe only half the fleet jumped and committing to the fight would be a complete slaughter. And because I don't like seeing Fon's nighthawk getting hotdropped, but it seems you stopped doing that a while ago :p |

Opera Noir
Inglorious-Basterds The Bloody Ronin Syndicate
23
|
Posted - 2012.12.18 12:44:00 -
[89] - Quote
Since it has been brought up, the US war machine has an incredible logistics backbone, the reason they can deploy an aircraft carrier and fleet into the middle on the Indian ocean or wherever is entirely dependent on this fact. In other words their force projection is entirely an issue of good but complicated logistics (and a fortune of funding, but whatever).
I can't claim to know what the logistics involving titan bridges are but simply burning fuel to make the bridge safely in a POS really doesn't sound comparable. However since they nerfed doomsday devices Titans really should have some value to represent their enormous investment. It just seems to me it should be a little bit more interesting than what it currently is. OMGWTFPWN may be good times for the bridging force but can one really claim it is interesting or difficult to perform? |

Tennessee Jack
Blac-x
0
|
Posted - 2012.12.19 13:26:00 -
[90] - Quote
This Kind of Reminds me of the whole logoff tactic, where someone would leave a bait ship, people would attack it, then 10 to 50 people would all logon at the same time, warp to 0, then blast the enemy...
.... I actually don't quite know the difference between that and the titan bridge.....
Hot drop's should not have been a tactic. Yes it is cool and spacelike... but the implication's are causing more grief than it is worth.
I wonder what would happen if they removed hot dropping from lowsec, and made it nullsec only... I'm sure there has been tons of "no supercaps in lowsec" arguments out there though.
It has to be modified, possibly removed. It was more fun to roam around than to wait in a POS for the guy to say "jump and own". I wonder who the real carebears are.
"haha we are in our POS shields with 50 guys, we have a group of 8 people and were following them!!!! We OwnZ!!!!" "random guy in fleet: Hey why don't we just take 10 guys and warp over to them and brawl?!?!" "fleet commander: What are you a Noob.. We Might LOSE something. We Lose Nothing, Wait in POS, Cry like a Baby, and DO what I say, We will own them cause We are AweSome, have five times their fleet, protected by our shield, and can jump them at will. Why the HECK would I bother running around in space, possibly running into a bubble, gatecamp, other pirates, other wartargets, other people.... This is safe, they can't do anything to us, and we bypass all the trouble of actually going after them. Now shutup!!!!"
"random guy in fleet: ..... but whats the point, this ain't PvP.." "fleet commander: I SAID SHUT UP WE ARE SAFE NOBODY WILL BLOW US UP THEY CAN'T REACH US!?!?!" "random guy in fleet: ... this sucks "leaves fleet" "fleet commander: dork, Ok everybody else stay in the shield, I don't want to lose or risk any shinys". "scout: Found them, group of 6" "fleet commander: Light it, JUMP" 50 ships jump, Random skirmish happens, they blow up 2 ships" "fleet commander: AHAH RUN COWARDS" "fleet: HAHA RUN NOOBS, WE PVP Joo Gud!!!!"
................is that what actually happens?!?!? |
|

Capitol One
Wolfsbrigade Lost Obsession
116
|
Posted - 2012.12.19 23:28:00 -
[91] - Quote
Tennessee Jack wrote:This Kind of Reminds me of the whole logoff tactic, where someone would leave a bait ship, people would attack it, then 10 to 50 people would all logon at the same time, warp to 0, then blast the enemy...
.... I actually don't quite know the difference between that and the titan bridge.....
Hot drop's should not have been a tactic. Yes it is cool and spacelike... but the implication's are causing more grief than it is worth.
I wonder what would happen if they removed hot dropping from lowsec, and made it nullsec only... I'm sure there has been tons of "no supercaps in lowsec" arguments out there though.
It has to be modified, possibly removed. It was more fun to roam around than to wait in a POS for the guy to say "jump and own". I wonder who the real carebears are.
"haha we are in our POS shields with 50 guys, we have a group of 8 people and were following them!!!! We OwnZ!!!!" "random guy in fleet: Hey why don't we just take 10 guys and warp over to them and brawl?!?!" "fleet commander: What are you a Noob.. We Might LOSE something. We Lose Nothing, Wait in POS, Cry like a Baby, and DO what I say, We will own them cause We are AweSome, have five times their fleet, protected by our shield, and can jump them at will. Why the HECK would I bother running around in space, possibly running into a bubble, gatecamp, other pirates, other wartargets, other people.... This is safe, they can't do anything to us, and we bypass all the trouble of actually going after them. Now shutup!!!!"
"random guy in fleet: ..... but whats the point, this ain't PvP.." "fleet commander: I SAID SHUT UP WE ARE SAFE NOBODY WILL BLOW US UP THEY CAN'T REACH US!?!?!" "random guy in fleet: ... this sucks "leaves fleet" "fleet commander: dork, Ok everybody else stay in the shield, I don't want to lose or risk any shinys". "scout: Found them, group of 6" "fleet commander: Light it, JUMP" 50 ships jump, Random skirmish happens, they blow up 2 ships" "fleet commander: AHAH RUN COWARDS" "fleet: HAHA RUN NOOBS, WE PVP Joo Gud!!!!"
................is that what actually happens?!?!?
Nope, not at all.
Most "Hotdroppers" are actually hoping for a proper fleet to drop on, a fight that might go either way. At least that's what I hope for, it's the most thrill you get in eve in my opinion.
|

