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Bugsy VanHalen
Society of lost Souls
286
|
Posted - 2012.12.07 17:58:00 -
[31] - Quote
So it has been proven over and over that missioning with a character 3 or more years old with a DED fit faction ship missions are still easy. Well who would have thunk it?
I myself am able to complete missions easily while dual boxing flying normal T1 BS's. But all my toons have over 40 mil SP. They are even easy without multi boxing, it is just much faster that way.
The issue everyone seems to be missing is that CCP has been preaching for the last few years about reducing the learning curve, and making the game more accessible to new players. This update moves in the opposite direction while the new A.I..does not add anything for veteran players other than some frustration.
New players can not afford faction ships or faction mods, let alone DED or officer mods. So if your fit has any of that don't even bother posting. Anyone with the skills and isk to fly that does not need your advice.
Consider a new player trying to get into running level 4 missions with only 10 mil SP or less and only about 500 mil isk to spend on a mission boat. This would be a reasonable entry level for level 4 missions. A newer player should be able to complete these missions. Experienced players with shiny ships should just be able to complete them much faster.
Granted the massive agro and increased DPS many level 4 missions have shown since the update has been verified as a bug. But what did they think was going to happen? If you make NPC's smarter should you not expect them to do a better job of applying damage?
This new A.I. is based on sleeper A.I. which means they will not only switch targets from an unbreakable tank to your drones, but assist each other coordinating attacks with e-war, spider tanking, staying out of Smartbomb range, etc. Basically not only are they harder to kill but will be able to more effectively apply their own damage. Missions can still be done but are more challenging and will take longer. Which brings us to the real reason for this change.
Missions taking longer effectively reduces isk/hr of mission runners. Sure almost every veteran mission runner can easily adapt and continue to run missions. But what is your isk/hr now compared to before? If you averaged 60mil/hr before I bet you are pushing it to do 40mil/hr now. Many players are so involved in the effects this update has had on whether or not they can still run missions, the ones who can have completely overlooked the massive isk/hr nerf they have just received.
A 20-30% reduction in the isk/hr of mission runners is a massive reduction in the isk faucet pouring new isk into the game economy. Selling loot drops, tags, and salvage only causes isk to change hands. But NPC bounties brings new isk into the game. Making missions take longer was not the right way to reduce this isk faucet. But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change. |

Mokanor Lenak
Republic University Minmatar Republic
30
|
Posted - 2012.12.07 18:41:00 -
[32] - Quote
I have to say this thread is hilarious.
I never knew mission runners can turn "leet" WoW style on others, just because they don't fly a mach / don't fly 3B ship / don't have 40+ million skill points toon.
L4 missions at least were meant to be run by pretty new toons, a few million skill points toons, mostly with T1 ships learning to manage aggro and triggers. L4 missions were not meant to be flown by only only "leet" pirate or T2 ships with insanely expensive fits. L4 missions were not meant to pop you where you stand 15 seconds from entering the dead-space unless you are aligned and run for your life the moment you landed on grid.
This is the issue. People with such "cool" gear like "L2P" WoW style, where they forget that this issue is seriously crippling new players. The learning curve went from L1->L4 pretty straight forward and pretty linear, to L1->L3 linear, and than a HUGE jump in the learning curve and skills needed to even survive a mission, let alone complete it.
The change was too much. CCP just want 5 steps forward with the NPC AI with the intention to take 1 step back if things go to hell, instead of going 1 or 2 steps forward and see how it goes, and maybe crank up the AI a bit in case its too easy. Currently NPC AI is almost as similar to sleepers AI, which is too much in my opinion. |

Mokanor Lenak
Republic University Minmatar Republic
30
|
Posted - 2012.12.07 18:46:00 -
[33] - Quote
Bugsy VanHalen wrote: Making missions take longer was not the right way to reduce this isk faucet. But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.
I don't think mission runners were any real issue as an isk faucet.
The ISK is only decent, not "omg billions of ISK falling into my lap just by pressing F1". It was pretty easy, but not a faucet. The people who AFK mission, didn't do as much ISK/Hour anyway, and the people who farm missions in 2-3B isk ships, would barely be hurt by the change if at all once the triggers on the buggy missions get fixed. |

