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Meneer Wolf
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Posted - 2005.05.10 17:53:00 -
[1]
Since i havent seen any of eagle setup posts yet, i thought i'd make one.
Havent had time yet to get some tech2 250mm rails, so its named stuff only atm:
high: 4x 250mm prototype rails 2x best named launchers med: 1x tech2 med shield booster 3x hardeners ( pve = rat specific, pvp = 2x em, 1x eplosive ) 1x large cap battery low: 4x tech2 pdu
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Chode Rizoum
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Posted - 2005.05.10 17:58:00 -
[2]
4 x 250 II 2 x Lunchers
1 x tech II med sb 1 x hardneer 1 x web 1 x 20 k scrambler 1 x cap recharger II
4 x pdu II
dont fly caldari but what i whould use.. i think
Centuria > whoot? Centuria > you stalking me? :) -- Nafri > then I a bird pooed on my head AND ON MY MEAL -- http://www.subroc.net/teddybears/
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Meneer Wolf
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Posted - 2005.05.10 18:01:00 -
[3]
yeah, a webber is a good one. I noticed i get hits even at <5km
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Cuebick
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Posted - 2005.05.10 19:19:00 -
[4]
This is what I used to have in gangs, good bate :D 4x 250mm's II 2x Arbalest Heavy 1x Large SB II, EM hardener, Medium Cap battery II, shield amp/another em hardener, cap recharger II 4x PDU II's
I can run everything forever  ____________________________________
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FoRGyL
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Posted - 2005.05.11 13:18:00 -
[5]
Anyone tried sniping in one? with dmgmods and tracking and Sensor boosters in meds? Q: do they hit small targets good? With Lv4 in ship and sharpshooter u will get around 75k optimal (base)
Is it a good sniping complementation for small targets? (even more intresting after the misslenerf)
And plzzzzzz give it another turretslot! =)
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

ExChange
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Posted - 2005.05.11 14:02:00 -
[6]
wish they removed the launcher slots and put in 2 more turret slots...
its a gunship... the cerb lost it 2 turretslots...
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siim
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Posted - 2005.05.11 14:14:00 -
[7]
Edited by: siim on 12/05/2005 06:34:25 I got this
HI 4X 250 rails 2 heavy launchers
MED 10mn ab II 1 large shield booster II 2 hardeners 1 sensor booster II
LOW 3Xpdu II's mag stab II
Eagle aint for tackling 
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FoRGyL
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Posted - 2005.05.12 06:16:00 -
[8]
Is this ship really so untested?
Common....mio wanna hero abouto the snipo FFS.
...Ty
-out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

DEVILSENIGMA
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Posted - 2005.05.12 06:28:00 -
[9]
Originally by: siim I got this
HI 4X 250 rails 2 heavy launchers
MED 10mn ab II 1 large shield booster II 2 hardeners 1 sensor booster II
LOW 3Xpdu II's 2 mad stab II
Eagle aint for tackling 
So siim after saying so much that they suck you actually got one? Well you've got the low slot setup wrong. They have only 4 lows.
Anyways, For the med slots I dont think u need an AB coz u can hit pretty much everything. But use a large shield booster 2 and the eagle will rock. Make sure you have a cap recharger in the mids...this way u can tank longer. ~
[My Blog] | [Roving Guns Kill List] |

siim
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Posted - 2005.05.12 06:34:00 -
[10]
Originally by: DEVILSENIGMA
Originally by: siim I got this
HI 4X 250 rails 2 heavy launchers
MED 10mn ab II 1 large shield booster II 2 hardeners 1 sensor booster II
LOW 3Xpdu II's 2 mad stab II
Eagle aint for tackling 
So siim after saying so much that they suck you actually got one? Well you've got the low slot setup wrong. They have only 4 lows.
Anyways, For the med slots I dont think u need an AB coz u can hit pretty much everything. But use a large shield booster 2 and the eagle will rock. Make sure you have a cap recharger in the mids...this way u can tank longer.
ha sorry about that its a typo I like having ab cuz sometime u have a dodgy bookmark or u are scrambled by a bs so u can move quicly out of range/jump thru and sensor booster is a must cuz I have 106km optimal with just skills on my guns and the max targeting range without booster is like ~80km if I remember right
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DarK
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Posted - 2005.05.12 08:09:00 -
[11]
4 x 250mm II 2 x whatever
3 x tracking computer II 2 x Sensor Booster II
4 x Mag field II
Think this fits, sortof what I used to use. It is best to use bookmarks.