Tennessee Jack
Blac-x
0
|
Posted - 2012.12.20 21:25:00 -
[92] - Quote
Capitol One wrote:Tennessee Jack wrote:This Kind of Reminds me of the whole logoff tactic, where someone would leave a bait ship, people would attack it, then 10 to 50 people would all logon at the same time, warp to 0, then blast the enemy...
.... I actually don't quite know the difference between that and the titan bridge.....
Hot drop's should not have been a tactic. Yes it is cool and spacelike... but the implication's are causing more grief than it is worth.
I wonder what would happen if they removed hot dropping from lowsec, and made it nullsec only... I'm sure there has been tons of "no supercaps in lowsec" arguments out there though.
It has to be modified, possibly removed. It was more fun to roam around than to wait in a POS for the guy to say "jump and own". I wonder who the real carebears are.
"haha we are in our POS shields with 50 guys, we have a group of 8 people and were following them!!!! We OwnZ!!!!" "random guy in fleet: Hey why don't we just take 10 guys and warp over to them and brawl?!?!" "fleet commander: What are you a Noob.. We Might LOSE something. We Lose Nothing, Wait in POS, Cry like a Baby, and DO what I say, We will own them cause We are AweSome, have five times their fleet, protected by our shield, and can jump them at will. Why the HECK would I bother running around in space, possibly running into a bubble, gatecamp, other pirates, other wartargets, other people.... This is safe, they can't do anything to us, and we bypass all the trouble of actually going after them. Now shutup!!!!"
"random guy in fleet: ..... but whats the point, this ain't PvP.." "fleet commander: I SAID SHUT UP WE ARE SAFE NOBODY WILL BLOW US UP THEY CAN'T REACH US!?!?!" "random guy in fleet: ... this sucks "leaves fleet" "fleet commander: dork, Ok everybody else stay in the shield, I don't want to lose or risk any shinys". "scout: Found them, group of 6" "fleet commander: Light it, JUMP" 50 ships jump, Random skirmish happens, they blow up 2 ships" "fleet commander: AHAH RUN COWARDS" "fleet: HAHA RUN NOOBS, WE PVP Joo Gud!!!!"
................is that what actually happens?!?!? Nope, not at all. Most "Hotdroppers" are actually hoping for a proper fleet to drop on, a fight that might go either way. At least that's what I hope for, it's the most thrill you get in eve in my opinion.
ok now that is based on the assumption that people want a fair fight. No One Wants a fair fights.. people want to WIN, blow the Enemy to Bits, and Not lose a thing. People like the concept of a fair fight, proper fleet battles, but people do not like it above Winning the fight.
You are in a minority. |

Capitol One
Wolfsbrigade Lost Obsession
116
|
Posted - 2012.12.20 23:27:00 -
[93] - Quote
Tennessee Jack wrote:
ok now that is based on the assumption that people want a fair fight. No One Wants a fair fights.. people want to WIN, blow the Enemy to Bits, and Not lose a thing. People like the concept of a fair fight, proper fleet battles, but people do not like it above Winning the fight.
You are in a minority.
Well in my humble opinion, you are going to see a lot more people shout "Oh man, that was awesome!" and generally enjoying an intense fight with multiple BS/Caps kills and losses on both sides, rather than some meaningless gank.
"Oh yay, we killed a nidhoggur, woop dee do" -.-
And in my experience, those epic fights usually happen when both sides drop in reinforcements/batphones via Titan bridge or simply by jumping in caps.
Sometimes those reinforcements are scouted beforehand, sometimes they are not, but in the end it comes down to the individual skill of the pilots and how the FC reacts under pressure rather than by the simple fact a Titan bridge was used.
You really must underestimate the average eve player if you say all they want is an easy gank. Easy ganks are a fine way to pass the time when bored, but we will always choose a hard and good fight over the gank.
|