Jenn aSide
STK Scientific Initiative Mercenaries
539
|
Posted - 2012.12.07 18:57:00 -
[34] - Quote
Bugsy VanHalen wrote: But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.
Sigh, you do alright to you run completely off the rails like everyone else who is prejudiced against null sec.
You do know that null PVE content got affected the same way right? Why high sec people want to always turn this into some damn
If you just look at this forum you see people taking about how screwed up this change makes a lot of null sec complexes and space (such as sansha and blood raider null with the TD stuff going on, or how DED plexes are wildly unbalanced with aggro switching rats etc). I myself have posted about the problems with multi spawning anoms like Forlon Hub You can find people talking about losing FIGHTERS in low sec lvl 5s.
This change wasn't some grand conspiracy to screw high sec or low end SP players, it was probably a well intentioned byut poorly implemented mistake by developers who really do want to improve PVE. Try to keep that in mind. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

starbelt stacy
Project-Gonk
26
|
Posted - 2012.12.07 21:37:00 -
[35] - Quote
Maximus Reborn wrote: Are we bros... you even lift? Like I am gonna help anyone out I dont know. Do I look like a charity to you ..... I just want the bitching to stop because you sound like a bunch of women.
looks like you were just trolling .. and the only person i see whining like a pro is peeps like yourself ,,,, ironic isnt it?
you should still post up your pro tips so we can all lol at you.  Sack the dumb mofo who decided to nerf level 4's? .... again!!! |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
203
|
Posted - 2012.12.07 21:38:00 -
[36] - Quote
Mokanor Lenak wrote: L4 missions at least were meant to be run by pretty new toons, a few million skill points toons, mostly with T1 ships learning to manage aggro and triggers.
I don-¦t agree on this, L4 missions are pretty much endgame concerning this part of the game and should NOT be able to run within two months from creating a toon. Frankly, I am tired of hearing boasting like "I am 3 months old and I run L4s in a Drake". Or "I fly I Rattlesnake, I do all my L4 missions AFK". That last one, at least, has been dealt with.
Don-¦t get me wrong, while no one wants L4s only to be doable with superleet stuff, a bit more challenge is very welcome.
But no matter, since this is apparently a bug, this thread is moot anyway. Forum-unbanned since 2011.10.20. |

Lugalzagezi666
74
|
Posted - 2012.12.07 21:53:00 -
[37] - Quote
New npc AI is not a bug. Neither it is challenging. It is just PITA of micromanaging drones via terrible drone UI. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
204
|
Posted - 2012.12.07 22:14:00 -
[38] - Quote
Lugalzagezi666 wrote:New npc AI is not a bug. Neither it is challenging. It is just PITA of micromanaging drones via terrible drone UI.
I didn-¦t mean the NPC AI but the full room aggro, should have made myself clearer. yes. Forum-unbanned since 2011.10.20. |

Rhaetic
Black Ice Consortium
3
|
Posted - 2012.12.07 22:28:00 -
[39] - Quote
Posting to confirm that the new NPC AI certainly makes life hard for a new (or newly-returned) player like myself.
The problem isn't so much the drones (though that certainly requires much more micro than what seems reasonable most of the time) but the fact that whole rooms aggro you as soon as you aggro one enemy. As someone with 7mil SP and a Tier 1-fit Maelstrom, I simply cannot manage that kind of aggro in many of the missions.
The ones that A-gate you directly into the fray are the worst. Now you have the initial pull -- that's right on top of you, possibly with Frigs that you need to kill with drones -- AND you have the other pulls bearing down on you.
It would be nice to not have to manage my drones so much, though what I would really like to see is a more intuitive drone control UI. However, the full-room aggro has pretty much made Level 4's inaccessible to a relatively new player like myself. |

Flurk Hellbron
Science and Trade Institute Caldari State
165
|
Posted - 2012.12.07 23:12:00 -
[40] - Quote
If L IV missions are to hard for you, stick with the L III's. |
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Anneliese Pollard
University of Caille Gallente Federation
12
|
Posted - 2012.12.07 23:34:00 -
[41] - Quote
Like most have said.
Its not the new AI - its the full room agro.
Angel seems to be the only NPCs that I haven't had a real challenge with, despite that. AE was pretty standard for me.
The bad stuff are usually the Serp / Gurista missions where full room agro means you can't target 10k in front of you due to heavy damp and jam. Its in that point where the tanks are being stretched, and at you get around 1200 dps or so incoming due to NPCs reaching their optimals.
Heavy damp and jam - sounds like a really bad product located at the grocery store in the aisle with the peanut butter and jelly. |

