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Thread Statistics | Show CCP posts - 2 post(s) |

slip66
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Posted - 2005.05.12 04:29:00 -
[31]
Originally by: Crusher166 cruiser ghost fleets
oh wait, they got nerfed a long time ago. they are fun... or i really shoud say they were fun
sorry about the negative tone, i just had to say it. nothing else will ever be as fun.
sigh the good old days.
like rodge and the burn eden guy said... Raven with cruise and 2 L NOS. Is a frig fleets worst nightmare. popping out a 7-8 med/light drones helps too.
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Kyle Caldrel
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Posted - 2005.05.12 06:25:00 -
[32]
Frig fleet runs into BS fleet = frig fleet runs. Bait and or multiple smaller targets usually works well.
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siim
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Posted - 2005.05.12 07:39:00 -
[33]
frigs are more fun than bs's imo
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hired goon
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Posted - 2005.05.12 08:23:00 -
[34]
I'm not sure how many of these ideas would actually work in practice... I mean sure, the theory of a destroyer vs frigs is good but against a whole fleet? And, I am already aware of BS setups for killing lone frigs thanks. But when surrounded by 20, the best you can hope amidst the lag is to take out maybe 2 or 3 (normal frigs, as AFs wont pop before you do, and intys will run soon as you lock).
I liked Siobhan's idea about the optimal apocs though. And the guy who suggested smartbombs... how likely is it they'll be within that range?
So far sniping then running seems best to me. Black Nova people in this thread seem to know what they're talking about  ------------
We come in peace. And tanks. |

Weeman
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Posted - 2005.05.12 12:04:00 -
[35]
HACS
Basically all of them are good at it fitted correctly, but a web is pretty much essential for all of them. I can only fly the minmatar ones, muninn can pop them nicely and a vagabond with a web, mwd and 425 II autocannons will tear them to shreds. The gallente HAC with the drones (Ishtar?), lots of M/L donres etc. Cerberus would obviously work, and the amarr ones used to be uber at it before the pulse re-alignment.
Basically, HAC 4TW :)
Nerf Resistance/Rank 5/SP: 1240731 of 1280000  |

Bellicose
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Posted - 2005.05.12 13:55:00 -
[36]
Targeting painters .. end of story  Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Fabiusbile
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Posted - 2005.05.12 14:59:00 -
[37]
Heavy nos (100 cap per cycle) or heavy energy neutralizer (kills 500 cap)     ------------------------------------------------ fabiusbile Director of R&D and Mining opp's
i want to buy T2 indy bpc's |

RedWyvern
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Posted - 2005.05.12 20:44:00 -
[38]
Using a Raven equipped for anti - frig is probably the most effective straightfoward idea...but it's a bit of a waste for a battleship which could be put to other use, as well as the fact that when it comes to chasing the frigs, battleships won't keep up, - and you can bet any frig user with any sort of experience won't engage a bs fleet head on.
I've got two suggesstions. Destroyers *can* work, with enough numbers...maybe about 1/3 of any hypothetical frig fleet you run up against...unless they run into more than a few 'salty frigs, in which case, good luck =D.
the other? 3, maybe four Vexors. 15 light drones, and a mix of nos's and light rails in the highslots (though understandably, nobody will want to get that close ) EW is a problem here, tbh - ECM bursts (no, really) or sensor boosters might work. Everyone's been in a frig at some stage, and I bet every experienced frig pilot out there would think twice about running into a cloud of drones.
Even if it doesn't work, 45 light drones might make the node you're fighting on crash and burn - win by default! 
Loyalty, Integrity, Honour.
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Hellspawn666
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Posted - 2005.05.12 21:29:00 -
[39]
well until the missile changes raven, tempest, typhoon, drainerapoc travel on ure own make sur eu got a tank and nos and cruise and ull tear them apart ive taken down 12 frigs before my shields are half down in my tempest (armor tanked) u jsut gotta make sure u dont land on top of them get to around 60 km on ure warp in then get as many missiles off on the approaches theyl be taken down before they can think about moving just make sure u carry a disruptor alot of ppl say its a waste of time but interceptors often have enough time to warp if thei rnos/webed before the missiles hit.
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Fedaykin Naib
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Posted - 2005.05.12 21:40:00 -
[40]
My tempest 
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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alphawolf2929
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Posted - 2005.05.13 02:28:00 -
[41]
I find a cyclone with MWD, a webber, maybe a cap sucker, and loads of autocannons rapes them pretty fast, not for use vs interceptors though,
(throw on a tracking comp fo sho, and a targ damp would be great, so they would ahve to come within your autos range if they want to target you)
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hired goon
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Posted - 2005.05.13 08:50:00 -
[42]
I wonder what the point of ECM burst is, if they are going to come that close may as well use smartbombs. Too bad we can't use the kind of missiles found on Nexus: The Jupiter Incident :) ------------
We come in peace. And tanks. |