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Emno
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Posted - 2005.05.12 08:22:00 -
[12]
Originally by: DarK 4 x 250mm II 2 x whatever
3 x tracking computer II 2 x Sensor Booster II
4 x Mag field II
Think this fits, sortof what I used to use. It is best to use bookmarks.
whats the range like with the tracking comps?
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Trace RT
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Posted - 2005.05.12 09:15:00 -
[13]
I've killed an Armageddon with an Eagle that had a set of Neutron Blasters. Boy was that fun :p
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Meow Meow
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Posted - 2005.05.12 10:22:00 -
[14]
Edited by: Meow Meow on 12/05/2005 10:24:06 Reyyy, good to see some variety. I personally use a gank setup for fleet ops.
4x Railgun II's, 2x sv-2000 with defenders (just incase)
2/3 sensor booster II's (or better still F-90's) then 2/3 tracking comp II's
4x dmg mods in L slots
Got a minimal of 36km with everything on and 13km falloff (I know I need to train it up) But then with Iron charges I get 116km optimal and 13km falloff \o/
Can sit there and gank all day long, reyyyyyy
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DarK
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Posted - 2005.05.15 01:30:00 -
[15]
Think the range was about 60 with antimatter, got up to 180 orso with lead:P
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DarK
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Posted - 2005.05.15 01:30:00 -
[16]
Edited by: DarK on 15/05/2005 01:30:17 .
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Cleaner
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Posted - 2005.05.16 11:36:00 -
[17]
U ladies are missing the point here, its a freaking sniper. i can shoot with no real big skills in my MOA like 96 km optimal lol. and with eagle then it would be like 140-150 =) its just a mean frig killer.
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Marcus Alkhaar
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Posted - 2005.05.18 10:21:00 -
[18]
4x 250mm Rail 2x "arbalest" Heavy Lanchers
1x Gistii C-Type Large Shield booster 2x Hardeners 1x Cap Recharher II 1x Target Painter II or 10MN AfterBurner II
1x True Sansha PDS 3x mag stab II
Should be Able to deal LOTS AND LOTS of damage! with Antimatter those rails are going to break anything it gets in sight! and tank very nicely
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Sam Trip
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Posted - 2005.06.23 01:20:00 -
[19]
I know its been a month since this topics been hit but i thought i might as well bump it rather than start a whole new topic. Was looking at the following setup.
4 x 250mm II 2 x whatever
3 x tracking computer II 2 x Sensor Booster II
4 x Mag field II
Was thinking rather which is better though to use right now. Tracking computers or target painters? The Eagles job is to fire up enemy interceptors and eggs so i'm thinkin instead of increasing tracking why not make it the size of a barn? When you include MWD and Paint then the signal becomes a very very big barn. I was thinking as setup for mids to be
2x Target Painters 3x Sensor booster IIs
Just to guarantee you do get a lock on everything. What u guys think?
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DarK
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Posted - 2005.06.23 02:20:00 -
[20]
I'd rather sit far away with the Eagle, using tracking computers to hit(which do fine anyway) than be limited to whatever the range is of target painters(I don't know).
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Tensa
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Posted - 2005.06.23 07:09:00 -
[21]
I've sniped with eagle before. Here's what i got:
4x250mm II's heavy launchers x 2 3x Tracking computer(t2 would be best but i don't have skills for that) 2x Sensor booster II 4x t2 hybrid dmg mods
Lead ammo
Your job is to get rid of the tacklers that will try and go for your people. I was able to target at around 200km and able to hit up to around 170-180km with 100% accuracy(or pretty damn close) vs interceptors. Was just a little test situation. With t2 trackers i could probably hit farther. Had an interceptor try and get to me but i had him in armor/structure before he could and he had to warp out. Was able to keep the tackling interceptor out of the little skirmish the whole fight because he was taking too much damage and i was too inaccesable to do anything about it. Average hits was from 70-120 per gun every 2 or so seconds per gun. Now i did get blown up eventually because of the rediculous lack of agility of cruisers(and heavy cruisers more so). So I suggest maybe trading 2 of the dmg mods for 2 wcs. Also after the missile changes i'd suggest trading out heavy launchers for assault launchers. Hope that helps. I like the eagle :P.