Nriz Barol
AirHogs Zulu People
2
|
Posted - 2012.12.08 00:08:00 -
[42] - Quote
Well, I must admit I have been a little wary bring my battleship to lv4 missions because of the new AI (I am not leet or major pimp fitted). One of CCP's goals was to make mission running closer to PVP so making them more challenging does in a small way bring it closer to that. No doubt if you look at forum posts people were asking for more engaging content. While CCP should always be wary of player backlash they should also seek to engage us, which I believe they are trying to do both in game and out.
The new AI is a good thing, and no doubt it will have bugs smoothed out and be iterated on in the coming months.
The old AI was bad, so very bad |

Mund Richard
18
|
Posted - 2012.12.09 01:53:00 -
[43] - Quote
Anneliese Pollard wrote:Angel seems to be the only NPCs that I haven't had a real challenge with, despite that. AE was pretty standard for me.
The bad stuff are usually the Serp / Gurista missions where full room agro means you can't target 10k in front of you due to heavy damp and jam. Its in that point where the tanks are being stretched, and at you get around 1200 dps or so incoming due to NPCs reaching their optimals.
Heavy damp and jam - sounds like a really bad product located at the grocery store in the aisle with the peanut butter and jelly. Angels not only not have zero annyoing EVAR (if you are slowboating in a BS), but AE has many wave each room (except bonus where they start far, and the only trigger is easy to avoid) instead of what many serpentis missions look like (I have no idea how someone can manage The Assault now solo low skilled in a T1 Battleship).
Nriz Barol wrote:No doubt if you look at forum posts people were asking for more engaging content. While CCP should always be wary of player backlash they should also seek to engage us, which I believe they are trying to do both in game and out.
The new AI is a good thing, and no doubt it will have bugs smoothed out and be iterated on in the coming months.
The old AI was bad, so very bad Well, I must admit, it made things more interesting.
But many folk were probably looking forward to new content, something like micro-incursions or sleepers for hisec (content designed for the AI), or perhaps L5s back to carebear land since the two previously mentioned before in more hostile space are supposedly more rewarding (or could be, with a bit of LP nerf for hisec L5s), and as thus L5s are no longer what they used to be.
Me? I'd like some reworked missions myself, tested a while on Buckingham, now on live, and buisness got back to as usual for me. The new AI didn't make things impossible. Just made me want to go for a Mach even more. Sarcasm can be like drugs. |

Vaerah Vahrokha
Vahrokh Consulting
2186
|
Posted - 2012.12.09 02:12:00 -
[44] - Quote
Mokanor Lenak wrote:I have to say this thread is hilarious.
I never knew mission runners can turn "leet" WoW style on others, just because they don't fly a mach / don't fly 3B ship / don't have 40+ million skill points toon.
L4 missions at least were meant to be run by pretty new toons, a few million skill points toons, mostly with T1 ships learning to manage aggro and triggers. L4 missions were not meant to be flown by only only "leet" pirate or T2 ships with insanely expensive fits. L4 missions were not meant to pop you where you stand 15 seconds from entering the dead-space unless you are aligned and run for your life the moment you landed on grid.
This is the issue. People with such "cool" gear like "L2P" WoW style, where they forget that this issue is seriously crippling new players. The learning curve went from L1->L4 pretty straight forward and pretty linear, to L1->L3 linear, and than a HUGE jump in the learning curve and skills needed to even survive a mission, let alone complete it.
You can thank the null sec dudes and their endless demands to neuter hi sec.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mr Pragmatic
146
|
Posted - 2012.12.09 08:35:00 -
[45] - Quote
Please share these awesome fits you guys have. I'm curious to see what can tank over 9000 DPS.
OP surely will deliver. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |

EvEa Deva
State War Academy Caldari State
149
|
Posted - 2012.12.09 11:04:00 -
[46] - Quote
Got full room aggro in The Assault ( guristas ) by pulling out sentry drones. |