Dracorimus
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Posted - 2005.05.13 09:12:00 -
[43]
Well in the wars my corp has right now, we do nothing but frig fleets, I mean we killed a raven yesterday with 3 AF and 3 inties, took a minute or to, but much more fun, and also better than sitting in a BS and possibly losing 160 mill worth of ship....
Also frig fights are brilliant - Harpy FTW !
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kessah
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Posted - 2005.05.13 09:38:00 -
[44]
i suggest u fit target painter II's ul never have any problems from any frig that uses a mwd. then for the af's get ur heavy drones out.
But chances are in a lone battleship with close to 6 frigs sized ships u guna havta have quick reactions.
Target painters are excellent battleship mods for anti frigate. Even helps with Battleships making ur low tracking guns hit all the more sweeter. -------------------------------------------------------- Im Your Huckleberry ;-)
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F'nog
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Posted - 2005.05.13 10:14:00 -
[45]
Isn't this why CCP created destroyers?
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shakaZ XIV
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Posted - 2005.05.13 11:35:00 -
[46]
Originally by: F'nog Isn't this why CCP created destroyers?
assault frigates > destroyers, and by a lot aswell .
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hired goon
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Posted - 2005.05.13 11:37:00 -
[47]
Originally by: F'nog Isn't this why CCP created destroyers?
Yeah. They also created Logistics ships for support. ------------
We come in peace. And tanks. |

Seto Mazzarotto
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Posted - 2005.05.14 01:21:00 -
[48]
Edited by: Seto Mazzarotto on 14/05/2005 01:22:25 Like everyone else said, cruisers and battlecruisers. A well-setup Thorax can light up any frigate, whether it's standard, interceptor, or assault. Same for an Arbitrator, which has the added bonus of a launcher point. A target-jamming, target painting, sniping Ferox or Moa can add to the terror if there's close-range fighters tying them up as well.
No frigate fleet in their right minds would engage cruisers without overwhelming numbers, though, so bring along something that can catch 'em, otherwise they'll flee and will just come back when you give up the chase. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Miner's Bane
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Posted - 2005.05.14 01:27:00 -
[49]
I'll take basically any cruiser on 1v1 in an interceptor.
At worst, you force me to disengage, youre not going to get a kill unless I crash. ------------------------------------------------------------------
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Seto Mazzarotto
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Posted - 2005.05.14 01:31:00 -
[50]
Edited by: Seto Mazzarotto on 14/05/2005 01:36:26
Originally by: Miner's Bane I'll take basically any cruiser on 1v1 in an interceptor.
At worst, you force me to disengage, youre not going to get a kill unless I crash.
Sure, but this is on the topic of group combat. Thing with multiple hostiles is that it's not as easy to keep an eye on everyone's range, if you're engaged from a couple seperate directions it's not so easy to avoid being webbed. I've used flanking tactics to great effect with myself and a friend in nanofibered close-range Stabbers on interceptor teams.
But 1v1, yes, the interceptor will always have the option to warp away and safespot unless ambushed by a specially set up ship or instalock sniper. And even then it's still got more than a 50-50 chance. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Shima Tanaka
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Posted - 2005.05.14 07:54:00 -
[51]
Edited by: Shima Tanaka on 14/05/2005 07:55:41 It's usually not the ship what is valuable but the pilot. Hence if you have 4 pilots it is better to be in the uber BS than 4 fodder frigs.
I don't see why people are so worried about frig fleets, especially as any sort of flavor of the month. BS are way overpowered compared to frigs even without their anti-frigate gear. Large turrets and seige launchers are effective enough as a deterent given their high dmg/high hit ratio at greater ranges. Since speed and maneuverability don't count for squat, all that matters is having a greater field of fire.
And if turrets get a sig nerf, there is still nosferatus and drones to wipe them out en masse.
I wish we had more expensive frigates to fly so people would demand CCP balance them. What's the point of a 50M mod on a frigate if there is nothing a frigate can do in mixed combat? The price of a ship + mods should only have an effect on combat of vessels within the same hull class. i.e. 20M frig beats 10M frig with non-specialized setup. Or 200M BS beats 100M BS etc.
Nobody says a single frig should have a hard time beating passive recharge on a battleship really. But one or two should have no trouble keeping a lone ship locked down or approaching it for the most part if it is outfitted to destroy other battleships rather than frigs. Multiple frigates working together could eventually break the tank on heavy tanked ship if say certain modules like cap drainers got a boost from the large sig radius of battleships. But you'd still need a number of pilots. 4 interceptors breaking the tank on a battleship is generally too few I'll agree, unless frigates are generally work more.
There should be 100M isk frigs and 100M cruisers and 100M isk BS that can all effectively prey on one another in the traditional chain. The current environment is boringly repetitive right now. Plus combat is less fun when speed, maneuverability and battlefield positioning just don't matter. Maybe there should be limits or delays to locking based on sig radius. Right now, due to excessive dps rates, once a lock is achieved its generally game over for one side or the other.
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zcinner
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Posted - 2005.05.15 13:03:00 -
[52]