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Chris Henry
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Posted - 2005.06.23 10:32:00 -
[22]
Originally by: Marcus Alkhaar 4x 250mm Rail 2x "arbalest" Heavy Lanchers
1x Gistii C-Type Large Shield booster 2x Hardeners 1x Cap Recharher II 1x Target Painter II or 10MN AfterBurner II
1x True Sansha PDS 3x mag stab II
Should be Able to deal LOTS AND LOTS of damage! with Antimatter those rails are going to break anything it gets in sight! and tank very nicely
Now thats a nice setup- ive just put a Gist C-type on my Cerb and I can run it continuously with an EM hardener = I can tank a Megathron whilst sitting in space and 2 if orbiting (even at their optimal). Both the Eagle and the Cerb have VERY good tanks with the Gist... (shame it costs 400mil..)
--------------- A Puppet Master
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Gull De'Kuntos
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Posted - 2005.07.06 12:24:00 -
[23]
This is my snipe set-up. Optimal with Antimatter 47km, 150km with lead. An excellent support set-up for fleet combat to take down their tacklers.
4 x 250mm II 2 x Arbalest launchers
2 x Sensor Booster II's 1 x Target Painter II 1 x Webber (Just in case the tacklers get on top of you!) 1 Large Shield Booster II
2 x PDU II 2 x Tracking Enhancer II
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XxGITxX
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Posted - 2005.07.29 00:35:00 -
[24]
4 *tech 2 250 rails 2 assualt launchers 1 large tech 2 sheild boost 1 sheild amp 2 shield harders(photon tech 2 ) 1 tech 2 tracker lows 4 *pdu 2

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Booky
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Posted - 2005.07.29 01:41:00 -
[25]
Those of you with a Large SB II, how do you run it continously? I have
4x 250mm rails II, 2x Heavy Launchers
1x Large SB II, 1x Shield Amp, 1x hardener (depending on NPC since I dont pvp much), 1x Tracking Comp II, and 1x Cap Recharger II
3x PDU II (I think, might be 2) 1x Mag Stab II
I run out of cap after a minute or two if I run the Large SB. Should I maybe drop the shield amp and add a cap battery? Any ideas? Spelling corrections welcome, but don't expect me to edit my post. |

Jessa
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Posted - 2005.07.29 01:45:00 -
[26]
Originally by: Meneer Wolf Since i havent seen any of eagle setup posts yet, i thought i'd make one.
Havent had time yet to get some tech2 250mm rails, so its named stuff only atm:
high: 4x 250mm prototype rails 2x best named launchers med: 1x tech2 med shield booster 3x hardeners ( pve = rat specific, pvp = 2x em, 1x eplosive ) 1x large cap battery low: 4x tech2 pdu
Think of it as a larger version of a Harpy and fit accordingly, you shouldnt go far wrong.
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MECHcore
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Posted - 2005.07.29 16:57:00 -
[27]
Edited by: MECHcore on 29/07/2005 17:00:11
i prefer to have a close combat fit on my eagle , this is what i got
-2x T2 heavy launchers -4x tech II med neutrons ( got wrecking hits over 600 damage )
-1x L T2 shieldbooster -1x photon field T2 -1x 10mn AB T2 ( max speed is 526m/sec atm ) -1x X5 proto web -1x 20km warp scrambler
-4x PDU II
some time ago i managed to take a zealot , vagabond and megathron down with this setup :)
when the enemy see my eagle they think i have rails and come in close range ,thats exactly what i want  i like the element of suprise :)
my blasters loaded with antimatter can hit up to 12km. and can hit past 20km with other ammo eagle with blasters is nice when u have caldari hac lvl5 with almost maxed guns skills 
cant run my tank forever with this setup atm , but im working on it
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slothe
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Posted - 2005.07.29 17:36:00 -
[28]
what siim and cleaner said..
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |

Whoot
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Posted - 2005.08.12 11:37:00 -
[29]
Quote: cant run my tank forever with this setup atm , but im working on it
For how long can u run full action and tanking full? Was thinking bout this set up meself.
high: 4 x Modal Neutral Particle accelerator 2 x Arby assault launcher
Mid: 1 x med shield booster II 1 x shield boost amplifier 1 x anoited I EM Ward reinforcement 1 x Web 1 x Warpdisruptor
Low: 1 x PDU II 1 x Tracking enhancer II 2 x Magnetic field stab II
I have no idea how me cap would be holding on this. I'm afraid it won't do ne good, but i dont know what to swap for it, maybe a magnetic field stab for a PDU II
With all the bonusses the blasters will hit up easy to 10 k or so. And with the right ammo prolly a little bit further.