Mund Richard
18
|
Posted - 2012.12.09 15:23:00 -
[47] - Quote
Mr Pragmatic wrote:Please share these awesome fits you guys have. I'm curious to see what can tank over 9000 DPS.
OP surely will deliver. If we tone down the sarcasm to 1300-1500 while using an only T2 fit on a T1 battleship that can realistically tank as long as to apply it's dps to reduce incoming fire, somehow work around EWAR (ofc not in angel space), all the while able to clear scramming frigs in case things go south, there's a point there. Oh and a semi-low SP player alone. Since I could run L4s with a domi before around 2-3 mill SP before.
Tough the 1500 dps is partially due to a bug.
OMG, I corrected someone else's sarcasm. Need to take my meds. Or is it because I already took them? Sarcasm can be like drugs. |

Mr Pragmatic
149
|
Posted - 2012.12.09 16:37:00 -
[48] - Quote
Mund Richard wrote:Mr Pragmatic wrote:Please share these awesome fits you guys have. I'm curious to see what can tank over 9000 DPS.
OP surely will deliver. If we tone down the sarcasm to 1300-1500 while using an only T2 fit on a T1 battleship that can realistically tank as long as to apply it's dps to reduce incoming fire, somehow work around EWAR (ofc not in angel space), all the while able to clear scramming frigs in case things go south, there's a point there. Oh and a semi-low SP player alone. Since I could run L4s with a domi before around 2-3 mill SP. Not that it was effectively done. Tough the 1500 dps is partially due to a bug. OMG, I corrected someone else's sarcasm. Need to take my meds. Or is it because I already took them?
Still waiting for a battle clinic load out or it written down here.
Please do share. 
Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |

Mund Richard
18
|
Posted - 2012.12.09 17:10:00 -
[49] - Quote
Mr Pragmatic wrote: Still waiting for a battle clinic load out or it written down here. Please do share.  Oh, I might have put it wrong.
When I started the game, it was doable, since full room agro didn't happen (not often at least, did get it once maybe due to sentries shooting automated, lost the ship, learned from it). Back on what you said, correcting the criteria for what I posted, waiting for a loadout for each race myself. 
Hmm... Well, in all honesty, with cap boosters, it's prolly doable against preferred enemies. (Amarr : armor tank against laser EM/Therm, 3 different hulls to choose from - though TD and Neut hell, not quite convinced... Caldari : Shield tank against kinetic, cap boosted, Raven's scourge cruise, TP both to boost missile damage and to taunt from drones, new sensor comp skill... - there was a good starter Raven on BC last time I checked Gallente : 1 TP Dominix against serp, as long as you don't shoot the triggers... - With the cap booster the only question is how many DDAs. WINMatar : Maelstrom with shields against angels and their mainly explosive damage, should be the easiest with the shield's 50% base exp resist and no EWAR)
Now how fun and efficient those are to play (if at all really doable in the amarr case in current state of TQ)...
...specially in Drake threads, I often find myself giving the advice "fly something doing more dps, and go back to L3"  Sarcasm can be like drugs. |

Matt Hurricane
42nd Devils and Dragons Dalek Asylum
0
|
Posted - 2012.12.10 07:24:00 -
[50] - Quote
Flurk Hellbron wrote:If L IV missions are to hard for you, stick with the L III's.
I actually like my L3's at the moment. :P
On-topic:
When I first warp into the mission area, i let them all target my domi and let them pound me, 10-20 seconds after I would release my drones. At this time some of the enemies start targeting my drones and killing them.
My second mission I did the same thing again, but this time as soon as they started targeting my drones I pulled them back immediately. Then 20 seconds later (or after they had all started hitting me again) I pulled them back out again, from then on my drones were not attacked for the rest of the battle.
I'm still new to the game, but that is what I've found out so far, and it has been working quite well, but using that method with real people may be harder..
|
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Mund Richard
25
|
Posted - 2012.12.10 11:32:00 -
[51] - Quote
Matt Hurricane wrote:My second mission I did the same thing again, but this time as soon as they started targeting my drones I pulled them back immediately. Then 20 seconds later (or after they had all started hitting me again) I pulled them back out again, from then on my drones were not attacked for the rest of the battle. Congratulations, you may (or maybe not, who knows) have found the defect that has been known, and CCP left it in game - FOR NOW - so drone user hisec carebears don't lash them with the whip of a thousand posts (although we do see quite a lot nonetheless) until they remove the new AI.
Now, seeing as it is an exploit, and they will fix it at some point (I have no idea how long it could take, my bet is on two months, coincidentally in that time you could be sitting in a Tengu). So don't get too comfortable, even if it ain't part of the exploit, CCP is on it's way to "tweak" the AI, and may just affect this way of doing it. Sarcasm can be like drugs. |