Reppyk
Yarrbear Inc. BricK sQuAD.
229
|
Posted - 2012.12.20 23:46:00 -
[94] - Quote
Capitol One wrote:And in my experience, those epic fights usually happen when both sides drop in reinforcements/batphones via Titan bridge or simply by jumping in caps. Sup. o/
Capitol One wrote:Sometimes those reinforcements are scouted beforehand, sometimes they are not, but in the end it comes down to the individual skill of the pilots and how the FC reacts under pressure rather than by the simple fact a Titan bridge was used. Because 00 sov fights, where everything is joining the field by using a titan bridge, are won due to the "individual skills of the pilots".
Too good to be true !  |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
389
|
Posted - 2012.12.21 00:31:00 -
[95] - Quote
Quick recap;
Thread started by a gate camper who is terrified because his eyes 3 jumps out in every direction cannot see an incoming titan bridge and may lose his ship when all he wanted to do was 5v1 the odd guy coming though his gate.
OP neglects to acknowledge that getting eyes on enemy titans and avoiding habits that are vulnerable to titan bridges when they are set up is an effective counter.
Not much else happened after that. |

Capitol One
Wolfsbrigade Lost Obsession
116
|
Posted - 2012.12.21 02:39:00 -
[96] - Quote
Reppyk wrote:Capitol One wrote:And in my experience, those epic fights usually happen when both sides drop in reinforcements/batphones via Titan bridge or simply by jumping in caps. Sup. o/Capitol One wrote:Sometimes those reinforcements are scouted beforehand, sometimes they are not, but in the end it comes down to the individual skill of the pilots and how the FC reacts under pressure rather than by the simple fact a Titan bridge was used. Because 00 sov fights, where everything is joining the field by using a titan bridge, are won due to the "individual skills of the pilots". Too good to be true ! 
I was referring to lowsec bridging, which I thought this discussion was about, unless I'm confusing this thread with another one. |

psycho freak
Snuff Box
62
|
Posted - 2012.12.22 04:36:00 -
[97] - Quote
There are counters to bridgeing in losec
1, counter bridge 2, know your area ( intel and systems) 3, know your targets ( important toons / location of major assests/ main stageing area/ known cyno alt and scout alts ) 4, expect the unexpected
you will get cought from time to time but if you pull your head out your @ss and do bit intel gathering youll learn when to mess with some ppl and when not to
changeing the game to suite the lazy is allways a good idea tho my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Emu Meo
Brutor Tribe Minmatar Republic
17
|
Posted - 2012.12.22 07:36:00 -
[98] - Quote
This just sounds like someone crying because they are smaller and can't beat a larger force. There are plenty of ways of preventing or mitigating this kind of action, most of the suggestions you came up with are silly and impractical. Don;t you think if you bubble a titans bridge with a dictor then the hostile fleet will just kill you?
If you are a smaller force and you see a cyno then as you are smaller and more maneuvarable then use that to your advantage. The problem here is you are a small alliance but yet you are thinking of your tactics and warfare as if you were a large null sec alliance getting ready to compete in a head on clash. It's completely unrealistic to think about using dictors to prevent their fleet from jumping in when you have no kind of force to back that up.
So in essence as a low sec small alliance you need to change your mindset completely. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
4
|
Posted - 2012.12.23 15:15:00 -
[99] - Quote
boohoo richer aliances have a titan and isk and i dont booohooooo....... i suggest u grind like those corps that have one have done ..... simplez  |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
4
|
Posted - 2012.12.23 15:17:00 -
[100] - Quote
Crosi Wesdo wrote:Quick recap;
Thread started by a gate camper who is terrified because his eyes 3 jumps out in every direction cannot see an incoming titan bridge and may lose his ship when all he wanted to do was 5v1 the odd guy coming though his gate.
OP neglects to acknowledge that getting eyes on enemy titans and avoiding habits that are vulnerable to titan bridges when they are set up is an effective counter.
Not much else happened after that.
seems OP is looking for fair fights in his post but then we find out hes a gate camper who just wants to gank 1/2 ppl jumping unsuspecting thru gates and wen someone drops him when hes not expecting it cries ....... ur tears are delicious  |
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Anthar Thebess
REPUBLIKA ORLA C0VEN
38
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Posted - 2013.01.03 13:35:00 -
[101] - Quote
Check this topic: https://forums.eveonline.com/default.aspx?g=posts&t=182784&find=unread |