Maybe using a large shield booster II instead and drop the amplifier for a AB.
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Decairn
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Posted - 2005.08.12 11:54:00 -
[30]
I've been on the wrong end of the Eagle recently - sniping setups above can hit the frigate type ships and rip them apart very easily from range. --Decairn |

DarK
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Posted - 2005.08.12 12:26:00 -
[31]
Mechcore have you tried to fit 2 medium nos instead of 2 heavy launchers? May be possible(haven't checked properly).
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Pychian Vanervi
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Posted - 2005.08.12 12:56:00 -
[32]
I have not used my Eagle for ratting much unless pot shots on 40k belt rats counts. But why the webber? if against belt rats a painter I find works better it helps your guns hit the small ships and increases the hits on the bigger ships. Not only that but you dont have to wait until they are ontop of you before you can use like a webbers 10k range does. Just my preference give it a whirl. -----------------------------
It's all about the fortune and glory, fortune and glory!
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Whoot
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Posted - 2005.08.12 13:01:00 -
[33]
Dont wanna use it for NPCing, but for PvP. The webber is for those small pesky ships that are trying to get under ur guns.
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Pychian Vanervi
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Posted - 2005.08.12 13:41:00 -
[34]
If the NPC's are going to get under your guns then a web will help non because with 250's fitted they will be under your optimal to use a webber at 10k so webber will do nothing to help stop them. If you have blasters your optimal is only 8-10k anyway so they will come to your optimal without a web fitted anyway. And just for ref. If you warp in at 40k to a belt and see any frig at that range they are popped before they even think about coming towards you. So web will be of no help. But again only my preference. -----------------------------
It's all about the fortune and glory, fortune and glory!
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Chris Henry
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Posted - 2005.08.15 11:46:00 -
[35]
Originally by: Booky Those of you with a Large SB II, how do you run it continously? I have
4x 250mm rails II, 2x Heavy Launchers
1x Large SB II, 1x Shield Amp, 1x hardener (depending on NPC since I dont pvp much), 1x Tracking Comp II, and 1x Cap Recharger II
3x PDU II (I think, might be 2) 1x Mag Stab II
I run out of cap after a minute or two if I run the Large SB. Should I maybe drop the shield amp and add a cap battery? Any ideas?
4x PDU IIs and only the Em hardener as I put above. I dont I could run it with any more active modules but (and this is about 2 months ago) I think I remember being able to fit a damage mod in the lows and not run outa cap. Since then I've put 250 IIs on but lost the Gist C so ill have to wait and find out... --------------- Never underestimate the power of very stupid people in very large groups... |

Psssdoff
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Posted - 2005.10.15 13:53:00 -
[36]
i use this for NPC:
highs: 4- 250mm II's, 2- assault launchers
mids: 1- 10MN AB II, 1- Large Shield Booster II, 1- Tracking Comp, 1- Shield Boost Amp, 1- Cap Recharger II
lows: 4- Mag Stab II's
did this from memory, i think it's correct.
biggest ship i took down with this is the 2.5M BS in a 4/10 serp complex, although it went down easier, than the 1M gurista Mammoth....that one was the hardest i think.
anywho, npc frigs insta-pop, with one partial (only 3 guns usually) volley, have had wrecking shots of over 500, tank lasts a while but definately not forever, but cap/shields recharge fast when the guns ain't running. got an optimal of around 40km with AM, and ~140km with iron...all in all the eagle rocks, but is very skill intensive .... ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Thanos Firebringer
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Posted - 2005.10.26 17:19:00 -
[37]
So is everyone pretty much using the blasters on the eagle for pvp? I like the rof w/ the rails, but damage is no where close to that of a zealot. 