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DrunkenOne
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Posted - 2005.05.16 00:19:00 -
[53]
Originally by: Miner's Bane I'll take basically any cruiser on 1v1 in an interceptor.
At worst, you force me to disengage, youre not going to get a kill unless I crash.
caracel with double web and a scrambler ;)
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Ikvar
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Posted - 2005.05.16 00:37:00 -
[54]
Heavy Neuts ftw vs frigs  _________________
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Miner's Bane
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Posted - 2005.05.16 01:00:00 -
[55]
Edited by: Miner''s Bane on 16/05/2005 01:02:10
Originally by: DrunkenOne
Originally by: Miner's Bane I'll take basically any cruiser on 1v1 in an interceptor.
At worst, you force me to disengage, youre not going to get a kill unless I crash.
caracel with double web and a scrambler ;)
Dies without landing a hit to a crusader. Isnt even a close, nor a fair fight.
Ditto with a crow, ares, raptor, basically anything that can run a 20k scrambler and a MWD together. ------------------------------------------------------------------
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DrunkenOne
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Posted - 2005.05.16 05:53:00 -
[56]
Originally by: Miner's Bane Edited by: Miner''s Bane on 16/05/2005 01:02:10
Originally by: DrunkenOne
Originally by: Miner's Bane I'll take basically any cruiser on 1v1 in an interceptor.
At worst, you force me to disengage, youre not going to get a kill unless I crash.
caracel with double web and a scrambler ;)
Dies without landing a hit to a crusader. Isnt even a close, nor a fair fight.
Ditto with a crow, ares, raptor, basically anything that can run a 20k scrambler and a MWD together.
If you dont get in web range the cara simply runs to the gate. No kill=no win :S.
And to any of the long range intys, gl vs a gank rupture with target painters. Oh wait, a close range inty would kill that! Well back to the cara...etc etc etc
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H Zub
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Posted - 2005.05.16 06:46:00 -
[57]
Why is so many of you writing in a way like you know it all? Any experienced frig pilot can see that most of you dont really have a clue.
No offence but most of the responces here is just plain wrong. I guess forum spamming takes too much of your gaming time. huh
Captain Morgan Society Me parrot Movie |

hired goon
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Posted - 2005.05.16 09:36:00 -
[58]
Wow H Zub, what a constructive addition to this thread. You really prove what a pvp expert you are. 
And as for that silly guy with cruiser-killing-inty, must I remind you of bb with 2 multi ECM, 2 webs, 20km scrambler, target painter.
Also there is probably a thorax setup that could win. ------------
We come in peace. And tanks. |

H Zub
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Posted - 2005.05.16 10:38:00 -
[59]
Originally by: hired goon Wow H Zub, what a constructive addition to this thread. You really prove what a pvp expert you are. 
Well, lets just say its getting frustrating reading the forums. As for proving my pvp skills, I have no intention of proving anything. However I do fly interceptor 90% of the time, but I prefeer using local hull conversion cargo expanders in my low slots while transporting exotic dancers all day long. Hence I dont know **** when it comes to pvp.
Captain Morgan Society Me parrot Movie |

Captin Biltmore
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Posted - 2005.05.16 17:00:00 -
[60]
Originally by: Bazman Edited by: Bazman on 11/05/2005 14:25:12 Man, we had fun breaking up one of Foundations frig fleets in HLW a couple of days ago, it went straight through our system into catch to kill stuff, in the mean time, we totally covered a couple of gates with Mobile WD's, of the 15-16 frigates that came back through HLW, we killed 5 of them, all assault frigs, the Interceptors and most of the basic frigs with MWD's managed to get away, but all the assaults that entered the system were pretty much doomed.
MWD's > Frig Fleets
You could also try what i will refer to as "Doing a Dober."
Zealot > 10 Frigates
Yup, assult frigs aren't good wolfpackers when the enemy mounts a force....they are target #1. I believe u guys got my vengance on that trip.
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