Bugsy VanHalen
Society of lost Souls
293
|
Posted - 2012.12.11 14:00:00 -
[52] - Quote
Mokanor Lenak wrote:Bugsy VanHalen wrote: Making missions take longer was not the right way to reduce this isk faucet. But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.
I don't think mission runners were any real issue as an isk faucet. The ISK is only decent, not "omg billions of ISK falling into my lap just by pressing F1". It was pretty easy, but not a faucet. The people who AFK mission, didn't do as much ISK/Hour anyway, and the people who farm missions in 2-3B isk ships, would barely be hurt by the change if at all once the triggers on the buggy missions get fixed. Well that is where you are wrong. It is true that the isk from missions is not to much, but when you consider how many mission runners there are it really adds up.
I am not saying mission rewards are to high. I think the payout is very reasonable. The isk faucet issue is that the majority of isk from missions is from bounties. Bounties are probably the biggest isk faucet in the game. Not the biggest isk an individual player can make. But when you consider the majority of isk obtained by every mission runner and ratter is from bounties it really adds up to a huge amount of isk. The majority of null sec players use ratting to support their PVP. The majority of high sec players run missions. Considering that approximately 75% of the 400,000 active accounts are used for either ratting or mission running, that is a huge isk faucet from bounties. |

decaneos
Center for Advanced Studies Gallente Federation
18
|
Posted - 2012.12.11 14:32:00 -
[53] - Quote
I had done WC both sides with out any real issues in a navy fit domi O.o, yes they took me down to about 50% amour but then it stablised and went back up once i killed a few more..... sry but dont see the issue here. |

Caellach Marellus
Aideron Technologies
666
|
Posted - 2012.12.11 14:45:00 -
[54] - Quote
No mission does 9k DPS even with full room aggro, quit with the overdramatics.
Taking out Battlecruisers and Destroyers first, paper tanked ships with high DPS, will drastically reduce your damage intake. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Anneliese Pollard
University of Caille Gallente Federation
19
|
Posted - 2012.12.11 16:46:00 -
[55] - Quote
Caellach Marellus wrote:No mission does 9k DPS even with full room aggro, quit with the overdramatics.
Taking out Battlecruisers and Destroyers first, paper tanked ships with high DPS, will drastically reduce your damage intake.
If missions were doing 9K DPS... The idea of that is just insane.
Don't forget cruisers that get right up in your face < 10km. A bunch of those can really hurt. Mordus Headhunters comes to mind when I think about that. 27 cruisers and battlecruisers (at least 3/4 of them in your face) plus 10 BSes hitting you at their optimals.
A MJD probably would have been the best thing on that mission. I tried to hero tank it in my rattlesnake. I will say this - 900 dps tank wasn't enough there.
I think I'm just going to dual XL ASB from now on. |

Mund Richard
31
|
Posted - 2012.12.11 17:24:00 -
[56] - Quote
Anneliese Pollard wrote:If missions were doing 9K DPS... The idea of that is just insane.
Don't forget cruisers that get right up in your face < 10km. A bunch of those can really hurt. Mordus Headhunters comes to mind when I think about that. 27 cruisers and battlecruisers (at least 3/4 of them in your face) plus 10 BSes hitting you at their optimals.
A MJD probably would have been the best thing on that mission. I tried to hero tank it in my rattlesnake. I will say this - 900 dps tank wasn't enough there.
I think I'm just going to dual XL ASB from now on. Come on, the guy was exaggerating two days ago over that, and I replied with a slightly more realistic number right off the bat, don't really see why it had to be dug up days later... 
Rattlesnake... I did try tanking that room in one with only T2 modules, was passive, worked fine. It was pre-DDA times, so the damage would be even more pathetic now, but I think with two DDAs and two omnidirectionals, it should still work quite fine with a good mix of hardeners recharger and extender in the mids.
Now as for the rest of the ships of new eden, that cannot tank like that...  As I've been pointed out rats do not disable the MJD, so a new era of mission sniping BS fits has come? Sarcasm can be like drugs. |