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Ethan Tomlinson
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Posted - 2005.10.26 18:50:00 -
[38]
frig killer:
4 t2 250's, 2 t2 small energy neutralisers
2 t2 sensor boosters, t2 target painter, 2 t2 tracking comps
4 t2 magnetic field stabs
with hac 5 my optimal with iron is 163km + 14 km falloff optimal with antimatter is 51km
does buttloads of dmg and has like a 3 sec rof
great tracking great lock time frigs cap is gone in seconds if they get close
great gang support ship
plus bling value of bbeing completely t2
sucks against a POS tho i dont recomend it!
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Sayid
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Posted - 2005.10.26 23:28:00 -
[39]
4x Gauss 250mm 2x Arbalest Assault/Heavy
10MN AB2 2x M Shield Ext. 2 Fleeting Webber Gistii A-Type Small Shield booster
2x PDU2 2x Stab2/tracking enh 2
All modules run forever with my skills (all relevant engineering and gunnery skills lvl4/5), I carry AM (40km optimal) and Lead (80km).
I havent tried or for that matter SEEN the Gist C-Type Large everybody in this thread raves about... what stats does it have?
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Basileus
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Posted - 2005.11.01 19:41:00 -
[40]
My Eagle fitting:
4x 250 mm Railgun II (32.01 Tf and 217.12 MW) 2x Arbalest Assault Launcher (22.5 Tf and 46 MW)
1x Y-S8 Hydrocarbon I Afterburners (25 Tf and 50 MW) 1x Small Shield Booster II (29 Tf and 3 MW) 2x Medium Shield Extender II (86 Tf and 64.408 MW) 1x Target Painter II (24 Tf and 1 MW)
3x Magnetic Stabilizer II (30 Tf and 1 MW) 1x Power Diangnostic System II (16 Tf)
The power and CPU needs are of course modified by my current skill level & implants. I use this for lvl 3 missions, but haven't yet tested it for the the extravaganzas. The two med shield extenders give me a total shield of 4000+, and I can run the small shield booster + guns without taking the cap to 0. I prefer the target painter to a webbie, as it has a longer range. I'm thinking of subbing one of the mag stabs for a tracking enhancer though.
The following skills may come in hand to fit this setup (prerequisite skills omitted):
Electronics (increases CPU) Weapon Upgrades (reduces CPU need of turrets)
Engineering (increases powergrid) Advanced Weapon Upgrades (reduces turret & launcher power need) Shield Upgrades (reduces shield extender power need)
Any thoughts?
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Selpy
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Posted - 2005.12.08 15:29:00 -
[41]
Thought I'd put my Eagle PVP Camping Kit
2x T2 Heavy Neutron Blasters 2x T2 Heavy Ion Blasters 2x Medium Diminishing Nosf ----- 2x SB T2 3x Tracking Comp T2 ----- 2x RCU 2x DMG Mod
Works great, sit ontop of a gate, and with anti matter ammo you'll hammer anything that jumps thru a gate with some darn nice dmg. Make's a great addition to a inty/AF gate camp, frig's insta scramble, you toss the final blow's.
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Crellion
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Posted - 2005.12.08 19:51:00 -
[42]
Used it a bit yes. 3 options:
1) Solo sniper 4x250II 1xMed Nos 1xCloaker (the lame version) 1xMed techII sb 1xEM hard 2xsens boostII 1xTrack comp II 2xmfs 2xtrack enhII Kills frigs yes (II) boring yes.
2) Dmg dealing for small group 4x250II 2x Assault 1xABII 1XmedsbII 1xEM 1xX5web 1x20km 3xmfsII 1xtrackII 3) "Kill the Rax maller" setup:4xHNeut/IonsII 1xMed-1xS Nos 1xmwd 1xsbII 1xEM 1x7.5 1xX5 4xmfsII
Notes: Difficult ship to use generally. For me option 2 shines the most and its better to warp in after the tacklers and at 30-40km. At present mfsII work much better on it than pduII IMO. After RMR LtechII shield extender will be a great mod on it I think. In option 2 it would mean something like dropping the ab for it and using SsbII or gist (the small - lol at 400mill on Eagle). If it really improves the tanking ability A LOT then mids could become 1xmfs 2xpduII 1xdmgcII or somthing.
At present not only it needs the dmg mods that make it good at gank but its also pointless to tank it further (other than in otpion 3).Why? Tanking as above (i.e only with mids) is respectable and good enough for 40km fight with any cruiser HAC and some BSs too (not pulse geddon lol). So if you can keep that range or kill fast anyway etc you ll be fine. Once they close up with you (5km say) no amount of tanking will save you. Your guns cant hit, the assaults are doing 8DPs against tanked cruiser ( ) and you have no drones while they do. Its a leave or die thingy [which is why some Eagle pilots fit stabs. I dont but I am very careful -and have lost a couple too - .