Trolling Face
Science and Trade Institute Caldari State
5
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Posted - 2013.01.03 15:51:00 -
[102] - Quote
Capitol One wrote:
Nope, not at all.
Most "Hotdroppers" are actually hoping for a proper fleet to drop on, a fight that might go either way. At least that's what I hope for, it's the most thrill you get in eve in my opinion.
Take a trip thorugh random amarrian low sec and you will see that the elite pirates are dropping 15+ T3 and BS on a gang with 6 BC-¦s. 2 of the bc pilots are older than 4 months and the rest are totally newbs with T1 fitted drakes.
thats elite pvp at its best happening every couple of days.
i know that there are some guys out there who would not light the cyno, but who doesnt want some free and 10000% safe kills.
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alt gtc
Ministry of War Amarr Empire
0
|
Posted - 2013.01.03 16:53:00 -
[103] - Quote
Opera Noir wrote: However since they nerfed doomsday devices [WHICH HAVE NEVER WORKED IN LOW SEC] Titans really should have some value [IN 0.0 SPACE] to represent their enormous investment. Fixed.
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Emily Florence Nightingale
Uskudar
27
|
Posted - 2013.01.21 12:23:00 -
[104] - Quote
GenesisMike wrote:1) Jumping through gates is for peasants.
2) Italics are awesome.
3) If you aren't capable of adapting you are playing the wrong game.
Mike
All of this to be honest
and my main still thinks the OP is an idiot |

CyberRaver
Black Omega Security Goonswarm Federation
13
|
Posted - 2013.01.24 19:36:00 -
[105] - Quote
The DND guys you seem to hate so much bridged onto goons recently, and much goodfites were had, the reason we came out on top was due to having friends,eve is a numbers game, always has been |

Shadowschild
Black Lance Fidelas Constans
28
|
Posted - 2013.01.25 19:27:00 -
[106] - Quote
You want to counter a titan bridge? Get another titan to bridge your fleet in.
They accelerate pvp! |

Klymer
Hedion University Amarr Empire
123
|
Posted - 2013.01.28 22:58:00 -
[107] - Quote
it's not fair to the fish
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Ynot Eyob
Nisroc Angels The Obsidian Front
302
|
Posted - 2013.01.29 11:39:00 -
[108] - Quote
Dread Operative wrote:Smart FC - Enemy Cyno Up. Align to sun. *Local Spike - Check numbers Smart FC - We can't take this. Warp warp warp. * A couple ships get snagged like any other fleet roam and retreat.
I keep seeing theis Titan issues popping up.
In my fleets iv been: Dropped by DnD Dropped by SC Dropped by PL
Along with alot of others. And to be fair only with few loses if not a win, or bail.
Last week we got dropped 3 times by PL, and to be fair, if we had seen them in local next door we would problally just had bailed out, but instead we ended up in a 15min fight which we won, and 50 odd people having a laugh on TS.
DnD we exspected a drop from, which ended up in them loosing a few dreads and carriers. (Not saying, we havnt lost plenty in other fights)
When you get dropped once, exspect it comming, mark you targets so youll know you can exspect it in the future.
I serious dont see it as a big problem, as long as you always are prepare for it.
As one stated, with you have a toon with 100m Skillpoints and a 100b ship, you should have a small benifit.
I saw someone state, if you have a titan you rule low sec. Thats not true. If you missuse your titan, youll end up never getting any fights, and people exspect it comming, and avoid the engagements.
Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
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Ynot Eyob
Nisroc Angels The Obsidian Front
302
|
Posted - 2013.01.29 11:41:00 -
[109] - Quote
Forgot to say, you have benifits in null, was stated....
Titan have a benifit to, they can brigde trough, trow a bubble and catch the hole fleet, in low sec you have a chance to get most of the fleet out if not all. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
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