Caellach Marellus
Aideron Technologies
666
|
Posted - 2012.12.11 17:27:00 -
[57] - Quote
Mund Richard wrote:Anneliese Pollard wrote:If missions were doing 9K DPS... The idea of that is just insane.
Don't forget cruisers that get right up in your face < 10km. A bunch of those can really hurt. Mordus Headhunters comes to mind when I think about that. 27 cruisers and battlecruisers (at least 3/4 of them in your face) plus 10 BSes hitting you at their optimals.
A MJD probably would have been the best thing on that mission. I tried to hero tank it in my rattlesnake. I will say this - 900 dps tank wasn't enough there.
I think I'm just going to dual XL ASB from now on. Come on, the guy was exaggerating two days ago over that, and I replied with a slightly more realistic number right off the bat, don't really see why it had to be dug up days later...  Rattlesnake... I did try tanking that room in one with only T2 modules, was passive, worked fine. It was pre-DDA times, so the damage would be even more pathetic now, but I think with two DDAs and two omnidirectionals, it should still work quite fine with a good mix of hardeners recharger and extender in the mids. Now as for the rest of the ships of new eden, that cannot tank like that...  As I've been pointed out rats do not disable the MJD, so a new era of mission sniping BS fits has come?
Considering the range of Autocannons and Pulses, and the significant benefits of Rails over Blasters, I think snipe setups already exist. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Mund Richard
31
|
Posted - 2012.12.11 17:33:00 -
[58] - Quote
Caellach Marellus wrote:Mund Richard wrote: a new era of mission sniping BS fits has come? Considering the range of Autocannons and Pulses, and the significant benefits of Rails over Blasters, I think snipe setups already exist. As far as missions go? Shield AC Vargur/Mach with 70km falloff? Lolscorch Abaddon (you know, since it cannot mount a full rack of two out of the three large beams) with an optimal of 45 before any modules, and 62 on an Apoc? All the while having a lot better tracking to hit anything?
Gun-based Gallente battleships surprisingly I have little experience with, so I'll trust you are right on that point. Sarcasm can be like drugs. |

Anneliese Pollard
University of Caille Gallente Federation
19
|
Posted - 2012.12.11 17:59:00 -
[59] - Quote
Mund Richard wrote:Come on, the guy was exaggerating two days ago over that, and I replied with a slightly more realistic number right off the bat, don't really see why it had to be dug up days later...  Rattlesnake... I did try tanking that room in one with only T2 modules, was passive, worked fine. It was pre-DDA times, so the damage would be even more pathetic now, but I think with two DDAs and two omnidirectionals, it should still work quite fine with a good mix of hardeners recharger and extender in the mids. Now as for the rest of the ships of new eden, that cannot tank like that...  As I've been pointed out rats do not disable the MJD, so a new era of mission sniping BS fits has come?
I know he was exaggerating.
Pre DDA yes the damage was pathetic, but you also did not have full room agro in every mission. One could easily pick which group to pull and take them out. Plus, if you passive tanked, the DDAs were replaced with T2 BCUs or faction.
I tried 2 DDAs and 4 Shield Power Relays, and despite the increase in regen, rooms still ate away at the tank. I wouldn't recommend going further than that.
The dual XL-ASB requires 2 co-processors, but I can let the shield get to 50%, run one until its out of charges, and I'm back to 100%. If I get back to that, just do it again on the other. So far, it seems to be more effective than passive in the fact that the period of time the shield gets from 100% to 50% increases as I remove NPC DPS, and I have 2 in case I'm not downing stuff fast enough.
My biggest challenge is figuring out what the hell kind of rigs to put on the ship when its setup that way.
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Sammybear
Awakened Brotherhood The Brotherhood Alliance
7
|
Posted - 2012.12.11 18:07:00 -
[60] - Quote
Mr Pragmatic wrote:Still waiting for a battle clinic load out or it written down here. Please do share. 
Maelstrom:
Domination 800mm Repeating Artillery x 8
Shadow Serpentis Tracking Computer Dread Guristas Adaptive Invulnerability Field Dread Guristas Adaptive Invulnerability Field Gist A-Type X-Large Shield Booster Heavy Capacitor Booster II Pith A-Type Shield Boost Amplifier
Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilize
Large Core Defense Capacitor Safeguard I Large Projectile Burst Aerator II
1176 dps tank vs angels, would be higher but im only an 11m sp pilot, with 2-3m of that in industrial.
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