The above of course do not apply to option 3. But its no Deimos DPS wise and with no drones...
1 Clever use for Eagle: I was powned by an Eagle in my ceptor yesterday like so: He was on sniping ss above a gate and I said "hek lets try it". I kept high trans and 3.7m/s all the way and approached web scram nos etc within 3km taking only light missle dmg I could tank all day... and then was powned by his M blasters or S rails (dunno which log was broke). Nice tactic on his part (me teh noob for not hitting "look at" - assuming if you are at snipping spot uu must be snipping :|). He was RA too... wtf I thought they were all lame
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DirtyDozen
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Posted - 2005.12.19 16:03:00 -
[43]
My eagle setup: Hi - 4 250mm t2 , 2 arby assault Med - target painter 2, tracking comp 2, 2 sensor booster 2, EM (Active) Low - 2 mag stab t2, 1 Damage contol t2, WCS
Pretty nice resist (lowest resist is 67 i believe, 2 over 80). Around 1.5 sec lock time. I can hit w/ iridium at 110k+ and shread all frig types. Using antimatter got wrecking shots from 239 to 479 (range up to 60k). Pretty nasty support. Also nice on gate camps for those pesky scouts that like to warp in at 100k from gate.
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KilROCK
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Posted - 2005.12.19 16:08:00 -
[44]
Damn, i thought they removed the eagle in RMR   
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Crellion
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Posted - 2005.12.19 16:35:00 -
[45]
Edited by: Crellion on 19/12/2005 16:36:33
Originally by: KilROCK Damn, i thought they removed the eagle in RMR   
They must have... I RMR fitted a shiny metallic caldari Hac and tested it with corpmates and it powned Rax Rupture Cyclone Brutix ... this cant be Eagle... Eagle sux 1v1 so you re right they have replaced it with something 
Edit: looking for a Deimos and a Vaga mock battle to coplete test series ... after thatit gets TMed and active duty
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Rabbitgod
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Posted - 2005.12.24 08:12:00 -
[46]
Once Med spike ammo come out they will need to add a warp to 200KM option just for the eagle.
Here these will help
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Mr Ewing
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Posted - 2005.12.30 09:00:00 -
[47]
Beagle 4tehwin!!
4 x Heavy Neutron blaster II 1 x Assault launcher II 1 x Medium Diminishing NOS
1 x 10MN MWD 1 x Medium SB II 1 x Boost amp 1 x Fleeting Prop. inhibitor 1 x Passive EM hardener II
1 x Mag Stab II 3 x PDS II
Works like a charm.. ---------------------------------------------------------------------------------------------- "Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died." - |

Katrine Bei
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Posted - 2005.12.30 11:49:00 -
[48]
Originally by: Cuebick This is what I used to have in gangs, good bate :D 4x 250mm's II 2x Arbalest Heavy 1x Large SB II, EM hardener, Medium Cap battery II, shield amp/another em hardener, cap recharger II 4x PDU II's
I can run everything forever 
The SB to? 
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Erythron
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Posted - 2006.01.17 14:47:00 -
[49]
Whats a PDU? I've tried looking for this, but I have absolutely no clue what it is...
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Slipstick Libby
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Posted - 2006.01.22 10:23:00 -
[50]
PDU = Power Diagnostic Unit name has since been changed to Power Diagnostic System
and Eagle owns with this setup 4 250 2 anything
1 small gisti a type sb 1 10 mn Domination ab 1 photon scaterring field 2 1 tracking computer 2 1 sensor booster 2
3 shadow serpentis magnetic field stabilizers 1 PDU
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N1NJ4
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Posted - 2006.01.30 07:42:00 -
[51]
Edited by: N1NJ4 on 30/01/2006 07:45:37 Edited by: N1NJ4 on 30/01/2006 07:44:29 4 x 250mm prototype 2 x assault launcher II
1 x medium shield booster II 1 x em hardener II 1 x invulnerability field II 1 x medium cap booster 1 x shield boost amp
3 x pdu II 1 x mag stab II
I can tank nosdom with this setup 
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Sayid
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Posted - 2006.01.30 10:54:00 -
[52]
My lazy mans mission Eagle:
4x 250mm T2 Rails (Antimatter) 2x Arba Assault
Gistii Small Shield booster Large T2 Shield Extender Fleeting Web 10MN T2 AB T2 Invulnerability Field
2x T2 PDU 2x T2 MagStab
The Gistii small shield booster repairs *almost* as fast as a med T2 (95%) for 35% of the cap use, so all this can run *almost* non-stop (with lvl 4/4 cap skills)
There is no lvl3 mission that gets me below 70% shield, and I can hit upto 55km away, with wreckings of 500+
I'm working on getting myself into a Vulture (33 days for BC lvl5 )
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k starwind
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Posted - 2006.01.30 12:39:00 -
[53]
eagle is a sniping ship and should be used as a sniping ship.
http://www.eve-files.com/media/corp/thist/longest_hit_post_rmr.jpgEAGLE SNIPING[/url
5x 250mm ll 3x sensor boster ll 2x tracking computer ll 2x magnetic field stabilizer ll 2x tracking enhancer ll
oh and my optimum is 10% further than that now Signature removed - File size too large.Laurelin <- now i cant find my sig to make it smaller grrrr |

Rib0
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Posted - 2006.01.30 12:41:00 -
[54]
if i have long range bm's (200km ish) from the target location or a cov ops to give me a warp in point, i like to use this sniping set-up
high
4x 250mm railgun II's 2x assualt missile launcher
mid
2x sensor boosters 2x tracking computers 1x c5-l large shield booster
low
3x magnetic field stabilizer II's 1x pdu II
ammo
spike M (t2 long range, high damage, low tracking ammo)
its a difficult set-up to use, but u have such fast lock-on times and such great range (190km ish) you can kill most smaller ships very quickly and be out again before they can respond
the shield booster and assualt launchers are not really essential, the only reason i included them, is that it might give me a fighting chance against any interceptors that got to scramming range, you could fit a MWD instead of the booster if you planned to stay in the fight longer by increaseing the distance between you and your target even further
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Esab
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Posted - 2006.01.30 12:46:00 -
[55]
Originally by: k starwind
5x 250mm ll
I want one that fits this many!
Seriously though...thats impressive. I use an Eagle for various things but not yet tried the ultimate range/damage set up.
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Crellion
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Posted - 2006.01.30 13:53:00 -
[56]
Originally by: Esab
Originally by: k starwind
5x 250mm ll
I want one that fits this many!
Seriously though...thats impressive. I use an Eagle for various things but not yet tried the ultimate range/damage set up.
You should try it. Warping to a camp of 20+ hostiles with BSs frigs HACs etc and popping 1-2 frigs and out again is plain ebil and ****es peeps off. + being in an Eagle you are much faster at warping in and out which adds to the ****ing off factor  
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Nadec Ascand
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Posted - 2006.01.30 14:08:00 -
[57]
guess he wont try ever an EAGLE with 5 Rails on it...
Am i the only one but the other guy who notice...
eagle is 4 turret slot...
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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MECHcore
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Posted - 2006.01.30 14:21:00 -
[58]
me rmr closerange eagle
HI: -2x med nos T2 -4x med ion blasters T2
MED: -1x L T2 shieldbooster -1x T2 em hard -1x 10mn AB T2 -1x X5 proto web -1x 20km fleeting warp scrambler
LOW: -1x mag field stab T2 -3x PDU T2
works very good these days 
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Rib0
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Posted - 2006.01.30 15:48:00 -
[59]
Originally by: MECHcore me rmr closerange eagle
HI: -2x med nos T2 -4x med ion blasters T2
MED: -1x L T2 shieldbooster -1x T2 em hard -1x 10mn AB T2 -1x X5 proto web -1x 20km fleeting warp scrambler
LOW: -1x mag field stab T2 -3x PDU T2
works very good these days 
i use almost the exact same set-up when im going close range
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Nicose
Caldari The Vendetta Mercenary Company
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Posted - 2006.08.03 15:05:00 -
[60]
i havn't flown the eagle yet (got the skills but not the isk) but the one thing i would say is never just have a "set-up" if your set up cant adapt and be changed you will die sooner rather than later. from every thing i've learnt from the harp the eagle should make an awsome sniper (could get a optimal of 120km in my harpy!!), but its also an awsome blaster boat! (never gonna be as good as the deimos granted) the one thing caldari as a race have against them and thats speed, all the ships are so so slow so blasters can be tricky.
GIVE THE EAGLE 5 TURRET SLOTS!!!!
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Saturous
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2007.10.04 11:25:00 -
[61]
Sorry could I just add... what about rigging? Any suggestions on that?
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Caterpillar
AUS Corporation CORE.
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Posted - 2007.10.04 11:57:00 -
[62]
I use:-
4x250mm II, standard missile launcher II, improved cloak II 3xtracking comp II, 2xsensor booster II 3xmag stab II, signal amp II
rigs: hybrid optimal range rig hybrid damage rig
implants: 5% for range and damage
The cloaker helps to avoid getting probed and doesnt affect lock time too much. You will need to either prepare tactical bookmarks or have a gang mate/alt in a cov ops to put you onto a safe sniping perch. I have information warfare skills so in gang I can lock and hit out to 249km with spike m, so if u fly a frig sized ship and you are not blue to me, you have been warned. 
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Yoko Lee
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Posted - 2007.12.15 18:39:00 -
[63]
My new blast eagle :
4x heavy neutron II (null, faction antimatter), 2x small neutra II 1x 10mn mwd II, 2x LSE II, 1x photon hardeners II, 1x warp disruptor II 3x pds II, 1x mfs II
2x rigs shield extender
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Steroid Abuser
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Posted - 2007.12.18 15:16:00 -
[64]
Edited by: Steroid Abuser on 18/12/2007 15:17:23 Edited by: Steroid Abuser on 18/12/2007 15:16:51 4 t2 ions and 2 t2 AL 1 10mm t2 MWD 1 24 km distruptor 2 LSE t2 1 invuln t2 2 PDS 2 MFS t2 2 em rigs
ownz test it and u l see :D
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Triksterism
Gallente Image Not Found THORN Alliance
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Posted - 2007.12.19 08:14:00 -
[65]
[Eagle, HELLO :D:D:D:D] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Tracking Computer II Tracking Computer II Sensor Booster II Sensor Booster II Medium Shield Extender II
250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M Small Energy Neutralizer II Small Energy Neutralizer II
Hybrid Ambit Extension I Hybrid Ambit Extension I
----------------------------------- CCP Please update my portrait on the website/forums :D
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Bad Borris
Dragons Of Redemption Triumvirate.
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Posted - 2007.12.19 10:46:00 -
[66]
Edited by: Bad Borris on 19/12/2007 10:47:54
Originally by: Triksterism [Eagle, HELLO :D:D:D:D] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Tracking Computer II Tracking Computer II Sensor Booster II Sensor Booster II Medium Shield Extender II
250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M 250mm Railgun II, Lead Charge M Small Energy Neutralizer II Small Energy Neutralizer II
Hybrid Ambit Extension I Hybrid Ambit Extension I
Are you using the small neuts as an anti frigate weapon? If so I think that assault missile launchers would still be more effective at that role since the range on a small neut is limited and an interceptor would be able to keep you pointed and stay out of small neut range. Assault launchers might at least force the ceptor to warp off.
Also, switch out the shield extender for an mwd which will save you more often that the extra bit of shield. The damage control doesnt make alot of sense to me either tbh and if you fit as i suggested above you might have to drop it for a pdu.
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velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2007.12.19 11:36:00 -
[67]
Edited by: velmistr Ecco on 19/12/2007 11:37:33
Originally by: Steroid Abuser Edited by: Steroid Abuser on 18/12/2007 15:17:23 Edited by: Steroid Abuser on 18/12/2007 15:16:51 4 t2 ions and 2 t2 AL 1 10mm t2 MWD 1 24 km distruptor 2 LSE t2 1 invuln t2 2 PDS 2 MFS t2 2 em rigs
ownz test it and u l see :D
I would like to train for eagle like this. I have few questions regrading your setup. Why don't you switch 1 PDS for MFS or tracking enhancer? Will you be able to hold in your optimal? BTW what ammo is best with this setup - null (has 12km optimal with maxed skills and with that tracking enhancer).
Edit: one more option is use 1 or 2 rcu II and heavy neutrons - but it will gimp tank a little. But I'm not experienced with guns.
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